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Second Life as an environment for education
Griffith University Dr Jason Zagami www.zagami.info
Second Life
Zolt Wind
Griffith Oh
Avatars
 
 
[object Object],SLED, 2008
www.simteach.com
 
 
 
 
 
 
 
 
 
Study 1
 
2007 LMS VLE Attendance 75% 88% Discussion Contribution (discrete discussion threads generated) 64 98 Discussion Sustainment (average number of characters contributed to a discussion thread) 87 210 Discussion Inclusion (mean contribution in characters (SD)) 25 (8) 57 (15) Average time before response (seconds) 35 8 Average length of response (characters) 139 40
2008 LMS VLE Attendance 80% 85% Discussion Contribution (discrete discussion threads generated) 43 67 Discussion Sustainment (average number of characters contributed to a discussion thread) 68 96 Discussion Inclusion (mean contribution in characters (SD)) 22 (8) 43 (10) Average time before response (seconds) 33 9 Average length of response (characters) 110 58
Study 2
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
Indiv Pairs Creativity (1-5) 3 4 DDE Effectiveness (1-5) 4 5 Design Time (minutes) 11 24 Development Time (minutes) 12 23 Complexity (objects) 6 8 Similarity (1-5) 2 4
Study 3
Second Life Arts Education
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Workshop Group Pre Post Change Dance 16.7% 67.2% +50.5% Drama 12.2% 62.9% +50.7% Media 26.0% 68.2% +42.2% Music 18.2% 70.1% +51.9% Visual Arts 22.4% 75.6% +53.2% Overall 19.1% 68.8% +49.7%
Second Life Group Pre Post Change Dance 16.5% 72.1% +55.6% Drama 12.0% 80.0% +68.0% Media 26.3% 69.9% +43.6% Music 18.0% 69.8% +51.8% Visual Arts 22.2% 64.2% +42.0% Overall 19.0% 71.2% +52.2%
Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5%
Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5%
Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5%
 
Questions ? I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions.
 

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Iste2010 secondlife

  • 1. Second Life as an environment for education
  • 2. Griffith University Dr Jason Zagami www.zagami.info
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  • 22. 2007 LMS VLE Attendance 75% 88% Discussion Contribution (discrete discussion threads generated) 64 98 Discussion Sustainment (average number of characters contributed to a discussion thread) 87 210 Discussion Inclusion (mean contribution in characters (SD)) 25 (8) 57 (15) Average time before response (seconds) 35 8 Average length of response (characters) 139 40
  • 23. 2008 LMS VLE Attendance 80% 85% Discussion Contribution (discrete discussion threads generated) 43 67 Discussion Sustainment (average number of characters contributed to a discussion thread) 68 96 Discussion Inclusion (mean contribution in characters (SD)) 22 (8) 43 (10) Average time before response (seconds) 33 9 Average length of response (characters) 110 58
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  • 29. Indiv Pairs Creativity (1-5) 3 4 DDE Effectiveness (1-5) 4 5 Design Time (minutes) 11 24 Development Time (minutes) 12 23 Complexity (objects) 6 8 Similarity (1-5) 2 4
  • 31. Second Life Arts Education
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  • 48. Workshop Group Pre Post Change Dance 16.7% 67.2% +50.5% Drama 12.2% 62.9% +50.7% Media 26.0% 68.2% +42.2% Music 18.2% 70.1% +51.9% Visual Arts 22.4% 75.6% +53.2% Overall 19.1% 68.8% +49.7%
  • 49. Second Life Group Pre Post Change Dance 16.5% 72.1% +55.6% Drama 12.0% 80.0% +68.0% Media 26.3% 69.9% +43.6% Music 18.0% 69.8% +51.8% Visual Arts 22.2% 64.2% +42.0% Overall 19.0% 71.2% +52.2%
  • 50. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5%
  • 51. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5%
  • 52. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5%
  • 53.  
  • 54. Questions ? I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions.
  • 55.