JacoTech Advances In Lenticular Lens Arrays For Visual Display - Lens Design With Fabrication of Lenticular Cylinder Engraved Molds Used For Producing Plastic Optical Lenses & Film Sheeting
Poradnik ten będzie Tobie pomocny w nauce z zakresu materiałoznawstwa drzewnego, a konkretnie w określaniu różnych w ł a ś ciwości drewna, jego budowy mikroskopowej i makroskopowej, rozpoznawanie poszczególnych gatunków drewna, krajowego i egzotycznego oraz jego zastosowanie z uwzględnieniem wad drewna mających wpływ na techniczną i użytkową wartość tego drewna
This document provides tips for landscape photography, including ensuring a deep depth of field, including a focal point, incorporating interesting foreground elements, using leading lines, changing your point of view, considering the sky, shooting during golden hours, capturing reflections, getting close for details, and uploading 40 images demonstrating these techniques by a deadline.
In the simplest terms, eye tracking is the measurement of eye activity. Where do we look? When do we blink? How does the pupil react to different stimuli? The concept is basic, but the process and interpretation can be quite complex. There are many different methods of exploring eye data.The most common is to analyze the visual path of one or more participants across an interface such as a computer screen. Each eye data observation is translated into a set of pixel coordinates.
The camera has evolved greatly over centuries from early prototypes like the camera obscura to modern digital cameras. The camera obscura provided the first means to project images but could not capture them permanently. The daguerreotype introduced in 1830 was the first true camera, using a copper plate to capture light, though exposures took 15 minutes. Advances like emulsion plates, dry plates, and flexible film made cameras more portable and practical. In the modern era, digital cameras replaced film and made photography accessible to all with instant previews and easy editing of photos. Cameras continue to evolve with new technologies.
This document describes the design of an origami-based paper microscope called the Foldscope. Key features include:
1) It can be assembled from a flat sheet of paper in under 10 minutes and costs less than $1 in parts.
2) Despite its low cost, it provides over 2,000x magnification and submicron resolution.
3) Various imaging modalities are possible including brightfield, darkfield, and fluorescence microscopy.
4) Its simple yet innovative design allows for high-volume, low-cost manufacturing and could improve access to microscopy in education and global health applications.
The document discusses the evolution of 3D display technology from its origins in the 1800s to current applications and future prospects. It describes how 3D vision was understood as early as the 1500s and how the stereoscope was invented in the 1830s, making 3D photography popular entertainment in homes by the 1890s. Developments in color film, digital cameras, and polarized 3D movies in recent decades have renewed mainstream interest in 3D. The document also explores potential applications of 3D displays beyond entertainment, such as in education, medicine, and telecommunications.
Poradnik ten będzie Tobie pomocny w nauce z zakresu materiałoznawstwa drzewnego, a konkretnie w określaniu różnych w ł a ś ciwości drewna, jego budowy mikroskopowej i makroskopowej, rozpoznawanie poszczególnych gatunków drewna, krajowego i egzotycznego oraz jego zastosowanie z uwzględnieniem wad drewna mających wpływ na techniczną i użytkową wartość tego drewna
This document provides tips for landscape photography, including ensuring a deep depth of field, including a focal point, incorporating interesting foreground elements, using leading lines, changing your point of view, considering the sky, shooting during golden hours, capturing reflections, getting close for details, and uploading 40 images demonstrating these techniques by a deadline.
In the simplest terms, eye tracking is the measurement of eye activity. Where do we look? When do we blink? How does the pupil react to different stimuli? The concept is basic, but the process and interpretation can be quite complex. There are many different methods of exploring eye data.The most common is to analyze the visual path of one or more participants across an interface such as a computer screen. Each eye data observation is translated into a set of pixel coordinates.
The camera has evolved greatly over centuries from early prototypes like the camera obscura to modern digital cameras. The camera obscura provided the first means to project images but could not capture them permanently. The daguerreotype introduced in 1830 was the first true camera, using a copper plate to capture light, though exposures took 15 minutes. Advances like emulsion plates, dry plates, and flexible film made cameras more portable and practical. In the modern era, digital cameras replaced film and made photography accessible to all with instant previews and easy editing of photos. Cameras continue to evolve with new technologies.
This document describes the design of an origami-based paper microscope called the Foldscope. Key features include:
1) It can be assembled from a flat sheet of paper in under 10 minutes and costs less than $1 in parts.
2) Despite its low cost, it provides over 2,000x magnification and submicron resolution.
3) Various imaging modalities are possible including brightfield, darkfield, and fluorescence microscopy.
4) Its simple yet innovative design allows for high-volume, low-cost manufacturing and could improve access to microscopy in education and global health applications.
The document discusses the evolution of 3D display technology from its origins in the 1800s to current applications and future prospects. It describes how 3D vision was understood as early as the 1500s and how the stereoscope was invented in the 1830s, making 3D photography popular entertainment in homes by the 1890s. Developments in color film, digital cameras, and polarized 3D movies in recent decades have renewed mainstream interest in 3D. The document also explores potential applications of 3D displays beyond entertainment, such as in education, medicine, and telecommunications.
3D television technology has progressed significantly from early experiments in the 1920s. Current 3D TV uses stereoscopy to display slightly different images for the left and right eyes, requiring the viewer to wear glasses. Alternative autostereoscopic displays aim to eliminate glasses but have limitations. True holography, which fully replicates light fields, has not been achieved for 3D TV due to the enormous data and bandwidth requirements. The document discusses the history and state of 3D display technologies as well as their applications beyond entertainment.
3D television technology has progressed significantly from early experiments in the 1940s. Current popular methods for 3D TV include stereoscopy using glasses to separate images for the left and right eyes. Holography offers the most realistic 3D effect by replicating the entire light field, but requires immense processing power. Major players in the 3D TV market today include Samsung, Panasonic, and Sony, who offer large-screen LCD and plasma models with support for 3D content from multiple sources. However, the ideal 3D display would eliminate issues like eye fatigue and the conflict between eye focus and convergence.
The document proposes a final year project titled "Glimpse" that uses time-lapse video to manipulate images and provoke audiences. It aims to show audiences the capabilities of images by compiling sequences of images into artistic time-lapse footage. Research was conducted on time-lapse concepts, field recording techniques, and precedent studies. The project will use GoPro cameras to capture time-lapse images in the field. It will then compile the images into time-lapse videos to show on projections or displays. The goal is to help audiences understand how images can be manipulated and to experience urban phenomena from different perspectives and over time.
3D television technology has progressed significantly from early experiments in the 1940s. Current popular methods for 3D TV include stereoscopy using glasses to separate images for the left and right eyes. Holography offers the most realistic 3D effect by replicating the entire light field but requires immense computing power. Major players in the 3D TV market today include Samsung, Panasonic, and Sony, who offer large screen LCD and plasma models with support for 3D content from multiple sources.
This document is a research paper submitted for an MSc degree in digital visual effects. It discusses the production of stereoscopic visual effects. The paper begins with an introduction to stereoscopic theory and history. It then outlines the rationale and objectives of the research. The objectives are to explore stereoscopic vision and binocular disparity through literature review, produce a pilot stereoscopic video, interview participants viewing the video, and create a final proof of concept video. The research aims to understand how to produce technically correct and visually attractive stereoscopic content for different presentation systems by addressing known problems. It will examine stereoscopic workflows and storytelling techniques.
Compound microscopes are what most people visualize when they think about microscopes. They are available in monocular, binocular and trinocular formats. They have a number of objectives (the lens closest to the object being viewed) of varying magnifications mounted in a rotating nosepiece.
This document provides an overview of stereoscopic and virtual reality technologies. It discusses the history of stereoscopy from early concepts in the 1830s to modern implementations using polarized glasses or active shutter glasses. It also covers applications of stereoscopic technology in movies, gaming, and other industries. Virtual reality is introduced as using headsets and controllers to create fully immersive digital worlds by tracking user movements and allowing interaction. The document outlines current and potential future uses of stereoscopic and virtual reality technologies in entertainment, medicine, education, business and beyond.
Stereoscopic imaging uses two slightly different images taken from slightly different angles to create the illusion of depth when viewed through special viewers or displays. The document discusses the history of stereoscopic imaging from the 1833 invention of the first stereoscope to modern digital techniques. It describes how stereoscopy works by simulating the different perspectives seen by the left and right eyes. The document outlines various techniques for capturing, viewing, and displaying stereoscopic images including film and digital photography, anaglyph, polarized, and autostereoscopic viewing methods. Applications of stereoscopic imaging span entertainment, education, medicine, and space exploration.
This document provides information about retinal recognition as a biometric identification method. It discusses the anatomy of the retina and how retinal scanning works. Retinal recognition analyzes the unique blood vessel patterns in a person's retina. While very reliable, retinal recognition is also considered invasive and expensive. The document reviews the history and development of retinal scanning technology over time. It examines the strengths of retinal recognition in providing a large number of identification points and its stability over a person's lifetime. However, weaknesses include the need for user cooperation, discomfort of the scanning process, and the high cost of retinal scanning devices.
This document provides an introduction and overview of holography techniques. It discusses the basic principles of holography and different types of holograms including transmission holograms, reflection holograms, and rainbow holograms. Key developments in the history of holography are summarized such as the early experiments of Denis Gabor and the development of the laser which enabled larger holograms of solid objects. Applications of holograms in various fields like security, displays, and optical elements are also briefly mentioned.
3D Technology in the cinema and at home (Samantha Lusby Report )Samantha Lusby
This document provides an overview of 3D technology in cinema and at home. It begins with a brief history of 3D, noting some early pioneers in the 19th century. It then discusses various visual depth cues that allow the human brain to perceive 3D from a 2D image. The document outlines some limits of 3D technology in terms of visual comfort. It provides a brief history of 3D glasses and describes how different technologies for 3D glasses work, including anaglyph, linear polarized, and circularly polarized glasses. The document also discusses the history of 3D television technology and differences between active and passive 3D displays.
This document summarizes the author's 20 years of research in augmented reality. It discusses several of the author's past projects involving AR applications for consumer, medical, automotive, industrial, and military uses from 2009 to 2020. It also outlines the author's future plans to focus on AR applications for science, art, and entertainment in Hong Kong starting in 2011. Finally, it provides an overview of governmental projects and policies in China aimed at accelerating the development of the AR/VR industry.
A camera is a device that records and stores images, including still photographs and moving images like videos. The modern camera evolved from the camera obscura, an early device for projecting images using a dark chamber. The first portable camera obscura was built in 1685. In 1975, Steven Sasson at Kodak invented the first digital camera using a charge-coupled device image sensor. Digital cameras store images digitally rather than on film and can display images immediately, record video, and have additional features like geotagging. Waterproof digital cameras are designed for underwater photography.
The document discusses microscopes and microscopy. It begins by explaining that a microscope uses lenses to magnify small objects. It then discusses the history and development of microscopes from early magnifying glasses to modern compound microscopes. It describes the key parts of compound microscopes including the objective lens, eyepiece, stage, illuminator, and condenser. It explains how magnification is calculated and factors like depth of field and resolution.
The document provides an overview of the history and mechanics of cameras. It discusses how cameras have evolved from early designs using glass plates and film to today's digital cameras. The key developments include the box camera, folding camera, rangefinder camera, SLR camera, and introduction of motion picture cameras and digital technology. Modern cameras use lenses and sensors to capture light as a series of digital images that can be stored, shared, and edited electronically.
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JacoTech Advances In Lenticular Lens Arrays For Visual Display
1. Current Developments in Lens Design and Optical Engineering VI
Proceedings of SPIE, Vol. 5874, Paper 5874-06, San Diego (August 2005).
Advances in lenticular lens arrays for visual display
(Invited Paper)
R. Barry Johnsona
, SPIE Fellow and Life Member, and Gary A Jacobsenb
, SPIE Member
a
CyberAir Development Corporation, 3077-K Leeman Ferry Rd., Huntsville, AL 35801, USA
b
LentiClear Lenticular Lens, Inc., 105 East Irving Park Rd., Itasca, IL 60143, USA
ABSTRACT
Lenticular lens arrays are widely used in the printed display industry and in specialized applications of
electronic displays. In general, lenticular arrays can create from interlaced printed images such visual effects
as 3-D, animation, flips, morph, zoom, or various combinations. The use of these typically cylindrical lens
arrays for this purpose began in the late 1920's. The lenses comprise a front surface having a spherical cross-
section and a flat rear surface upon where the material to be displayed is proximately located. The principal
limitation to the resultant image quality for current technology lenticular lenses is spherical aberration. This
limitation causes the lenticular lens arrays to be generally thick (0.5 mm) and not easily wrapped around such
items as cans or bottles. The objectives of this research effort were to develop a realistic analytical model, to
significantly improve the image quality, to develop the tooling necessary to fabricate lenticular lens array
extrusion cylinders, and to develop enhanced fabrication technology for the extrusion cylinder. It was
determined that the most viable cross-sectional shape for the lenticular lenses is elliptical. This shape
dramatically improves the image quality. The relationship between the lens radius, conic constant, material
refractive index, and thickness will be discussed. A significant challenge was to fabricate a diamond-cutting
tool having the proper elliptical shape. Both true elliptical and pseudo-elliptical diamond tools were
designed and fabricated. The plastic sheets extruded can be quite thin (< 0.25 mm) and, consequently, can be
wrapped around cans and the like. Fabrication of the lenticular engraved extrusion cylinder required
remarkable development considering the large physical size and weight of the cylinder, and the tight
mechanical tolerances associated with the lenticular lens molds cut into the cylinder's surface. The
development of the cutting tool and the lenticular engraved extrusion cylinder will be presented in addition to
an illustrative comparison of current lenticular technology and the new technology. Three U.S. patents have
been issued as a consequence of this research effort.
Keywords: Lenticular, aspheric, elliptical, lens, optical manufacturing, lens design, fabrication, diamond cutting.
1. STEREOGRAPHIC IMAGING HISTORY & LENTICULAR PRINTING TECHNOLOGIES
Throughout history, man has tried to define, draw and record the world around him. The advanced state of a society is
often judged by how well these recordings are made. In 280 B.C., Euclid defined depth perception and, during the
renaissance, artists added perspective to their work. Some early trails of artificial three-dimensional imagery were
stereoscopic drawings devised by Grovanni Battista della Porta around the year 1600. In 1692, French painter Gois-Clair
discovered he could achieve a multi-dimensional effect on canvas by interposing a grid of vertical laths between the viewer
and the painting.
In the latter part of the 19th
century and into the early 20th
century, photographic stereo imaging shot by camera found new
popularity. In 1832, Sir Charles Wheatstone proposed the first of several stereo viewers. Inventors like Sir David
Brewster advanced the Wheatstone viewer concepts and Oliver Wendell Holmes added convex lenses as eyepieces.
Pictures, either hand drawn or photographically created, with specific parallax separation were viewed with handheld
2. Current Developments in Lens Design and Optical Engineering VI
Proceedings of SPIE, Vol. 5874, Paper 5874-06, San Diego (August 2005). Page 2
stereoscopes to give the illusion of three-dimensional depths. After the introduction of the commercial handheld
stereoscopic viewer in the 1950’s, scenes from around the world, as well as images from movie studios such as Walt
Disney Studios were brought into homes as “stereoscope images.” Later during the 1950’s, advances in motion picture
technology popularized “anaglyphic” red-and-green polarized eyeglasses that conjured up horror of multi-dimensional
images, such as in the film “Creature From The Black Lagoon.” These (anaglyphic) red-and-green eye glasses then later
became used to view specially created art work that was then printed in collectible comic books to create the illusion of
three-dimensional depth. During the later years of 1990’s, video camcorders were made available for viewers who prefer
video experience in stereo, even if it requires wearing special liquid crystal goggles.
In recent years, holographic or volumetric images have been used in amusement parks, casinos, museum exhibits, and in
other art forms. These images can be viewed without the assistance of supplemental viewing devices, but lack the printed
quality necessary for mass commercial usage. In addition, the high cost to produce such images for volume-based
commercial advertising usage prohibits continual use by advertisers. The least expensive form of holographic imagery
appears frequently on consumer credit cards, but appears to lack substantial quality.
1.1. History of Lenticular Lenses & Applications
Lenticular theory predates back into the early 1900’s.[1] The first images to be described as “lenticular” were produced in
the 1930’s by Victor Anderson. By the late 1940’s, Anderson’s company was producing millions of simple low-quality
lenticular images per year, from postcards of woman winking at the viewer to Cracker Jack prizes, political buttons and
magazine inserts.
Most recently, lenticular technology has surpassed and made great in roads as competition to the aforementioned visual
technologies. Since lenticular printing is far less costly to manufacture; and can illustrate both three-dimension and several
styles of animated visual effects without the requirement of wearing special viewing glasses, handheld viewing stereo
devices, or lighted stereo projectors, it is a technology that has attracted use by many advertisers worldwide.
1.2. Depth Perception Principles of Stereo Viewers
In human vision, depth perception starts out as flat; two-dimensional images received through a lens, collected and
transmitted to the brain. The retina of an eye collects only two-dimensional data because it consists of a single layer of
sensors. Cues of a third dimension (depth) can only be obtained through analysis by the brain of the retinal images from
both eyes. While a series of minor cues (accommodation, convergence, size gradient, etc.) provide some variable depth
information, by far the most dominant cue comes from the effect called binocular disparity or binocular parallax. While
avoiding an in-depth analysis of this cue, suffice it to say that horizontal displacement of the two human eyes (average
interpupillary distance of 6.5 cm.) produces two slightly different simultaneous retinal images. These two-dimensional
images differ because each eye records the scene being viewed from a scant different angle resulting in horizontal shifts of
image points in planes in front of or behind an arbitrary reference plane. These two dissimilar images are called a stereo-
pair and are the major contributor to depth perception.
Such a stereo-pair can be produced photographically by recording a scene from two horizontally displaced vantage points.
Thirty-five millimeter transparencies taken with special two-lens cameras, and then shown through a stereoscopic stereo
viewer are familiar to the general public, but have lost popularity due to recent advancements in lenticular printing
technology.
1.3. Lenticular Sheet Fed Printing
The art of basic lenticular-sheet three-dimensional and animated images has made great progress in the past decade. The
major advantage of lenticular sheet fed printing is that the three-dimensional or animated images are presented to the
viewer without the need for a supplementary handheld viewing device and can be economically produced using low-speed,
“single sheet” at a time production output via sheet fed offset printing presses, as compared to expensively created, one-by-
one production of photographically prepared stereo-pair images viewed through handheld stereoscopes; or single
photographically/digitally prepared lenticular imaged prints. Print quality of sheet fed produced lenticular appears
3. Current Developments in Lens Design and Optical Engineering VI
Proceedings of SPIE, Vol. 5874, Paper 5874-06, San Diego (August 2005). Page 3
excellent as compared to the continuous tone photographic emulsion process that is then later laminated to a lenticular lens
array material.
1.4. Lenticular Web Fed Printing
With the introduction of rotary-roll web fed printing, a new major manufacturing advantage occurred compared to sheet
fed printing. In addition, as described with sheet fed printing, lenticular web fed printing occurs without the need for a
supplementary handheld viewing device. Web printing is high speed and non-interrupted print manufacturing, which is
printed onto continuous web rolls of lenticular material. The web printing process now takes lenticular printing and the
products it can create to a new higher advanced level never made possible before with the previous prior art technologies.
1.5. Lenticular Lens Arrays
In a recent attempt to improve the optical quality of the industry’s standard printable transparent cylindrical lenticular lens
material, the authors determined that prior lenticular art could be significantly improved by an improved lenticular lens
design, which will enhance the final viewed printed lenticular image quality. Additionally, the new lenticular material
could be used with Jacobsen’s recently patented web-fed lenticular print processes to raise lenticular printing and imaging
systems to a higher level.[2,3]
Several years ago, Jacobsen investigated methods to develop the most advanced, optically correct and clear printable thin-
gauge lenticular lens array materials to produce high-quality lenticular viewable printed products. After careful optical
laboratory analysis, it was determined that the industry-standard lenticular “cylindrical or spherical” lenses have limited
optical performance properties and are similar variations of older prior art lens designs. Based upon Jacobsen’s findings,
Johnson analyzed the then current-art lenticular optics and determined that an elliptically-shaped lens array design should
provide remarkable improvement in image quality, especially for thin-gage material. Creating the elliptical lenticular lens
arrays and lenticular printable material also requires a special diamond tool having the elliptical lens profile that is used to
fabricate the extrusion drum. Three U.S. patents have been issued as a consequence of this research effort, and a number
of international patents are pending.[4-6]
1.6. Optical Imaging Principles & Extruded Lenticular Lens Material Manufacturing
Optical lenticular sheets or rolls are defined as a fine linear array of convex lenses with specific optical viewing
characteristics commonly known as “lenticular”. Lenticular material can be made in either single sheets or continuous web
rolls containing over 40,000 lineal feet of material in one web roll. This lenticular material is produced either by extrusion,
embossing, molding or casting processes via sheet or continuous webs using optical quality APET, PETG, PVC or other
suitable plastic resin materials with spatial frequencies from 15 to 500 lenses per inch (lpi).
Typically, commercial quality optical lenticular lens array film material is produced via hot melt extrusion onto cylindrical
engraved mandrels. This method is very cost-efficient and has the ability to produce large quantities of lenticular material.
The plastic extrusion process consists of melting plastic resin pellets at high temperatures ( > 500° F). Molten resin is then
extruded through dies under high pressure onto a lenticular engraved cylinder, which contains the lenticular lens array
pattern. The thickness of the extruded resin is carefully monitored and precalculated in order to produce the proper
thickness (to achieve focus) as compared to the lenticular pitch of the lens design, which is determined by the lenticular
engraved cylinder. The lens material can be provided as individual sized cut sheets or in web rolls at desired widths. The
lenticular engraving cylinder is internally water cooled, can be as large as 120” long x 35” outer diameter, and can weigh
as much as 5,000 lbs. Modern computer-controlled lenticular extruders can produce over 12,000 lbs of material per day.
1.7. Imaging of Lenticular Lens Array Materials
The principles of lenticular imaging are quite simple. The object, scene, or images are first recorded as a series of two or
more dimensional (2D) images taken from a series of two or more horizontally displaced vantage points. Assume “n”
equal the number of 2D images taken. For composition of most three-dimensional (3D) images, the number of 2D images
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is four to sixteen. These images are then “line-formed” behind the lenticules; i.e., “n” fine lines are recorded behind each
linear convex lens on the lenticular material with each line containing only the image content of a single 2D image. When
the viewer sees the final composite image, each eye views only a single 2D image. Due to the fact each eye receives a
different 2D image (the two comprise a stereo-pair); depth is perceived in the scene.
Another technique that works well with lenticular material is commonly referred as “animation”. Two, three, four or more
totally different 2D images are recorded in differing recording (and viewing) zones. As an example, consider two
conventional 2D images and lenticular print material with a 32-degree viewing angle. One 2D image is recorded on the
lenticular material from a +16 to 0 degree viewing angle, while the second image is recorded on the lenticular material
from 0 degree to – 16 degree viewing angle. When the viewer is positioned in the respective viewing zone or when
holding the printed lenticular material at a particular tilted viewing angle, only one of the images will be visible. The
lenticular material being a linear single element convex lens is not perfect. When combining images behind the lenses on
the lenticular material, some ghosting can appear due to misregistration, or aberrations of the lenticules itself.
1.8. Lenticular Printed Images vs. Holographic Images & Comparisons:
Creating stereoscopic (three-dimensional) 3D projected imagery can be accomplished several ways, with the two most
popular being lenticular and holographic imaging. Although they are not similar in how they appear as 3D formats, they
are at times mistaken for one another. Lenticular images can be recognized by the plastic-ridged cylindrical lens covering
the printed or photographic image. Lenticular images, either printed or produced photographically, tend to appear much
more life-like than holograms. Since holographic images are not printed, they seem to appear as surreal art, or somehow
artificial. Today, holograms are used quite frequently on consumer’s credit cards.
1.9. Modern Day Industrial Lenticular Products & Applications
Depending upon the desired lenticular format, it is possible to add-on many other special effect options in-line on press,
including: rotary die-cutting and removing web material, die cutting contour shapes, perforating for coupons and tear-offs,
remoistenable glue for bounce backs, reply envelopes, T-shirt iron-on color printed transfers, pop-out puzzles, structural
paper rising pop-ups, unusual fold sequences and format constructions, latex scratch rub-offs, ink jet imaging variable data
or consecutive numbering for contests, plus special coatings, inks, papers and plastic substrates—many of which can be
applied or created in just one press pass.
Corporate Brand Identity Lenticular Packaging:
• Brand Product Identification
• Entire Outer Lenticular Packaging Enhancements (Box Over wraps)
• Segmented Applied Lenticular Coverage To Outer Packaging
• Pressure-Sensitive & Self-Adhesive Lenticular Products
• Multi-Ply, Multi-Substrate Peel Open Pressure Sensitive Labels
• Lenticular Laminated To Paperboard Products
• In-Packs & On-Packs (FDA direct food contact approved)
• Beverage Cups: Decorative Partial Or Full Wraps
• Video, DVD, CD Disc Cover Lenticular Treatments.
Promotional Lenticular Products and Applications
• Pressure Sensitive Adhesive Lenticular Labels
• Magazine Inserts and FSI’s
• Mini-Catalogs and Mini-Comic Books
• Brochures
• Direct Mail
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• Postcards
• Structural Pop-Ups
• Huge Backlit and Reflective Posters
• Kid's Premiums and Trading Cards
• Spinning Wheels and Slide Charts
• Security Game Pieces and Punch Out Puzzles
• Scratch-Offs, Fragrance Scents, Special Inks
• Ink Jet Variable Imaging of Data
Non-Imaging Uses of Elliptical Lenticular Lenses
• Rear projection TV screens
• Backlit computer screens
• Laptop computer and monitor 3D viewing system utilizing lenticular lens array and liquid crystal display
technology
2. LENTICULAR LENS DESIGN
(a) (b)
R
Nt
Figure 1. Generic lenticular array where (a) illustrates a side view and (b) an oblique view (no scale).
As mentioned above, cylindrical lenticular lens arrays are commonly used for the purpose of specialty printing to create a
3-D effect or to encode multiple images that are singularly viewed by modestly rotating the print. Figure 1 illustrates a side
view and oblique view of a typical lenticular lens array. From first principles of physics associated with optics, it is readily
determined that the relationship between the distance from the vertex of the lens to the rear surface (t), upon which the
displayed information is printed, the radius of the lens (R), and the refractive index (N) is given by
1
RN
Nt −=
This equation assumes an ideal lens and the distance t is also the focal length “f.” In reality, the surface of the lenticular
lens is circular in cross-section and the projected image suffers significant aberrations. These aberrations degrade the
quality of the displayed image.
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Figure 2. Cylindrical lens array. Figure 3. Elliptical lens array.
Figure 2 illustrates the induced aberrations of spherical on-axis and the addition of coma off-axis for a cylindrical lens
array. In general, the light is traveling from the printed surface to the observer; however, reciprocity allows viewing the
problem in reverse as well. The incident light is from a distant point source that thereby produces collimated rays. An
ideal lens will focus such light to a common point of focus. As can be observed from Fig. 1, the light is spread over a
significant area. This limits resolution and the number of interleaved images typical of this printing technology. It is also
known by those skilled in optics that the thickness t will have to be less than that cited above in order to maximize the
resolution in the presence of aberrations. This shortening can amount to perhaps 20% of t. It can also be seen from Fig. 1
that the depth of the lens surface (distance from lens vertex to intersection of the lenticules) can reach R at the junction of
the adjacent lenses. A consequence of this is the blocking of light or the undesired redirection of light.
It is known that convex-plano single-lens elements having the image/object located in the same medium as the lens can
experience correction of the axial aberration (at a specific wavelength) by changing the shape of the refracting surface to a
conic having a conic constant κ given by
2
1
N
κ = −
where N is typically in the range of 1.3 to 2 and more commonly in the range 1.5 to 1.6 for plastics used in the printing
industry.[7] The conic constant for the bounding refractive index range covers from about -0.25 to -0.60. This implies that
the surface shape is elliptical. The relationship between the refractive index, thickness, and radius for the elliptical lens is
the same as that given above for the cylindrical lens. Figure 3 shows the raytrace for a lenticular lens having the same
spatial distribution (pitch) of lenses and base radius. Notice that the axial image is essentially geometrically perfect and
that the off-axis image is improved, with respect to the cylindrical lens, with coma being the dominant residual aberration.
Further, it is evident that the previous blocking of some of the light is no longer a difficulty, thereby providing a brighter
and clearer image. The depth of the lens junction from the lens vertex is about 60% of the former case. The use of an
elliptical surface for the lenticular lenses significantly mitigates the aforementioned problems with the cylindrical lens.
The minimum pitch a given lenticular array can have using cylindrical surfaces is 1/(2R). When the pitch is increased, the
width of the element necessarily decreases. It is interesting to note that the use of the elliptical surface can allow the use of
lower pitch lenses as can be seen by comparing Figs. 2 and 3.
Specifically, the elliptical shape of the lenticular elements can be described as an ellipse having a major axis (“±a”) and a
minor axis (“±b”). The ellipse also has foci located at points ±c on the major axis. The junction point of adjacent lens
elements crosses the elliptical shape at a perpendicular distance “y” from the major axis. The distance along the major axis
from the vertex to this junction point is referred to as the sag and denoted “d.” The optical axis of the lenticule, which is
the major axis of the elliptical shape, is perpendicular to the rear surface of the lenticular array. The vertex of the lens
element is positioned along the major axis of the elliptical shape at “a”.
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Parameters for a particular application of the elliptical lenticular lens array can determine the characteristics of the elliptical
shape. For example, the characteristics d, t, y, and R of the elliptical shape can be computed from the refractive index of
the material forming the array, the desired pitch1
, and standard geometric equations. Accordingly, the elliptical shape is
given by
2 2
2
-1
N
2 0, where 1 and = .y Rx px p κ κ− + = = +
Since the conic constant κ for the bounding refractive index range covers from about -0.25 to about -0.60, which represents
an elliptical shape because the conic constant less than zero and greater than minus one. The geometric parameters can
then computed by the following equations.
The eccentricity e of the elliptical shape is e c
a
κ= − = . Further,
2 2 2
and .
( 1)
R Ra b
p κ a c= = =
+
−
For an elliptical lenticular lens array, the maximum separation, Smax, between the vertex of each lens element is given by
Smax = 2b =
2
2
1
RN
N −
.
The array has a pitch defined by the number of lenticules per unit length (lpu), where the unit length could be an inch or a
millimeter. For the lenticular lens array, the minimum pitch, Pmin, is given by the following equation:
Pmin =
b2
1
[lpu]
For a particular application of the elliptical array, the distance y can be chosen and is one half the width of the lens element.
The width of the lens element can define a field of view for the lens element on the rear surface, which can be chosen to
provide a field-of-view wide enough for a desired number of interlaced images. After choosing the distance y, the x
coordinate on the major axis, or sag (d), for the distance y can be determined using above elliptical shape equation.
The preceding discussion relates to a lenticular array having where the lenses and the body are monolithic. In many cases,
print projection optics comprise a lenticular lens array, one or more base layers, and appropriate bonding materials. The
refractive index of these different materials often varies somewhat. This requires modification of the thickness equation.
The addition of the other materials can introduce additional aberrations, predominately spherical and coma.
The lens array and the substrate can comprise different materials, which can have different refractive indexes. Consider
that the lens array can comprise a material having a refractive index of N1 and the substrate can comprise a material
having a refractive index of N2. From basic aberration theory, the different refractive indices of the array and substrate
materials can introduce additional spherical aberration. To compensate for the different refractive indices, the equation
relating R, N, and t can be modified as presented in the following equation to determine the radius R of each lens
element when the array comprises two or more different materials.
( ) 1 2
1
1 2
1 ... n
n
R N
N N N
tt t⎛ ⎞= − + +⎜ ⎟
⎝ ⎠
.
The value of the radius R results in the image from a distant source being formed upon the back surface of the nth
substrate. This equation can apply when the lenticular lens array comprises more than one substrate. In practice, the
lens element is cast and has a thickness t1 typically slightly greater than d. The conic constant can be estimated by
( )2
0 0 0
1
1 where and
n
effective effective i
i
N N t t R t
=
− = − t= ∑
It is also interesting to note that the so-called F-number in the medium is no less than 2( 1)
N
N− .
1
The distance y can be chosen based on the particular application for the array. The distance y is one half the width of the lens element.
The width of the lens element can define a field of view for the lens element on the rear surface. Accordingly, the distance y can be
chosen to provide a field-of-view wide enough for a desired number of interlaced images. After choosing the distance y, the x coordinate
on the major axis (sag) for the distance y can be determined.
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3. LENTICULAR LENS ANALYSIS
(a) (b)
Figure 4. Conventional cylindrical lens (a) shows total internal reflections and loss of aperture while elliptical
lens demonstrates well-collimated rays.
ZEMAX was used to model the various lenticular lens configurations. Figure 4(a) shows that with a conventional
cylindrical lens, total internal reflections can occur that limit the amount of aperture which is useful of the lenticule.
This limitation causes the image to less "bright" since less light can get in and out when compared to the elliptically
shaped lens illustrated in Fig. 4(b). Although the lenticule boundaries are shown, the source and the material in between
the source and the lenticule have the same refractive index as the lenticule. The improvement is evident and is, in part,
why the elliptical lenticule provides brighter images having higher contrast.
(a) (b)
Figure 5. Half-field beams for a cylindrical lens element (a) and an elliptical lens element with an axial source
and four off-axis source.
To evaluate the off-axis performance of the different lenticules, the flat back surface of each lenticule was segmented
into nine parts. Due to symmetry, only the center and the four segments on one side need to be examined. A point
source was located at the center of each segment and fans of rays were then traced through the lens. Ideally, one would
observe five collimated beams exiting the lenticule; however, aberrations degrade the collimation and separation. The
beam direction θ is given by first-order optics to be tan /h fθ = where h is the distance from the optical axis to the
source. Figure 5(a) show the exiting beams for a cylindrical lenticule and Fig. 5(b) shows the beams for an elliptical
lenticule. The improvement in beam separation is remarkable and results in observed images having less ghosting and
crosstalk.
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Figure 6. Pseudo-elliptical lenticule. Figure 7. Sag error between a true elliptical and pseudo-
elliptical (three facets) surfaces
An intermediate alternative for improving the cylindrical lenticule performance was considered. The concept was to
create an approximate elliptical shape using a combination of a circular vertex radius and straight-line segments (facets),
or perhaps just segments. This pseudo-elliptical (or faceted) lenticule is depicted in Fig. 6 and shows the vertex radius
and two segments on each side. Figure 7 shows the representative sag error between the ideal elliptical shape and the
pseudo-elliptical shape for a typical size lenticule. In this case, a three-faceted and circular tip pseudo-elliptical shape
yielded a worse-case fit of about 0.5 µm.
(a) (b)
Figure 8. Oblique view (a) and side view (b) of a pseudo-elliptical lenticule.
Figure 8(a) shows an oblique view of a pseudo-elliptical lenticule where the dark area is the cylindrical portion and the
two facets are in white. Figure 8(b) presented a raytrace for a distant point-source object for this two-faceted lenticule.
As can be observed, the image quality is degraded by spherical aberration and the non-focusing nature of the individual
facets, i.e., they tend to redirect the light passing through them.
(a) (b)
Figure 9. Comparison of exiting beams from an elliptical lenticule (a) and a pseudo-elliptical lenticule (b).
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Figure 9 presents a comparison of exiting beams from an elliptical lenticule (a) and a pseudo-elliptical lenticule (b)
where the focal length is 0.35 mm (0.014 inch). Examination of this figure shows that the pseudo-elliptical lenticule
provides reasonable good optical performance compared to the elliptical lenticule, and significantly better performance
that the conventional cylindrical lenticule shown in Fig. 5(a). Also, modeling has shown that the usable field-of-view of
the elliptical and pseudo-elliptical lenticules is approximately 5% greater than the conventional cylindrical lenticule.
4. TOOLING
As was mentioned previously, the lenticular material is typically formed into sheets, which may be individual sheets or
a continuous roll. The material may be made as a single piece or as a sandwich of two or more layers. The image
content to be projected may be printed directly onto the flat back surface of the sheet, printed on a backing material that
is then bonded to the flat side of the sheet, or some other variant. The selection of method is primarily driven by the
application of the resultant product, the printing technology available, and cost.
Creation of the lenticular portion of the sheet material is predominantly accomplished by using an extrusion method that
was described in Section 1. The extrusion drum is a very challenging part to manufacture. These drums are very large
and heavy, and have to have the lenticule pattern precisely formed thereupon. The quality of the drum strongly
determines the quality of the sheet material and the resulting image projection performance. The printer can
compensate for only so much and can do little if anything it is focus and/or pitch varies. Although there are several
critical factors in fabricating an acceptable extrusion drum, the most critical is the fabrication of the diamond tool used
to cut the groves into the drum face. The tool can be used to cut parallel groves using a plunging technique or to cut a
spiral grove as a continuous cut. In either case, the lathe or diamond turning machine has to have extremely high
stiffness and precision. Considering the size and weight of the drum, such a machine is not readily found in the typical
machine shop or optical fabrication facility. The specific details of drum cladding material, its preparation, cutting
procedures, and handling are proprietary.
Although fabrication of diamond cutting tools for single-point diamond turning is a relatively mature technology,
fabrication of cutting tools having the desired elliptical shape profile is at the state-of-the-art. Single-point diamond-
turning tools have a circular shape profile and are “easy” to make with very little waviness. Fabrication of elliptically
shaped tools requires significantly greater skill and specialized machinery. To put it into perspective, consider the
difficulty of shaping a diamond, having a width of between 2-5 human-hair diameters, to a specific elliptical profile
with very small waviness. Consider further the metrology challenge to verify that the shape is correct. Neither task is
simple. The pseudo-elliptical tool is actually easy to fabricate than the elliptical tool since the vertex region has a
circular profile (relatively easy to make) and several flat facets on each side. Although not trivial, grinding the facets
onto the tool in the correct locations and angles can be done. Tools having the elliptical and pseudo-elliptical shapes
have bee fabricated and used successfully to make lenticular engraved extrusion drums.
5. CONCLUSIONS
During the past decade, products incorporating lenticular materials have grown rapidly and continue to do so. The
lenticular technology research reported in this paper demonstratively shows the performance improvement of both the
pseudo-elliptical and true-elliptical lenticular lens array materials over the conventional cylindrical lenticular lens array
materials. This new approach also allows the manufacture of very thin gauge materials that can be used in numerous
applications where flexibility and shape conformance are important.
Pseudo-elliptical and true-elliptical lenticular lens array materials can provide benefits as follows:
• A lenticular lens array that can provide optimized printed-display quality of animated and three-
dimensional images for mass production.
• The lenticular lens array can mitigate the spherical aberration typically suffered by conventional
lenticular arrays and further improve the off-axis image quality.
• Allows utilization of thinner gauge lenticular lenses to achieve the same or better performance of same
or heavier gauge materials.
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• Provides a lenticular lens array having a reduced lens junction depth, which can mitigate off-axis light
blocking by adjacent lenses.
• Provides less cross talk, (image ghosting).
• Sheets of thinner lenticular lenses offer significant advantages when affixed to cylindrical objects vs.
thicker lenses.
• Use of thinner lenticular gauge material reduces costs of use up to 50% percent as compared to
conventional heavier lenticular gauge materials used today.
• Allows printing upon a lenticular lens array that can substantially optimize printed display quality of
animated and three-dimensional images used for mass production of lenticular printed products
• Allows quality-based printing upon thinner gauge lenticular materials using “continuous” web fed roll
print production technology vs. “one at a time”, single sheet-fed print production.
• “Continuous” web fed roll print production is much more cost efficient than “one at a time”, single sheet
fed print production
Combining the aforementioned mentioned technologies can create new, never-seen-before printed lenticular formats and
structures including: entire outer lenticular packaging enhancements (box over wraps); segmented applied lenticular label
coverage to outer packaging; pressure sensitive, non-pressure sensitive, self adhesive, and non-self-adhesive lenticular
label products; multi-ply, multi-substrate peel open pressure sensitive and non-pressure sensitive lenticular labels;
lenticular laminated to paper board products; packaging in-packs and on-packs; beverage cups having decorative partial or
full lenticular cup wraps; video, dvd, or cd disc cover lenticular treatments; direct mail; magazine inserts; newspaper
inserts; or contest and game sweepstakes components that comprise use of partial or full lenticular enhancements.
REFERENCES
1. D. E. Roberts, “History of Lenticular and Related Autostereoscopic Methods,”
http://www.microlens.com/HistoryofLenticular.pdf, 2003.
2. Gary A. Jacobsen, “In-Line Printing Production Of Three Dimensional Image Products Incorporating Lenticular
Transparent Material,” US Patent No. 5,560,799, 1996.
3. Gary A. Jacobsen, “In-Line Printing Production Of Three Dimensional Image Products Incorporating Lenticular
Transparent Material,” US Patent No. 5,753,344, 1998.
4. Ralph Barry Johnson, “Elliptically Shaped Tool,” US Patent No. 6,741,395 B1, 2004.
5. Ralph Barry Johnson and Gary A. Jacobsen, “Lenticular Lens Array,” US Patent No. 6,795,250 B2, 2004.
6. Ralph Barry Johnson and Mike Hunter, “Pseudo-Elliptically Shaped Tool,” US Patent No. 6,833,961 B2, 2004.
7. R. Barry Johnson, “Lenses,” in Michael Bass (Ed. In Chief), Handbook of Optics, McGraw-Hill, New York, 1995,
Vol. 2, p. 1.6.