Real-time large scale dense RGB-D SLAM with volumetric fusion extends KinectFusion to larger scales. It represents the volumetric reconstruction as a rolling buffer that translates as the camera moves. It estimates camera pose through combined geometric and photometric constraints. It closes loops by non-rigidly deforming the map with constraints from loop closures and jointly optimizes the camera poses and map. Evaluation shows it produces large, globally consistent, real-time dense reconstructions.