Swing is a GUI widget toolkit for Java. It is part of Oracle's Java Foundation Classes (JFC) – an API for providing a graphical user interface (GUI) for Java programs.
This document provides an overview of Java Swing components. It defines Swing as a GUI toolkit built on top of AWT that provides platform-independent and lightweight components. It describes common Swing components like JButton, JTextField, JTextArea and their usage. It also compares AWT and Swing, explaining how Swing components are more powerful and support pluggable look and feel while AWT is platform-dependent. Examples are given to demonstrate creating and using Swing components like JButton, JTextField, JTextArea etc.
Java Swing is a GUI toolkit that is used to create window-based applications. It is built on top of AWT and provides more powerful and lightweight components like tables, lists, scroll panes etc. Swing components are platform-independent and follow the MVC architecture. Common Swing components include JButton, JTextField, JTextArea and common layouts include FlowLayout, BorderLayout, GridLayout etc. Menus in Swing can support keyboard navigation using mnemonics and shortcuts using accelerators.
The document provides an overview of how to build a graphical user interface (GUI) in Java. It discusses the key classes used to create GUI components like JFrame, JPanel, and JButton. It explains how to set layout managers, add components, set frame size and visibility. It also includes sample code to create a simple calculator GUI with a border layout and grid layout. The document is an introduction to developing GUIs in Java using the Swing toolkit.
The document discusses various window controls in C# .NET including message boxes, forms, buttons, labels, text boxes, check boxes, radio buttons, date/time pickers, progress bars, and dialog boxes. It provides details on how to use each control, its purpose, and relevant properties.
This document provides an overview of Java Swing, which is a GUI widget toolkit for Java. It discusses the key features of Swing such as look and feel, data transfer, internationalization, and accessibility. It also describes the main Swing components including top-level containers, general purpose containers, special purpose containers, basic controls, and information displays. Additionally, it covers Java layout management, event handling in Swing, and concludes by recommending Java development tools.
- Java uses streams to perform input and output operations which allow for fast processing. Streams are sequences of data composed of bytes.
- The main stream classes in Java are InputStream for reading data and OutputStream for writing data. These classes handle byte-oriented input/output.
- FileInputStream and FileOutputStream classes allow reading and writing of data to files by extending InputStream and OutputStream respectively. They are used for file handling operations in Java.
Hibernate is an object-relational mapping tool for Java that allows developers to persist Java objects to a relational database in a transparent way. It provides transparent persistence without needing to flatten objects or write database specific code. Hibernate uses an object-oriented query language that closely resembles SQL to retrieve and manipulate persisted objects.
This document provides an overview of Java Swing components. It defines Swing as a GUI toolkit built on top of AWT that provides platform-independent and lightweight components. It describes common Swing components like JButton, JTextField, JTextArea and their usage. It also compares AWT and Swing, explaining how Swing components are more powerful and support pluggable look and feel while AWT is platform-dependent. Examples are given to demonstrate creating and using Swing components like JButton, JTextField, JTextArea etc.
Java Swing is a GUI toolkit that is used to create window-based applications. It is built on top of AWT and provides more powerful and lightweight components like tables, lists, scroll panes etc. Swing components are platform-independent and follow the MVC architecture. Common Swing components include JButton, JTextField, JTextArea and common layouts include FlowLayout, BorderLayout, GridLayout etc. Menus in Swing can support keyboard navigation using mnemonics and shortcuts using accelerators.
The document provides an overview of how to build a graphical user interface (GUI) in Java. It discusses the key classes used to create GUI components like JFrame, JPanel, and JButton. It explains how to set layout managers, add components, set frame size and visibility. It also includes sample code to create a simple calculator GUI with a border layout and grid layout. The document is an introduction to developing GUIs in Java using the Swing toolkit.
The document discusses various window controls in C# .NET including message boxes, forms, buttons, labels, text boxes, check boxes, radio buttons, date/time pickers, progress bars, and dialog boxes. It provides details on how to use each control, its purpose, and relevant properties.
This document provides an overview of Java Swing, which is a GUI widget toolkit for Java. It discusses the key features of Swing such as look and feel, data transfer, internationalization, and accessibility. It also describes the main Swing components including top-level containers, general purpose containers, special purpose containers, basic controls, and information displays. Additionally, it covers Java layout management, event handling in Swing, and concludes by recommending Java development tools.
- Java uses streams to perform input and output operations which allow for fast processing. Streams are sequences of data composed of bytes.
- The main stream classes in Java are InputStream for reading data and OutputStream for writing data. These classes handle byte-oriented input/output.
- FileInputStream and FileOutputStream classes allow reading and writing of data to files by extending InputStream and OutputStream respectively. They are used for file handling operations in Java.
Hibernate is an object-relational mapping tool for Java that allows developers to persist Java objects to a relational database in a transparent way. It provides transparent persistence without needing to flatten objects or write database specific code. Hibernate uses an object-oriented query language that closely resembles SQL to retrieve and manipulate persisted objects.
This document provides an introduction and overview of JavaFX. It discusses that JavaFX is an API included in Java SE 7/8 for building rich internet applications with a familiar Java programming model. JavaFX allows developing cross-platform applications for Windows, Mac, and Linux. It highlights benefits like rapid application development using tools like NetBeans and SceneBuilder, CSS styling, and building user interfaces with FXML. The document provides examples of basic JavaFX components like containers, controls, shapes, and charts and recommends resources to get started with JavaFX.
This document provides an overview of Java input/output (I/O) concepts including reading from and writing to the console, files, and streams. It discusses different I/O stream classes like PrintStream, InputStream, FileReader, FileWriter, BufferedReader, and how to read/write characters, bytes and objects in Java. The document also introduces new I/O features in Java 7 like try-with-resources for automatic resource management.
This document provides an overview and instructions for creating a Windows Form Application using C# and Microsoft Visual Studio. It discusses concepts related to Windows Forms and how to add items like forms, controls, properties and events. Code examples are provided for handling events, linking between forms, and accessing the code behind a form. The speaker information and a table of contents are also included.
In this core java training session, you will learn Collections – Lists, Sets. Topics covered in this session are:
• List – ArrayList, LinkedList
• Set – HashSet, LinkedHashSet, TreeSet
For more information about this course visit on this link: https://www.mindsmapped.com/courses/software-development/learn-java-fundamentals-hands-on-training-on-core-java-concepts/
- Java AWT (Abstract Windowing Toolkit) is an API that provides components to build graphical user interfaces (GUIs) in Java. It includes classes like TextField, Label, TextArea, etc.
- AWT components are platform-dependent and heavyweight, using operating system resources. Common containers include Frame, Dialog, and Panel.
- This document provides details on various AWT components like Label, Button, Checkbox, List, and TextField. It also covers events, listeners, and methods of these components.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
An interface in Java is a blueprint of a class that defines static constants and abstract methods. Interfaces are implemented by classes where they inherit the properties and must define the body of the abstract methods. Key points are:
- Interfaces can only contain abstract methods and static constants, not method bodies.
- Classes implement interfaces to inherit the properties and must define the abstract method bodies.
- An interface can extend other interfaces and a class can implement multiple interfaces.
Collections Framework is a unified architecture for managing collections, Main Parts of Collections Framework
1. Interfaces :- Core interfaces defining common functionality exhibited by collections
2. Implementations :- Concrete classes of the core interfaces providing data structures
3. Operations :- Methods that perform various operations on collections
C# is a component-oriented programming language that builds on the .NET framework. It has a familiar C-like syntax that is easy for developers familiar with C, C++, Java, and Visual Basic to adopt. C# is fully object-oriented and optimized for building .NET applications. Everything in C# belongs to a class, with basic data types including integers, floats, booleans, characters, and strings. C# supports common programming constructs like variables, conditional statements, loops, methods, and classes. C# can be easily combined with ASP.NET for building web applications in a powerful, fast, and high-level way.
This document discusses graphics programming in Java. It covers the applet and AWT packages used for drawing graphics. Methods like drawString(), drawLine(), drawRect(), fillOval() and setColor() are described for drawing different shapes and text. Sample code is provided to demonstrate using these methods to draw lines, rectangles, ovals and changing color in an applet. The document serves as an introduction to graphics programming concepts in Java.
This document discusses Java's GUI components and how to create basic buttons and labels. It provides details on:
- Java's GUI components include labels, text fields, buttons, and containers like frames and panels
- Buttons can be created and added to frames or panels, and listeners can be assigned to detect button clicks
- Labels are used to display text, text fields allow for single-line text input, and text areas are for multi-line text
The document provides an agenda and introduction for a Java training over multiple days. Day 1 will cover an introduction to Java including its history, features, programming paradigm, sample program execution, JVM, data types, objects, classes, variables, and flow control statements. The training will cover key Java concepts like objects, classes, variables, different loops and conditional statements. Assignments are provided to practice the concepts covered.
The document discusses the ASP.NET page lifecycle, which begins when a client requests a page from the server. It goes through initialization, loading, validation, event handling, and rendering steps. Key parts of the lifecycle include initializing controls and themes, loading view state and postback data, validating controls, firing server-side events, and rendering the output. Master pages and user controls follow the same lifecycle but are initialized differently and have their events called at different times in the process. The full lifecycle ensures the correct processing and output of the requested page.
The document discusses Java AWT (Abstract Window Toolkit). It describes that AWT is an API that allows developing GUI applications in Java. It provides classes like TextField, Label, TextArea etc. for building GUI components. The document then explains key AWT concepts like containers, windows, panels, events, event handling model, working with colors and fonts.
This document discusses Java collections framework and various collection classes like ArrayList, LinkedList, HashSet, HashMap etc. It provides definitions and examples of commonly used collection interfaces like List, Set and Map. It explains key features of different collection classes like order, duplicates allowed, synchronization etc. Iterators and generic types are also covered with examples to iterate and create typed collection classes.
This document provides an overview of Java Server Pages (JSP) technology. Some key points:
- JSP allows separation of work between web designers and developers by allowing HTML/CSS design and Java code to be placed in the same file.
- A JSP page is compiled into a servlet, so it can take advantage of servlet features like platform independence and database-driven applications.
- JSP pages use tags like <jsp:include> and <jsp:useBean> to include content and access JavaBeans. Scriptlets, expressions, declarations, and directives are also used.
- Implicit objects like request, response, out, and session are automatically available in JSP pages
Abstract classes allow for incomplete implementations and common functionality to be shared among subclasses, interfaces define a contract for methods without implementations, and both are useful for abstraction and polymorphism by defining types independently of their concrete implementations.
The document discusses Java Database Connectivity (JDBC) and how it allows Java programs to connect to databases. It describes the four types of JDBC drivers, the core JDBC interfaces like Driver, Connection, and Statement, and how to use JDBC to perform CRUD operations. The key interfaces allow establishing a database connection and executing SQL statements to retrieve and manipulate data.
Spring tutorial for beginners - Learn Java Spring Framework version 3.1.0 starting from environment setup, inversion of control (IoC), dependency injection, bean scopes, bean life cycle, inner beans, autowiring, different modules, aspect oriented programming (AOP), database access (JDBC), Transaction Management, Web MVC framework, Web Flow, Exception handling, EJB integration and Sending email etc.
Java Swing is an extension of AWT that provides a more robust and platform-independent set of widgets for building GUIs in Java. It is written entirely in Java and provides improved functionality over AWT, including new components, expanded component features, drag and drop support, and better event handling. Swing components are rendered the same on all platforms, unlike AWT which is platform-dependent.
This document provides an overview of the Abstract Window Toolkit (AWT) in Java. It discusses key AWT classes like Window, Frame, Dialog, Panel, Canvas and their uses. It also covers common AWT controls like labels, text fields, buttons, checkboxes and lists. Layout managers, events and listeners in AWT are explained. The document is intended as an introduction to working with windows, graphics and GUI components using the AWT toolkit in Java.
This document provides an introduction and overview of JavaFX. It discusses that JavaFX is an API included in Java SE 7/8 for building rich internet applications with a familiar Java programming model. JavaFX allows developing cross-platform applications for Windows, Mac, and Linux. It highlights benefits like rapid application development using tools like NetBeans and SceneBuilder, CSS styling, and building user interfaces with FXML. The document provides examples of basic JavaFX components like containers, controls, shapes, and charts and recommends resources to get started with JavaFX.
This document provides an overview of Java input/output (I/O) concepts including reading from and writing to the console, files, and streams. It discusses different I/O stream classes like PrintStream, InputStream, FileReader, FileWriter, BufferedReader, and how to read/write characters, bytes and objects in Java. The document also introduces new I/O features in Java 7 like try-with-resources for automatic resource management.
This document provides an overview and instructions for creating a Windows Form Application using C# and Microsoft Visual Studio. It discusses concepts related to Windows Forms and how to add items like forms, controls, properties and events. Code examples are provided for handling events, linking between forms, and accessing the code behind a form. The speaker information and a table of contents are also included.
In this core java training session, you will learn Collections – Lists, Sets. Topics covered in this session are:
• List – ArrayList, LinkedList
• Set – HashSet, LinkedHashSet, TreeSet
For more information about this course visit on this link: https://www.mindsmapped.com/courses/software-development/learn-java-fundamentals-hands-on-training-on-core-java-concepts/
- Java AWT (Abstract Windowing Toolkit) is an API that provides components to build graphical user interfaces (GUIs) in Java. It includes classes like TextField, Label, TextArea, etc.
- AWT components are platform-dependent and heavyweight, using operating system resources. Common containers include Frame, Dialog, and Panel.
- This document provides details on various AWT components like Label, Button, Checkbox, List, and TextField. It also covers events, listeners, and methods of these components.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
An interface in Java is a blueprint of a class that defines static constants and abstract methods. Interfaces are implemented by classes where they inherit the properties and must define the body of the abstract methods. Key points are:
- Interfaces can only contain abstract methods and static constants, not method bodies.
- Classes implement interfaces to inherit the properties and must define the abstract method bodies.
- An interface can extend other interfaces and a class can implement multiple interfaces.
Collections Framework is a unified architecture for managing collections, Main Parts of Collections Framework
1. Interfaces :- Core interfaces defining common functionality exhibited by collections
2. Implementations :- Concrete classes of the core interfaces providing data structures
3. Operations :- Methods that perform various operations on collections
C# is a component-oriented programming language that builds on the .NET framework. It has a familiar C-like syntax that is easy for developers familiar with C, C++, Java, and Visual Basic to adopt. C# is fully object-oriented and optimized for building .NET applications. Everything in C# belongs to a class, with basic data types including integers, floats, booleans, characters, and strings. C# supports common programming constructs like variables, conditional statements, loops, methods, and classes. C# can be easily combined with ASP.NET for building web applications in a powerful, fast, and high-level way.
This document discusses graphics programming in Java. It covers the applet and AWT packages used for drawing graphics. Methods like drawString(), drawLine(), drawRect(), fillOval() and setColor() are described for drawing different shapes and text. Sample code is provided to demonstrate using these methods to draw lines, rectangles, ovals and changing color in an applet. The document serves as an introduction to graphics programming concepts in Java.
This document discusses Java's GUI components and how to create basic buttons and labels. It provides details on:
- Java's GUI components include labels, text fields, buttons, and containers like frames and panels
- Buttons can be created and added to frames or panels, and listeners can be assigned to detect button clicks
- Labels are used to display text, text fields allow for single-line text input, and text areas are for multi-line text
The document provides an agenda and introduction for a Java training over multiple days. Day 1 will cover an introduction to Java including its history, features, programming paradigm, sample program execution, JVM, data types, objects, classes, variables, and flow control statements. The training will cover key Java concepts like objects, classes, variables, different loops and conditional statements. Assignments are provided to practice the concepts covered.
The document discusses the ASP.NET page lifecycle, which begins when a client requests a page from the server. It goes through initialization, loading, validation, event handling, and rendering steps. Key parts of the lifecycle include initializing controls and themes, loading view state and postback data, validating controls, firing server-side events, and rendering the output. Master pages and user controls follow the same lifecycle but are initialized differently and have their events called at different times in the process. The full lifecycle ensures the correct processing and output of the requested page.
The document discusses Java AWT (Abstract Window Toolkit). It describes that AWT is an API that allows developing GUI applications in Java. It provides classes like TextField, Label, TextArea etc. for building GUI components. The document then explains key AWT concepts like containers, windows, panels, events, event handling model, working with colors and fonts.
This document discusses Java collections framework and various collection classes like ArrayList, LinkedList, HashSet, HashMap etc. It provides definitions and examples of commonly used collection interfaces like List, Set and Map. It explains key features of different collection classes like order, duplicates allowed, synchronization etc. Iterators and generic types are also covered with examples to iterate and create typed collection classes.
This document provides an overview of Java Server Pages (JSP) technology. Some key points:
- JSP allows separation of work between web designers and developers by allowing HTML/CSS design and Java code to be placed in the same file.
- A JSP page is compiled into a servlet, so it can take advantage of servlet features like platform independence and database-driven applications.
- JSP pages use tags like <jsp:include> and <jsp:useBean> to include content and access JavaBeans. Scriptlets, expressions, declarations, and directives are also used.
- Implicit objects like request, response, out, and session are automatically available in JSP pages
Abstract classes allow for incomplete implementations and common functionality to be shared among subclasses, interfaces define a contract for methods without implementations, and both are useful for abstraction and polymorphism by defining types independently of their concrete implementations.
The document discusses Java Database Connectivity (JDBC) and how it allows Java programs to connect to databases. It describes the four types of JDBC drivers, the core JDBC interfaces like Driver, Connection, and Statement, and how to use JDBC to perform CRUD operations. The key interfaces allow establishing a database connection and executing SQL statements to retrieve and manipulate data.
Spring tutorial for beginners - Learn Java Spring Framework version 3.1.0 starting from environment setup, inversion of control (IoC), dependency injection, bean scopes, bean life cycle, inner beans, autowiring, different modules, aspect oriented programming (AOP), database access (JDBC), Transaction Management, Web MVC framework, Web Flow, Exception handling, EJB integration and Sending email etc.
Java Swing is an extension of AWT that provides a more robust and platform-independent set of widgets for building GUIs in Java. It is written entirely in Java and provides improved functionality over AWT, including new components, expanded component features, drag and drop support, and better event handling. Swing components are rendered the same on all platforms, unlike AWT which is platform-dependent.
This document provides an overview of the Abstract Window Toolkit (AWT) in Java. It discusses key AWT classes like Window, Frame, Dialog, Panel, Canvas and their uses. It also covers common AWT controls like labels, text fields, buttons, checkboxes and lists. Layout managers, events and listeners in AWT are explained. The document is intended as an introduction to working with windows, graphics and GUI components using the AWT toolkit in Java.
java presentation on Swings chapter java presentation on SwingsMohanYedatkar
This document discusses Swing components in Java. It begins with an introduction to Swing and its advantages over AWT. It then describes several important Swing components - JFrame for windows, JApplet for applets, JLabel for text labels, JTextField for single-line text entry, JTextArea for multi-line text. It also covers icons, text fields, buttons, and the model-view-controller architecture in Swing. Examples are provided for creating basic interfaces with these components.
This chapter introduces the Abstract Window Toolkit (AWT) in Java. It discusses creating windows and frames using AWT classes. It covers working with graphics, colors, fonts, and layout managers. It also discusses using AWT controls like buttons, checkboxes, lists, menus and dialog boxes. The chapter describes handling events by extending AWT components and exploring controls, menus and layout managers in more detail.
Swing is a Java GUI widget toolkit that improves upon the older AWT toolkit. It includes common GUI components like JFrame, JPanel, and JLabel. JFrame represents a window, JPanel is used to group and layout components, and JLabel displays text. These components have constructors and methods to create, configure, add, and listen to GUI elements. Layout managers automatically position components and should be used for most applications.
**PLS LIKE AND FOLLOW**==INCREASES MY MOTIVATION
PDF CONTAINS SOME SHORT NOTES ON JAVA INCLUDING CONCEPTS OF JFC ,EVENTS,RMI,ETC
JTREE,JINTERNAL FRAME,SOME PROGRAMS
QUESTION AND ANSWER
This document provides an overview of GUI programming in Java, including basic concepts, AWT vs Swing frameworks, common control components, layout managers, and event handling. It discusses the key differences between AWT and Swing, describes common control components in both frameworks, explains different types of layout managers like flow, border, and grid layouts, and lists additional references for further reading.
This document provides an overview of the Abstract Window Toolkit (AWT) in Java. It discusses AWT classes for creating and managing windows, graphics, controls, menus, and events. Key topics include the Component and Container class hierarchies, creating Frame windows, setting window properties, working with colors and fonts, using controls like buttons and lists, layout managers, and handling events. The document also provides examples of creating a windowed application and displaying information within windows using AWT graphics methods.
This document discusses Java applets and Swing components. It covers the basics of applets including lifecycle methods like init(), start(), stop() and destroy(). It also discusses passing parameters to applets, using graphics, fonts and colors in applets. Later it introduces Swing components like JApplet, JFrame, differences between AWT and Swing components, containers, icons, and Swing widgets like JLabel, JButton, JCheckBox, JRadioButton and JComboBox.
This document provides information about Java applets and their lifecycle methods. It discusses the init(), start(), stop(), destroy(), and paint() methods. It also describes how applets can request repainting, pass parameters, use graphics, fonts, colors, and more. The last sections cover Swing applets, JFrames, and differences between AWT and Swing components.
This document provides an overview of GUI design using JavaFX. It begins with an introduction and outline, then discusses application development and GUI programming in Java using AWT, Swing, and JavaFX. It covers topics like components, containers, events, listeners, and layouts. The document also compares AWT, Swing and JavaFX, and provides examples of creating GUI components and handling events in JavaFX.
The document provides an overview of how to build a graphical user interface (GUI) in Java. It discusses the key classes used to create GUI components like JFrame, JPanel, and JButton. It explains how to set layout managers, add components, set frame size and visibility. It also includes sample code to create a simple calculator GUI with a border layout and grid layout. The document is an introduction to developing GUIs in Java using the Swing toolkit.
The document discusses Java Swing, which provides GUI components for building desktop applications. It describes key Swing concepts like the MVC architecture, event handling, look and feel, and core Swing components like windows, menus, buttons, panels and tables. It also lists various Swing packages and example programs to demonstrate different Swing features.
This document provides an overview of Swing components in Java. It describes common Swing components like labels, text fields, buttons, checkboxes, radio buttons and introduces more advanced components like tabbed panes, scroll panes, trees and tables. It explains key features of Swing like platform independence, pluggable look and feel, tooltips and scrolling. Code examples are provided to demonstrate creating and using basic Swing components like labels, text fields and buttons in a Java applet.
Java Applet Basics, Important points, Life cycle of an applet, AWT, AWT HIERARCHY, Creating Frame by extending Frame class, Creating Frame by creating instance of Frame class, Java Exceptions, Java try and catch, Syntax, Example for try and catch,
1) The document is a technical project for a partial second English project submitted by Harry Ostaiza to his teacher Dany Jarre from September 2012 to February 2013 about Swing and Java GUI components.
2) It introduces Swing as an improvement over AWT, describing some key Swing components like JPanel, JFrame, layout managers, and dialog boxes using JOptionPane.
3) It provides instructions on how to build basic windows with Swing using JFrames and setting layout managers like BorderLayout, FlowLayout, and GridLayout to position components.
The document discusses Java GUI components from the Abstract Window Toolkit (AWT) and Swing toolkit. It defines AWT as a set of APIs used to create GUI objects like buttons and windows. It describes common AWT containers like Frame, Panel, Dialog and Applet. It then introduces Swing as an enhanced GUI toolkit and lists some common Swing components in packages like javax.swing. The document provides examples of creating and using common Swing components like JFrame, JLabel, JButton, JCheckBox.
The document discusses Java GUI components from the Abstract Window Toolkit (AWT) and Swing toolkit. It defines AWT as a set of APIs used to create GUI objects like buttons and windows. It describes common AWT containers like Frame, Panel, Dialog and Applet. It then introduces Swing as an enhanced GUI toolkit and lists some common Swing components in packages like javax.swing. The document provides examples of creating and using common Swing components like JFrame, JLabel, JButton, JCheckBox.
The AWT package provides basic graphics tools for Java applications. It contains classes like Container, Component, Button, Label, etc. that allow creating and managing GUI elements. Containers can hold and display Components. Components are user interface elements like buttons and text fields. Containers are also Components, allowing nesting. The example code creates a Frame container with a Panel child container holding a Label, TextField, and Button component.
The document discusses the Abstract Window Toolkit (AWT) in Java. Some key points:
- AWT allows developing graphical user interfaces (GUIs) in Java and its components are platform-dependent.
- The AWT class hierarchy includes Component, Container, Window, Panel, Frame, and Dialog classes. Containers hold other components.
- Layout managers determine how components are arranged. Common layouts include flow, grid, border, and card layouts.
This document describes a project on solving the 8 queens problem using object-oriented programming in C++. It includes an introduction to the 8 queens puzzle, a methodology section on the backtracking algorithm used, pseudocode for the algorithm, analysis of the time complexity, a flowchart, results and discussion of the 12 fundamental solutions, and the source code. It was completed by 5 students under the guidance of a professor to fulfill the requirements for a bachelor's degree in computer science and engineering.
"Black holes are where God divided by zero" - Albert Einstein
Black hole – A region in the space where the gravitational pull is so strong that neither substance nor light can leave this area.
Arduino based heartbeat monitoring system.Arkadeep Dey
Technological innovations in the field of disease prevention and maintenance of patient health have enabled the evolution of fields such as monitoring systems. Heart rate is a very vital health parameter that is directly related to the soundness of the human cardiovascular system. Heart rate is the number of times the heart beats per minute, reflects different physiological conditions such as biological workload, stress at work and concentration on tasks, drowsiness and the active state of the autonomic nervous system. It can be measured either by the ECG waveform or by sensing the pulse - the rhythmic expansion and contraction of an artery as blood is forced through it by the regular contractions of the heart. The pulse can be felt from those areas where the artery is close to the skin. This paper describes a technique of measuring the heart rate through a fingertip and Arduino. It is based on the principal of photophelthysmography (PPG) which is non-invasive method of measuring the variation in blood volume in tissue using a light source and detector. While the heart is beating, it is actually pumping blood throughout the body, and that makes the blood volume inside the finger artery to change too. This fluctuation of blood can be detected through an optical sensing mechanism placed around the fingertip. The signal can be amplified and is sent to Arduino with the help of serial port communication. With the help of processing software heart rate monitoring and counting is performed. The sensor unit consists of an infrared light-emitting-diode (IR LED) and a photo diode. The IR LED transmits an infrared light into the fingertip, a part of which is reflected back from the blood inside the finger arteries. The photo diode senses the portion of the light that is reflected back. The intensity of reflected light depends upon the blood volume inside the fingertip. So, every time the heart beats the amount of reflected infrared light changes, which can be detected by the photo diode. With a high gain amplifier, this little alteration in the amplitude of the reflected light can be converted into a pulse.
The 1984 Bhopal gas tragedy in India was one of the world's worst industrial disasters. A leak of methyl isocyanate gas from a Union Carbide pesticide plant in Bhopal killed thousands. Long term health and environmental impacts continue today. The Indian government sued Union Carbide for damages. While some compensation was provided, activists argue more cleanup is needed. The disaster highlighted the need for stronger industrial safety and environmental regulations in India to prevent future incidents and protect citizen welfare. It was a watershed moment that led to new laws being passed but major risks remain from poorly regulated industry growth.
Data Structure in C Programming LanguageArkadeep Dey
This document contains program code in C language for various operations on arrays, linked lists, and recursion. It includes programs for 1) creating and manipulating 1D and 2D arrays, 2) basic singly linked list operations like creation, traversal, counting nodes, insertion, deletion and reversal, 3) recursion based programs for factorial, GCD, Fibonacci series, tower of Hanoi and 4) menu driven programs to perform linked list operations like insertion and deletion at different positions. The programs demonstrate basic data structures concepts in C.
This document discusses hazardous waste management. It identifies sources of hazardous waste from industries like petroleum refineries, iron and steel plants, and leather tanning. It categorizes hazardous wastes based on their ignitability, corrosivity, reactivity, and toxicity. The document outlines regulations for generators and transporters of hazardous waste regarding preparation, documentation, and record keeping. It also discusses labeling requirements and various treatment and disposal methods for hazardous waste, including minimization, physical and chemical treatment, biological treatment, incineration, solidification, and land disposal.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAU
Java Swing
1. RCC INSTITUTE OF INFORMATION TECHNOLOGY
B.TECH 3rd YEAR
COMPUTER SCIENCE & ENGIEERING
OCTOBER ,2017
OBJECT ORIENTED PROGRAMMING (WITH JAVA LANGUAGE)
CS504D
JAVA SWING
by Arkadeep Dey
2. 1. WHAT IS Java Foundation Classes?
2. DIFFERENCE BETWEEN AWT AND SWING
3. SWING
4. SWING COMPONENTS
5. SWING PACKAGES
6. Description of Classes
7. Top-Level Containers
1. Useful JFrame Constructors and Methods
2. Examle:A SIMPLE SWING APPLICTON
8. Java Swing Components…
9. General-Purpose Containers
1. Using the JPanel Class
2. Useful JPanel Constructors and Methods
CONTENTS
9. Using Labels
1. Useful JLabels Constructors and
Methods
10. Basic Controls
1. Creating Buttons
2. Useful JButtons Constructors and
Methods
3. Uneditable Information Displays
4. Editable Displays of Formatted
Information
11. Pluggable Look Feel Support
12. Accessibility API
13. Java 2D API
14. Conclusion
Arkadeep Dey,CSE2015/030
3. JFC stands for Java Foundation Classes,
and it includes a group of features to help
people build GUIs (Graphical User
Interfaces).
Features which help defined JFC are
•The Swing components
•Pluggable Look and Feel Support
•Accessibility API (Application Programmer
Interface)
•Java 2D API
•Drag and Drop Support
What is JFC?
Arkadeep Dey,CSE2015/030
4. Swing is a package that lets you create applications
that use a flashy Graphical User Interface (or GUI)
instead of a dull console interface.
However, The Swing API provides many different
classes for creating various types of user interface
elements
Three classes: JFrame, JPanel, and JLabel. These
classes are part of a larger collection of classes that
are all related through inheritance.
Swing
Arkadeep Dey,CSE2015/030
6. The Swing API has a rich and convenient set of packages that
makes it powerful and flexible..
Following are the list of Swing Packages in Java :
Swing Packages
Arkadeep Dey,CSE2015/030
7. Swing Components
The Swing family tree splits at the Component class into one group of classes that are
derived from the JComponent class, and another branch that descends from the Window
class.
Arkadeep Dey,CSE2015/030
8. Description of Classes
Object: All classes ultimately derive from Object, thus this class
is at the top of the tree.
Component: represents an object that has a visual
representation that can be shown on-screen and that can
interact with users. This class defines some basic methods that
are available to all Swing classes.
Container: builds on the basic visual capabilities of the
Component class by adding the ability to hold other containers.
Arkadeep Dey,CSE2015/030
9. Window: a specialized type of container object that has a border,
a title bar, buttons that minimize, maximize, and close the
window, and that can be repositioned and possibly even resized
by the user.
Frame: a type of Window that serves as the basis for Java GUI
applications. Frame is an AWT class that has been improved upon
by the JFrame class.
JFrame: the Swing version of the older Frame class. Most of the
Swing applications include at least one JFrame object.
JComponent: is the basis for all other Swing components except
for frames.
Description of Classes
Arkadeep Dey,CSE2015/030
10. Description of Classes
JPanel: used to organize and control the layout of other
components such as labels, buttons, text fields, etc. In
most Swing applications, one or more panels are added to
a frame. Then, when the frame is displayed, the
components that were added to its panels are made
visible.
JLabel: creates a label that displays a simple text value.
Arkadeep Dey,CSE2015/030
11. Top Level Containers
General Purpose Containers
Special Purpose Containers
Basic Controls
Uneditable Information Displays
Interactive Displays of Highly Formatted Information
Java Swing Components…
Arkadeep Dey,CSE2015/030
12. Applet: An applet is a Java program that runs in a Web browser.
An applet can be a fully functional Java application because it has
the entire Java API at its disposal
Dialog :A Dialog window is an independent subwindow meant to
carry temporary notice apart from the main Swing Application
Window. Most Dialogs present an error message or warning to a
user, but Dialogs can present images, directory trees, or just about
anything compatible with the main Swing Application that
manages them
Frame : is a window that has decorations such as a
border, a title, and buttons for closing and
iconifying the window. Applications with a GUI
typically use at least one frame.
Top-Level Containers
Arkadeep Dey,CSE2015/030
13. Constructor Description
JFrame ( ) Creates a new frame with no title.
JFrame (String title) Creates a new frame with the specified title.
Method Description
void add (Component c) Adds the specified component to the frame.
JMenuBar getJMenuBar ( ) Gets the menu for this frame.
void pack ( ) Adjusts the size of the frame to fit the components
added to it.
void remove (Component c) Removes the specified component from the
frame.
void setLocation
(int x, int y)
Sets the x and y position of the frame on-screen. The top-
left corner of the screen is 0, 0.
Useful JFrame Constructors and Methods
Arkadeep Dey,CSE2015/030
14. import javax.swing.JFrame;
public class Simple extends JFrame {
public Simple() {
setSize(300, 200);
setTitle("Simple");
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public static void main(String[] args) {
Simple simple = new Simple();
simple.setVisible(true);
}
}
Examle:A SIMPLE SWING APPLICTON
OUTPUT -
Arkadeep Dey,CSE2015/030
15. Intermediate containers which can be used under many different
circumstances
Panel
Scroll pane
Split pane
Tabbed pane
Tool bar
General-Purpose Containers
Arkadeep Dey,CSE2015/030
16. A panel is a type of container that's designed to hold a group of
components so they can be displayed on a frame. The normal
way to display a group of controls such as text fields, labels,
buttons, and other GUI widgets is to add those controls to a
panel, and then add the panel to the frame.
You can bypass the panel and add the controls directly to the
frame if you want, but using a separate panel to hold the frames
control is almost always a good idea
Using the JPanel Class
Arkadeep Dey,CSE2015/030
17. Constructor Description
JPanel () Creates a new panel.
JPanel (boolean
isDoubleBuffered)
Creates a new panel. If the parameter is true, the
panel uses a technique called double-buffering.
JPanel (LayoutManager layout) Creates a new panel with the specified layout
manager. The default layout manager is FIowLayout.
Method Description
void add (Component c) Adds the specified component to the panel.
void remove (Component c) Removes the specified component from the panel.
void setLayout (LayoutManager
layout)
Sets the layout manager used to control how components are
arranged when the panel is displayed. The default is the FIowLayout
manager.
Useful JPanel Constructors and Methods
Arkadeep Dey,CSE2015/030
18. A label is a component that simply displays text. Labels are used
for a variety of purposes: to display captions for other controls
such as text fields or combo boxes, to display informational
messages, or to show the results of a calculation or a database
lookup.
A label can also display an image, or it can display both an
image and some text. And you have complete control over the
appearance of the text.
You can specify the font, size, whether the text is bold, italic, or
underlined, what color the text is displayed as, and so on.
Using Labels
Arkadeep Dey,CSE2015/030
19. Constructor Description
JLabel ( ) Creates a new label with no initial text.
Method Description
String getText ( ) Returns the text displayed by the label.
void setText (String text) Sets the text displayed by the label.
void setToolTipText
(String text)
Sets the tooltip text that's displayed if the
user rests the mouse over the label for a
few moments.
void setVisible (boolean
value)
Shows or hides the label.
Useful JLabels Constructors and Methods
Arkadeep Dey,CSE2015/030
20. Basic Controls are the atomic components that exist primarily to get input
from the user .
They also show simple state.
Buttons : can be square or round
Combo Box : It is a combination of a drop-down list and a single-line
editable textbox . can be uneditable and editable.
List : Presents the user with a group of items, displayed in a column, to
choose from.
Menu : provides a space-saving way to let the user choose one of several
options.
Slider : lets user enter a numeric value bounded by a minimum and maximum
maximum value.
Text Fields : basic text control that lets the user enter a small amount of text.
Basic Controls
Arkadeep Dey,CSE2015/030
22. Next to labels, the Swing component used most is the
JButton component which creates a button . The user
can click it .
The constructors of the JButton class are similar to the
constructors for the JLabel class. You can either create
an empty button or a button with text.
Creating Buttons
Arkadeep Dey,CSE2015/030
23. Constructor Description
JButton ( ) Creates a new button with no initial text.
JButton (String text) Creates a new button with the specified
text.
Method Description
doClick ( ) Triggers an action event for the button as if
the user clicked it.
String getText () Returns the text displayed by the button.
void setEnabled (boolean
value)
Enables or disables the button. The default setting
is true (enabled).
Useful JButton Constructors and Methods
Arkadeep Dey,CSE2015/030
24. Atomic components that exist solely to give the user information.
Label : able to display unselectable text and images.
Progress Bar: displays the progress of a long-running task (also,
ProgressMonitor and ProgressMonitorInputStream)
Tool tip :comes up when the user of the program pauses with
the cursor over any of the program's buttons
Uneditable Information Displays
Arkadeep Dey,CSE2015/030
25. Atomic components that display highly formatted information that can
be edited by the user.
Color chooser :provide users with a palette of colors to choose from.
File chooser : provide a GUI for navigating the file system, and then
either choosing a file or directory from a list or entering a file name
or directory name.
Table : displays tables of data, optionally allowing the user to edit the
data.
Text : displays text and allows user to edit it
Tree: displays data in hierarchical way
Editable Displays of Formatted Information
Arkadeep Dey,CSE2015/030
27. Gives any program that uses Swing components a
choice of looks and feels. For example, the same
program can use either the Java look-and-feel or
the Windows look-and-feel.
Many more look-and-feel packages will be
available in the future from various sources,
including some that use sound instead of a visual
look.
Pluggable Look Feel Support
Arkadeep Dey,CSE2015/030
28. Enables assistive technologies such as screen
readers and Braille displays (for blind people)
to get information from the user interface.
Primarily, assistive technologies exist to enable
people with permanent or temporary disabilities
to use the computer.
For example, if you get carpal tunnel syndrome,
you can use assistive technologies to accomplish
your work without using your hands.
Accessibility API
Arkadeep Dey,CSE2015/030
29. Developers to easily incorporate high-quality 2D
graphics, text, and images in applications and in
applets.
Enables you to display complex charts and graphs that
use various line and fill styles to distinguish sets of
data.
Enables you to store and to manipulate image databy
performing image-filter operations, such as blur and
sharpen.
Java 2D API
Java 2 Platform only Enables
Arkadeep Dey,CSE2015/030
30. Swing defines a very large GUI toolkit. It has many more
features that you will want to explore on your own. For example,
Swing provides toolbars, tooltips, and progress bars. It also
provides a complete menu subsystem. Swing’s pluggable look
and feel lets you substitute another appearance and behaviour
for an element. You can define your own models for the various
components, and you can change the way that cells are edited
and rendered when working with tables and trees. The best way
to become familiar with Swing’s capabilities is to experiment
with it.
CONCLUSION
Arkadeep Dey,CSE2015/030