These slides were used at Winter Nights 2015 Conference in Moscow (http://wnconf.com/) during the speech of Inna Ushakova, CEO ZENNA.
Video: https://youtu.be/yR-Vg23s7F4
http://zennaapps.com/
Developing an effective LTV model at the soft launch and keeping it valid fur...GameCamp
Whole way of developing and maintaining an LTV model for Crazy Panda game starting from the very rough extrapolation models at the soft launch to more accurate user-based Machine Learning models for mature products. Moreover, we will peek into the main obstacles on our way and how to overcome them. How is LTV calculation different for new games at soft launch phase vs mature products?
- Presentation run during on of GameCamp webinars; http://www.gamecamp.io/events/understanding-prediction-ltv/
- All GameCamp webinars: http://www.gamecamp.io/events/
How to create good BI for UA activities? How we did it at Pixel Federation? How we structure our systems and our teams? What we can say based on our experience? Presentation run by Michal Grno at 8th edition of GameCamp (www.gamecamp.io).
Driving profitability of Google App Campaigns in scale. What is easy, what is...GameCamp
Strategic and operational approach. Learnings taken from Huuuge Games campaigns. Which best practices I saw especially important, which ones can be skipped? Presentation delivered by Itay Milstein, Head of Growth from Huuuge Games at 8th edition of GameCamp (www.GameCamp.io).
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POsTimShepherd83
Live Ops is integral to F2P product management, but it can be difficult to understand what is the best strategy for a specific game at any given time. I present 3 'lenses' to evaluate your landscape and help in the Live Ops decision-making processes. With examples from Wooga and others, plus a few pro-tips and best practices dotted throughout.
Originally presented at Pocket Gamer Connects London, Jan 2019.
Brief presentation notes in orange speech bubbles ^^
Developing an effective LTV model at the soft launch and keeping it valid fur...GameCamp
Whole way of developing and maintaining an LTV model for Crazy Panda game starting from the very rough extrapolation models at the soft launch to more accurate user-based Machine Learning models for mature products. Moreover, we will peek into the main obstacles on our way and how to overcome them. How is LTV calculation different for new games at soft launch phase vs mature products?
- Presentation run during on of GameCamp webinars; http://www.gamecamp.io/events/understanding-prediction-ltv/
- All GameCamp webinars: http://www.gamecamp.io/events/
How to create good BI for UA activities? How we did it at Pixel Federation? How we structure our systems and our teams? What we can say based on our experience? Presentation run by Michal Grno at 8th edition of GameCamp (www.gamecamp.io).
Driving profitability of Google App Campaigns in scale. What is easy, what is...GameCamp
Strategic and operational approach. Learnings taken from Huuuge Games campaigns. Which best practices I saw especially important, which ones can be skipped? Presentation delivered by Itay Milstein, Head of Growth from Huuuge Games at 8th edition of GameCamp (www.GameCamp.io).
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POsTimShepherd83
Live Ops is integral to F2P product management, but it can be difficult to understand what is the best strategy for a specific game at any given time. I present 3 'lenses' to evaluate your landscape and help in the Live Ops decision-making processes. With examples from Wooga and others, plus a few pro-tips and best practices dotted throughout.
Originally presented at Pocket Gamer Connects London, Jan 2019.
Brief presentation notes in orange speech bubbles ^^
Personalisation as the key to optimising your game's revenue & LTV.GameCamp
What are good and bad approach towards personalisation based on the data? How to use personalisation to improve LTV in mobile games. Good examples of personalisation in mobile games.
KPI Benchmarks for Mobile F2P Games | Oliver KernJessica Tams
Delivered at Casual Connect Asia 2017. For years mobile game developers and service providers have been publishing data points around retention and monetization. The bigger the better - which sometimes questions the purpose. We will examine some of those numbers, break them down for the respective game genres and establish the relationship between retention and ARPDAU. With these insights you will be able to establish benchmarks for your own F2P game to identify future opportunities.
Idle Games: The Mechanics and Monetization of Self-Playing GamesKongregate
Idle (or incremental) games is one of the newest genres of video games. At first glance this may be perplexing to "core" gamers, but there are a lot of interesting systems at play that keep the games fun and entertaining, and can even make them into a viable free-to-play business.
Hyper-casual in a Hypercompetitive Market - VoodooGameAnalytics
This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Hyper-Casual'. To see more details about our events, follow us on Meetup here:
https://www.meetup.com/mobilegamesdev/
About this talk:
In this talk, our audience learned just what exactly is Voodoo’s development approach, what their publishing agreement is, what metrics they care about, and the journey of a viral hit (looking specifically at AquaPark).
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesTamara (Tammy) Levy
Are you maximizing the life in lifetime value? Using genre-specific predictive models developed from the Kongregate portfolio, we demonstrate how and why post-D30 retention can be key to increase your revenue. Through case studies, you'll learn strategies to boost both early and late revenue, as well as game core loop modifications to drive better player investment in the long run.
Nintendo wants to target the ever growing big market of mobile games through its newest offering of “Super Mario Run” on IOS and Android platforms. The Super Mario game is not a new concept, but this game is released for the first time as a mobile app. Earlier this year, the release of the Pokémon Go app took the world by storm. The app quickly became the most downloaded app in history, and commanded a record audience of 45 million daily players. However Super Mario Run broke all records with its release on iTunes, Apple's platform in mid Dec 2016 with 2.65 Million downloads on the first day itself. Nintendo offered players to stop by their local Apple store before launch to try the game. Apple sold its billionth iPhone summer of 2017, leaving the app available to every user. This app not only boosted sales, but also introduced new people and the younger generation to the company, as well as its iconic characters. Nintendo increased its brand awareness among mobile app users. However, faced negative feedback from older generation of gamers on game features. In order to leverage current offerings and successfully expand into the mobile gaming industry this digital marketing plan provides suggestions on Nintendo's, Super Mario Run mobile game.
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
Presentation on Design Patterns for Mobile and Tablet games presented in July 2013 at ChinaJoy in Shanghai by Henric Suuronen, President & Co-Founder at Nonstop Games
ABOUT SPACE APE
Space Ape's hit real time strategy game, Samurai Siege, has been played by over 11m people and generated over $50m in revenue since it's launch in October 2013. The game was built by a team of 12 over 6 months.
Samurai Siege has sustained in the grossing charts where many come and go in no small part because of the team's focus on live operations. Every week new content is pushed live, marketing strategies are refreshed and the game is optimised based on a combination of player research and analytics.
ABOUT THIS PRESENTATION
This presentation shows the evolution of the Samurai Siege analytics stack and some of the applications of the data by Space Ape's product, marketing and community teams.
The stack started as a simple MVP but evolved over time as the game matured and the competitive landscape changed. It is now a fully functioning service that was easily replicated to support the launch of their next game Rival Kingdoms (currently in public Beta). As such, the presentation will be of interest to smaller games studios who are figuring out how to prioritise investment in data as well as established studios who might be re-thinking their legacy systems and figuring out how to bring the data focus needed to succeed in the modern free to play games business.
This presentation was made by Space Ape's analyst Richard Reyes and shared with local game developers at the Great British Big Data Game Show & Tell in London on 25 February 2015.
For more on Space Ape's Live Ops and Analytics stacks see
https://tech.spaceapegames.com/2016/12/07/space-ape-live-ops-boot-camp/
Building cost-effective mobile product & marketing app analytics based on GCP...GameCamp
Ever wondered whether it makes sense for your company to build your own app analytics stack? This session will feature a case study about us doing just that, using tools like Google Firebase, BigQuery, and Data Studio. Martin Jelinek guided the audience through the whole process, including the initial decision making (why we chose to build, what tools to use), execution (events and metrics definitions, implementation and testing, cost control), and a final evaluation of pros and cons of such an approach & our learnings. Presentation run by Martin Jelinek (www.appagent.co) at 8th edition of GameCamp (www.gamecamp.io)
Game Design - Monetization
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying MONETIZATION among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Monetization
For more information, visit: www.adriancrook.com
This is a sample teardown or game deconstruction based on Supercell's Clash Royale. What is a teardown? Read on for background or drop us a line on how you can learn more: www.teardownclub.com or www.adriancrook.com for our full suite of services.
At all major game developers, product managers regularly produce teardowns. A teardown is an in-depth analysis of a competitor’s product, designed to highlight what can be learned. Product managers then pass these teardowns on to their internal development teams to help them make better products.
The industry term for this analysis is Teardown, and if you’ve never heard that before, it’s because the information Teardowns contain is so valuable that they are rarely shared publicly.
Teardown Club is AC+A's leading edge competitor analysis that your product management and design teams need to make profitable games.
WHAT DO OUR TEARDOWNSCONTAIN?
A teardown is usually delivered in PowerPoint format and contains the following:
Executive Summary
Monetization Features/Economy Breakdown
Context/Background/Genre Competitors
Retention/Compulsion Loop Breakdown
Core Loop Analysis
Viral Loops Analysis (if applicable)
First Time User Experience (FTUE) Overview
Summary with Key Takeaways
A teardown is laser-targeted to divining the valuable lessons from a product. Everything from the latest retention mechanisms to the highest converting monetization implementations - and beyond.
Large publishers have entire worldwide product management groups whose job is to produce teardowns and share this knowledge with their worldwide studios, ensuring their products beat the market.
Every publisher we speak with wants to know how we drive such high ad performance with our optimization layer. Although we’ve always been completely candid with our publishers in our meetings, we’ve never revealed our trade secrets around our performance in a documented form – until now.
The truth is, performing the optimizations we do for Upsight requires some very proprietary technology, so we feel we can comfortably reveal our optimization secrets. To that end, VP Mediation Platform, Darren Keyes, decided to sit down and write ‘The Art & Science of Ad Optimization’. He explains in painful detail all the tricks of our industry-leading trade.
Soft Launch Strategies for MobileApp CompaniesFiksu
Learn First, Start Strong - Soft Launches give you an opportunity to test your game’s market readiness in a representative environment before launching to the wider world
Personalisation as the key to optimising your game's revenue & LTV.GameCamp
What are good and bad approach towards personalisation based on the data? How to use personalisation to improve LTV in mobile games. Good examples of personalisation in mobile games.
KPI Benchmarks for Mobile F2P Games | Oliver KernJessica Tams
Delivered at Casual Connect Asia 2017. For years mobile game developers and service providers have been publishing data points around retention and monetization. The bigger the better - which sometimes questions the purpose. We will examine some of those numbers, break them down for the respective game genres and establish the relationship between retention and ARPDAU. With these insights you will be able to establish benchmarks for your own F2P game to identify future opportunities.
Idle Games: The Mechanics and Monetization of Self-Playing GamesKongregate
Idle (or incremental) games is one of the newest genres of video games. At first glance this may be perplexing to "core" gamers, but there are a lot of interesting systems at play that keep the games fun and entertaining, and can even make them into a viable free-to-play business.
Hyper-casual in a Hypercompetitive Market - VoodooGameAnalytics
This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Hyper-Casual'. To see more details about our events, follow us on Meetup here:
https://www.meetup.com/mobilegamesdev/
About this talk:
In this talk, our audience learned just what exactly is Voodoo’s development approach, what their publishing agreement is, what metrics they care about, and the journey of a viral hit (looking specifically at AquaPark).
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesTamara (Tammy) Levy
Are you maximizing the life in lifetime value? Using genre-specific predictive models developed from the Kongregate portfolio, we demonstrate how and why post-D30 retention can be key to increase your revenue. Through case studies, you'll learn strategies to boost both early and late revenue, as well as game core loop modifications to drive better player investment in the long run.
Nintendo wants to target the ever growing big market of mobile games through its newest offering of “Super Mario Run” on IOS and Android platforms. The Super Mario game is not a new concept, but this game is released for the first time as a mobile app. Earlier this year, the release of the Pokémon Go app took the world by storm. The app quickly became the most downloaded app in history, and commanded a record audience of 45 million daily players. However Super Mario Run broke all records with its release on iTunes, Apple's platform in mid Dec 2016 with 2.65 Million downloads on the first day itself. Nintendo offered players to stop by their local Apple store before launch to try the game. Apple sold its billionth iPhone summer of 2017, leaving the app available to every user. This app not only boosted sales, but also introduced new people and the younger generation to the company, as well as its iconic characters. Nintendo increased its brand awareness among mobile app users. However, faced negative feedback from older generation of gamers on game features. In order to leverage current offerings and successfully expand into the mobile gaming industry this digital marketing plan provides suggestions on Nintendo's, Super Mario Run mobile game.
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
Presentation on Design Patterns for Mobile and Tablet games presented in July 2013 at ChinaJoy in Shanghai by Henric Suuronen, President & Co-Founder at Nonstop Games
ABOUT SPACE APE
Space Ape's hit real time strategy game, Samurai Siege, has been played by over 11m people and generated over $50m in revenue since it's launch in October 2013. The game was built by a team of 12 over 6 months.
Samurai Siege has sustained in the grossing charts where many come and go in no small part because of the team's focus on live operations. Every week new content is pushed live, marketing strategies are refreshed and the game is optimised based on a combination of player research and analytics.
ABOUT THIS PRESENTATION
This presentation shows the evolution of the Samurai Siege analytics stack and some of the applications of the data by Space Ape's product, marketing and community teams.
The stack started as a simple MVP but evolved over time as the game matured and the competitive landscape changed. It is now a fully functioning service that was easily replicated to support the launch of their next game Rival Kingdoms (currently in public Beta). As such, the presentation will be of interest to smaller games studios who are figuring out how to prioritise investment in data as well as established studios who might be re-thinking their legacy systems and figuring out how to bring the data focus needed to succeed in the modern free to play games business.
This presentation was made by Space Ape's analyst Richard Reyes and shared with local game developers at the Great British Big Data Game Show & Tell in London on 25 February 2015.
For more on Space Ape's Live Ops and Analytics stacks see
https://tech.spaceapegames.com/2016/12/07/space-ape-live-ops-boot-camp/
Building cost-effective mobile product & marketing app analytics based on GCP...GameCamp
Ever wondered whether it makes sense for your company to build your own app analytics stack? This session will feature a case study about us doing just that, using tools like Google Firebase, BigQuery, and Data Studio. Martin Jelinek guided the audience through the whole process, including the initial decision making (why we chose to build, what tools to use), execution (events and metrics definitions, implementation and testing, cost control), and a final evaluation of pros and cons of such an approach & our learnings. Presentation run by Martin Jelinek (www.appagent.co) at 8th edition of GameCamp (www.gamecamp.io)
Game Design - Monetization
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying MONETIZATION among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Monetization
For more information, visit: www.adriancrook.com
This is a sample teardown or game deconstruction based on Supercell's Clash Royale. What is a teardown? Read on for background or drop us a line on how you can learn more: www.teardownclub.com or www.adriancrook.com for our full suite of services.
At all major game developers, product managers regularly produce teardowns. A teardown is an in-depth analysis of a competitor’s product, designed to highlight what can be learned. Product managers then pass these teardowns on to their internal development teams to help them make better products.
The industry term for this analysis is Teardown, and if you’ve never heard that before, it’s because the information Teardowns contain is so valuable that they are rarely shared publicly.
Teardown Club is AC+A's leading edge competitor analysis that your product management and design teams need to make profitable games.
WHAT DO OUR TEARDOWNSCONTAIN?
A teardown is usually delivered in PowerPoint format and contains the following:
Executive Summary
Monetization Features/Economy Breakdown
Context/Background/Genre Competitors
Retention/Compulsion Loop Breakdown
Core Loop Analysis
Viral Loops Analysis (if applicable)
First Time User Experience (FTUE) Overview
Summary with Key Takeaways
A teardown is laser-targeted to divining the valuable lessons from a product. Everything from the latest retention mechanisms to the highest converting monetization implementations - and beyond.
Large publishers have entire worldwide product management groups whose job is to produce teardowns and share this knowledge with their worldwide studios, ensuring their products beat the market.
Every publisher we speak with wants to know how we drive such high ad performance with our optimization layer. Although we’ve always been completely candid with our publishers in our meetings, we’ve never revealed our trade secrets around our performance in a documented form – until now.
The truth is, performing the optimizations we do for Upsight requires some very proprietary technology, so we feel we can comfortably reveal our optimization secrets. To that end, VP Mediation Platform, Darren Keyes, decided to sit down and write ‘The Art & Science of Ad Optimization’. He explains in painful detail all the tricks of our industry-leading trade.
Soft Launch Strategies for MobileApp CompaniesFiksu
Learn First, Start Strong - Soft Launches give you an opportunity to test your game’s market readiness in a representative environment before launching to the wider world
Understanding Game Analytics & Behavioral Clustering for GamesAnders Drachen
These are the slides from my presentation at the excellent AI/Game conference in Vienna July 2014 (http://gameaiconf.com/), covering two topics: 1) a broad introduction to the practice of game analytics; 2) a description of how to use cluster analysis to build profiles of players based on game telemetry.
Mobile User Aquisition (Web Summit 2014 presentation)Alkarim Nasser
With over a million apps in the app store - competition amongst mobile publishers are at an all time high. Data-driven mobile marketing is what will separate your marketing efforts from the pact. This presentation will go over tips and tricks to growth hacking success.
Churn prediction in mobile social games towards a complete assessment using ...Alain Saas
Reducing user attrition, i.e. churn, is a broad challenge faced by several industries. In mobile social games, decreasing churn is decisive to increase player retention and rise revenues. Churn prediction models allow to understand player loyalty and to anticipate when they will stop playing a game. Thanks to these predictions, several initiatives can be taken to retain those players who are more likely to churn.
Survival analysis focuses on predicting the time of occurrence of a certain event, churn in our case. Classical methods, like regressions, could be applied only when all players have left the game. The challenge arises for datasets with incomplete churning information for all players, as most of them still connect to the game. This is called a censored data problem and is in the nature of churn. Censoring is commonly dealt with survival analysis techniques, but due to the inflexibility of the survival statistical algorithms, the accuracy achieved is often poor. In contrast, novel ensemble learning techniques, increasingly popular in a variety of scientific fields, provide high-class prediction results.
In this work, we develop, for the first time in the social games domain, a survival ensemble model which provides a comprehensive analysis together with an accurate prediction of churn. For each player, we predict the probability of churning as function of time, which permits to distinguish various levels of loyalty profiles. Additionally, we assess the risk factors that explain the predicted player survival times. Our results show that churn prediction by survival ensembles significantly improves the accuracy and robustness of traditional analyses, like Cox regression.
In mobile social games, reducing user attrition, i.e. churn, is decisive to increase player retention and rise revenues. Survival analysis focuses on predicting the time of occurrence of a certain event and efficiently deals with the censored data problem, which is in the nature of churn. However, due to the inflexibility of the traditional survival statistical algorithms, the accuracy achieved is often poor. In contrast, novel ensemble learning techniques, increasingly popular in a variety of scientific fields, provide high-class prediction results.
In this talk, we present a survival ensemble model which provides a comprehensive analysis together with an accurate prediction of churn for each player, as a function of time and game level. Firstly, we describe that churn prediction by survival ensembles significantly improves the accuracy and robustness of traditional analyses. Secondly, we discuss these results in the framework of Game Data Science as a Service. The goal of Silicon Studio is to Democratize Game Data Science. Hence, the proposed method is able to make predictions in an operational business environment and easily adapts to different kinds of games, players, and therefore distributions of the data. We focus on a flexible technique that does not need a previous manipulation of the data and that is able to deal efficiently with the temporal dimension of the churn prediction problem.
Operating Games in the Modern Mobile Market | Andy ZhongJessica Tams
Delivered at Casual Connect Asia 2016
As the mobile gaming industry continues to grow, so do demands on developers. Players will not accept low quality games, which means a substantial investment for game makers. Publishers must operate globally to ensure maximum reach and return. To achieve this, publishing partnerships for small companies are no longer an option, but a necessity. Join Andy Zhong, CEO of FunPlus, as he shares how small studios can compete in a market dominated by giants.
Данная презентация была представлена участникам вебинара "Monetization & Sales Up". Вебинар 28.04.15 провела Инна Ушакова, CEO Zenna Apps.
Отчет о мероприятии: http://zenna-apps.com/blog/monetization-salesup-webinar-report
Видео-запись вебинара: https://www.youtube.com/watch?v=-z3tJ-yKqa8
MDDay Online продвижение и монетизация. Доклад "Грамотный User Acquisition" Ю...ZENNA
18.08.15 СОО Zenna Apps Юра Яшунин открыл своим выступлением онлай-конференцию MDDAY Online продвижение и монетизация.
Тема выступления: Грамотный User Acquisition: как привлечь качественных юзеров в России и Global.
Видео выступления: http://youtu.be/H6hBpTPfmmw
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps.
To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com.
http://zennaapps.com/
Asia: is the devil as terrible, as he is painted?ZENNA
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps.
To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com.
http://zennaapps.com/
Данная презентация была представлена участникам вебинара "Азия: так ли страшен черт, как его малюют?". Вебинар 25.08.15 провела Инна Ушакова, СЕO Zenna Apps.
Видео-запись вебинара: http://youtu.be/rQRwu3zqtyI
zenna-apps.com
Скрытые Возможности Событийного Маркетинга и Community managementZENNA
Данная презентация была представлена участникам вебинара "Monetization & Sales Up". Вебинар 19.05.15 провела Катя Чуксина, Head of Support Marketing Zenna Apps.
Видео-запись вебинара: https://youtu.be/-xJr14Me5gI
zenna-apps.com
Влад Андрусенко_Мобильный маркетинг: все слышали, никто не используетGeeksLab Odessa
Мобильный маркетинг: все слышали, никто не использует, Влад Андрусенко (Product Manager диджитал-агентства Prodig)
Почему мобильный маркетинг необходим, продвижении мобильных приложений и мобильная реклама. Лайфхаки.
Страница мероприятия: http://inc.hse.ru/article/2014/09/29/start
Тезисы презентации: что нужно вашему бизнесу, мобильный сайт (лендинг) или мобильное приложение
в каких случаях эффективно использовать мобильный сайт (мобильный лендинг) или мобильное приложение
как повысить эффективность лендинг-пейдж
как получать органические инсталлы в сторах без бюджета на рекламу
эффективность каналов мобильной рекламы
как отслеживать эффективность и мерить конверсию.
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps.
To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com.
http://zennaapps.com/
Soft launching a game - from dev and marketing perspective. TapTap Games case...GameCamp
How to so soft launch of a game? How to work with this from marketing and development perspective? How to use gaming data to make decision? Presentation based on TapTap Games case study
Why your game's soft launch isn't working?GameCamp
How best to soft-launch your mobile game! Matej is covering the most important elements of a successful gaming soft launch, including the core setup, best and worst practices, and practical tips to wrap it all up. Which countries to choose for soft-launch? Presentation based on examples.
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...David Piao Chiu
To self-publish or not to self-publish, that is the question. The mobile F2P space is more competitive than ever. Millions of existing apps already in the app stores, thousands of new games launching each week and the costs of user acquisition keeps increasing. Should developers partner with a publisher or launch the game on their own?
This presentation will explore the case of self-publishing versus working with a publisher. We will explore the pros and cons for each one, questions the developer should be asking themselves and their potential publishing partner. Moreover, it will cover best practices for self-publishing, common mistakes to avoid to maximize your success. This will include best practices for improving retention, IAP monetization, ad monetization and virality.
Mobile 1UP was invited to speak at a workshop focused around development and go-to-market and strategies around the iphone platform. It is an event specifically hosted by the Stockholm School of Economics as part of the "Entrepreneurship & Coffee" after-work workshops for emerging entreprenuers in the nordic region.
Mobile UA Tips from the Inside | Paivi Putsepp-SeufertJessica Tams
Delivered at Casual Connect Tel Aviv 2016 | Ever wondered what people from a video network consider best practices for mobile UA? This talk will go over mobile UA tips that are observed by someone managing UA campaigns for top gaming mobile advertisers in Europe. You will walk away with suggestions that you can use in all large-scale UA networks.
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps.
To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com.
http://zennaapps.com/
Common Business Terms And Publisher/Developer Expectations -- Daniel Wiggins, Director, Business Development at Kabam (The White Nights: Mobile Games Conference 2014 http://www.wnconf.com).
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
- Identifying unique challenges in individual markets
- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
The native advertising is only becoming more popular with years. But how does it influence the Mobile Gaming market? We at ZENNA decided to take a look at the current Advertising market situation, and in September 2016 we contacted some major gaming companies and private advertisers in order to find out.
Soft launch in 2017. best countries for testing your gameZENNA
Soft-launch is the integral stage for developers during launching new games. But does it easy to make a choice of countries for soft-launch? Check it out!
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps.
To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com.
http://zennaapps.com/
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps.
To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com.
http://zennaapps.com/
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps.
To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com.
http://zennaapps.com/
Данная презентация была представлена Катей Чуксиной в Киеве на конференции SMM Rocks 2015.
Катя - Head of Support Marketing Department в Zenna Apps, агентстве стратегического маркетинга мобильных игр и приложений.
Отчет о мероприятии: http://zenna-apps.com/blog/zennaapps-at-smmrocks2015
Данная презентация была представлена участникам вебинара "Engagement & Retention - основа основ и путь к монетизации". Вебинар 08.04.15 провела Инна Ушакова, CEO Zenna Apps.
Отчет о мероприятии: http://zenna-apps.com/blog/engagement-retention-webinar-report
Видео-запись вебинара: https://www.youtube.com/watch?v=1pIz1iUG0qE
Данная презентация была представлена участникам вебинара "Грамотный User Acquisition. Каким он должен быть?". Вебинар 17.03.15 провели Инна Ушакова, CEO Zenna Apps и Владимир Barsag.
Отчет о мероприятии: http://zenna-apps.com/blog/user-acqisition-webinar-report
Юра Яшунин, Zenna Apps. Работа с мобильными игровыми офферамиZENNA
Презентация, представленная в рамках доклада Юрия Яшунина, CMO Zenna Apps на CPAConf 2015 27.02.2015
Отчет о мероприятии: http://zenna-apps.com/blog/zennaapps-at-cpaconf2015
Видео-запись выступления: https://www.facebook.com/cpaconf/videos/746774828773205/
Mastering Local SEO for Service Businesses in the AI Era is tailored specifically for local service providers like plumbers, dentists, and others seeking to dominate their local search landscape. This session delves into leveraging AI advancements to enhance your online visibility and search rankings through the Content Factory model, designed for creating high-impact, SEO-driven content. Discover the Dollar-a-Day advertising strategy, a cost-effective approach to boost your local SEO efforts and attract more customers with minimal investment. Gain practical insights on optimizing your online presence to meet the specific needs of local service seekers, ensuring your business not only appears but stands out in local searches. This concise, action-oriented workshop is your roadmap to navigating the complexities of digital marketing in the AI age, driving more leads, conversions, and ultimately, success for your local service business.
Key Takeaways:
Embrace AI for Local SEO: Learn to harness the power of AI technologies to optimize your website and content for local search. Understand the pivotal role AI plays in analyzing search trends and consumer behavior, enabling you to tailor your SEO strategies to meet the specific demands of your target local audience. Leverage the Content Factory Model: Discover the step-by-step process of creating SEO-optimized content at scale. This approach ensures a steady stream of high-quality content that engages local customers and boosts your search rankings. Get an action guide on implementing this model, complete with templates and scheduling strategies to maintain a consistent online presence. Maximize ROI with Dollar-a-Day Advertising: Dive into the cost-effective Dollar-a-Day advertising strategy that amplifies your visibility in local searches without breaking the bank. Learn how to strategically allocate your budget across platforms to target potential local customers effectively. The session includes an action guide on setting up, monitoring, and optimizing your ad campaigns to ensure maximum impact with minimal investment.
For too many years marketing and sales have operated in silos...while in some forward thinking companies, the two organizations work together to drive new opportunity development and revenue. This session will explore the lessons learned in that beautiful dance that can occur when marketing and sales work together...to drive new opportunity development, account expansion and customer satisfaction.
No, this is not a conversation about MQLs and SQLs. Instead we will focus on a framework that allows the two organizations to drive company success together.
The What, Why & How of 3D and AR in Digital CommercePushON Ltd
Vladimir Mulhem has over 20 years of experience in commercialising cutting edge creative technology across construction, marketing and retail.
Previously the founder and Tech and Innovation Director of Creative Content Works working with the likes of Next, John Lewis and JD Sport, he now helps retailers, brands and agencies solve challenges of applying the emerging technologies 3D, AR, VR and Gen AI to real-world problems.
In this webinar, Vladimir will be covering the following topics:
Applications of 3D and AR in Digital Commerce,
Benefits of 3D and AR,
Tools to create, manage and publish 3D and AR in Digital Commerce.
The digital marketing industry is changing faster than ever and those who don’t adapt with the times are losing market share. Where should marketers be focusing their efforts? What strategies are the experts seeing get the best results? Get up-to-speed with the latest industry insights, trends and predictions for the future in this panel discussion with some leading digital marketing experts.
Is AI-Generated Content the Future of Content Creation?Cut-the-SaaS
Discover the transformative power of AI in content creation with our presentation, "Is AI-Generated Content the Future of Content Creation?" by Puran Parsani, CEO & Editor of Cut-The-SaaS. Learn how AI-generated content is revolutionizing marketing, publishing, education, healthcare, and finance by offering unprecedented efficiency, creativity, and scalability.
Understanding
AI-Generated Content:
AI-generated content includes text, images, videos, and audio produced by AI without direct human involvement. This technology leverages large datasets to create contextually relevant and coherent material, streamlining content production.
Key Benefits:
Content Creation: Rapidly generate high-quality content for blogs, articles, and social media.
Brainstorming: AI simulates conversations to inspire creative ideas.
Research Assistance: Efficiently summarize and research information.
Market Insights:
The content marketing industry is projected to grow to $17.6 billion by 2032, with AI-generated content expected to dominate over 55% of the market.
Case Study: CNET’s AI Content Controversy:
CNET’s use of AI for news articles led to public scrutiny due to factual inaccuracies, highlighting the need for transparency and human oversight.
Benefits Across Industries:
Marketing: Personalize content at scale and optimize engagement with predictive analytics.
Publishing: Automate content creation for faster publication cycles.
Education: Efficiently generate educational materials.
Healthcare: Create accurate content for patients and professionals.
Finance: Produce timely financial content for decision-making.
Challenges and Ethical Considerations:
Transparency: Disclose AI use to maintain trust.
Bias: Address potential AI biases with diverse datasets.
SEO: Ensure AI content meets SEO standards.
Quality: Maintain high standards to prevent misinformation.
Conclusion:
AI-generated content offers significant benefits in efficiency, personalization, and scalability. However, ethical considerations and quality assurance are crucial for responsible use. Explore the future of content creation with us and see how AI is transforming various industries.
Connect with Us:
Follow Cut-The-SaaS on LinkedIn, Instagram, YouTube, Twitter, and Medium. Visit cut-the-saas.com for more insights and resources.
10 Video Ideas Any Business Can Make RIGHT NOW!
You'll never draw a blank again on what kind of video to make for your business. Go beyond the basic categories and truly reimagine a brand new advanced way to brainstorm video content creation. During this masterclass you'll be challenged to think creatively and outside of the box and view your videos through lenses you may have never thought of previously. It's guaranteed that you'll leave with more than 10 video ideas, but I like to under-promise and over-deliver. Don't miss this session.
Key Takeaways:
How to use the Video Matrix
How to use additional "Lenses"
Where to source original video ideas
Monthly Social Media News Update May 2024Andy Lambert
TL;DR. These are the three themes that stood out to us over the course of last month.
1️⃣ Social media is becoming increasingly significant for brand discovery. Marketers are now understanding the impact of social and budgets are shifting accordingly.
2️⃣ Instagram’s new algorithm and latest guidance will help us maintain organic growth. Instagram continues to evolve, but Reels remains the most crucial tool for growth.
3️⃣ Collaboration will help us unlock growth. Who we work with will define how fast we grow. Meta continues to evolve their Creator Marketplace and now TikTok are beginning to push ‘collabs’ more too.
Mastering Local SEO for Service Businesses in the AI Era is tailored specifically for local service providers like plumbers, dentists, and others seeking to dominate their local search landscape. This session delves into leveraging AI advancements to enhance your online visibility and search rankings through the Content Factory model, designed for creating high-impact, SEO-driven content. Discover the Dollar-a-Day advertising strategy, a cost-effective approach to boost your local SEO efforts and attract more customers with minimal investment. Gain practical insights on optimizing your online presence to meet the specific needs of local service seekers, ensuring your business not only appears but stands out in local searches. This concise, action-oriented workshop is your roadmap to navigating the complexities of digital marketing in the AI age, driving more leads, conversions, and ultimately, success for your local service business.
Key Takeaways:
Embrace AI for Local SEO: Learn to harness the power of AI technologies to optimize your website and content for local search. Understand the pivotal role AI plays in analyzing search trends and consumer behavior, enabling you to tailor your SEO strategies to meet the specific demands of your target local audience. Leverage the Content Factory Model: Discover the step-by-step process of creating SEO-optimized content at scale. This approach ensures a steady stream of high-quality content that engages local customers and boosts your search rankings. Get an action guide on implementing this model, complete with templates and scheduling strategies to maintain a consistent online presence. Maximize ROI with Dollar-a-Day Advertising: Dive into the cost-effective Dollar-a-Day advertising strategy that amplifies your visibility in local searches without breaking the bank. Learn how to strategically allocate your budget across platforms to target potential local customers effectively. The session includes an action guide on setting up, monitoring, and optimizing your ad campaigns to ensure maximum impact with minimal investment.
[Google March 2024 Update] How To Thrive: Content, Link Building & SEOSearch Engine Journal
March 2024 disrupted the SEO industry. Websites were deindexed, and manual penalties were delivered—all to produce more helpful, more trustworthy search results.
How did your website fare?
Watch us as we delve into the seismic shifts brought about by Google's March 2024 updates and explore strategies to not just survive, but thrive in this dynamic digital landscape.
You’ll learn:
- How to create content that is valuable to users (not just search engines) using E-E-A-T.
- How to build links that can boost rankings and withstand algorithm updates.
- Best practices for content creation and link building so you can thrive during algorithm updates.
With Vince Ramos, we'll examine the implications of the latest algorithm changes on content creation, link building, and SEO practices, and offer actionable insights from businesses like yours that have remained steadfast amidst the volatility.
Using real-life case studies, we’ll also show you the effectiveness of manual link building techniques and person-first content strategies.
Whether you're a seasoned SEO professional, a budding content creator, or anyone in between, this webinar will help you weather the changes in Google's algorithms and capitalize on them for sustained success.
Check out this webinar and unlock the secrets to thriving in the new Google era.
Short video marketing has sweeped the nation and is the fastest way to build an online brand on social media in 2024. In this session you will learn:- What is short video marketing- Which platforms work best for your business- Content strategies that are on brand for your business- How to sell organically without paying for ads.
It's another new era of digital and marketers are faced with making big bets on their digital strategy. If you are looking at modernizing your tech stack to support your digital evolution, there are a few can't miss (often overlooked) areas that should be part of every conversation. We'll cover setting your vision, avoiding siloes, adding a democratized approach to data strategy, localization, creating critical governance requirements and more. Attendees will walk away with actions they can take into initiatives they are running today and consider for the future.
First Things First: Building and Effective Marketing Strategy
Too many companies (and marketers) jump straight into activation planning without formalizing a marketing strategy. It may seem tedious, but analyzing the mindset of your targeted audiences and identifying the messaging points most likely to resonate with them is time well spent. That process is also a great opportunity for marketers to collaborate with sales leaders and account managers on a galvanized go-to-market approach. I’ll walk you through the methods and tools we use with our clients to ensure campaign success.
Key Takeaways:
-Recognize the critical role of strategy in marketing
-Learn our approach for building an actionable, effective marketing strategy
-Receive templates and guides for developing a marketing strategy
SEO as the Backbone of Digital MarketingFelipe Bazon
In this talk Felipe Bazon will share how him and his team at Hedgehog Digital share our journey of making C-Levels alike, specially CMOS realize that SEO is the backbone of digital marketing by showing how SEO can contribute to brand awareness, reputation and authority and above all how to use SEO to create more robust global marketing strategies.
2. ZENNAAll copyrights reservedAbout
KPIs: Is your game is a “hit”?
• Game Launches: quick review.
• How to organize your soft-launch?
• Where to buy quality traffic?
• ‘Trip' notes: regional specificities of
different UA campaigns.
• Measuring your success: KPIs for
soft-launch.
• Most recent case.
3. ZENNA
Tests, launches, re-launches
1. Tech-launch: up to 2K CPI in Thai, Vietnam etc.
2. Soft-launch: 5K-50K CPI in CA / UK /
AU / NZ - US; Nordic – EU; Singapore –
ASIA; North Korea – South Korea (that
was a joke!)
3. Launch: 2-3 months - active; 1-3 – pause
4. Supportive: ROI-based UA
5. Re-launch/Update: mistakes ->> hi again!
Game Launches: All copyrights reserved
6. ZENNA
Behavioral KPIs:
- Retention D1 / D7
- %Tutorial Completion
- LT, Days
- Sessions completed, etc.
The primary goal of these KPIs is:
Step-by-step traffic sources optimization to get the most
relevant users.
All copyrights reservedSoft-Launch
Players Feedback >> KPIs
7. ZENNASoft-launch –
Scalability >> KPIs
Financial KPI:
- ARPU (ARPDAU/ARPWAU)
- %PU
- eCPI
- ROI = ARPU(N day) / CPI
The primary goal of these KPIs is:
To find cost-effective sources in the midst of really
non- motivated ones (that’s the hell of a task!)
All copyrights reserved
8. ZENNAAll copyrights reservedSoft-Launch:
Campaign Costs
- Genre (category of the game/app)
- GEOs
- Total budget
- Daily caps
- Freshness/oldness of the offer
- The product itself: quality, gameplay, ASO, localization, monetization.
! The wider the target audience is (for massive casual games),
the lower CPI is.
! The narrower the target audience is (mid + hard-core games),
the higher CPI is.
9. ZENNAAll copyrights reserved
Traffic needed!
Where to get it?
• Your own traffic - Please accept our
sincere congratulations
• Cross-promo: if you don’t have
extensive sources, you won’t get a
major campaign.
• Super virality! Congrats again
• Featuring – our respect and
congratulations!
• If you don’t have any of the above-
mentioned, you need a classical UA
approach, which basically means that
you are screwed.
10. ZENNAAll copyrights reservedUA Campaign:
Soft-Launch Logistics
- Search systems (Adwords, Bing, Yahoo)
- Social networks (FB, myTarget, TW)
- Display (AD DN and others)
- Re-directs / popunders / clickunders / teasers
- Video (torrents, YouTube and others)
- Motive
AirPush (adware), Google (context), InMobi,
MobFox, Mojiva, Taplt (banners, text), RTB/DSP,
Leadbolt (adware) etc.
11. ZENNAAll copyrights reservedUA Campaign:
Soft-Launch Logistics
MONO –
- High quality
- Perfect targeting
- High level of
competition
- Internal limitations
MULTI –
- Variety of platforms
- Constant optimization
- Bots. Bots. Bots.
- Heterogeneous traffic
structure
- “Mythical” volume
12. ZENNAAll copyrights reservedSoft-Launch:
Where are you going, dude?
US, EU, AU
- Medium LTV, k-factor
- High competition/
constant
optimization
- High entry treshold
- Strict regulation &
partial transparency.
- Tracking!
- NET 15!
- Social networks (FB)
/ Video
- Re-targeting / Big
Data / new formats/
PR
RU
- Low LTV, k-factor
- Trash-offers,
low caps
- 80% - myTarget
- Low entry treshold
- No transparency, no
regulation
- No tracking culture
- Trends?! What
was that? Do you
need traffic or
not?!
- Motive
ASIA
- High LTV, k-factor
- Extremely high
competition
- Search
systems (Naver,
Daum, Yahoo),
locals, video
hostings
- Motive everywhere!
- No
transparency No
regulation
- You feel like a
complete idiot most
of the time :(
13. ZENNAAll copyrights reservedSoft-Launch
Your KPIs >>
Targeted RVI, % from Paid Traffic (ROI 7 Day)
Android ≥ 20%
iOS ≥ 25%
After 48 Hours of Launch
AD
Metrics
LT, Days
Tutorial
Completion
D1
Retention,%
%PU ARPDAU ARPPU Ad Revenue
Good 20 75,0 25,0 2,5 $0,03 $20 $0,6
Mediocre 15 65,0 20,0 1,5 $0,01 $10 $0,15
Bad 5 45,0 15,0 0,5 $0,005 $5 $0,025
15. ZENNAAll copyrights reservedSoft-Launch
War of Nations by Gree
GEOs: Russia
2 Main Resources:
myTarget, Google Adwords
Creatives: 136
Clicks: 560,67K
Result:
82% Tutorial Completion
30% Retention D1
19. About:
• Founded in 2012 by key executives from
internet and mobile marketing as a full-cycle
marketing and advertising agency for mobile
games.
• Our main point is to provide only
PERFORMANCE-based user acquisition
solutions to our partners.
• Our experience and advertising methods will
increase your advertising ROI with 100%
guarantee!
• Ad networks management, deep analytics
and optimization.
• More than 150 successful projects already
delivered.
ZENNA
21. ZENNA
Your games should not
only be well-done, but
also well do.
+7(495)777-36-79 hello@zennaapps.com
skype: zenna.apps
Ukraine, Kharkiv,
Moscovsky ave., 199-D5
www.zennaapps.com