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To understand the different roles in the gaming industry. 
JOB ROLES 
in the gaming industry
To understand the different roles in the gaming industry. 
Job roles: job types (3D modeller, animator, artist, audio 
engineer, designer, scriptwriter, level designer, 
localisation technician, producer, programmer, quality 
assurance tester); level of responsibility (team 
member, lead, producer, management); working patterns 
(office hours, irregular hours, hot-seating, 
freelance, fixed-term contract, staff) 
HOW MANY JOBS CAN YOU THINK OF 
IN THE GAMING INDUSTRY?
LEARNING OBJECTIVES 
 To know the different job roles in the gaming industry (PASS) 
 To be able to summarise the skills needed for the different job roles in 
the gaming industry (MERIT) 
 To be able to outline the roles, responsibility and working patterns 
within the industry with specific reference (DISTINCTION)
To understand the different roles in the gaming industry. 
job types 
3D modeller, animator, artist, audio 
engineer, designer, scriptwriter, level 
designer, localisation technician, producer, 
programmer, quality assurance tester 
level of responsibility 
team member, lead, producer, 
management 
working HOW patterns 
MANY JOBS CAN YOU THINK OF 
office IN THE hours, GAMING irregular hours, INDUSTRY? 
hot-seating, 
freelance, fixed-term contract, staff
To understand the different roles in the gaming industry. 
Learners will correctly describe common job roles. They will discuss 
only conventional, easily found generic roles. For example, 
‘Level Designer: works with a team, creates levels and missions for 
third-person games, racing games, action and combat games. Must 
have good communication skills in order to be able to work as an 
effective team member; Must also have good written communication 
skills.’
To understand the different roles in the gaming industry. 
Learners will describe and address job roles in some depth, and will 
refer to well-researched and appropriate examples. When discussing 
job roles, a learner might write, 
‘The Level Editors for Game X require skills in both 2D and 3D 
software as content will be made in both 2D and 3D, therefore a good 
understanding is required. This would also require good experience in 
art. As game levels must be convincing, they need an artistic touch to 
make them appealing. Good literacy and communication skills are 
required in team discussions to explain development progress and 
comprehend work tasks.’
To understand the different roles in the gaming industry. 
Learners will justify the points they make, providing reasons for their 
explanations, and making clear their depth of knowledge and 
understanding of how the well-researched examples they provide 
illustrate their arguments. They will have sought carefully to find that 
complex example which illustrates their point exactly, and then will 
make fluent, confident comments which develop the points made. 
They will draw out of an example precisely what it is about it that 
exemplifies the point it illustrates.
To understand the different roles in the gaming industry. 
YOUR TASK 
Develop your guide to the gaming industry further 
by detailing what job roles there are in the industry 
and give examples.

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Job roles

  • 1. To understand the different roles in the gaming industry. JOB ROLES in the gaming industry
  • 2. To understand the different roles in the gaming industry. Job roles: job types (3D modeller, animator, artist, audio engineer, designer, scriptwriter, level designer, localisation technician, producer, programmer, quality assurance tester); level of responsibility (team member, lead, producer, management); working patterns (office hours, irregular hours, hot-seating, freelance, fixed-term contract, staff) HOW MANY JOBS CAN YOU THINK OF IN THE GAMING INDUSTRY?
  • 3. LEARNING OBJECTIVES  To know the different job roles in the gaming industry (PASS)  To be able to summarise the skills needed for the different job roles in the gaming industry (MERIT)  To be able to outline the roles, responsibility and working patterns within the industry with specific reference (DISTINCTION)
  • 4. To understand the different roles in the gaming industry. job types 3D modeller, animator, artist, audio engineer, designer, scriptwriter, level designer, localisation technician, producer, programmer, quality assurance tester level of responsibility team member, lead, producer, management working HOW patterns MANY JOBS CAN YOU THINK OF office IN THE hours, GAMING irregular hours, INDUSTRY? hot-seating, freelance, fixed-term contract, staff
  • 5. To understand the different roles in the gaming industry. Learners will correctly describe common job roles. They will discuss only conventional, easily found generic roles. For example, ‘Level Designer: works with a team, creates levels and missions for third-person games, racing games, action and combat games. Must have good communication skills in order to be able to work as an effective team member; Must also have good written communication skills.’
  • 6. To understand the different roles in the gaming industry. Learners will describe and address job roles in some depth, and will refer to well-researched and appropriate examples. When discussing job roles, a learner might write, ‘The Level Editors for Game X require skills in both 2D and 3D software as content will be made in both 2D and 3D, therefore a good understanding is required. This would also require good experience in art. As game levels must be convincing, they need an artistic touch to make them appealing. Good literacy and communication skills are required in team discussions to explain development progress and comprehend work tasks.’
  • 7. To understand the different roles in the gaming industry. Learners will justify the points they make, providing reasons for their explanations, and making clear their depth of knowledge and understanding of how the well-researched examples they provide illustrate their arguments. They will have sought carefully to find that complex example which illustrates their point exactly, and then will make fluent, confident comments which develop the points made. They will draw out of an example precisely what it is about it that exemplifies the point it illustrates.
  • 8. To understand the different roles in the gaming industry. YOUR TASK Develop your guide to the gaming industry further by detailing what job roles there are in the industry and give examples.