Let's create a game set in space!
For this, I have to render a nice looking galaxy. How do I do it? Do I create a pre-rendered image and place 100k stars manually (oh no!), or do I try to create something random procedurally that looks awesome?
In this talk, I'll delve into the basic concepts of procedural generation - mostly around the basic mathematical tools at your disposal as a developer to create awesome procedural generated art.
With every step in creating a realistic looking galaxy, I will provide code examples in JavaScript.
This presentation focuses on information about Jihad, what its origin, kinds and importance in Islam, Additionally, it also highlights the misconceptions about Jihad in today's society.
Abdur-Rahman Abdul-Kareem Al-Sheha
Language: English | Format: PDF | Pages: 122 | Size: 1.5 MB
“Terrorism” is of two kinds: terrorism that is evil based upon wicked tyrannical acts, and terrorism that is good and desired based on necessary and justified acts. The terrorism that is evil is injustice, double standards, tyranny, and aggression, in all the hateful connotations that these words imply. It targets women and children, civilians and noncombatants, trying to force defeat and difficult political decisions by spreading terror. This kind is what most people immediately think about when hearing the word terrorism. Often people associate it with what they have been preconditioned to picture by various government agencies and segments of the mass media. Muslims are routinely portrayed as terrorists even though many are either totally innocent of the charge or are more innocent than many of their antagonists who aggress against them. “Muslim terrorism” is a media and think tank byword, even though one would be hard pressed to find the equivalent term of Jewish, Christian, Hindu or Buddhist terrorism in usage. Certain institutions and individuals – with known agendas and backings – have been instrumental in fabricating and perpetuating misinformation, exaggeration, and previously disqualified and refuted misunderstandings and slanders.
-
Table of contents
Preface
Introduction
The meaning of Islam
The misconception that Islam was spread by Force
The misconception that Worldly Gains were the Aim of the Islamic Conquests
Just War Theory and Practice in Islam
Islamic Principles Enjoin Mercy and Condemn Aggression
Islamic General Principles Champion Comprehensive Peace
Islamic Morals Promote Comprehensive Peace
Islam Enjoins Believers to Observe the Following
Moral Obligations and Recommendations to Promote Peace
Examples of Acts Prohibited in Islam which help Promote Peace
Conclusion
. Introduction of Islam.
Concept of Islam.
Importance of Deen in Human Life.
Difference between Deen and Religion.
Distinctive Aspects of Islam.
Islamic Beliefs & its Impact on Individual & Society and the Fundamental of Islam
Islamic Worships: Spiritual, Moral and Social Impact.
II. Study of Seerah of Prophet Mohammad (PBAH) as Role Model for:- Individual
Diplomat
Educator
Military Strategist
Peace Maker
III. Human Rights & Status of Woman in Islam.
Human Rights and Status of Woman in Islam
Dignity of Men and Women
IV. Islamic Civilization and Culture:
Meanings and the Vital Elements
Role of Civilization in Development of Human Personality and Communities
Distinctions of Islamic Civilization (Tauheed, Spiritualism, Dignity of Man, Equality,
Social Justice, Moral Values, Tolerance, Rule of Law)
V. Islam and World.
Impact of Islamic Civilization on the West and Vice Versa
The Role of Islam in the Modern World.
Muslim World and the Contemporary Challenges.
Rise of Extremism.
VI. Public Administration and Governance in Islam
Concept of Public Administration in Islam
Quranic Guidance on Good Governance
Concept of Governance and its Applications in the light of Quran, Sunnah and Fiqh.
Governance Structure in Islam i.e. (Shura, Legislation, Sources of Islamic Law)
Governance under Pious Khelifat
Particular letters of Hazrat Umar (R.A) and Hazrat Ali (R.A) to different Authority.
Responsibilities of Civil Servants
System of Accountability in Islam
VII. Islamic Code of Life.
Salient Features of Islamic Systems, Social System, Political System, Economic
System, Judicial System, Administrative System,
Procedure of Ijmah and Ijtehad
Introduction belief in allah - belief in angelsTaufiq Majeed
Beginners’ Course on Islam,
by Muhammad Taufiq bin Abdul Majeed.
Though there’s no copyright and everyone is welcome to use this slide to benefit others, I would highly appreciate if you would inform me first should you be interested.
Feedback is welcomed too.. =)
need help with code I wrote. This code is a maze gui, and i need hel.pdfarcotstarsports
need help with code I wrote. This code is a maze gui, and i need help with the method
shorterstpath(); here is my code:
******mazeApp*******
package mazepackage;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.TextInputDialog;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class MazeApp extends Application
{
// default canvas size is DEFAULT_SIZE-by-DEFAULT_SIZE
private static final int DEFAULT_SIZE = 768;
private int width = DEFAULT_SIZE;
private int height = DEFAULT_SIZE;
// The graphics context is needed to enable drawing on the canvas
private GraphicsContext gc;
// boundary of drawing canvas, 0% border
// private static final double BORDER = 0.05;
private static final double BORDER = 0.00;
private double xmin, ymin, xmax, ymax;
public static void main(String[] args)
{
launch(args);
}
@Override
public void start(Stage primaryStage)
{
Group root = new Group();
Canvas canvas = new Canvas(width, height);
gc = canvas.getGraphicsContext2D();
gc.setLineWidth(2);
gc.setFill(Color.WHITE);
gc.fillRect(0, 0, width, height);
root.getChildren().add(canvas);
TextInputDialog tid = new TextInputDialog();
tid.setTitle(\"Maze Size\");
tid.setHeaderText(\"Enter maze size between 10 and 50\");
tid.showAndWait();
int size = Integer.parseInt(tid.getResult());
if (size > 50)
size = 50;
if (size < 10)
size = 10;
primaryStage.setTitle(\"Maze Application\");
primaryStage.setScene(new Scene(root));
primaryStage.setResizable(false);
// Make sure that the application goes away when then window is closed
primaryStage.setOnCloseRequest(e -> System.exit(0));
primaryStage.show();
Maze maze = new Maze(this, size);
// Must solve the maze in a separate thread or else
// the GUI wont update until the end.....
Thread solver = new Thread(
new Runnable () {
public void run()
{
while(true)
{
maze.buildAndDrawMaze();
maze.findShortestPath();
try
{
Thread.sleep(5000);
}
catch(Exception e) { }
gc.setFill(Color.WHITE);
gc.fillRect(0, 0, width, height);
}
}
});
solver.start();
}
/**
* Sets the pen color to the specified color.
*
* @param color the color to make the pen
*/
public void setPenColor(Color color) {
gc.setStroke(color);
}
/**
* Sets the pen color to the specified color.
*
* @param color the color to make the pen
*/
public void setFillColor(Color color) {
gc.setFill(color);
}
/**
* Sets the x-scale to the specified range.
*
* @param min the minimum value of the x-scale
* @param max the maximum value of the x-scale
* @throws IllegalArgumentException if {@code (max == min)}
*/
public void setXscale(double min, double max) {
double size = max - min;
if (size == 0.0) {
throw new IllegalArgumentException(\"the min and max are the same\");
}
xmin = min - BORDER * size;
xmax = max + BORDER * size;
}
/**
* Sets the y-scale to the specified range.
*
* @param min the minimum valu.
This presentation focuses on information about Jihad, what its origin, kinds and importance in Islam, Additionally, it also highlights the misconceptions about Jihad in today's society.
Abdur-Rahman Abdul-Kareem Al-Sheha
Language: English | Format: PDF | Pages: 122 | Size: 1.5 MB
“Terrorism” is of two kinds: terrorism that is evil based upon wicked tyrannical acts, and terrorism that is good and desired based on necessary and justified acts. The terrorism that is evil is injustice, double standards, tyranny, and aggression, in all the hateful connotations that these words imply. It targets women and children, civilians and noncombatants, trying to force defeat and difficult political decisions by spreading terror. This kind is what most people immediately think about when hearing the word terrorism. Often people associate it with what they have been preconditioned to picture by various government agencies and segments of the mass media. Muslims are routinely portrayed as terrorists even though many are either totally innocent of the charge or are more innocent than many of their antagonists who aggress against them. “Muslim terrorism” is a media and think tank byword, even though one would be hard pressed to find the equivalent term of Jewish, Christian, Hindu or Buddhist terrorism in usage. Certain institutions and individuals – with known agendas and backings – have been instrumental in fabricating and perpetuating misinformation, exaggeration, and previously disqualified and refuted misunderstandings and slanders.
-
Table of contents
Preface
Introduction
The meaning of Islam
The misconception that Islam was spread by Force
The misconception that Worldly Gains were the Aim of the Islamic Conquests
Just War Theory and Practice in Islam
Islamic Principles Enjoin Mercy and Condemn Aggression
Islamic General Principles Champion Comprehensive Peace
Islamic Morals Promote Comprehensive Peace
Islam Enjoins Believers to Observe the Following
Moral Obligations and Recommendations to Promote Peace
Examples of Acts Prohibited in Islam which help Promote Peace
Conclusion
. Introduction of Islam.
Concept of Islam.
Importance of Deen in Human Life.
Difference between Deen and Religion.
Distinctive Aspects of Islam.
Islamic Beliefs & its Impact on Individual & Society and the Fundamental of Islam
Islamic Worships: Spiritual, Moral and Social Impact.
II. Study of Seerah of Prophet Mohammad (PBAH) as Role Model for:- Individual
Diplomat
Educator
Military Strategist
Peace Maker
III. Human Rights & Status of Woman in Islam.
Human Rights and Status of Woman in Islam
Dignity of Men and Women
IV. Islamic Civilization and Culture:
Meanings and the Vital Elements
Role of Civilization in Development of Human Personality and Communities
Distinctions of Islamic Civilization (Tauheed, Spiritualism, Dignity of Man, Equality,
Social Justice, Moral Values, Tolerance, Rule of Law)
V. Islam and World.
Impact of Islamic Civilization on the West and Vice Versa
The Role of Islam in the Modern World.
Muslim World and the Contemporary Challenges.
Rise of Extremism.
VI. Public Administration and Governance in Islam
Concept of Public Administration in Islam
Quranic Guidance on Good Governance
Concept of Governance and its Applications in the light of Quran, Sunnah and Fiqh.
Governance Structure in Islam i.e. (Shura, Legislation, Sources of Islamic Law)
Governance under Pious Khelifat
Particular letters of Hazrat Umar (R.A) and Hazrat Ali (R.A) to different Authority.
Responsibilities of Civil Servants
System of Accountability in Islam
VII. Islamic Code of Life.
Salient Features of Islamic Systems, Social System, Political System, Economic
System, Judicial System, Administrative System,
Procedure of Ijmah and Ijtehad
Introduction belief in allah - belief in angelsTaufiq Majeed
Beginners’ Course on Islam,
by Muhammad Taufiq bin Abdul Majeed.
Though there’s no copyright and everyone is welcome to use this slide to benefit others, I would highly appreciate if you would inform me first should you be interested.
Feedback is welcomed too.. =)
need help with code I wrote. This code is a maze gui, and i need hel.pdfarcotstarsports
need help with code I wrote. This code is a maze gui, and i need help with the method
shorterstpath(); here is my code:
******mazeApp*******
package mazepackage;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.TextInputDialog;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class MazeApp extends Application
{
// default canvas size is DEFAULT_SIZE-by-DEFAULT_SIZE
private static final int DEFAULT_SIZE = 768;
private int width = DEFAULT_SIZE;
private int height = DEFAULT_SIZE;
// The graphics context is needed to enable drawing on the canvas
private GraphicsContext gc;
// boundary of drawing canvas, 0% border
// private static final double BORDER = 0.05;
private static final double BORDER = 0.00;
private double xmin, ymin, xmax, ymax;
public static void main(String[] args)
{
launch(args);
}
@Override
public void start(Stage primaryStage)
{
Group root = new Group();
Canvas canvas = new Canvas(width, height);
gc = canvas.getGraphicsContext2D();
gc.setLineWidth(2);
gc.setFill(Color.WHITE);
gc.fillRect(0, 0, width, height);
root.getChildren().add(canvas);
TextInputDialog tid = new TextInputDialog();
tid.setTitle(\"Maze Size\");
tid.setHeaderText(\"Enter maze size between 10 and 50\");
tid.showAndWait();
int size = Integer.parseInt(tid.getResult());
if (size > 50)
size = 50;
if (size < 10)
size = 10;
primaryStage.setTitle(\"Maze Application\");
primaryStage.setScene(new Scene(root));
primaryStage.setResizable(false);
// Make sure that the application goes away when then window is closed
primaryStage.setOnCloseRequest(e -> System.exit(0));
primaryStage.show();
Maze maze = new Maze(this, size);
// Must solve the maze in a separate thread or else
// the GUI wont update until the end.....
Thread solver = new Thread(
new Runnable () {
public void run()
{
while(true)
{
maze.buildAndDrawMaze();
maze.findShortestPath();
try
{
Thread.sleep(5000);
}
catch(Exception e) { }
gc.setFill(Color.WHITE);
gc.fillRect(0, 0, width, height);
}
}
});
solver.start();
}
/**
* Sets the pen color to the specified color.
*
* @param color the color to make the pen
*/
public void setPenColor(Color color) {
gc.setStroke(color);
}
/**
* Sets the pen color to the specified color.
*
* @param color the color to make the pen
*/
public void setFillColor(Color color) {
gc.setFill(color);
}
/**
* Sets the x-scale to the specified range.
*
* @param min the minimum value of the x-scale
* @param max the maximum value of the x-scale
* @throws IllegalArgumentException if {@code (max == min)}
*/
public void setXscale(double min, double max) {
double size = max - min;
if (size == 0.0) {
throw new IllegalArgumentException(\"the min and max are the same\");
}
xmin = min - BORDER * size;
xmax = max + BORDER * size;
}
/**
* Sets the y-scale to the specified range.
*
* @param min the minimum valu.
Самые вкусные баги из игрового кода: как ошибаются наши коллеги-программисты ...DevGAMM Conference
Один из лучших способов снизить количество багов в играх – это показывать программистам, как не стоит писать код. В своём докладе я соберу самые вкусные и необычные ошибки, которые удалось найти в C++ и C# коде таких игр, как VVVVVV, Space Engineers, Command & Conquer, osu! и даже Doom. Я уверен, что каждый из слушателей обязательно узнает для себя что-то новое. В конце концов, это просто приятно – лично увидеть ошибки из кода знакомой и любимой игры!
SaveI need help with this maze gui that I wrote in java, I am tryi.pdfarihantstoneart
Save
I need help with this maze gui that I wrote in java, I am trying to find the shortest path but I dont
know how to implement the FindshortestPath Method.
I was given this as a stragedy to solve the findshortestpathMethod():
Create two LinkedLists of MazeMap objects. One will be the list of map objects for cells at
distance x from the center. The other will be the list of map objects for cells at distance x + 1.
Initialize the list at distance x to contain a MazeMap object which refers to the center cell of the
maze. Since this map object refers to the center cell, it does not need to refer to any other
MazeMap object, so its MazeMap reference can be set to null. Set the center cell’s visited field
to true to indicate that this cell has already been added to the map.
Set up a loop to run until the maze entrance is mapped. This loop does the following:
Set up a loop to process each map object from the list at distance x. This loop does the following:
i.Get the cell from the map object
ii.If this cell is the entrance cell, set the entrance and break out of the loop!
iii.Check each direction from this cell and for an accessible neighbor cell
Get a reference to that neighbor cell
If the neighbor cell has not already been visited
Set the cell’s visited field to true so its only processed once
Create a MazeMap object that refers to this neighbor cell
Make this MazeMap object refer to the current map object being processed – ie the cell one step
closer to center
Add this MazeMap object to the list at distance x + 1
List at distance x has been processed. The list at distance x + 1 is now complete, so make the list
at distance x refer to list at distance x + 1. Then create a new empty list for the list at distance x +
1.
At this point, the entrance points at the map object which refers to cell 1,1. That map object also
refers to a map object which is one step closer to the center. Write a loop that traverses this trail
of references until it reaches the end (a null reference). For each map object:
Get the cell referred to.
Call the drawCircle method with a color, the cell’s row and column, and SMALL.
Call the delay method with a SHORT delay. This slows down the drawing process so you can
watch the path being displayed.
Advance to the next map object in the list.
here is the code so far*********
here is my code: ******mazeApp*******
package mazepackage;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.TextInputDialog;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class MazeApp extends Application
{
// default canvas size is DEFAULT_SIZE-by-DEFAULT_SIZE
private static final int DEFAULT_SIZE = 768;
private int width = DEFAULT_SIZE;
private int height = DEFAULT_SIZE;
// The graphics context is needed to enable drawing on the canvas
private Graphics.
Developing High Performance Websites and Modern Apps with JavaScript and HTML5Doris Chen
Creating high performance sites and apps is crucial for every developer. In this session, we will explore the best practices and performance tricks, including startup time, UI responsiveness, and Memory efficiency to make your apps running faster and fluid. Come learn the tips, tricks, and tools for maximizing the performance of your sites and apps with JavaScript and HTML5.
Being a slow interpreter, Python may drive a system to deliver utmost speed if some guidelines are followed. The key is to treat programming languages as syntactic sugar to the machine code. It expedites the workflow of timing, iterative design, automatic testing, optimization, and realize an HPC system balancing the time to market and quality of code.
Speed is the king. 10x productive developers change business. So does 10x faster code. Python is 100x slower than C++ but it only matters when you really use Python to implement number-crunching algorithms. We should not do that, and instead go directly with C++ for speed. It calls for strict disciplines of software engineering and code quality, but it should be noted that here the quality is defined by the runtime and the time to market.
The presentation focuses on the Python side of the development workflow. It is made possible by confining C++ in architecture defined by the Python code, which realizes most of the software engineering. The room for writing fast C++ code is provided by pybind11 and careful design of typed data objects. The data objects hold memory buffers exposed to Python as numpy ndarrays for direct access for speed.
I need help with this maze gui that I wrote in java, I am trying to .pdfarihantgiftgallery
I need help with this maze gui that I wrote in java, I am trying to find the shortest path but I dont
know how to implement the FindshortestPath Method.
using a BREADTH FIRST SEARCH and the stradgey below to ONLY FIND THE SHORTEST
PATH, the method \"FindshortestPath(); is the only part you need to add code too.
I was given this as a stragedy to solve the findshortestpathMethod():
Create two LinkedLists of MazeMap objects. One will be the list of map objects for cells at
distance x from the center. The other will be the list of map objects for cells at distance x + 1.
Initialize the list at distance x to contain a MazeMap object which refers to the center cell of the
maze. Since this map object refers to the center cell, it does not need to refer to any other
MazeMap object, so its MazeMap reference can be set to null. Set the center cell’s visited field
to true to indicate that this cell has already been added to the map.
Set up a loop to run until the maze entrance is mapped. This loop does the following:
Set up a loop to process each map object from the list at distance x. This loop does the following:
i.Get the cell from the map object
ii.If this cell is the entrance cell, set the entrance and break out of the loop!
iii.Check each direction from this cell and for an accessible neighbor cell
Get a reference to that neighbor cell
If the neighbor cell has not already been visited
Set the cell’s visited field to true so its only processed once
Create a MazeMap object that refers to this neighbor cell
Make this MazeMap object refer to the current map object being processed – ie the cell one step
closer to center
Add this MazeMap object to the list at distance x + 1
List at distance x has been processed. The list at distance x + 1 is now complete, so make the list
at distance x refer to list at distance x + 1. Then create a new empty list for the list at distance x +
1.
At this point, the entrance points at the map object which refers to cell 1,1. That map object also
refers to a map object which is one step closer to the center. Write a loop that traverses this trail
of references until it reaches the end (a null reference). For each map object:
Get the cell referred to.
Call the drawCircle method with a color, the cell’s row and column, and SMALL.
Call the delay method with a SHORT delay. This slows down the drawing process so you can
watch the path being displayed.
Advance to the next map object in the list.
here is the code so far*********
package mazepackage;
import java.util.LinkedList;
import java.util.Random;
import javafx.scene.paint.Color;
public class Maze {
private int N; // dimension of maze
private MazeCell[][] maze;
private Random rand = new Random();
// Used to signal the maze has been solved
private boolean done;
// time in milliseconds (from currentTimeMillis()) when we can draw again
// used to control the frame rate
private long nextDraw = -1;
private MazeApp mf;
// Define constants for the circle size
private final double BI.
Using Java, please write the program for the following prompt in the.pdfforecastfashions
Using Java, please write the program for the following prompt in the first picture. The second
and third picture show a sample execution of the program. Collections and generics are
acceptable to use. You just cannot use java methods to iterate through an array list, it must be
iterated through using a for loop. Thank you! A. Objectives l Use at least one array of Strings.
(10 points) 2. Use at least one 2-dimensional array. (10 points) 3. Use sorting to arrange data. (10
points) 1. Use methods to do separate and rcpetitive work. The main method should not have
more than 20 lines of code (10 points) 5. Implement the project correctly. (50 points) 10 points
will be awarded for use of meaningful identificrs, consistent indentation, cxplanatory comments
in your code and properly formatted output. B. Description Each spring brings hope for National
Football League (NFL) teams, especially for those that had poor win-loss records in the previous
season. The NFL draft is held in April and is the opportunity for teams to improve their roster by
adding those college players considered to be the most talented in the world NFL teams develop
their player rosters through three methods: free-agent signings, trading their players for players
from other teams, and drafting college players who have doclared themselves oligiblc for the
NFL draft. The NFL draft is a two-day event in which all 32 teams take their turns selecting
these players. In this project we are going to simulate a limited version of the draft process. This
simulated draft would involve 8 teams and 32 players. Pick any 8 teams from the actual NFL and
32 players of your choice. Be creative! l. Assign a random winning percentage to each of the
teams for the previous season. 2. Based on the winning percentage, rank the teams in order
starting with the one that had the worst performance 3. Each team can now select players in the
order they were ranked 4, Assign numbers l to 4 to the players randomly indicating the round in
which they can be picked. 5. In each round, the teams in order of their numbers will choose
randomly from the players eligible for that round and select them. 6. At thc end of 4 rounds, cach
of the 8 teams will have 4 players they picked.
Solution
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.*;
import java.util.*;
//Primary class for the game
public class Asteroids extends Applet implements Runnable, KeyListener{
/**
*
*/
private static final long serialVersionUID = 1L;
//the main thread becomes the game loop
Thread gameloop;
//use this as a double buffer
BufferedImage backbuffer;
//the main drawing object for the back buffer
Graphics2D g2d;
//toggle for drawing bounding boxes
boolean showBounds = false;
//create the asteroid array
int ASTEROIDS = 20;
Asteroid[] ast = new Asteroid[ASTEROIDS];
//create the bullet array
int BULLETS = 10;
Bullet[] bullet = new Bullet[BULLETS];
int currentBullet = 0;
//the player\'.
Water billing management system project report.pdfKamal Acharya
Our project entitled “Water Billing Management System” aims is to generate Water bill with all the charges and penalty. Manual system that is employed is extremely laborious and quite inadequate. It only makes the process more difficult and hard.
The aim of our project is to develop a system that is meant to partially computerize the work performed in the Water Board like generating monthly Water bill, record of consuming unit of water, store record of the customer and previous unpaid record.
We used HTML/PHP as front end and MYSQL as back end for developing our project. HTML is primarily a visual design environment. We can create a android application by designing the form and that make up the user interface. Adding android application code to the form and the objects such as buttons and text boxes on them and adding any required support code in additional modular.
MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software. It is a stable ,reliable and the powerful solution with the advanced features and advantages which are as follows: Data Security.MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
KuberTENes Birthday Bash Guadalajara - K8sGPT first impressionsVictor Morales
K8sGPT is a tool that analyzes and diagnoses Kubernetes clusters. This presentation was used to share the requirements and dependencies to deploy K8sGPT in a local environment.
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.
Hierarchical Digital Twin of a Naval Power SystemKerry Sado
A hierarchical digital twin of a Naval DC power system has been developed and experimentally verified. Similar to other state-of-the-art digital twins, this technology creates a digital replica of the physical system executed in real-time or faster, which can modify hardware controls. However, its advantage stems from distributing computational efforts by utilizing a hierarchical structure composed of lower-level digital twin blocks and a higher-level system digital twin. Each digital twin block is associated with a physical subsystem of the hardware and communicates with a singular system digital twin, which creates a system-level response. By extracting information from each level of the hierarchy, power system controls of the hardware were reconfigured autonomously. This hierarchical digital twin development offers several advantages over other digital twins, particularly in the field of naval power systems. The hierarchical structure allows for greater computational efficiency and scalability while the ability to autonomously reconfigure hardware controls offers increased flexibility and responsiveness. The hierarchical decomposition and models utilized were well aligned with the physical twin, as indicated by the maximum deviations between the developed digital twin hierarchy and the hardware.
NUMERICAL SIMULATIONS OF HEAT AND MASS TRANSFER IN CONDENSING HEAT EXCHANGERS...ssuser7dcef0
Power plants release a large amount of water vapor into the
atmosphere through the stack. The flue gas can be a potential
source for obtaining much needed cooling water for a power
plant. If a power plant could recover and reuse a portion of this
moisture, it could reduce its total cooling water intake
requirement. One of the most practical way to recover water
from flue gas is to use a condensing heat exchanger. The power
plant could also recover latent heat due to condensation as well
as sensible heat due to lowering the flue gas exit temperature.
Additionally, harmful acids released from the stack can be
reduced in a condensing heat exchanger by acid condensation. reduced in a condensing heat exchanger by acid condensation.
Condensation of vapors in flue gas is a complicated
phenomenon since heat and mass transfer of water vapor and
various acids simultaneously occur in the presence of noncondensable
gases such as nitrogen and oxygen. Design of a
condenser depends on the knowledge and understanding of the
heat and mass transfer processes. A computer program for
numerical simulations of water (H2O) and sulfuric acid (H2SO4)
condensation in a flue gas condensing heat exchanger was
developed using MATLAB. Governing equations based on
mass and energy balances for the system were derived to
predict variables such as flue gas exit temperature, cooling
water outlet temperature, mole fraction and condensation rates
of water and sulfuric acid vapors. The equations were solved
using an iterative solution technique with calculations of heat
and mass transfer coefficients and physical properties.
TOP 10 B TECH COLLEGES IN JAIPUR 2024.pptxnikitacareer3
Looking for the best engineering colleges in Jaipur for 2024?
Check out our list of the top 10 B.Tech colleges to help you make the right choice for your future career!
1) MNIT
2) MANIPAL UNIV
3) LNMIIT
4) NIMS UNIV
5) JECRC
6) VIVEKANANDA GLOBAL UNIV
7) BIT JAIPUR
8) APEX UNIV
9) AMITY UNIV.
10) JNU
TO KNOW MORE ABOUT COLLEGES, FEES AND PLACEMENT, WATCH THE FULL VIDEO GIVEN BELOW ON "TOP 10 B TECH COLLEGES IN JAIPUR"
https://www.youtube.com/watch?v=vSNje0MBh7g
VISIT CAREER MANTRA PORTAL TO KNOW MORE ABOUT COLLEGES/UNIVERSITITES in Jaipur:
https://careermantra.net/colleges/3378/Jaipur/b-tech
Get all the information you need to plan your next steps in your medical career with Career Mantra!
https://careermantra.net/
30. 0 1
t
Math.random();
// a random uniform float in [0..1)
// what about other ranges?
// for example: [0..10)
31. Math.random();
// a random uniform float in [0..1)
0 10
// what about other ranges?
// for example: [0..10)
Math.random() * 10;
x10t
32. 0 20
x20t
// and negatives?
// for example: [-10..10)
Math.random() * 20
Math.random();
// a random uniform float in [0..1)
// what about other ranges?
// for example: [0..10)
Math.random() * 10;
33. 20
x20t
0
// and negatives?
// for example: [-10..10)
Math.random() * 20
Math.random();
// a random uniform float in [0..1)
// what about other ranges?
// for example: [0..10)
Math.random() * 10;
34. x20t- 10;
10-10
- 10
// and negatives?
// for example: [-10..10)
Math.random() * 20
Math.random();
// a random uniform float in [0..1)
// what about other ranges?
// for example: [0..10)
Math.random() * 10;
35. x20t
- 10;
10-10
- 10
// and other, more "complex" ranges?
// for example: uniform in [-14..6)
Math.random() * ??? - ?!? + !?!;
- 10;
// and negatives?
// for example: [-10..10)
Math.random() * 20
Math.random();
// a random uniform float in [0..1)
// what about other ranges?
// for example: [0..10)
Math.random() * 10;
36. x20t
10-10
- 10
// lerp = linear interpolation
// 0 < t <= 1
function lerp(min, max, t) {
return min + (max - min) * t;
}
- 10;
// and other, more "complex" ranges?
// for example: uniform in [-14..6)
Math.random() * ??? - ?!? + !?!;
- 10;
// and negatives?
// for example: [-10..10)
Math.random() * 20
Math.random();
// a random uniform float in [0..1)
// what about other ranges?
// for example: [0..10)
Math.random() * 10;
37. x20t
6-14
- 14
lerp(-14, 6, Math.random());
- 10;
// and other, more "complex" ranges?
// for example: uniform in [-14..6)
Math.random() * ??? - ?!? + !?!;
- 10;
// and negatives?
// for example: [-10..10)
Math.random() * 20
Math.random();
// a random uniform float in [0..1)
// what about other ranges?
// for example: [0..10)
Math.random() * 10;
// lerp = linear interpolation
// 0 < t <= 1
function lerp(min, max, t) {
return min + (max - min) * t;
}
39. // so we got a random function!
// let's create some stars ⭐
40. // so we got a random function!
// let's create some stars ⭐
const starCount = 1000;
41. // so we got a random function!
// let's create some stars ⭐
const starCount = 1000;
for (let i = 0; i < starCount; i++) {
}
42. // so we got a random function!
// let's create some stars ⭐
const starCount = 1000;
for (let i = 0; i < starCount; i++) {
let x = lerp(0, size, Math.random());
let y = lerp(0, size, Math.random());
drawStar(x, y);
}
43. // so we got a random function!
// let's create some stars ⭐
const starCount = 1000;
for (let i = 0; i < starCount; i++) {
let x = lerp(0, size, Math.random());
let y = lerp(0, size, Math.random());
drawStar(x, y);
}
44. // so we got a random function!
// let's create some stars ⭐
const starCount = 1000;
for (let i = 0; i < starCount; i++) {
let x = lerp(0, size, Math.random());
let y = lerp(0, size, Math.random());
drawStar(x, y);
}
45. // so we got a random function!
// let's create some stars ⭐
const starCount = 1000;
for (let i = 0; i < starCount; i++) {
let x = lerp(0, size, Math.random());
let y = lerp(0, size, Math.random());
drawStar(x, y);
}
46. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
for (let i = 0; i < starCount; i++) {
let x = lerp(0, size, Math.random());
let y = lerp(0, size, Math.random());
drawStar(x, y);
}
RNG
47. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
rng.random(); // 0.1
rng.random(); // 0.5
rng.random(); // 0.2
rng.random(); // 0.8
const rng2 = new RandomNumberGenerator(seed);
rng2.random(); // 0.1
rng2.random(); // 0.5
rng2.random(); // 0.2
rng2.random(); // 0.8 RNG
48. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
for (let i = 0; i < starCount; i++) {
let x = lerp(0, size, rng.random());
let y = lerp(0, size, rng.random());
drawStar(x, y);
}
49. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
for (let i = 0; i < starCount; i++) {
let x = lerp(0, size, rng.random());
let y = lerp(0, size, rng.random());
drawStar(x, y);
}
(0,0)
50. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
for (let i = 0; i < starCount; i++) {
let x = lerp(0, size, rng.random());
let y = lerp(0, size, rng.random());
drawStar(x, y);
}
(0,0)
51. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let x = lerp(0, size, Math.random());
let y = lerp(0, size, Math.random());
drawStar(x, y);
}
(0,0)
52. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let x = lerp(-radius, radius, rng.random());
let y = lerp(-radius, radius, rng.random());
drawStar(x + radius, y + radius);
}
(0,0)
y
x
53. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = canvasSize / 2;
for (let i = 0; i < starCount; i++) {
const x = lerp(-radius, radius, rng.random());
const y = lerp(-radius, radius, rng.random());
drawStar(x + radius, y + radius);
}
y
x
Cartesian Coordinates
(x, y)
54. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = canvasSize / 2;
for (let i = 0; i < starCount; i++) {
const x = lerp(-radius, radius, rng.random());
const y = lerp(-radius, radius, rng.random());
drawStar(x + radius, y + radius);
}
Polar Coordinates
(r, θ)
r
θ
r
55. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = canvasSize / 2;
for (let i = 0; i < starCount; i++) {
const x = lerp(-radius, radius, rng.random());
const y = lerp(-radius, radius, rng.random());
drawStar(x + radius, y + radius);
}
Polar Coordinates
(r, θ)
r
58. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let x = lerp(-radius, radius, rng.random());
let y = lerp(-radius, radius, rng.random());
drawStar(x + radius, y + radius);
}
r
59. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(0, radius, rng.random());
let t = lerp(0, 360deg, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
r
θ
r
60. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(0, radius, rng.random());
let t = lerp(0, 360deg, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
r
θ
r
61. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(0, radius, rng.random());
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
r
θ
r
62. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(0, radius, rng.random());
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
r
θ
r
63. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(0, radius, rng.random());
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
🤔
64. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(
0,
radius,
rng.random()
);
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
65. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(
0,
radius,
rng.random()
);
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
66. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(
0,
radius,
rng.random()
);
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
100 100 100 100 100 100 100 100 100 100
67. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(
0,
radius,
Math.sqrt(rng.random()) // <-----
);
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
100 100 100 100 100 100 100 100 100 100
❌
68. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 1000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(
0,
radius,
Math.sqrt(rng.random())
);
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
👍
69. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 5000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(
0,
radius,
Math.sqrt(rng.random())
);
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
70. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 15000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(
0,
radius,
Math.sqrt(rng.random())
);
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius);
}
71. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 15000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(
0,
radius,
Math.sqrt(rng.random())
);
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius, {
size: lerp(0.5, 3, rng.random())
});
}
72. // so we got a random function!
// let's create some stars ⭐
const seed = 1234;
const rng = new RandomNumberGenerator(seed);
const starCount = 15000;
const radius = size / 2;
for (let i = 0; i < starCount; i++) {
let r = lerp(
0,
radius,
Math.sqrt(rng.random())
);
let t = lerp(0, Math.PI * 2, rng.random());
const { x, y } = polarToCartesian(r, t);
drawStar(x + radius, y + radius, {
size: lerp(0.5, 3, rng.random()),
color: rng.pickOne(FROM_COLORS)
});
}