The document summarizes a presentation on language learning opportunities during the COVID-19 pandemic. It discusses how technology-mediated social participation, such as through massively multiplayer online games, expert communities, grassroots digital activism and citizen science projects, provides contexts for potential second language use and learning. While these spaces offer social and collaborative dimensions that can benefit language acquisition, they also predominantly use English as the lingua franca and more research is needed to understand their impact on multilingual practices and learning.