The document summarizes a presentation given by Ann DeMarle, Associate Dean of the Emergent Media Center at Champlain College. The Emergent Media Center works with around 80-100 students per year on projects to solve "wicked problems", which are problems that seem to have no clear solutions. Some of the projects discussed include educational apps, an emergency response simulator, and a game to help children with cystic fibrosis build breathing techniques. The largest project discussed is Breakaway, an online soccer game developed for the United Nations to address violence against women and girls. The game aims to change attitudes and behaviors through interactive narrative and skill-building gameplay.
Right wing views for generation z,PragarU.com Brainventures
Dennis Prager believes teenagers are more open to conservative ideas than millennials. With PragerU, he’s making a play to get around their professors.
Recruiting Millenials for Military Servicecolin_powell
A presentation put together by some Navy experts regarding the difficulty of recruiting "millennials," Americans aged 17 to 24, to the armed forces. In the words of the presentation, the kids are not alright: They're "coddled," "narcissistic praise junkies" who "demand respect" though they lack experience, and who are so comfortable with technology that talking to them is like "dealing with a somewhat alien life force."
Right wing views for generation z,PragarU.com Brainventures
Dennis Prager believes teenagers are more open to conservative ideas than millennials. With PragerU, he’s making a play to get around their professors.
Recruiting Millenials for Military Servicecolin_powell
A presentation put together by some Navy experts regarding the difficulty of recruiting "millennials," Americans aged 17 to 24, to the armed forces. In the words of the presentation, the kids are not alright: They're "coddled," "narcissistic praise junkies" who "demand respect" though they lack experience, and who are so comfortable with technology that talking to them is like "dealing with a somewhat alien life force."
This presentation was given on 10/14/09 at a daylong workshop in New Brunswick sponsored by INFOLINK: Serving New Jersey's GLBT Community. INFOLINK Regional Library Cooperative and its services are funded by the New Jersey State Library.
Tasers, Abortion and Parenting: Behind the Curtain of Policing AmericaJon Hansen
This book takes you behind the curtain of law enforcement in America providing you with a never before look at how police interact with the day-to-day issues of the ordinary citizen.
Tackling some of the most controversial headlines of today, from bullying in our schools to legalizing marijuana as well as the link between abortion and crime and the use of non-lethal force by way of taser, you may either love or hate this book, but you will definitely be entertained.
What a fascinating read. It’s going to rile folks up as well as having many people yell “Amen!”
Larry Winget, Television personality and five times New York Times/Wall Street Journal bestselling author of “Your Kids Are Your Own Fault” and “The Idiot Factor”
Buy Now for $9.95 @ http://www.lulu.com/product/ebook/tasers-abortions-and-parenting-behind-the-curtain-of-policing-america/15899242
Contents
Preface to Tasers, Abortion and Parenting: Behind the Curtain of Policing America 3
Chapter 1 – The Butterfly Effect 4
Chapter 2 - Societal Mores and the Emergence of the Modern Day Police Force 10
Chapter 3 - An Ounce of Prevention is Worth a Pound of Cure 22
Chapter 4 - Drugs is a Dirty Business 33
Chapter 5 - Anesthetised Parenting 45
Chapter 6 - This Is Going To Hurt Me More Than You . . . 53
Chapter 7 – Cyberspace and the Borderless Crime (A Case Diary) 64
Chapter 8 – Policing Terrorism 111
Chapter 9 – Lord of the Flies: A Metaphor for Schoolyard Justice? 121
Chapter 10 – Policing in a Democratic Society 128
Epilogue 140
The ad world is still reinforcing gender stereotypes. Products for women even tend to cost more. Which is a sheer lunacy when you know that women control 80% of brand purchases...
Why then? Because there are still few women at the top? Or because the ads are a current representation of our deeply embedded sexist archetypes?
Let's see which campaigns are shifting the balance!
Culture & Gender: Univ BCN class presentationmitra2015
2017-19 Class Presentation (a series of classes) for a University of Barcelona, Barcelona, Spain 4th year undergraduate course:
CULTURAL ASPECTS OF ENGLISH_SPEAKING COUNTRIES
by Prof. Anuradha Mitra Ghemawat
UB Dept. of Language & Literature
Creative Ways to get Kids Interested in History.
Made available to participants of a panel discussion at the March 28th, 2015 Boston History Camp.
See www.historycamp.org
This presentation was given on 10/14/09 at a daylong workshop in New Brunswick sponsored by INFOLINK: Serving New Jersey's GLBT Community. INFOLINK Regional Library Cooperative and its services are funded by the New Jersey State Library.
Tasers, Abortion and Parenting: Behind the Curtain of Policing AmericaJon Hansen
This book takes you behind the curtain of law enforcement in America providing you with a never before look at how police interact with the day-to-day issues of the ordinary citizen.
Tackling some of the most controversial headlines of today, from bullying in our schools to legalizing marijuana as well as the link between abortion and crime and the use of non-lethal force by way of taser, you may either love or hate this book, but you will definitely be entertained.
What a fascinating read. It’s going to rile folks up as well as having many people yell “Amen!”
Larry Winget, Television personality and five times New York Times/Wall Street Journal bestselling author of “Your Kids Are Your Own Fault” and “The Idiot Factor”
Buy Now for $9.95 @ http://www.lulu.com/product/ebook/tasers-abortions-and-parenting-behind-the-curtain-of-policing-america/15899242
Contents
Preface to Tasers, Abortion and Parenting: Behind the Curtain of Policing America 3
Chapter 1 – The Butterfly Effect 4
Chapter 2 - Societal Mores and the Emergence of the Modern Day Police Force 10
Chapter 3 - An Ounce of Prevention is Worth a Pound of Cure 22
Chapter 4 - Drugs is a Dirty Business 33
Chapter 5 - Anesthetised Parenting 45
Chapter 6 - This Is Going To Hurt Me More Than You . . . 53
Chapter 7 – Cyberspace and the Borderless Crime (A Case Diary) 64
Chapter 8 – Policing Terrorism 111
Chapter 9 – Lord of the Flies: A Metaphor for Schoolyard Justice? 121
Chapter 10 – Policing in a Democratic Society 128
Epilogue 140
The ad world is still reinforcing gender stereotypes. Products for women even tend to cost more. Which is a sheer lunacy when you know that women control 80% of brand purchases...
Why then? Because there are still few women at the top? Or because the ads are a current representation of our deeply embedded sexist archetypes?
Let's see which campaigns are shifting the balance!
Culture & Gender: Univ BCN class presentationmitra2015
2017-19 Class Presentation (a series of classes) for a University of Barcelona, Barcelona, Spain 4th year undergraduate course:
CULTURAL ASPECTS OF ENGLISH_SPEAKING COUNTRIES
by Prof. Anuradha Mitra Ghemawat
UB Dept. of Language & Literature
Creative Ways to get Kids Interested in History.
Made available to participants of a panel discussion at the March 28th, 2015 Boston History Camp.
See www.historycamp.org
Video Games: Changing Stories, Changing BehaviorsAnn DeMarle
The increasingly complex world of video games allows for multiple layers and versions of storytelling, crafted by both the designers and the players. Professor DeMarle explores what constitutes story in digital gaming, how it differs from other forms of storytelling, and they ways in which game creators seek to change behaviors and create social change through gaming.
BREAKAWAY the UN sponsored game to address violence against women created by the students, faculty & staff from the Emergent Media Center at Champlain College and Population Media Center.
BREAKAWAY: Combating Gender-based Violence through Student Created GamesAnn DeMarle
In 2010, college students at the Emergent Media Center (EMC) at Champlain College partnered with the United Nations Population Fund to create BREAKAWAY, an online game addressing gender-based violence. Research conducted in a series of facilitated youth camp models in Palestine and El Salvador from 2012-2014 highlighted its effectiveness at producing positive change in youth participants. The game was a finalist in the 2016 Womanity Award for the Prevention of Violence Against Women.
In 2016, students recognized the need to reach wider audiences and address changing play and game technologies. Thus began development of BREAKAWAY: mobile, completed in 2018. It recently was employed in migrant camps in Rwanda. Like the original, it is a soccer-themed game that addresses VAWG by encouraging reflection, positive attitudes, and behavior change in youth.
This presentation will include a brief demo of the game. It will examine the challenges of student led development for international audiences including: maintaining the integrity and impact of the original online version while updating and adapting it to a mobile format; opportunities for streamlining the narrative for a new generation; improving mini-game play; emboldening student experience; and how to partner with academia.
Storytelling Across Media Platforms for Positive ImpactAnn DeMarle
The story of the EMC and PMC partnership to create the positive impact game BREAKAWAY. Ways to think of media platforms for storytelling to produce positive social impact.
Players as Transitional Characters: How Youth Can “BREAKAWAY” from Gender-bas...Ann DeMarle
BREAKAWAY is a soccer-themed digital game that uses the mechanics of interactive storytelling from a first person perspective to help youth worldwide learn about gender-based violence. We highlight narrative elements built into the game design to facilitate social learning and behavior change, enabling players to become “transitional characters” and break away from negative gender norms. We also feature the user experience captured through various methods and summarize how young players in different parts of the world have responded to the BREAKAWAY initiative.
ALT-Classroom: Building a Dev Studio Inside Academia for Student and Partner ...Ann DeMarle
Much of education delivery is through formal coursework; pre-set learning objectives, and grading systems but what happens when that model is flipped and students possess the expertise? Recently celebrating its 10th anniversary, Champlain College’s Emergent Media Center is a fearless learning community designing dynamic processes and tools. In its interdisciplinary studio, students work alongside partners including IBM, Ford, and the United Nations developing games, apps, VR, and blended media solutions to complex issues. For the client this has meant successful, innovative approaches. For the students this has meant 95% persistence to graduation and career placement in 6 months of graduation.
Time & Space Annihilated: Innovation, Communication and SocietyAnn DeMarle
Vermont Humanities Summit presentation Nov. 2017
Across time and cultures, humans have designed forms and tools with which to communicate within larger governing structures. From the written word to virtual reality, these innovations have redefined our notions of ourselves, the universe, and society. Arguably our digital communication is causing as profound a change as Guttenberg's Press did. This talk will explore past and future communication technologies, the culture that gave birth to them, and possible implications for the future.
Applying Game Design Thinking to Education & Business Practices DeMarleAnn DeMarle
As an example, I wish to share a short video on our BREAKAWAY game (http://breakawaygame.champlain.edu ) camps in Hebron, Palestine and El Salvador where we applied both Game-Based Learning and Gamification principles to address the issue of violence against women and girls.
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based ViolenceAnn DeMarle
As recent events in the game industry, as well as in professional sports and international affairs have shown, gender-based violence and bullying are deep-seated issues. But can games offer a solution to bring about significant change? BREAKAWAY, a game funded by the United Nations Population Fund and produced by students at Champlain College, proves that they can. Four years after the game's global release, project director and professor Ann DeMarle discusses the results of a research study, and explains how the game's unique narrative methodology (reinforced by its tactical gameplay system) was key to its success.
Takeaway: Learn how games can be successful in addressing profound social issues by examining a case study in action. BREAKAWAY is a game funded by the UN and created by college students, which effectively combined narrative goals with reinforcing game mechanics to change how young men and women view gender-based violence.
Keynote at "Meaningful Play".
Mastery, as defined in Joseph Campbell’s “Hero’s Journey”, is a transformation resulting in freedom from the fear of death and to the freedom to live fully. As developers if we truly believe that games can be meaningful, how do we fearlessly take on significant challenges, build teams and partnerships, and apply game principles with the power to transform the lives of our players? The Emergent Media Center has been pursuing these questions by celebrating the ability of the 20-something mind to build games that address the wicked problems facing us. A prime example is BREAKAWAY sponsored by the United Nations that creates champions of its players with the life-freeing goal of ending violence against women and girls.
Time & Space Annihilated: Innovation, Communication & SocietyAnn DeMarle
Presentation fo panel on the impacts of digital media on society. Historical overview of how innovation in communication have corresponded to changing societal relationships.
Designing games for learning at the EMCAnn DeMarle
Intro presentation for NEASC conference describing games for learning illustrated through two EMC projects: BREAKAWAY for the United Nations, and two Cystic Fibrosis games Ludicross and Creep Frontier
DeMarle-MFAEmergent Media at Champlain CollegeAnn DeMarle
Presentation on the implications of technology, the communications landscape and how the MFA at Champlain College in Emergent Media prepares a student for it.
Muktapishti is a traditional Ayurvedic preparation made from Shoditha Mukta (Purified Pearl), is believed to help regulate thyroid function and reduce symptoms of hyperthyroidism due to its cooling and balancing properties. Clinical evidence on its efficacy remains limited, necessitating further research to validate its therapeutic benefits.
Here is the updated list of Top Best Ayurvedic medicine for Gas and Indigestion and those are Gas-O-Go Syp for Dyspepsia | Lavizyme Syrup for Acidity | Yumzyme Hepatoprotective Capsules etc
Recomendações da OMS sobre cuidados maternos e neonatais para uma experiência pós-natal positiva.
Em consonância com os ODS – Objetivos do Desenvolvimento Sustentável e a Estratégia Global para a Saúde das Mulheres, Crianças e Adolescentes, e aplicando uma abordagem baseada nos direitos humanos, os esforços de cuidados pós-natais devem expandir-se para além da cobertura e da simples sobrevivência, de modo a incluir cuidados de qualidade.
Estas diretrizes visam melhorar a qualidade dos cuidados pós-natais essenciais e de rotina prestados às mulheres e aos recém-nascidos, com o objetivo final de melhorar a saúde e o bem-estar materno e neonatal.
Uma “experiência pós-natal positiva” é um resultado importante para todas as mulheres que dão à luz e para os seus recém-nascidos, estabelecendo as bases para a melhoria da saúde e do bem-estar a curto e longo prazo. Uma experiência pós-natal positiva é definida como aquela em que as mulheres, pessoas que gestam, os recém-nascidos, os casais, os pais, os cuidadores e as famílias recebem informação consistente, garantia e apoio de profissionais de saúde motivados; e onde um sistema de saúde flexível e com recursos reconheça as necessidades das mulheres e dos bebês e respeite o seu contexto cultural.
Estas diretrizes consolidadas apresentam algumas recomendações novas e já bem fundamentadas sobre cuidados pós-natais de rotina para mulheres e neonatos que recebem cuidados no pós-parto em unidades de saúde ou na comunidade, independentemente dos recursos disponíveis.
É fornecido um conjunto abrangente de recomendações para cuidados durante o período puerperal, com ênfase nos cuidados essenciais que todas as mulheres e recém-nascidos devem receber, e com a devida atenção à qualidade dos cuidados; isto é, a entrega e a experiência do cuidado recebido. Estas diretrizes atualizam e ampliam as recomendações da OMS de 2014 sobre cuidados pós-natais da mãe e do recém-nascido e complementam as atuais diretrizes da OMS sobre a gestão de complicações pós-natais.
O estabelecimento da amamentação e o manejo das principais intercorrências é contemplada.
Recomendamos muito.
Vamos discutir essas recomendações no nosso curso de pós-graduação em Aleitamento no Instituto Ciclos.
Esta publicação só está disponível em inglês até o momento.
Prof. Marcus Renato de Carvalho
www.agostodourado.com
Rasamanikya is a excellent preparation in the field of Rasashastra, it is used in various Kushtha Roga, Shwasa, Vicharchika, Bhagandara, Vatarakta, and Phiranga Roga. In this article Preparation& Comparative analytical profile for both Formulationon i.e Rasamanikya prepared by Kushmanda swarasa & Churnodhaka Shodita Haratala. The study aims to provide insights into the comparative efficacy and analytical aspects of these formulations for enhanced therapeutic outcomes.
Title: Sense of Taste
Presenter: Dr. Faiza, Assistant Professor of Physiology
Qualifications:
MBBS (Best Graduate, AIMC Lahore)
FCPS Physiology
ICMT, CHPE, DHPE (STMU)
MPH (GC University, Faisalabad)
MBA (Virtual University of Pakistan)
Learning Objectives:
Describe the structure and function of taste buds.
Describe the relationship between the taste threshold and taste index of common substances.
Explain the chemical basis and signal transduction of taste perception for each type of primary taste sensation.
Recognize different abnormalities of taste perception and their causes.
Key Topics:
Significance of Taste Sensation:
Differentiation between pleasant and harmful food
Influence on behavior
Selection of food based on metabolic needs
Receptors of Taste:
Taste buds on the tongue
Influence of sense of smell, texture of food, and pain stimulation (e.g., by pepper)
Primary and Secondary Taste Sensations:
Primary taste sensations: Sweet, Sour, Salty, Bitter, Umami
Chemical basis and signal transduction mechanisms for each taste
Taste Threshold and Index:
Taste threshold values for Sweet (sucrose), Salty (NaCl), Sour (HCl), and Bitter (Quinine)
Taste index relationship: Inversely proportional to taste threshold
Taste Blindness:
Inability to taste certain substances, particularly thiourea compounds
Example: Phenylthiocarbamide
Structure and Function of Taste Buds:
Composition: Epithelial cells, Sustentacular/Supporting cells, Taste cells, Basal cells
Features: Taste pores, Taste hairs/microvilli, and Taste nerve fibers
Location of Taste Buds:
Found in papillae of the tongue (Fungiform, Circumvallate, Foliate)
Also present on the palate, tonsillar pillars, epiglottis, and proximal esophagus
Mechanism of Taste Stimulation:
Interaction of taste substances with receptors on microvilli
Signal transduction pathways for Umami, Sweet, Bitter, Sour, and Salty tastes
Taste Sensitivity and Adaptation:
Decrease in sensitivity with age
Rapid adaptation of taste sensation
Role of Saliva in Taste:
Dissolution of tastants to reach receptors
Washing away the stimulus
Taste Preferences and Aversions:
Mechanisms behind taste preference and aversion
Influence of receptors and neural pathways
Impact of Sensory Nerve Damage:
Degeneration of taste buds if the sensory nerve fiber is cut
Abnormalities of Taste Detection:
Conditions: Ageusia, Hypogeusia, Dysgeusia (parageusia)
Causes: Nerve damage, neurological disorders, infections, poor oral hygiene, adverse drug effects, deficiencies, aging, tobacco use, altered neurotransmitter levels
Neurotransmitters and Taste Threshold:
Effects of serotonin (5-HT) and norepinephrine (NE) on taste sensitivity
Supertasters:
25% of the population with heightened sensitivity to taste, especially bitterness
Increased number of fungiform papillae
Knee anatomy and clinical tests 2024.pdfvimalpl1234
This includes all relevant anatomy and clinical tests compiled from standard textbooks, Campbell,netter etc..It is comprehensive and best suited for orthopaedicians and orthopaedic residents.
ABDOMINAL TRAUMA in pediatrics part one.drhasanrajab
Abdominal trauma in pediatrics refers to injuries or damage to the abdominal organs in children. It can occur due to various causes such as falls, motor vehicle accidents, sports-related injuries, and physical abuse. Children are more vulnerable to abdominal trauma due to their unique anatomical and physiological characteristics. Signs and symptoms include abdominal pain, tenderness, distension, vomiting, and signs of shock. Diagnosis involves physical examination, imaging studies, and laboratory tests. Management depends on the severity and may involve conservative treatment or surgical intervention. Prevention is crucial in reducing the incidence of abdominal trauma in children.
Adv. biopharm. APPLICATION OF PHARMACOKINETICS : TARGETED DRUG DELIVERY SYSTEMSAkankshaAshtankar
MIP 201T & MPH 202T
ADVANCED BIOPHARMACEUTICS & PHARMACOKINETICS : UNIT 5
APPLICATION OF PHARMACOKINETICS : TARGETED DRUG DELIVERY SYSTEMS By - AKANKSHA ASHTANKAR
DeMarle- BREAKAWAY game and camp model El Salvador Nov. 2013
1. Creating
Champions
Ann DeMarle
demarle@champlain.edu
Emergent Media Center
at Champlain College
Friday, November 22, 13
Hello, thank you for allowing me to speak to you tonight.
I’m Ann DeMarle the Associate Dean of Emergent Media Center and the director of the Emergent Media Center at Champlain College (EMC).
2. Friday, November 22, 13
We have about 80-100 students working on a variety of projects at the EMC.
We believe in the inherent possibilities of youth to create meaningful solutions to Wicked Problems. What’s a wicked problem? It’s a term from the fields of
engineering and math.
3. Wicked Problems
Friday, November 22, 13
We have about 80-100 students working on a variety of projects at the EMC.
We believe in the inherent possibilities of youth to create meaningful solutions to Wicked Problems. What’s a wicked problem? It’s a term from the fields of
engineering and math.
4. “es un problema difícil o imposible de resolver
porque los requisitos suelen ser difíciles de
reconocer por incompletos, contradictorios, y
cambiantes.”
—http://en.wikipedia.org/wiki/Wicked_problem
Friday, November 22, 13
Wicked Problems are problems that seem to have no solutions – I bet you can name a few – global warming, overpopulation, & economic inequity. We
challenge our students to tackle the “wicked problems” facing our collective future through technology married to the human touch.
~~~~~~~~~~~~
“A problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize.” —
http://en.wikipedia.org/wiki/Wicked_problem
5. “a problem that is difficult or impossible to solve
because of incomplete, contradictory, and changing
requirements that are often difficult to recognize.”
—http://en.wikipedia.org/wiki/Wicked_problem
Friday, November 22, 13
Wicked Problems are problems that seem to have no solutions – I’m betting you can name a few – global warming, overpopulation, economic equity,
violence against women.. We challenge our students to tackle the “wicked problems” facing our collective future through technology married with the human
touch.
“A problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize.” —
http://en.wikipedia.org/wiki/Wicked_problem
6. Friday, November 22, 13
We support them by providing a process and by building a collaborative team composed of students, faculty, staff and subject matter experts.
14. Masie Learning Summits:
Learning Apps
Friday, November 22, 13
A sampling of some of our projects our students have built include: apps for learning and health;
15. Center for Integration of Medical & Innovative Technology:
Emergency Response Simulator
Friday, November 22, 13
an online web training tool that simulates disasters and trains responders for emergencies;
This emergency response training project was developed in conjunction with the Center for Integration of Medical and Innovative Technology (CIMIT) at Massachusetts General Hospital
and is funded by the VHA Health Foundation. Using the National Incident Management System (NIMS), RIPS (Real-Time Incident Preparedness Simulator) seeks to go beyond other
instructional tools by delivering tense, engaging disaster scenarios. Players work together to resolve disasters, while a Disaster Moderator (DM) introduces additional challenges in the
form of on-the-fly modifications to the scenario. The DM also provides feedback and facilitates a thorough debriefing.
16. IBM:
Open Sims Business Solutions
Friday, November 22, 13
a collaborative project management tool in the virtual world with IBM;
The Emergent Media Center at Champlain College and IBM began this project in the Fall of 2008. A team of students, along with faculty and staff support worked on creating unique
three-dimensional business solutions in the virtual world of OpenSim, an open-source version of the popular sim, Second Life.
17. Robert Wood Johnson Foundation Innovation Grant:
University of Vermont
Cystic Fibrosis Breath Biofeedback Games
Friday, November 22, 13
a video game and breathing device for children with Cystic Fibrosis;
In partnership with the UVM College of Medicine and Dr. Peter Bingham, the Emergent Media Center took an innovative approach to reaching children with Cystic Fibrosis by creating an
electronic game prototype encouraging the improved adoption of breathing exercises and furthering the research into the effectiveness of such a game. This project has completed the
production stage and is funded by the Robert Wood Johnson Foundation. LUDICROSS & CREEP FRONTIER
capacity in the patients,
These were proven successful at increasing motivation and lung
18. Ford Foundation:
Rural Economic Equity Game
Friday, November 22, 13
and currently the students are completing a project with the Ford Foundation that will enable rural communities to understand the concept of sustainability through
balancing economic value chains,
19. Friday, November 22, 13
But perhaps the most wicked problem the EMC has been asked to address was brought to us by the United Nations Population Fund and a partnering
organization Population Media Center.
20. The shooting of 14-year-old Pakistani Malala Yousufzai
http://edition.cnn.com/2012/10/11/opinion/buffett-girls-safety/index.html
Friday, November 22, 13
That of VAWG. as exemplified by the shooting of 14-year-old Pakistani Malala Yousufzai for being a public advocate of education for girls.
Its forms include:
21. Abuso Físico
EEUU: una mujer es golpeada (usualmente por su compañero de vida)
cada 15 segundos.
Globalmente, un mínimo de 1 de cada 3 mujeres y niñas es
golpeada o abusada sexualmente en su vida.
Los Niños que son testigos de la violencia de su padre son 10
veces más propensos a cometer abuso contra sus esposas de adultos.
Africa: hay más de 90 millones de mujeres y niñas víctimas de la
circuncisión femenina u otras formas de mutilación genital.
EEUU: 63.84% de las mujeres que reportan abuso desde la edad de
18 fueron víctimas del esposo, compañero de vida, novio, o en una cita.
Friday, November 22, 13
Physical Abuse
US: a women is battered (usually by an intimate partner) every 15 seconds.
Globally, at least 1 in every 3 women and girls is battered or sexually abused during her lifetime.
Boys who witness their father’s violence are 10 times more likely to commit abuse against their spouses as adults.
Africa: over 90 million women and girls that are victims of female circumcision or other forms of genital mutilation.
US: 63.84% of women reporting abuse from the age of 18 were victims of their husband, intimate partner, boyfriend, or on a date.
22. Physical Abuse
US: a women is battered (usually by an intimate partner) every 15
seconds.
Globally, at least 1 in every 3 women and girls is battered or
sexually abused during her lifetime.
Boys who witness their father’s violence are 10 times more
likely to commit abuse against their spouses as adults.
Africa: over 90 million women and girls that are victims of female
circumcision or other forms of genital mutilation.
US: 63.84% of women reporting abuse from the age of 18 were
victims of their husband, intimate partner, boyfriend, or on a date.
Friday, November 22, 13
That of VAWG.
Physical Abuse
23. Tráfico Sexual
EEUU: se estima 17,500 mujeres, niños y niñas traficadas
anualmente para la explotación sexual o trabajo forzado.
4 millones de mujeres y niñas traficadas anualmente a nivel
mundial.
Globalmente se calcula un millón de menores, en su mayoría niñas,
entran al comercio sexual cada año.
Friday, November 22, 13
Sex Trafficking
US: an estimated 17,500 women and children are trafficked annually for sexual exploitation or forced labor.
4 million women and girls are trafficked annually worldwide.
Globally an estimated one million children, mostly girls, enter the sex trade each year.
24. Sex Trafficking
US: an estimated 17,500 women and children are trafficked
annually for sexual exploitation or forced labor.
4 million women and girls are trafficked annually worldwide.
Globally an estimated one million children, mostly girls, enter the
sex trade each year.
Friday, November 22, 13
Sex
Traffickin
g
25. Asesinato
EEUU: 33% de víctimas de femicidio muertas a mano de su
compañero íntimo.
Al menos 60 millones de niñas se "pierden" en varias poblaciones,
mayormente en Asia, como resultado de abortos para seleccionar el
sexo, infanticidio o negligencia.
Zimbabwe: la violencia doméstica en más del 60% de casos de
asesinato que pasan por la corte en Harare.
"Asesinato por honor" acaba con las vidas de miles de mujeres
jóvenes cada año, principalmente en Noráfrica, Asia occidental y partes
del Sur de Asia.
Friday, November 22, 13
Murder
US: 33% of female homicide victims are killed by an intimate partner.
At least 60 million girls are "missing" from various populations, mostly in Asia, as a result of sex-selective abortions, infanticide or neglect.
Zimbabwe: domestic violence accounts for more than 60% of murder cases that go through the high court in Harare.
"Honour killings" end the lives of thousands of young women every year, mainly in North Africa, Western Asia and parts of South Asia.
26. Murder
US: 33% of female homicide victims are killed by an intimate
partner.
At least 60 million girls are "missing" from various populations,
mostly in Asia, as a result of sex-selective abortions, infanticide or
neglect.
Zimbabwe: domestic violence accounts for more than 60% of
murder cases that go through the high court in Harare.
"Honour killings" end the lives of thousands of young women
every year, mainly in North Africa, Western Asia and parts of South Asia.
Friday, November 22, 13
M
ur
de
r
27. http://www.wcax.com/Global/story.asp?s=6820063
Friday, November 22, 13
This is an issue that I am not isolated from. Just two years before we began this project, in relatively crime free Burlington, VT, we lost a colleague at the
college,
Laura Winterbottom, a quiet colleague from Champlain’s marketing department. She was abducted and murdered by a stranger after leaving her sister after
dinner out.
28. http://www.wcax.com/Global/story.asp?s=6820063
Friday, November 22, 13
This is an issue that I am not isolated from. Just two years before we began this project, in relatively crime free Burlington, VT, we lost a colleague at the
college,
Laura Winterbottom, a quiet colleague from Champlain’s marketing department. She was abducted and murdered by a stranger after leaving her sister after
dinner out.
30. Friday, November 22, 13
Together with the UN and PMC, the solution we created is BREAKAWAY: the game to address violence against women and girls. It brings us here this week.
A project developed by 120+ student developers and volunteers to include translators, musicians, and marketing professionals.
31. Friday, November 22, 13
BREAKAWAY is an official tool of the UN’s UNiTE campaign to End VAWG
32. Metas del Proyecto:
Cambio del
comportamiento
1. Concientización
2. Rendición de cuentas
3. Actitud y cambio de comportamiento
4. Incidencia
Friday, November 22, 13
Many programs focus on victims. Yet the UN has identified VAW as a key driver of worldwide poverty. So we’re taking a different tack - our goal is to change the
attitudes & behavior of men and boys. Its designed to educate during the critical social development years of 8 -15 years old.
Its Goal is Behavior Shift in a stepped approach:
1. Awareness
2. Personal Accountability
3. Attitude & Behavior Change
4. Advocacy
33. Project Goals:
Behavior Shift
1.Awareness
2.Personal Accountability
3.Attitude & Behavior Change
4.Advocacy
Friday, November 22, 13
Many programs focus on victims. Yet the UN has identified VAW as a key driver of worldwide poverty. So we’re taking a different tack - our goal is to change the
attitudes & behavior of men and boys. Its designed to educate during the critical social development years of 8 -14 years old.
34. Why Games?
Experiential Learning
• Identification with
characters
• Role playing real life
situations
• Active decision making =
critical thinking
• Reflection & storytelling
Friday, November 22, 13
The solution relies on the medium that speaks directly to boys—video games. They are powerful learning tools.
35. Sabido
Methodology
• Entertainment Education
• Social Change
• Role Modeling:
• Positive
• Negative
• Transitional
• Narrative 70/30 rule
Friday, November 22, 13
The solution also depends on a behavioral methodology developed in LAtin American proven to be effective when used in a linear format of radio & video
36. • Player becomes the Transitional Character.
• Interactivity leads to decision-making.
• Player experiences cause and effect.
Friday, November 22, 13
Joining games & Sabido produces brings unique strengths for social change
37. Friday, November 22, 13
The project brought forward some HUGE challenges to concept & development: How do you create a first person game that is meant to appeal to EVERY
boy in the world?
What cultural language supports a world audience? An audience with widely disparate world-views and economic opportunities. In traveling to the
townships of South Africa in an early phase of discovery, the students recognized their answer. The universal language would be that of
38. Friday, November 22, 13
Soccer! The team’s solution is a free web delivered soccer game — most popular sport worldwide and with national teams in more countries than the UN is
in.
Our player has the chance in the game to make heroic decisions – decisions of self-discovery – that impact the final game score, the team’s
outcome in the championship, AND gauges their growth in terms of the issue of violence against women and girls.
39. Desafíos: un público mundial
• Tecnología-sistema de entrega
• Relato universal-tema
• Contexto-puede ser la cancha de
cualquier niño?
• Etnicidad — estereotipos
• Vestimenta — religión— que sea aceptable
• Sin implicaciones románticas ni sexuales
• Cómo se presentan a las niñas
• Sin presentar acciones violentas
• Idioma y localización
• Sin socio de relaciones públicas
• Brechas en el financiamiento
Friday, November 22, 13
In designing the game we had many challenges/ Specifically our challenges mostly centered on storytelling, player choice, distribution, & asset management.
Technology—delivery system I Universal story—theme I Setting—could this be every boy’s home turf? I Ethnicity — stereotypes I Clothing — religion
—cool factor I No romantic or sexual implications I Portrayal of girls not as victims I No violent actions I Language & localization I No PR partner I
Funding gaps
40. Friday, November 22, 13
BREAKAWAY’s solution is based on the age old dilemma of peer pressure - who do you side with & who will hang out with you?
41. Friday, November 22, 13
The game system is based on an interactive narrative and a series of skill-building mini-games (shooting, defending, tackling). Choices in these determine you
and your team’s chances at winning the longer play soccer matches.
42. Friday, November 22, 13
As the player, you make choices on how to treat the girls in the narrative. These decisions determine which team mates you practice with and therefore what
soccer skills you learn from your team mates. Literally you can not win if you do not become a champion for the girls in the narrative.
43. Friday, November 22, 13
In BREAKAWAY, the issue of violence against women is never explicitly conveyed & it does not demand the boys to take on adult violence. In fact to the boys, our
players, the theme is soccer. Created for global distribution BREAKAWAY was launched with the World Cup in 2010. International soccer star, Samuel Eto’o is the
game’s spokesperson and a walk-on character in the game!
44. Online Top 20 Countries:
US
UK
Canada
American Samoa
Albania & India (tied)
Algeria
Brazil
Australia, France & Pakistan (tied)
Malaysia
Spain
Philippines
Morocco & South Africa (tied)
Iran
Japan
Mexico
Indonesia
Friday, November 22, 13
After three years of development, the game was released as 13 episodes and 4 languages. To date has been played online in over 180 countries....letting us
know that we had created a universal story.
45. •49% under 18 years old
•31% female, 64% male
•88% more positive choices
Friday, November 22, 13
Of those players:
• Age: 49% age 18 or under
• Gender Breakdown: 31% female, 64% male, 5% do not report gender
• Over 88% of players made more positive choices than negative choice
46. On the ground partnerships:
• UNDP El Salvador
• University of Sonsonate
• Network of Municipalities, Sonsonate
• City of Hebron, Palestine
• Fundacion Privada Samuel Eto’o
• Grassroots Soccer
• Ikamva Youth
• ManUp Campaign
• Streetfootballworld
• Restless Development
• Sinethemba Secondary School
• Bishop’s Preparatory School
Friday, November 22, 13
Through on the ground partnerships over 750 CDs have been distributed during World Cup and another 200,000 for distribution are free to groups that
wish to incorporate the game into their programs through the UNFPA country offices.
47. Facilitator’s Guide
Friday, November 22, 13
The team also developed a free online is a newly developed Facilitators Guide for groups to incorporate the game into their educational programs. It
increases the reflective capacity of the game experience and brings forward support systems for change within real life.
48. The Camp Model
Friday, November 22, 13
In the summer of 2011, one of my students Mahmoud Jabari with us here this week, successfully organized and ran a suite of BREAKAWAY summer
camps for over 120 youth in the divided West Bank city of Hebron. Though even the camp facilitators disagreed as to the role of women in society, they
agreed to one key concept – respect for each other’s opinions.
49. The Camp Model
Friday, November 22, 13
Some children in the camp disagreed so forcefully with even the idea of girls being able to play sports that they would not attend discussions or
activities
50. The Camp Model
Friday, November 22, 13
– that is at first. They continued to play BREAKAWAY and drawn in by soccer and the game narrative and the
53. Friday, November 22, 13
In the online and the facilitated camp model we’ve witnessed positive attitude shift:
as 13 YO Foluso said after playing the online game:
and from 12 yo Haroun after playing through the Hebron camps:
54. “It has shown me that it is not about how good your soccer skills
are. It is about attitude, teamwork & determination.
What you do when you are not on the pitch is important as well.”
—Foluso, age 13, England
Friday, November 22, 13
In the online and the facilitated camp model we’ve witnessed positive attitude shift:
as 13 YO Foluso said after playing the online game:
and from 12 yo Haroun after playing through the Hebron camps:
55. “I told my friends about how great this
game is & I shared with them that
violence against women is negative &
how to make right decisions.”
—Haroun, age 12, Hebron
“It has shown me that it is not about how good your soccer skills
are. It is about attitude, teamwork & determination.
What you do when you are not on the pitch is important as well.”
—Foluso, age 13, England
Friday, November 22, 13
In the online and the facilitated camp model we’ve witnessed positive attitude shift:
as 13 YO Foluso said after playing the online game:
and from 12 yo Haroun after playing through the Hebron camps:
57. Friday, November 22, 13
with UNDP, University of Sonsonate, and the Network of 5 Municipalities of Sonsonate...
58. Facilitator Training &
Youth Camps in Sonsonate
Friday, November 22, 13
to offer facilitator training and youth camps. Here in El Salvador we’ve trained 45 Facilitators - now referees and over 70 children are participating in the youth
camps.
64. Next Steps:
Breakaway Initiative
• Impact Assessment
• On the ground partnerships
• Broad Distribution
http://www.breakawaygame.com
https://www.facebook.com/breakawaygame
Friday, November 22, 13
65. “It has shown me that it is not about how good your soccer skills are. It is
about attitude, teamwork and determination. What you do when you are
not on the pitch is important as well.”
—Foluso, age 13, England
Friday, November 22, 13