1. The document discusses using immersive virtual reality (VR) environments to teach ethics to future professionals. It describes the "CAVE" VR system which projects 3D graphics onto multiple screens to create an immersive virtual world. 2. One study used a modified trolley problem scenario in the CAVE VR system, where participants had to decide whether to divert a train onto a side track where one person is standing to save five people on the main track. Participants exposed to the VR scenario were more likely to provide utilitarian answers compared to those using a desktop display. 3. While VR can help bridge the gap between moral judgments and behaviors, the document notes the limitations