This document provides information on various job roles in the gaming industry, including technical, creative, and managerial roles. It describes the day-to-day responsibilities and skills required for jobs like audio engineer, lead programmer, animator, games designer, and product/brand manager. Salaries for these roles range from approximately £19,000 to over £50,000 depending on experience and seniority. All of these roles involve working with computers and software and adhering to relevant health and safety procedures and regulations.
Towards a Framework for Monitoring and Analyzing QoS Metrics of Grid ServicesHong-Linh Truong
QoS (Quality of Service) parameters play a key role in
selecting Grid resources and optimizing resources usage
efficiently. Although many works have focused on using
QoS metrics, surprisingly few tools support the monitoring
and analysis of QoS metrics of Grid services. This paper
presents a novel framework which supports the monitoring
and analysis of QoS metrics in the Grid. Our approach is
that, firstly, we develop a classification of important QoS
metrics for Grid services that should be monitored and analyzed.
Secondly, sensors are developed to monitor QoS of
disparate Grid services by using a peer-to-peer Grid monitoring
middleware. The dependencies among Grid services
are modeled. Based on that, several techniques are used to
analyze QoS metrics of dependent Grid services.
Towards a Framework for Monitoring and Analyzing QoS Metrics of Grid ServicesHong-Linh Truong
QoS (Quality of Service) parameters play a key role in
selecting Grid resources and optimizing resources usage
efficiently. Although many works have focused on using
QoS metrics, surprisingly few tools support the monitoring
and analysis of QoS metrics of Grid services. This paper
presents a novel framework which supports the monitoring
and analysis of QoS metrics in the Grid. Our approach is
that, firstly, we develop a classification of important QoS
metrics for Grid services that should be monitored and analyzed.
Secondly, sensors are developed to monitor QoS of
disparate Grid services by using a peer-to-peer Grid monitoring
middleware. The dependencies among Grid services
are modeled. Based on that, several techniques are used to
analyze QoS metrics of dependent Grid services.
A broadcast designer are professionals , whose job is to create graphic designs that is consolidated in television productions, news , and magazines.
A broadcast designer work is to create an attractive look for specific subject.
Print media, television industry or film production company hire broadcast designer to visually convey a message in a most attractive, creative, and cost effective way.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
1. Computer Games Industry
Job roles.
In all these slides I give out as
much information I could for each
job real with detailed description.
2. Job roles
There are different type of jobs and sectors in the gaming industry job roles that might include.
Games Design:
*Lead Designer *Games designer *Script writer *Map builder *Level editor *Object planner *GUI designer *Storyboard
artist *Illustrator *Graphic designer
Art and animation:
*Creative Manager *PreVis Artist *Art Director *Technical Artist *Lead artist
*Concept Artist *Artist *Environment Artist *3D Modeler
Programming:
*Software Engineer *Lead programmer *Platform Designer *A.I. Programmer *Systems Analyst *Middleware/ Tools
Programmer *Database Designer
*Graphics Programmer *Engine Programmer *Gameplay Programmer *Server Architect *Action Scripter
*Information Architect
Audio:
*Musician *Sound Effects Designer *Audio Engineer *Composer
Quality Assurance:
*QA Manager*Localization Tester *Lead Tester *Localization Manager
*Quality assurance technician/tester
Production Management and Publishing:
*Head of Development *Creative Director *Executive Producer *Executive / Senior Producer (Publishing)
*Project Manager / Producer External *Producer(Publishing) *Art Director * Account Director *Programming
Manager *Associate / Junior Producer* (Publishing) *Assistant Project Manager* Project Co-ordinator* (Publishing)
*Production Accountant *Product / Brand Manager *Production Scheduler *Sales Manager *Production Assistant
*Licensing / IPR Manager
Here I show all the possible job
roles you have in the gaming
industry.
Highlights are
spell checked.
3. Technical jobs in the gaming
industryAudio Engineer day to day basis and what it involves:
*Conferring with producers, performers, and others to determine and achieve the
desired sound for a production, such as a musical recording or a film.
*Setting up, testing and adjusting recording equipment for recording sessions and
live performances; tearing down equipment after event completion.
*Regulating volume level and sound quality during recording sessions, using control
consoles.
*Preparing for recording sessions by performing activities such as selecting and
setting up microphones.
*Mixing and editing voices, music, and taped sound effects for live performances
and for prerecorded events, using sound mixing boards.
*Synchronizing and equalizing prerecorded dialogue, music, and sound effects with
visual action of motion pictures or television productions, using control consoles.
They own about roughly yearly earnings of audio engineers were £28,675.66.
An audio engineer work hours usually have to be flexible and sometimes can be
irregular depending on the contract you are on and who your working with. But
freelancing you have to have a good reputation to be getting a good amount of
money per day or week. Being a audio engineer you have to adhere of copyright so
you can not be choosing songs without the permission. Also you should have the
basis skills of good hearing, for distinguishing sound quality a good sense of pitch,
timing and rhythm a knowledge of electronics and acoustics good practical skills
patience a keen interest in music and sound the ability to cope with long hours and
tight deadlines good communication and ‘people’ skills.
4. Technical jobs in the gaming
industryLead programmer:
leads the programming team responsible for creating all the computer code which runs
and controls a game. Programmers have various roles and specialisms including AI
(artificial intelligence), game engine development, user interface, tools development,
and physics. Lead Programmers are employed by development studios, either
independent or publisher-owned.
Skills needed are hands on understanding of all programming roles (internal and
outsourced), advanced programming skills, excellent people management and
communication skills, tact and diplomacy, conflict resolution and problem solving ability,
ability to multi-task, creativity and innovation, composure under pressure, knowledge of
the requirements of the relevant Health and Safety legislation and procedures.
Average salary for a lead programmer would be £50,000.
They need to adhere lead programmers also generally serve as an interface between
the programmers and management and have supervisorial responsibilities in
delegating work and ensuring that software projects come in on time and under budget.
A lead programmer normally reports to a manager with overall project or section
responsibility, such as a director or product unit manager (PUM). They will be all under
misuse of computer act if it was office work or with computers.
5. Creative jobs in the gaming
industryAnimator:
Are responsible for the portrayal of movement and behavior. Most often this is applied to give life
to game characters and creatures, but sometimes animations are also applied to other elements
such as objects, scenery, vegetation and environmental effects. Skills needed to be a animator
are knowledge of traditional and computer 2D and 3D animation techniques, creativity and
imagination, knowledge of full motion video (FMV), spatial awareness and a feel for movement
over time, knowledge of constraints, ability to work independently and as part of a team,
organisational skills and the ability to work to deadlines, good communication and presentation
skills and lastly knowledge of the requirements of the relevant Health and Safety legislation and
procedures. Salaries may range from around £19,440 to upwards of £26,120 a year. Freelance
animators may not always be in full-time employment so their income may vary. Around 3,000
people work in animation in the UK and about 300 companies employ animators. Day to day
basis 2D drawn animation2D computer animation stop frame or stop motion animation3D
computer generated (CG) animation.2D drawn animation consists of a series of images which the
animator draws on special paper. Each image represents one stage of a movement, for example,
of a character walking or smiling. Traditionally the images are traced onto film and coloured.
Scenery is then added by layering sheets of film. Increasingly, however, the images are scanned
into a computer and coloured using specialist software. When viewed at speed and in sequence
the images appear to move. In 2D computer animation, the animator works with a specialist
software package which is used to create and animate characters, and add scenery and a
soundtrack. Stop frame or stop motion animation uses models, puppets or other 3D objects. The
model is photographed, then moved a fraction by the animator and photographed again. When
the photographs (or frames) are played at normal speed, the images appear to move.3D CG
animation uses specialist software to create animations. This technique is often used in feature
films and computer games. The work can be extremely painstaking and time consuming, but
animators are expected to meet deadlines and production schedules. Although some animators
create their own characters and stories, others follow a brief from a director, animation director or
6. Creative jobs in the gaming
industry
Games designer:
They plan all the elements and components of a game, its setting, structure
rules, story flow, characters, the objects, props, vehicles, and devices available
to the characters, interface design and modes of play. Games are usually large
projects and the design process might be shared between a number of different
people, overseen by the Lead Designer. Skills needed to be a good games
designer, thorough understanding of game play theory, storytelling and
narrative development skills, information design and user interface design
skills, excellent communication and presentation skills, the ability to work as
part of a team and independently, systematic and strategic thinking, imagination
and creativity, knowledge of the requirements of the relevant Health and Safety
legislation and procedures. Salaries may range from around £19,000 to
£55,000 a year. Games designers work around 35 hours a week, but they may
need to work longer hours as deadlines approach. They work in offices and
spend long periods sitting at a desk using a computer or attending meetings.
Around 6,600 people in the UK work in computer games development. They
are employed by games development studios, which are either independent
companies or owned by games publishers
7. Managerial jobs in the gaming
industry
Product/Brand manager:
Is to help create and implement marketing campaigns to maximize the sales of the games they
are working on. Skills which are needed for a product manager ability to carefully manage a
budget, good client handling abilities, good negotiation skills, ability to work well within a multi-
disciplinary team, strong presentation and communication skills, good knowledge of games and
the games industry, knowledge of the requirements of the relevant Health and Safety legislation
and procedures. Salaries range from £19,500 to £29,500 for a junior or assistant brand manager,
up to £50,000 or more for a senior brand manager. Also day to day basis would be is known as
product managers, brand managers are often responsible for overseeing the entire creative
process for a single product, or group of products and services. They may work: in house (within
an organisation's marketing department), or for a brand, advertising or marketing consultancy,
supporting different clients during projects. In either case, typical tasks are likely to include:
researching consumer markets, monitoring market trends and identifying potential areas in which
to invest, based upon consumer needs and spending habits looking at the pricing of products and
analysing the potential profitability generating names for new and existing products and services,
coming up with ideas for new packaging designs, including shape, size, colours, fonts and
imagery overseeing the production of TV adverts, newspaper and magazine advertisements,
direct mail packs, email campaigns, websites, exhibition stands, road shows and liaising with art
designers, copywriters, media buyers and printers checking marketing copy supervising the sign
off of marketing literature and campaigns, liaising with legal and compliance personnel, ensuring
the designs and messages meet the company brand and regulatory guidelines monitoring product
distribution and consumer reactions through focus groups and market research coordinating the
launch programme to external customers as well as employees.
Gave it
space
between
the :
8. Managerial jobs in the gaming
industry
Assistant producer:
works with a game's production staff to ensure the timely delivery of the
highest quality project possible. Typically, they will focus on specific areas
of the development process. Helping to managing this is a big job. Hence
the work can involve long hours and might be stressful, particularly as a
game's launch approaches. Skills are needed passion for games, ability to
plan ahead, set objectives, and prioritise, high levels of motivation, good
communication and man-management skills, a keen eye for detail and high
standards of work, knowledge of the requirements of the relevant Health
and Safety legislation and procedures. Assistant Producers are employed
by publishers as well as development studios. Working within a
development studio often involves managing communications between
different teams such as design, art and programming. Annual salary for a
assistant producer is £26,930.
9. Sales and marketing in the gaming
industry
Sales director:
The skills that they need to have is Excellent sales and negotiation skills,
Good business sense ,The ability to motivate and lead a team
Initiative, drive and enthusiasm
Excellent communication skills
Good planning and organisational skills
The ability to work calmly under pressure
Good IT, budget and report writing skills
A full driving license
10. Financial jobs in the gaming
industry
Accounting technician:
Accounting technicians work in all areas of finance and business.
They usually start working in a support role within a firm of
accountants or in the accounts or finance departments of
organisations. The typical work activities you would do are assisting
with the preparation of accounts, managing staff payroll, receiving
and settling invoices, dealing with basic bookkeeping, auditing
external and internal work, looking after all financial transactions,
budgets and payroll, monitoring staff and company expenses,
controlling budgets, accounting for resources, liaising with other
professionals in the field, writing reports. Starting salaries for trainee
accounting technicians are in the range of £15,000 - £22,000. Once
qualified and with experience, an accounting technician may earn
up to £32,000. Part-time work and career breaks are usually
possible.
11. Financial jobs in the gaming
industryProduction accountant:
Are there to manage finances and maintaining financial records. They work
with production offices with the preparing schedules and budgets. They do
day to day office work. They have to go through the Government regulation
of knowledge of Union, guild, tax and other Government relevant regulation.
Sometimes their job can be a freelance but mostly it’s a part time and full
time job. Their responsibilities are calculating finances, cost production,
liaising with financiers and controlling the cash flow to ensure that payments
are paid on time and in accordance with agreements and approved budgets.
They also confirm that all legal requirements and that the company is a legal
trading entity. They organize the VAT and PAYE registration. They also
regulate with the health and safety and security of the accountancy section.
Their skill have to be good at book-keeping and accountancy. Good
organizational and communication skills they need to priotorise jobs
effectively within a fast-paced environment they need to maintain
confidentiality. The ranges salary of a production accountant is £18,781,52-
£66,990.86.