Presentation fo panel on the impacts of digital media on society. Historical overview of how innovation in communication have corresponded to changing societal relationships.
https://www.flysaa.com/za/en/ | As colourful as the dishes served, Accra is a sight to behold. If you’re looking for an unforgettable holiday, begin your search for you flights to Accra. Book your holiday specials and flight tickets to Accra through SAA, Africa’s best airline.
Cosmos as Cathedral: Worldview and the Language of FaithCleve Callison
The language and imagery of much of Christianity continues to be shaped by a view of the universe originating in late Antiquity and transmitted by medieval scholars. Holy Trinity Episcopal Church, Oxford, OH, February 2007. PDF format of a Keynote original.
https://www.flysaa.com/za/en/ | As colourful as the dishes served, Accra is a sight to behold. If you’re looking for an unforgettable holiday, begin your search for you flights to Accra. Book your holiday specials and flight tickets to Accra through SAA, Africa’s best airline.
Cosmos as Cathedral: Worldview and the Language of FaithCleve Callison
The language and imagery of much of Christianity continues to be shaped by a view of the universe originating in late Antiquity and transmitted by medieval scholars. Holy Trinity Episcopal Church, Oxford, OH, February 2007. PDF format of a Keynote original.
This is a brief presentation on early civilizations. This is just an overview and should be used with supplemental materials for each individual civilization.
Slowing the Two Cultures continental drift. The humanities are drifting further and further away from the realities of science and technology.Their marginalization should worry us all. I survey the current state of affairs 50 years after CP Snow's talk, and suggest how poets should retool.
Time & Space Annihilated: Innovation, Communication and SocietyAnn DeMarle
Vermont Humanities Summit presentation Nov. 2017
Across time and cultures, humans have designed forms and tools with which to communicate within larger governing structures. From the written word to virtual reality, these innovations have redefined our notions of ourselves, the universe, and society. Arguably our digital communication is causing as profound a change as Guttenberg's Press did. This talk will explore past and future communication technologies, the culture that gave birth to them, and possible implications for the future.
The Human-AI Odyssey: Homerian Aspirations towards Non-labor IdentityMelanie Swan
The visionary progression in The Odyssey from shipbuilding to seafaring to advanced civilization informs contemporary tension in the human-AI relation forcing a broader articulation of human-identity beyond labor-identity. Edith Hall analyzes why one of the earliest known literatures, The Odyssey, remains a central cultural trope with numerous references in the storytelling vernacular of all eras, ranging from 1860s British theater to a highly-watched 1990 episode of The Simpsons. The argument is that The Odyssey provides a constant aspirational reference for human identity – who we think we are and where we are going on the epic journey of life, especially at the current crossroad in our relationship with technology.
The contemporary moment finds humanity, and the humanities, experiencing an identity crisis in the relationship with technology. Information science is having an ever more pervasive role in academia, and the machine economy continues to offload vast classes of tasks to labor-saving technology giving rise to two questions. First, at the level of labor-identity, humans wonder who they are as they have long defined their sense of self through their professional participation in the economy. Second, at the level of human-identity, with AI now performing cognitive labor in addition to physical labor, humans wonder if there is anything that remains uniquely human.
The effect of The Odyssey is to provide world-expanding imaginaries to change the way we see ourselves as subjects; in this way, Homer is an early modernist in reconfiguring our self-concept.
This work applies a philosophy (of literature)-aided information science method to discuss how Homer’s Odyssey persists as a literary imaginary to help us think through potential futures of human-AI flourishing as rapid automation continues to impact humanity. The intensity of the human-AI relation is likely to increase, which invites thought leadership to steward the transition to a potential AI abundance economy with fulfilling human-technology collaboration.
The shipbuilding-seafaring-advanced civilization progression in The Odyssey identifies that the human-AI relation is not one of the labor-identity-crisis of “robots stealing our jobs,” but rather one of the more difficult challenge of envisioning who we can be in the new larger world of human-AI partnership addressing a larger set of planetary-scale problems. Towards this new configuration of human-AI relation, the longer-term may hold radically different notions of identity, as we become physical-virtual hybrids, augmented post-disease entities in the health-faring, space-civilizing, energy-marshalling post-scarcity cultures of the future.
This lecture is part of a series of four lectures, developed for the AKI-academy, Enschede, The Netherlands, for the department Crossmedia Design. These lectures are the points of reference for short presentations created by the participating students.
Erik von-daniken-chariots-of-the-gods (was god an astronaut?)Rael Ontimare
This book tells a lot about human history. It directs us to a different way of understanding about ancient culture. You can visit the video documentary on this link below;
https://uii.io/erikvondaniken
Nature's Beauty versus Its Utllity: The Environmental ChallengePaul H. Carr
I show photos of nature’s beauty with Thoreau quotes. The forces of spiritual values coupled with knowledge of the earth sciences can hopefully lead to a new global ethic to conserve nature’s beauty for future generations.
My First Day Of School Essay. . My First Day At School Essay-For all level st...Tamara Jackson
My First Day in School Essay | Essay on My First Day in School for .... Essay About My First Day at a New School Free Essay Example. ENGLISH ESSAY ON MY FIRST DAY OF SCHOOL - YouTube. My First Day At School Essay for Kids | 500 Words Essay. My First Day At School Short Essay in English For Students - Mirage .... 016 Essay Example First Day Of School ~ Thatsnotus. My first day at a new school narrative essay. My First Day At School .... my first day at school essay | write essay on my first day at school .... Write a narrative essay about your first day in school Abilene - how to .... my first day of school - GCSE English - Marked by Teachers.com. My first Day at School | How I spent My First Day at School | First Day .... My first day at a new school Free Essay Example. My First Day In School Essay : Essay on My First Day In School in .... Write an Essay on My First Day in School [PDF] - English Compositions. First Day at School - GCSE English - Marked by Teachers.com. essay on first day of school - Brainly.in. How To Write Essay On My First Day At School | Sitedoct.org. First Day of School Essay for Students and Children | 500 Words Essay. Essay Writing About My First Day At School. Essay On My First Day At School For Class 8 - School Walls. My first day in high school essay.
The Dimensional Ecology of Omniverse - A Presentation by Alfred WebreExopolitics Hungary
The Dimensional Ecology of the Omniverse - created by Alfred Lambremont Webre of http://exopolitics.com.
Source: http://www.slideshare.net/exouniversity/2014omniverse40
BREAKAWAY: Combating Gender-based Violence through Student Created GamesAnn DeMarle
In 2010, college students at the Emergent Media Center (EMC) at Champlain College partnered with the United Nations Population Fund to create BREAKAWAY, an online game addressing gender-based violence. Research conducted in a series of facilitated youth camp models in Palestine and El Salvador from 2012-2014 highlighted its effectiveness at producing positive change in youth participants. The game was a finalist in the 2016 Womanity Award for the Prevention of Violence Against Women.
In 2016, students recognized the need to reach wider audiences and address changing play and game technologies. Thus began development of BREAKAWAY: mobile, completed in 2018. It recently was employed in migrant camps in Rwanda. Like the original, it is a soccer-themed game that addresses VAWG by encouraging reflection, positive attitudes, and behavior change in youth.
This presentation will include a brief demo of the game. It will examine the challenges of student led development for international audiences including: maintaining the integrity and impact of the original online version while updating and adapting it to a mobile format; opportunities for streamlining the narrative for a new generation; improving mini-game play; emboldening student experience; and how to partner with academia.
Storytelling Across Media Platforms for Positive ImpactAnn DeMarle
The story of the EMC and PMC partnership to create the positive impact game BREAKAWAY. Ways to think of media platforms for storytelling to produce positive social impact.
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This is a brief presentation on early civilizations. This is just an overview and should be used with supplemental materials for each individual civilization.
Slowing the Two Cultures continental drift. The humanities are drifting further and further away from the realities of science and technology.Their marginalization should worry us all. I survey the current state of affairs 50 years after CP Snow's talk, and suggest how poets should retool.
Time & Space Annihilated: Innovation, Communication and SocietyAnn DeMarle
Vermont Humanities Summit presentation Nov. 2017
Across time and cultures, humans have designed forms and tools with which to communicate within larger governing structures. From the written word to virtual reality, these innovations have redefined our notions of ourselves, the universe, and society. Arguably our digital communication is causing as profound a change as Guttenberg's Press did. This talk will explore past and future communication technologies, the culture that gave birth to them, and possible implications for the future.
The Human-AI Odyssey: Homerian Aspirations towards Non-labor IdentityMelanie Swan
The visionary progression in The Odyssey from shipbuilding to seafaring to advanced civilization informs contemporary tension in the human-AI relation forcing a broader articulation of human-identity beyond labor-identity. Edith Hall analyzes why one of the earliest known literatures, The Odyssey, remains a central cultural trope with numerous references in the storytelling vernacular of all eras, ranging from 1860s British theater to a highly-watched 1990 episode of The Simpsons. The argument is that The Odyssey provides a constant aspirational reference for human identity – who we think we are and where we are going on the epic journey of life, especially at the current crossroad in our relationship with technology.
The contemporary moment finds humanity, and the humanities, experiencing an identity crisis in the relationship with technology. Information science is having an ever more pervasive role in academia, and the machine economy continues to offload vast classes of tasks to labor-saving technology giving rise to two questions. First, at the level of labor-identity, humans wonder who they are as they have long defined their sense of self through their professional participation in the economy. Second, at the level of human-identity, with AI now performing cognitive labor in addition to physical labor, humans wonder if there is anything that remains uniquely human.
The effect of The Odyssey is to provide world-expanding imaginaries to change the way we see ourselves as subjects; in this way, Homer is an early modernist in reconfiguring our self-concept.
This work applies a philosophy (of literature)-aided information science method to discuss how Homer’s Odyssey persists as a literary imaginary to help us think through potential futures of human-AI flourishing as rapid automation continues to impact humanity. The intensity of the human-AI relation is likely to increase, which invites thought leadership to steward the transition to a potential AI abundance economy with fulfilling human-technology collaboration.
The shipbuilding-seafaring-advanced civilization progression in The Odyssey identifies that the human-AI relation is not one of the labor-identity-crisis of “robots stealing our jobs,” but rather one of the more difficult challenge of envisioning who we can be in the new larger world of human-AI partnership addressing a larger set of planetary-scale problems. Towards this new configuration of human-AI relation, the longer-term may hold radically different notions of identity, as we become physical-virtual hybrids, augmented post-disease entities in the health-faring, space-civilizing, energy-marshalling post-scarcity cultures of the future.
This lecture is part of a series of four lectures, developed for the AKI-academy, Enschede, The Netherlands, for the department Crossmedia Design. These lectures are the points of reference for short presentations created by the participating students.
Erik von-daniken-chariots-of-the-gods (was god an astronaut?)Rael Ontimare
This book tells a lot about human history. It directs us to a different way of understanding about ancient culture. You can visit the video documentary on this link below;
https://uii.io/erikvondaniken
Nature's Beauty versus Its Utllity: The Environmental ChallengePaul H. Carr
I show photos of nature’s beauty with Thoreau quotes. The forces of spiritual values coupled with knowledge of the earth sciences can hopefully lead to a new global ethic to conserve nature’s beauty for future generations.
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The Dimensional Ecology of the Omniverse - created by Alfred Lambremont Webre of http://exopolitics.com.
Source: http://www.slideshare.net/exouniversity/2014omniverse40
BREAKAWAY: Combating Gender-based Violence through Student Created GamesAnn DeMarle
In 2010, college students at the Emergent Media Center (EMC) at Champlain College partnered with the United Nations Population Fund to create BREAKAWAY, an online game addressing gender-based violence. Research conducted in a series of facilitated youth camp models in Palestine and El Salvador from 2012-2014 highlighted its effectiveness at producing positive change in youth participants. The game was a finalist in the 2016 Womanity Award for the Prevention of Violence Against Women.
In 2016, students recognized the need to reach wider audiences and address changing play and game technologies. Thus began development of BREAKAWAY: mobile, completed in 2018. It recently was employed in migrant camps in Rwanda. Like the original, it is a soccer-themed game that addresses VAWG by encouraging reflection, positive attitudes, and behavior change in youth.
This presentation will include a brief demo of the game. It will examine the challenges of student led development for international audiences including: maintaining the integrity and impact of the original online version while updating and adapting it to a mobile format; opportunities for streamlining the narrative for a new generation; improving mini-game play; emboldening student experience; and how to partner with academia.
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BREAKAWAY is a soccer-themed digital game that uses the mechanics of interactive storytelling from a first person perspective to help youth worldwide learn about gender-based violence. We highlight narrative elements built into the game design to facilitate social learning and behavior change, enabling players to become “transitional characters” and break away from negative gender norms. We also feature the user experience captured through various methods and summarize how young players in different parts of the world have responded to the BREAKAWAY initiative.
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Much of education delivery is through formal coursework; pre-set learning objectives, and grading systems but what happens when that model is flipped and students possess the expertise? Recently celebrating its 10th anniversary, Champlain College’s Emergent Media Center is a fearless learning community designing dynamic processes and tools. In its interdisciplinary studio, students work alongside partners including IBM, Ford, and the United Nations developing games, apps, VR, and blended media solutions to complex issues. For the client this has meant successful, innovative approaches. For the students this has meant 95% persistence to graduation and career placement in 6 months of graduation.
Video Games: Changing Stories, Changing BehaviorsAnn DeMarle
The increasingly complex world of video games allows for multiple layers and versions of storytelling, crafted by both the designers and the players. Professor DeMarle explores what constitutes story in digital gaming, how it differs from other forms of storytelling, and they ways in which game creators seek to change behaviors and create social change through gaming.
Applying Game Design Thinking to Education & Business Practices DeMarleAnn DeMarle
As an example, I wish to share a short video on our BREAKAWAY game (http://breakawaygame.champlain.edu ) camps in Hebron, Palestine and El Salvador where we applied both Game-Based Learning and Gamification principles to address the issue of violence against women and girls.
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based ViolenceAnn DeMarle
As recent events in the game industry, as well as in professional sports and international affairs have shown, gender-based violence and bullying are deep-seated issues. But can games offer a solution to bring about significant change? BREAKAWAY, a game funded by the United Nations Population Fund and produced by students at Champlain College, proves that they can. Four years after the game's global release, project director and professor Ann DeMarle discusses the results of a research study, and explains how the game's unique narrative methodology (reinforced by its tactical gameplay system) was key to its success.
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Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
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GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
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Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
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- How to streamline operations with automated policy checks on container images
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
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As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
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12. • Communication’s history is a story of Few to the Many.
• Technological Innovation removes Boundaries.
Saturday, April 14, 2012
13. • Communication’s history is a story of Few to the Many.
• Technological Innovation removes Boundaries.
• Multiple inputs require Reflection and Choice.
Saturday, April 14, 2012
14. The history of
communication is a
story of
Few to the Many.
Saturday, April 14, 2012
15. Coalescing Community
Image: Prof saxx , Photography of Lascaux Animal Painting, Feb 2006
Saturday, April 14, 2012
16. Coalescing Community
“The shaman’s vision gives meaning to the
hunting and killing of animals on which these
societies depend.”
—Karen Armstrong, “The Case for God”
Image: Prof saxx , Photography of Lascaux Animal Painting, Feb 2006
Saturday, April 14, 2012
17. Coalescing Community
“He has faced death, come out the other
side, and is now psychologically prepared to
risk his life for his people.”
—Karen Armstrong, “The Case for God”
Image: Luc-Henri Fage, "Borneo, Memory of the Caves", 1999, http://www.kalimanthrope.com/Borneo_Memory_of_the_Caves.html
Saturday, April 14, 2012
22. Maintaining Order
“Ancient writing’s main function was to
“facilitate the enslavement of other
human beings.””
—Claude Levi-Strauss
—Jared Diamond, “Guns, Germs, and Steel: the Fate of Human Societies”
Saturday, April 14, 2012
23. Mycenaean Linear B (1400 B.C.E.) to
Classical Greek (740 B.C.E.)
Image: http://en.wikipedia.org/wiki/File:Dipylon_Inscription.JPG
Saturday, April 14, 2012
24. Mycenaean Linear B (1400 B.C.E.) to
Classical Greek (740 B.C.E.)
Poetic Expression
Image: http://en.wikipedia.org/wiki/File:Dipylon_Inscription.JPG
Saturday, April 14, 2012
25. Mycenaean Linear B (1400 B.C.E.) to
Classical Greek (740 B.C.E.)
Poetic Expression
the dancers now d ances lightly he
“Whoever of
shall ge t me as his prize.”
Image: http://en.wikipedia.org/wiki/File:Dipylon_Inscription.JPG
Saturday, April 14, 2012
26. Hierarchal power
Image: Jovhannes manuscript of 1053 C.E. (Ms. 3793). At the Matenadaran in Yerevan, Armenia. Photo by Raffi Kojian.
Saturday, April 14, 2012
27. Hierarchal power
“The patterns of textual survivals were shaped by their usefulness
to the severely constricted literate group of Christians.”
—http://en.wikipedia.org/wiki/Illuminated_manuscript
Image: Jovhannes manuscript of 1053 C.E. (Ms. 3793). At the Matenadaran in Yerevan, Armenia. Photo by Raffi Kojian.
Saturday, April 14, 2012
29. Replication & Revolution
Image: http://en.wikipedia.org/wiki/File:Metal_movable_type.jpg
Saturday, April 14, 2012
30. ““...allowed scientists of all fields to compare their
findings with others. Scientific theories started to form
on a large scale because more supportive evidence was
accessible. In mathematics, a field which relies heavily
on uniform systems, mathematicians were able to build
upon other works as they became available.””
—Welch, Killeen, Davidson, ”Inventions That Changed History” Ch 1,
http://www.scientiareview.org/pdfs/126.pdf
Replication & Revolution
Image: http://en.wikipedia.org/wiki/File:Metal_movable_type.jpg
Saturday, April 14, 2012
31. “The surface of the earth will be networked with wire, and
every wire will be a nerve. The earth will become a huge
animal with 10 million hands, and in every hand a pen to
record whatever the directing soul may dictate! No limit
can be assigned to the value of the invention.”
—Sydney Morse to his brother
—Johanna Neuman: "The Media's Impact on International Affairs, Then and Now,"
Time and Space is Now Annihilated
Image: http://en.wikipedia.org/wiki/File:The_First_Telegraph.jpg
Saturday, April 14, 2012
32. “The surface of the earth will be networked with wire, and
every wire will be a nerve. The earth will become a huge
“We are in 10 million hands, and in everymagnetic to
animal with great haste to construct a hand a pen
telegraph from Maine to Texas, but Maine and Texas, it
record whatever the directing soul may dictate! No limit
may be assigned to the important to communicate."”
can be, have nothing value of the invention.”
— Henry David Thoreau
—Sydney Morse to his brother
—Johanna Neuman: "The Media's Impact on International Affairs, Then and Now,"
Time and Space is Now Annihilated
Image: http://en.wikipedia.org/wiki/File:The_First_Telegraph.jpg
Saturday, April 14, 2012
33. Time and Space is Now Annihilated
Saturday, April 14, 2012
34. “" Just imagine what could have happened if the passing
success of the Lyons silk workers' insurrection had been
known in all corners of the nation at once!" argued a
horrified member of King Louis-Philippe's court.”
—Johanna Neuman: "The Media's Impact on International Affairs, Then and Now,"
Time and Space is Now Annihilated
Saturday, April 14, 2012
35. Global Mass Transmission
“The eventual total cost of the commercial was $250,000 - an unheard of price in
1971 for an advertisement.” (approximately $2 million in today’s dollar)
—http://en.wikipedia.org/wiki/I'd_Like_to_Teach_the_World_to_Sing_(In_Perfect_Harmony)#cite_note-coke_hilltop-0
Saturday, April 14, 2012
36. Global Mass Transmission
“The eventual total cost of the commercial was $250,000 - an unheard of price in
1971 for an advertisement.” (approximately $2 million in today’s dollar)
—http://en.wikipedia.org/wiki/I'd_Like_to_Teach_the_World_to_Sing_(In_Perfect_Harmony)#cite_note-coke_hilltop-0
Saturday, April 14, 2012
37. Emergence of the Internet
“...nothing was happening until
the mid ‘90s when seemingly
out of nowhere, the world
wide web & email exploded
into view.”
—Ray Kurzweil
www.kurzweilai.net/articles/art0134.html
Saturday, April 14, 2012
38. Computational Media:
• Encyclopedic,
• Procedural,
• Interactive,
• Networked,
• Participatory,
• Personal expression.
Saturday, April 14, 2012
39. Shifting Paradigms—Participation
Broadcast Media + Digital Media = Personal Media
Newspapers + email = Blogs
Television + digital video recording = YouTube
Encyclopedias + online research = Wikipedia
Music + MP3s = iTunes
Radio + iPods = Podcasting
Disney Land + code = Video Games
Saturday, April 14, 2012
40. Shifting Paradigms—Participation
Mass Media Personal Media
Main Info Source TV Web
Location Living room Anywhere
Main Entertainment Form Movies Electronic games
Location Theater Anywhere
Experience Watch, consume Participate, create
Producers Few—power—$$$ Many individuals
Delivery method Push Pull
Saturday, April 14, 2012
64. Activism: Arab Spring, SOPA
http://www.guardian.co.uk/world/2011/jan/14/tunisian-president-flees-country-protests
http://sopastrike.com/
Saturday, April 14, 2012
65. Activism: Arab Spring, SOPA
http://www.guardian.co.uk/world/2011/jan/14/tunisian-president-flees-country-protests
http://sopastrike.com/
Saturday, April 14, 2012
66. “It has shown me that it is not about how good your soccer
skills are. It is about attitude, teamwork and determination.
What you do when you are not on the pitch is important as
well.”
—Foluso, age 13, England
Global Citizenship: EMC, PMC, UNFPA
Saturday, April 14, 2012
67. Global Citizenship: Ronny Edrie
http://www.middleeastvoices.com/2012/03/israelis-iranians-on-facebook-make-peace-not-war-80285/
Saturday, April 14, 2012
68. Global Citizenship: Ronny Edrie
http://www.youtube.com/watch?feature=player_embedded&v=mYjuUoEivbE
Saturday, April 14, 2012
69. Global Citizenship: Ronny Edrie
http://www.youtube.com/watch?feature=player_embedded&v=mYjuUoEivbE
Saturday, April 14, 2012
70. Global Citizenship: Piotr Czerski
http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/
Saturday, April 14, 2012
71. disregarding the ones which do not seem credible. We select, we filter, we
remember, and we are ready to swap the learned information for a new, better
one, when it comes along.
To us, the Web is a sort of shared external memory. We do not have to remember
unnecessary details: dates, sums, formulas, clauses, street names, detailed
definitions. It is enough for us to have an abstract, the essence that is needed to
process the information and relate it to others. Should we need the details, we can
look them up within seconds. Similarly, we do not have to be experts in
everything, because we know where to find people who specialise in what we
ourselves do not know, and whom we can trust. People who will share their
expertise with us not for profit, but because of our shared belief that information
exists in motion, that it wants to be free, that we all benefit from the exchange of
information. Every day: studying, working, solving everyday issues, pursuing
interests. We know how to compete and we like to do it, but our competition, our
desire to be different, is built on knowledge, on the ability to interpret and process
information, and not on monopolising it.
2. Participating in cultural life is not something out of ordinary to us: global
culture is the fundamental building block of our identity, more important for
defining ourselves than traditions, historical narratives, social status, ancestry, or
even the language that we use. From the ocean of cultural events we pick the ones
that suit us the most; we interact with them, we review them, we save our reviews
on websites created for that purpose, which also give us suggestions of other
albums, films or games that we might like. Some films, series or videos we watch
together with colleagues or with friends from around the world; our appreciation
of some is only shared by a small group of people that perhaps we will never meet
face to face. This is why we feel that culture is becoming simultaneously global
and individual. This is why we need free access to it.
This does not mean that we demand that all products of culture be available to us
without charge, although when we create something, we usually just give it back
for circulation. We understand that, despite the increasing accessibility of
technologies which make the quality of movie or sound files so far reserved for
professionals available to everyone, creativity requires effort and investment. We
are prepared to pay, but the giant commission that distributors ask for seems to
us to be obviously overestimated. Why should we pay for the distribution of
information that can be easily and perfectly copied without any loss of the original
quality? If we are only getting the information alone, we want the price to be
proportional to it. We are willing to pay more, but then we expect to receive some
added value: an interesting packaging, a gadget, a higher quality, the option of
watching here and now, without waiting for the file to download. We are capable
of showing appreciation and we do want to reward the artist (since money
Global Citizenship: Piotr Czerski
stopped being paper notes and became a string of numbers on the screen, paying
has become a somewhat symbolic act of exchange that is supposed to benefit both
parties), but the sales goals of corporations are of no interest to us whatsoever. It
is not our fault that their business has ceased to make sense in its traditional
form, and that instead of accepting the challenge and trying to reach us with
something more than we can get for free they have decided to defend their
http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/
obsolete ways.
Saturday, April 14, 2012
72. disregarding the ones which do not seem credible. We select, we filter, we
remember, and we are ready to swap the learned information for a new, better
one, when it comes along.
To us, the Web is a sort of shared external memory. We do not have to remember
unnecessary details: dates, sums, formulas, clauses, street names, detailed
definitions. It is enough for us to have an abstract, the essence that is needed to
process the information and relate it to others. Should we need the details, we can
look them up within seconds. Similarly, we do not have to be experts in
everything, because we know where to find people who specialise in what we
ourselves do not know, and whom we can trust. People who will share their
expertise with us not for profit, but because of our shared belief that information
exists in motion, that it wants to be free, that we all benefit from the exchange of
information. Every day: studying, working, solving everyday issues, pursuing
interests. We know how to compete and we like to do it, but our competition, our
desire to be different, is built on knowledge, on the ability to interpret and process
information, and not on monopolising it.
2. Participating in cultural life is not something out of ordinary to us: global
culture is the fundamental building block of our identity, more important for
defining ourselves than traditions, historical narratives, social status, ancestry, or
even the language that we use. From the ocean of cultural events we pick the ones
that suit us the most; we interact with them, we review them, we save our reviews
on websites created for that purpose, which also give us suggestions of other
albums, films or games that we might like. Some films, series or videos we watch
together with colleagues or with friends from around the world; our appreciation
of some is only shared by a small group of people that perhaps we will never meet
face to face. This is why we feel that culture is becoming simultaneously global
and individual. This is why we need free access to it.
This does not mean that we demand that all products of culture be available to us
without charge, although when we create something, we usually just give it back
for circulation. We understand that, despite the increasing accessibility of
technologies which make the quality of movie or sound files so far reserved for
professionals available to everyone, creativity requires effort and investment. We
are prepared to pay, but the giant commission that distributors ask for seems to
us to be obviously overestimated. Why should we pay for the distribution of
information that can be easily and perfectly copied without any loss of the original
quality? If we are only getting the information alone, we want the price to be
proportional to it. We are willing to pay more, but then we expect to receive some
added value: an interesting packaging, a gadget, a higher quality, the option of
watching here and now, without waiting for the file to download. We are capable
of showing appreciation and we do want to reward the artist (since money
Global Citizenship: Piotr Czerski
stopped being paper notes and became a string of numbers on the screen, paying
has become a somewhat symbolic act of exchange that is supposed to benefit both
parties), but the sales goals of corporations are of no interest to us whatsoever. It
is not our fault that their business has ceased to make sense in its traditional
form, and that instead of accepting the challenge and trying to reach us with
something more than we can get for free they have decided to defend their
http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/
obsolete ways.
Saturday, April 14, 2012
73. disregarding the ones which do not seem credible. We select, we filter, we
remember, and we are ready to swap the learned information for a new, better
one, when it comes along.
To us, the Web is a sort of shared external memory. We do not have to remember
unnecessary details: dates, sums, formulas, clauses, street names, detailed
Participating in cultural life is not something out of
definitions. It is enough for us to have an abstract, the essence that is needed to
process the information and relate it to others. Should we need the details, we can
look them up within seconds. Similarly, we do not have to be experts in
ordinary to us: global culture is the fundamental building
everything, because we know where to find people who specialise in what we
ourselves do not know, and whom we can trust. People who will share their
expertise with us not for profit, but because of our shared belief that information
block of our identity, more important for defining
exists in motion, that it wants to be free, that we all benefit from the exchange of
information. Every day: studying, working, solving everyday issues, pursuing
ourselves than traditions, historical narratives, social
interests. We know how to compete and we like to do it, but our competition, our
desire to be different, is built on knowledge, on the ability to interpret and process
information, and not on monopolising it.
status, ancestry, or even the language that we use.
2. Participating in cultural life is not something out of ordinary to us: global
culture is the fundamental building block of our identity, more important for
defining ourselves than traditions, historical narratives, social status, ancestry, or
even the language that we use. From the ocean of cultural events we pick the ones
that suit us the most; we interact with them, we review them, we save our reviews
...This is why we feel that culture is becoming
on websites created for that purpose, which also give us suggestions of other
albums, films or games that we might like. Some films, series or videos we watch
simultaneously global and individual. This is why we need
together with colleagues or with friends from around the world; our appreciation
of some is only shared by a small group of people that perhaps we will never meet
face to face. This is why we feel that culture is becoming simultaneously global
free access to it. and individual. This is why we need free access to it.
This does not mean that we demand that all products of culture be available to us
without charge, although when we create something, we usually just give it back
for circulation. We understand that, despite the increasing accessibility of
technologies which make the quality of movie or sound files so far reserved for
professionals available to everyone, creativity requires effort and investment. We
are prepared to pay, but the giant commission that distributors ask for seems to
us to be obviously overestimated. Why should we pay for the distribution of
information that can be easily and perfectly copied without any loss of the original
quality? If we are only getting the information alone, we want the price to be
proportional to it. We are willing to pay more, but then we expect to receive some
added value: an interesting packaging, a gadget, a higher quality, the option of
watching here and now, without waiting for the file to download. We are capable
of showing appreciation and we do want to reward the artist (since money
Global Citizenship: Piotr Czerski stopped being paper notes and became a string of numbers on the screen, paying
has become a somewhat symbolic act of exchange that is supposed to benefit both
parties), but the sales goals of corporations are of no interest to us whatsoever. It
is not our fault that their business has ceased to make sense in its traditional
form, and that instead of accepting the challenge and trying to reach us with
something more than we can get for free they have decided to defend their
http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/
obsolete ways.
Saturday, April 14, 2012
74. Worth Reading/Experiencing
• French Ministry of Culture, “Lascaux:Visit the Grotto”, http://
www.lascaux.culture.fr/?lng=en
• Elizabeth Eisenstein, “The Printing Press as an Agent of Change”, 1984
• Marshall McLuhan, “Understanding Media”, 1964
• Johanna Neuman, “Lights, Camera,War: Is Media Technology Driving International
Politics?”, 1996
• Karen Armstrong, “The Case for God”, 2010
• Jared Diamond, “Guns, Germs, and Steel: the Fate of Human Societies”, 2011
• Janet Murray, “Hamlet on the Holodeck: The Future of Narrative in Cyberspace”,
1998”
• Ray Kurzweil, “The Singularity is Near:When Humans Transcend Biology”, 2006
• Piotr Czerski , “We the Web Kids”, 2012
• EMC, UNFPA, PMC, “BREAKAWAY”, 2010, http://www.breakawaygame.com
• Ronny Edry, “We Love You”, 2012, http://www.indiegogo.com/israeliran?c=home
Saturday, April 14, 2012