The document summarizes the portfolio of an interactive design student named Matt Molloy. It includes examples of topics covered like web design, semiotics, graphic design, and ambient marketing strategies. It also describes how students are taught how interaction design relates to interface design and the expanded field of design. Students conduct research on designers working in interactive design and present on topics like Jonathan Ive, Don Norman, human factors, and ergonomics. The portfolio shows how interaction design aims to create meaningful relationships between people and the products/services they use.
User experience design: a term that we instantly associate with apps and websites. Especially when considering the typical job description of a UX designer, you’d be forgiven for thinking that it’s a purely modern concept.
Cognitive psychologist and designer Don Norman coined the term “user experience” in the 1990s—but UX predates its name by quite some decades.
Resources: The career foundry website.
Reflecting on over 20 years of designing around mobile technology, products and services, Jason descibes some of the lessons he has learned along the way. He then uses these as a basis to help identify how these might help us identify new opportunities and tackle key challenges as we cerate new mobile solutions.
A challenging review of the future of user interfaces, and a plea to better focus and shun the shiny:
– triangulate through experts
– observe emergent behaviour
– and track a range of trends.
Get out the echochamber and avoid the human centipede of digital rhetoric. Listen harder with your eyes and critique better with your mind.
INTERACT 2019 'The Science Behind User Experience Design' CourseAsad Ali Junaid
Planning and conducting User Experience (UX) activities in a structured and scientific manner has many advantages. It is important that UX Professionals understand the scientific basis of UX methods and leverage them to enhance the UX of the application being designed. It would also be easier for the UX designer to get a buy-in from the stakeholders if his design recommendations are based in scientific logic and whetted by supporting data. In this course, UX relevant social sciences based scientific concepts and methods will be presented to the audience in a way which is simple to understand and easily to assimilate.
The document discusses key concepts in interaction design including usability principles, design principles, affordances, consistency, feedback and visibility. It explains that interaction design aims to develop usable products that involve users and optimize their experience through an understanding of activities, contexts and user needs. The design process requires evaluating prototypes and user testing to create satisfying, intuitive and enjoyable interactive experiences.
Brand building in a digital world (Intro to Digital for Grads)David Carr
This document discusses brand building in a digital world. It begins by noting that technology is defined differently by generations and that the world is now digital for most people under 22. It then asks how brands should approach brand building in this digital world. It discusses the importance of manifesting a brand's inherent behaviors to achieve measurable marketing goals like increasing sales or brand share. It also discusses the importance of engagement and defines engagement as creating windows of enhanced attention to influence behaviors and motivations. The document then discusses various considerations for digital planning, including understanding people, channels, and experiences. It emphasizes putting people before technology and the importance of participation that is actually useful and relevant to people. In summary, the document provides guidance on how brands can build
Chris R. Becker gave a presentation on why user experience (UX) is important. He has a background in graphic design and has done UX work for many companies. He explained that UX considers business needs, design, technology, and users to create products and services that are intuitive and meet users' needs. UX involves roles like user researchers, information architects, interaction designers, and developers working together in an iterative process. Becker emphasized that UX is measurable and influences how problems are approached from understanding user perspectives.
The Future of UX: What designers need to know to stay aheadDoralin Kelly
The document discusses upcoming trends in UX design and what designers need to know to stay ahead. It covers conversational commerce using chat/messaging interfaces, virtual reality which creates immersive 3D environments, and augmented reality which supplements the real world with additional digital elements. For each trend, it provides examples and considerations for UX design, such as designing interfaces within VR worlds and accounting for environmental conditions with AR. It emphasizes that designing for these new technologies is a major opportunity for UX designers to help define best practices. To future-proof their careers, designers need to obsess over emerging technologies that transform user interactions.
User experience design: a term that we instantly associate with apps and websites. Especially when considering the typical job description of a UX designer, you’d be forgiven for thinking that it’s a purely modern concept.
Cognitive psychologist and designer Don Norman coined the term “user experience” in the 1990s—but UX predates its name by quite some decades.
Resources: The career foundry website.
Reflecting on over 20 years of designing around mobile technology, products and services, Jason descibes some of the lessons he has learned along the way. He then uses these as a basis to help identify how these might help us identify new opportunities and tackle key challenges as we cerate new mobile solutions.
A challenging review of the future of user interfaces, and a plea to better focus and shun the shiny:
– triangulate through experts
– observe emergent behaviour
– and track a range of trends.
Get out the echochamber and avoid the human centipede of digital rhetoric. Listen harder with your eyes and critique better with your mind.
INTERACT 2019 'The Science Behind User Experience Design' CourseAsad Ali Junaid
Planning and conducting User Experience (UX) activities in a structured and scientific manner has many advantages. It is important that UX Professionals understand the scientific basis of UX methods and leverage them to enhance the UX of the application being designed. It would also be easier for the UX designer to get a buy-in from the stakeholders if his design recommendations are based in scientific logic and whetted by supporting data. In this course, UX relevant social sciences based scientific concepts and methods will be presented to the audience in a way which is simple to understand and easily to assimilate.
The document discusses key concepts in interaction design including usability principles, design principles, affordances, consistency, feedback and visibility. It explains that interaction design aims to develop usable products that involve users and optimize their experience through an understanding of activities, contexts and user needs. The design process requires evaluating prototypes and user testing to create satisfying, intuitive and enjoyable interactive experiences.
Brand building in a digital world (Intro to Digital for Grads)David Carr
This document discusses brand building in a digital world. It begins by noting that technology is defined differently by generations and that the world is now digital for most people under 22. It then asks how brands should approach brand building in this digital world. It discusses the importance of manifesting a brand's inherent behaviors to achieve measurable marketing goals like increasing sales or brand share. It also discusses the importance of engagement and defines engagement as creating windows of enhanced attention to influence behaviors and motivations. The document then discusses various considerations for digital planning, including understanding people, channels, and experiences. It emphasizes putting people before technology and the importance of participation that is actually useful and relevant to people. In summary, the document provides guidance on how brands can build
Chris R. Becker gave a presentation on why user experience (UX) is important. He has a background in graphic design and has done UX work for many companies. He explained that UX considers business needs, design, technology, and users to create products and services that are intuitive and meet users' needs. UX involves roles like user researchers, information architects, interaction designers, and developers working together in an iterative process. Becker emphasized that UX is measurable and influences how problems are approached from understanding user perspectives.
The Future of UX: What designers need to know to stay aheadDoralin Kelly
The document discusses upcoming trends in UX design and what designers need to know to stay ahead. It covers conversational commerce using chat/messaging interfaces, virtual reality which creates immersive 3D environments, and augmented reality which supplements the real world with additional digital elements. For each trend, it provides examples and considerations for UX design, such as designing interfaces within VR worlds and accounting for environmental conditions with AR. It emphasizes that designing for these new technologies is a major opportunity for UX designers to help define best practices. To future-proof their careers, designers need to obsess over emerging technologies that transform user interactions.
Bridging the Physical-Digital Divide: Industrial Designer EditionJason Mesut
This document discusses bridging the divide between physical and digital product design. It begins by defining the differences between industrial designers and digital/UX designers. Some of the key challenges preventing harmony are different delivery timelines, disciplines not understanding each other, and teams being separated. To bridge the divide, the document argues we must connect by finding common ground, calibrate by adapting our skills and processes, and collaborate by uniting on common purposes and prototyping together.
The document discusses the history and principles of natural user interfaces (NUIs). It notes that Bill Gates predicted in 2008 that interaction with computers would dramatically change within five years to involve touch-based interfaces. The document outlines key characteristics of NUIs, such as being effectively invisible, intuitive with little or no learning curve, and supporting natural gestures. It discusses Microsoft's Metro and Modern UI design philosophies for clean, minimalist interfaces focused on typography and content. The document also covers PixelSense interfaces and their 360-degree, multi-user touch capabilities.
Interaction design is about creating behaviors through the design of interfaces between humans and technology. Interaction designers consider business needs, aesthetics, and what makes interfaces intuitive from their backgrounds in fields like user research, information architecture, user interface design, and more. The process of interaction design involves ideation, exploration, refinement, production, and delivery through collaboration between designers, technologists, and other roles.
How do you know if your target audience is having a good or bad experience? How do you gather their input and engage audiences effectively? Learn to put yourself in your users’ shoes in order to better understand their motivations, so that you can create welcoming experiences and make something that is useful, easy to use, and enjoyable. Exhibit designers and developers, curators, content developers, museum technologists, and marketers can all benefit from this workshop on Community Engagement through User Experience. You don’t need to be an expert to attend—we’ll cover the fundamentals of user experience, why it matters, and ways to convince others in your organization to invest. We’ll detail a typical UX journey and common methodologies that are useful for museum professionals, emphasizing ways to engage new and existing communities along the way.
The workshop was led by Michael Tedeschi, Creative Director of Interactive Mechanics, an award-winning interactive design firm that builds digital projects and leads workshops for arts, culture, and educational institutions including Eastern State Penitentiary, Ford’s Theatre, and Smithsonian Institution. Mike has over a decade of industry experience in design, development, and user experience, having worked on over 125 digital projects throughout his career.
This document provides an introduction to user experience design. It defines user experience as encompassing all aspects of a user's interaction with a company, service, or product. It describes the role of a user experience designer as involving user research, content creation, coding, user interface design, and competitive analysis. The document outlines techniques for user experience research like usability testing, guerrilla research, and competitive analysis. It discusses how to create personas and problem statements to understand users and design problems. Finally, it provides an activity using a persona and problem statement to demonstrate how to apply this knowledge to design decisions.
Embedding Experience: Bridging the gap between design & realityMorgan McKeagney
The world is changing: it’s now crazily mobile, with an exploding number of devices and customer touch-points. This is a profound shift which puts a strain on our traditional design approaches. In this talk, Morgan argues that experiences, not interfaces, are the future. To remain relevant and useful, UX designers and organisations need to evolve. In particular, we need to stop obsessing about tools and methods, and concentrate instead on delivering truly embedded experiences.
Keynote presentation, delivered at the UX Masterclass, Bangalore, India, 7/3/2014
What do UX specialist and PHP developers have in common? Probably more than you are aware.
I will be doing a session covering what UX is, how it's different than UI and how UX is a close cousin to development with plenty of "how to get started" info.
So come join us this Oct for a light philosophical discussion on disciplines and how to get start doing UX in your programming life.
1. The document discusses UX design, including defining UX, the work of UX designers, and how to review UX.
2. It provides insights into how users interact with digital products and highlights truths about users, such as how they rely on habits and treat products as their property.
3. Examples are given of reviewing the UX of Snapchat for different age groups, finding that younger users prioritized fun over functions while older users focused more on understanding the product.
Introduction to User Experience Design 10/07/17Robert Stribley
The document outlines an introduction to user experience design workshop, including an overview of the history and principles of UX design, the design process, common deliverables, and an example project of redesigning an events website. The workshop agenda covers topics such as user research, information architecture, wireframing, and usability testing. The goal is for participants to understand basic UX concepts and experience the design process.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
- The CEO, the engineer, the sales manager , product manager ….. are they UX designers or they aren’t ?
- Product design vs Process design
- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
The document summarizes 7 principles of innovation according to Steve Jobs: 1) Do what you love and follow your passion, 2) Have a bold vision to change the world, 3) Stimulate creativity through diverse new experiences, 4) Sell dreams rather than products by connecting with customers' hopes, 5) Focus by eliminating unnecessary things, 6) Create amazing customer experiences, 7) Master persuasive messaging to inspire others. These principles guided Jobs' career and breakthrough success at Apple.
The document summarizes 7 principles of innovation according to Steve Jobs: 1) Do what you love and follow your passion, 2) Have a bold vision to change the world, 3) Stimulate creativity through diverse new experiences, 4) Sell dreams rather than products by connecting with customers' hopes, 5) Focus by eliminating unnecessary things, 6) Create amazing customer experiences, 7) Master persuasive messaging to inspire others. These principles guided Jobs' career and breakthrough success at Apple.
How to design more ethically engaging experiences (UCD 2016)Neil Turner
Hi. My name is Neil, and I’m an addict. I’ll admit it, I’m addicted to technology, and you know what, I suspect that you are too. We’re all addicts now aren’t we? We’ve all become addicted to a very modern drug called technology.
It’s not our fault that we’re addicted to technology, we're only human after all. You see technology is just too damn addictive. And why is it so addictive? Because it’s been designed to be so by designers like you and me. It’s been designed to engage, to demand our attention, to draw us in and to slowly but surely get us hooked.
In this talk which was originally delivered at UCD 2016, I’m going to argue the case for why we as designers should be helping to break this cycle of addiction. Why we should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater usage of our products and designs. I’m going to show you how to create products that are more ethically engaging; that let people get on with their lives without becoming a slave to the machine!
The document provides an overview of Lean UX, designing for mobile, and why enterprise UX is awesome. It discusses Lean UX methodology and practices like defining goals, designing, and testing and refining. It also covers principles of mobile design like designing for touch, legibility, and speed. Finally, it notes that while enterprise software is often seen as dull, startups are shifting perceptions by making enterprise tools easy to use, adopt, and roll out.
The document provides an overview of developing mobile apps from idea to deployment. It discusses evaluating ideas through market testing, creating low-fidelity prototypes, deciding between independent development or outsourcing, and resources for programming and content creation. Key stages covered include developing a minimum viable product, considering native vs. HTML5 approaches, and tips for deployment and monetization.
Presented at
FITC presents Spotlight UX/UI
Overview
The Bauhaus curriculum offered students a deep examination into the materials of its day: clay, stone, wood, metal, textiles, color, glass. In the digital age, what are the materials of user experience? Is it the lithium we extract from the ground to power our hermetically sealed devices, or is it invisible systems our devices connect us to? What are our methods for shaping the unseen, the immaterial? This talk will introduce a taxonomy—including human motivation, feedback, and conversation among others—and identify some of the properties that differentiate materials of the digital age from the past.
Objective
Identify the invisible materials of user experience—human motivation, feedback, and conversation among others—and their properties for designers to see.
Target Audience
UX designers
Five Things Audience Members Will Learn
A brief history of the Bauhaus
An introduction to the Bauhaus study of materials
A systems based definition of user experience design
Models of open and closed-loop systems and their components
Approaches to designing interactive systems
The Importance of Design - 7 UX Design PrinciplesErik Bullen
This document outlines seven design principles for creating innovative user experiences: 1) The user experience is not just the user interface, 2) A product must meet its core purpose, 3) Great products fulfill promises made to users, 4) Design should elicit an emotional response, 5) Problems should be solved by asking the right questions, 6) Usability should be optimized through simplicity, and 7) Design can be used as a strategic differentiator. Examples are provided for each principle, and it is noted that the principles are not mutually exclusive or exhaustive. The document aims to spark thought and discussion around designing meaningful digital experiences.
The student created an infographic to share details about their daily music listening habits. Research involved tracking songs listened to over the course of a day, noting genre and time. Design iterations included different graph types and layouts to visualize the data collected. The final design uses dot graphs, bars and pie charts to show number of songs, productivity levels and genre breakdown over time. It aims to give insight into how integral music is to the student's daily routine.
The document is a process book created by Shelby Albrecht for an Art 360 Graphic Design 1 class. It summarizes four projects completed over the course of the semester. The first project involved creating an original composition using grids, color, texture and movement. The second focused on redesigning the logo for a solar energy company called First Solar. The third was designing a poster and brochure to promote the 99u Conference theme. The final project was a set of web and mobile advertisements to further promote the 99u Conference using the theme developed in the poster.
Bridging the Physical-Digital Divide: Industrial Designer EditionJason Mesut
This document discusses bridging the divide between physical and digital product design. It begins by defining the differences between industrial designers and digital/UX designers. Some of the key challenges preventing harmony are different delivery timelines, disciplines not understanding each other, and teams being separated. To bridge the divide, the document argues we must connect by finding common ground, calibrate by adapting our skills and processes, and collaborate by uniting on common purposes and prototyping together.
The document discusses the history and principles of natural user interfaces (NUIs). It notes that Bill Gates predicted in 2008 that interaction with computers would dramatically change within five years to involve touch-based interfaces. The document outlines key characteristics of NUIs, such as being effectively invisible, intuitive with little or no learning curve, and supporting natural gestures. It discusses Microsoft's Metro and Modern UI design philosophies for clean, minimalist interfaces focused on typography and content. The document also covers PixelSense interfaces and their 360-degree, multi-user touch capabilities.
Interaction design is about creating behaviors through the design of interfaces between humans and technology. Interaction designers consider business needs, aesthetics, and what makes interfaces intuitive from their backgrounds in fields like user research, information architecture, user interface design, and more. The process of interaction design involves ideation, exploration, refinement, production, and delivery through collaboration between designers, technologists, and other roles.
How do you know if your target audience is having a good or bad experience? How do you gather their input and engage audiences effectively? Learn to put yourself in your users’ shoes in order to better understand their motivations, so that you can create welcoming experiences and make something that is useful, easy to use, and enjoyable. Exhibit designers and developers, curators, content developers, museum technologists, and marketers can all benefit from this workshop on Community Engagement through User Experience. You don’t need to be an expert to attend—we’ll cover the fundamentals of user experience, why it matters, and ways to convince others in your organization to invest. We’ll detail a typical UX journey and common methodologies that are useful for museum professionals, emphasizing ways to engage new and existing communities along the way.
The workshop was led by Michael Tedeschi, Creative Director of Interactive Mechanics, an award-winning interactive design firm that builds digital projects and leads workshops for arts, culture, and educational institutions including Eastern State Penitentiary, Ford’s Theatre, and Smithsonian Institution. Mike has over a decade of industry experience in design, development, and user experience, having worked on over 125 digital projects throughout his career.
This document provides an introduction to user experience design. It defines user experience as encompassing all aspects of a user's interaction with a company, service, or product. It describes the role of a user experience designer as involving user research, content creation, coding, user interface design, and competitive analysis. The document outlines techniques for user experience research like usability testing, guerrilla research, and competitive analysis. It discusses how to create personas and problem statements to understand users and design problems. Finally, it provides an activity using a persona and problem statement to demonstrate how to apply this knowledge to design decisions.
Embedding Experience: Bridging the gap between design & realityMorgan McKeagney
The world is changing: it’s now crazily mobile, with an exploding number of devices and customer touch-points. This is a profound shift which puts a strain on our traditional design approaches. In this talk, Morgan argues that experiences, not interfaces, are the future. To remain relevant and useful, UX designers and organisations need to evolve. In particular, we need to stop obsessing about tools and methods, and concentrate instead on delivering truly embedded experiences.
Keynote presentation, delivered at the UX Masterclass, Bangalore, India, 7/3/2014
What do UX specialist and PHP developers have in common? Probably more than you are aware.
I will be doing a session covering what UX is, how it's different than UI and how UX is a close cousin to development with plenty of "how to get started" info.
So come join us this Oct for a light philosophical discussion on disciplines and how to get start doing UX in your programming life.
1. The document discusses UX design, including defining UX, the work of UX designers, and how to review UX.
2. It provides insights into how users interact with digital products and highlights truths about users, such as how they rely on habits and treat products as their property.
3. Examples are given of reviewing the UX of Snapchat for different age groups, finding that younger users prioritized fun over functions while older users focused more on understanding the product.
Introduction to User Experience Design 10/07/17Robert Stribley
The document outlines an introduction to user experience design workshop, including an overview of the history and principles of UX design, the design process, common deliverables, and an example project of redesigning an events website. The workshop agenda covers topics such as user research, information architecture, wireframing, and usability testing. The goal is for participants to understand basic UX concepts and experience the design process.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
- The CEO, the engineer, the sales manager , product manager ….. are they UX designers or they aren’t ?
- Product design vs Process design
- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
The document summarizes 7 principles of innovation according to Steve Jobs: 1) Do what you love and follow your passion, 2) Have a bold vision to change the world, 3) Stimulate creativity through diverse new experiences, 4) Sell dreams rather than products by connecting with customers' hopes, 5) Focus by eliminating unnecessary things, 6) Create amazing customer experiences, 7) Master persuasive messaging to inspire others. These principles guided Jobs' career and breakthrough success at Apple.
The document summarizes 7 principles of innovation according to Steve Jobs: 1) Do what you love and follow your passion, 2) Have a bold vision to change the world, 3) Stimulate creativity through diverse new experiences, 4) Sell dreams rather than products by connecting with customers' hopes, 5) Focus by eliminating unnecessary things, 6) Create amazing customer experiences, 7) Master persuasive messaging to inspire others. These principles guided Jobs' career and breakthrough success at Apple.
How to design more ethically engaging experiences (UCD 2016)Neil Turner
Hi. My name is Neil, and I’m an addict. I’ll admit it, I’m addicted to technology, and you know what, I suspect that you are too. We’re all addicts now aren’t we? We’ve all become addicted to a very modern drug called technology.
It’s not our fault that we’re addicted to technology, we're only human after all. You see technology is just too damn addictive. And why is it so addictive? Because it’s been designed to be so by designers like you and me. It’s been designed to engage, to demand our attention, to draw us in and to slowly but surely get us hooked.
In this talk which was originally delivered at UCD 2016, I’m going to argue the case for why we as designers should be helping to break this cycle of addiction. Why we should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater usage of our products and designs. I’m going to show you how to create products that are more ethically engaging; that let people get on with their lives without becoming a slave to the machine!
The document provides an overview of Lean UX, designing for mobile, and why enterprise UX is awesome. It discusses Lean UX methodology and practices like defining goals, designing, and testing and refining. It also covers principles of mobile design like designing for touch, legibility, and speed. Finally, it notes that while enterprise software is often seen as dull, startups are shifting perceptions by making enterprise tools easy to use, adopt, and roll out.
The document provides an overview of developing mobile apps from idea to deployment. It discusses evaluating ideas through market testing, creating low-fidelity prototypes, deciding between independent development or outsourcing, and resources for programming and content creation. Key stages covered include developing a minimum viable product, considering native vs. HTML5 approaches, and tips for deployment and monetization.
Presented at
FITC presents Spotlight UX/UI
Overview
The Bauhaus curriculum offered students a deep examination into the materials of its day: clay, stone, wood, metal, textiles, color, glass. In the digital age, what are the materials of user experience? Is it the lithium we extract from the ground to power our hermetically sealed devices, or is it invisible systems our devices connect us to? What are our methods for shaping the unseen, the immaterial? This talk will introduce a taxonomy—including human motivation, feedback, and conversation among others—and identify some of the properties that differentiate materials of the digital age from the past.
Objective
Identify the invisible materials of user experience—human motivation, feedback, and conversation among others—and their properties for designers to see.
Target Audience
UX designers
Five Things Audience Members Will Learn
A brief history of the Bauhaus
An introduction to the Bauhaus study of materials
A systems based definition of user experience design
Models of open and closed-loop systems and their components
Approaches to designing interactive systems
The Importance of Design - 7 UX Design PrinciplesErik Bullen
This document outlines seven design principles for creating innovative user experiences: 1) The user experience is not just the user interface, 2) A product must meet its core purpose, 3) Great products fulfill promises made to users, 4) Design should elicit an emotional response, 5) Problems should be solved by asking the right questions, 6) Usability should be optimized through simplicity, and 7) Design can be used as a strategic differentiator. Examples are provided for each principle, and it is noted that the principles are not mutually exclusive or exhaustive. The document aims to spark thought and discussion around designing meaningful digital experiences.
The student created an infographic to share details about their daily music listening habits. Research involved tracking songs listened to over the course of a day, noting genre and time. Design iterations included different graph types and layouts to visualize the data collected. The final design uses dot graphs, bars and pie charts to show number of songs, productivity levels and genre breakdown over time. It aims to give insight into how integral music is to the student's daily routine.
The document is a process book created by Shelby Albrecht for an Art 360 Graphic Design 1 class. It summarizes four projects completed over the course of the semester. The first project involved creating an original composition using grids, color, texture and movement. The second focused on redesigning the logo for a solar energy company called First Solar. The third was designing a poster and brochure to promote the 99u Conference theme. The final project was a set of web and mobile advertisements to further promote the 99u Conference using the theme developed in the poster.
This document is a process book created by Michelle Marshall for a qualifying design studio. It includes studies of massing, spatial concepts, joints, material explorations, and activity mapping. It also includes proposals for a pavilion insertion at the Morgan Library and a live/work loft adapted for an artist who creates paper sculptures. The loft proposal incorporates a suspended and undulating ceiling inspired by wind movement to create a symbiosis with the artist's work.
3 Storytelling Tips - From Acclaimed Writer Burt HelmEthos3
Visit the Ethos3 blog (http://buff.ly/1B8ehRa) to get the full scoop on these tips. By reading the Ethos3 blog post, you will learn how to tell stories that will captivate even the most challenging audiences.
If you need help creating professional presentations, email us at: info@ethos3.com
Ethos3 is a presentation design agency with premier PowerPoint and presentation designers. We can create the perfect presentation for you: www.ethos3.com
15 Quotes To Nurture Your Creative Soul!DesignMantic
Every now and then, we all crave inspiration to get started. but often times, inspiration is hardest is to find when it is needed the most. but powerful words almost always do the trick. They have power that is undeniable. So for all the creative souls out there, here we share some remarkable sayings from legends to feed your mind and strengthen your design game ...
Remember, sharing is caring! :)
At Officevibe, we end our daily standup meetings with an inspirational quote to start the day on a positive note.
Whoever’s turn it is to speak holds a basketball, and the last one to speak has to come up with a quote of the day.
Everyone puts their finger on the ball, and when the quote is said, the ball gets thrown up in the air and we all say “think about it”, as a reminder to really let the hidden meaning of the quote sink in.
read the full article on Officevibe blog:
https://www.officevibe.com/blog/20-inspirational-leadership-quotes
Learn more about the simplest tool for a greater workplace:
https://www.officevibe.com/
When you are creating a visuals and want them to look as snazzy as possible, there is a lot you can do to make your images shine with the brightness and glory of a thousand suns. You can add beautiful background textures, have perfectly complimentary fonts, or play with the orientation of your text in different ways. Even so, if you are not careful your text can look boring. Another way to make your presentation slides look spiffy (and certainly not boring) is to change up the way you display your text. Here are ten clever and easy to implement design tips for mixing up your text display and maximizing your design potential.
The X factor: The Secret to Better Content Marketing Mathew Sweezey
Content Marketing is something we all must do, but we do not all do it well. The X Factor which separates the two is Agile Marketing. In this presentation I'll teach you what Agile Content Marketing is, the data to prove why Agile is better, and how to execute agile content marketing with agile lead nurturing, agile social advertising, and agile content creation.
Tired of losing sales pitches? Look no further, get some timeless advice from high-stakes presentation consultant: Cliff Atkinson on how to throw out your old sales pitch and make your next one count.
Download here: http://www.paywithapost.de/pay?id=80eb8437-7393-4e61-b8a6-175d76d9eb5b
“An apple a day keeps the doctor away.” Many of us are familiar with this saying and it is certainly a good thing to do! However, it’s not the only thing that you need to do to maintain a healthy life and lifestyle! The ABC’s of Living a Healthy Lifestyle is a fun way to help you focus on obtaining a good health.
Creating products for people: how user experience is creating products that a...Diego Mendes
This document discusses how connected software and the Internet of Things are shaping our future by discussing various examples of smart home devices, cars, and other connected objects. It then discusses how user experience design plays a key role in ensuring products are designed around human needs and experiences. The document outlines the user experience design process and some important interdisciplinary roles in UX design like user researchers, interaction designers, visual designers, content strategists, and information architects. It encourages the reader to get involved in shaping the future of connected products through user experience design.
Human Centered Design is a process that focuses on the needs, wants and limitations of end users at each stage of design. It requires analyzing how humans will use a product and testing assumptions with real users. The goal is to optimize the product for how users can or want to use it, rather than forcing users to change.
Apple's recent ads emphasize ergonomics, showing how their new EarPods are designed specifically for human ear anatomy. Their shape and dual output allow a more comfortable, secure fit compared to previous round earbuds. Testing with users found the new design provided better sound quality and noise cancellation for calls.
This document provides an overview of UI/UX design, including definitions of key terms and concepts. It discusses the differences between UI design, which focuses on the user interface as a tool, and UX design, which considers the broader user experience of interacting with a product. The document also summarizes design thinking principles and methods, outlines factors that influence user experience, and describes common UI/UX design processes and techniques.
"L'espressione latina dramatis personae, tradotta alla lettera, significa maschere del dramma e quindi è usata per indicare i personaggi."
"In user-centered design and marketing, personas are fictional characters created to represent the different user types that might use a site, brand, or product in a similar way.
Personas are useful in considering the goals, desires, and limitations of brand buyers and users in order to help to guide decisions about a service, product or interaction space such as features, interactions, and visual design of a website. Personas may also be used as part of a user-centered design process for designing software and are also considered a part of interaction design (IxD), having been used in industrial design and more recently for online marketing purposes.
A user persona is a representation of the goals and behavior of a hypothesized group of users. In most cases, personas are synthesized from data collected from interviews with users. They are captured in 1–2 page descriptions that include behavior patterns, goals, skills, attitudes, and environment, with a few fictional personal details to make the persona a realistic character. For each product, more than one persona is usually created, but one persona should always be the primary focus for the design."
(Wikipedia)
The Principles and Laws of UX Design.pdfSophiaJasper
The document provides an overview of key principles and laws of user experience (UX) design. It discusses prominent UX design principles like the Gestalt principle, which describes how humans perceive objects. It also outlines important UX laws like Hick's law and Fitts's law. The document concludes by summarizing common UX design mistakes to avoid and highlighting trends for 2022, such as a focus on simplicity and experimenting with typography.
Importance of UX-UI in Android/iOS Development- Stackonnajam gs
This document provides an overview of interaction design principles. It begins with a quote about designing for people and then defines the user interface. It discusses early examples like punched cards and command line interfaces, and more modern examples like graphical user interfaces. The document then covers basic interaction design principles like being consistent, meaningful, sensible, and making things visible. It emphasizes the importance of understanding the user's mental model and meeting their needs. Other principles discussed include providing intuitive design, feedback, and allowing for mistakes. The document stresses that interaction design should be user-centered and help users easily operate and interact with products. It concludes with tips for designing user interfaces like keeping them simple, creating consistency, using layout strategically, and considering principles of psychology
This document provides an introduction to interaction design, covering several key topics:
1. It defines interaction design as designing interactive products and digital experiences to support how people communicate and interact. This involves considering who will use the products and how, where, and for what activities.
2. Successful interaction design requires a multidisciplinary team with skills in areas like engineering, design, psychology and more. The process involves establishing requirements, designing alternatives, prototyping, and evaluating designs.
3. A quality user experience is central to interaction design. This involves how people feel about and interact with a product on sensory, emotional and narrative levels over space and time. The goal is to design for positive user experiences.
The document summarizes Michihito Mizutani's guest lecture at Aalto University on interaction design and emotion. The lecture included an introduction to interaction design, understanding emotion in design through case studies, and a group activity for students to design seductive user experiences with everyday objects. Students then presented their ideas to the class. The document provided context on defining interaction design and behaviors that shape everyday life through prototypes. It also explored understanding emotion in design using examples from literature and case studies on products for emotional communication and designing seductive user experiences.
This document provides guidance on user experience design for mobile apps. It emphasizes identifying the target audience and context of use. Designs should be simple, safe, and follow conventions. Interactions need to be efficient and optimized for touchscreens. The most important task should be made very simple. Iterative testing is key to improving the design.
Dashboard UX Design - Whitepaper for Volkswagen AGAsis Panda
This document discusses the importance of designing for user experience, especially in the context of dashboards. It provides definitions of key concepts like user experience, human-computer interaction, and experience. User experience needs to be deliberately designed because how a user perceives a product is now more important than technical specifications. Well-designed user experiences can make products more useful, usable, and desirable for customers. The document uses examples from companies like Apple to illustrate how focusing on user experience through clear and understandable designs can lead to high customer satisfaction.
How Design Theories Evolved from User-Centered Design to Design Thinking.pdfWorxwideConsulting1
From textiles to architectural drawings to digital devices, every product is created with a function—and a user— in mind. Around mid-twentieth century, designers began considering “human factors” (also called ergonomics) to products, services, and interfaces to address human users’ needs. It has led to the evolution of designing theories and shift in designer’s point of attention.
Let’s see how?!
The document discusses the importance of user experience in business. It provides examples of companies like Netflix, iTunes, and iPhone that have achieved success through focus on user experience rather than just technological capabilities. The key aspects of successful experience design highlighted are that it is multidisciplinary, cultural, invisible when done right, and integrates user needs with business goals. Rapid prototyping and getting user feedback in short iterations is also emphasized.
From HCI to UX: Building a New meaning through the history in the industryRafael Burity
Webinar BR-CHI#05 by ACM
From HCI to UX: Building a New meaning through the history in the industry
De HCI a UX: construyendo un nuevo significado a través de la historia de la industria
Human-Computer Interaction
User-Centered Design
User Experience
Communication process between people
and interactive systems. It is only possible when the system offers an interface.
INTERFACE
Coined term around 1880 that reverberated in 1960 being used
by the computer industry.
The document summarizes Elaine Potter's initial research report for her final year product design project. It includes secondary research exploring design principles, user needs, and existing products. Primary research involved brainstorming, user observations, questionnaires, user trials, and user profiling to understand pain points and identify opportunities. Key findings indicate users want a portable, customizable, easy to use device to control their laptops and televisions in various environments. Color, aesthetics, and allowing personalization were also important to creating an engaging user experience.
This document discusses user experience design. It defines user experience as how a person feels when interacting with or using a product, whether physical or digital. For a good user experience, a product needs to be usable, equitable, enjoyable, and useful. It then discusses each of these criteria in more detail. The document also outlines several jobs in the field of user experience design, including interaction designers, visual designers, motion designers, UX researchers, UX writers, UX program managers, and UX engineers. It provides brief descriptions of the roles and responsibilities of each type of job.
Coursera | Alphonso Morris - What’s Product Design vs UX vs UI? What is Growt...Fonz Morris
This document provides an introduction to product design, UX design, UI design, and growth design. It defines each term and discusses the differences between them. It also discusses how to get started in a career in these fields and provides examples from Coursera's product design process. The document encourages the reader to take online courses, learn design tools, follow industry leaders, and stay positive on their career path.
This document discusses user experience design and the human-centered design process. It notes that designing with the whole human in mind is challenging but exciting. The human-centered design process involves discovery, ideation, design, and prototyping phases to understand users, generate ideas, visualize solutions, and test prototypes. It emphasizes that design problems are opportunities to make things better for people and that the goal is to improve the user experience through an iterative process of designing, learning, and improving.
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Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
2. Interactive
Design
Web design
Semiotics
Graphic design
Ambient and
gorilla marketing
strategies
Ergonomics
and
Human Factors
Big ideas
Creating a
consumer journey
Creating experiences
Augmented reality
User interface engineering
Students are taught wholistically how interaction design
relates not only to interface design but to the expanded field of design.
3. WHAT IS INTERACTION DESIGN?
“Interaction Design (IxD) defines the structure and behavior of interactive systems.
Interaction designers strive to create meaningful relationships between people and
the products and services that they use, from computers to mobile devices to appliances
and beyond. Our practices are evolving with the world.”
—The Interaction Design Association (IxDA)
4. Different types of Interactive Design.
Interactive design is the art of creating media that requires input from viewers in order
to function. There is a myriad of different executions of interactive design. Some of the
most common types are interactive websites and games. This type of media is also
used for advertising and interactive art. Interactive design is constantly evolving, and
designers continually seek new and unique ways to capture the attention of partici-
pants.
http://www.wisegeek.com/what-are-the-different-types-of-interactive-design.htm
Apps and
app design.
Games/Adshels.
Kiosk Design
and
Interactive
displays.
Infographics.Spatial and
environmental
Design.
Augmented
Online/ off line.
Interactive
print media. reality.
User journey
and experience.
Examples of just a few of the topics covered.
5. Student research presentations:
Jonathan Ive Don Norman
&
this is this is
Jonathan Ive
Don Norman
DN021 Human Factor &
Ergonomics.
Hello today im going to talk to you about my project
DN012. I Have to talk and exsplan what human
factors and ergonomics is ansd how Jonathan Ive
and Don Norman have used these.
Students conduct in depth critical research into the work of Designers,
writers or theoreticians working within the interactive design field. Research
looks at various key concepts as they relate to interactive design including
ergonomics and human factors.
6. Student research presentations:
Jonathan Ive
Don Norman
& Comfortable
Pleasant
What is
Ergonomics?
Human Factors
Comfort design, Functional design, and User-friendly
systems are other known names for Human Factors and
Ergonomics. This is because Human Factors and
Ergonomics is the practice of design between the
product's design and the humans wants and needs.
Don Norman and Jony Ive are both famous designers in
all aspects of design, though both are very different in
form and function of their designs. Having proved
successful in their careers as pioneers and re-inventors
of design, Don Norman and Jony Ive were able to create
their own design ideas to success.
7. Student research presentations:
Smart
Pratical Enjoyable
Functional
The product is specifically designed with the purpose
of interaction between the product and the people
who use them. These design arenormally based around
simplicity and how to makethe humans interaction with
the product as easy and simple as possible. The best design
of Human Factor and Ergonomics are normally used in
everyday situation without being noticed.
Interation
Product
Human
Comfort design, Functional design, and User-friendly
systems are other known names for Human Factors and
Ergonomics. This is because Human Factors and
Ergonomics is the practice of design between the
product's design and the humans wants and needs.
Comfort design, Functional design, and User-friendly
systems are other known names for Human Factors and
Ergonomics. This is because Human Factors and
Ergonomics is the practice of design between the
product's design and the humans wants and needs.
8. Student research presentations:
Scrolling Bar
A great example of this is the scrolling bar on the side
of devices, this shows where we are on the page and
how much further we have to scroll. This is human
factor design because it helps humans communicate
and navigate easy while using the device.
However the meanings have changed slightly in
modern time with ergonomics thought of as design of
workplace, environment and tools, whereas human
factors deals with human physical, the senses and
mental capabilities, and both are important considera-
tions in the study of design.
“Human Factors” and “Ergonomics” are widely known around the world to have a very
similar definition with very little variation between the meaning. Research has shown
that difference is as little as the language barrier. The beginnings of the Human Factors
Society rose from the military World War II in where military scientists recognised the
basic of Human Factor and Ergonomics. In 1968 this was named the “Human Factors
Association of Canada.” however in 1984 they entered the international scene by
sponsoring the International Conference on Occupational Ergonomics in Toronto and
1999 it changed its name to the “Association of Canadian Ergonomists” requirements
were made to the name change making it easier to translate.
Ergonomics
Human Factors
9. Student research presentations:
?
What is
Business Cards
Intoractive Design
Interactive Design is more than computer artifacts and
playing games, its about creating user experiences that
enhance and extend on the way we interact, communi-
cate and work.
To build experiences and systems that allows interaction
between product/service and it’s users. Interactive
design has to reach all audience’s needs, wants, abilities,
and expectation, designs that help enhance their lives
and extend the way they interact.
10. Student research presentations:
Computers have good interactive design because they
try to target all audiences. An example is that they
have larger texts and zooming tools to help with easy
navigation that allow elderly to experience good
interaction with the computer without getting
confused or disorganized. Another great interactive
design is interactive advertisement, it can attract all
audience to the display giving good experiences as
well as advertise the company/brand.
Another great interactive design is interactive
advertisement, it can attract all audience to
the display giving good experiences as well
as advertise the company/brand.
Another great interactive design is interactive
advertisement, it can attract all audience to
the display giving good experiences as well
as advertise the company/brand.
11. Student research presentations:
Another great interactive design is interactive
advertisement, it can attract all audience to
the display giving good experiences as well
as advertise the company/brand.
Jonathan Ive used Human Factors/Ergonomics
and interactive design while designing the Apple Watch.
Play video https://www.youtube.com/watch?v=gCluaJe3lb4
He designed the watch so it would embrace individual-
ity and personal style. Mr. Ive quotes“We designed
apple watch as a whole range of products enabling
millions of unique designs with unparalleled personali-
zation both in appearance and capability.”The Apple
watch has a range of watch faces which you can choose
from, this is so the owner could choose which watch
face best suits them and their style. the owner can
personalise their appearance and the capability of the
watch face, such as date, time and weather display.
Jonathan Ive knew that one size wouldnt fit all so The
Apple Watch also comes in different sizes best to fit
woman or means wrist sizes.
The best example that Jonathan Ive used Human
Factors/Ergonomics was he designed 6 different
watch straps that come in a variety of colours
but also are very easy to remove and replace, so
the owner can change the straps for different
occasion. The 6 straps are sports band, leather
loop which is magnetic, simple leather classic
buckle, stainless steel link bracelet and milanese
loop (which is a flexible stainless steel magnet).
How he used interactive design for the Apple
Watch, was how easy it is to remove and replace
the straps and the adjustable lengths. They have
designed a magnetic mechanism that allows the
straps to slide from the Apple Watch with just a
push of a button. Its easy to do but also
designed in such a way that won't allow the
watch to unclip when being used daily.
12. Student research presentations:
Push
Tap
Jonathan Ive
Don Norman
Jonathan Ive is a clever designer because he has
thought about all aspect of design while designing
the Apple Watch. However there is another designer
who does not agree with this, Don Norman.
Don Norman's work involves the advocacy of
user-centred design, such as Human Factors and
Ergonomics. Norman believes that design has
advanced due to technology however believes that
the design community has lost its desire for
Function/Ergonomics and focuses more towards
style. In 1993 Don Norman established the User
Experience Architect's Office at Apple then became
Vice President of Apple's Advanced Technology
Group before leaving 5 years later.“I was once proud
to be at Apple”Sates Norman however he now
believes that attributes are fast disappearing from
Apple products and aimed towards stylizing.
Normans option is that Apple has gotten carried
away by the slick, minimalist appearance of their
products at the expense of simplicity. He debates
that the presence of Apple products is beautiful but
confusing, the fonts are pleasing to the eye, but
difficult to read and he only way to know what to do
in many situations is to have memorized the action.
An example of this for the Apple Watch would be
the touch screen. The Apple Watch screen is
designed in such a way that it can sense a touch
compared to a tap. This unlocks many new sense of
direction for the Apple Watch that customers will
have to carry around a manual to remember all the
different ways to navigate through the Apple Watch.
13. Student research presentations:
Jonathan Ive is a clever designer because he has thought
about all aspects of design while designing the Apple
Watch. He's thought about the Apple watch being used
daily and in different environments, for different
customers/owners and their personal wants and needs.
However he's only targeted a small area of the popula-
tion, such as age and wealth. I believe that Don Norman is
right about the Apple products getting carried away with
style and forgetting about simplicity. There is 100’s of
shortcuts and settings on my Apple products that I didn't
know existed and so many icons/symbols that I don't
know what are or what they do. I do believe that Jona-
than Ive did a great job thinking about all aspects of
design while designing the Apple Watch but like Don
Norman that doesn't mean that I want to buy one.
14. Interaction design concepts and user journey:
Students create an infographic poster design working with the theme
“the international student survival guide.”
They are then to transfer this idea through a creative concept into an app form.
Haere Mai, all you International Students out there. Welcome to the beautiful land known as New
to read over this, It is full of helpful tips and tricks. Also, it can be fun to just play. So, please have a
game and stay a little while. Who knows, you may make it out choice as, bro!
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Accommodation
While living in New Zealand, You will need a place to live. If you were smart
you will set this up before you arrive. If you are lucky you may even have
friends or family you can stay with. In the end, you will probably stay in one of
these places.
A homestay: You could stay with a New Zealand family. This is probably the cheapest and
easiest option. It will give you a chance to learn about New Zealand culture and often means
that you will have food, a home and a learning experience, all at a reasonable cost.
Renting: You could rent a home or Apartment. If you prefer a less social experience and
a little more freedom this is a better option for you. Either go it alone or rent with some
friends or strangers. This can be quite liberating but also a little scary.
No matter where you stay, make sure to think about travel and shopping. It is no good find-
ing a cheap place to live if you have no way to get where you need to go.
Transport
Transportation is very important. If you can afford it and have the right li-
cense, it may pay to get a car. But for most, this will not be an option. As such
you should take some time to learn the Public transport system. It is broken into 4
parts. 3 of these belong under the same branch. 1 is privately owned.
Taxis: Privately owned, and rather expensive. They can get you where you need to go at a
reasonable price. A few to remember are-
Cheap Cabs – (09) 621 0505
Affordable Cabs – (09) 838 0000
Alert Taxis – (09) 309 0109
Buses/Trains/Ferries: These all come under the branch of AT Public Transport. You can
get an AT hop card. This is recommended, so as to get cheaper fares on all three forms of
transport. You can use a hop card on any one of these three. The fare will vary from system
to system, but some will allow you to pass easily between them. You can get day passes and
monthly passes. These will allow you to travel everywhere with a single ticket for the allotted
time.
Communication
Now days, most mobile phone companies provide global coverage on nearly
any network, so you will probably be able to keep your phone with no real prob-
lems. But if you are staying in a place you are renting, then you will need to get
some other form of communication with outside world. A lot of companies will provide
packages, landline phones or the Internet, and it is often cheaper than relying on just your
cell phone. Now days you can get custom packages, tailored more to what you need.
Slingshot – Phone line and Internet – 0800 89 20 00Vodafone – Mobile phone, Phone line and InternetMobile 0800 800 021
Internet or Phone line 0800 438 448Spark - Mobile phone, Phone line and Internet – 0800 800 123
Food and Drinks
Scattered through out Auckland are restaurants, bars and café’s. In these
places you can sample some of the local cuisine, enjoy the taste of home, or
try something completely new. You can go out and get a cup of coffee and a little
something to eat, spending time with friends. Or if you enjoy a more active nightlife,
there are Bars and nightclubs scattered through out the city. These offer a chance to make
some new friends and meet new people.
If you feel like cooking for your self, there are a lot of large super market chains, such as
Countdown and Pak’n’Save, but they may not have some of your more familiar ingredients.
So it may pay to spend some time at your local shopping centers. These may have more
interesting market shops with more “exotic” ingredients. There are also fresh food shops,
which may have what you need.
If you enjoy getting up early, there may even be a market near you, where you can get your
food at it’s freshest.
Entertainment
If you are looking for fun, Auckland is a spectacular place to be. There is the
Auckland Museum, Art Galleries, The Auckland Zoo, MOTAT, Kelly Tarlton’s
Aquarium, the Sky tower, various Cinemas and festivals that may be on at any
point in time. If you are looking for something a little cheaper and social, there are
gaming halls where you can play pool or ten pin bowling. There are classes for fun activi-
ties, such as Martial Arts, Sewing and Jewelry making. If you are looking for a free option,
there are public libraries, where you can go and sit down, to just read for a while, or you
can go to one of Auckland’s many parks.
Language
Here in New Zealand, We primarily speak English, and like any English coun-
try, we have our own slang. A lot of our slang uses part of our native tongue,
Maori, maybe in part, or in whole. Learning what a few of these sayings are will help
you to understand what some of your “Kiwi” friends are saying, and will hopefully stop any
confusion.
Kia Ora = Hello
Sweet as = That is acceptable/fine/good
Yeah Nah = No (it may sound like a maybe, but it is more of a hesitant no)
Get a wriggle on = Hurry up
Yeah, definitely = Yes (it sounds like a certain yes, but it is a hesitant yes)
Kiwi = A term for a New Zealander, The national Icon/ Flightless bird
and a small furry fruit originally called the Chinese gooseberry.
Bro/Cuz = A term of endearment amongst friends, this is often spoken
between people who know each other quite well, or by people
who are very friendly.
Banking
There are a large number of banks in New Zealand, all of which can be found
around Queen Street in the CBD. These can meet all your financial needs. Here
you can open a bank account, withdraw or deposit money, exchange one currency
for another and talk about financial planning. With the large number of banks, it pays to
find the right one for you. Some of the larger ones are ANZ, ASB, BNZ and Kiwi Bank. If
you are just looking for a quick currency exchange there are a large number exchange ser-
vices available through out Auckland. These can be useful for getting it done quickly and
without a hassle, at a small fee.
Health and Medicine
Depending on how bad you are feeling, should determine where you go. If
you have a headache or stomachache you can go to a supermarket and get some
pain relief at a small cost. If you are feeling sick, you can do to a medical center,
of which there are many, and see a doctor. The doctor will prescribe something if it will
help and can provide you with a medical certificate to give you sometime off to try and feel
better. At most medical centers you can turn in the prescriptions that the doctor gives you,
but you can take these to any pharmacy. At a pharmacy, you can also get beauty products,
general health products and some specific health products. If you are wounded or the doc-
tor says you are very unwell, you may need to go to one of the hospitals. If you are in an
accident, you can dial 111 and ask for an ambulance. The ambulance will take you to one of
the Major hospitals, dependent on which is closer. There is a hospital for each of the major
centers.
Auckland City Hospital – 2 Park Rd, Grafton
Middlemore Hospital – 100 Hospital Rd, Papatoetoe
Waitakere Hospital – 55 Lincoln Rd, Henderson
Northshore Hospital – 124 Shakespeare Rd, Westlake.
15. Interaction design concepts and user journey:
Gamification
NEW GAME
RESUME GAME
OPTIONS
EXIT GAME
This is the main menu
From here you, can chose to resume an old game, start a new one,
adjust the settings and return to the main screen.
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This where the game begins. Yo can play with up to four friends
(even on the same device) and is a fun way to learn about new
zealand culture. you tap the picture of the dice to roll them and then
you have to move that many squares.
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12
29
32
49
52
69
72
89
92
10
11
30
31
50
5
1
70
71
90
91
Looks like you have landed on a movement prop. Just follow the
prop in the direction that the arrow indicaits, along the way, some-
thing interesting may happen.
1
20
21
40
41
60
61
80
81
100
2
19
22
39
4
2
59
62
79
82
99
3
18
23
38
43
58
63
78
8
3
98
4
17
24
37
44
57
6
4
77
84
97
5
16
25
36
45
56
65
76
85
96
6
15
26
35
46
55
66
75
8
6
95
7
14
27
34
47
5
4
67
74
87
94
8
13
28
33
48
53
73
8
8
93
9
12
29
32
49
52
69
72
89
92
10
11
30
31
50
5
1
70
71
90
91
Banking
There are a large number of banks in New Zealand, all of which can be found
around Queen Street in the CBD. These can meet all your financial needs. Here
you can open a bank account, withdraw or deposit money, exchange one currency for
another and talk about financial planning. With the large number of banks, it pays to find
the right one for you. Some of the larger ones are ANZ, ASB, BNZ and Kiwi Bank. If you
are just looking for a quick currency exchange there are a large number exchange services
available through out Auckland. These can be useful for getting it done quickly and with-
out a hassle, at a small fee.
As you move up or down the prop a card will pop up on the screen.
This card is filled to brim with with useful knowledge about how to
survive in New Zealand. Try to get them all!
1
20
21
40
41
60
61
80
81
100
2
19
22
39
4
2
59
62
79
82
99
3
18
23
38
43
58
63
78
8
3
98
4
17
24
37
44
57
6
4
77
84
97
5
16
25
36
45
56
65
76
85
96
6
15
26
35
46
55
66
75
8
6
95
34
47
5
4
67
74
87
94
73
88
93
CONGRATULATIONS! When you make it to 100 on the board,
you Win. Did you find all the cards? If you didn’t, you should play
again!
The International Students Survival Guide App
User Journey
16. Diet
Internation
al Student
SurvivalG
uideFor
The
N
Z
Interaction design concepts and user journey:
Gamification
17:45
Diet
In Auckland,ifyou want to feel satisfied on a full stomach,you
can go to restaurants,bars,cafes and night markets.
Here are many restaurants in different countries.Ifyou want
to have a coffee and some baked food,you can go to cafes.If
you want drink,bar is a good choice.For night markets,you can
eat some special food.
Ifyou want to cook byyourselves,Countdown,New World,
Pak’n Save and morning markets can offer enough food material.
Skycity
Transport
Ifyou want to go somewhere,you must know the relevant
means of transportation.
It doesn’t need driver license,butyou must wear a helmet.
It is convenient but need to book in advance and the cost is
calculated by the length of the road.
Ifyou have a driver license and you have learned traffic rules,
you can buy a car or motorcycle.
For these three means,you can use AT hop card to make
a payment.For students,AT hop card also can offeryou discount.
Weather
Money
Entertainment
Communication
Health
Accommodation
For New Zealand,its spring is 9-11 months,the summer is 12-2
month,the autumn is 3-5 month,the winter is 6-8 months.The
difference in temperature in Auckland is around 10 degrees
between winter and summer.
2°
In city,you can go to cinema,opera house,KTV and all kinds of bars.
For quite places,museum,art galleries and library are good choices.Appropriate entertainment can improve our lives’quality.
You can take a walk/ have a picnic in the suburbs like One Tree Hill.
And you also can rent a boat in the port to go fishing.
However,it is necessary to smear sunscreen because of strong
ultravioletray.
And winter is wet,go out with an umbrella is important.
Ifyou are sick and it is a common disease,you can find a family
doctor in your area and buy some medicine in the pharmacy.
If the condition is more urgent,you can go to Accidentand
Emergence Department directly.
New Zealand emergency call:111
In New Zealand,if you want to experience the feeling at home,homestay
can satisfy this requirement.Except food,they also can help you do the
laundry and clean your room.
Hotels can offeryou accommodation and most of them will offer breakfast but
expensive.Motels are cheaper.
Ifyou would like rent house,you can choose places bu yourself
and live alone or share house with other people.The
prices depend on different areas.
For nowadays people,mobil phone connection is very important.
You can buy a SIM card and choose appropriate meal in 2 degree,
Spark and Vodafone.
Customer service:0800 022 022
Customer service:0800 800 123
Customer service:0800 800 021
There are many banks in New Zealand.You can deposit,
take and remit money in ANZ,BNZ,TSB etc.For these banks,
you can open a bank account byyour passport.
Ifyou want to exchange currency,you also can go to money
shop.Ifyou want to take money quickly,ATM is a good choice.
The Level Score The Level Score
Diet
In Auckland,ifyou want to feel satisfied on a full stomach,you
can go to restaurants,bars,cafes and night markets.
Here are many restaurants in different countries.Ifyou want
to have a coffee and some baked food,you can go to cafes.If
you want drink,bar is a good choice.For night markets,you can
eat some special food.
Ifyou want to cook byyourselves,Countdown,New World,
Pak’n Save and morning markets can offer enough food material.
Start to play game!
Use finger to control the little girl,
turn left or right to land on next cloud.
Be careful !The lighting cloud will take away one of
your heart!And land on a cloud which has a icon,you can
know the information and you win.
17. Interaction design Infographic concepts and app user journey:
111
Spring:
Sep - Nov
Summer:
Dec - Feb
Winter:
June - August
Autumn:
March - May
-3 32
Auckland average temperature range:
New Zealand Seasons:
New Zealand Attraction:
Language and Culture:
Cultural Food:
Auckland Transport:
Auckland Accommodation:
Auckland Banking:
Trains are
a way to
get from
the city to
southern
and
western
Auckland
Auckland
ferry services
connect the
central city to
the North
Shore and
Eastern Bays.
Ferries also
travel to the
islands of the
Hauraki Gulf.
The national
median rent for
a three
bedroom house
was NZ$340 per
week in March
2013, just over
NZ$110 a room
per week.
Buses are
cheap and
convenient.
Bus lanes
mean that
catching a
bus is often
a quicker
option than
driving in
rush hour.
NZ$110
Halls of
residence offer
fully furnished
rooms with a
shared dining
hall, lounge
and laundry.
Meals are often
included.
To open an account in New
Zealand, you'll need to take
the following documents to
the bank:
Located in the
heart of
Auckland's
CBD sky jump
off the
skytower or
have a ride on
the Sky
Screamer ride
The legal
drinking
age is 18.
The legal smoking
age is 18. and has
stick smoking areas.
A large native
rainforest and
stunning
coastline offering
many walking
tracks that allow
you to explore
the rugged
beauty of the
wild west coast.
There are many cultures in
New Zealand however
Māori and Europeans are
the main language and
culture.
Hangi means
earth oven, and is
a traditional
Maori method of
cooking food
New Zealand traditional
foods:
*Fish and Chips
*Pavlova.
*Seafood
*Barbecue
*Marmite
*Kumara
Auckland War
Memorial Museum
Showcases the natural,
cultural and social
history of New Zealand.
If you
need
medicatio
n you get
that from a
pharmacy,
sometimes
known as a
chemist.
A GP is a fully
trained
medical doctor
who can
advise you
and refer you
for further
tests or
specialist
treatment
If there’s a
medical
emergency
needing
urgent
attention you
can call for an
ambulance.
The emergency
number to call is
With a
homestay you
live with a New
Zealand family
in their home,
usually in a
fully furnished
room of your
own.
*A passport
*Proof that you are a
full-time student, such
as a letter or a fees
invoice
*Proof of a residential
address in New Zealand
*IRD number
New Zealand’s major banks are Kiwibank,ASB Bank,
Bank of New Zealand,ANZ, Westpac and TSB Bank.
WHEN TRAVILING NEW
ZEALAND IT MAY SEEM LIKE
YOU'RE IN A WHOLE NEW
WORLD.THIS INFORGRAPHIC
IS HERE TO HELP WITH YOUR
TRAVEL. DON’T WORRY NEW
ZEALAND IS RATED THE 3RD
MOST PEACEFUL COUNTRY,
ACCORDING TO GLOBAL PEACE
INDEX.
NZ$340
New Zealand Health:
18. Interaction design Infographic concepts and app user journey:
Spring:
Sep - Nov
Summer:
Dec - Feb
Winter:
June - August
Autumn:
March - May
-3 32
Auckland average temperature range:
New Zealand Seasons:
To open an account in New
Zealand, you'll need to take
the following documents to
the bank:
*A passport
*Proof that you are a
full-time student, such
as a letter or a fees
invoice
*Proof of a residential
address in New Zealand
*IRD number
New Zealand’s major banks are Kiwibank,ASB Bank,
Bank of New Zealand,ANZ, Westpac and TSB Bank.
Auckland Banking:
NZ Guide
NZ
NZ
TAP the center of the circular
Image, the image will zoom out.
The Icons will slide outwards
from the image creating a
circle of icons.The icon that
appears at the bottom of the
image will enlarge and
show information based on
the subject of the icon.
Swipe left or right to move
the icons in a circular motion.
Swiping will allow the icons
to move and determine
which icon with enlarge and
show the relating
information.You can also
navigate the icons by just
clicking on the icon and they
will turn to open the
information of the subject
you chosen.
Swipe finger upwards from the
middle of the information.This
will open a new page.
This page will hold more detailed
information about the selected subject. On
this page there will photo/images/videos as
well as important/related links to website
or other sources of information.To get back
to the main page just touch and sipe down
form the image at the top of the sreen
If you
need
medicatio
n you get
that from a
pharmacy,
sometimes
known as a
chemist.
A GP is a fully
trained
medical doctor
who can
advise you
and refer you
for further
tests or
specialist
treatment
If there’s a
medical
emergency
needing
urgent
attention you
can call for an
ambulance.
New Zealand Health
111The emergency
number to call is
New Zealand Health
In New Zealand the availability
and use of medication is
restricted in a variety of ways.
Firstly, there are a number of
medicines that can be
purchased in supermarkets
and other shops for
symptomatic relief of common
illnesses, such as coughs, colds
and headaches.
Another group of medicines
can only be purchased at a
pharmacy or chemist and
require that you receive some
advice about the medication at
the time of purchase.These are
known as pharmacy only
medicines but you still don’t
need a doctor’s prescription to
purchase them.
A further group of medicines ca
only be obtained at a
pharmacy with a doctor’s
prescription, i.e. you must
have seen a doctor first to
obtain the prescription.This
restriction is in place mainly to
ensure you receive the correct
medication for your particular
complaint.
http://www.massey.ac.nz
Secondary health care is
hospital based health care.
There is an emergency
department in the Hospital for
extreme or very serious
emergencies but generally,
you would enter hospital after
referral by a primary health
provider, i.e. your general
practitioner. Hospitals are
where people stay when they
are too ill to remain at home or
require an operation.The main
hospital in Palmerston North is
the public hospital and is
available to everyone although
it is not free to everyone.
http://www.massey.ac.nz
Auckland Hospital
19. Interaction design Infographic concepts and app user journey:
InternationalStudent'ssurvivalcGuidefor
Auckland
City
49-29-187
CostofLiving
49-29-187
Transport
77-4287
Work
49-29-187
Accommodation
77-4287
Needmore
Help
77-4287
Getting
Sorted
77-4287
Healthcare
49-29-187
Exploring
Auckland
Plan journeys & read real-time boards,
check timetables for all transport options.
Also showing fares and discounts options.
at.govt.nz
Blue Bubble
(09) 300 3000
Green Cabs
+64 508 447 336
Auckland
Co-operation
TaxisCheap Cabs
(09) 621 0505
Home stay
Live with a New Zealand
family. A home-stay is a
great way to get to know
some friendly New
Zealanders
Flatting
Flats range from one to four
or five bedroom and can be
found anywhere.
Halls of residence
A walk away from campus,
offer fully furnished rooms
with a shared dining hall,
lounge and laundry.
Get an idea of what some common items
may cost in New Zealand dollars.
Cup of coffee
Big mac
Can of coke
Pair of Nikes
Pair of jeans Meal at a restaurant
Ticket to a concert
Ticket to a sports Ticket to movies
POP
CORN
Working after study
Work in New Zealand
up to 4 years, then
apply to work or live.
Your chances of
getting further work
here are greatly
improved if you have
the skills that New
Zealand urgently
needs.
Applying for work
2 Types of visas
1-12 Months to find a
job related to your
studies.
2- Work in a job
related to your studies
for two more years
Working while
studying
If you’re a student
with a Student Visa
enrolled in a full-time
program, you may
be able to work up
to 20 hours per
week during the
year and full-time
during scheduled
breaks in your study.
Health line is a free health advice service.
Available 24 hours a day, 7 days a week. Call 0800 611 116.
Finding a GP.
Look for a GP once you decide where you’re going to live. Get all
medical records from your home country so you can give them to
your GP here in New Zealand
Dental Care
On help for finding a dentist in your area visit: www.dcnz.org.nz
Main centers:
Auckland Central
Towns:
Great Barrier Island, Helensville, Kawau Island,
Orewa, Piha, Waiheke Island, Warkworth
For more information on things to do in Auckland
visit:
www.aucklandnz.com
For more information about studying in New Zealand visit:
www.studyingnewzeland.com
For information and help on student visa visit:
www.immigration.govt.nz
Emergency Services Dall
Police - Auckland Central Station
Fire - Auckland Central Station
Ambulance - Mt. Wellington
111
(09) 302 6400
(09) 302 5142
(09) 526 0528
2. Apply for a student visa
3. Submit your application
4. Living arrangements
5. Get your money sorted
6. Get familiar with your new home
1. Research your options
4G 01:26 100% 4G 01:26 100% 4G 01:26 100% 4G 01:26 100%4G 01:26 100%
InternationalStudent's
survivalcGuidefor
AucklandCity
InternationalStudent'ssurvivalcGuidefor
AucklandCity
InternationalStudent'ssurvivalcGuidefor
AucklandCity
Main centers:
Auckland Central
Towns:
Great Barrier Island, Helensville,
Kawau Island, Orewa, Piha,
Waiheke Island, Warkworth
For more information on things to
do in Auckland visit:
www.aucklandnz.com
InternationalStudent'ssurvivalcGuidefor
AucklandCity
InternationalStudent'ssurvivalcGuidefor
AucklandCity
Swipe across the bag conver belt left to right
to the desired button
Swiping from left to right on the screen
will take you bag to the home page
of the application to continue reading
through topics
the bag located in the bottom-middle
of the conver belt will automatically open
a bag tag. By tapping on the tag it will
open more information of the topic
By tapping the bag tag to open the information
page. You can swipe up and down to scroll
to show all the information.
CostofLiving
Transport
Work
Accommodation
Needmore
Help
Getting
SortedHealthcare
Exploring
Auckland
49-29-187
Exploring
Auckland
CostofLiving
Transport
Work
Accommodation
Needmore
Help
Getting
SortedHealthcare
Exploring
Auckland
49-29-187
Exploring
Auckland
CostofLiving
Transport
Work
Accommodation
Needmore
Help
Getting
SortedHealthcare
Exploring
Auckland
49-29-187
Exploring
Auckland
20. Non profit website redesign:
Students are to redesign the front end development for a non profit
organisations website with a focus on user interactivity.
Through creating detailed analysis of site maps, information and
naviagtional functionality, students are able to refocus the design
to create a more efficient and user friendly website.
24. Infogrpahics research and development;
DOT
MOVEMENT
DESIGN
Thesubjectforthisessay,weneededtalk
aboutCMYKprintinghistory,showafew
examplesaboutdotarthistoryandinfluential
artistsordesignersandtheirworkfromIhave
chosenmovementandartistordesignersthat
theyinfluenced,whichhavedifferentkindof
dotartaregoingtoshow.
INTRODUCTION
PolkaDotArtH
istory
We’lllookatitsmanywonderfulappearances,fromthe
post-impressionist
paintingsofGeorgesSeurattothemulti-multi-milliondollar-selling
canvasesofcontroversialcontemporaryartist,DamienHirst.
Polkadotart.Astheonlydecorative
motifwornbytheuniverseitself,
wethinkitmeritsaprettyseriousshowcase.
Infact,thepolkadothasaricherhistorythanweeverimagined.Since
firsthittingthemen’sfashionsceneinmid-19thcenturyEngland,the
polkadot(whichhasnosubstantiatedrelationtothepolkadance,by
theway;Flamenco,yes)hascometoholdaperhapsunexpectedly
grandplaceinthehistoryofmodernart.
PolkaDotsinArt------Pointillism
.
ComingontheheelsofImpressionism
inthelate19thcentury,pointillismtook
theradicalpracticeofleavingvisible
brushstrokesastepfurther:composing
imagesfrommanytinydots(quitesimilar
tohowmodernprintersoperate,actually).
Themethod,championedbyFrenchartist
GeorgesSeurat,wasrootedinassump
-tionsaboutcolortheory—namely,that
ifyouplacemanydotsofdifferentbut
complementarycolorsnearoneanother,
thehumaneyewillblendthemintoan
intermediatetone(asoccurswithCMYK
printing).Thisturnedoutnottoworkso
wellwithpaint,buttheresultingworks
aredazzlingnonetheless.
“A polka-dot has the form of the sun,
which is a symbol of the energy of the whole
world and our living life, and also the form of
the moon which is calm. Round, soft, colorful,
senseless and unknowing. Polka-dots
become movement… Polka dots
are a way to infinity.”
If anyone understands the power of the polka-dot, it is
Japanese artist Yayoi Kusama. The artist,who has
struggled with mental illness throughout her life and
voluntarily resides in a Tokyo mental hospital, has
publicly said that if it weren’t for the spiritual,
therapeutic repetition of her art-making, she would
have killed herself long ago. Her installations involve
polka -dotted sculptures and mirrors
that spread the patterns endlessly.
Of the noble dot, Kusama has
this to say:
InfinityDots.
Ben-Day Dots
.
In the 1950s, comic books adopted a cheap way to achieve a spectrum of color,
using just the four printing process colors — cyan, magenta, yellow and black.
Named after illustrator Benjamin Henry Day, Jr., the “Ben-Day” method overlaps
(or spaces out) dots at different intervals to create the perception of new tones.
For example, overlapping cyan and yellow produces a green effect, while spacing
magenta dots further apart on a white surface creates the perception of pink.
Pop artist Roy Lichtenstein made the artifice of this method apparent with his iconic,
large-scale paintings of comic book imagery. This makeup artist put together an
astounding Lichtenstein-inspired costume
27. Packaging redesign and point of sale:
NUTRITIONAL INFORMATION:
Servings Per Package:1 Serving Size:350ml
*Percentage daily intakes are based on an
average adult diet of 8700kJ. Your daily
intakes may be higher or lower
dependingupon your energy needs.
**Recommended Dietary Intake per 250ml
serving.
Contents:
Reconstituted Orange Juice (31.5%), Apple
Puree (58%), Orange Puree (26%), Echinacea
Extract (0.5%), Apple Flavour. Stabiliser
(415),Acid (330), Vitamin(C), Preservative (202).
AVERAGE
QUANTITY
PER SERVING
%DAILY’
INTAKE*PER
SERVING
AVERAGE
QUANTITY
PER 100ML
Energy 705KJ 8% 282KJ
Protein < 1g 1% < 1g
Fat -Total < 1g 1% <1g
- Saturated < 1g 1% <1g
Carbohydrate 40g 13% 16g
- Sugars 37.5g 42% 15g
Sodium 12.5mg 1% 5mg
Vitamin C 87.5mg 220% 35mg
Echinacea 1.3g _ 0.5g
MADE IN NEW ZEALAND FORM
LOCAL AND IMPORTED
DIETARY INTAKE
SIMPLY SQUEEZED LTD,
FRANKLIN RD, BAY VIEW,
NAPIER, 4104,
NEW ZEALAND
TEL 0800 807 142
Amazing Apple
SQUEEZED FRUIT &CONCENTRATE
just juice for you
Best tak
enSHAKEN
350ML
NAPIER
BORN
1991
_
_
I’ve got
echinocea
and vit.C!
C
M
Y
CM
MY
CY
CMY
K
apple final.pdf 1 9/04/15 10:57 am
Bursting
with
Vitamin C!
NUTRITIONAL INFORMATION:
Servings Per Package:1 Serving Size:350ml
*Percentage daily intakes are based on an
average adult diet of 8700kJ. Your daily
intakes may be higher or lower
dependingupon your energy needs.
**Recommended Dietary Intake per 250ml
serving.
Contents:
Reconstituted Apple Juice (31.5%),
Banana Puree (30%), Strawberry Puree
(26%), Boysenberry (10%), Blackberry (2%),
Echinacea Extract (0.5%), Raspberry Flavour.
Stabiliser (415), Acid (330), Vitamin (C),
Preservative (202).
AVERAGE
QUANTITY
PER SERVING
%DAILY’
INTAKE*PER
SERVING
AVERAGE
QUANTITY
PER 100ML
Energy 705KJ 8% 282KJ
Protein < 1g 1% < 1g
Fat -Total < 1g 1% <1g
- Saturated < 1g 1% <1g
Carbohydrate 40g 13% 16g
- Sugars 37.5g 42% 15g
Sodium 12.5mg 1% 5mg
Vitamin C 87.5mg 220% 35mg
Echinacea 1.3g _ 0.5g
MADE IN NEW ZEALAND FORM
LOCAL AND IMPORTED
DIETARY INTAKE
SIMPLY SQUEEZED LTD,
FRANKLIN RD, BAY VIEW,
NAPIER, 4104,
NEW ZEALAND
TEL 0800 807 142
Best tak
enSHAKEN
Very BerrySQUEEZED FRUIT &CONCENTRATE
just juice for you
350ML
NAPIER
BORN
1991
_
_
C
M
Y
CM
MY
CY
CMY
K
strawberry final.pdf 1 9/04/15 10:58 am
350ML
NAPIER
BORN
1991
_
_
NUTRITIONAL INFORMATION:
Servings Per Package:1 Serving Size:350ml
*Percentage daily intakes are based on an
average adult diet of 8700kJ. Your daily
intakes may be higher or lower
dependingupon your energy needs.
**Recommended Dietary Intake per 250ml
serving.
Contents:
Reconstituted Strawberry Juice (31.5%), Apple
Puree (30%), Grapes Puree (26%), Echinacea
Extract (0.5%), Grapes Flavour. Stabiliser
(415), Acid (330), Vitamin(C), Preservative
(202).
AVERAGE
QUANTITY
PER SERVING
%DAILY’
INTAKE*PER
SERVING
AVERAGE
QUANTITY
PER 100ML
Energy 705KJ 8% 282KJ
Protein < 1g 1% < 1g
Fat -Total < 1g 1% <1g
- Saturated < 1g 1% <1g
Carbohydrate 40g 13% 16g
- Sugars 37.5g 42% 15g
Sodium 12.5mg 1% 5mg
Vitamin C 87.5mg 220% 35mg
Echinacea 1.3g _ 0.5g
MADE IN NEW ZEALAND FORM
LOCAL AND IMPORTED
DIETARY INTAKE
SIMPLY SQUEEZED LTD,
FRANKLIN RD, BAY VIEW,
NAPIER, 4104,
NEW ZEALAND
TEL 0800 807 142
Best tak
enSHAKEN
Grapes Frenzy
SQUEEZED FRUIT &CONCENTRATE
just juice for you
Yummy
grapes frenzy
goodness!
C
M
Y
CM
MY
CY
CMY
K
grape final.pdf 1 9/04/15 10:58 am
28. Komatsu repair app and online manual
With a focus on key aspects of user interface and functionality students
are to develope and illustrate a design concept for a Komatsu digger repair
manual. elements such as augmented reality were utalized as a means of ease
for the user.
29. Komatsu repair app and online manual
With a focus on key aspects of user interface and functionality students
are to develope and illustrate a design concept for a Komatsu digger repair
manual. elements such as augmented reality were utalized as a way to
access information and increase ease of usabilty.
30. Students are to rationalize their design concpets in detail as well as show
and describe the functionality of their app concepts at key moments during
a users journey.
38. On line/ offline media:
(+64) 09 818 9888
www.petpalandplay.co.nz
Pet, Pal & Play: Cat Litter
14 litres
Our specialty brand Cat liter is made from the finest sponge Gravel.
Honest, we aren’t making this up.
We grow our own sponge gravel and let it run free in the backyard.
$20.00
$12.00
Pet, Pal & Play: Cat Litter
14 litres
Our specialty brand Cat liter is made from the finest sponge Gravel.
Honest, we aren’t making this up.
We grow our own sponge gravel and let it run free in the backyard.
$20.00
$12.00
Pet, Pal & Play: Cat Litter
14 litres
Our specialty brand Cat liter is made from the finest sponge Gravel.
Honest, we aren’t making this up.
We grow our own sponge gravel and let it run free in the backyard.
$20.00
$12.00
Pet, Pal & Play: Cat Litter
14 litres
Our specialty brand Cat liter is made from the finest sponge Gravel.
Honest, we aren’t making this up.
We grow our own sponge gravel and let it run free in the backyard.
$20.00
$12.00
Pet, Pal & Play: Cat Litter
14 litres
Our specialty brand Cat liter is made from the finest sponge Gravel.
Honest, we aren’t making this up.
We grow our own sponge gravel and let it run free in the backyard.
$20.00
$12.00
Pet, Pal & Play: Cat Litter
14 litres
Our specialty brand Cat liter is made from the finest sponge Gravel.
Honest, we aren’t making this up.
We grow our own sponge gravel and let it run free in the backyard.
$20.00
$12.00
petpalandplay.co.nz
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