Mini-cursos de JavaME e Android no evento do CEJUG Café com Tapioca, em Dezembro de 2008.
1. Introdução: overview do desenvolvimento em Java para dispositivos portáteis/móveis
2. Java ME in action: tutorial hands-on de desenvolvimento (mini-curso)
3. Android in action: tutorial hands-on de desenvolvimento (mini-curso)
Autor: Vando Batista
The document provides an overview and agenda for an Android development tutorial being given in Tokyo, Japan in October 2009. It introduces key Android concepts like Activities, Views, Intents, Services, and Notifications. It also outlines the development environment and tools needed, including Ubuntu, Eclipse, and the Android SDK. The document guides attendees through creating their first basic Android map application, including designing the UI, adding elements to the layout, and running the application.
This document outlines an agenda for a mobile development camp on Android development. It covers topics such as introducing Android, its architecture, building blocks like activities and intents, creating a first Android application, testing and best practices. The document provides detailed information on concepts like the Android application lifecycle, building user interfaces with views and viewgroups, using intents to navigate between activities, and externalizing resources.
WinJS, Apache Cordova & NFC - HTML5 apps for Android and Windows PhoneAndreas Jakl
How to create cross-platform mobile apps with HTML5 that integrate directly into the platform.
By combining several enterprise-class frameworks and tools, you can create apps that run on all mobile devices, developed in a central repository and tool.
In this presentation, you will learn how to create HTML5 apps with the Visual Studio Multi-Device Hybrid Apps plug-in. Apache Cordova is directly integrated and resposible for creating native apps for the mobile platforms.
WinJS can be used as a major UI framework that is now open source and works accross all platforms and browsers.
To check how you can integrate apps deeper with the native platforms, you will also see how to install and use a custom plug-in that enables Near Field Communication (NFC) on both Android and Windows Phone.
Hands-on lab given at #geecon for Visage Android development. A full VirtualBox image for running through the lab yourself is supplied here:
http://projavafx.com/VisageLab/
Mastering the NDK with Android Studio 2.0 and the gradle-experimental pluginXavier Hallade
The document provides an agenda for a talk on mastering the Android NDK with Android Studio 2.0+. It discusses the history of Android Studio support for the NDK, current capabilities, migrating to the gradle-experimental plugin, and configuring NDK projects. Demo sections cover NDK code editing and debugging in Android Studio. Solutions covered for using the NDK include the gradle plugin, manual NDK builds, and mixing gradle plugins.
The document discusses the iPhone SDK and its core components. It describes how view controllers work in the SDK, including how they load views from nibs, respond to memory warnings, and handle the view lifecycle through methods like viewDidLoad and viewWillAppear. It also provides an example of initializing and implementing a view controller class.
The document outlines an agenda and topics for an Android development 101 training session over two days. Day one will cover creating an Android project, widgets and interactions, and HTML/WebView. Day two will cover audio, video, signing APKs, and uploading to the Google Play store. The document also provides answers to frequently asked questions about Android topics like what Android is, its architecture, available versions, tools for development, and distributing apps. Demo portions are planned to accompany the topics.
The document provides an overview and agenda for an Android development tutorial being given in Tokyo, Japan in October 2009. It introduces key Android concepts like Activities, Views, Intents, Services, and Notifications. It also outlines the development environment and tools needed, including Ubuntu, Eclipse, and the Android SDK. The document guides attendees through creating their first basic Android map application, including designing the UI, adding elements to the layout, and running the application.
This document outlines an agenda for a mobile development camp on Android development. It covers topics such as introducing Android, its architecture, building blocks like activities and intents, creating a first Android application, testing and best practices. The document provides detailed information on concepts like the Android application lifecycle, building user interfaces with views and viewgroups, using intents to navigate between activities, and externalizing resources.
WinJS, Apache Cordova & NFC - HTML5 apps for Android and Windows PhoneAndreas Jakl
How to create cross-platform mobile apps with HTML5 that integrate directly into the platform.
By combining several enterprise-class frameworks and tools, you can create apps that run on all mobile devices, developed in a central repository and tool.
In this presentation, you will learn how to create HTML5 apps with the Visual Studio Multi-Device Hybrid Apps plug-in. Apache Cordova is directly integrated and resposible for creating native apps for the mobile platforms.
WinJS can be used as a major UI framework that is now open source and works accross all platforms and browsers.
To check how you can integrate apps deeper with the native platforms, you will also see how to install and use a custom plug-in that enables Near Field Communication (NFC) on both Android and Windows Phone.
Hands-on lab given at #geecon for Visage Android development. A full VirtualBox image for running through the lab yourself is supplied here:
http://projavafx.com/VisageLab/
Mastering the NDK with Android Studio 2.0 and the gradle-experimental pluginXavier Hallade
The document provides an agenda for a talk on mastering the Android NDK with Android Studio 2.0+. It discusses the history of Android Studio support for the NDK, current capabilities, migrating to the gradle-experimental plugin, and configuring NDK projects. Demo sections cover NDK code editing and debugging in Android Studio. Solutions covered for using the NDK include the gradle plugin, manual NDK builds, and mixing gradle plugins.
The document discusses the iPhone SDK and its core components. It describes how view controllers work in the SDK, including how they load views from nibs, respond to memory warnings, and handle the view lifecycle through methods like viewDidLoad and viewWillAppear. It also provides an example of initializing and implementing a view controller class.
The document outlines an agenda and topics for an Android development 101 training session over two days. Day one will cover creating an Android project, widgets and interactions, and HTML/WebView. Day two will cover audio, video, signing APKs, and uploading to the Google Play store. The document also provides answers to frequently asked questions about Android topics like what Android is, its architecture, available versions, tools for development, and distributing apps. Demo portions are planned to accompany the topics.
O Android NDK é a ferramenta que permite a utilização de código nativo (C/C++) em sua aplicação Android. Nesta apresentação conheça alguns usos interessantes do NDK, as vantagens e desvantagens de utilizá-lo, além de como começar a usar esta ferramenta com o Android Studio.
This document provides an introduction and tutorial on Android concepts and programming. It covers installing the Android SDK and setting up a development environment. It then demonstrates how to create a simple "Hello World" Android app with basic UI elements like buttons, edit texts, and text views. It also introduces some key Android concepts like activities, intents, and the sensor manager API for accessing device sensors. The goal is to help readers quickly get started with Android programming and cover topics not fully explained in the Android documentation.
This document provides an overview of the Android platform. It discusses Android's history and evolution over time. The key components of the Android software stack are explained, including the Linux kernel, Dalvik virtual machine, application framework, and system services. The document also covers core Android app development topics such as activities, intents, services, and user interface design.
At only 499$, Recon Jet is a proven smartglasses solution which is easy to find in retail worldwide. Its OS, based on Android AOSP, is easy to develop for and this deck gives you all the keys to do it!
This presentation gives detailed overview of Android, Android Architecture, Software Stack, Platform, Database Support, Licensing, File System, Network Connectivity, Security and Permissions, IDE and Tools, Other IDEs Overview, Development Evaluation, Singing your application, Versioning your application, Preparing to publish your application, Publish your App on Android Market. This presentation also includes links to sample exampled.
Note: Few slides from this presentation are taken from internet or slideshare.com as it is or modified little bit. I have no intention of saying someone’s else work as mine. I prepared this presentation to just educate co-workers about android. So I want the best material from internet and slideshare.com.
BlackBerry10 apps with Adobe AIR & Apache Flex - BlackBerry JAM EuropeMariano Carrizo
Slides from my session JAM364 at BlackBerry JAM Europe. February 5th 2013, Amsterdam.
Session's video recording available at YouTube:
http://www.youtube.com/watch?v=CFIXdXZpFaU
This document provides instructions for setting up an environment for Android development. It discusses downloading and installing the Java Development Kit (JDK), Android SDK, and Android Studio. It also covers configuring a real Android device or emulator for testing apps. The document demonstrates creating a basic "Hello World" Android app in Android Studio and reviewing the underlying code and manifest file. It then briefly describes a more advanced app that scans for nearby WiFi access points when a button is pressed.
Automated Historical Performance Analysis with kmemtracerKyungmin Lee
This document discusses using kmemtracer to automate historical performance analysis on Android. It describes how kmemtracer uses instrumentation to track activity lifecycles and collect memory usage snapshots without modifying the application code. Snapshots containing metrics like native memory usage are saved in bundles and written to files by a ResultsWriter for later analysis. This allows measuring and improving an app's performance over time.
The document discusses Android testing, including:
- Android is an open-source operating system developed by Google and based on Linux. It allows developers to write applications using Java.
- The Android SDK provides tools for application development, including an emulator, debugger, and compiler. Developers can install and test apps on emulators or rooted devices.
- Key Android versions and their API levels are listed, along with tools for app installation, uninstallation, and debugging like ADB, DDMS, and the Android emulator.
The document provides an overview of building J2ME applications using the Mobile Information Device Profile (MIDP). It discusses MIDP and MIDlet fundamentals like the MIDlet lifecycle and API levels. It also demonstrates using the Wireless Toolkit to create, build, and run a simple "Hello World" MIDlet with commands for navigation between forms.
The document discusses various graphical user interface (GUI) components available for developing mobile applications using Java Micro Edition (Java ME), including TextBox, Alert, List, Form, and their usage. It explains the Displayable class hierarchy and describes key classes like TextBox, Alert, List and Form. It also provides examples on creating and using these GUI components to build mobile applications with MIDP.
Introduction To J2ME(FT - Prasanjit Dey)Fafadia Tech
Java ME (J2ME) is a Java platform for mobile devices and embedded systems. It has two configurations: Connected Limited Device Configuration (CLDC) and Connected Device Configuration (CDC). CLDC contains minimal libraries for basic functionality on memory-limited devices. Profiles like MIDP add user interface and storage capabilities. MIDP, layered on CLDC, is widely used and provides APIs for user interfaces, networking, and local storage. Java ME applications built using profiles like MIDP are called midlets. Midlets can be run on emulators and go through start, pause, and destroy life cycle states.
The document provides an overview of the history and components of Java ME (Micro Edition). It discusses how Java ME was created as a smaller version of Java for small devices. Java ME is divided into configurations (CLDC, CDC) and profiles (MIDP) that define the runtime environment for different types of devices. MIDP is the main profile used for mobile phones and defines aspects like the user interface, lifecycle, and APIs. A MIDlet is a Java ME application that runs under the control of the Application Management System (AMS) on devices.
Session 3 J2ME Mobile Information Device Profile(MIDP) APImuthusvm
The document provides an overview of the Mobile Information Device Profile (MIDP) architecture and components in 3 paragraphs:
The MIDP architecture consists of the native operating system, CLDC installed on top which provides the foundation for MIDP. MIDP applications have access to classes from both CLDC and MIDP as well as OEM-specific classes. A MIDlet suite is a Java application for mobile devices and consists of one or more MIDlets packaged in a JAR file. The application manager is responsible for installing, running and removing MIDlet suites. It provides access to CLDC, MIDP classes, and the JAR file. Events in MIDlets are
This document outlines the objectives, experiments, outcomes, and equipment for a mobile application development laboratory course. The objectives are to learn mobile application frameworks for Android and Windows, design concepts, and capabilities/limitations of mobile devices. The 11 experiments include developing applications using GUI components, layout managers, databases, RSS feeds, threading, GPS, and more. The outcome is for students to be able to design, implement, and deploy mobile applications using emulators and handheld devices. 30 desktops with appropriate mobile development tools and emulators are required for a batch of 30 students.
This document provides an overview of GUI programming using the Mobile Information Device Profile (MIDP). It discusses MIDlets, the basic application component in MIDP, and their lifecycle states of loaded, active, paused, and destroyed. It also summarizes the high-level and low-level APIs for user interfaces in MIDP 2.0, including classes like Form, List, TextBox, and GameCanvas. Finally, it notes that UI elements must implement the Displayable interface to be shown on the device screen.
The document is a bonafide certificate from Bharathidasan Engineering College for a 6th semester Computer Science Engineering student. It details the practical work done by the student in Mobile Application Development LAB-CS6611 from January 2016 to April 2016. It includes the student's details, table of contents, objectives of the lab, list of experiments conducted, and details of one experiment on creating a simple UI design Android application where the student creates an app using GUI components, fonts and colors in Android Studio.
The document provides an overview of Android including:
1) Android is an open source software stack that includes an operating system, middleware and key apps for mobile devices.
2) It was developed by Google and the Open Handset Alliance and the first Android phone was the HTC Dream released in 2008.
3) Android applications are developed using Java and run on the Dalvik virtual machine. The Android SDK provides tools for application development.
TK2323 Lecture 1 - Introduction to Mobile Application.pdfLam Chun
This document provides an introduction to mobile application development. It outlines the course, including topics that will be covered such as basic Android app components, databases, APIs, permissions and sensors. It describes the class structure, which will involve lectures, labs, a group project and exams. Assessment will be based on lab assignments, a project, quizzes and an exam. The document also provides an overview of mobile platforms, app distribution methods, and development approaches such as native, web and hybrid.
This document provides an overview of the Android mobile platform architecture. It describes that Android is based on the Linux kernel with additional enhancements for power management, inter-process communication, and more. It also discusses the Dalvik virtual machine, core libraries, and hardware abstraction layer. Finally, it covers aspects of application development including setting up the manifest, laying out UI with XML, and debugging apps.
The document introduces JavaME as a platform for developing wireless mobile applications, covering JavaME architecture, developing MIDlets, user interfaces, data persistence, networking, optional packages like messaging and multimedia, and performance tips. It provides an overview of key JavaME concepts like configurations, profiles, and packages as well as how to get started with a simple "Hello World" MIDlet and best practices for optimization.
O Android NDK é a ferramenta que permite a utilização de código nativo (C/C++) em sua aplicação Android. Nesta apresentação conheça alguns usos interessantes do NDK, as vantagens e desvantagens de utilizá-lo, além de como começar a usar esta ferramenta com o Android Studio.
This document provides an introduction and tutorial on Android concepts and programming. It covers installing the Android SDK and setting up a development environment. It then demonstrates how to create a simple "Hello World" Android app with basic UI elements like buttons, edit texts, and text views. It also introduces some key Android concepts like activities, intents, and the sensor manager API for accessing device sensors. The goal is to help readers quickly get started with Android programming and cover topics not fully explained in the Android documentation.
This document provides an overview of the Android platform. It discusses Android's history and evolution over time. The key components of the Android software stack are explained, including the Linux kernel, Dalvik virtual machine, application framework, and system services. The document also covers core Android app development topics such as activities, intents, services, and user interface design.
At only 499$, Recon Jet is a proven smartglasses solution which is easy to find in retail worldwide. Its OS, based on Android AOSP, is easy to develop for and this deck gives you all the keys to do it!
This presentation gives detailed overview of Android, Android Architecture, Software Stack, Platform, Database Support, Licensing, File System, Network Connectivity, Security and Permissions, IDE and Tools, Other IDEs Overview, Development Evaluation, Singing your application, Versioning your application, Preparing to publish your application, Publish your App on Android Market. This presentation also includes links to sample exampled.
Note: Few slides from this presentation are taken from internet or slideshare.com as it is or modified little bit. I have no intention of saying someone’s else work as mine. I prepared this presentation to just educate co-workers about android. So I want the best material from internet and slideshare.com.
BlackBerry10 apps with Adobe AIR & Apache Flex - BlackBerry JAM EuropeMariano Carrizo
Slides from my session JAM364 at BlackBerry JAM Europe. February 5th 2013, Amsterdam.
Session's video recording available at YouTube:
http://www.youtube.com/watch?v=CFIXdXZpFaU
This document provides instructions for setting up an environment for Android development. It discusses downloading and installing the Java Development Kit (JDK), Android SDK, and Android Studio. It also covers configuring a real Android device or emulator for testing apps. The document demonstrates creating a basic "Hello World" Android app in Android Studio and reviewing the underlying code and manifest file. It then briefly describes a more advanced app that scans for nearby WiFi access points when a button is pressed.
Automated Historical Performance Analysis with kmemtracerKyungmin Lee
This document discusses using kmemtracer to automate historical performance analysis on Android. It describes how kmemtracer uses instrumentation to track activity lifecycles and collect memory usage snapshots without modifying the application code. Snapshots containing metrics like native memory usage are saved in bundles and written to files by a ResultsWriter for later analysis. This allows measuring and improving an app's performance over time.
The document discusses Android testing, including:
- Android is an open-source operating system developed by Google and based on Linux. It allows developers to write applications using Java.
- The Android SDK provides tools for application development, including an emulator, debugger, and compiler. Developers can install and test apps on emulators or rooted devices.
- Key Android versions and their API levels are listed, along with tools for app installation, uninstallation, and debugging like ADB, DDMS, and the Android emulator.
The document provides an overview of building J2ME applications using the Mobile Information Device Profile (MIDP). It discusses MIDP and MIDlet fundamentals like the MIDlet lifecycle and API levels. It also demonstrates using the Wireless Toolkit to create, build, and run a simple "Hello World" MIDlet with commands for navigation between forms.
The document discusses various graphical user interface (GUI) components available for developing mobile applications using Java Micro Edition (Java ME), including TextBox, Alert, List, Form, and their usage. It explains the Displayable class hierarchy and describes key classes like TextBox, Alert, List and Form. It also provides examples on creating and using these GUI components to build mobile applications with MIDP.
Introduction To J2ME(FT - Prasanjit Dey)Fafadia Tech
Java ME (J2ME) is a Java platform for mobile devices and embedded systems. It has two configurations: Connected Limited Device Configuration (CLDC) and Connected Device Configuration (CDC). CLDC contains minimal libraries for basic functionality on memory-limited devices. Profiles like MIDP add user interface and storage capabilities. MIDP, layered on CLDC, is widely used and provides APIs for user interfaces, networking, and local storage. Java ME applications built using profiles like MIDP are called midlets. Midlets can be run on emulators and go through start, pause, and destroy life cycle states.
The document provides an overview of the history and components of Java ME (Micro Edition). It discusses how Java ME was created as a smaller version of Java for small devices. Java ME is divided into configurations (CLDC, CDC) and profiles (MIDP) that define the runtime environment for different types of devices. MIDP is the main profile used for mobile phones and defines aspects like the user interface, lifecycle, and APIs. A MIDlet is a Java ME application that runs under the control of the Application Management System (AMS) on devices.
Session 3 J2ME Mobile Information Device Profile(MIDP) APImuthusvm
The document provides an overview of the Mobile Information Device Profile (MIDP) architecture and components in 3 paragraphs:
The MIDP architecture consists of the native operating system, CLDC installed on top which provides the foundation for MIDP. MIDP applications have access to classes from both CLDC and MIDP as well as OEM-specific classes. A MIDlet suite is a Java application for mobile devices and consists of one or more MIDlets packaged in a JAR file. The application manager is responsible for installing, running and removing MIDlet suites. It provides access to CLDC, MIDP classes, and the JAR file. Events in MIDlets are
This document outlines the objectives, experiments, outcomes, and equipment for a mobile application development laboratory course. The objectives are to learn mobile application frameworks for Android and Windows, design concepts, and capabilities/limitations of mobile devices. The 11 experiments include developing applications using GUI components, layout managers, databases, RSS feeds, threading, GPS, and more. The outcome is for students to be able to design, implement, and deploy mobile applications using emulators and handheld devices. 30 desktops with appropriate mobile development tools and emulators are required for a batch of 30 students.
This document provides an overview of GUI programming using the Mobile Information Device Profile (MIDP). It discusses MIDlets, the basic application component in MIDP, and their lifecycle states of loaded, active, paused, and destroyed. It also summarizes the high-level and low-level APIs for user interfaces in MIDP 2.0, including classes like Form, List, TextBox, and GameCanvas. Finally, it notes that UI elements must implement the Displayable interface to be shown on the device screen.
The document is a bonafide certificate from Bharathidasan Engineering College for a 6th semester Computer Science Engineering student. It details the practical work done by the student in Mobile Application Development LAB-CS6611 from January 2016 to April 2016. It includes the student's details, table of contents, objectives of the lab, list of experiments conducted, and details of one experiment on creating a simple UI design Android application where the student creates an app using GUI components, fonts and colors in Android Studio.
The document provides an overview of Android including:
1) Android is an open source software stack that includes an operating system, middleware and key apps for mobile devices.
2) It was developed by Google and the Open Handset Alliance and the first Android phone was the HTC Dream released in 2008.
3) Android applications are developed using Java and run on the Dalvik virtual machine. The Android SDK provides tools for application development.
TK2323 Lecture 1 - Introduction to Mobile Application.pdfLam Chun
This document provides an introduction to mobile application development. It outlines the course, including topics that will be covered such as basic Android app components, databases, APIs, permissions and sensors. It describes the class structure, which will involve lectures, labs, a group project and exams. Assessment will be based on lab assignments, a project, quizzes and an exam. The document also provides an overview of mobile platforms, app distribution methods, and development approaches such as native, web and hybrid.
This document provides an overview of the Android mobile platform architecture. It describes that Android is based on the Linux kernel with additional enhancements for power management, inter-process communication, and more. It also discusses the Dalvik virtual machine, core libraries, and hardware abstraction layer. Finally, it covers aspects of application development including setting up the manifest, laying out UI with XML, and debugging apps.
The document introduces JavaME as a platform for developing wireless mobile applications, covering JavaME architecture, developing MIDlets, user interfaces, data persistence, networking, optional packages like messaging and multimedia, and performance tips. It provides an overview of key JavaME concepts like configurations, profiles, and packages as well as how to get started with a simple "Hello World" MIDlet and best practices for optimization.
Android is an open source software stack that includes an operating system, middleware and key applications for mobile devices. It was developed by Google and the Open Handset Alliance. The document provides an overview of Android including its history, components, architecture, application development process, and resources for developers. It describes Android's goal of making the mobile platform more open and customizable for users and developers.
The document provides an overview of mobile Java and Java ME technologies. It discusses Java ME components including configurations (CDC, CLDC), profiles (MIDP), and optional packages. It also covers Java ME development tools like emulators, SDKs, IDEs, frameworks, and libraries. Some common issues with Java ME include porting applications across devices, graphics differences, testing limitations without real devices, and application size boundaries.
[JMaghreb 2014] Developing JavaScript Mobile Apps Using Apache CordovaHazem Saleh
Apache Cordova is a platform for building native mobile applications using common Web technologies (HTML, CSS and JavaScript). Apache Cordova offers a set of APIs that allow the mobile application developers to access mobile native functions such as (Audio, Camera, File, Battery, Contacts …etc) using JavaScript. Although there are many JavaScript mobile application frameworks, jQuery mobile is one of the best mobile web application frameworks which allows the web developers to develop web applications that are mobile friendly. This session illustrates how to use Apache Cordova with the combination of jQuery mobile in order to develop a native Android application and deploy on a real Android device. The demo application (“Memo” application) utilizes mobile native functions (Audio and Camera) using pure JavaScript.
This document summarizes a presentation on Microsoft .NET and C#. It discusses .NET as a set of technologies for connecting information and as an emphasis on web services. C# is presented as a language that combines the safety of Java, ease of Visual Basic, and power of C++. Key aspects of .NET like the Common Language Runtime and class libraries are defined. The document also provides a brief comparison between .NET and J2EE frameworks and languages.
Introduction to Android - Mobile Fest Singapore 2009sullis
The document introduces Android, an open source software stack for mobile devices. It provides a brief history of Android's development including Google's acquisition in 2005, the launch of the Open Handset Alliance in 2007, and the release of the first Android phone, the HTC Dream, in 2008. The document also summarizes Android's system architecture, development tools, and how to create basic Android applications using activities and views.
Greane Tree Technology CTO Joseph Payette gave our latest “Lunch & Learn” presentation. With the number of tools and frameworks for cross platform mobile application development increasing every year, it can be a challenge to determine the best fit technology for a mobile project. All of these tools and frameworks have their advantages and disadvantages, as they leverage different mechanisms for abstracting differences across mobile devices in an effort to provide a single platform for rapid application development. To bring order to the various options at hand, Joe reviewed mobile application architectures (native, hybrid, and HTML5), and explored and compared a few hybrid tools and frameworks, namely PhoneGap (www.phonegap.com), Appcelerator (www.appcelerator.com), and MoSync (www.mosync.com). Joe’s mobile application development presentation includes sample code for these three tools and frameworks.
The Lunch and Learn series is a regular event where we discuss topics of interest to our projects and clients. Last month, Chad Calhoun explored Git Interactive Techniques.
The document provides an overview of mobile technology and software development for mobile devices. It discusses Java 2 Micro Edition (J2ME) architecture including the Kilo Virtual Machine (KVM), configurations like Connected Limited Device Configuration (CLDC) and Connected Device Configuration (CDC), and profiles like Mobile Information Device Profile (MIDP). It also covers setting up a J2ME development environment.
Hybrid Mobile Development with Apache Cordova and Java EE 7 (JavaOne 2014)Ryan Cuprak
Java EE 7 provides a strong foundation for developing the back end for your HTML5 mobile applications. This heavily code-driven session shows you how you can effectively utilize Java EE 7 as a back end for your Apache Cordova mobile applications. The session demonstrates Java EE 7 technologies such as JAX-RS 2.0, WebSocket, JSON-P, CDI, and Bean Validation. It provides an overview of the basics of Apache Cordova as well as the tooling support added in NetBeans 8. The session also demonstrates an integrated approach to rapidly developing HTML5 mobile applications with Java EE 7 and NetBeans and concludes with best practices and pitfalls.
Eclipse Edje: A Java API for MicrocontrollersMicroEJ
The Eclipse Edje project, initiated by MicroEJ, defines a standard high-level Java API for accessing hardware features delivered by 32-bit microcontrollers for using serial links, general purpose inputs/outputs, or digital/analog converters. MCUs are small, low-cost, low-power processors designed to run software in resource-constrained environments: low memory (typically KB), flash (typically MB) and frequency (typically MHz). MCUs are provided by silicon vendors along with evaluation kits and are typically the ideal vectors for large scale deployments of low-power and cost-effective IoT, embedded or wearable devices. Edje aims at unifying and easing the programming of apps for MCUs with the largely adopted Java language.
Developing a Modern Mobile App StrategyTodd Anglin
Mobile apps are important. There is little debate of that. But how you build, maintain, and deploy mobile apps remains the source of great debate for CIOs and developers alike. Unfortunately, there is no "one size fits all" mobile app strategy, so it is critical to understand how to choose the right technology for the right app. In this session, we will explore the four key approaches for building mobile apps, and establish a framework that will help you develop a mobile app strategy guaranteed to help you select the right technology for your next project.
This document discusses Java ME and the NetBeans IDE. It provides an overview of NetBeans, including its features and upcoming versions. It also describes Java ME architecture, the CLDC and MIDP specifications, and the MIDP 2.0 APIs for graphics, user interface, and gaming. Finally, it demonstrates the NetBeans visual mobile game builder and recommends resources for learning more about Java ME and NetBeans development.
The document provides an overview of the Mastering Node.js course from Edureka. The course objectives include understanding Node.js development basics, using Node's package manager npm, developing server-side applications, creating RESTful APIs, and testing and debugging code. The document also discusses uses cases of Node.js in areas like server-side web applications, high scalability, and low memory consumption. It covers basics of Node.js like building a simple web server and using Socket.io for real-time communication. Node.js developers can create RESTful APIs, and must learn to debug and test their code.
Node.js uses JavaScript - a language known to millions of developers worldwide - thus giving it a much lower learning curve even for complete beginners. Using Node.js you can build simple Command Line programs or complex enterprise level web applications with equal ease. Node.js is an event-driven, server-side, asynchronous development platform with lightning speed execution. Node.js helps you to code the most complex functionalities in just a few lines of code.
Similar to "JavaME + Android in action" CCT-CEJUG Dezembro 2008 (20)
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
AI-Powered Food Delivery Transforming App Development in Saudi Arabia.pdfTechgropse Pvt.Ltd.
In this blog post, we'll delve into the intersection of AI and app development in Saudi Arabia, focusing on the food delivery sector. We'll explore how AI is revolutionizing the way Saudi consumers order food, how restaurants manage their operations, and how delivery partners navigate the bustling streets of cities like Riyadh, Jeddah, and Dammam. Through real-world case studies, we'll showcase how leading Saudi food delivery apps are leveraging AI to redefine convenience, personalization, and efficiency.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
CAKE: Sharing Slices of Confidential Data on BlockchainClaudio Di Ciccio
Presented at the CAiSE 2024 Forum, Intelligent Information Systems, June 6th, Limassol, Cyprus.
Synopsis: Cooperative information systems typically involve various entities in a collaborative process within a distributed environment. Blockchain technology offers a mechanism for automating such processes, even when only partial trust exists among participants. The data stored on the blockchain is replicated across all nodes in the network, ensuring accessibility to all participants. While this aspect facilitates traceability, integrity, and persistence, it poses challenges for adopting public blockchains in enterprise settings due to confidentiality issues. In this paper, we present a software tool named Control Access via Key Encryption (CAKE), designed to ensure data confidentiality in scenarios involving public blockchains. After outlining its core components and functionalities, we showcase the application of CAKE in the context of a real-world cyber-security project within the logistics domain.
Paper: https://doi.org/10.1007/978-3-031-61000-4_16
CAKE: Sharing Slices of Confidential Data on Blockchain
"JavaME + Android in action" CCT-CEJUG Dezembro 2008
1. JavaME + Android in action
Java Platforms for Mobility
CEJUG CCT
Coffee with Tapioca, December 2008
Vando Batista
Some Rights Reserved
2. Objectivity
Introduce the Java development platforms for
mobile devices,
JavaME and Android, performing
implementations activities for each one, in a
lab-style practice, with some APIs
Target audience: Java developers interested on
Mobile Platforms
3. Agenda
• Overview on Mobile Platforms
• Java ME in action
• Android in action
• Challenge
4. After this course you will…
• identify mobile platforms characteristics
• understand how to implement a JavaME
application
• understand how to implement a Android
application
• have implemented, at least, one application
for each platform
• maybe… win a book: Free Software and Digital
Inclusion (in Portuguese)
5. Applications…
• Location Based Systems
• m-commerce, collaboration, marketing
• Mobile Social Networks
• Military
• Search and safety
On the move apps
Improve user experience
6. Users: mobile vs. desktop
• India: Many more mobile than desktop Web users (4 to 1),
The Economic Times, Oct 2007
7. Motivation
• Evolution, popularization
– Device resources
– Connectivity
• Business applications for mobile devices
– Growing 102% per year, until 2012 - Mobile
Business Applications and Services, ABI Research
• New services, new opportunities
12. Mobile Computing
“Computing that deals with connection
exploration on mobile devices”
Coulouris, Dellimore, Kindberg. Distributed Systems (4th edition)
Mobility transparency
allows the movement of resources and clients
within a system without affecting the
operation of users or programs. Two flavours:
migration and relocation
13. quot;small is the betterquot;
• Challenges
– Devices
– Networks
– Limitations and heterogeneity
• Dependencies
– Power: battery autonomy
– Resource: connection availability
“Remember that there is no code faster than no
code” Taligent‘s Guide to Designing Programs
14. Mobile Development
• Software Development Kit (SDK)
– Emulator, Documentation, Tools, Services, etc.
• Integrated Development Environment (IDE)
• IDE Plugins
15. Are you ready?
Set your
environments!
http://www.cejug.org/display/cejug/Ambiente+para+os+mini-
cursos+de+JavaME+e+Android
29. GUI
Coding
public class HelloWorld extends MIDlet {
private Display display;
private Form myForm;
// initialization on MIDlet constructor
public startApp() {
display = Display.getDisplay(this);
// display.getCurrent();
display.setCurrent(myForm);
}
...
}
30. Keyboard Handling
• Components
– javax.microedition.lcdui.CommandListener
– javax.microedition.lcdui.Command
• Registration
– setCommandListener(CommandListener l)
• Notification
– commandAction(Command c, Displayable d) {}
• Potential deadlock: operations such as IO and
networking should run on a separate thread
31. Keyboard Handling
Coding
public class HelloWorld extends MIDlet {
Displayable d = new TextBox(“Title”, “Body”,
20,TextField.ANY);
Command c = new Command(“Exit”, Command.EXIT, 0);
d.addCommand(c);
d.setCommandListener(new CommandListener() {
public void commandAction(Command c, Displayable
s) {
doSomeAction();
}
} );
}
32. Persistent Storage
• Record Management System (RMS)
– javax.microedition.rms.*
• RecordStore
• RecordEnumeration
• RecordComparator
• RecordFilter
33. Persistent Storage
Coding
...
RecordStore rs = null;
String value = quot;Java ME in actionquot;;
...
try {
rs = RecordStore.openRecordStore(“RecName”, true);
byte[] recData = value.getBytes();
rs.addRecord(recData, 0, recData.length);
String data = new String(rs.getRecord(1));
} catch (Exception e) {
...
}
34. Connectivity
• Generic Connection Framework (GCF)
– javax.microedition.io.*
• Remote (Infrastructured)
– HTTP, HTTPS
– TCP, UDP
– Wireless Messaging (JSR120, 205)
– Push Registry (MIDP)
– SIP (JSR180)
• Local (Ad hoc)
Source: SDN - java.sun.com/javame
– JABWT (JSR 82)
– Ad Hoc Networking API (JSR 259)
39. Introduction
• Software stack
– Operating System
• Linux Kernel (v2.6)
– Middleware
• Services
– Applications
HTC Dream (G1)
• Java
• Dalvik: custom virtual machine for embedded
• Since 2008
40. Characteristics
• Applications…
– without borders
– are created equal
– can run in parallel
– can easily embed the web
• Open source
– http://source.android.com
• Apache 2.0 and GLP v2 license
42. Basic Components
• Activity
– UI component (Form like) typically corresponding
to one screen
• Intent Receiver
– Set and respond to an external event: notifications
or status changes. Can wake up your app
• Services
– Task without UI that runs in the background
• Content Provider
– Allow applications to share data
47. Application Anatomy
• Activity
– Can reuse functionality from other components by
making a request in the form of an Intent
– Can be replaced at any time by a new Activity
with an equivalent IntentFilter
• Intent
– Request to do something: move from screen to
screen. Activity.startActivity(myIntent)
• Intent Filter
– Description of Intent types
49. • Activities are
stacked
• Only one is
active
• Only one is
open
50. Application
Coding
public class HelloActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
TextView tv = new TextView(this);
tv.setText(quot;Hello, Androidquot;);
setContentView(tv);
...
}
}
• onStart(), onResume(), onPause(), onStop(),
onRestart(), onDestroy()
52. Application Packaging/Deployment
• APK file
– .DEX
• Log into a Linux server via a shell
• Installation
– adb install Application.apk
– Uninstall
• adb shell (remove file from /data/app/)
53. GUI
• Define in: code or XML
• res/layout
• Views
– Text, Edit, List
– Image, Web, Map
• Layouts
– Frame, Linear, Relative, Table, Absolute
56. Event Handling
Coding
…
final EditText phoneNumber = (EditText)
findViewById(R.id.phoneNumber);
Button callButton = (Button) findViewById(R.id.callButton);
callButton.setOnClickListener(new Button.OnClickListener()
{
public void onClick(View v) {
Intent CallIntent = new Intent(Intent.ACTION_CALL, Uri
.parse(quot;tel:quot; + “+5585quot; + phoneNumber.getText()));
CallIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(CallIntent);
}
});
57. Emulator: No support for…
• Placing or receiving actual phone calls
• USB connections
• Camera/video capture (input)
• Audio input
• Determining connected state
• Determining battery charge level / AC state
• Bluetooth
58. References
• Android Documentation
– http://code.google.com/android
• Android A Programmers Guide (Jerome
DiMarzio, Mc Graw Hill)
• Professional Android Application Development
(Reto Meier, Willey Publishing)
• Many sites, forums, videos, screencasts,
presentations…
60. Challenge Requirements
• Based on our lab practice
• Create an application on JavaME or Android
platform following the requirement
– Receive a user text input through a wizard