This document proposes two methods for enhancing voxel detail in 3D games: recursive subdivision and direct resampling. Recursive subdivision works by recursively subdividing each voxel into smaller voxels, while direct resampling works by directly resampling the voxel grid at a higher resolution. These methods were inspired by pixel art scaling algorithms and could allow for decoupling voxel modification from rendering to enable new game mechanics. The document discusses implications and related concerns for implementing these methods in games.