Developing
iOS In-App
Purchase
  2.4.2012
About

                                        Brief
GOALS:
                                        bio: Tim
For iOS developers wanting to
                                        Burks
enable payments and purchases
from within their iOS Application.
Learn how to get product             Karen Zeller is an
information, support                 software
                                     professional with a
purchases, and verifying payments    passion for
                                     learning
                                     developer-level
                                     technologies and
                                     content.
Agenda
About In-App Purchases


The Challenge(s)


App Demo


Building the Application


Helpful Resources


Q&A
In-App Purchases

           • Enable purchases from within a iOS game or application
 About

          • Offer upgrade to premium version of your app/game
          • Purchase of product placed in application
Use Cases • Offer new levels for premium in game


          • Estimated $4.6 billion in in-game purchases from 2012-2016*
Key Stats • $2.1 billion reported in-app purchases in 2011*

         * Henshaw, Phil, appolicious advisor, Jan 10 2012
         <http://www.appolicious.com/games/articles/10719-research-firm-sees-game-
         in-app-purchase-revenue-hitting-4-6-billion-by-2016>
The Challenge(s)

Need to know
 setup steps



                  Need to
               troubleshoot
                  Storekit
                integration


                              Error information
                               not necessarily
                                     clear



                                                  All of above, not
                                                     necessarily
                                                    documented
App Demo
• Screenshot of App
Creating and Getting Products
Lunch Break
Enabling Purchases
• Front End
• Back End
Testing Purchases
Key Tips
Useful Resources
Q&A

iOS In-App Purchase

  • 1.
  • 2.
    About Brief GOALS: bio: Tim For iOS developers wanting to Burks enable payments and purchases from within their iOS Application. Learn how to get product Karen Zeller is an information, support software professional with a purchases, and verifying payments passion for learning developer-level technologies and content.
  • 3.
    Agenda About In-App Purchases TheChallenge(s) App Demo Building the Application Helpful Resources Q&A
  • 4.
    In-App Purchases • Enable purchases from within a iOS game or application About • Offer upgrade to premium version of your app/game • Purchase of product placed in application Use Cases • Offer new levels for premium in game • Estimated $4.6 billion in in-game purchases from 2012-2016* Key Stats • $2.1 billion reported in-app purchases in 2011* * Henshaw, Phil, appolicious advisor, Jan 10 2012 <http://www.appolicious.com/games/articles/10719-research-firm-sees-game- in-app-purchase-revenue-hitting-4-6-billion-by-2016>
  • 5.
    The Challenge(s) Need toknow setup steps Need to troubleshoot Storekit integration Error information not necessarily clear All of above, not necessarily documented
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.

Editor's Notes

  • #7 Demo the first application to be BuiltBriefly describe steps in developing applicationBriefly describe and show Xcode, Builder, and simulator Describe the most important conceptual take-aways someone should have from this exercise