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CHOOSE 4 JOB ROLES WITHIN THE CREATIVE 
MEDIA SECTOR 
• Research these roles, describe the specific sector they belong to and 
the role they play within the media sector 
• Describe the aim of the role, what would be a typical “Day in the Life…” 
• Describe the difference types of work and contracts these jobs have 
including full-time; part-time; freelance; permanent; temporary; 
voluntary; casual; etc
JOB ROLE 1 
Game Designer 
If you love computer games and enjoy using your imagination, this could be ideal for you. Computer games developers 
produce games for PCs and games consoles. They also produce games for the internet and mobile phones. The 
work could involve making new games or updating existing titles.Most computer games developers have a 
qualification. However employers may be more interested in your software skills and experience. 
To do this role, you will need to: 
•be able to work in collaboration with multi-disciplinary teams 
•be able to communicate your vision to artists, programmers, producers, marketing 
staff, and others involved in the development process 
•be able to accept constructive feedback on your work 
•be able to present your ideas both verbally and on paper 
•be imaginative and creative 
•have good written and verbal communication skills 
•have good basic visual design and drawing skills 
•be reasonably fluent in a range of 2D and 3D graphics and animation packages, such 
as 3D Studio Max, NUKE or Maya 
•have some programming skills at least at ‘scripting’ level 
•have an awareness of the various games platforms and technologies 
•possess a thorough understanding of game play theory
JOB ROLE 2 
Gaming Programmer 
Game Programmers work at the heart of the game development process. They design 
and write the computer code that runs and controls the game, incorporating and 
adapting any ready-made code libraries and writing custom code as required. They 
test the code and fix bugs, and also develop customised tools for use by other 
members of the development team. 
Different platforms (games consoles, PCs, handhelds, mobiles, etc.) have particular 
programming requirements and there are also various specialisms within 
programming, such as physics programming, AI (artificial intelligence), 3D engine 
development, interface and control systems. 
Games development is an increasingly complex process and large teams of 
Programmers might be involved in creating a game, some in leadership roles, 
some working on just one aspect. 
Programmers are employed by development studios – publisher-owned and 
independent. They also work for middle ware producers, an increasingly important 
sector providing cross-platform graphics rendering, game physics, sound 
management, AI, and other specialist tools. Programmers might also work for 
localisation companies which translate and re-version games for different 
territories. 
To do this role, you will need to: 
•be able to programme in C++, C and other programming languages 
•be systematic and highly organised 
•be able to work on your own initiative and as part of a team 
•have good communication skills 
•have specific platform experience, e.g. Wii, PlayStation, Xbox
JOB ROLE 3 
The Level Editor 
The Level Editor defines and creates interactive architecture for a segment of a game, including the 
landscape, buildings and objects. 
They must be true to the overall design specification, using the characters and story elements defined by the 
Game Designer, but they often have considerable freedom to vary the specific look and feel of the level 
for which they are responsible. They define the environment, general layout of the spaces within the 
level, and lighting, textures, and forms. The define the characters and objects involved, whether they are 
player-controlled or non-player characters, and any specific behaviours associated with the characters 
and objects. 
They also develop the gameplay for the level, which includes the challenges that the characters face and the 
actions they must take to overcome them. The architecture helps to define those challenges by 
presenting obstacles, places to hide, tests of skill, and other elements to explore and interact with. 
The setting and atmosphere devised by the Level Editor can also give the player clues about different ways of 
progressing though the level and the game as a whole. 
The Level Editor first sketches ideas on paper or using 2D drawing software. They have to imagine the playing 
experience, putting themselves in the position of the player, mapping out all the possibilities. 
To do this role, you will need to: 
•have good spatial and layout design skills 
•have knowledge of 3D modelling and a firm grasp of game design principles 
•have the ability to visualise layouts 
•have a practical understanding of programming and scripting language to work closely with artists and 
programmers 
•be able to train the QA Testers to play the game 
•have IT skills and competence in the use of world-editing tools 
•have knowledge of different platforms 
•be very well organised 
•be able to work both independently and as part of a team 
•
JOB ROLE 4 
QA Tester 
Quality Assurance Technicians, or Testers, perform a vital role. They test, tune, debug and suggest 
the detailed refinements that ensure the quality and playability of the finished game. They play-test 
the game in a systematic way, analysing the game’s performance against the designer’s 
intentions, identifying problems and suggesting improvements. 
They test for bugs in the software, from complete crashes to minor glitches in the programme. They 
also act as the game’s first audience, reporting on its playability and identifying any aspects 
which could be improved. 
Playing games all day for a living might sound like an ideal job, but this is in fact a highly disciplined 
role. 
They are responsible for assuring quality in the final product and for finding all the flaws in a game 
before it goes public. They look for programme bugs - spelling mistakes, localisation problems 
(variations of the game are required for different territories), graphical or audio glitches, and 
also any copyright issues. 
QA Testers must know which issues are the most important and be able to prioritise them for fixing. 
They work to deadlines and must understand production and marketing schedules. They 
normally use a software quality management system to document findings. 
They work in teams, sometimes playing together on a multi-player game or a team might ‘own’ part 
of a game. 
To do this role, you will need to: 
•be analytical and methodical 
•have a good knowledge of games titles on the market so that you can evaluate a game against its 
competition 
•have an understanding of how games are put together and how the different elements of a game 
contribute to the playing experience 
•be able not only to identify and record a problem, but also to try to work out what is causing it 
•have excellent communication skills, including tact in dealing with other members of the team 
•pay close attention to detail 
•be persistent and patient
GAINING EMPLOYMENT IN THE MEDIA SECTOR 
• Describe how you would hope to gain employment within this role e.g. 
education, training, work experience and volunteering 
• Describe possible career paths within the industry e.g. where might you 
be in a years’ time, five years’ time or 10 years’ time.
GAINING EMPLOYMENT THROUGH EDUCATION
GAINING EMPLOYMENT THROUGH TRAINING
GAINING EMPLOYMENT THROUGH WORK 
EXPERIENCE AND VOLUNTEERING
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Job roles

  • 1.
  • 2. CHOOSE 4 JOB ROLES WITHIN THE CREATIVE MEDIA SECTOR • Research these roles, describe the specific sector they belong to and the role they play within the media sector • Describe the aim of the role, what would be a typical “Day in the Life…” • Describe the difference types of work and contracts these jobs have including full-time; part-time; freelance; permanent; temporary; voluntary; casual; etc
  • 3. JOB ROLE 1 Game Designer If you love computer games and enjoy using your imagination, this could be ideal for you. Computer games developers produce games for PCs and games consoles. They also produce games for the internet and mobile phones. The work could involve making new games or updating existing titles.Most computer games developers have a qualification. However employers may be more interested in your software skills and experience. To do this role, you will need to: •be able to work in collaboration with multi-disciplinary teams •be able to communicate your vision to artists, programmers, producers, marketing staff, and others involved in the development process •be able to accept constructive feedback on your work •be able to present your ideas both verbally and on paper •be imaginative and creative •have good written and verbal communication skills •have good basic visual design and drawing skills •be reasonably fluent in a range of 2D and 3D graphics and animation packages, such as 3D Studio Max, NUKE or Maya •have some programming skills at least at ‘scripting’ level •have an awareness of the various games platforms and technologies •possess a thorough understanding of game play theory
  • 4. JOB ROLE 2 Gaming Programmer Game Programmers work at the heart of the game development process. They design and write the computer code that runs and controls the game, incorporating and adapting any ready-made code libraries and writing custom code as required. They test the code and fix bugs, and also develop customised tools for use by other members of the development team. Different platforms (games consoles, PCs, handhelds, mobiles, etc.) have particular programming requirements and there are also various specialisms within programming, such as physics programming, AI (artificial intelligence), 3D engine development, interface and control systems. Games development is an increasingly complex process and large teams of Programmers might be involved in creating a game, some in leadership roles, some working on just one aspect. Programmers are employed by development studios – publisher-owned and independent. They also work for middle ware producers, an increasingly important sector providing cross-platform graphics rendering, game physics, sound management, AI, and other specialist tools. Programmers might also work for localisation companies which translate and re-version games for different territories. To do this role, you will need to: •be able to programme in C++, C and other programming languages •be systematic and highly organised •be able to work on your own initiative and as part of a team •have good communication skills •have specific platform experience, e.g. Wii, PlayStation, Xbox
  • 5. JOB ROLE 3 The Level Editor The Level Editor defines and creates interactive architecture for a segment of a game, including the landscape, buildings and objects. They must be true to the overall design specification, using the characters and story elements defined by the Game Designer, but they often have considerable freedom to vary the specific look and feel of the level for which they are responsible. They define the environment, general layout of the spaces within the level, and lighting, textures, and forms. The define the characters and objects involved, whether they are player-controlled or non-player characters, and any specific behaviours associated with the characters and objects. They also develop the gameplay for the level, which includes the challenges that the characters face and the actions they must take to overcome them. The architecture helps to define those challenges by presenting obstacles, places to hide, tests of skill, and other elements to explore and interact with. The setting and atmosphere devised by the Level Editor can also give the player clues about different ways of progressing though the level and the game as a whole. The Level Editor first sketches ideas on paper or using 2D drawing software. They have to imagine the playing experience, putting themselves in the position of the player, mapping out all the possibilities. To do this role, you will need to: •have good spatial and layout design skills •have knowledge of 3D modelling and a firm grasp of game design principles •have the ability to visualise layouts •have a practical understanding of programming and scripting language to work closely with artists and programmers •be able to train the QA Testers to play the game •have IT skills and competence in the use of world-editing tools •have knowledge of different platforms •be very well organised •be able to work both independently and as part of a team •
  • 6. JOB ROLE 4 QA Tester Quality Assurance Technicians, or Testers, perform a vital role. They test, tune, debug and suggest the detailed refinements that ensure the quality and playability of the finished game. They play-test the game in a systematic way, analysing the game’s performance against the designer’s intentions, identifying problems and suggesting improvements. They test for bugs in the software, from complete crashes to minor glitches in the programme. They also act as the game’s first audience, reporting on its playability and identifying any aspects which could be improved. Playing games all day for a living might sound like an ideal job, but this is in fact a highly disciplined role. They are responsible for assuring quality in the final product and for finding all the flaws in a game before it goes public. They look for programme bugs - spelling mistakes, localisation problems (variations of the game are required for different territories), graphical or audio glitches, and also any copyright issues. QA Testers must know which issues are the most important and be able to prioritise them for fixing. They work to deadlines and must understand production and marketing schedules. They normally use a software quality management system to document findings. They work in teams, sometimes playing together on a multi-player game or a team might ‘own’ part of a game. To do this role, you will need to: •be analytical and methodical •have a good knowledge of games titles on the market so that you can evaluate a game against its competition •have an understanding of how games are put together and how the different elements of a game contribute to the playing experience •be able not only to identify and record a problem, but also to try to work out what is causing it •have excellent communication skills, including tact in dealing with other members of the team •pay close attention to detail •be persistent and patient
  • 7. GAINING EMPLOYMENT IN THE MEDIA SECTOR • Describe how you would hope to gain employment within this role e.g. education, training, work experience and volunteering • Describe possible career paths within the industry e.g. where might you be in a years’ time, five years’ time or 10 years’ time.
  • 10. GAINING EMPLOYMENT THROUGH WORK EXPERIENCE AND VOLUNTEERING