Wearable
Technologies: a
Roadmap to the
Future
VIVIAN GENARO MOTTI, PHD
VMOTTI@GMU.EDU
Wearable
• : capable of being worn : suitable to be
worn [Merriam-Webster]
• : something that can be worn: something
that can be worn that contains computer
technology or can connect to the
internet: [Cambridge Dictionary]
Wearable
Computing
• Research and
development of miniature
body-borne computational
and sensory devices
• Wearable computers may
be worn under, over, or in
clothing, or may also be
themselves clothes
• Smart garments
• E-textiles
Mann, S. (1996). Smart clothing: The shift to wearable
computing. Communications of the ACM, 39(8), 23-24.
Motti, V. G. (2020). Introduction to wearable computers. In
Wearable Interaction (pp. 1-39). Springer, Cham.
https://atap.google.com/jacquard/
Thorp, E. O. (1998). The invention of the first wearable computer. In Digest of Papers. 2nd International symposium on wearable computers (pp. 4-8). IEEE.
No longer an emerging discipline
https://www.sleek-mag.com/article/stelarc-interview-posthumanism/
“Stelarc’s third ear is just one
manifestation of his vision of a future
where nanotechnology will recolonize
the body”
Technology has been shrinking
ACM DL
519,823 results
For ‘Wearable
Computing’
Growth in Research
1990 2020
Development
Google Play results
show 250+ watch apps
Commercial Devices
Boosted by technological
advances: Hardware Toolkits
Sparkfun Toolkit
Photo credit by: Juan Peña
Boosted by technological
advances: SDKs and OSs
• Vary in
• Shape
• Purpose
• Dimension
• Placement
• Ecosystem
• Proximity
• Autonomy
Multidimensional Design Space
Vary in Flexibility
Vary in
Placement
Vary in Shape
Lumo
Vary in Purpose
Lesia Trubat
Amanda Jarvis - Midi
Vary in Proximity to the
Human Body
• Devices
• Implants
• On-body interfaces
• Exoskeletons
Muse HeadbandSnap Spetacles
Xiao, R., et al. (2018). LumiWatch: On-
arm projected graphics and touch
input. In 2018 CHI Conference on
Human Factors in Computing Systems.
Hollolens
Muse
EGG
Sensors
Sensors
— Accelerometer
— Altimeter
— Bio-acoustic
— Blood Pressure (BP)
— Brightness
— Camera
— Compass
— ECG (Electrocardiogram)
— EDA (Electro dermal Activity)
— EEG (Electroencephalogram)
— EGG (Electrogastrography)
— Electrodes
— EMG (Electromyogram)
— EOG (Electrooculogram)
— Fiber Optic Sensors
— Fiber Sensors
— Glucometer
— GPS
— GSR (Galvanic Skin Response)
— Gyroscope
— Humidity
— Inductive Wires
— Inertial Measurement Units (IMU)
— IR LED + IR photodiode
— IR photo reflective
— IR proximity
— IR temperature
— LED + Photodiode
— Magnetic Coils
— Microphone
— Optical Sensor
— Oximeter
— Piezoelectric/resistive
— Pressure
— PSG (Polysomnogram)
— Respiration
— RFID
— Spectrometer
— Thermometer
— Textile Sensors
— Ultra-sound (US)
— Ultra-violet (UV)
— Weight
Actuators
Xiao, R., et al. (2018). LumiWatch: On-arm
projected graphics and touch input. CHI’2018
Storage
• SD Card – stand-alone
• Pairing via BLE
• Cloud services
Network
• Connectivity via BLE, NFC, WiFi, Ant+, ZigBee
• Micro-USB
• Wired
Case
• Flexible materials
• E-Textiles
• Hardware
A. Bleicher, Learn New Skills With Superhuman Speed,
IEEE Spectrum: Technology, Engineering, and Science
News, 2014. https://spectrum.ieee.org/consumer-
electronics/portable-devices/learn-new-skills-with-
superhuman-speed
Boateng, G., et al. (2019). Experience: Design,
development and evaluation of a wearable
device for mHealth applications. In The 25th
Annual International Conference on Mobile
Computing and Networking (pp. 1-14).
Versatile
• Placement, dimension, shape
• Well-suited for diverse purposes
Applications
• Entertainment
• Healthcare
• Interaction
• Learning
• Safety
Assistive Wearables
Zheng, H., & Genaro Motti, V. (2018, April). Assisting students with intellectual and developmental disabilities in inclusive
education with smartwatches. In Proceedings of the 2018 CHI conference on human factors in computing systems (pp. 1-12).
Wearable Health
Design Considerations
• Interaction on the go
• Transient requirements
• Reduced surface
• Limited guidelines
Boateng, G., Motti, V. G., Mishra, V., Batsis, J. A., Hester, J., & Kotz, D. (2019, October). Experience: Design, development and evaluation of a
wearable device for mHealth applications. In The 25th Annual International Conference on Mobile Computing and Networking (pp. 1-14).
Context Matters
• Transient requirements
• Interaction on the go
Motti, V. G., & Caine, K. (2016, September). Smart Wearables or Dumb Wearables? Understanding how Context Impacts the UX
in Wrist Worn Interaction. In Proceedings of the 34th ACM International Conference on the Design of Communication (pp. 1-10).
I like the "move" as a motivator except if I am driving
for a couple hours or sitting on a plane -with no
option to move.’ [P3, Garmin Vivo Smart user]
…it is now impossible to see in the directly
daylight at all. If you are running outside, there's
no way to see the screen [P1, Fitbit Blaze user]
The most disappointing function by far is the pedometer. It
seems to track steps purely by arm swings, which means if
you're pushing a shopping cart, mowing the lawn or even
carrying something, you don't get credit for any walking.
That's a little absurd [P15, Samsung Gear Fit user]
Abandonment Rates
Grand
Challenges
Trade-off between
convenience and surveillance
Fairness
Accountability
Trustworthiness
Universal Access
Inclusion
Ethics
Privacy
Privacy
Motti, V. G., & Caine, K. (2015, January). Users’ privacy concerns about wearables. In International
Conference on Financial Cryptography and Data Security (pp. 231-244). Springer, Berlin, Heidelberg.
Sustainability
• Abandonment rates are high
• Battery
• Obsolescence
• Market is volatile
• Thalmic Myo
• Google Glass
• Pebble
Motti, V., & Caine, K. (2014, September). Understanding the wearability of head-mounted devices from a human-centered
perspective. In Proceedings of the 2014 ACM international symposium on wearable computers (pp. 83-86).
AI
Motti, V. G., & Caine, K. (2016, September). Smart Wearables or Dumb
Wearables? Understanding how Context Impacts the UX in Wrist Worn
Interaction. In Proceedings of the 34th ACM International Conference
on the Design of Communication (pp. 1-10).
• Machine learning
• Activity Recognition
• Bias
• Diversity in datasets
• Reliability
• Precision and Accuracy
AI
• Machine learning
• Speech Recognition
• Digital phenotyping
• Abuse
External Validity
Dian, C., Wang, D., Zhang, Q., Zhao, R., & Yu, Y. (2020). Towards Domain-independent Complex and Fine-grained
Gesture Recognition with RFID. Proceedings of the ACM on Human-Computer Interaction, 4(ISS), 1-22.
Future Trends
Batteryless Sensors & Self-Rechargeable Batteries
• “Batteries are at once the best friend and
the worst enemy of the IoT”
• Batteryless and energy harvesting
computing is a recent, exciting alternative
promising decade-long maintenance-free
deployments
• Requires us to fundamentally change how
we design small computing systems
Hester, J., & Sorber, J. (2019). Batteries not included. XRDS: Crossroads, The ACM Magazine for Students, 26(1), 23-27.
Google Solis – Microinteraction Gestures
E-Textiles
Kan, V., et al. (2015). Social textiles: Social affordances and icebreaking interactions through wearable social
messaging. In Ninth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 619-624).
Smart Skin
Yokota, T., Zalar, P., Kaltenbrunner, M., Jinno,
H., Matsuhisa, N., Kitanosako, H., ... & Someya,
T. (2016). Ultraflexible organic photonic skin.
Science advances, 2(4), e1501856.
Lee, H., Choi, T. K., Lee, Y. B., Cho, H. R., Ghaffari, R., Wang, L., ... & Choi,
S. H. (2016). A graphene-based electrochemical device with
thermoresponsive microneedles for diabetes monitoring and therapy.
Nature nanotechnology, 11(6), 566-572.
Beauty Technology meets Artificial Skin
Kao, H. L., Mohan, M., Schmandt, C., Paradiso, J. A., & Vega, K. (2016, May). Chromoskin: Towards interactive cosmetics using thermochromic
pigments. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3703-3706).
Beauty Technology meets Artificial Skin
Kao, H. L., Mohan, M., Schmandt, C., Paradiso, J. A., & Vega, K. (2016, May). Chromoskin: Towards interactive cosmetics using thermochromic
pigments. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3703-3706).
Beauty Technology meets Artificial Skin
Luo, E., Fu, R., Chu, A., Vega, K., & Kao, H. L. (2020, September). Eslucent: an eyelid interface for detecting
eye blinking. In Proceedings of the 2020 International Symposium on Wearable Computers (pp. 58-62).
Vujic, A., Tong, S., Picard, R., & Maes, P. (2020, October). Going with our Guts: Potentials of Wearable Electrogastrography
(EGG) for Affect Detection. In Proceedings of the 2020 International Conference on Multimodal Interaction (pp. 260-268).
Gut-Brain
Interfaces
E-Ink Printed on the Body?
Choi, Y., Ryu, N., Kim, M. J., Dementyev, A., & Bianchi, A. (2020, October). BodyPrinter: Fabricating Circuits Directly on the Skin at Arbitrary Locations
Using a Wearable Compact Plotter. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (pp. 554-564).
Beyond Wearables: Implanted Devices
"Ear On Arm", Stelarc, Venice International Performance
Art Week 2016. Photographer: Piero Viti
Excerpt extracted from: https://www.sleek-
mag.com/article/stelarc-interview-posthumanism/
• Implantables
• Embeddables
• Ingestibles
• Insertables
https://www.kaylaheffernan.com/insertables
• Detection aids can take the
form of ingestible, sensor-
bearing pills, microbioelectronic
devices
• developed to detect cancerous
DNA, gases emitted by gut
microbes, stomach bleeds, body
temperature and oxygen levels
• the sensors relay the data to apps
for recording
https://www.scientificamerican.com/article/digital-
medicine-can-diagnose-and-treat-what-ails-you/
Insertable RFID and NFC chips
Heffernan, K. J., Vetere, F., & Chang, S. (2015). Insertables:
I've got it under my skin. interactions, 23(1), 52-56.
Mueller, F. F., et al. (2020). Next Steps for Human-Computer Integration.
In 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-15).
Beyond Wearables: Nano Robots
Take away
• There is a promising potential for wearables to be even closer
to human lives and bodies
• Opening up to a better understanding on how to truly augment
humans
• Utility is key to ensure adoption and sustained engagement
• While augmenting human abilities becomes closer to full
realization, it is important to do so carefully considering fairness,
ethics, and trustworthiness
To conclude
“Far out in the uncharted backwaters of the unfashionable end of the
Western Spiral arm of the Galaxy lies a small unregarded yellow sun. Orbiting
this at a distance of roughly ninety-eight million miles is an utterly insignificant
little blue-green planet whose ape-descended life forms are so amazingly
primitive that they still think digital watches are a pretty neat idea...
This planet had a problem: people living on it were unhappy. Many
solutions were suggested for this problem, but most of these were largely
concerned with the movement of small green pieces of paper, which was
odd because on the whole it wasn't the small green pieces of paper that
were unhappy.
And so the problem remained; lots of people were mean, and most of them
were miserable, even the ones with digital watches.”
Adapted from: Smith, N. (2013). The Hitchhiker's Guide to the Galaxy by Douglas Adams.
Acknowledgment
• DHHS NIDILRR ACL
• NSF iCorps
• NSF ABR
• TeachAccess
References
• Motti V.G. (2020) Introduction to Wearable Computers. In: Wearable Interaction. Human–
Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-27111-4_1
• Evmenova, A. S., Graff, H. J., Genaro Motti, V., Giwa-Lawal, K., & Zheng, H. (2018).
Designing a Wearable Technology Intervention to Support Young Adults With Intellectual
and Developmental Disabilities in Inclusive Postsecondary Academic Environments. Journal
of Special Education Technology, 0162643418795833.
• Zheng, H., & Genaro Motti, V. (2018, April). Assisting Students with Intellectual and
Developmental Disabilities in Inclusive Education with Smartwatches. In Proceedings of the
2018 CHI Conference on Human Factors in Computing Systems (p. 350). ACM.
• Zheng, H., & Motti, V. G. (2017, October). WeLi: A Smartwatch Application to Assist Students
with Intellectual and Developmental Disabilities. In Proceedings of the 19th International
ACM SIGACCESS Conference on Computers and Accessibility (pp. 355-356). ACM.
• Zheng, H., & Motti, V. G. (2017, July). Wearable Life: A Wrist-Worn Application to Assist
Students in Special Education. In International Conference on Universal Access in Human-
Computer Interaction (pp. 259-276). Springer, Cham.
Wear
a maskQ+A
Thank you!
vmotti@gmu.edu
springer.com
1st ed. 2019, Approx. 150 p. 30 illus. in
color.
Vivian Genaro Motti
Wearable Interaction
Series: Human–Computer Interaction Series
Offers readers a comprehensive view of wearable interaction
Illustrated with up-to-date examples of wearable technologies
Provides complementary perspectives on theory and practice
Engages readers on thinking critically about the inherent trade-offs and
priorities for design decisions on wearable interaction
Combines contributions from scientific and commercial domains
This book offers the reader a comprehensive view of the design space of wearable computers,
cutting across multiple application domains and interaction modalities. Besides providing
several examples of wearable technologies, Wearable Interaction illustrates how to create and
to assess interactive wearables considering human factors in design decisions related to input
entry and output responses. The book also discusses the impacts of form factors and contexts
of use in the design of wearable interaction. Miniaturized components, flexible materials, and
sewable electronics toolkits exemplify advances in technology that facilitated the design and
development of wearable technologies. Despite such advances, creating wearable interfaces
that are efficient is still challenging. The new affordances of on-body interfaces require the

Keynote speech - Webmedia 2020

  • 1.
    Wearable Technologies: a Roadmap tothe Future VIVIAN GENARO MOTTI, PHD VMOTTI@GMU.EDU
  • 2.
    Wearable • : capableof being worn : suitable to be worn [Merriam-Webster] • : something that can be worn: something that can be worn that contains computer technology or can connect to the internet: [Cambridge Dictionary]
  • 3.
    Wearable Computing • Research and developmentof miniature body-borne computational and sensory devices • Wearable computers may be worn under, over, or in clothing, or may also be themselves clothes • Smart garments • E-textiles Mann, S. (1996). Smart clothing: The shift to wearable computing. Communications of the ACM, 39(8), 23-24. Motti, V. G. (2020). Introduction to wearable computers. In Wearable Interaction (pp. 1-39). Springer, Cham.
  • 4.
  • 5.
    Thorp, E. O.(1998). The invention of the first wearable computer. In Digest of Papers. 2nd International symposium on wearable computers (pp. 4-8). IEEE. No longer an emerging discipline
  • 6.
    https://www.sleek-mag.com/article/stelarc-interview-posthumanism/ “Stelarc’s third earis just one manifestation of his vision of a future where nanotechnology will recolonize the body”
  • 7.
  • 8.
    ACM DL 519,823 results For‘Wearable Computing’ Growth in Research 1990 2020
  • 9.
  • 10.
  • 11.
    Boosted by technological advances:Hardware Toolkits Sparkfun Toolkit Photo credit by: Juan Peña
  • 12.
  • 14.
    • Vary in •Shape • Purpose • Dimension • Placement • Ecosystem • Proximity • Autonomy Multidimensional Design Space
  • 15.
  • 16.
  • 17.
  • 18.
    Vary in Purpose LesiaTrubat Amanda Jarvis - Midi
  • 19.
    Vary in Proximityto the Human Body • Devices • Implants • On-body interfaces • Exoskeletons Muse HeadbandSnap Spetacles Xiao, R., et al. (2018). LumiWatch: On- arm projected graphics and touch input. In 2018 CHI Conference on Human Factors in Computing Systems.
  • 21.
  • 22.
  • 23.
    Sensors — Accelerometer — Altimeter —Bio-acoustic — Blood Pressure (BP) — Brightness — Camera — Compass — ECG (Electrocardiogram) — EDA (Electro dermal Activity) — EEG (Electroencephalogram) — EGG (Electrogastrography) — Electrodes — EMG (Electromyogram) — EOG (Electrooculogram) — Fiber Optic Sensors — Fiber Sensors — Glucometer — GPS — GSR (Galvanic Skin Response) — Gyroscope — Humidity — Inductive Wires — Inertial Measurement Units (IMU) — IR LED + IR photodiode — IR photo reflective — IR proximity — IR temperature — LED + Photodiode — Magnetic Coils — Microphone — Optical Sensor — Oximeter — Piezoelectric/resistive — Pressure — PSG (Polysomnogram) — Respiration — RFID — Spectrometer — Thermometer — Textile Sensors — Ultra-sound (US) — Ultra-violet (UV) — Weight
  • 24.
    Actuators Xiao, R., etal. (2018). LumiWatch: On-arm projected graphics and touch input. CHI’2018
  • 25.
    Storage • SD Card– stand-alone • Pairing via BLE • Cloud services
  • 26.
    Network • Connectivity viaBLE, NFC, WiFi, Ant+, ZigBee • Micro-USB • Wired
  • 27.
    Case • Flexible materials •E-Textiles • Hardware A. Bleicher, Learn New Skills With Superhuman Speed, IEEE Spectrum: Technology, Engineering, and Science News, 2014. https://spectrum.ieee.org/consumer- electronics/portable-devices/learn-new-skills-with- superhuman-speed Boateng, G., et al. (2019). Experience: Design, development and evaluation of a wearable device for mHealth applications. In The 25th Annual International Conference on Mobile Computing and Networking (pp. 1-14).
  • 28.
    Versatile • Placement, dimension,shape • Well-suited for diverse purposes
  • 29.
    Applications • Entertainment • Healthcare •Interaction • Learning • Safety
  • 30.
    Assistive Wearables Zheng, H.,& Genaro Motti, V. (2018, April). Assisting students with intellectual and developmental disabilities in inclusive education with smartwatches. In Proceedings of the 2018 CHI conference on human factors in computing systems (pp. 1-12).
  • 31.
  • 32.
    Design Considerations • Interactionon the go • Transient requirements • Reduced surface • Limited guidelines Boateng, G., Motti, V. G., Mishra, V., Batsis, J. A., Hester, J., & Kotz, D. (2019, October). Experience: Design, development and evaluation of a wearable device for mHealth applications. In The 25th Annual International Conference on Mobile Computing and Networking (pp. 1-14).
  • 33.
    Context Matters • Transientrequirements • Interaction on the go Motti, V. G., & Caine, K. (2016, September). Smart Wearables or Dumb Wearables? Understanding how Context Impacts the UX in Wrist Worn Interaction. In Proceedings of the 34th ACM International Conference on the Design of Communication (pp. 1-10). I like the "move" as a motivator except if I am driving for a couple hours or sitting on a plane -with no option to move.’ [P3, Garmin Vivo Smart user] …it is now impossible to see in the directly daylight at all. If you are running outside, there's no way to see the screen [P1, Fitbit Blaze user] The most disappointing function by far is the pedometer. It seems to track steps purely by arm swings, which means if you're pushing a shopping cart, mowing the lawn or even carrying something, you don't get credit for any walking. That's a little absurd [P15, Samsung Gear Fit user]
  • 34.
  • 35.
  • 36.
  • 37.
  • 39.
  • 40.
    Privacy Motti, V. G.,& Caine, K. (2015, January). Users’ privacy concerns about wearables. In International Conference on Financial Cryptography and Data Security (pp. 231-244). Springer, Berlin, Heidelberg.
  • 41.
    Sustainability • Abandonment ratesare high • Battery • Obsolescence • Market is volatile • Thalmic Myo • Google Glass • Pebble Motti, V., & Caine, K. (2014, September). Understanding the wearability of head-mounted devices from a human-centered perspective. In Proceedings of the 2014 ACM international symposium on wearable computers (pp. 83-86).
  • 42.
    AI Motti, V. G.,& Caine, K. (2016, September). Smart Wearables or Dumb Wearables? Understanding how Context Impacts the UX in Wrist Worn Interaction. In Proceedings of the 34th ACM International Conference on the Design of Communication (pp. 1-10). • Machine learning • Activity Recognition • Bias • Diversity in datasets • Reliability • Precision and Accuracy
  • 43.
    AI • Machine learning •Speech Recognition • Digital phenotyping • Abuse
  • 44.
    External Validity Dian, C.,Wang, D., Zhang, Q., Zhao, R., & Yu, Y. (2020). Towards Domain-independent Complex and Fine-grained Gesture Recognition with RFID. Proceedings of the ACM on Human-Computer Interaction, 4(ISS), 1-22.
  • 45.
  • 46.
    Batteryless Sensors &Self-Rechargeable Batteries • “Batteries are at once the best friend and the worst enemy of the IoT” • Batteryless and energy harvesting computing is a recent, exciting alternative promising decade-long maintenance-free deployments • Requires us to fundamentally change how we design small computing systems Hester, J., & Sorber, J. (2019). Batteries not included. XRDS: Crossroads, The ACM Magazine for Students, 26(1), 23-27.
  • 47.
    Google Solis –Microinteraction Gestures
  • 48.
    E-Textiles Kan, V., etal. (2015). Social textiles: Social affordances and icebreaking interactions through wearable social messaging. In Ninth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 619-624).
  • 49.
    Smart Skin Yokota, T.,Zalar, P., Kaltenbrunner, M., Jinno, H., Matsuhisa, N., Kitanosako, H., ... & Someya, T. (2016). Ultraflexible organic photonic skin. Science advances, 2(4), e1501856. Lee, H., Choi, T. K., Lee, Y. B., Cho, H. R., Ghaffari, R., Wang, L., ... & Choi, S. H. (2016). A graphene-based electrochemical device with thermoresponsive microneedles for diabetes monitoring and therapy. Nature nanotechnology, 11(6), 566-572.
  • 50.
    Beauty Technology meetsArtificial Skin Kao, H. L., Mohan, M., Schmandt, C., Paradiso, J. A., & Vega, K. (2016, May). Chromoskin: Towards interactive cosmetics using thermochromic pigments. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3703-3706).
  • 51.
    Beauty Technology meetsArtificial Skin Kao, H. L., Mohan, M., Schmandt, C., Paradiso, J. A., & Vega, K. (2016, May). Chromoskin: Towards interactive cosmetics using thermochromic pigments. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3703-3706).
  • 52.
    Beauty Technology meetsArtificial Skin Luo, E., Fu, R., Chu, A., Vega, K., & Kao, H. L. (2020, September). Eslucent: an eyelid interface for detecting eye blinking. In Proceedings of the 2020 International Symposium on Wearable Computers (pp. 58-62).
  • 53.
    Vujic, A., Tong,S., Picard, R., & Maes, P. (2020, October). Going with our Guts: Potentials of Wearable Electrogastrography (EGG) for Affect Detection. In Proceedings of the 2020 International Conference on Multimodal Interaction (pp. 260-268). Gut-Brain Interfaces
  • 54.
    E-Ink Printed onthe Body? Choi, Y., Ryu, N., Kim, M. J., Dementyev, A., & Bianchi, A. (2020, October). BodyPrinter: Fabricating Circuits Directly on the Skin at Arbitrary Locations Using a Wearable Compact Plotter. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (pp. 554-564).
  • 55.
    Beyond Wearables: ImplantedDevices "Ear On Arm", Stelarc, Venice International Performance Art Week 2016. Photographer: Piero Viti Excerpt extracted from: https://www.sleek- mag.com/article/stelarc-interview-posthumanism/ • Implantables • Embeddables • Ingestibles • Insertables https://www.kaylaheffernan.com/insertables
  • 56.
    • Detection aidscan take the form of ingestible, sensor- bearing pills, microbioelectronic devices • developed to detect cancerous DNA, gases emitted by gut microbes, stomach bleeds, body temperature and oxygen levels • the sensors relay the data to apps for recording https://www.scientificamerican.com/article/digital- medicine-can-diagnose-and-treat-what-ails-you/ Insertable RFID and NFC chips Heffernan, K. J., Vetere, F., & Chang, S. (2015). Insertables: I've got it under my skin. interactions, 23(1), 52-56. Mueller, F. F., et al. (2020). Next Steps for Human-Computer Integration. In 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-15). Beyond Wearables: Nano Robots
  • 57.
    Take away • Thereis a promising potential for wearables to be even closer to human lives and bodies • Opening up to a better understanding on how to truly augment humans • Utility is key to ensure adoption and sustained engagement • While augmenting human abilities becomes closer to full realization, it is important to do so carefully considering fairness, ethics, and trustworthiness
  • 58.
    To conclude “Far outin the uncharted backwaters of the unfashionable end of the Western Spiral arm of the Galaxy lies a small unregarded yellow sun. Orbiting this at a distance of roughly ninety-eight million miles is an utterly insignificant little blue-green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea... This planet had a problem: people living on it were unhappy. Many solutions were suggested for this problem, but most of these were largely concerned with the movement of small green pieces of paper, which was odd because on the whole it wasn't the small green pieces of paper that were unhappy. And so the problem remained; lots of people were mean, and most of them were miserable, even the ones with digital watches.” Adapted from: Smith, N. (2013). The Hitchhiker's Guide to the Galaxy by Douglas Adams.
  • 59.
    Acknowledgment • DHHS NIDILRRACL • NSF iCorps • NSF ABR • TeachAccess
  • 60.
    References • Motti V.G.(2020) Introduction to Wearable Computers. In: Wearable Interaction. Human– Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-27111-4_1 • Evmenova, A. S., Graff, H. J., Genaro Motti, V., Giwa-Lawal, K., & Zheng, H. (2018). Designing a Wearable Technology Intervention to Support Young Adults With Intellectual and Developmental Disabilities in Inclusive Postsecondary Academic Environments. Journal of Special Education Technology, 0162643418795833. • Zheng, H., & Genaro Motti, V. (2018, April). Assisting Students with Intellectual and Developmental Disabilities in Inclusive Education with Smartwatches. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 350). ACM. • Zheng, H., & Motti, V. G. (2017, October). WeLi: A Smartwatch Application to Assist Students with Intellectual and Developmental Disabilities. In Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 355-356). ACM. • Zheng, H., & Motti, V. G. (2017, July). Wearable Life: A Wrist-Worn Application to Assist Students in Special Education. In International Conference on Universal Access in Human- Computer Interaction (pp. 259-276). Springer, Cham.
  • 61.
    Wear a maskQ+A Thank you! vmotti@gmu.edu springer.com 1sted. 2019, Approx. 150 p. 30 illus. in color. Vivian Genaro Motti Wearable Interaction Series: Human–Computer Interaction Series Offers readers a comprehensive view of wearable interaction Illustrated with up-to-date examples of wearable technologies Provides complementary perspectives on theory and practice Engages readers on thinking critically about the inherent trade-offs and priorities for design decisions on wearable interaction Combines contributions from scientific and commercial domains This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the