InventionStimulator is a unique worldwide Invention Stimulator is a p.c. based creative thought process which allows students from as young as 8 to programme micro control units (MCUs). MCUs are the brains in all of our modern electrical equipment, from washing machines to cars, mobile phones to mobility alarms and they will play an enormous part in our future lives.
I am sure you will find interesting because it is working along your vision and will speed the vision achievements and within less than 60 minutes will “inspire and enable students to achieve success and fulfilments as engaged thinkers and ethical citizens with entrepreneurial spirit”.
Writing to you with esteemed pleasure to introduce the innovation stimulator where it is unique worldwide.
The Invention Stimulator is a p.c. programmed Micro Control Unit (MCU) application which allows children from grade 1 and above to create their own solutions / inventions for an unlimited number of purposes. The system is provided in graded kits from 1 to 7 and includes everything that is needed to start inventing with very little training.
MCUs are in all kinds of electronic devices which we see and use every day. The ability to control these devices has previously been the domain of computer scientists and programmers, until now.
This is not seen as an electronics / computer product. In our opinion, this is THE MOST EFFECTIVE CREATIVE PRODUCT to be available to schools today (or yesterday!)
Our motto is ‘Minimum Teaching, Maximum Learning’ and our goal is to encourage creative thought, regardless of the academic ability of any individual child (or adult).
The document describes an Arduino boot camp designed to teach coding concepts through object-oriented programming principles. It introduces objects like buttons and LEDs that make the code more readable and reusable. Instead of using delays, it emphasizes using objects like a metronome to trigger state changes. This allows the code to be multi-tasking ready. The boot camp aims to show how object-oriented design can abstract implementation details and make the code focus on desired tasks in a way that is easy to understand, debug, and scale.
This document contains information about three experiments involving microcontrollers:
1. Designing and developing a microcontroller-based harmonium to generate tones corresponding to different musical notes by producing specific frequencies.
2. Measuring the speed of sound using an ultrasonic sensor and microcontroller board by calculating speed from measured distance and time.
3. Measuring distance from an object using an ultrasonic sensor and microcontroller board by triggering the sensor and calculating distance from the measured time.
The document provides instructions for using a Sony Walkman, describing its functions such as recording music and photos, connecting to speakers or a computer, and explaining how to operate the playback controls. Diagrams show the Walkman's buttons and display screen, and examples demonstrate how it can be used while running or with friends. Precautions are also outlined regarding battery charging, handling, and operating the liquid crystal display.
The document provides an owner's manual for the Bontrager NODE 1 & NODE 2 computer systems. It includes 3 key sections:
1) Safety instructions that warn users not to stare at the computer for long periods while riding for risk of accident.
2) Descriptions of the computer screen elements and abbreviations used. It explains there are two models that can track data for two bikes with different wheel sizes.
3) Setup and usage instructions that describe how to pair sensors, select bike settings, view speed, cadence, power and other functions, and restart trip data. Users are advised to calibrate the power function before each ride for accurate readings.
This document provides instructions for using Studio Recorder software to record and edit audio files. It outlines the basic steps of logging in, setting recording levels, recording audio, editing recordings, and saving the final file. Key aspects covered include how to properly position the microphone, monitor recording levels, select sections of audio to edit, and export the final recording as an MP3 file using the correct file naming convention. Assistance from operations staff is available for any questions about using Studio Recorder.
The document provides an overview of how an interactive device works using Arduino. It describes that an interactive device senses its environment using sensors, processes this information using software on the microcontroller, and then interacts with the world using actuators. It then gives examples of blinking an LED using Arduino code to illustrate how this process works at a basic level.
This document provides an overview of different number systems including binary, decimal, and hexadecimal. It discusses how binary numbers are used in digital electronics and computers due to their simplicity of representing on/off states. Hexadecimal is presented as a base-16 system that uses 16 symbols to represent values in a more human-readable way compared to binary. Conversion between number systems such as binary to decimal and hexadecimal to binary is also covered. Key terms like bit, byte, and prefixes/suffixes for marking number systems are defined to clarify their meanings and avoid confusion.
Writing to you with esteemed pleasure to introduce the innovation stimulator where it is unique worldwide.
The Invention Stimulator is a p.c. programmed Micro Control Unit (MCU) application which allows children from grade 1 and above to create their own solutions / inventions for an unlimited number of purposes. The system is provided in graded kits from 1 to 7 and includes everything that is needed to start inventing with very little training.
MCUs are in all kinds of electronic devices which we see and use every day. The ability to control these devices has previously been the domain of computer scientists and programmers, until now.
This is not seen as an electronics / computer product. In our opinion, this is THE MOST EFFECTIVE CREATIVE PRODUCT to be available to schools today (or yesterday!)
Our motto is ‘Minimum Teaching, Maximum Learning’ and our goal is to encourage creative thought, regardless of the academic ability of any individual child (or adult).
The document describes an Arduino boot camp designed to teach coding concepts through object-oriented programming principles. It introduces objects like buttons and LEDs that make the code more readable and reusable. Instead of using delays, it emphasizes using objects like a metronome to trigger state changes. This allows the code to be multi-tasking ready. The boot camp aims to show how object-oriented design can abstract implementation details and make the code focus on desired tasks in a way that is easy to understand, debug, and scale.
This document contains information about three experiments involving microcontrollers:
1. Designing and developing a microcontroller-based harmonium to generate tones corresponding to different musical notes by producing specific frequencies.
2. Measuring the speed of sound using an ultrasonic sensor and microcontroller board by calculating speed from measured distance and time.
3. Measuring distance from an object using an ultrasonic sensor and microcontroller board by triggering the sensor and calculating distance from the measured time.
The document provides instructions for using a Sony Walkman, describing its functions such as recording music and photos, connecting to speakers or a computer, and explaining how to operate the playback controls. Diagrams show the Walkman's buttons and display screen, and examples demonstrate how it can be used while running or with friends. Precautions are also outlined regarding battery charging, handling, and operating the liquid crystal display.
The document provides an owner's manual for the Bontrager NODE 1 & NODE 2 computer systems. It includes 3 key sections:
1) Safety instructions that warn users not to stare at the computer for long periods while riding for risk of accident.
2) Descriptions of the computer screen elements and abbreviations used. It explains there are two models that can track data for two bikes with different wheel sizes.
3) Setup and usage instructions that describe how to pair sensors, select bike settings, view speed, cadence, power and other functions, and restart trip data. Users are advised to calibrate the power function before each ride for accurate readings.
This document provides instructions for using Studio Recorder software to record and edit audio files. It outlines the basic steps of logging in, setting recording levels, recording audio, editing recordings, and saving the final file. Key aspects covered include how to properly position the microphone, monitor recording levels, select sections of audio to edit, and export the final recording as an MP3 file using the correct file naming convention. Assistance from operations staff is available for any questions about using Studio Recorder.
The document provides an overview of how an interactive device works using Arduino. It describes that an interactive device senses its environment using sensors, processes this information using software on the microcontroller, and then interacts with the world using actuators. It then gives examples of blinking an LED using Arduino code to illustrate how this process works at a basic level.
This document provides an overview of different number systems including binary, decimal, and hexadecimal. It discusses how binary numbers are used in digital electronics and computers due to their simplicity of representing on/off states. Hexadecimal is presented as a base-16 system that uses 16 symbols to represent values in a more human-readable way compared to binary. Conversion between number systems such as binary to decimal and hexadecimal to binary is also covered. Key terms like bit, byte, and prefixes/suffixes for marking number systems are defined to clarify their meanings and avoid confusion.
This document advertises an Arduino boot camp that teaches object-oriented programming concepts to create cleaner, more readable code. It shows examples of how traditional Arduino tutorials teach basic tasks like blinking an LED using delay() functions, and how the boot camp teaches completing the same tasks using objects and callbacks to reduce delays and enable multitasking. The goal is to write code that is easy to understand, debug, and expand while maintaining good performance.
This document contains instructions for 6 programming practices using an mBot robot. Practice 1 teaches how to program the robot to avoid obstacles using an ultrasonic sensor. Practice 2 explains how to control the robot's RGB LED lights by varying color values. Practice 3 demonstrates how to program the robot to play musical notes. Practice 4 shows how to make the robot follow a flashlight by responding to light sensor input. Practice 5 provides directions for programming line following behavior. Practice 6 describes measuring temperature with the robot's onboard sensor.
A computer is an electronic device that receives input, processes it, and provides output based on instructions. Charles Babbage is considered the father of computers for designing the Analytical Engine in 1822. A computer system includes input devices, a central processing unit, output devices, storage devices, an operating system, and software. Computers are widely used for calculations, entertainment, communication, and obtaining information. They must be handled carefully and used properly to avoid damage.
Discover the wonderful world of Arduino, Circuit Scribe, Snap Circuits, LightUp, and more to help gain an understanding and appreciation of circuitry and electronics without the hassles of soldering and the dangers of being shocked.
This laboratory manual introduces students to controlling systems using an Arduino microcontroller. Lab 1 covers basic input and output using LEDs and buttons. Lab 2 adds a photoresistor sensor and implements proportional and proportional-integral control of LED brightness. Lab 3 applies these same control techniques to a motor system using an encoder for position feedback. The labs provide circuit diagrams, code examples, and instructions to help students gather and analyze data on system responses under different control schemes.
This document provides a tutorial on using an Arduino and infrared remote controls. It discusses using an infrared receiver module like the TSOP4138 to receive signals from a remote and translate the codes using an IR library. Example code is provided to receive codes on the serial monitor and to display the button pressed on an LCD screen based on the code received. The tutorial explains how infrared signals work and provides guidance on wiring up the receiver and using the library to interpret button presses from a remote control.
This document provides an introduction to using Arduino boards. It discusses getting started with the Arduino IDE, programming basics like digital I/O and timing functions. Examples are provided to blink an LED, read a digital sensor, read an analog sensor with a potentiometer, and fade an LED using pulse width modulation. Terminology around bits, bytes and serial communication is also explained. The document aims to teach Arduino fundamentals and provide practice examples for learning.
This document provides an introduction to the Arduino, an open-source electronics prototyping platform. It explains that Arduino uses a microchip that can be programmed to sense inputs from sensors and control outputs to other devices. It also covers basic electronics concepts like digital and analog inputs/outputs, and shows how to set up a simple circuit with an LED and use code to blink the LED.
This document provides an introduction to the Arduino electronics prototyping platform. It explains that Arduino is an open-source platform used to build interactive electronic projects through hardware and software. The document covers basic concepts such as inputs and outputs, digital and analog signals, circuits, and programming Arduino with a simple blink example. It also demonstrates attaching basic components like LEDs, buttons, and potentiometers to control outputs and read inputs.
This document provides an overview of common computer components and their troubleshooting, including:
- The CPU and its functions as the central processing unit that executes instructions. Troubleshooting steps are outlined for issues like no power.
- Common computer peripherals like monitors, keyboards, mice, and printers. Block diagrams show the components and potential issues covered include no video signal, keys not working, cursor issues, and printers not powering on.
- Other devices like UPS systems are introduced and freezing or crashing issues are addressed with solutions like using Ctrl-Alt-Del and safe boot modes. Basic maintenance tips are provided like periodic reboots and avoiding dust.
This document describes a project to use an optocoupler and Arduino to control the buttons on another electronic device. It involves connecting the optocoupler to replace the function of a button on the device. When the Arduino turns on the optocoupler LED, it closes the switch to simulate pressing the button. The example controls a sound recording module to play a recorded sound every 20 seconds. Instructions are provided on building the circuit, connecting the optocoupler to replace the button switch, and code to toggle the playback at intervals.
This document provides a technical report for a robotic follower project. It includes an introduction describing the goal of creating a robot that can follow a person carrying a tracking device. It then describes the functional specification of following the tracking device. The report outlines the design and implementation including the components used, software code, and how it operates to follow the tracking device using ultrasonic sensors and RF communication. It concludes by discussing maintenance requirements and potential for further development to improve the robot's capabilities.
This document provides an overview of Arduino programming and the Arduino platform. It discusses what Arduino is, what types of projects can be built with Arduino, and covers the basics of getting started, digital and analog inputs/outputs, Neopixels, and putting projects together. It also includes an agenda and summaries of the Arduino UNO board and common sensors that can be used.
This document provides a lab experiment on using advanced features of a digital oscilloscope. It introduces objectives like using different acquisition modes, signal conditioning, waveform navigation, waveform math, and fast Fourier transforms. The equipment needed includes a Tektronix MSO2000 or DPO2000 oscilloscope, probes, a demonstration board, and USB cable. Steps are provided to set up the equipment and explore acquisition modes like sample, averaging, and peak detect using a noisy sine wave signal.
Connecting morse key to pc using an optical mouse.Parvesh Taneja
This document provides instructions for connecting a Morse key to a PC using an optical mouse. It outlines two methods: using a DB9 to USB converter or hacking an optical mouse. Hacking the mouse is described as the cheaper and easier option. A step-by-step procedure is provided that involves opening the mouse, identifying the micro-buttons and LED, and wiring the key to trigger the buttons to send keyboard signals. Optional additions like LED indicators are also described.
This document provides an overview of an Arduino workshop that teaches participants about microcontrollers and programming the Arduino board. The workshop introduces key Arduino concepts like sketches, pins, analog and digital signals. It demonstrates basic tasks like blinking LEDs and reading buttons. Participants work with components like breadboards, resistors, potentiometers and LCD displays. The workshop aims to give beginners hands-on experience building circuits to monitor and control processes.
The document discusses circuits and components like resistors, capacitors, and transistors. It then describes integrated circuits, microcontrollers, and programmable circuit boards like Arduino. The Arduino uses a microcontroller and has input/output pins that can be programmed to control components like LEDs by writing code in C/C++ and uploading it to the board. Programming the Arduino allows users to build interactive electronic projects.
This document outlines an Arduino workshop. It includes an overview of the agenda which involves introductions, checking equipment, experimentation time, and creating personal projects. It then details introducing participants and encouraging collaboration. A list of included parts in the kits is provided. Instructions are given for installing the Arduino software and development environment. Examples are shown for breadboard layouts and code for simple projects like blinking an LED and reading input from a button. Additional experiments suggested include using sensors, LCD displays, motors, and programming an RGB LED with a joystick. Sources for parts, tutorials, and inspiration are listed to encourage continued learning.
Learning to Code with Minecraft & Grasshopper Booklet.pptxethanbao10
Here are the steps to complete the Chicken Rain activity:
1. Open the Chicken Rain activity in Minecraft Education Edition.
2. Use the block coding area to build a program that makes it rain chickens when you type "/rain" in the chat.
3. Take a screenshot of your agent at the end that shows your name and the chickens falling from the sky.
4. Insert the screenshot here.
5. Take a screenshot of your block coding solution.
6. Insert the screenshot here.
7. Add a table that defines the action of each block in your code like the example shown in the instructions.
Once you have completed all the steps, you will have finished the
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This document advertises an Arduino boot camp that teaches object-oriented programming concepts to create cleaner, more readable code. It shows examples of how traditional Arduino tutorials teach basic tasks like blinking an LED using delay() functions, and how the boot camp teaches completing the same tasks using objects and callbacks to reduce delays and enable multitasking. The goal is to write code that is easy to understand, debug, and expand while maintaining good performance.
This document contains instructions for 6 programming practices using an mBot robot. Practice 1 teaches how to program the robot to avoid obstacles using an ultrasonic sensor. Practice 2 explains how to control the robot's RGB LED lights by varying color values. Practice 3 demonstrates how to program the robot to play musical notes. Practice 4 shows how to make the robot follow a flashlight by responding to light sensor input. Practice 5 provides directions for programming line following behavior. Practice 6 describes measuring temperature with the robot's onboard sensor.
A computer is an electronic device that receives input, processes it, and provides output based on instructions. Charles Babbage is considered the father of computers for designing the Analytical Engine in 1822. A computer system includes input devices, a central processing unit, output devices, storage devices, an operating system, and software. Computers are widely used for calculations, entertainment, communication, and obtaining information. They must be handled carefully and used properly to avoid damage.
Discover the wonderful world of Arduino, Circuit Scribe, Snap Circuits, LightUp, and more to help gain an understanding and appreciation of circuitry and electronics without the hassles of soldering and the dangers of being shocked.
This laboratory manual introduces students to controlling systems using an Arduino microcontroller. Lab 1 covers basic input and output using LEDs and buttons. Lab 2 adds a photoresistor sensor and implements proportional and proportional-integral control of LED brightness. Lab 3 applies these same control techniques to a motor system using an encoder for position feedback. The labs provide circuit diagrams, code examples, and instructions to help students gather and analyze data on system responses under different control schemes.
This document provides a tutorial on using an Arduino and infrared remote controls. It discusses using an infrared receiver module like the TSOP4138 to receive signals from a remote and translate the codes using an IR library. Example code is provided to receive codes on the serial monitor and to display the button pressed on an LCD screen based on the code received. The tutorial explains how infrared signals work and provides guidance on wiring up the receiver and using the library to interpret button presses from a remote control.
This document provides an introduction to using Arduino boards. It discusses getting started with the Arduino IDE, programming basics like digital I/O and timing functions. Examples are provided to blink an LED, read a digital sensor, read an analog sensor with a potentiometer, and fade an LED using pulse width modulation. Terminology around bits, bytes and serial communication is also explained. The document aims to teach Arduino fundamentals and provide practice examples for learning.
This document provides an introduction to the Arduino, an open-source electronics prototyping platform. It explains that Arduino uses a microchip that can be programmed to sense inputs from sensors and control outputs to other devices. It also covers basic electronics concepts like digital and analog inputs/outputs, and shows how to set up a simple circuit with an LED and use code to blink the LED.
This document provides an introduction to the Arduino electronics prototyping platform. It explains that Arduino is an open-source platform used to build interactive electronic projects through hardware and software. The document covers basic concepts such as inputs and outputs, digital and analog signals, circuits, and programming Arduino with a simple blink example. It also demonstrates attaching basic components like LEDs, buttons, and potentiometers to control outputs and read inputs.
This document provides an overview of common computer components and their troubleshooting, including:
- The CPU and its functions as the central processing unit that executes instructions. Troubleshooting steps are outlined for issues like no power.
- Common computer peripherals like monitors, keyboards, mice, and printers. Block diagrams show the components and potential issues covered include no video signal, keys not working, cursor issues, and printers not powering on.
- Other devices like UPS systems are introduced and freezing or crashing issues are addressed with solutions like using Ctrl-Alt-Del and safe boot modes. Basic maintenance tips are provided like periodic reboots and avoiding dust.
This document describes a project to use an optocoupler and Arduino to control the buttons on another electronic device. It involves connecting the optocoupler to replace the function of a button on the device. When the Arduino turns on the optocoupler LED, it closes the switch to simulate pressing the button. The example controls a sound recording module to play a recorded sound every 20 seconds. Instructions are provided on building the circuit, connecting the optocoupler to replace the button switch, and code to toggle the playback at intervals.
This document provides a technical report for a robotic follower project. It includes an introduction describing the goal of creating a robot that can follow a person carrying a tracking device. It then describes the functional specification of following the tracking device. The report outlines the design and implementation including the components used, software code, and how it operates to follow the tracking device using ultrasonic sensors and RF communication. It concludes by discussing maintenance requirements and potential for further development to improve the robot's capabilities.
This document provides an overview of Arduino programming and the Arduino platform. It discusses what Arduino is, what types of projects can be built with Arduino, and covers the basics of getting started, digital and analog inputs/outputs, Neopixels, and putting projects together. It also includes an agenda and summaries of the Arduino UNO board and common sensors that can be used.
This document provides a lab experiment on using advanced features of a digital oscilloscope. It introduces objectives like using different acquisition modes, signal conditioning, waveform navigation, waveform math, and fast Fourier transforms. The equipment needed includes a Tektronix MSO2000 or DPO2000 oscilloscope, probes, a demonstration board, and USB cable. Steps are provided to set up the equipment and explore acquisition modes like sample, averaging, and peak detect using a noisy sine wave signal.
Connecting morse key to pc using an optical mouse.Parvesh Taneja
This document provides instructions for connecting a Morse key to a PC using an optical mouse. It outlines two methods: using a DB9 to USB converter or hacking an optical mouse. Hacking the mouse is described as the cheaper and easier option. A step-by-step procedure is provided that involves opening the mouse, identifying the micro-buttons and LED, and wiring the key to trigger the buttons to send keyboard signals. Optional additions like LED indicators are also described.
This document provides an overview of an Arduino workshop that teaches participants about microcontrollers and programming the Arduino board. The workshop introduces key Arduino concepts like sketches, pins, analog and digital signals. It demonstrates basic tasks like blinking LEDs and reading buttons. Participants work with components like breadboards, resistors, potentiometers and LCD displays. The workshop aims to give beginners hands-on experience building circuits to monitor and control processes.
The document discusses circuits and components like resistors, capacitors, and transistors. It then describes integrated circuits, microcontrollers, and programmable circuit boards like Arduino. The Arduino uses a microcontroller and has input/output pins that can be programmed to control components like LEDs by writing code in C/C++ and uploading it to the board. Programming the Arduino allows users to build interactive electronic projects.
This document outlines an Arduino workshop. It includes an overview of the agenda which involves introductions, checking equipment, experimentation time, and creating personal projects. It then details introducing participants and encouraging collaboration. A list of included parts in the kits is provided. Instructions are given for installing the Arduino software and development environment. Examples are shown for breadboard layouts and code for simple projects like blinking an LED and reading input from a button. Additional experiments suggested include using sensors, LCD displays, motors, and programming an RGB LED with a joystick. Sources for parts, tutorials, and inspiration are listed to encourage continued learning.
Learning to Code with Minecraft & Grasshopper Booklet.pptxethanbao10
Here are the steps to complete the Chicken Rain activity:
1. Open the Chicken Rain activity in Minecraft Education Edition.
2. Use the block coding area to build a program that makes it rain chickens when you type "/rain" in the chat.
3. Take a screenshot of your agent at the end that shows your name and the chickens falling from the sky.
4. Insert the screenshot here.
5. Take a screenshot of your block coding solution.
6. Insert the screenshot here.
7. Add a table that defines the action of each block in your code like the example shown in the instructions.
Once you have completed all the steps, you will have finished the
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বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
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and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
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(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
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How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Film vocab for eal 3 students: Australia the movie
Invention stimulator online presentation
1. Invention Stimulator Minimum Teaching – Maximum Learning Many teachers are worried about teaching ICT - not anymore! It’s not Rocket Science But It might make a Rocket Scientist Micro Computer Unit (MCU) programming for people who don’t do programming!
2. Can you write programmes for a computer? Or would you like to just get on and INVENT SOMETHING NEW?
3. Now YOU can do both! No need to learn ‘144412 A 000.0’ Try ‘Beep’ or ‘Flash Light’ It’s so much easier and so much more fun! And, in no time at all, You’ll be an inventor and see your inventions work before your eyes!
4. What is an MCU? It’s a small computer with its own memory and processor - Just like your brain! You get to tell it what to do...... And they’re in loads of things that you see everyday.
5. Here’s the science bit..... Sound output On-Off Switch General input Output 0 Battery input And here’s the MCU Output 1 USB Cable input Onboard LED General output Run Program Switch 2
6. So, what can I do with it? By using simple instructions on your p.c. screen, you can invent all kinds of things Your MCU can talk to different sensors and can turn on lights , fans and sounds A sensor can detect different types of things such as light, heat and movement With a little imagination, the fans and lights can be anything you want them to be Remember, an MCU can control anything, from a light to a jumbo jet!
7. So, what can I do with it? Your kit contains the following sensors, which you attach to the SENSOR input on your MCU card and Output devices, that attach to the Motor and Output sockets Orientation (which way up) Heat Light Bi-directional LED Fan Infrared
8. Let’s Invent! Here’s an example: An elderly lady lives on her own and sometimes forgets to turn off the oven This wastes electricity or gas and could be dangerous You can tell your MCU to check the temperature of the oven at bedtime, using the heat sensor If the sensor detects that the oven is hot, it can set off an alarm This is an invention! What will you invent?
9. Let’s tell the MCU to do something A red light flashes in a smoke alarm to show it’s working. It’s an MCU that’s telling it to flash! Here’s how.....
10. Here’s the way to talk to the MCU It’s very easy to use Here’s where the MCU starts to work And here’s where it stops And you just drag instructions from here And drop them here
12. Let’s learn about LOOPS A loop is like a big circle which you run around as many times as you want LOOP And run this way Pick up a sweet Start here End here If you want more than 2 sweets just run around the loop again And keep running Keep running This is how we tell the MCU to do things more than once Pick up another sweet
13. Let’s learn about LOOPS MCU - LOOP And run this way Turn on the light Start here End here Run around once and the light flashes once Keep running And keep running Run around ten times and the light flashes 10 times! Turn off the light
14. And here’s how we tell the MCU to loop It’s so easy! Set how many times the loop should run
15. Back to the flashing light…. Start Loop - ten times Turn light on (LED=Light emitting diode) Wait for half a second with the light on Turn light off Wait for half a second with the light off End the loop and go back to the beginning Stop altogether when the loop has run ten times Change the timings here
16. Finally, we have to tell the MCU where the loop starts and ends We do this with the ‘Draw Line’ instruction Click ‘Draw Line’ and then click on the start and end of the loop And that’s it!
17. Send the instructions to the MCU Attach USB cable (supplied) between the computer and MCU card And click ‘Download’
18. Send the instructions to the MCU The computer changes your instructions into MCU language Can you believe that you wrote this?! Click ‘Download’ to send the instructions
19. Let’s see if it works Disconnect the USB cable and connect a 9 volt battery Now you’re ready! Push the start button You’ve done it!
20. Inputs and Outputs An ‘Input’ is an event that a sensor tells the MCU about. For example, the heat sensor tells the MCU that it has detected heat. An ‘Output’ is how the MCU instructs a device to do something. For example, turn on the fan. We instruct the MCU to look for Inputs through the Sensor command And we instruct the MCU to control devices using the Moto Forward, Moto Backward and Output commands
21. Let’s Invent! We’ll tell the MCU to use a light sensor to see if it’s light or dark. If it’s dark, the MCU will turn on a light. First, push a light into ‘MOTOR0’ And then the Light Sensor into ‘SENSOR0’ at the negative (‘-’) end
22. Let’s Invent! This time, we want the loop to run for ever, so, it’s an ‘Unlimited Loop’ Next, tell the MCU to check the sensor with the ‘Sensor0’ command If the sensor is Off (not sensing darkness) then Stop the Motor (if it’s on) and Jump back to the start of the Loop If the sensor is on (is sensing that it’s dark), then turn on the Motor End the loop and go back to the beginning
23. Moto Forward and Backward This light is called a ‘Bi-directional LED’ It sounds complicated, but it’s easy to understand It just means that if the electric current goes into the light from one direction, it lights up Green and from the other direction it lights up Red If you use the ‘Moto Forward’ command it will light up Red and the ‘Moto Backward’ command will light up Green
24. Send the instructions to the MCU Make sure that you’ve used the Draw Line command to join the loops Note that the Jump command can be used instead of Loop End And Download the instructions to the MCU Here’s the MCU language!
25. Let’s see if it works Hold your hand over the light sensor And the Green Light Comes On! You’ve done it! What will you invent next?
26. SUBs When you want to send the MCU lots of instructions, the computer screen gets a bit full and looks complicated A ‘Sub’ is a programme within a programme, which can be added to the command line using a single instruction We use the New Sub command from the top menu
27. SUBs Click on ‘New Sub’ And give the Sub a name Click ‘OK’ A red programme line appears And you drag and drop commands here as normal
28. SUBs Drag and drop commands to tell the onboard LED to flash 10 times Note that you can drag the command Icons anywhere on the screen Draw the line to connect the loop Double click the Sub command And it will shrink the Sub to a single command icon
29. SUBs Drag and drop the Sub icon Choose the Sub from the drop down list And that’s it! If you download this to the MCU, the LED will flash 10 times, with a single ‘Sub’ command You can have as many ‘Subs’ as you want
30. Standard Commands All Commands are simple to understand ‘Delay 1 Second’ is a pre-determined delay ‘Delay’ is user definable ‘Output on’ and ‘Output off’ control the Output 1 connector ‘Music 1’, ‘Music 2’ and ‘Music 3’ play pre-determined music Tone is user definable and can play any music that the user requires
31. Tone and Music The tone command tells the MCU to play single tones, or a string of tones Tones are chosen in Bass, Mediant or Alto, with 7 notes available for each and 6 tone lengths Think ‘Do-re-mi-fa-so-la-ti’ for each of the 7 notes DO RE MI SO FA LA TI This will play a musical scale, with each note lasting one second
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33. Turn on the lights and air conditioning at the start of class
34. Turn off the lights and air-conditioning at the end of classThis will save money and help the environment
41. Turn off the fanWe can significantly simplify our Command Line, by creating a Sub
42. Let’s Invent! Start at midnight Let’s say 1 hour = 2 seconds therefore 9 hours = 18 seconds Start the lesson at 9am, for 1.5 hours (3 seconds for this example) Break time. 1 second = 30 minutes Start next lesson Lunch Break Start next lesson And that’s it! End of day
43. 7 Invention Stimulator Kits The kits are available in 7 levels, which you will progress through as you learn new techniques Kit 2, with 5 sensor inputs, 9 outputs and lots more sensors
45. Contact Us You can find us on the Internet: www.inventionstimulator.com You can email us: nader@syscolab-canada.com CANADA +1 (403) 668-9911UK +44 (0)208 123 9806 You can call us: We look forward to hearing from you!