Adding a Map to an App and recording a User’s location as they use the App has become a common must have feature in may of todays popular applications. This presentation will go over the APIs for accomplishing such tasks including map annotations, dragging and dropping custom pins as well as delve into some of the finer aspects of the required location based calculations one needs to consider to find the center of the map or the distance between two points. Additionally the presentation will go over techniques to update a MapView with a moving object as well as positioning the image for the object properly along its heading. This will be a straight forward hands on development presentation with plenty of code examples.
Core Location and Map Kit: Bringing Your Own Maps [Voices That Matter: iPhone...Chris Adamson
The iPhone SDK provides a nearly-complete toolkit for navigation and travel applications. Its Core Location framework uses a variety of technologies to pinpoint your location, direction, and orientation, while Map Kit easily serves up map images to show where you are. But there's a missing piece: what's nearby and how to get to it. This middle step, which Apple refers to as "bringing your own maps", is what your app needs in order to provide local search and turn-by-turn directions. In this presentation, we'll look at how iPhone apps can use third-party mapping APIs like MapQuest, Google Maps, NAVTEQ, and Bing, and how to connect between Core Location, geodata, and Map Kit.
Getting Oriented with MapKit: Everything you need to get started with the new...John Wilker
New in 3.0 Map Kit works with the Google Mobile Maps Service and features panning and zooming, custom annotations, current location and geocoding. This new framework opens up many new possibilities programs not previously possible. Come learn everything you need to know to get started as well as some tips and tricks to speed your programming along.
Core Location and Map Kit: Bringing Your Own Maps [Voices That Matter: iPhone...Chris Adamson
The iPhone SDK provides a nearly-complete toolkit for navigation and travel applications. Its Core Location framework uses a variety of technologies to pinpoint your location, direction, and orientation, while Map Kit easily serves up map images to show where you are. But there's a missing piece: what's nearby and how to get to it. This middle step, which Apple refers to as "bringing your own maps", is what your app needs in order to provide local search and turn-by-turn directions. In this presentation, we'll look at how iPhone apps can use third-party mapping APIs like MapQuest, Google Maps, NAVTEQ, and Bing, and how to connect between Core Location, geodata, and Map Kit.
Getting Oriented with MapKit: Everything you need to get started with the new...John Wilker
New in 3.0 Map Kit works with the Google Mobile Maps Service and features panning and zooming, custom annotations, current location and geocoding. This new framework opens up many new possibilities programs not previously possible. Come learn everything you need to know to get started as well as some tips and tricks to speed your programming along.
At Unite Copenhagen, this talk detailed the process of converting GameObjects to Entities and how this can be extended and customized.
Speakers:
Simon Mogensen – Unity
Fabrice Léte – Unity Technologies
Watch the session on YouTube: https://youtu.be/TdlhTrq1oYk
Computer graphics mini project on bellman-ford algorithmRAJEEV KUMAR SINGH
This is PPT of Computer graphics mini project on bellman-ford algorithm. The 6th sem Opengl Projects for VTU.
The projects demo about the Bellman-Ford algorithm, how it works using the OpenGL graphics library in MS Visual Studio.
You can get free source code for this mini projects from - http://www.openglprojects.in/2012/06/mini-project-on-bellman-ford-algorithm.html
Useful Tools for Making Video Games - XNA (2008)Korhan Bircan
A presentations I gave back in 2008 when I was the teaching assistant for Innovating Game Development course in Brown University.
This is an introductory tutorial of Microsoft XNA Game Studio. I talk about displaying 3D models, handling keyboard and mouse input, 3rd person shooter camera, and creating spline animations.
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019Unity Technologies
In this session at Unite Copenhagen, attendees learned how to write a custom lighting shader for a stylized look that can easily be shared across multiple assets. There was also a demo of the workflow for creating and maintaining custom HLSL inside the Unity Shader Graph, and an exploration of new Shader Graph features such as keywords.
Speaker: Ciro Continisio – Unity
Watch the session on YouTube: https://youtu.be/DOLE4nrK97g
Custom SRP and graphics workflows - Unite Copenhagen 2019Unity Technologies
Battle Planet - Judgement Day is a unique game in the sense that it's played entirely on a single sphere (the planet). Levels are fully procedural and fully destructible. This structure created a few big challenges in terms of rendering, which were solved by writing a custom Scriptable Render Pipeline for the game. This session provides an overview of the game's rendering features and how they were implemented using SRP. It includes a few examples of how performance issues influenced the design of the pipeline as well as a discussion about shader programming and design patterns.
Speaker:
Henning Steinbock - Threaks
Session available here: https://youtu.be/91zUwJwkXNQ
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019Unity Technologies
VR allows for an entirely new level of immersion, leading to more thrilling and engaging content to be delivered and is growing rapidly. Despite this, VR, especially on mobile, currently contains a number of limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. Virtual reality (VR) is a new way to deliver thrilling and engaging content and allows for a deep level of immersion. Despite this, VR, especially on mobile, currently has several limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. To achieve the true potential of VR, these limitations must be either solved or mitigated. Ways of mitigating these limitations include optimal alpha compositing approaches, texture filtering techniques and bump mapping methods for use with VR content. In these slides, technology company Arm will outline how to improve the rendering quality of your VR content, describing the most common pitfalls and bad practices, before providing clear examples and mitigation solutions of how to best overcome them.
Speaker:
Ryan O'Shea - ARM
Core Location in details - presented by Piotr Tobolski on meet.mobile Lublin/Poland in May 2015. But the main part of the presentation was based on the demo app for testing CoreLocation framework - available at https://github.com/piotr-tobolski/CoreLocationDemo
New to native? Getting Started With iOS DevelopmentGeoffrey Goetz
Reviewing examples of some of the more popular applications available today on the App Store, this presentation will prepare developers by introducing some basic building blocks for creating rich applications that pop. Focusing on getting the ground work in place by addressing some common View Controller options, this presentation will build upon the fundamentals by exploring some hurdles like working with the keyboard in a TextView, creating a custom AlertView, getting a Buttons color just right, and controlling various ‘outlets’ and properties programmatically for different user interactions. We will also look at some basic Core Animation examples that can be utilized to make even the most drone of applications come to life and enhance the overall user experience.
This presentation will take on the perspective of the independent developer and what needs to be considered prior to releasing an App onto Apple’s App Store. While the information shared will be useful to larger companies and corporations, the assumed actor will be an individual one person does it all perspective (as larger companies would need to involve communications, marketing and legal representation for many of the steps to a successful launch). The presentation will include such topics as setting up a relationship with Apple, preparing for a web presence, and how to handle user feedback and suggestions. It will also go into device provisioning, pricing, and the use of promo codes when getting people to use your App for the first time.
Automating the Gaps of Unit Testing Mobile AppsGeoffrey Goetz
Apple has provided an orchestra of instruments for developers to use to fine tune their apps and create the best user experience possible. At compile time, within the simulator, on the device and in the field. Apple offers some solid advice to offer developers on how to make their apps the best they could possibly be. This session will look at the series of tools available from using static analyzers, to knowing when to use the simulator, and when using the device is required to collect the data necessary to understand just how an application is performing. It will also show how to gather information from testers that are testing the app live in out in real world scenarios rather then just in the team room.
Rewriting your Master Testing Strategy is in order when you look to tackle your first mobile initiative. This includes getting your test environments ready for testing. Often test environments have been on closed internal networks that are not accessible from the internet. Delivering and testing a mobile application on a 3G or 4G network changes all that. Coming up with a supported platform strategy is also paramount to success. One needs to take network speed, device features, screen size and resolution as well as multi-tasking life-cycles into effect when testing. QA testers will need to become familiar on how to service the devices they test with as well. Additionally the team will need to incorporate field testing prior to delivery. This presentation will organize the challenges a modern QA team has to contend with, and make some strong suggestions on how to craft a respectable Mobile Test Strategy.
At Unite Copenhagen, this talk detailed the process of converting GameObjects to Entities and how this can be extended and customized.
Speakers:
Simon Mogensen – Unity
Fabrice Léte – Unity Technologies
Watch the session on YouTube: https://youtu.be/TdlhTrq1oYk
Computer graphics mini project on bellman-ford algorithmRAJEEV KUMAR SINGH
This is PPT of Computer graphics mini project on bellman-ford algorithm. The 6th sem Opengl Projects for VTU.
The projects demo about the Bellman-Ford algorithm, how it works using the OpenGL graphics library in MS Visual Studio.
You can get free source code for this mini projects from - http://www.openglprojects.in/2012/06/mini-project-on-bellman-ford-algorithm.html
Useful Tools for Making Video Games - XNA (2008)Korhan Bircan
A presentations I gave back in 2008 when I was the teaching assistant for Innovating Game Development course in Brown University.
This is an introductory tutorial of Microsoft XNA Game Studio. I talk about displaying 3D models, handling keyboard and mouse input, 3rd person shooter camera, and creating spline animations.
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019Unity Technologies
In this session at Unite Copenhagen, attendees learned how to write a custom lighting shader for a stylized look that can easily be shared across multiple assets. There was also a demo of the workflow for creating and maintaining custom HLSL inside the Unity Shader Graph, and an exploration of new Shader Graph features such as keywords.
Speaker: Ciro Continisio – Unity
Watch the session on YouTube: https://youtu.be/DOLE4nrK97g
Custom SRP and graphics workflows - Unite Copenhagen 2019Unity Technologies
Battle Planet - Judgement Day is a unique game in the sense that it's played entirely on a single sphere (the planet). Levels are fully procedural and fully destructible. This structure created a few big challenges in terms of rendering, which were solved by writing a custom Scriptable Render Pipeline for the game. This session provides an overview of the game's rendering features and how they were implemented using SRP. It includes a few examples of how performance issues influenced the design of the pipeline as well as a discussion about shader programming and design patterns.
Speaker:
Henning Steinbock - Threaks
Session available here: https://youtu.be/91zUwJwkXNQ
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019Unity Technologies
VR allows for an entirely new level of immersion, leading to more thrilling and engaging content to be delivered and is growing rapidly. Despite this, VR, especially on mobile, currently contains a number of limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. Virtual reality (VR) is a new way to deliver thrilling and engaging content and allows for a deep level of immersion. Despite this, VR, especially on mobile, currently has several limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. To achieve the true potential of VR, these limitations must be either solved or mitigated. Ways of mitigating these limitations include optimal alpha compositing approaches, texture filtering techniques and bump mapping methods for use with VR content. In these slides, technology company Arm will outline how to improve the rendering quality of your VR content, describing the most common pitfalls and bad practices, before providing clear examples and mitigation solutions of how to best overcome them.
Speaker:
Ryan O'Shea - ARM
Core Location in details - presented by Piotr Tobolski on meet.mobile Lublin/Poland in May 2015. But the main part of the presentation was based on the demo app for testing CoreLocation framework - available at https://github.com/piotr-tobolski/CoreLocationDemo
New to native? Getting Started With iOS DevelopmentGeoffrey Goetz
Reviewing examples of some of the more popular applications available today on the App Store, this presentation will prepare developers by introducing some basic building blocks for creating rich applications that pop. Focusing on getting the ground work in place by addressing some common View Controller options, this presentation will build upon the fundamentals by exploring some hurdles like working with the keyboard in a TextView, creating a custom AlertView, getting a Buttons color just right, and controlling various ‘outlets’ and properties programmatically for different user interactions. We will also look at some basic Core Animation examples that can be utilized to make even the most drone of applications come to life and enhance the overall user experience.
This presentation will take on the perspective of the independent developer and what needs to be considered prior to releasing an App onto Apple’s App Store. While the information shared will be useful to larger companies and corporations, the assumed actor will be an individual one person does it all perspective (as larger companies would need to involve communications, marketing and legal representation for many of the steps to a successful launch). The presentation will include such topics as setting up a relationship with Apple, preparing for a web presence, and how to handle user feedback and suggestions. It will also go into device provisioning, pricing, and the use of promo codes when getting people to use your App for the first time.
Automating the Gaps of Unit Testing Mobile AppsGeoffrey Goetz
Apple has provided an orchestra of instruments for developers to use to fine tune their apps and create the best user experience possible. At compile time, within the simulator, on the device and in the field. Apple offers some solid advice to offer developers on how to make their apps the best they could possibly be. This session will look at the series of tools available from using static analyzers, to knowing when to use the simulator, and when using the device is required to collect the data necessary to understand just how an application is performing. It will also show how to gather information from testers that are testing the app live in out in real world scenarios rather then just in the team room.
Rewriting your Master Testing Strategy is in order when you look to tackle your first mobile initiative. This includes getting your test environments ready for testing. Often test environments have been on closed internal networks that are not accessible from the internet. Delivering and testing a mobile application on a 3G or 4G network changes all that. Coming up with a supported platform strategy is also paramount to success. One needs to take network speed, device features, screen size and resolution as well as multi-tasking life-cycles into effect when testing. QA testers will need to become familiar on how to service the devices they test with as well. Additionally the team will need to incorporate field testing prior to delivery. This presentation will organize the challenges a modern QA team has to contend with, and make some strong suggestions on how to craft a respectable Mobile Test Strategy.
These slides have been presented in a webinar about Recoil at the Codete Webinar #3 on August 25th 2020.
Author: Mateusz Bryła (https://www.linkedin.com/in/mateusz-bryła-78aa1572/)
Dreamer, programmer, consultant, trainer. Founder at Lingmates, Team Lead at Codete for Cloudinary.
Como desarrollar una App estilo Uber para el mercado Mexicano. Se explicaran el uso de frameworks de websockets, geolocalización, pagos y más.
Fernando Gutiérrez Lozano (@fernando_gl_) y Salvador Rodríguez Dávila (@srdzdv)
Synchronizing without internet - Multipeer Connectivity (iOS)Jorge Maroto
Slides of my presentation in Codemotion 2014, Madrid talking about Multipeer connectivity and how to sync data between devices without need an internet connection or without to create an infraestructure network.
See materials in https://github.com/patoroco/Codemotion-2014-Multipeer-Connectivity
ApplicationCoordinator для навигации между экранами / Павел Гуров (Avito)Ontico
РИТ++ 2017, AppsConf
Зал Найроби + Касабланка, 5 июня, 12:00
Тезисы:
http://appsconf.ru/2017/abstracts/2711.html
Навигация между экранами - задача, которая появляется в приложении когда экранов становится больше чем один, то-есть сразу. Стандартные подходы к её решению в iOS (segues, present(_:animated), UINavigationController) обычно используются внутри кода экранов, что приводит к их жесткой привязанности друг к другу и к сценарию, в котором они участвуют.
Доклад о том, как вынести решение этой задачи из Presentation-слоя с использованием паттерна Application Coordinator. Основан на опыте построения навигации между экранами в профессиональных приложениях Avito. Будет интересен тем, кто ищет способ сделать экраны независимыми, переиспользуемыми и легко трестируемыми.
Get the Most Out of iOS 11 with Visual Studio Tools for XamarinXamarin
In this webinar deck Craig Dunn shows what’s new in iOS 11 and how to take advantage of the latest updates – from drag-and-drop for iPad to machine learning and more – 100% in .NET and Visual Studio. Whether you’re building new or updating existing Xamarin.iOS apps, you’ll see how to implement new frameworks, APIs, and UI features, walk-through code samples, get expert tips and tricks, so you can start shipping iOS 11-ready apps to your users.
Watch webinar at https://youtu.be/mXAbpXLT1vo
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
2. Today’s Agenda
Working with MapKit in iOS
Working with CoreLocation in iOS
Battery Performance with GPS
Some Basic GPS Tools for Mac
What to expect with iOS 6
3. Getting Started
Adding MapKit Framework to a Target
Designing a View with MapView
How to Center the MapView to a Location
49. Core Location Data Types
typedef struct {
! CLLocationDegrees latitude;
! CLLocationDegrees longitude;
} CLLocationCoordinate2D;
CLLocationDegrees - is a - double
CLLocationDirection - is a - double
CLLocationDistance - is a - double
CLLocationAccuracy - is a - double
64. Some Basic Tools for Mac
Translating GPS Data
HoudahGPS (based on GPSBabel)
Working with GPS Tracks
myTracks or RouteBuddy
Translating GPS Coordinates
http://maps2.nris.mt.gov/topofinder1/LatLong.asp
The Google Geocoding API
http://code.google.com/apis/maps/documentation/geocoding/