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When Policy Meets Design
8 Sept 2016 | UXSG’16
JJ Lee
Assistant Professor. Division of Industrial Design
School of Design and Environment. NUS
When Policy Meets Design
When Policy Meets Design
A decision-making system
that the government adopts for
its governance & public services
A decision-making system
that aims at changing existing situations
into preferred based on design doing
Why the Modern Government Needs Transformation?
Why & How Design can Bring the Transformation?
What are Our Challenges & Remaining Questions?
Transformation is a Mutual Process.
When Policy Meets Design
1
2
3
4
21st Century Problems
21st Century Problems
21st Century Problems
21st Century Problems
Complex network of problems
People’s needs & contexts are complex & dynamic
Hard to define what is the core problem
21st Century Problems
Complex network of problems
People’s needs & contexts are complex & dynamic
Hard to define what is the core problem
21st Century Problems
People-centered
Collaborative
Exploratory
Silos
Expert-oriented
Problem-fixing culture
Modern Government?
People-centered
Collaborative
Exploratory
Parliament of Britain
1793 2015
Are we trying to solve 21st Century problems
with the 18th Century tool?
Parliament of Britain
1793 2015
Collaborative
Exploratory
Silo
Expert-oriented
Problem-fixing culture
Modern Government? Design
People-centered
Collaborative
Exploratory
Citizen-oriented
Silo
Expert-oriented
Problem-fixing culture
Modern Government? Design
Empathy to Humans
Collaborative
Exploratory
Citizen-oriented
Silo
Expert-oriented
Problem-fixing culture
Modern Government? Design
Empathy to Humans
Co-creation
Collaborative
Exploratory
Citizen-oriented
Silo
Expert-oriented
Problem-fixing culture
Modern Government? Design
Empathy to Humans
Framing Opportunities
Co-creation
Prototyping & Iterations
Very recently, this is happening in Asia, too.
Gov 3.0 Design Group, Korea (2015)
Singapore government starts to see potentials of design.
“It was a fresh, potential approach to try!
…not sure how I can apply to my work, tho.”
“Can I have the toolkit?
We can then do design thinking!”
Truly embedding design capabilities,
beyond one-off projects
Collaboration with the Ministry of Manpower since 2014
MOM’s Journey to Adopt Design Sought a new approach to bridge
a gap between policy intent & people’s
experience
Collaboration projects with external
design experts (e.g. IDEO)
Sending the public officers to
Stanford d.School
Behavioral Insights and Design Unit (BDU)
Internal agency (est. 2013) that brings BI +
Design approach to the Ministry
MOM’s Journey to Adopt Design
Collaboration with NUS Design
Collaboration Model of NUS Design x MOM
How could we truly embed design capabilities within the Ministry, beyond one-off projects?
Collaboration Model of NUS Design x MOM
Reflection
& Implementation
Design Capability
Building
A Series of
Collaborative Projects1 2 3
• BA Design Studios
(11-13 week project)
• 4th project now
started
• Student internship for
the development
• Follow-up project for
implementation
• Follow-up interviews
with MOM officers
• Workshops
• Design capability
mapping tool
Pilot
Project
(2014)
How could we truly embed design capabilities within the Ministry, beyond one-off projects?
Design-Driven Transformation of the Government
Service Offerings
Practices, Skills & Mindsets
Organizational Structure & Belief
Design-Driven Transformation of the Government
Service Offerings
Practices, Skills & Mindsets
Organizational Structure & Belief
Collaborative Design Projects
Design-Driven Transformation of the Government
Service Offerings
Practices, Skills & Mindsets
Organizational Structure & Belief
Follow-up interviewsStudent Interns
Collaborative Design Projects
Design-Driven Transformation of the Government
Service Offerings
Practices, Skills & Mindsets
Organizational Structure & Belief
Design capabilities workshops Mapping tool
Follow-up interviewsStudent Interns
Collaborative Design Projects
Design-Driven Transformation of the Government
Design capabilities workshops Mapping tool
Follow-up interviewsStudent Interns
Collaborative Design ProjectsService Offerings
Practices, Skills & Mindsets
Organizational Structure & Belief
Scaling up
Long-term functioning structure
Sharing cases
Evaluating Success & Impact
Design-Driven Transformation of the Government
Public Sector Design Ladder
(Design Council UK, 2013)
Service Offerings
Practices, Skills & Mindsets
Organizational Structure & Belief
MOM Services Centre (2014)1 Temporary Job Scheme Process (2015)2
Employment of Foreign Domestic Workers (20163 Job redesign for Older Workers (2016)4
Some Principles for Designing with Government
Reframing the Project Brief: Problem-Solving à Exploratory
Project 1 (2014): Original Brief
Efficient service for walk-in customers
at the MOM services centre
Reframed brief
Supporting Self-Help
(effective education & communication, outreach)
MOM game card set &
ambassador program for
dormitories
Outreach e-kiosk
Some Principles for Designing with Government
Continuous Involvement of the Public Officers
Testing prototypes at the Services Centre (2014)
Students learn
complex issues
around policies
& enhance feasibility
of their ideas
Public officers
build empathy,
understand design,
gain ownership
Some Principles for Designing with Government
Perspective Shift from “Why this is impossible” to “What can make this possible”
done by
John Teo,
Chan Shi Ming,
Wilmer Tay (2016)
Some Principles for Designing with Government
Aiming at Impact, beyond Deliverables
Progressive learning toolkit for employers & FDWs (2016)
done by
Chan Wing Kei, Huang Yixuan, Jomains Neo & Shanti Alberti
Some Principles for Designing with Government
Deliverables: Toolkits Impact: Co-creation project for Implementation
Some Principles for Designing with Government
Aiming at Impact, beyond Deliverables
Progressive learning toolkit for employers & FDWs (2016)
Follow-up interviews
•  How the officers think of the benefits and limitations of design in their work?
•  What are the challenges in bringing design within the government?
•  What are the opportunities?
There are design advocates! Then, how to support them to apply in everyday work?
Different expectations of what design can do, due to their experience & job scope
Growing interests in design & support from the management
In the organization’s process of adopting design,
how could we help the members realize different expectations of design
among themselves, and achieve a shared understanding and a goal?
Design Capability Mapping Tool
Allows employees to map their current perceptions on design,
and facilitate a shared understanding within a team and an organization
Design Capability Mapping Tool
Tool that helps members map their current perceptions on design,
and facilitate a shared understanding within a team and an organization
Research by
Yvonne Yeo
(NUS)
Questions related to key mindsets
& practices for each phase
Research by
Yvonne Yeo
(NUS)
Levels of maturity
Research by
Yvonne Yeo
(NUS)
Research by
Yvonne Yeo
(NUS)
Research by
Yvonne Yeo
(NUS)
•  6 month-long employee-driven design projects
(Mar– Aug 2016)
•  Two rounds of testing: First & last workshop
Setting for the Pilot Test: Behavioral Design Platform
Individual
• Map their design-related perceptions &
practices
• Goal-setting for what skill sets they want to
develop
• Identify (mis)alignment in members’
understanding
• Facilitate a shared understanding of design &
their goals
Team
as Conversation Piece
Enhance designers’ ability to engage organizations
into a conversation about their own design legacies
& visions (Junginger 2015)
UNDERSTAND DESIGN TEST IMPLEMENT
For	understanding	project	challenges,	your	team	tends	
to	churn	available	data	or	seeks	views	from	internal	
discussions	or	through	cross-department	collaborations.	
Your	team	considers	the	role	of	end-users	as	’functional	
informants’	who	can	give	you	feedback	on	service	
transactions	(MOMster).	There	seems	to	be	less	
experiences	on	end-user	engagement	in	the	design	
process,	especially	for	the	product	owners.
Your	team	may	benefit	from	deeper	understanding	of	
end-users’	real	experiences,	 including	their	motivations,	
goals,	value	system,	social	relationships,	worries	and	
frustrations	both	at	work	and	life.	These	may	help	your	
team	identify	what	actually	stops	them	from	using	
MOMster (perhaps	not	only	because	of	its	features	but	
because	of	their	social	and	cultural	surroundings),	and	
what	can	motivate	them	to	use	MOMster.
Understanding	the	root	causes	of	low	user	engagement	
of	MOMster may	help	you	design	in	a	more	platform-
level	than	a	fragmented,	 single	problem-solving	level.	
Your	team	has	strength	in	prototype	development,	
engaging	in	a	series	of	co-creation	activities	by	using	
prototypes	in	various	fidelity-levels,	partnering	product	
owners,	developers	(programmers)	and	users	will	benefit	
your	project.	
Whereas	your	team	members	have	done	prototype	
testing	with	end-users	and	other	stakeholders,	the	
project	owner	might	lack	the	experience	 of	involving	
end-users	for	prototype	testing.	Gaining	end-users’	
feedbacks	early	in	the	design	process	and	iterative	along	
the	process	will	help	the	team	refine	design	directions	
relevant	to	the	end	users.	As	majority	of	team	members	
have	done	prototype	tests	with	end	users,	it	will	be	great	
to	explore	more	testing	methods	that	can	be	done	in	
different	phases	of	the	design	process.	You	may	consider	
to	seek	ways	and	resources	to	do	pilot	test	with	real	
users	in	long-term.
Your	team	has	experiences	on	creating	communication	
materials	to	brief	involved	stakeholders,	including	
implementing	departments.	Perhaps	you	could	also	think	
of	ways	to	involve	these	people	who	will	‘actually’	
implement	in	essential	stages	of	the	project	to	increase	
their	understanding.	Overall,	your	team	has	the	mind-set	
to	monitor	the	impacts	of	the	project.	Your	team	may	
consider	creating	effective,	regular	communication	
milestones	with	the	implementers.	If	the	measurement	
of	the	impact	of	the	project	is	against	KPIs,	make	sure	
that	the	criteria	to	measure	KPIs	are	shared	by	the	
various	stakeholders	to	have	the	same	view.
project MOMstars
• Experts	who	are	used	to	fix	the	problems	
• Could	benefit	from	‘holistic	views	to	users’:	their	motivations	and	values	at	work	and	
life,	their	worries	and	frustrations,	short-term	and	long-term	goals,	social-cultural	
surroundings.	
• Do	tap	on	existing	prototyping	skills	to	make	them	more	participatory	and	iterative
• Benefit	from	empathic	design	methods	to	learn	users’	experiences,	journey	system	
visualisation	and	co-creation	approaches
“Expert	Repairer”	
Conversation Piece for a team, and between a designer & a team
Research by Yvonne Yeo (NUS)
Transformation is a mutual process.
Government /
Policy making
Design
Mindset: Learning organization’s legacy &
tapping on enablers
Discipline & Community:
Expanding, redefining the areas of expertise
Transformation is a mutual process.
Government /
Policy making
Design
Critical questions.
Portability of this collaboration model?
Teaching design to the staff who has domain knowledge?
Or teaching designers the domain knowledge?
Thank you.
Q&A
Jung-Joo Lee
jjlee@nus.edu.sg
servicedesignlab.net

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Keynote #3 when policy meets design by jung joo lee

  • 1. When Policy Meets Design 8 Sept 2016 | UXSG’16 JJ Lee Assistant Professor. Division of Industrial Design School of Design and Environment. NUS
  • 3. When Policy Meets Design A decision-making system that the government adopts for its governance & public services A decision-making system that aims at changing existing situations into preferred based on design doing
  • 4. Why the Modern Government Needs Transformation? Why & How Design can Bring the Transformation? What are Our Challenges & Remaining Questions? Transformation is a Mutual Process. When Policy Meets Design 1 2 3 4
  • 9. Complex network of problems People’s needs & contexts are complex & dynamic Hard to define what is the core problem 21st Century Problems
  • 10. Complex network of problems People’s needs & contexts are complex & dynamic Hard to define what is the core problem 21st Century Problems People-centered Collaborative Exploratory
  • 13. Are we trying to solve 21st Century problems with the 18th Century tool? Parliament of Britain 1793 2015
  • 17. Collaborative Exploratory Citizen-oriented Silo Expert-oriented Problem-fixing culture Modern Government? Design Empathy to Humans Framing Opportunities Co-creation Prototyping & Iterations
  • 18.
  • 19.
  • 20. Very recently, this is happening in Asia, too. Gov 3.0 Design Group, Korea (2015)
  • 21.
  • 22. Singapore government starts to see potentials of design.
  • 23.
  • 24. “It was a fresh, potential approach to try! …not sure how I can apply to my work, tho.” “Can I have the toolkit? We can then do design thinking!”
  • 25. Truly embedding design capabilities, beyond one-off projects
  • 26. Collaboration with the Ministry of Manpower since 2014
  • 27. MOM’s Journey to Adopt Design Sought a new approach to bridge a gap between policy intent & people’s experience Collaboration projects with external design experts (e.g. IDEO) Sending the public officers to Stanford d.School
  • 28. Behavioral Insights and Design Unit (BDU) Internal agency (est. 2013) that brings BI + Design approach to the Ministry MOM’s Journey to Adopt Design
  • 30. Collaboration Model of NUS Design x MOM How could we truly embed design capabilities within the Ministry, beyond one-off projects?
  • 31. Collaboration Model of NUS Design x MOM Reflection & Implementation Design Capability Building A Series of Collaborative Projects1 2 3 • BA Design Studios (11-13 week project) • 4th project now started • Student internship for the development • Follow-up project for implementation • Follow-up interviews with MOM officers • Workshops • Design capability mapping tool Pilot Project (2014) How could we truly embed design capabilities within the Ministry, beyond one-off projects?
  • 32. Design-Driven Transformation of the Government Service Offerings Practices, Skills & Mindsets Organizational Structure & Belief
  • 33. Design-Driven Transformation of the Government Service Offerings Practices, Skills & Mindsets Organizational Structure & Belief Collaborative Design Projects
  • 34. Design-Driven Transformation of the Government Service Offerings Practices, Skills & Mindsets Organizational Structure & Belief Follow-up interviewsStudent Interns Collaborative Design Projects
  • 35. Design-Driven Transformation of the Government Service Offerings Practices, Skills & Mindsets Organizational Structure & Belief Design capabilities workshops Mapping tool Follow-up interviewsStudent Interns Collaborative Design Projects
  • 36. Design-Driven Transformation of the Government Design capabilities workshops Mapping tool Follow-up interviewsStudent Interns Collaborative Design ProjectsService Offerings Practices, Skills & Mindsets Organizational Structure & Belief Scaling up Long-term functioning structure Sharing cases Evaluating Success & Impact
  • 37. Design-Driven Transformation of the Government Public Sector Design Ladder (Design Council UK, 2013) Service Offerings Practices, Skills & Mindsets Organizational Structure & Belief
  • 38. MOM Services Centre (2014)1 Temporary Job Scheme Process (2015)2 Employment of Foreign Domestic Workers (20163 Job redesign for Older Workers (2016)4
  • 39. Some Principles for Designing with Government
  • 40. Reframing the Project Brief: Problem-Solving à Exploratory Project 1 (2014): Original Brief Efficient service for walk-in customers at the MOM services centre Reframed brief Supporting Self-Help (effective education & communication, outreach) MOM game card set & ambassador program for dormitories Outreach e-kiosk Some Principles for Designing with Government
  • 41. Continuous Involvement of the Public Officers Testing prototypes at the Services Centre (2014) Students learn complex issues around policies & enhance feasibility of their ideas Public officers build empathy, understand design, gain ownership Some Principles for Designing with Government
  • 42. Perspective Shift from “Why this is impossible” to “What can make this possible” done by John Teo, Chan Shi Ming, Wilmer Tay (2016) Some Principles for Designing with Government
  • 43. Aiming at Impact, beyond Deliverables Progressive learning toolkit for employers & FDWs (2016) done by Chan Wing Kei, Huang Yixuan, Jomains Neo & Shanti Alberti Some Principles for Designing with Government
  • 44. Deliverables: Toolkits Impact: Co-creation project for Implementation Some Principles for Designing with Government Aiming at Impact, beyond Deliverables Progressive learning toolkit for employers & FDWs (2016)
  • 45.
  • 46. Follow-up interviews •  How the officers think of the benefits and limitations of design in their work? •  What are the challenges in bringing design within the government? •  What are the opportunities?
  • 47. There are design advocates! Then, how to support them to apply in everyday work? Different expectations of what design can do, due to their experience & job scope Growing interests in design & support from the management
  • 48. In the organization’s process of adopting design, how could we help the members realize different expectations of design among themselves, and achieve a shared understanding and a goal?
  • 49. Design Capability Mapping Tool Allows employees to map their current perceptions on design, and facilitate a shared understanding within a team and an organization Design Capability Mapping Tool Tool that helps members map their current perceptions on design, and facilitate a shared understanding within a team and an organization
  • 51. Questions related to key mindsets & practices for each phase Research by Yvonne Yeo (NUS) Levels of maturity
  • 55. •  6 month-long employee-driven design projects (Mar– Aug 2016) •  Two rounds of testing: First & last workshop Setting for the Pilot Test: Behavioral Design Platform
  • 56. Individual • Map their design-related perceptions & practices • Goal-setting for what skill sets they want to develop • Identify (mis)alignment in members’ understanding • Facilitate a shared understanding of design & their goals Team
  • 57. as Conversation Piece Enhance designers’ ability to engage organizations into a conversation about their own design legacies & visions (Junginger 2015)
  • 58. UNDERSTAND DESIGN TEST IMPLEMENT For understanding project challenges, your team tends to churn available data or seeks views from internal discussions or through cross-department collaborations. Your team considers the role of end-users as ’functional informants’ who can give you feedback on service transactions (MOMster). There seems to be less experiences on end-user engagement in the design process, especially for the product owners. Your team may benefit from deeper understanding of end-users’ real experiences, including their motivations, goals, value system, social relationships, worries and frustrations both at work and life. These may help your team identify what actually stops them from using MOMster (perhaps not only because of its features but because of their social and cultural surroundings), and what can motivate them to use MOMster. Understanding the root causes of low user engagement of MOMster may help you design in a more platform- level than a fragmented, single problem-solving level. Your team has strength in prototype development, engaging in a series of co-creation activities by using prototypes in various fidelity-levels, partnering product owners, developers (programmers) and users will benefit your project. Whereas your team members have done prototype testing with end-users and other stakeholders, the project owner might lack the experience of involving end-users for prototype testing. Gaining end-users’ feedbacks early in the design process and iterative along the process will help the team refine design directions relevant to the end users. As majority of team members have done prototype tests with end users, it will be great to explore more testing methods that can be done in different phases of the design process. You may consider to seek ways and resources to do pilot test with real users in long-term. Your team has experiences on creating communication materials to brief involved stakeholders, including implementing departments. Perhaps you could also think of ways to involve these people who will ‘actually’ implement in essential stages of the project to increase their understanding. Overall, your team has the mind-set to monitor the impacts of the project. Your team may consider creating effective, regular communication milestones with the implementers. If the measurement of the impact of the project is against KPIs, make sure that the criteria to measure KPIs are shared by the various stakeholders to have the same view. project MOMstars • Experts who are used to fix the problems • Could benefit from ‘holistic views to users’: their motivations and values at work and life, their worries and frustrations, short-term and long-term goals, social-cultural surroundings. • Do tap on existing prototyping skills to make them more participatory and iterative • Benefit from empathic design methods to learn users’ experiences, journey system visualisation and co-creation approaches “Expert Repairer” Conversation Piece for a team, and between a designer & a team Research by Yvonne Yeo (NUS)
  • 59. Transformation is a mutual process. Government / Policy making Design
  • 60. Mindset: Learning organization’s legacy & tapping on enablers Discipline & Community: Expanding, redefining the areas of expertise Transformation is a mutual process. Government / Policy making Design
  • 61. Critical questions. Portability of this collaboration model? Teaching design to the staff who has domain knowledge? Or teaching designers the domain knowledge?