The Creative Assembly is looking for a Games Designer to work on their Total War strategy game franchise. Responsibilities include designing features, balancing gameplay, and reviewing the game. Requirements include a degree, design experience on at least one published game, strong analytical skills, creativity, and experience with strategy
The document provides a resume for Kamalakar Mateti who has over 12 years of experience as a graphics designer, 3D modeler, and VFX artist with skills in programs like 3ds Max, Maya, Photoshop, and Nuke. It details his work history at companies like Third Eye Media House, Dayal Softcom, and Dhruva Interactive where he created 3D models, textures, animations, and visual effects for games and other projects. The resume highlights his education and certifications in areas like multimedia and Maya.
Vivek Kumar is a 3D graphic artist and interior designer with 8 years of experience in teaching and producing 3D graphics and animation. He has expertise in 3D modeling, lighting, rendering, texturing, and animation software such as 3ds Max, Maya, Photoshop and After Effects. Vivek has worked as a 3D trainer and has managed large teams while meeting strict deadlines. He aims to intensify game playability through visually stimulating 3D content.
Rodney Brown is a graphic designer and animator with over 10 years of experience seeking a new design or animation role. He has extensive experience producing graphics, animations, and designs for clients in various industries like pharmaceuticals, gaming, and education. His technical skills include programs like Adobe Photoshop, Illustrator, InDesign, and Animate CC. He has a Master's degree in 3D Animation and Computer Science.
Academy of animation and gaming New Delhi - BrochureShailesh Kumar
This document provides information on various animation, gaming, and multimedia programs offered by the Academy of Animation & Gaming. It lists certificates and diplomas in areas such as animation, filmmaking, gaming, and multimedia. Degree programs include BSc, MSc, and MA in fields like animation, gaming, and multimedia. The document discusses the animation, VFX, and gaming industries and the career opportunities they provide. It provides details on eligibility criteria, duration, skills covered, and software taught for each program.
EzetriX-Gaming and Animation Institute,PuneEzetriX
The document discusses EzetriX Institute of Gaming and Animation, which offers one-year diploma programs in game art & design, character design, game programming, animation, Android and iPhone app development, online games, and comics design. It provides details on the course content, career opportunities, and skills required for each program area. Industry trends and top gaming companies in India are also mentioned.
Baabroz is top graphic designing institutes in Lahore and providing such best graphic designing courses in Lahore.
For more information visit our site:
https://baabroz.com/graphic-designing-courses/
This document provides an agenda for Day 2 of a marketing training. It includes the following topics:
1. The role and influence of digital marketing
2. Latest developments in Facebook marketing
3. Integrated offline and online social media campaigns
4. Social media ROI
The document then delves into presentations and activities for each topic, providing case studies, strategies, and exercises for attendees to engage with the material. Contact information is provided throughout.
The document provides a resume for Kamalakar Mateti who has over 12 years of experience as a graphics designer, 3D modeler, and VFX artist with skills in programs like 3ds Max, Maya, Photoshop, and Nuke. It details his work history at companies like Third Eye Media House, Dayal Softcom, and Dhruva Interactive where he created 3D models, textures, animations, and visual effects for games and other projects. The resume highlights his education and certifications in areas like multimedia and Maya.
Vivek Kumar is a 3D graphic artist and interior designer with 8 years of experience in teaching and producing 3D graphics and animation. He has expertise in 3D modeling, lighting, rendering, texturing, and animation software such as 3ds Max, Maya, Photoshop and After Effects. Vivek has worked as a 3D trainer and has managed large teams while meeting strict deadlines. He aims to intensify game playability through visually stimulating 3D content.
Rodney Brown is a graphic designer and animator with over 10 years of experience seeking a new design or animation role. He has extensive experience producing graphics, animations, and designs for clients in various industries like pharmaceuticals, gaming, and education. His technical skills include programs like Adobe Photoshop, Illustrator, InDesign, and Animate CC. He has a Master's degree in 3D Animation and Computer Science.
Academy of animation and gaming New Delhi - BrochureShailesh Kumar
This document provides information on various animation, gaming, and multimedia programs offered by the Academy of Animation & Gaming. It lists certificates and diplomas in areas such as animation, filmmaking, gaming, and multimedia. Degree programs include BSc, MSc, and MA in fields like animation, gaming, and multimedia. The document discusses the animation, VFX, and gaming industries and the career opportunities they provide. It provides details on eligibility criteria, duration, skills covered, and software taught for each program.
EzetriX-Gaming and Animation Institute,PuneEzetriX
The document discusses EzetriX Institute of Gaming and Animation, which offers one-year diploma programs in game art & design, character design, game programming, animation, Android and iPhone app development, online games, and comics design. It provides details on the course content, career opportunities, and skills required for each program area. Industry trends and top gaming companies in India are also mentioned.
Baabroz is top graphic designing institutes in Lahore and providing such best graphic designing courses in Lahore.
For more information visit our site:
https://baabroz.com/graphic-designing-courses/
This document provides an agenda for Day 2 of a marketing training. It includes the following topics:
1. The role and influence of digital marketing
2. Latest developments in Facebook marketing
3. Integrated offline and online social media campaigns
4. Social media ROI
The document then delves into presentations and activities for each topic, providing case studies, strategies, and exercises for attendees to engage with the material. Contact information is provided throughout.
The document provides an overview of the UK video game industry, including its size, locations, workforce demographics, common roles, skills, qualifications, and salaries. Some key points:
- The UK game industry is worth over £4 billion annually and has grown significantly since the 1970s, with over 30,000 people employed across roles in development, publishing and retail.
- London and the South East account for over half of the industry, but there are also major clusters in other parts of England, Scotland, and Wales.
- The workforce tends to be young, with 68% under 35, and is becoming more diverse with 29% of games students being female and 22% from minority backgrounds.
A game development studio is looking for engineers to help develop games on emerging platforms using new software and services. The studio is part of Amazon and develops games for Android, iPhone, Kindle and other platforms. Candidates should have a passion for new technologies and games, strong technical skills in areas like Java and C++, experience working collaboratively on game development projects, and the ability to ensure games deliver a great experience. The ideal candidate will also have mobile game development experience.
The Creative Director oversees all aspects of game development including story, design, art, and sound. They work closely with leads in programming, art, and design to ensure quality and vision. Creative Directors promote the game and make major decisions affecting its look, feel, and play. Experience, strong vision, and ability to inspire others are key to succeed in this role.
Career guidance explore_the_careers_in_the_gaming_nishajj
The document discusses careers within the gaming industry. It describes several career paths such as game developers, designers, programmers, and testers. Game developers oversee the entire development process, combining the work of programmers, designers, and testers. Programmers code the software and graphics for games. Designers develop game concepts, characters, and environments. Testers play games to identify bugs and issues. The gaming industry offers competitive and creative careers for those with skills in areas like programming, design, sound, and testing, however it also requires long hours and irregular schedules.
Game designers plan and define all elements of a game such as its setting, structure, rules, story, characters, objects, and modes of play. They communicate this design to the development team who create the art and code to bring the game to life. Game designers are usually part of a team overseen by a lead designer. They must understand different hardware platforms and have skills in collaboration, communication, creativity, and an awareness of game design theory. While no specific qualifications are required, most people entering the industry have a degree, and experience in programming, art, animation, and user interface design is beneficial.
The document provides information about the UK video game industry, including:
- It is a multi-billion pound industry that is one of the fastest growing in the UK economy. Over 33 million people in the UK play video games.
- The industry employs around 30,000 people across roles in development, publishing, and retail. Popular locations include London and the South East as well as the Midlands, North of England, and Scotland.
- Popular roles include programmers, artists, designers, producers, and quality assurance technicians. Skills and qualifications vary depending on the role but many employees have degrees in subjects like computer science, design, and art.
This document summarizes information about an Indie game studio located in Ahmedabad, India called Titli Studio. The studio creates promotional and serious games for platforms like Facebook, iOS, Xbox, Android and the web. It has specialists in 2D art, animation and 3D modeling who bring clients' game ideas and characters to life. The studio uses agile development methods and has separate teams for game art and development to provide clients with a clear understanding of requirements and deliver high quality games on time and within budget. Outsourcing to Titli Studio provides economic benefits and access to unique artistic ideas from its international team.
The document discusses the many components involved in video game design. It describes 7 categories of specializations: 1) Game World, 2) Storyline, 3) Characters, 4) Look & Feel, 5) Content, 6) Sound, and 7) Quality Assurance. Each category contains several positions that require specific skills, experience, and responsibilities to create the different elements of a video game. Overall, the document illustrates that video game design is a complex process involving collaboration between many creative and technical specialists.
An audio engineer controls the mood in video games and movies through skills like music theory, recording sounds, and mixing. Three qualities of a good engineer are accurately translating client briefs, having extensive music knowledge to draw from various sources, and sometimes breaking rules with mixing and structure. There are various paths into audio engineering, such as gaining popularity in underground music scenes or through film score production. Formal education is also an option.
A2Z Research and Development, a subsidiary of Amazon, is looking for game development engineers to join their agile games team. They are developing games across platforms like Android, iPhone, and Kindle using emerging technologies. The ideal candidate will have a passion for new technologies and games, strong technical skills, and experience working collaboratively in fast-paced development cycles.
Meta is recruiting visual effects artists to collaborate across disciplines to develop assets for the metaverse. Responsibilities include defining VFX direction, prototyping ideas, and optimizing effects for performance. Experience with AAA game development and game engines like Unity and Unreal is required.
Fireproof Studios is hiring a visual effects artist to work on a new cross-platform game. The role involves creating VFX in Unity within budget and performance. Demonstrable VFX skills and experience with game development tools and workflows is needed.
A game company is seeking a visual effects artist to oversee creation and implementation of realistic effects. The role requires producing high-quality VFX that aligns with design, extensive experience creating FX for
Parveen Kumar is a gaming character artist seeking a position where he can utilize his skills in character modeling, texturing, and sculpting. He has over 6 years of professional experience creating characters for AAA game titles. His technical skills include software such as Maya, ZBrush, Mudbox, and he is proficient in digital sculpting, normal mapping, and texturing. He is motivated, collaborative, and able to meet deadlines to produce high quality work.
This document describes 4 job roles within the creative media sector: Game Designer, Gaming Programmer, Level Editor, and QA Tester. It provides details about the typical work, skills, and qualifications needed for each role. Game Designers design new games and work with artists and programmers. Programmers write the code to run games and adapt libraries. Level Editors create interactive game levels and environments. QA Testers systematically test games to identify bugs and other issues before public release. Education, training, work experience, and volunteering are discussed as ways to gain employment in these creative media sector roles.
Game Designers are responsible for planning all elements of a game including its setting, rules, story, characters and gameplay. They define how the game will play based on its concept. Games are large projects that often involve multiple designers. Designers work for both independent and publisher-owned development studios.
Programmers write the code to run and control the game, incorporating any pre-existing code libraries and writing custom code. They test for bugs and work on code for different platforms and programming specialties. Programmers are employed by development studios and middleware companies.
External Producers, usually employed by publishers, ensure successful delivery of a game by liaising between the publisher and external development studio. They help manage complex
This document provides information about three career paths:
1. Game developer - Creates computer and video games. Requires skills in computer science, creativity, problem-solving, and working under pressure. Annual income is $55,000-$100,000.
2. Multimedia developer - Develops interactive multimedia products using graphics, sound, and video. Requires skills in computing, design, creativity, and meeting deadlines. Annual income is $20,000-$40,000.
3. Software developer - Designs, builds, and tests software applications and systems. Requires skills in mathematics, computing, organization, attention to detail, and teamwork. Annual income is around $45,000-$60,000.
Game animators bring characters and objects to life through motion. They create animations using specialized software and work closely with other roles to optimize performance. QA testers systematically test games to identify bugs and playability issues. They prioritize issues and document findings to deadlines. Game programmers design and write code to control games, incorporating libraries and custom code. They create builds and fix bugs. Level editors design interactive game levels through 3D environments, gameplay, and characters following a design specification.
This document provides 3 case studies of companies that grew to over $1 million in revenue within a year. The first case outlines a company that partnered with an outsourcing firm to build a production business that grew from an initial $10k project to over $500k project within a year. The second case discusses investing in training to develop unique capabilities for an MMORPG project. The third case emphasizes finding strategic partners to scale from small initial projects to much larger work. Key takeaways include partnering, investing in training, and finding ways to scale initial projects significantly larger.
The Creative Director oversees the entire game project and is responsible for the look and feel of the game. They oversee aspects such as the story design, gameplay as the game is built, and the soundtrack and voice acting. They make high-level decisions that affect how the game plays, sounds, and looks. Not all studios employ a Creative Director, as some prefer splitting duties between other roles.
Ben White evaluated his section of a group game development project. He believes the technical quality of his section turned out well, especially the programming elements. He learned valuable programming skills like using states, movement, and gravity. Graphically, he achieved his simple and blocky art style goal despite needing to improve animation. He utilized various software like Game Maker, CamStudio and Reaper. Some minor glitches occurred but overall gameplay was good. He met most of the group's original intentions and managed time well, though underestimated some tasks. The target audience was male and female teenagers who would appreciate retro style elements.
Ben white final major project production diary template 2014_2015 2BenWhite101
This document contains 15 weekly progress updates from a student working on their final major project for a creative media production course. Each update summarizes the work completed in the prior week and outlines plans for the upcoming week. Over time, the student progresses from research and planning stages to implementing gameplay mechanics, designing levels, and finally completing their 2D platformer game. Contingency plans are mentioned in case of issues arising.
The document provides an overview of the UK video game industry, including its size, locations, workforce demographics, common roles, skills, qualifications, and salaries. Some key points:
- The UK game industry is worth over £4 billion annually and has grown significantly since the 1970s, with over 30,000 people employed across roles in development, publishing and retail.
- London and the South East account for over half of the industry, but there are also major clusters in other parts of England, Scotland, and Wales.
- The workforce tends to be young, with 68% under 35, and is becoming more diverse with 29% of games students being female and 22% from minority backgrounds.
A game development studio is looking for engineers to help develop games on emerging platforms using new software and services. The studio is part of Amazon and develops games for Android, iPhone, Kindle and other platforms. Candidates should have a passion for new technologies and games, strong technical skills in areas like Java and C++, experience working collaboratively on game development projects, and the ability to ensure games deliver a great experience. The ideal candidate will also have mobile game development experience.
The Creative Director oversees all aspects of game development including story, design, art, and sound. They work closely with leads in programming, art, and design to ensure quality and vision. Creative Directors promote the game and make major decisions affecting its look, feel, and play. Experience, strong vision, and ability to inspire others are key to succeed in this role.
Career guidance explore_the_careers_in_the_gaming_nishajj
The document discusses careers within the gaming industry. It describes several career paths such as game developers, designers, programmers, and testers. Game developers oversee the entire development process, combining the work of programmers, designers, and testers. Programmers code the software and graphics for games. Designers develop game concepts, characters, and environments. Testers play games to identify bugs and issues. The gaming industry offers competitive and creative careers for those with skills in areas like programming, design, sound, and testing, however it also requires long hours and irregular schedules.
Game designers plan and define all elements of a game such as its setting, structure, rules, story, characters, objects, and modes of play. They communicate this design to the development team who create the art and code to bring the game to life. Game designers are usually part of a team overseen by a lead designer. They must understand different hardware platforms and have skills in collaboration, communication, creativity, and an awareness of game design theory. While no specific qualifications are required, most people entering the industry have a degree, and experience in programming, art, animation, and user interface design is beneficial.
The document provides information about the UK video game industry, including:
- It is a multi-billion pound industry that is one of the fastest growing in the UK economy. Over 33 million people in the UK play video games.
- The industry employs around 30,000 people across roles in development, publishing, and retail. Popular locations include London and the South East as well as the Midlands, North of England, and Scotland.
- Popular roles include programmers, artists, designers, producers, and quality assurance technicians. Skills and qualifications vary depending on the role but many employees have degrees in subjects like computer science, design, and art.
This document summarizes information about an Indie game studio located in Ahmedabad, India called Titli Studio. The studio creates promotional and serious games for platforms like Facebook, iOS, Xbox, Android and the web. It has specialists in 2D art, animation and 3D modeling who bring clients' game ideas and characters to life. The studio uses agile development methods and has separate teams for game art and development to provide clients with a clear understanding of requirements and deliver high quality games on time and within budget. Outsourcing to Titli Studio provides economic benefits and access to unique artistic ideas from its international team.
The document discusses the many components involved in video game design. It describes 7 categories of specializations: 1) Game World, 2) Storyline, 3) Characters, 4) Look & Feel, 5) Content, 6) Sound, and 7) Quality Assurance. Each category contains several positions that require specific skills, experience, and responsibilities to create the different elements of a video game. Overall, the document illustrates that video game design is a complex process involving collaboration between many creative and technical specialists.
An audio engineer controls the mood in video games and movies through skills like music theory, recording sounds, and mixing. Three qualities of a good engineer are accurately translating client briefs, having extensive music knowledge to draw from various sources, and sometimes breaking rules with mixing and structure. There are various paths into audio engineering, such as gaining popularity in underground music scenes or through film score production. Formal education is also an option.
A2Z Research and Development, a subsidiary of Amazon, is looking for game development engineers to join their agile games team. They are developing games across platforms like Android, iPhone, and Kindle using emerging technologies. The ideal candidate will have a passion for new technologies and games, strong technical skills, and experience working collaboratively in fast-paced development cycles.
Meta is recruiting visual effects artists to collaborate across disciplines to develop assets for the metaverse. Responsibilities include defining VFX direction, prototyping ideas, and optimizing effects for performance. Experience with AAA game development and game engines like Unity and Unreal is required.
Fireproof Studios is hiring a visual effects artist to work on a new cross-platform game. The role involves creating VFX in Unity within budget and performance. Demonstrable VFX skills and experience with game development tools and workflows is needed.
A game company is seeking a visual effects artist to oversee creation and implementation of realistic effects. The role requires producing high-quality VFX that aligns with design, extensive experience creating FX for
Parveen Kumar is a gaming character artist seeking a position where he can utilize his skills in character modeling, texturing, and sculpting. He has over 6 years of professional experience creating characters for AAA game titles. His technical skills include software such as Maya, ZBrush, Mudbox, and he is proficient in digital sculpting, normal mapping, and texturing. He is motivated, collaborative, and able to meet deadlines to produce high quality work.
This document describes 4 job roles within the creative media sector: Game Designer, Gaming Programmer, Level Editor, and QA Tester. It provides details about the typical work, skills, and qualifications needed for each role. Game Designers design new games and work with artists and programmers. Programmers write the code to run games and adapt libraries. Level Editors create interactive game levels and environments. QA Testers systematically test games to identify bugs and other issues before public release. Education, training, work experience, and volunteering are discussed as ways to gain employment in these creative media sector roles.
Game Designers are responsible for planning all elements of a game including its setting, rules, story, characters and gameplay. They define how the game will play based on its concept. Games are large projects that often involve multiple designers. Designers work for both independent and publisher-owned development studios.
Programmers write the code to run and control the game, incorporating any pre-existing code libraries and writing custom code. They test for bugs and work on code for different platforms and programming specialties. Programmers are employed by development studios and middleware companies.
External Producers, usually employed by publishers, ensure successful delivery of a game by liaising between the publisher and external development studio. They help manage complex
This document provides information about three career paths:
1. Game developer - Creates computer and video games. Requires skills in computer science, creativity, problem-solving, and working under pressure. Annual income is $55,000-$100,000.
2. Multimedia developer - Develops interactive multimedia products using graphics, sound, and video. Requires skills in computing, design, creativity, and meeting deadlines. Annual income is $20,000-$40,000.
3. Software developer - Designs, builds, and tests software applications and systems. Requires skills in mathematics, computing, organization, attention to detail, and teamwork. Annual income is around $45,000-$60,000.
Game animators bring characters and objects to life through motion. They create animations using specialized software and work closely with other roles to optimize performance. QA testers systematically test games to identify bugs and playability issues. They prioritize issues and document findings to deadlines. Game programmers design and write code to control games, incorporating libraries and custom code. They create builds and fix bugs. Level editors design interactive game levels through 3D environments, gameplay, and characters following a design specification.
This document provides 3 case studies of companies that grew to over $1 million in revenue within a year. The first case outlines a company that partnered with an outsourcing firm to build a production business that grew from an initial $10k project to over $500k project within a year. The second case discusses investing in training to develop unique capabilities for an MMORPG project. The third case emphasizes finding strategic partners to scale from small initial projects to much larger work. Key takeaways include partnering, investing in training, and finding ways to scale initial projects significantly larger.
The Creative Director oversees the entire game project and is responsible for the look and feel of the game. They oversee aspects such as the story design, gameplay as the game is built, and the soundtrack and voice acting. They make high-level decisions that affect how the game plays, sounds, and looks. Not all studios employ a Creative Director, as some prefer splitting duties between other roles.
Ben White evaluated his section of a group game development project. He believes the technical quality of his section turned out well, especially the programming elements. He learned valuable programming skills like using states, movement, and gravity. Graphically, he achieved his simple and blocky art style goal despite needing to improve animation. He utilized various software like Game Maker, CamStudio and Reaper. Some minor glitches occurred but overall gameplay was good. He met most of the group's original intentions and managed time well, though underestimated some tasks. The target audience was male and female teenagers who would appreciate retro style elements.
Ben white final major project production diary template 2014_2015 2BenWhite101
This document contains 15 weekly progress updates from a student working on their final major project for a creative media production course. Each update summarizes the work completed in the prior week and outlines plans for the upcoming week. Over time, the student progresses from research and planning stages to implementing gameplay mechanics, designing levels, and finally completing their 2D platformer game. Contingency plans are mentioned in case of issues arising.
Ben white final major project production diary template 2014_2015 2BenWhite101
This document contains 15 weekly progress updates from a student working on their final major project for a creative media production course. It details their work developing a 2D platformer game over several months, including research, design, programming, level creation, and debugging. In each update, the student summarizes their progress that week and outlines their plan for the following week, making adjustments when needed. In the final week, they complete the game, evaluations, and other documentation to finish the project.
The document discusses the development of a video game called "Contrast" that will explore multiple genres by having each level showcase a different genre through gameplay, music, and visuals. It will have a wide target demographic and will be challenging to develop due to its ambitious scope. The development team consists of 6 people with different roles and skills who will use various programs like Game Maker, Reaper, and Photoshop to create the game's code, sounds, sprites, and cutscenes.
This document outlines the planned storyboard and level design for a game. It includes 5 levels that introduce different gameplay elements and enemies of increasing complexity, culminating in a final boss battle on the roof of a castle. The first level takes place in a forest and introduces jumping. The second level is a grassland that adds swimming. The third level in a cave includes lava and switches. The fourth level both inside and outside a castle has more enemy types and complex jumps.
The document outlines a storyboard and level design for a game. It includes a title screen, two control tutorials, and 5 levels that introduce new gameplay elements and enemies of increasing difficulty. The first level is set in a forest with jumping. The second level is set in a grassland and introduces swimming. The third level is set in a cave with lava and doors. The fourth level is set in a castle with more enemies and complex jumps. The fifth and final level is set on the castle roof against the final boss.
The document outlines a planned storyboard and level design for a game. It includes a title screen, two control tutorial screens, and 5 levels that introduce new gameplay elements and enemies of increasing difficulty, culminating in a final boss battle on the roof of a castle. The levels are set in a forest, grasslands, cave, inside and outside a castle, and on the castle roof. Accompanying the description are example level designs and keys identifying different gameplay elements.
Sitting at a computer for long periods can strain the spine, wrists, and cause slouching. Taking breaks every hour and using ergonomic equipment can help prevent issues. Computer problems can also cause stress, but breaks will allow stress relief. Long periods of sitting increases obesity and body pain risks, so breaks and proper posture are important. Staring at screens can cause eyestrain headaches, so breaks and looking away are needed. Repeated arm motions increase risk of repetitive strain injuries, so stretching is important. Extended headphone use for work can risk hearing problems, so limiting listening time and keeping volumes low can help.
Ben White plans to design an environmental art piece with an apocalyptic theme for his final major project. He will research depictions of post-apocalyptic environments in games like Fallout 3 and Dying Light as well as real-life abandoned places like Chernobyl. Specifically, he will examine the ruined settlements, burnt landscapes, collapsed infrastructure and decaying buildings shown in these sources to inform the dark, grey and destroyed atmosphere of his own artwork.
Over the course of 15 weeks, the student worked on their final major project, creating concept art pieces in charcoal and digital formats. They began with research and test drawings, created pieces based on existing works, then moved to original character and environment designs. The student completed 4 final concept art pieces set in rural and urban environments, and finished with an evaluation and blog finalization in the last week.
Ben White completed an art project using only charcoal as the medium. He found that charcoal fit well with the apocalyptic theme and taught him useful skills like smudging for effect. White also benefited from gaining confidence presenting his ideas to others. He managed his time well, staying on schedule to meet all deadlines and completing his final work in the planned time. The total cost of £651 for the materials was a fair amount for the work produced and time spent. White learned about effectively using charcoal without making the image too dark. His planning ensured the time was used properly to complete the project as planned.
Ben White plans to design an environmental art piece with an apocalyptic theme for their FMP. To research the theme, they will look at post-apocalyptic games like Fallout 3 and Dying Light, as well as real-life abandoned places like Chernobyl and run-down areas of Manchester. Specifically, Ben White will examine the destroyed settlements, burnt landscapes, and rubble-filled environments depicted in Fallout 3, as well as the abandoned interiors and overgrown exteriors of Chernobyl.
This pitch presentation proposes a Fallout-inspired video game set in the Chernobyl Exclusion Zone. It introduces the characters of Ben White, Adam Adamowicz, and Kevin Duc who will develop the game. The presentation outlines considering what to include in the game, sources of inspiration, planning and mapping out the game world, addressing financial and time constraints with a target completion date of this coming Friday at 1:10pm.
Ben White plans to design an environmental art piece with an apocalyptic theme for their FMP. They will research post-apocalyptic games like Fallout 3 and Dying Light, as well as real-life abandoned places like Chernobyl and run-down areas of Manchester to inform their design. Specifically, Ben White will look at the destroyed settlements, burnt landscapes, and rubble-filled environments depicted in Fallout 3 for inspiration.
The document is a proposal form for a final major project creating a 2D video game called "Contrast" that will explore different genres within each level. A team of 6 students will work together on the project, each having different roles and skills related to game development, programming, art, sound design, and project management. They plan to use various software programs like Game Maker for design and coding, Reaper for sound editing, and Photoshop for additional sprite and cutscene artwork. The goal is to create an immersive game that appeals to both male and female teenage to young adult gamers by merging different gameplay styles, art, and music representative of different genres into one cohesive experience.
The document provides summaries of 3D models created in a 3D modeling software, including a bottle, mug, small house, chair, table, cactuses, horse trough, barrel, windmill, rifles, chandelier, tracks, fence, wagon, gold bar, stairs, bench, fort walls and entrance, church, saloon, medium and large houses, barn, lantern, and extras like cards and posters. Each model is summarized in 1-2 sentences describing the key shapes and modeling techniques used to create the object.
The document provides summaries of 3D models created by the author over several months using a 3D modeling software. Some of the models created include a bottle, mug, small house, chair, table, cactuses, horse trough, barrel, windmill, rifles, chandelier, tracks, fence, wagon, gold bar, stairs, bench, fort walls and entrance, church, saloon, medium and large houses, barn, and lantern. The author utilizes basic 3D primitives like boxes, cylinders, and discs, along with modeling techniques like Boolean operations and point manipulation to sculpt the shapes and assemble the components of each model.
The document describes the creation of a desert environment in Unity. It summarizes:
1) An orange sand texture was imported and applied to the terrain to create a basic desert landscape. A skybox and directional lighting were also added.
2) Additional sand and rock textures were included to enhance the terrain.
3) A small town was built by importing structures as FBX and OBJ files and adding textures. More terrain details like grass and cacti were added.
The document provides step-by-step instructions for creating UV maps and applying textures to 3D models. It describes:
1) Creating a surface in the modeler software and naming the UV map.
2) Making a basic UV map by creating a new map and changing the type to Atlas.
3) Using Photoshop to add textures to the UV map and save the textured UV.
4) Applying the texture in the surface editor by changing the projection and image settings.
The Enchantment and Shadows_ Unveiling the Mysteries of Magic and Black Magic...Phoenix O
This manual will guide you through basic skills and tasks to help you get started with various aspects of Magic. Each section is designed to be easy to follow, with step-by-step instructions.
The Book of Ruth is included in the third division, or the Writings, of the Hebrew Bible. In most Christian canons it is treated as one of the historical books and placed between Judges and 1 Samuel.
A375 Example Taste the taste of the Lord, the taste of the Lord The taste of...franktsao4
It seems that current missionary work requires spending a lot of money, preparing a lot of materials, and traveling to far away places, so that it feels like missionary work. But what was the result they brought back? It's just a lot of photos of activities, fun eating, drinking and some playing games. And then we have to do the same thing next year, never ending. The church once mentioned that a certain missionary would go to the field where she used to work before the end of his life. It seemed that if she had not gone, no one would be willing to go. The reason why these missionary work is so difficult is that no one obeys God’s words, and the Bible is not the main content during missionary work, because in the eyes of those who do not obey God’s words, the Bible is just words and cannot be connected with life, so Reading out God's words is boring because it doesn't have any life experience, so it cannot be connected with human life. I will give a few examples in the hope that this situation can be changed. A375
Sanatan Vastu | Experience Great Living | Vastu ExpertSanatan Vastu
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The Hope of Salvation - Jude 1:24-25 - MessageCole Hartman
Jude gives us hope at the end of a dark letter. In a dark world like today, we need the light of Christ to shine brighter and brighter. Jude shows us where to fix our focus so we can be filled with God's goodness and glory. Join us to explore this incredible passage.
A Free eBook ~ Valuable LIFE Lessons to Learn ( 5 Sets of Presentations)...OH TEIK BIN
A free eBook comprising 5 sets of PowerPoint presentations of meaningful stories /Inspirational pieces that teach important Dhamma/Life lessons. For reflection and practice to develop the mind to grow in love, compassion and wisdom. The texts are in English and Chinese.
My other free eBooks can be obtained from the following Links:
https://www.slideshare.net/ohteikbin/presentations
https://www.slideshare.net/ohteikbin/documents
Why is this So? ~ Do Seek to KNOW (English & Chinese).pptxOH TEIK BIN
A PowerPoint Presentation based on the Dhamma teaching of Kamma-Vipaka (Intentional Actions-Ripening Effects).
A Presentation for developing morality, concentration and wisdom and to spur us to practice the Dhamma diligently.
The texts are in English and Chinese.
The forces involved in this witchcraft spell will re-establish the loving bond between you and help to build a strong, loving relationship from which to start anew. Despite any previous hardships or problems, the spell work will re-establish the strong bonds of friendship and love upon which the marriage and relationship originated. Have faith, these stop divorce and stop separation spells are extremely powerful and will reconnect you and your partner in a strong and harmonious relationship.
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How to Stop a Divorce and Save Your Marriage: Divorce Spells That Really Work...
Jobs
1. CRYTEK
Job Title Engine Programmer - Linux and Mac
Skills Required Programming
Job Description About Crytek
Crytek GmbH ("Crytek") is an independent company at the forefront of the
interactive entertainment industry, and is dedicated to pushing the boundaries of
gaming by creating standout experiences for consoles, PC, mobile devices and
games-as-service using their cutting-edge 3D-Game-Technology,
CRYENGINE®.
The company's headquarters are in Frankfurt am Main (Germany). Crytek also
has studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul
(South Korea), Nottingham (UK), Shanghai (China), Istanbul (Turkey) and Austin
(USA).
Since its foundation in 1999, Crytek has consistently been recognized for
excellence in its field, earning accolades such as the 2011 Develop Award for
Best Independent Studio, and two Red Dot Design Awards (in 2010 and 2013).
Its multi-award winning games include Far Cry®, Crysis® (awarded best PC
Game of E3 2007 and Best Technology at the 2008 Game Developers Choice
Awards), Crysis Warhead® (awarded Best Graphics Technology at IGN Best of
2008 Awards), Crysis® 2 (awarded Best Shooter of E3 2010 and Gamescom
2010), Crysis® 3 and Warface (awarded Best Social/Casual/Online Game of
Gamescom 2012).
Crytek Frankfurt is looking for an Engine Programmer - Linux and Mac to
support our team.
Responsibilities:
Maintain Linux and Mac support for CryENGINE.
Contribute development of the CryENGINE OpenGL renderer.
Contribute to maintenance and improvements of low-level engine
systems.
Ensure reliability of the UNIX based build systems for engine releases
and game projects.
Contribute developer documentation based on on-going developments.
2. Provide support and training to internal and external developers.
Show a strong passion for customer service and satisfaction.
Take initiative and be willing to expand own horizon.
Adhere to all company policies and procedures.
Safeguard company assets including source code, artwork, tools, game
design information and technical know-how.
Requirements:
Minimum of 2 year of professional software development experience.
Excellent understanding of:
o OpenGL API, shader programming and 3D graphics algorithms.
o UNIX operating systems and the open-source development
community.
o Object-oriented software engineering.
o Multithreaded software architecture.
Strong software engineering and debugging skills.
Adopt existing company development processes.
Excellent problem-solving skills.
Excellent english communication and writing skills.
Keep a positive team-oriented attitude.
Willing to relocate to Frankfurt am Main in Germany.
Be proactive and self-motivated, work without direct supervision.
Willing to travel for conferences and off-site meetings as needed.
Salary Based on experience
Location Frankfurt
Job Category Programming
Date posted 03/06/2014
3. The Creative
assembly -
Job Title
Games Designer
Skills Required Games Designer
Job Description Our award winning Total War team are expanding, and are looking for
outstanding games designers with varying levels of experience to bring their
talents to bear on the next generation of Total War titles. Key Responsibilities:
Design, document and communicate Total War game features.
Create engaging game content.
Work as part of the team to resolve design and gameplay issues as they
emerge during development.
Critically review the product at each stage of development.
Iteratively balance and fine tune game play elements.
Knowledge, Skills & Experience: Essential:
Strong academic background (including 2:1 degree or equivalent).
Demonstrable design skill, either through industry experience working as
a designer on at least one published game (any genre), or extensive
modding experience with a strategy or RPG title.
Highly numerate/ comfortable working with numbers, spreadsheets &
formulae.
Must combine excellent analytical skills with creative flair in approaching
gameplay mechanics & content.
Must be a creative but practical problem solver, and relentlessly self-
critical.
4. Must be resourceful, self-motivated and organised.
Good communications skills to work constructively with artists,
programmers, producers, management and marketing staff in a
collaborative environment.
Working knowledge of MS Office software.
Desirable:
Experience as a game designer (as opposed to level designer or
scripter) on a strategy or RPG title.
Solid experience of AAA game development processes.
Deep & broad understanding of game mechanics (especially within the
strategy genre).
Good knowledge of Total War games.
Competitive Salary plus Benefits The Creative Assembly is a wholly owned
subsidiary of Sega. CLOSING DATE IS 17/11/13
Salary
Location UK & Europe
Job Category Game Design
Date posted 09/05/2014
5.
6. Job Title 3D Character Artist - Kuala Lumpur (Malaysia) or REMOTE - Up to £22K GBP -
AAA Games
Skills Required Art / Animation
Job Description Job Title: 3D Character Artist
Location: Malaysia
Salary: Up to $3,000 USD a month + Relocation and VISA support
Job Type: Permanent
Project: FPS & Racing
Platforms: PC, Browser, Mobile & home Consoles
Have you ever wanted to live and work in an exotic Far East-Asian city?
My client is a start-up studio founded in January 2014 but are already enjoying
success of their first released game on iOS and Android. Work has begun on 2
new projects and they are now in the position to hire 3D Character Artists who
can proactively work independently either from home or in-house at their studio
in Kuala Lumpur – Malaysia.
Does this sound like the adventure you have been waiting for?
REQUIREMENTS:
Excellent Knowledge of Photoshop & Maya
Demonstrable skills in human anatomy
Model and texture low-poly photorealistic human models suitable for
multiplatform games
3D character art portfolio
DESIRABLE:
Unity 3D experience
Experience on a video game
A competitive benefits package is on offer for the successful applicant as well as
help with VISA and relocation.
To avoid disappointment apply as soon as possible as we review applications
7. continuously and this position is bound to prove popular! Please email your up to
date CV and Demo Reel to <a
href=mailto:officemanager@opmjobs.com>officemanager@opmjobs.com</a>
Jon Norfolk | Art & Animation Consultant
OPM Response Ltd
Direct Line: + 44 (0) 1206 214425 |
Email: Jon@opmjobs.com |
Skype: jon.norfolk.opm
LinkedIn: http://uk.linkedin.com/in/jonnorfolkopm
Twitter: AnimationOPM
The salary bracket shown is approximate and is no guarantee of the income on
offer. Salary and benefits will be discussed with candidates at interview with the
company and are individually negotiated by OPM.
Salary DOE
Location Rest of World
Job Category Art / Animation
Date posted 05/06/2014
8. Job Title Level Designer - South UK
Skills Required Games Designer
Job Description To apply:
Our client is a successful console developer in the South UK, currently seeking
an experienced Level Designer with strong Maya skills. Their studio makes high
profile family friendly games with excellent quality graphics and fun playability.
They a working with a huge IP holder on successful franchises.
The level designer will prototype gameplay concepts and must have good
scripting and modelling skills. Candidates must have at least 3 years experience
as a level designer, but they are willing to consider much more senior candidates
as well. A keen interested in styalised kids games is essential, along with superb
Maya skills - a strong artistic background is essential.
This is a great opportunity to join a successful and growing team with a great
studio environment!
To apply please send CV to lucy@datascope.co.uk or tel Lucy on 020 7580
6018 for a confidential chat (once we have your cv). We value close, personal
relationships with our candidates and applications by this method tend to
be more successful.
Please click for more Games Jobs
Salary £Negotiable + benefits
Location UK, South
Job Category Game Design
Date posted 30/05/2014
9. Job Title
Rockstar
Environment Artist - Rockstar North
Skills Required Environment Artist
Job Description We’d like to hear from the industry’s most talented environment artists!
Join our team to create next-generation worlds for some exciting upcoming
projects! Strong modelling and texturing skills are not enough. Candidates must
be able to create immersive, living, and fully-realized environments.
As an Environment Artist working at Rockstar North, you will be responsible for
creating exciting and believable artwork, creating and texturing environment
assets for the biggest and best open world environments in the industry. You will
have previous experience of working on a large games production and be
mindful of memory restrictions and design requirements.
We prize an ability to demonstrate individual design skills; including concept and
creation of assets that are both original and yet still keep a look and feel of their
specific real-world references.
Responsibilities
Model, texture and create collision in 3D for game environments.
Work closely with Programmers and other departments to ensure art
assets are fully optimized for target platforms while minimizing any
impact on artistic integrity of assets.
Participate in R&D of new techniques to implement into production
pipeline.
Proactively seek feedback from Lead Artist, Producer and Creative
Director.
Ensure that artistic style is consistent with defined visual style for the
game.
Qualifications
2+ years of post-secondary educational experience in 2D and 3D art
production.
10. 3+ years of experience as a 3D artist within the gaming or similar
industry.
Preferably worked on at least one released title.
Possess a good knowledge of cutting edge shader techniques.
Superior 3D art skills.
Eagerness to learn new software tools and technologies.
Ability to work in a team setting, under deadlines and time constraints.
Expertise in 3ds Max, Photoshop, or other technologies utilized in the
production of game art.
Strong technical background with ability to grasp new programs and
systems quickly would be an advantage.
Ability to work with a high degree of self-direction and motivation.
Strong communication and time management skills.
Able to prioritize and multi-task.
Creative nature with strong problem solving skills.
Additional Information
Must provide a portfolio through a webpage or other digital media to be
considered.
Salary Competitive, Depending on Experience
Location Edinburgh
Job Category Art / Animation
Date posted 26/05/2014