SlideShare a Scribd company logo
ZENNA
KPIs for Soft-
Launch:
Is your game going to be
successful?
ZENNAAll copyrights reservedAbout
KPIs: Is your game is a “hit”?
•  Game Launches: quick review.
•  How to organize your soft-launch?
•  Where to buy quality traffic?
•  ‘Trip' notes: regional specificities of
different UA campaigns.
•  Measuring your success: KPIs for
soft-launch.
•  Most recent case.
ZENNA
Tests, launches, re-launches
1. Tech-launch: up to 2K CPI in Thai, Vietnam etc.
2. Soft-launch: 5K-50K CPI in CA / UK /
AU / NZ - US; Nordic – EU; Singapore –
ASIA; North Korea – South Korea (that
was a joke!)
3. Launch: 2-3 months - active; 1-3 – pause
4. Supportive: ROI-based UA
5. Re-launch/Update: mistakes ->> hi again!
Game Launches: All copyrights reserved
Soft-Launch:
•  Players’ Feedback
•  Market Feedback
•  Iteration Cycles
•  Scalability
GAME ‘SUCCESS’ POTENTIAL
Main goals & tasks
ZENNAAll copyrights reserved
KPIs
ZENNAAll copyrights reservedSoft-Launch:
post-events >> KPIs
eCPI < LTV: how to calculate? what to
measure?
2 blocks of KPIs’ performance
evaluation: behavioral and financial.
ZENNA
Behavioral KPIs:
-  Retention D1 / D7
-  %Tutorial Completion
-  LT, Days
-  Sessions completed, etc.
The primary goal of these KPIs is:
Step-by-step traffic sources optimization to get the most
relevant users.
All copyrights reservedSoft-Launch
Players Feedback >> KPIs
ZENNASoft-launch –
Scalability >> KPIs
Financial KPI:
- ARPU (ARPDAU/ARPWAU)
- %PU
- eCPI
- ROI = ARPU(N day) / CPI
The primary goal of these KPIs is:
To find cost-effective sources in the midst of really
non- motivated ones (that’s the hell of a task!)
All copyrights reserved
ZENNAAll copyrights reservedSoft-Launch:
Campaign Costs
-  Genre (category of the game/app)
-  GEOs
-  Total budget
-  Daily caps
-  Freshness/oldness of the offer
-  The product itself: quality, gameplay, ASO, localization, monetization.
! The wider the target audience is (for massive casual games),
the lower CPI is.
! The narrower the target audience is (mid + hard-core games),
the higher CPI is.
ZENNAAll copyrights reserved
Traffic needed!
Where to get it?
•  Your own traffic - Please accept our
sincere congratulations
•  Cross-promo: if you don’t have
extensive sources, you won’t get a
major campaign.
•  Super virality! Congrats again
•  Featuring – our respect and
congratulations!
•  If you don’t have any of the above-
mentioned, you need a classical UA
approach, which basically means that
you are screwed.
ZENNAAll copyrights reservedUA Campaign:
Soft-Launch Logistics
-  Search systems (Adwords, Bing, Yahoo)
-  Social networks (FB, myTarget, TW)
-  Display (AD DN and others)
-  Re-directs / popunders / clickunders / teasers
-  Video (torrents, YouTube and others)
-  Motive
AirPush (adware), Google (context), InMobi,
MobFox, Mojiva, Taplt (banners, text), RTB/DSP,
Leadbolt (adware) etc.
ZENNAAll copyrights reservedUA Campaign:
Soft-Launch Logistics
MONO –
-  High quality
-  Perfect targeting
-  High level of
competition
-  Internal limitations
MULTI –
-  Variety of platforms
-  Constant optimization
-  Bots. Bots. Bots.
-  Heterogeneous traffic
structure
-  “Mythical” volume
ZENNAAll copyrights reservedSoft-Launch:
Where are you going, dude?
US, EU, AU
- Medium LTV, k-factor
- High competition/
constant
optimization
-  High entry treshold
- Strict regulation &
partial transparency.
-  Tracking!
-  NET 15!
-  Social networks (FB)
/ Video
- Re-targeting / Big
Data / new formats/
PR
RU
- Low LTV, k-factor
- Trash-offers,
low caps
- 80% - myTarget
- Low entry treshold
- No transparency, no
regulation
- No tracking culture
- Trends?! What
was that? Do you
need traffic or
not?!
- Motive
ASIA
- High LTV, k-factor
- Extremely high
competition
- Search
systems (Naver,
Daum, Yahoo),
locals, video
hostings
- Motive everywhere!
- No
transparency No
regulation
- You feel like a
complete idiot most
of the time :(
ZENNAAll copyrights reservedSoft-Launch
Your KPIs >>
Targeted RVI, % from Paid Traffic (ROI 7 Day)
Android ≥ 20%
iOS ≥ 25%
After 48 Hours of Launch
AD	
  Metrics	
  
LT, Days
Tutorial
Completion
D1
Retention,%
%PU ARPDAU ARPPU Ad Revenue
Good 20 75,0 25,0 2,5 $0,03 $20 $0,6
Mediocre 15 65,0 20,0 1,5 $0,01 $10 $0,15
Bad 5 45,0 15,0 0,5 $0,005 $5 $0,025
ZENNAAll copyrights reservedSoft-Launch
Your KPIs>>
Geographies:
US: +30%
Asia: +25%, only Retention D1 + 50%
ZENNAAll copyrights reservedSoft-Launch
War of Nations by Gree
GEOs: Russia
2 Main Resources:
myTarget, Google Adwords
Creatives: 136
Clicks: 560,67K
Result:
82% Tutorial Completion
30% Retention D1
	
  
	
  
ZENNAAll copyrights reservedSoft-Launch
Some tricks…
ZENNAAll copyrights reservedSoft-Launch
Tanks. Even more tanks.
CTR%	
  -­‐	
  0,9	
  	
  
СR%	
  -­‐	
  7,5	
  
8000	
  DLs	
  
ZENNASoft-Launch
Just tanks. Leave just tanks.
CTR%	
  -­‐	
  1,2	
  	
  
СR%	
  -­‐	
  7,95	
  
5150	
  DLs	
  
All copyrights reserved
About:
• Founded in 2012 by key executives from
internet and mobile marketing as a full-cycle
marketing and advertising agency for mobile
games.
• Our main point is to provide only
PERFORMANCE-based user acquisition
solutions to our partners.
• Our experience and advertising methods will
increase your advertising ROI with 100%
guarantee!
• Ad networks management, deep analytics
and optimization.
• More than 150 successful projects already
delivered.
ZENNA
Our Clients ZENNA
ZENNA
Your games should not
only be well-done, but
also well do.
+7(495)777-36-79 hello@zennaapps.com
skype: zenna.apps
Ukraine, Kharkiv,
Moscovsky ave., 199-D5
www.zennaapps.com

More Related Content

What's hot

LiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesLiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott Humphries
Jessica Tams
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.
GameCamp
 
The rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesThe rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap Games
GameCamp
 
KPI Benchmarks for Mobile F2P Games | Oliver Kern
KPI Benchmarks for Mobile F2P Games | Oliver KernKPI Benchmarks for Mobile F2P Games | Oliver Kern
KPI Benchmarks for Mobile F2P Games | Oliver Kern
Jessica Tams
 
Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing Games
Kongregate
 
Hyper-casual in a Hypercompetitive Market - Voodoo
Hyper-casual in a Hypercompetitive Market - VoodooHyper-casual in a Hypercompetitive Market - Voodoo
Hyper-casual in a Hypercompetitive Market - Voodoo
GameAnalytics
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core games
Tamara (Tammy) Levy
 
Super Mario Run - Digital Marketing
Super Mario Run - Digital MarketingSuper Mario Run - Digital Marketing
Super Mario Run - Digital Marketing
Anika Bobb
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveops
Crystin Cox
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet Games
Henric Suuronen
 
Space Ape's Analytics Stack
Space Ape's Analytics StackSpace Ape's Analytics Stack
Space Ape's Analytics Stack
Simon Hade
 
Building cost-effective mobile product & marketing app analytics based on GCP...
Building cost-effective mobile product & marketing app analytics based on GCP...Building cost-effective mobile product & marketing app analytics based on GCP...
Building cost-effective mobile product & marketing app analytics based on GCP...
GameCamp
 
Game Design - Monetization
Game Design - MonetizationGame Design - Monetization
Game Design - Monetization
Erez Yerushalmi
 
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
Adrian Crook and Associates
 
GDC 2017: Evaluating Monetization Early
GDC 2017: Evaluating Monetization EarlyGDC 2017: Evaluating Monetization Early
GDC 2017: Evaluating Monetization Early
Adam Telfer
 
Killer Game Loops in Social Games
Killer Game Loops in Social GamesKiller Game Loops in Social Games
Killer Game Loops in Social Games
Wooga
 
The Art & Science of Ad Optimization
The Art & Science of Ad OptimizationThe Art & Science of Ad Optimization
The Art & Science of Ad Optimization
Upsight
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle Games
Anthony Pecorella
 

What's hot (20)

LiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesLiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott Humphries
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.
 
The rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesThe rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap Games
 
KPI Benchmarks for Mobile F2P Games | Oliver Kern
KPI Benchmarks for Mobile F2P Games | Oliver KernKPI Benchmarks for Mobile F2P Games | Oliver Kern
KPI Benchmarks for Mobile F2P Games | Oliver Kern
 
LiveOps-E-book
LiveOps-E-bookLiveOps-E-book
LiveOps-E-book
 
Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing Games
 
Hyper-casual in a Hypercompetitive Market - Voodoo
Hyper-casual in a Hypercompetitive Market - VoodooHyper-casual in a Hypercompetitive Market - Voodoo
Hyper-casual in a Hypercompetitive Market - Voodoo
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core games
 
Super Mario Run - Digital Marketing
Super Mario Run - Digital MarketingSuper Mario Run - Digital Marketing
Super Mario Run - Digital Marketing
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveops
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet Games
 
Space Ape's Analytics Stack
Space Ape's Analytics StackSpace Ape's Analytics Stack
Space Ape's Analytics Stack
 
Building cost-effective mobile product & marketing app analytics based on GCP...
Building cost-effective mobile product & marketing app analytics based on GCP...Building cost-effective mobile product & marketing app analytics based on GCP...
Building cost-effective mobile product & marketing app analytics based on GCP...
 
Game Design - Monetization
Game Design - MonetizationGame Design - Monetization
Game Design - Monetization
 
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
 
GDC 2017: Evaluating Monetization Early
GDC 2017: Evaluating Monetization EarlyGDC 2017: Evaluating Monetization Early
GDC 2017: Evaluating Monetization Early
 
Killer Game Loops in Social Games
Killer Game Loops in Social GamesKiller Game Loops in Social Games
Killer Game Loops in Social Games
 
The Art & Science of Ad Optimization
The Art & Science of Ad OptimizationThe Art & Science of Ad Optimization
The Art & Science of Ad Optimization
 
Gaming evolution
Gaming evolutionGaming evolution
Gaming evolution
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle Games
 

Viewers also liked

Soft Launch Strategies for Mobile App Companies
Soft Launch Strategies for MobileApp CompaniesSoft Launch Strategies for MobileApp Companies
Soft Launch Strategies for Mobile App Companies
Fiksu
 
Games Analytics and players segmentation
Games Analytics and players segmentationGames Analytics and players segmentation
Games Analytics and players segmentation
michele de meo
 
Understanding Game Analytics & Behavioral Clustering for Games
Understanding Game Analytics & Behavioral Clustering for GamesUnderstanding Game Analytics & Behavioral Clustering for Games
Understanding Game Analytics & Behavioral Clustering for Games
Anders Drachen
 
Mobile Marketing For Local Businesses and Global Mobile-First Companies
Mobile Marketing For Local Businesses and Global Mobile-First CompaniesMobile Marketing For Local Businesses and Global Mobile-First Companies
Mobile Marketing For Local Businesses and Global Mobile-First Companies
ZENNA
 
How to define reasonable KPIs for mobile games
How to define reasonable KPIs for mobile gamesHow to define reasonable KPIs for mobile games
How to define reasonable KPIs for mobile games
talkingdata
 
Mobile User Aquisition (Web Summit 2014 presentation)
Mobile User Aquisition (Web Summit 2014 presentation)Mobile User Aquisition (Web Summit 2014 presentation)
Mobile User Aquisition (Web Summit 2014 presentation)
Alkarim Nasser
 
Churn prediction in mobile social games towards a complete assessment using ...
Churn prediction in mobile social games  towards a complete assessment using ...Churn prediction in mobile social games  towards a complete assessment using ...
Churn prediction in mobile social games towards a complete assessment using ...
Alain Saas
 
User Acquisition Strategy for Mobile Apps/Games in Vietnam Market
User Acquisition Strategy for Mobile Apps/Games in Vietnam MarketUser Acquisition Strategy for Mobile Apps/Games in Vietnam Market
User Acquisition Strategy for Mobile Apps/Games in Vietnam Market
Gmarkcorp
 
4Front Game Data Science
4Front Game Data Science4Front Game Data Science
4Front Game Data Science
Silicon Studio Corporation
 
Operating Games in the Modern Mobile Market | Andy Zhong
Operating Games in the Modern Mobile Market | Andy ZhongOperating Games in the Modern Mobile Market | Andy Zhong
Operating Games in the Modern Mobile Market | Andy Zhong
Jessica Tams
 
Monetization and Sales Up
Monetization and Sales UpMonetization and Sales Up
Monetization and Sales Up
ZENNA
 
MDDay Online продвижение и монетизация. Доклад "Грамотный User Acquisition" Ю...
MDDay Online продвижение и монетизация. Доклад "Грамотный User Acquisition" Ю...MDDay Online продвижение и монетизация. Доклад "Грамотный User Acquisition" Ю...
MDDay Online продвижение и монетизация. Доклад "Грамотный User Acquisition" Ю...
ZENNA
 
Monetization & Sales Up
Monetization & Sales UpMonetization & Sales Up
Monetization & Sales Up
ZENNA
 
Asia: is the devil as terrible, as he is painted?
Asia: is the devil as terrible, as he is painted?Asia: is the devil as terrible, as he is painted?
Asia: is the devil as terrible, as he is painted?
ZENNA
 
Mobile and digital finance 2012
Mobile and digital finance 2012Mobile and digital finance 2012
Mobile and digital finance 2012Alexander Efimov
 
PR: 9 кругов Ада
PR: 9 кругов АдаPR: 9 кругов Ада
PR: 9 кругов Ада
ZENNA
 
Азия: так ли страшен черт, как его малюют?
Азия: так ли страшен черт, как его малюют?Азия: так ли страшен черт, как его малюют?
Азия: так ли страшен черт, как его малюют?
ZENNA
 
Скрытые Возможности Событийного Маркетинга и Community management
Скрытые Возможности Событийного Маркетинга и Community managementСкрытые Возможности Событийного Маркетинга и Community management
Скрытые Возможности Событийного Маркетинга и Community management
ZENNA
 
Влад Андрусенко_Мобильный маркетинг: все слышали, никто не использует
Влад Андрусенко_Мобильный маркетинг: все слышали, никто не используетВлад Андрусенко_Мобильный маркетинг: все слышали, никто не использует
Влад Андрусенко_Мобильный маркетинг: все слышали, никто не использует
GeeksLab Odessa
 
Мастер-класс: "Мобильный маркетинг для start-up"
Мастер-класс: "Мобильный маркетинг для start-up"Мастер-класс: "Мобильный маркетинг для start-up"
Мастер-класс: "Мобильный маркетинг для start-up"
Business incubator HSE
 

Viewers also liked (20)

Soft Launch Strategies for Mobile App Companies
Soft Launch Strategies for MobileApp CompaniesSoft Launch Strategies for MobileApp Companies
Soft Launch Strategies for Mobile App Companies
 
Games Analytics and players segmentation
Games Analytics and players segmentationGames Analytics and players segmentation
Games Analytics and players segmentation
 
Understanding Game Analytics & Behavioral Clustering for Games
Understanding Game Analytics & Behavioral Clustering for GamesUnderstanding Game Analytics & Behavioral Clustering for Games
Understanding Game Analytics & Behavioral Clustering for Games
 
Mobile Marketing For Local Businesses and Global Mobile-First Companies
Mobile Marketing For Local Businesses and Global Mobile-First CompaniesMobile Marketing For Local Businesses and Global Mobile-First Companies
Mobile Marketing For Local Businesses and Global Mobile-First Companies
 
How to define reasonable KPIs for mobile games
How to define reasonable KPIs for mobile gamesHow to define reasonable KPIs for mobile games
How to define reasonable KPIs for mobile games
 
Mobile User Aquisition (Web Summit 2014 presentation)
Mobile User Aquisition (Web Summit 2014 presentation)Mobile User Aquisition (Web Summit 2014 presentation)
Mobile User Aquisition (Web Summit 2014 presentation)
 
Churn prediction in mobile social games towards a complete assessment using ...
Churn prediction in mobile social games  towards a complete assessment using ...Churn prediction in mobile social games  towards a complete assessment using ...
Churn prediction in mobile social games towards a complete assessment using ...
 
User Acquisition Strategy for Mobile Apps/Games in Vietnam Market
User Acquisition Strategy for Mobile Apps/Games in Vietnam MarketUser Acquisition Strategy for Mobile Apps/Games in Vietnam Market
User Acquisition Strategy for Mobile Apps/Games in Vietnam Market
 
4Front Game Data Science
4Front Game Data Science4Front Game Data Science
4Front Game Data Science
 
Operating Games in the Modern Mobile Market | Andy Zhong
Operating Games in the Modern Mobile Market | Andy ZhongOperating Games in the Modern Mobile Market | Andy Zhong
Operating Games in the Modern Mobile Market | Andy Zhong
 
Monetization and Sales Up
Monetization and Sales UpMonetization and Sales Up
Monetization and Sales Up
 
MDDay Online продвижение и монетизация. Доклад "Грамотный User Acquisition" Ю...
MDDay Online продвижение и монетизация. Доклад "Грамотный User Acquisition" Ю...MDDay Online продвижение и монетизация. Доклад "Грамотный User Acquisition" Ю...
MDDay Online продвижение и монетизация. Доклад "Грамотный User Acquisition" Ю...
 
Monetization & Sales Up
Monetization & Sales UpMonetization & Sales Up
Monetization & Sales Up
 
Asia: is the devil as terrible, as he is painted?
Asia: is the devil as terrible, as he is painted?Asia: is the devil as terrible, as he is painted?
Asia: is the devil as terrible, as he is painted?
 
Mobile and digital finance 2012
Mobile and digital finance 2012Mobile and digital finance 2012
Mobile and digital finance 2012
 
PR: 9 кругов Ада
PR: 9 кругов АдаPR: 9 кругов Ада
PR: 9 кругов Ада
 
Азия: так ли страшен черт, как его малюют?
Азия: так ли страшен черт, как его малюют?Азия: так ли страшен черт, как его малюют?
Азия: так ли страшен черт, как его малюют?
 
Скрытые Возможности Событийного Маркетинга и Community management
Скрытые Возможности Событийного Маркетинга и Community managementСкрытые Возможности Событийного Маркетинга и Community management
Скрытые Возможности Событийного Маркетинга и Community management
 
Влад Андрусенко_Мобильный маркетинг: все слышали, никто не использует
Влад Андрусенко_Мобильный маркетинг: все слышали, никто не используетВлад Андрусенко_Мобильный маркетинг: все слышали, никто не использует
Влад Андрусенко_Мобильный маркетинг: все слышали, никто не использует
 
Мастер-класс: "Мобильный маркетинг для start-up"
Мастер-класс: "Мобильный маркетинг для start-up"Мастер-класс: "Мобильный маркетинг для start-up"
Мастер-класс: "Мобильный маркетинг для start-up"
 

Similar to KPIs for Mobile Game Soft Launch

User Acquisition
User AcquisitionUser Acquisition
User Acquisition
ZENNA
 
Soft launching a game - from dev and marketing perspective. TapTap Games case...
Soft launching a game - from dev and marketing perspective. TapTap Games case...Soft launching a game - from dev and marketing perspective. TapTap Games case...
Soft launching a game - from dev and marketing perspective. TapTap Games case...
GameCamp
 
Casual connect 2015 summary
Casual connect 2015 summaryCasual connect 2015 summary
Casual connect 2015 summary
Sun Cho
 
Anh Nhuyen, Rovio
Anh Nhuyen, RovioAnh Nhuyen, Rovio
Anh Nhuyen, Rovio
White Nights Conference
 
Building a GooglePlay Business from Scatch
Building a GooglePlay Business from ScatchBuilding a GooglePlay Business from Scatch
Building a GooglePlay Business from Scatch
Julian Roman Alexander Hühnermann
 
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013Eric Seufert
 
Why your game's soft launch isn't working?
Why your game's soft launch isn't working?Why your game's soft launch isn't working?
Why your game's soft launch isn't working?
GameCamp
 
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
David Piao Chiu
 
[GAMENEXT] 성공적인 모바일 게임 런칭을 위한 전략 (Tapjoy)
[GAMENEXT] 성공적인 모바일 게임 런칭을 위한 전략 (Tapjoy)[GAMENEXT] 성공적인 모바일 게임 런칭을 위한 전략 (Tapjoy)
[GAMENEXT] 성공적인 모바일 게임 런칭을 위한 전략 (Tapjoy)
GAMENEXT Works
 
iPhone Introduction
iPhone IntroductioniPhone Introduction
iPhone Introduction
ardiri
 
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
DataScienceConferenc1
 
Mobile UA Tips from the Inside | Paivi Putsepp-Seufert
Mobile UA Tips from the Inside | Paivi Putsepp-SeufertMobile UA Tips from the Inside | Paivi Putsepp-Seufert
Mobile UA Tips from the Inside | Paivi Putsepp-Seufert
Jessica Tams
 
Wag The Dog: ASO
Wag The Dog: ASOWag The Dog: ASO
Wag The Dog: ASO
ZENNA
 
Founders Den App Store Optimization by Yann Kronberg
Founders Den App Store Optimization by Yann KronbergFounders Den App Store Optimization by Yann Kronberg
Founders Den App Store Optimization by Yann Kronberg
Edith Yeung
 
Mobile Analytics - Tools Of Trade to Predict the Future@Phoenix Mobile Festival
Mobile Analytics - Tools Of Trade to Predict the Future@Phoenix Mobile FestivalMobile Analytics - Tools Of Trade to Predict the Future@Phoenix Mobile Festival
Mobile Analytics - Tools Of Trade to Predict the Future@Phoenix Mobile Festival
Lenin Gali
 
Daniel Wiggins, Kabam
Daniel Wiggins, KabamDaniel Wiggins, Kabam
Daniel Wiggins, Kabam
White Nights Conference
 
3*3 Developer Tour
3*3 Developer Tour3*3 Developer Tour
3*3 Developer Tour
ironSource
 
Inna Ushakova, ZennaApps
Inna Ushakova, ZennaAppsInna Ushakova, ZennaApps
Inna Ushakova, ZennaApps
White Nights Conference
 
ediz_volkan_social_data
ediz_volkan_social_dataediz_volkan_social_data
ediz_volkan_social_dataVolkan Ediz
 
Expanding Peak Games across the pond – Growing in the US
Expanding Peak Games across the pond – Growing in the USExpanding Peak Games across the pond – Growing in the US
Expanding Peak Games across the pond – Growing in the US
Adjust
 

Similar to KPIs for Mobile Game Soft Launch (20)

User Acquisition
User AcquisitionUser Acquisition
User Acquisition
 
Soft launching a game - from dev and marketing perspective. TapTap Games case...
Soft launching a game - from dev and marketing perspective. TapTap Games case...Soft launching a game - from dev and marketing perspective. TapTap Games case...
Soft launching a game - from dev and marketing perspective. TapTap Games case...
 
Casual connect 2015 summary
Casual connect 2015 summaryCasual connect 2015 summary
Casual connect 2015 summary
 
Anh Nhuyen, Rovio
Anh Nhuyen, RovioAnh Nhuyen, Rovio
Anh Nhuyen, Rovio
 
Building a GooglePlay Business from Scatch
Building a GooglePlay Business from ScatchBuilding a GooglePlay Business from Scatch
Building a GooglePlay Business from Scatch
 
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
 
Why your game's soft launch isn't working?
Why your game's soft launch isn't working?Why your game's soft launch isn't working?
Why your game's soft launch isn't working?
 
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
 
[GAMENEXT] 성공적인 모바일 게임 런칭을 위한 전략 (Tapjoy)
[GAMENEXT] 성공적인 모바일 게임 런칭을 위한 전략 (Tapjoy)[GAMENEXT] 성공적인 모바일 게임 런칭을 위한 전략 (Tapjoy)
[GAMENEXT] 성공적인 모바일 게임 런칭을 위한 전략 (Tapjoy)
 
iPhone Introduction
iPhone IntroductioniPhone Introduction
iPhone Introduction
 
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
 
Mobile UA Tips from the Inside | Paivi Putsepp-Seufert
Mobile UA Tips from the Inside | Paivi Putsepp-SeufertMobile UA Tips from the Inside | Paivi Putsepp-Seufert
Mobile UA Tips from the Inside | Paivi Putsepp-Seufert
 
Wag The Dog: ASO
Wag The Dog: ASOWag The Dog: ASO
Wag The Dog: ASO
 
Founders Den App Store Optimization by Yann Kronberg
Founders Den App Store Optimization by Yann KronbergFounders Den App Store Optimization by Yann Kronberg
Founders Den App Store Optimization by Yann Kronberg
 
Mobile Analytics - Tools Of Trade to Predict the Future@Phoenix Mobile Festival
Mobile Analytics - Tools Of Trade to Predict the Future@Phoenix Mobile FestivalMobile Analytics - Tools Of Trade to Predict the Future@Phoenix Mobile Festival
Mobile Analytics - Tools Of Trade to Predict the Future@Phoenix Mobile Festival
 
Daniel Wiggins, Kabam
Daniel Wiggins, KabamDaniel Wiggins, Kabam
Daniel Wiggins, Kabam
 
3*3 Developer Tour
3*3 Developer Tour3*3 Developer Tour
3*3 Developer Tour
 
Inna Ushakova, ZennaApps
Inna Ushakova, ZennaAppsInna Ushakova, ZennaApps
Inna Ushakova, ZennaApps
 
ediz_volkan_social_data
ediz_volkan_social_dataediz_volkan_social_data
ediz_volkan_social_data
 
Expanding Peak Games across the pond – Growing in the US
Expanding Peak Games across the pond – Growing in the USExpanding Peak Games across the pond – Growing in the US
Expanding Peak Games across the pond – Growing in the US
 

More from ZENNA

Native advertising study
Native advertising studyNative advertising study
Native advertising study
ZENNA
 
Soft launch in 2017. best countries for testing your game
Soft launch in 2017. best countries for testing your gameSoft launch in 2017. best countries for testing your game
Soft launch in 2017. best countries for testing your game
ZENNA
 
Секреты Успешного Арбитража Мобильных Игр - Юра Яшунин, CPAConf 2015
Секреты Успешного Арбитража Мобильных Игр - Юра Яшунин, CPAConf 2015Секреты Успешного Арбитража Мобильных Игр - Юра Яшунин, CPAConf 2015
Секреты Успешного Арбитража Мобильных Игр - Юра Яшунин, CPAConf 2015
ZENNA
 
PR: 9 Circles of Hell
PR: 9 Circles of HellPR: 9 Circles of Hell
PR: 9 Circles of Hell
ZENNA
 
Event marketing & Community management
Event marketing & Community managementEvent marketing & Community management
Event marketing & Community management
ZENNA
 
Engagement & Retention
Engagement & RetentionEngagement & Retention
Engagement & Retention
ZENNA
 
Хвост Виляет Собакой: ASO
Хвост Виляет Собакой: ASOХвост Виляет Собакой: ASO
Хвост Виляет Собакой: ASO
ZENNA
 
Бренды + Мобильные приложения + Социальные сети
Бренды + Мобильные приложения + Социальные сетиБренды + Мобильные приложения + Социальные сети
Бренды + Мобильные приложения + Социальные сети
ZENNA
 
Engagement & Retention
Engagement & RetentionEngagement & Retention
Engagement & Retention
ZENNA
 
Грамотный User Acquisition
Грамотный User AcquisitionГрамотный User Acquisition
Грамотный User Acquisition
ZENNA
 
Юра Яшунин, Zenna Apps. Работа с мобильными игровыми офферами
Юра Яшунин, Zenna Apps. Работа с мобильными игровыми офферамиЮра Яшунин, Zenna Apps. Работа с мобильными игровыми офферами
Юра Яшунин, Zenna Apps. Работа с мобильными игровыми офферами
ZENNA
 

More from ZENNA (11)

Native advertising study
Native advertising studyNative advertising study
Native advertising study
 
Soft launch in 2017. best countries for testing your game
Soft launch in 2017. best countries for testing your gameSoft launch in 2017. best countries for testing your game
Soft launch in 2017. best countries for testing your game
 
Секреты Успешного Арбитража Мобильных Игр - Юра Яшунин, CPAConf 2015
Секреты Успешного Арбитража Мобильных Игр - Юра Яшунин, CPAConf 2015Секреты Успешного Арбитража Мобильных Игр - Юра Яшунин, CPAConf 2015
Секреты Успешного Арбитража Мобильных Игр - Юра Яшунин, CPAConf 2015
 
PR: 9 Circles of Hell
PR: 9 Circles of HellPR: 9 Circles of Hell
PR: 9 Circles of Hell
 
Event marketing & Community management
Event marketing & Community managementEvent marketing & Community management
Event marketing & Community management
 
Engagement & Retention
Engagement & RetentionEngagement & Retention
Engagement & Retention
 
Хвост Виляет Собакой: ASO
Хвост Виляет Собакой: ASOХвост Виляет Собакой: ASO
Хвост Виляет Собакой: ASO
 
Бренды + Мобильные приложения + Социальные сети
Бренды + Мобильные приложения + Социальные сетиБренды + Мобильные приложения + Социальные сети
Бренды + Мобильные приложения + Социальные сети
 
Engagement & Retention
Engagement & RetentionEngagement & Retention
Engagement & Retention
 
Грамотный User Acquisition
Грамотный User AcquisitionГрамотный User Acquisition
Грамотный User Acquisition
 
Юра Яшунин, Zenna Apps. Работа с мобильными игровыми офферами
Юра Яшунин, Zenna Apps. Работа с мобильными игровыми офферамиЮра Яшунин, Zenna Apps. Работа с мобильными игровыми офферами
Юра Яшунин, Zenna Apps. Работа с мобильными игровыми офферами
 

Recently uploaded

Winning local SEO in the Age of AI - Dennis Yu
Winning local SEO in the Age of AI - Dennis YuWinning local SEO in the Age of AI - Dennis Yu
Marketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee LevittMarketing as a Primary Revenue Driver - Lee Levitt
The What, Why & How of 3D and AR in Digital Commerce
The What, Why & How of 3D and AR in Digital CommerceThe What, Why & How of 3D and AR in Digital Commerce
The What, Why & How of 3D and AR in Digital Commerce
PushON Ltd
 
Digital Marketing Trends - Experts Insights on How to Gain a Competitive Edge
Digital Marketing Trends - Experts Insights on How to Gain a Competitive EdgeDigital Marketing Trends - Experts Insights on How to Gain a Competitive Edge
Digital Marketing Trends - Experts Insights on How to Gain a Competitive Edge
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
Is AI-Generated Content the Future of Content Creation?
Is AI-Generated Content the Future of Content Creation?Is AI-Generated Content the Future of Content Creation?
Is AI-Generated Content the Future of Content Creation?
Cut-the-SaaS
 
10 Videos Any Business Can Make Right Now! - Shelly Nathan
10 Videos Any Business Can Make Right Now! - Shelly Nathan10 Videos Any Business Can Make Right Now! - Shelly Nathan
10 Videos Any Business Can Make Right Now! - Shelly Nathan
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
Monthly Social Media News Update May 2024
Monthly Social Media News Update May 2024Monthly Social Media News Update May 2024
Monthly Social Media News Update May 2024
Andy Lambert
 
Winning local SEO in the Age of AI - Dennis Yu
Winning local SEO in the Age of AI - Dennis YuWinning local SEO in the Age of AI - Dennis Yu
[Google March 2024 Update] How To Thrive: Content, Link Building & SEO
[Google March 2024 Update] How To Thrive: Content, Link Building & SEO[Google March 2024 Update] How To Thrive: Content, Link Building & SEO
[Google March 2024 Update] How To Thrive: Content, Link Building & SEO
Search Engine Journal
 
Playlist and Paint Event with Sony Music U
Playlist and Paint Event with Sony Music UPlaylist and Paint Event with Sony Music U
Playlist and Paint Event with Sony Music U
SemajahParker
 
BLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024 (r). Balmer Lawrie Online Monthly BulletinBLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
BalmerLawrie
 
How to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
How to use Short Form Video To Grow Your Brand and Business - Keenya KellyHow to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
How to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
DMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docxDMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docx
TravisMalana
 
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
Auxis Consulting & Outsourcing
 
De-risk Your Digital Evolution - Hannah Grap
De-risk Your Digital Evolution - Hannah GrapDe-risk Your Digital Evolution - Hannah Grap
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdfOffissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
offisadizayn
 
Digital Strategy Master Class - Andrew Rupert
Digital Strategy Master Class - Andrew RupertDigital Strategy Master Class - Andrew Rupert
The Old Oak - Press Kit - Cannes Film Festival 2023
The Old Oak - Press Kit - Cannes Film Festival 2023The Old Oak - Press Kit - Cannes Film Festival 2023
The Old Oak - Press Kit - Cannes Film Festival 2023
Pascal Fintoni
 
SEO as the Backbone of Digital Marketing
SEO as the Backbone of Digital MarketingSEO as the Backbone of Digital Marketing
SEO as the Backbone of Digital Marketing
Felipe Bazon
 
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
DeepakTripathi733493
 

Recently uploaded (20)

Winning local SEO in the Age of AI - Dennis Yu
Winning local SEO in the Age of AI - Dennis YuWinning local SEO in the Age of AI - Dennis Yu
Winning local SEO in the Age of AI - Dennis Yu
 
Marketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee LevittMarketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee Levitt
 
The What, Why & How of 3D and AR in Digital Commerce
The What, Why & How of 3D and AR in Digital CommerceThe What, Why & How of 3D and AR in Digital Commerce
The What, Why & How of 3D and AR in Digital Commerce
 
Digital Marketing Trends - Experts Insights on How to Gain a Competitive Edge
Digital Marketing Trends - Experts Insights on How to Gain a Competitive EdgeDigital Marketing Trends - Experts Insights on How to Gain a Competitive Edge
Digital Marketing Trends - Experts Insights on How to Gain a Competitive Edge
 
Is AI-Generated Content the Future of Content Creation?
Is AI-Generated Content the Future of Content Creation?Is AI-Generated Content the Future of Content Creation?
Is AI-Generated Content the Future of Content Creation?
 
10 Videos Any Business Can Make Right Now! - Shelly Nathan
10 Videos Any Business Can Make Right Now! - Shelly Nathan10 Videos Any Business Can Make Right Now! - Shelly Nathan
10 Videos Any Business Can Make Right Now! - Shelly Nathan
 
Monthly Social Media News Update May 2024
Monthly Social Media News Update May 2024Monthly Social Media News Update May 2024
Monthly Social Media News Update May 2024
 
Winning local SEO in the Age of AI - Dennis Yu
Winning local SEO in the Age of AI - Dennis YuWinning local SEO in the Age of AI - Dennis Yu
Winning local SEO in the Age of AI - Dennis Yu
 
[Google March 2024 Update] How To Thrive: Content, Link Building & SEO
[Google March 2024 Update] How To Thrive: Content, Link Building & SEO[Google March 2024 Update] How To Thrive: Content, Link Building & SEO
[Google March 2024 Update] How To Thrive: Content, Link Building & SEO
 
Playlist and Paint Event with Sony Music U
Playlist and Paint Event with Sony Music UPlaylist and Paint Event with Sony Music U
Playlist and Paint Event with Sony Music U
 
BLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024 (r). Balmer Lawrie Online Monthly BulletinBLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
BLOOM_May2024 (r). Balmer Lawrie Online Monthly Bulletin
 
How to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
How to use Short Form Video To Grow Your Brand and Business - Keenya KellyHow to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
How to use Short Form Video To Grow Your Brand and Business - Keenya Kelly
 
DMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docxDMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docx
 
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
 
De-risk Your Digital Evolution - Hannah Grap
De-risk Your Digital Evolution - Hannah GrapDe-risk Your Digital Evolution - Hannah Grap
De-risk Your Digital Evolution - Hannah Grap
 
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdfOffissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
 
Digital Strategy Master Class - Andrew Rupert
Digital Strategy Master Class - Andrew RupertDigital Strategy Master Class - Andrew Rupert
Digital Strategy Master Class - Andrew Rupert
 
The Old Oak - Press Kit - Cannes Film Festival 2023
The Old Oak - Press Kit - Cannes Film Festival 2023The Old Oak - Press Kit - Cannes Film Festival 2023
The Old Oak - Press Kit - Cannes Film Festival 2023
 
SEO as the Backbone of Digital Marketing
SEO as the Backbone of Digital MarketingSEO as the Backbone of Digital Marketing
SEO as the Backbone of Digital Marketing
 
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
34-Rahul-Mande.pdf PROJECT REPORT MBA 4TH SEMESTER
 

KPIs for Mobile Game Soft Launch

  • 1. ZENNA KPIs for Soft- Launch: Is your game going to be successful?
  • 2. ZENNAAll copyrights reservedAbout KPIs: Is your game is a “hit”? •  Game Launches: quick review. •  How to organize your soft-launch? •  Where to buy quality traffic? •  ‘Trip' notes: regional specificities of different UA campaigns. •  Measuring your success: KPIs for soft-launch. •  Most recent case.
  • 3. ZENNA Tests, launches, re-launches 1. Tech-launch: up to 2K CPI in Thai, Vietnam etc. 2. Soft-launch: 5K-50K CPI in CA / UK / AU / NZ - US; Nordic – EU; Singapore – ASIA; North Korea – South Korea (that was a joke!) 3. Launch: 2-3 months - active; 1-3 – pause 4. Supportive: ROI-based UA 5. Re-launch/Update: mistakes ->> hi again! Game Launches: All copyrights reserved
  • 4. Soft-Launch: •  Players’ Feedback •  Market Feedback •  Iteration Cycles •  Scalability GAME ‘SUCCESS’ POTENTIAL Main goals & tasks ZENNAAll copyrights reserved KPIs
  • 5. ZENNAAll copyrights reservedSoft-Launch: post-events >> KPIs eCPI < LTV: how to calculate? what to measure? 2 blocks of KPIs’ performance evaluation: behavioral and financial.
  • 6. ZENNA Behavioral KPIs: -  Retention D1 / D7 -  %Tutorial Completion -  LT, Days -  Sessions completed, etc. The primary goal of these KPIs is: Step-by-step traffic sources optimization to get the most relevant users. All copyrights reservedSoft-Launch Players Feedback >> KPIs
  • 7. ZENNASoft-launch – Scalability >> KPIs Financial KPI: - ARPU (ARPDAU/ARPWAU) - %PU - eCPI - ROI = ARPU(N day) / CPI The primary goal of these KPIs is: To find cost-effective sources in the midst of really non- motivated ones (that’s the hell of a task!) All copyrights reserved
  • 8. ZENNAAll copyrights reservedSoft-Launch: Campaign Costs -  Genre (category of the game/app) -  GEOs -  Total budget -  Daily caps -  Freshness/oldness of the offer -  The product itself: quality, gameplay, ASO, localization, monetization. ! The wider the target audience is (for massive casual games), the lower CPI is. ! The narrower the target audience is (mid + hard-core games), the higher CPI is.
  • 9. ZENNAAll copyrights reserved Traffic needed! Where to get it? •  Your own traffic - Please accept our sincere congratulations •  Cross-promo: if you don’t have extensive sources, you won’t get a major campaign. •  Super virality! Congrats again •  Featuring – our respect and congratulations! •  If you don’t have any of the above- mentioned, you need a classical UA approach, which basically means that you are screwed.
  • 10. ZENNAAll copyrights reservedUA Campaign: Soft-Launch Logistics -  Search systems (Adwords, Bing, Yahoo) -  Social networks (FB, myTarget, TW) -  Display (AD DN and others) -  Re-directs / popunders / clickunders / teasers -  Video (torrents, YouTube and others) -  Motive AirPush (adware), Google (context), InMobi, MobFox, Mojiva, Taplt (banners, text), RTB/DSP, Leadbolt (adware) etc.
  • 11. ZENNAAll copyrights reservedUA Campaign: Soft-Launch Logistics MONO – -  High quality -  Perfect targeting -  High level of competition -  Internal limitations MULTI – -  Variety of platforms -  Constant optimization -  Bots. Bots. Bots. -  Heterogeneous traffic structure -  “Mythical” volume
  • 12. ZENNAAll copyrights reservedSoft-Launch: Where are you going, dude? US, EU, AU - Medium LTV, k-factor - High competition/ constant optimization -  High entry treshold - Strict regulation & partial transparency. -  Tracking! -  NET 15! -  Social networks (FB) / Video - Re-targeting / Big Data / new formats/ PR RU - Low LTV, k-factor - Trash-offers, low caps - 80% - myTarget - Low entry treshold - No transparency, no regulation - No tracking culture - Trends?! What was that? Do you need traffic or not?! - Motive ASIA - High LTV, k-factor - Extremely high competition - Search systems (Naver, Daum, Yahoo), locals, video hostings - Motive everywhere! - No transparency No regulation - You feel like a complete idiot most of the time :(
  • 13. ZENNAAll copyrights reservedSoft-Launch Your KPIs >> Targeted RVI, % from Paid Traffic (ROI 7 Day) Android ≥ 20% iOS ≥ 25% After 48 Hours of Launch AD  Metrics   LT, Days Tutorial Completion D1 Retention,% %PU ARPDAU ARPPU Ad Revenue Good 20 75,0 25,0 2,5 $0,03 $20 $0,6 Mediocre 15 65,0 20,0 1,5 $0,01 $10 $0,15 Bad 5 45,0 15,0 0,5 $0,005 $5 $0,025
  • 14. ZENNAAll copyrights reservedSoft-Launch Your KPIs>> Geographies: US: +30% Asia: +25%, only Retention D1 + 50%
  • 15. ZENNAAll copyrights reservedSoft-Launch War of Nations by Gree GEOs: Russia 2 Main Resources: myTarget, Google Adwords Creatives: 136 Clicks: 560,67K Result: 82% Tutorial Completion 30% Retention D1    
  • 17. ZENNAAll copyrights reservedSoft-Launch Tanks. Even more tanks. CTR%  -­‐  0,9     СR%  -­‐  7,5   8000  DLs  
  • 18. ZENNASoft-Launch Just tanks. Leave just tanks. CTR%  -­‐  1,2     СR%  -­‐  7,95   5150  DLs   All copyrights reserved
  • 19. About: • Founded in 2012 by key executives from internet and mobile marketing as a full-cycle marketing and advertising agency for mobile games. • Our main point is to provide only PERFORMANCE-based user acquisition solutions to our partners. • Our experience and advertising methods will increase your advertising ROI with 100% guarantee! • Ad networks management, deep analytics and optimization. • More than 150 successful projects already delivered. ZENNA
  • 21. ZENNA Your games should not only be well-done, but also well do. +7(495)777-36-79 hello@zennaapps.com skype: zenna.apps Ukraine, Kharkiv, Moscovsky ave., 199-D5 www.zennaapps.com