2. INTERNET… 1. STATIC. 2. VOLUME GROWTH. 3. VOLUME EXPLOTION: SEARCH / ALGORITHMS APPLICATIONS 550.000.000.000 PEOPLE ON LINE 4. PEOPLE/CONNECTING WEB1.0 WEB2.0
3. “ THE FIRST STEP INTO A GLOBAL DIGITAL LIFESTYLE” PROF. DR. FRANK GO WEB2.0 ERA: “ WEBBASED COMMUNICATION, INTELLIGENCE & TRANSACTION PLATFORMS: EASY ACCESIBLE, OPEN SOURCE . CONTENT IS DYNAMIC AND RE- USABLE. PEERS MEET AND/OR ARE CONNECTED. BY USING THE AVAILABLE INFORMATION, THEY CO-CREATE NEW KNOWLEDGE AND/OR VALUE. TECHNOLOGY IS JUST AN ENABELER”. Ronald van den Hoff
7. CONSUMER BECOMES TRANSUMER AND THERE IS TOM-TOM , AND THERE IS POD CITY GUIDE, AND THERE IS I-PHONE, AND THERE IS… THE “TRANSUMER” MOVES ON… EVEN SPEAKING CHINESE…
11. SOCIAL & VIRTUAL NETWORKS: WEBTRIBES…ANOMIE* SOCIAL : HYVES BUSINESS: XING GAME : WORLD OF WARCRAFT (MMORPG: Massively Multiplayer Online Role Playing Game) HYBRIDE : SECOND LIFE *DURKHEIM 1893
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13. SOCIAL & VIRTUAL NETWORKS: WEBTRIBES…ANOMIE* SOCIAL : HYVES BUSINESS: XING GAME : WORLD OF WARCRAFT (MMORPG: Massively Multiplayer Online Role Playing Game) HYBRIDE : SECOND LIFE *DURKHEIM 1893 NRC Next March 26 th 2007
18. VIRTUAL NETWORKS: PARTICIPATE OR NOT? SOCIAL NETWORK TECHNOLOGIES- RELIABLE, STABLE, PARTICIPATION SUPPORT MULTIDEVICE SUPPORT MULTIWORLD AVATARS INCORPORATE BUSINESS COMMUNICATION
19. NEW COMMUNICATION SOLUTIONS “ ALTERNATE REALITY GAMING” T-MOBILE WENDY’S WORLD: 1 st week: 365.000 movie views 150.000 games played, 40.000 players played the whole game 29.000 “friends” op Hyves
20. WALLFLY…? STARTED MAY 25 TH USING: GOOGLE EARTH, YOUTUBE, E-MAIL, WEBSITE, MOBILE ETC. ALTERNATE REALITY GAME ORGANIZERS: TOUROPERATORS OF THE FUTURE?