Built With ❤ - Why Developer Experience Matters - DevOps Days Boston 2019Arthur Maltson
One evening you’re browsing Twitter and you stumble on a really cool new Open Source tool. The README is intuitive, the installation is seamless and you’re up and running in no time. When using the tool, error messages are clear and how to fix the issues obvious. Before you know it, you’ve achieved what you wanted and you feel like a superstar! But the experience is very different the next day at work. You just spent a couple weeks fiddling to get a project running locally but now you have to jump through hoops to get the application built and deployed with that dreadful internal tool. Why can’t our day time experiences look like our weekend passion projects? It can!
In this session you’ll be introduced to the concept of Developer Experience and why it matters. You’ll then embark on a journey to build a new tool with Developer Experience as a core focus. You’ll learn how certain targeted approaches can improve the Developer Experience through the entire Experience Lifecycle. At the end of the talk you will be equipped with ways to improve the Developer Experience in your work; whether you’re building tools for developers, collaborating with other developers on a business project, or just building a side project one your own.
This is the version of the presentation given at DevOps Days 2019.
Ready to go Mobile? Today's Mobile Landscape: Responsive, Adaptive, Hybrid, a...Jeremy Johnson
There are a number of options when going mobile, and it's not slowing down. Why choose one over the other? What are the strengths and pitfalls? What's right for your customers and users? We'll go over each option, with examples of how you can come to the right strategy around your mobile offerings.
"Mantras of startups: "fail fast", "move fast and break things", "keep shipping" - these are all great slogans, but unknown to many - these are really all about learning. It's about getting things in front of your customers early, and often. Watching - and learning. Finding what ideas were not quite as brilliant as you once thought - and finding this out as fast and cheap as possible.
How are modern product teams making this happen? Where does User Experience and customer research fit in this model? Taking from Agile, Lean, and User Centered Design - this talk will go over the build-measure-learn process, and how you can start to shape your organization to move fast, without leaving your customers behind."
Redesign for Mobile by Liad Goldsmith (Was presented at Conversion conference...Liad Goldsmith
What do successful companies have in common? Why do companies choose to redesign on mobile all the time? Why and when should you do a redesign for mobile? And if are about to do a redesign... What are 5 things you should consider? This was presented in front of a live audience at the conversion conference (convconf) in Berlin, 2016.
Built With ❤ - Why Developer Experience Matters - Web Unleashed 2019Arthur Maltson
One evening you’re browsing Twitter and you stumble on a really cool new Open Source tool. The README is intuitive, the installation is seamless and you’re up and running in no time. When using the tool, error messages are clear and how to fix the issues obvious. Before you know it, you’ve achieved what you wanted and you feel like a superstar! But the experience is very different the next day at work. You just spent a couple weeks fiddling to get a project running locally but now you have to jump through hoops to get the application built and deployed with that dreadful internal tool. Why can’t our day time experiences look like our weekend passion projects? It can!
In this session you’ll be introduced to the concept of Developer Experience and why it matters. You’ll then embark on a journey to build a new tool with Developer Experience as a core focus. You’ll learn how certain targeted approaches can improve the Developer Experience through the entire Experience Lifecycle. At the end of the talk you will be equipped with ways to improve the Developer Experience in your work; whether you’re building tools for developers, collaborating with other developers on a business project, or just building a side project one your own.
This is the version of the presentation given at Web Unleashed 2019.
The key concept in any start-up? The freedom to experiment as basis for accelerated learning. Or like Pink Floyd sang in the 70’s: “We don’t need no education.” Is your FabLab ready for it?
Built With ❤ - Why Developer Experience Matters - DevOps Days Boston 2019Arthur Maltson
One evening you’re browsing Twitter and you stumble on a really cool new Open Source tool. The README is intuitive, the installation is seamless and you’re up and running in no time. When using the tool, error messages are clear and how to fix the issues obvious. Before you know it, you’ve achieved what you wanted and you feel like a superstar! But the experience is very different the next day at work. You just spent a couple weeks fiddling to get a project running locally but now you have to jump through hoops to get the application built and deployed with that dreadful internal tool. Why can’t our day time experiences look like our weekend passion projects? It can!
In this session you’ll be introduced to the concept of Developer Experience and why it matters. You’ll then embark on a journey to build a new tool with Developer Experience as a core focus. You’ll learn how certain targeted approaches can improve the Developer Experience through the entire Experience Lifecycle. At the end of the talk you will be equipped with ways to improve the Developer Experience in your work; whether you’re building tools for developers, collaborating with other developers on a business project, or just building a side project one your own.
This is the version of the presentation given at DevOps Days 2019.
Ready to go Mobile? Today's Mobile Landscape: Responsive, Adaptive, Hybrid, a...Jeremy Johnson
There are a number of options when going mobile, and it's not slowing down. Why choose one over the other? What are the strengths and pitfalls? What's right for your customers and users? We'll go over each option, with examples of how you can come to the right strategy around your mobile offerings.
"Mantras of startups: "fail fast", "move fast and break things", "keep shipping" - these are all great slogans, but unknown to many - these are really all about learning. It's about getting things in front of your customers early, and often. Watching - and learning. Finding what ideas were not quite as brilliant as you once thought - and finding this out as fast and cheap as possible.
How are modern product teams making this happen? Where does User Experience and customer research fit in this model? Taking from Agile, Lean, and User Centered Design - this talk will go over the build-measure-learn process, and how you can start to shape your organization to move fast, without leaving your customers behind."
Redesign for Mobile by Liad Goldsmith (Was presented at Conversion conference...Liad Goldsmith
What do successful companies have in common? Why do companies choose to redesign on mobile all the time? Why and when should you do a redesign for mobile? And if are about to do a redesign... What are 5 things you should consider? This was presented in front of a live audience at the conversion conference (convconf) in Berlin, 2016.
Built With ❤ - Why Developer Experience Matters - Web Unleashed 2019Arthur Maltson
One evening you’re browsing Twitter and you stumble on a really cool new Open Source tool. The README is intuitive, the installation is seamless and you’re up and running in no time. When using the tool, error messages are clear and how to fix the issues obvious. Before you know it, you’ve achieved what you wanted and you feel like a superstar! But the experience is very different the next day at work. You just spent a couple weeks fiddling to get a project running locally but now you have to jump through hoops to get the application built and deployed with that dreadful internal tool. Why can’t our day time experiences look like our weekend passion projects? It can!
In this session you’ll be introduced to the concept of Developer Experience and why it matters. You’ll then embark on a journey to build a new tool with Developer Experience as a core focus. You’ll learn how certain targeted approaches can improve the Developer Experience through the entire Experience Lifecycle. At the end of the talk you will be equipped with ways to improve the Developer Experience in your work; whether you’re building tools for developers, collaborating with other developers on a business project, or just building a side project one your own.
This is the version of the presentation given at Web Unleashed 2019.
The key concept in any start-up? The freedom to experiment as basis for accelerated learning. Or like Pink Floyd sang in the 70’s: “We don’t need no education.” Is your FabLab ready for it?
Gamification ehk mängustamine - kuidas motiveerida kliente ja suurendada loja...Taavi Lindmaa
Gamification ehk mängustamine on mänguteooriate ja mehhanismide kasutamine kasutajate kaasahaaramiseks ning probleemide lahendamiseks. Seda võib pidada ka lojaalsusprogrammide järgmiseks tasemeks, kus enam mõeldakse kasutajate motivatsioonidele ja vajadustele.
Taavi Lindmaa on kasutajakogemuse disainer ja Eesti ainuke sertifitseeritud mängustamise (gamification) disainer. Taavi on töötanud aastatel 2012/2013 New Yorkis Dopamine nimelisel mängustamise agentuuris, kelle juht on valdkonna suurim ekspert Gabe Zichermann. Hetkel töötab Taavi Baltikumi suurimas UX agentuuris – Trinidad Consulting.
Fortumo is leading provider of mobile payments reaching over 3 billion mobile customers in 80 countries. Fortumo enables carrier billing on Android, NOOK, Windows Phone, Web and Developer API.
Lean Startup Methods & Thinking: apply it in hackathon Taavi Lindmaa
Lean how to apply leans startup methods to weekend hackathons, your startup, your enterprise or daily work. You will find practical tools and examples of how to start with customer validation from day 1 and get, validate idea and get your product hypothesis feedback in hours.
Team personas: A new look at personas for the enterprise contextOmkar Chandgadkar
Team personas allows us to think about users as teams, and looking at their goals and needs in context of their team. This is the slide deck from the case study by Julia Byron and Omkar Chandgadkar at the O'Reilly Design conference on January 22nd.
Lean startup & customer development with Javelin Experiment BoardTaavi Lindmaa
Workshop about how to user Javelin experiment board for validation innovative idea and customer group. Presentation consists of different example of methods that could be used for conducting interview, setting up landing page, a/b testing, validating value propositions and delivering service with concierge method.
Pivot your startup, fail early, fail fast, learn fastAmit Kumar
Presentation made by Amit Kumar Head of OLX Autos to 3000+ Startup entrepreneurs of I Hubx Gujarat. This presentation gives a methodology for building a startup and pivoting at appropriate times, while keeping the vision in mind.
Three Secrets of Agile Leadership: From Working Hard to Working SmartPeter Stevens
Updated Version. Keynote Talk at Agile Business Day 2020. Agility as a movement started with software developers uncovering better ways of doing what they do. Today that movement is driving even business leaders to rethink how they lead their organizations. What does it mean to "be" agile? How can agility be applied to leading organizations? Where do successful agile leaders start? Three stories, three secrets and three tips to apply agility for more impact in your life and work.
The number of platforms for video consumption is growing as well, with mobile video becoming huge. Mary Meeker’s Internet Trends 2015 found that video accounts for 55% of all mobile traffic. That’s up almost 10% in just three years.
CMI’s own research found that nearly 80% of B2B companies are using some form of video in their content marketing. This percentage has been steadily increasing over the last three years (70% in 2013, 73% in 2014, and 76% in 2015).
So, how do today’s marketers rise above the noise? As we started to explore this question, three overarching challenges emerged:
How do businesses empower themselves to create videos (cost effectively) in the first place?
Once businesses are creating videos, how do they scale this ability across the business?
Once businesses have a functional process for creating videos, how do they use this new skill to differentiate the content they’re producing?
In short, how do marketers start smart, scale up, and stand out by using video as an intelligent piece of a content marketing approach?
Social Media & Digital Marketing: What You Need to Know to Stay Ahead of You...Erica Campbell Byrum
With the ever-changing climate of social media, it’s hard to know what’s “in” and what will help grow your business. Social media, digital marketing and new technology holds tremendous opportunities for companies looking to drive new business, retain customers, create engagement and increase revenue. So many changes have come through social media in the past few years, and no doubt that more are on their way in 2016. Interested in where it is all going? What should be in store for you for the next year? Join Erica Campbell Byrum, Director of Social Media for For Rent Media Solutions as she shares insight into social media trends to help you develop a social program that is proactive versus reactive.
Creating Videos People Want to Watch: Practical advice and implementable tech...Richard Harrington
There’s a lot to making a great video… one that connect with an audience and drives them to action. Of course video can be both expensive and time consuming.
In this session, web video expert Rich Harrington shares practical advice that won’t break the bank. He’ll share techniques he’s used for big brands like Apple, the American Red Cross, the Family Online Safety Institute and more.
Gamification ehk mängustamine - kuidas motiveerida kliente ja suurendada loja...Taavi Lindmaa
Gamification ehk mängustamine on mänguteooriate ja mehhanismide kasutamine kasutajate kaasahaaramiseks ning probleemide lahendamiseks. Seda võib pidada ka lojaalsusprogrammide järgmiseks tasemeks, kus enam mõeldakse kasutajate motivatsioonidele ja vajadustele.
Taavi Lindmaa on kasutajakogemuse disainer ja Eesti ainuke sertifitseeritud mängustamise (gamification) disainer. Taavi on töötanud aastatel 2012/2013 New Yorkis Dopamine nimelisel mängustamise agentuuris, kelle juht on valdkonna suurim ekspert Gabe Zichermann. Hetkel töötab Taavi Baltikumi suurimas UX agentuuris – Trinidad Consulting.
Fortumo is leading provider of mobile payments reaching over 3 billion mobile customers in 80 countries. Fortumo enables carrier billing on Android, NOOK, Windows Phone, Web and Developer API.
Lean Startup Methods & Thinking: apply it in hackathon Taavi Lindmaa
Lean how to apply leans startup methods to weekend hackathons, your startup, your enterprise or daily work. You will find practical tools and examples of how to start with customer validation from day 1 and get, validate idea and get your product hypothesis feedback in hours.
Team personas: A new look at personas for the enterprise contextOmkar Chandgadkar
Team personas allows us to think about users as teams, and looking at their goals and needs in context of their team. This is the slide deck from the case study by Julia Byron and Omkar Chandgadkar at the O'Reilly Design conference on January 22nd.
Lean startup & customer development with Javelin Experiment BoardTaavi Lindmaa
Workshop about how to user Javelin experiment board for validation innovative idea and customer group. Presentation consists of different example of methods that could be used for conducting interview, setting up landing page, a/b testing, validating value propositions and delivering service with concierge method.
Pivot your startup, fail early, fail fast, learn fastAmit Kumar
Presentation made by Amit Kumar Head of OLX Autos to 3000+ Startup entrepreneurs of I Hubx Gujarat. This presentation gives a methodology for building a startup and pivoting at appropriate times, while keeping the vision in mind.
Three Secrets of Agile Leadership: From Working Hard to Working SmartPeter Stevens
Updated Version. Keynote Talk at Agile Business Day 2020. Agility as a movement started with software developers uncovering better ways of doing what they do. Today that movement is driving even business leaders to rethink how they lead their organizations. What does it mean to "be" agile? How can agility be applied to leading organizations? Where do successful agile leaders start? Three stories, three secrets and three tips to apply agility for more impact in your life and work.
The number of platforms for video consumption is growing as well, with mobile video becoming huge. Mary Meeker’s Internet Trends 2015 found that video accounts for 55% of all mobile traffic. That’s up almost 10% in just three years.
CMI’s own research found that nearly 80% of B2B companies are using some form of video in their content marketing. This percentage has been steadily increasing over the last three years (70% in 2013, 73% in 2014, and 76% in 2015).
So, how do today’s marketers rise above the noise? As we started to explore this question, three overarching challenges emerged:
How do businesses empower themselves to create videos (cost effectively) in the first place?
Once businesses are creating videos, how do they scale this ability across the business?
Once businesses have a functional process for creating videos, how do they use this new skill to differentiate the content they’re producing?
In short, how do marketers start smart, scale up, and stand out by using video as an intelligent piece of a content marketing approach?
Social Media & Digital Marketing: What You Need to Know to Stay Ahead of You...Erica Campbell Byrum
With the ever-changing climate of social media, it’s hard to know what’s “in” and what will help grow your business. Social media, digital marketing and new technology holds tremendous opportunities for companies looking to drive new business, retain customers, create engagement and increase revenue. So many changes have come through social media in the past few years, and no doubt that more are on their way in 2016. Interested in where it is all going? What should be in store for you for the next year? Join Erica Campbell Byrum, Director of Social Media for For Rent Media Solutions as she shares insight into social media trends to help you develop a social program that is proactive versus reactive.
Creating Videos People Want to Watch: Practical advice and implementable tech...Richard Harrington
There’s a lot to making a great video… one that connect with an audience and drives them to action. Of course video can be both expensive and time consuming.
In this session, web video expert Rich Harrington shares practical advice that won’t break the bank. He’ll share techniques he’s used for big brands like Apple, the American Red Cross, the Family Online Safety Institute and more.
Regional Development Australia (RDA) Illawarra hosted social media workshops for the Not-For-Profit Sector. The workshop are designed so the sector can learn and understand these communication channels better and to utilise them with the approaching National Disability Insurance Scheme.
Content will include:
* Why you need to be online
* How to create a digital strategy
* How to engage clients + potential clients with social media
* How to get bang for your buck & drive your dollar further
Many businesses focus upon improvement to their technical capability harnessing DevOps practices such as Continuous Deployment to "Build The Thing Right", but in the drive to deliver more rapidly, repeatedly and predictably have business units evolved and integrated effectively? Essentially, are we "Building The Right Thing"?
The Secrets of Agile Leaders at BU Agile Innovation LabPeter Stevens
Agility as a movement started with software developers uncovering better ways of doing what they do. Today that movement is driving even business leaders to rethink how they lead their organizations. What does it mean to "be" agile? How can agility be applied to leading organizations? Where do successful agile leaders start? Three stories, three secrets and three tips to apply agility for more impact in your life and work.
These slides also include background information on the Personal Agility System and why you might want to be certified in The Personal Agility System™
What Is Product Excellence by Google Product ManagerProduct School
What is an excellent product and does everyone agree? How did Google cultivate Product Excellence culture for teams of 5-10 Googlers? How did they do this in the entire operation with 60K+ employees in 50 countries, 100+ products used by tens of billions of users; across different platforms?
Sara discussed how Google did this along with the framework she designed to measure product excellence.
Lean UX + UX Strat, from UX Strat conference, September 2013Joshua Seiden
Slides from my talk at UX Strat, 2013. (www.uxstrat.com)
How to use Lean UX methods to execute on business, product, and design strategy.
I presented a slightly altered version a few days later at Fluxible 2013. (http://www.fluxible.ca)
How to Increase Revenue Or Decrease Expenses From Social MediaMarcus Ho
Social media is distrupting businesses and is empowering customers in ways previously unimaginable. In recent years, organizations have started to be present on social; creative ideas have emerged but only few companies have been able to approach social systemetically and measure their own results. During this session, Marcus Ho (author of the national bestseller Secrets to Facebook Marketing) will reveal The C³ System, the world's first measurable methodology for social media marketing to best engage consumers, build loyalty and create brand advocates.
WORKSHOP: Optimising Video As Part of Your Content Strategy - 3XE DigitalEduardas Gricius
3XE Digital Proudly presents:
Greg Fry, CEO of Content Plan
Greg is always an engaging and inspiring presenter. In this, very active workshop, Greg clearly demonstrates why you should actively encourage and promote video creation and usage as part of your storytelling and content marketing.
**presentation is NOT for commercial use**
For more info visit: www.3xedigital.com
Time flies while you are chasing the dream.
In this talk about product development I will tell you why you should develop your own product, how I did it and some tips along the way.
Recruiting for Tech Talent on Social Media #LDNTechWeekJohnny Campbell
How do you find, recruit, assess, attract and engage with top tech talent on places liked LinkedIn, Github, StackOverflow, Twitter, Facebook and more!
As presented at ITJobBoard's HQ in London for London Tech Week 2015
Similar to Innovation - road to value TopConf Nov2015 (20)
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
6. Visionary
startups
are:
•
able
to
see
customers
unmet
need,
• able
to
create
minimum
viable
solution
in
a
shortest
possible
time,
• gather
feedback
to
identify
customer’s
value
• able
to
repeat
this
cycle
7. So, the goal is –
to satisfy
customer’s unmet
needs faster!
8. So, the goal is –
to satisfy
customer’s unmet
needs faster!
CAPT.OBVIOUS
11. Do
I
really
understand
customer’s
future
Needs?
Do
I
really
know
WHAT
to
build?
Do
I
really
know
HOW
to
build
it!
StartUper’s
dilemma
12.
13. “..
I
tried
so
many
things
...
...too
many
unknowns
...
...
may
be
I
should
go
back
to
my
normal
work?...”
14.
15. Well
worked
out
and
known
routines
can
give
me
back
a
feeling
of
confidence
and
succeeding,
but
…
16. Well
worked
out
and
known
routines
can
give
me
back
a
feeling
of
confidence
and
succeeding,
but
…
…
not
helping
me
to
create
the
innovation
that
customers
would
need
17. Well
worked
out
and
known
routines
can
give
me
back
a
feeling
of
confidence
and
succeeding,
but
…
…
not
helping
me
to
create
the
innovation
that
customers
would
need
Like
if
I’m
a
successful
franchisee
then
I’m
still
not
the
innovator
–
just
follower!
18. My observations
• Focusing
on
customer’s
value
creation,
• Getting
feedback
faster,
• Flat
supportive
organizational
culture
and
• Practical
value
delivery
with
agile
development
are
essentials
for
startups
not
to
give
up
and
to
bring
truly
innovational
products
to
the
market
on
the
much
faster
pace
than
it
was
done
ever
before.
25. Mobile
phone
–
25
years
Skype
–
10
years
Telephone
–
105
years
Instagram
–
4
years
26. How
long
did
it
take
to
reach
300M
users
Millions
of
users
0
103
207
310
1870 1880 1890 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2020
Mobile
phone
–
25
years
Skype
–
10
years
Telephone
–
105
years
Instagram
–
4
years
27. How
long
did
it
take
to
reach
300M
users
Millions
of
users
0
103
207
310
1870 1880 1890 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2020
Mobile
phone
–
25
years
Skype
–
10
years
Telephone
–
105
years
Instagram
–
4
years
28. How
long
did
it
take
to
reach
300M
users
Millions
of
users
0
103
207
310
1870 1880 1890 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2020
Mobile
phone
–
25
years
Skype
–
10
years
Telephone
–
105
years
Instagram
–
4
years
29. How
long
did
it
take
to
reach
300M
users
Millions
of
users
0
103
207
310
1870 1880 1890 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2020
Mobile
phone
–
25
years
Skype
–
10
years
Telephone
–
105
years
Instagram
–
4
years
30. How
long
did
it
take
to
reach
300M
users
Millions
of
users
0
103
207
310
1870 1880 1890 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2020
Mobile
phone
–
25
years
Skype
–
10
years
Telephone
–
105
years
Instagram
–
4
years
31. “So
what's
next?
Technology
companies
live
and
die
by
their
ability
to
innovate,
and
Skype
is
no
different.”
–
Irish
Independent
http://www.independent.ie/business/technology/skype-‐still-‐calling-‐the-‐shots-‐but-‐competitors-‐are-‐gaining-‐29557133.html
UPDATED
06
SEPTEMBER
2013
34. Aircrag
Automohve
Video
Games
0 2 4 6 8
Avarage
Result
8
Source:
Boing,
Capcom,
Toyota,
X&Y
Partners
2012
analysis
Time
to
production
35. Aircrag
Automohve
Video
Games
0 2 4 6 8
Avarage
Result
4
8
Source:
Boing,
Capcom,
Toyota,
X&Y
Partners
2012
analysis
Time
to
production
36. Aircrag
Automohve
Video
Games
0 2 4 6 8
Avarage
Result
4
4
8
Source:
Boing,
Capcom,
Toyota,
X&Y
Partners
2012
analysis
Time
to
production
37. Aircrag
Automohve
Video
Games
0 2 4 6 8
Avarage
Result
6
4
4
8
Source:
Boing,
Capcom,
Toyota,
X&Y
Partners
2012
analysis
Time
to
production
38. Aircrag
Automohve
Video
Games
0 2 4 6 8
Avarage
Result
1
6
4
4
8
Source:
Boing,
Capcom,
Toyota,
X&Y
Partners
2012
analysis
Time
to
production
39. Aircrag
Automohve
Video
Games
0 2 4 6 8
Avarage
Result
3
1
6
4
4
8
Source:
Boing,
Capcom,
Toyota,
X&Y
Partners
2012
analysis
Time
to
production
40. Focusing
on
improving
existing
business
models
is
not
enough
anymore
..
large
company
understands
that
needs
to
deal
with
ever-‐increasing
external
threats
by
continually
innovating.
To
ensure
their
survival
and
growth,
corporations
need
to
keep
inventing
new
business
models.
This
challenge
requires
entirely
new
organizational
structures
and
skills. Why
the
Lean
Start-‐Up
Changes
Everything
Steve
Blank
MAY
2013
HBR
42. Deterministic model
Every task must be completely understood
Same input always becomes the same output
Inputs
• Needs/
Requirements
• Technology
• Team/skills
Process
Output
• Potentially
shippable
product
(increment)
43. Is product development a defined process?
• Is every task always understood by everyone?
• With the same input (including people) do we…
• always reach the same results?
• is it possible to have the same input?
Source:
Mike
Cohn
44. Lessons from Planned Economies (M.Poppendieck)
conventional
project
management
training
focuses
on
using
a
plan
as
the
program
for
action;
it
does
not
teach
project
leaders
how
to
create
a
software
development
environment
that
fosters
self-‐
organization
and
learning.
45. Reality of Information Systems
Source:StandishGroupStudyReportedatXP2002byJimJohnson,Chairman
Always
Ogen
Somehmes
Rarely
Never
46. Reality of Information Systems
Source:StandishGroupStudyReportedatXP2002byJimJohnson,Chairman
Always
Ogen
Somehmes
Rarely
Never
64
%
!!!!
48. How
well
people
knew
customer’s
needs?
How
many
levels
of
separation
from
the
customer
employees
had?
Topics
to
consider
49. How
well
people
knew
customer’s
needs?
How
many
levels
of
separation
from
the
customer
employees
had?
Topics
to
consider
How
effective
at
influencing
the
change
needed?
51. http://exileinportales.blogspot.com/2012/04/heh-‐and-‐another-‐thang.html
70%
of
successful
entrepreneurs
have
incubated
their
business
ideas
while
employed
by
someone
else,
but
stop
working
for
others.
Why?
Because
most
managers
are
simply
unbearable
by
failing
to
attend
to
their
employees’
ideas How
Bad
Leadership
Spurs
Entrepreneurship
Tomas
Chamorro
HBR
SEPTEMBER
10,
2012
52. We’re loosing the relay race
https://hbr.org/1986/01/the-‐new-‐new-‐product-‐development-‐game
The
…
“relay
race”
approach
to
product
development
may
conflict
with
the
goals
of
maximum
speed
and
flexibility.
Instead,
a
holistic
or
“rugby”
approach—where
a
team
tries
to
go
the
distance
as
a
unit,
passing
the
ball
back
and
forth—
may
better
serve
today’s
competitive
requirements.
The
New
New
Product
Development
Game
Hirotaka
Takeuchi,
Ikujiro
Nonaka
53. Microsoft
Overhauls,
the
Apple
Way
NICK
WINGFIELD
NYT,
July
11,
2013
http://
www.nytimes.com/2013/07/12/
technology/microsoft-‐revamps-‐structure-‐
and-‐management.html
54. “This challenge requires entirely new
organizational structures and skills.”
– Steve Blank
Reporting
vs
Supporting
organizational
culture
67. Lean
(StartUp)
-‐
reduce
waste
and
mitigate
risks
as
fast
as
we
can
• Don’t
build
something
for
which
there
isn’t
a
customer
• Don’t
let
mistakes
propagate
into
the
process
• Find
problems
early
• Minimize
on-‐hand
inventory
(eg.
decisions):
optimize
material/information
flow
76. Benevolent
Dictator
for
Life
Servant
Leaders
intrapreneurs/
Lean
StartUp
Scrum
team(s)
Customers
77. Benevolent
Dictator
for
Life
Servant
Leaders
intrapreneurs/
Lean
StartUp
Scrum
team(s)
Customers
Waterline
78. Good
product
–
work
of
cross-‐functional
teams
Feasible/
Achievable
Sustainable/
Waterline
Desirable
with
flat
structure
to
customers
with
technology
Business
model
Culture
and
behavior
Benevolent
Dictatorship/
Constraints
Skills
Dev
Team
Users
Managers
79. Good
product
–
work
of
cross-‐functional
teams
Feasible/
Achievable
Sustainable/
Waterline
Desirable
with
flat
structure
to
customers
with
technology
Business
model
InnovationCulture
and
behavior
Benevolent
Dictatorship/
Constraints
Skills
Dev
Team
Users
Managers
80. A
ship
shipping
a
ship
shipping
a
ship
shipping
a…
Servant
Leadership
is
…
http://www.fotovlieger.nl/_media/project/201203_blue_marlin/dsc04650.jpg
82. Collaboration
is
a
dance
of
contribution,
requiring
that
people
alternately
step
forward
to
contribute
and
step
back
to
let
others
contribute.
This
dance
acquires
a
sort
of
rhythm.
Dr.
Alistair
Cockburn
83. Collaboration
is
a
dance
of
contribution,
requiring
that
people
alternately
step
forward
to
contribute
and
step
back
to
let
others
contribute.
This
dance
acquires
a
sort
of
rhythm.
Dr.
Alistair
Cockburn
Lift
others
Be
courteous.
Lower
your
social
posture.
Listen
intently.
Recognize
others.
84. Collaboration
is
a
dance
of
contribution,
requiring
that
people
alternately
step
forward
to
contribute
and
step
back
to
let
others
contribute.
This
dance
acquires
a
sort
of
rhythm.
Dr.
Alistair
Cockburn
Lift
others
Be
courteous.
Lower
your
social
posture.
Listen
intently.
Recognize
others.
Make
progress
Say
something
valuable.
Clarify
the
way
forward.
Focus.
Get
a
result.
85. Collaboration
is
a
dance
of
contribution,
requiring
that
people
alternately
step
forward
to
contribute
and
step
back
to
let
others
contribute.
This
dance
acquires
a
sort
of
rhythm.
Dr.
Alistair
Cockburn
Lift
others
Be
courteous.
Lower
your
social
posture.
Listen
intently.
Recognize
others.
Increase
safety
Be
yourself.
Donate.
Widen
the
boundary.
Support
others.
Challenge
but
adopt
ideas.
Build
personal
relationships.
Not
betray.
Leave
some
privacy.
Make
progress
Say
something
valuable.
Clarify
the
way
forward.
Focus.
Get
a
result.
86. Collaboration
is
a
dance
of
contribution,
requiring
that
people
alternately
step
forward
to
contribute
and
step
back
to
let
others
contribute.
This
dance
acquires
a
sort
of
rhythm.
Dr.
Alistair
Cockburn
Lift
others
Be
courteous.
Lower
your
social
posture.
Listen
intently.
Recognize
others.
Increase
safety
Be
yourself.
Donate.
Widen
the
boundary.
Support
others.
Challenge
but
adopt
ideas.
Build
personal
relationships.
Not
betray.
Leave
some
privacy.
Make
progress
Say
something
valuable.
Clarify
the
way
forward.
Focus.
Get
a
result.
Add
energy
Keep
your
energy
high.
Challenge.
Contribute.
87. For You Today
• Focus
on
customer’s
value
creation,
• Get
feedback
faster,
Fail
faster
• Create
Flat
supportive
organizational
culture
and
• Practice
daily
value
delivery
with
agile
development
to
bring
truly
innovational
products
to
the
market
on
the
much
faster
pace
than
it
was
done
ever
before.
88. “We
don’t
get
a
lot
of
thanks
up
here.
But
when
I
look
over
there
and
see
that
little
kid,
the
look
in
his
eyes,
that’s
all
the
thanks
I
need.”