An organized collection of information that can be easily accessed, updated, and managed. Databases contain thousands of articles from magazines, newspapers, and scholarly journals. Libraries pay subscription fees to databases that individuals could not otherwise access due to copyright protection. Popular library databases include Academic Search Premier for general studies and Business Source Complete for business topics. Library databases provide peer-reviewed and reliable sources of information compared to free websites.
The document discusses social media and start-ups. It emphasizes the importance of managing noise on social media and notes that community now defines boundaries. It stresses having the right people, process, and technology for social media. The document outlines roles, strategy, tactics, metrics to track, and tools to use for social media, including Salesforce, Twitter, Google+, Facebook, and more. It invites questions about effectively using social media.
iQU is a small team of 25 people located in Haarlem, Netherlands that specializes in player acquisition for online and mobile games. Their vision is to help games grow through performance, branding, and dialogue strategies. They currently manage 250 campaigns for over 2,000 games across core, growth, and emerging markets. iQU offers services including performance marketing, brand marketing, influencer marketing, public relations, and media buying on over 148 networks to optimize the player journey.
NPS social education people process technologyKeith Privette
This document discusses best practices for using social media in Norfolk Public Schools. It recommends establishing a communication strategy that involves key roles and skill sets across people, processes, and technology. The strategy should define objectives and metrics for engagement across social platforms like Twitter, Facebook, and LinkedIn. It also stresses the importance of monitoring social media for crisis communication and management. Finally, it provides examples of tools that can help schools optimize their social media use, track engagement, and reduce costs.
The document discusses trends in native advertising. It provides an overview of how native advertising is still nascent but growing rapidly. It then summarizes various studies and statistics on the use and effectiveness of native ads. These include findings that while most media buyers already use native ads, two-thirds plan to use them more. The benefits of native ads for advertisers are discussed, but challenges like measurement and alignment with objectives are also noted.
This document provides resources for nonprofit organizations in four categories: increasing donor connection, controlling operations and financials, succession planning, and BBCON activities. It lists various websites, training programs, smartphone apps, and podcasts as potential resources for nonprofits seeking to strengthen donor relationships, manage finances, plan for leadership transitions, and stay informed on relevant topics through online forums and media.
An organized collection of information that can be easily accessed, updated, and managed. Databases contain thousands of articles from magazines, newspapers, and scholarly journals. Libraries pay subscription fees to databases that individuals could not otherwise access due to copyright protection. Popular library databases include Academic Search Premier for general studies and Business Source Complete for business topics. Library databases provide peer-reviewed and reliable sources of information compared to free websites.
The document discusses social media and start-ups. It emphasizes the importance of managing noise on social media and notes that community now defines boundaries. It stresses having the right people, process, and technology for social media. The document outlines roles, strategy, tactics, metrics to track, and tools to use for social media, including Salesforce, Twitter, Google+, Facebook, and more. It invites questions about effectively using social media.
iQU is a small team of 25 people located in Haarlem, Netherlands that specializes in player acquisition for online and mobile games. Their vision is to help games grow through performance, branding, and dialogue strategies. They currently manage 250 campaigns for over 2,000 games across core, growth, and emerging markets. iQU offers services including performance marketing, brand marketing, influencer marketing, public relations, and media buying on over 148 networks to optimize the player journey.
NPS social education people process technologyKeith Privette
This document discusses best practices for using social media in Norfolk Public Schools. It recommends establishing a communication strategy that involves key roles and skill sets across people, processes, and technology. The strategy should define objectives and metrics for engagement across social platforms like Twitter, Facebook, and LinkedIn. It also stresses the importance of monitoring social media for crisis communication and management. Finally, it provides examples of tools that can help schools optimize their social media use, track engagement, and reduce costs.
The document discusses trends in native advertising. It provides an overview of how native advertising is still nascent but growing rapidly. It then summarizes various studies and statistics on the use and effectiveness of native ads. These include findings that while most media buyers already use native ads, two-thirds plan to use them more. The benefits of native ads for advertisers are discussed, but challenges like measurement and alignment with objectives are also noted.
This document provides resources for nonprofit organizations in four categories: increasing donor connection, controlling operations and financials, succession planning, and BBCON activities. It lists various websites, training programs, smartphone apps, and podcasts as potential resources for nonprofits seeking to strengthen donor relationships, manage finances, plan for leadership transitions, and stay informed on relevant topics through online forums and media.
Dan McHugh lives in Singapore but is Australian. He is a competitive intelligence analyst, which involves gathering information from public sources to understand markets and companies, helping business leaders. While he has access to information, he is not a spy, as his work does not involve secret or illegal methods like dumpster diving, but rather analyzing openly available data.
Mobile Monetisation Summit - December 2014Simon Usiskin
The Mobile Monetization Summit is a special edition of the Israel Mobile Summit focusing on mobile apps & games monetization
This edition was created due to the booming numbers of innovative mobile apps & games that are eager for monetization solutions.
Launched in 2011, this is our 4th year, and 7th summit to date.
Attended by app & game developers/publishers, monetization providers,
ad networks and major players in the mobile apps ecosystem.
Summit Date: Dec. 2nd, 2014
The Makoura Stream originates from the Makakaweka Stream in the Kaituna and Matahiwi gullies. It is fed by several other streams draining the Upper Plain area, including the Mangahoetepuku, Waipokaka, and Waimateatea streams. The Makoura Stream is named after the freshwater crayfish that inhabit it and flows through Hastings, where it has been used for mills and ponds over the years.
Dlaczego warto wybrać dla dziecka język francuski ?Thomas Laigle
Prezentacja promująca język francuski (wersja polska). Wersja francuska pod linkiem:
http://fr.slideshare.net/tomlaigle/pourquoi-choisir-le-francais-pour-votre-enfant
On the Explicit and Implicit Effects of In-Game AdvertisingSimon Usiskin
In this thesis, a study is reported on the effects of in-game advertising. The study combines qualitative and quantitative methods. Interviews with in-game advertising professionals have been conducted to help understand the current thoughts of professionals about the effectiveness of in-game advertising and how it is currently used within the industry. After that an experiment was conducted to investigate the effectiveness of in-game billboards using a paper questionnaire and an Implicit Association Test. The professionals were pessimistic about the current state of in-game advertising, optimistic about its possibilities and potential, but noted that game developers were hesitant to conduct research themselves out of fear for unbeneficial results. The experimental results provide evidence for the positive effects of in-game brands on the explicit and implicit attitudes and possible moderating effects of cognitive capacity. Additionally, it was found that recognition may play an important role in the effects of in-game advertising on the explicit attitude.
Μία διαθεματική προσέγγιση στη διδασκαλία των μαθημάτων των Αγγλικών και της ...John Tzortzakis
Γιάννης Τζωρτζάκης, Κατερίνα Κωστάκη, 2008, “Αspects Today”
Περίληψη
Ως προς την εφαρμογή των τεχνολογιών Web 2.0 στην εκπαιδευτική διαδικασία και πιο συγκεκριμένα στη διδασκαλία των μαθημάτων της Αγγλικής γλώσσας και της Τεχνολογίας, το άρθρο αυτό διαπραγματεύεται την κατασκευή και χρήση των συνεργατικών ιστότοπων στη δευτεροβάθμια εκπαίδευση. Οι θεωρητικές δυνατότητες των wikis θα διερευνηθούν μέσα από την παρουσίαση ενός computer-assisted project με μαθητές της πρώτης τάξης του Λυκείου. Η καταγραφή εμπειριών και η αξιολόγησή τους, επιδιώκει να παρουσιάσει την καινούργια τεχνολογία ως ένα αποτελεσματικό παιδαγωγικό και μαθητοκεντρικό εργαλείο για τη διαθεματική αλληλεπίδραση των διδασκόμενων μαθημάτων.
Eισήγηση με θέμα «Η Επιστήμη των Πολιτών στον σχολικό κήπο. Ιδέες και προτάσεις για εκπαιδευτικές δραστηριότητες με τα Παρατηρητήρια Πολιτών του Cos4Cloud»
ASK - LOST 3.0: A Web-based Tool for Social Tagging of Digital Educational Re...Alexandros Kalamatianos
The official presentation of my MSc Thesis.
ASK – Learning Objects Social Tagging 3.0 (ASK – LOST 3.0) Tool is available at: http://sourceforge.net/projects/asklost and support the process of social tagging of any type of digital educational resources by offering facilities for authoring and managing both tags and resources.
ASK – LOST 3.0 is an upgrading version of ASK-LOST 2.0 presented in:
A. Kalamatianos, P. Zervas and D. Sampson, "ASK-LOST 2.0: A Tool for Social Tagging of Digital Educational Resources on the Web", in Proc. of the 9th IEEE International Conference on Advanced Learning Technologies (ICALT 2009), ISBN: 978-0-7695-3711-5, pp. 157-159, Riga, Latvia, IEEE Computer Society, July 2009 [Best Short Paper Award]
“Η Logo στην εκπαίδευση: Μια κοινότητα πρακτικής και μάθησης” - i2fest 2015Katerina Glezou
Κεντρική ομιλία στην Ημερίδα «Καινοτομία και Σύγχρονο Σχολείο» στο σύγχρονο Εκθεσιακό Κέντρο Καβάλας «Απόστολος Μαρδύρης» το Σάββατο 24 Οκτωβρίου 2015.
Η Ημερίδα «Καινοτομία και Σύγχρονο Σχολείο» πραγματοποιήθηκε στο πλαίσιο του έκτου Πανελλαδικού Φεστιβάλ Βιομηχανικής Πληροφορικής (www.i2fest.gr).
Dan McHugh lives in Singapore but is Australian. He is a competitive intelligence analyst, which involves gathering information from public sources to understand markets and companies, helping business leaders. While he has access to information, he is not a spy, as his work does not involve secret or illegal methods like dumpster diving, but rather analyzing openly available data.
Mobile Monetisation Summit - December 2014Simon Usiskin
The Mobile Monetization Summit is a special edition of the Israel Mobile Summit focusing on mobile apps & games monetization
This edition was created due to the booming numbers of innovative mobile apps & games that are eager for monetization solutions.
Launched in 2011, this is our 4th year, and 7th summit to date.
Attended by app & game developers/publishers, monetization providers,
ad networks and major players in the mobile apps ecosystem.
Summit Date: Dec. 2nd, 2014
The Makoura Stream originates from the Makakaweka Stream in the Kaituna and Matahiwi gullies. It is fed by several other streams draining the Upper Plain area, including the Mangahoetepuku, Waipokaka, and Waimateatea streams. The Makoura Stream is named after the freshwater crayfish that inhabit it and flows through Hastings, where it has been used for mills and ponds over the years.
Dlaczego warto wybrać dla dziecka język francuski ?Thomas Laigle
Prezentacja promująca język francuski (wersja polska). Wersja francuska pod linkiem:
http://fr.slideshare.net/tomlaigle/pourquoi-choisir-le-francais-pour-votre-enfant
On the Explicit and Implicit Effects of In-Game AdvertisingSimon Usiskin
In this thesis, a study is reported on the effects of in-game advertising. The study combines qualitative and quantitative methods. Interviews with in-game advertising professionals have been conducted to help understand the current thoughts of professionals about the effectiveness of in-game advertising and how it is currently used within the industry. After that an experiment was conducted to investigate the effectiveness of in-game billboards using a paper questionnaire and an Implicit Association Test. The professionals were pessimistic about the current state of in-game advertising, optimistic about its possibilities and potential, but noted that game developers were hesitant to conduct research themselves out of fear for unbeneficial results. The experimental results provide evidence for the positive effects of in-game brands on the explicit and implicit attitudes and possible moderating effects of cognitive capacity. Additionally, it was found that recognition may play an important role in the effects of in-game advertising on the explicit attitude.
Μία διαθεματική προσέγγιση στη διδασκαλία των μαθημάτων των Αγγλικών και της ...John Tzortzakis
Γιάννης Τζωρτζάκης, Κατερίνα Κωστάκη, 2008, “Αspects Today”
Περίληψη
Ως προς την εφαρμογή των τεχνολογιών Web 2.0 στην εκπαιδευτική διαδικασία και πιο συγκεκριμένα στη διδασκαλία των μαθημάτων της Αγγλικής γλώσσας και της Τεχνολογίας, το άρθρο αυτό διαπραγματεύεται την κατασκευή και χρήση των συνεργατικών ιστότοπων στη δευτεροβάθμια εκπαίδευση. Οι θεωρητικές δυνατότητες των wikis θα διερευνηθούν μέσα από την παρουσίαση ενός computer-assisted project με μαθητές της πρώτης τάξης του Λυκείου. Η καταγραφή εμπειριών και η αξιολόγησή τους, επιδιώκει να παρουσιάσει την καινούργια τεχνολογία ως ένα αποτελεσματικό παιδαγωγικό και μαθητοκεντρικό εργαλείο για τη διαθεματική αλληλεπίδραση των διδασκόμενων μαθημάτων.
Eισήγηση με θέμα «Η Επιστήμη των Πολιτών στον σχολικό κήπο. Ιδέες και προτάσεις για εκπαιδευτικές δραστηριότητες με τα Παρατηρητήρια Πολιτών του Cos4Cloud»
ASK - LOST 3.0: A Web-based Tool for Social Tagging of Digital Educational Re...Alexandros Kalamatianos
The official presentation of my MSc Thesis.
ASK – Learning Objects Social Tagging 3.0 (ASK – LOST 3.0) Tool is available at: http://sourceforge.net/projects/asklost and support the process of social tagging of any type of digital educational resources by offering facilities for authoring and managing both tags and resources.
ASK – LOST 3.0 is an upgrading version of ASK-LOST 2.0 presented in:
A. Kalamatianos, P. Zervas and D. Sampson, "ASK-LOST 2.0: A Tool for Social Tagging of Digital Educational Resources on the Web", in Proc. of the 9th IEEE International Conference on Advanced Learning Technologies (ICALT 2009), ISBN: 978-0-7695-3711-5, pp. 157-159, Riga, Latvia, IEEE Computer Society, July 2009 [Best Short Paper Award]
“Η Logo στην εκπαίδευση: Μια κοινότητα πρακτικής και μάθησης” - i2fest 2015Katerina Glezou
Κεντρική ομιλία στην Ημερίδα «Καινοτομία και Σύγχρονο Σχολείο» στο σύγχρονο Εκθεσιακό Κέντρο Καβάλας «Απόστολος Μαρδύρης» το Σάββατο 24 Οκτωβρίου 2015.
Η Ημερίδα «Καινοτομία και Σύγχρονο Σχολείο» πραγματοποιήθηκε στο πλαίσιο του έκτου Πανελλαδικού Φεστιβάλ Βιομηχανικής Πληροφορικής (www.i2fest.gr).
Παρουσίαση στην ενημερωτική συνάντηση – συζήτηση που οργάνωσαν η ΕΕΛ/ΛΑΚ σε συνεργασία με τον Ενιαίο Σύλλογο Διδασκόντων του Χαροκοπείου Πανεπιστημίου την Τρίτη 9/7/2013 στις 12.00 στην Αίθουσα Τελετών του Χαροκοπείου Πανεπιστημίου, με θέμα: «Ανοιχτές Άδειες στην Εκπαίδευση»