This newsletter announces upcoming events focused on immersive technologies and serious games, including a Games Festival/Conference at De Montfort University from February 25-28. It also shares information on seminars, conferences, employment opportunities and resources like archived presentations. The newsletter is a monthly publication from David Wortley of Immersive Technology Strategies to share news and opportunities in this field.
Dec 2013 Gamification and Immersive Technology Strategies E newsletterDavid Wortley
This document is the Gamification and Immersive Technology Strategies December 2013 E-Newsletters with updated information on Gamification, Recent Events, New models and theories and Upcoming events
Potential of virtual worlds for tourismDavid Wortley
This workshop presentation was delivered in Bucharest for the J'Info Tourism Training company. It focused on the potential of virtual worlds for culture, heritage and tourism.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
Dec 2013 Gamification and Immersive Technology Strategies E newsletterDavid Wortley
This document is the Gamification and Immersive Technology Strategies December 2013 E-Newsletters with updated information on Gamification, Recent Events, New models and theories and Upcoming events
Potential of virtual worlds for tourismDavid Wortley
This workshop presentation was delivered in Bucharest for the J'Info Tourism Training company. It focused on the potential of virtual worlds for culture, heritage and tourism.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
Multimedia Courses in Melbourne is designed for participants with little or no knowledge of Adobe Premiere Pro CC. It is assumed the students have a basic knowledge of video editing experience.
People have created and modified tools to address their needs since prehistoric times. But since a few generations we simply buy the tools we need and use them in the way they have been designed. With the current pervasive presence of digital technology, these digital 'tools' are increasingly defining how we live, communicate, learn and work.
Many think of this as nauseating and constraining. We feel that we are forced to live the way big corporations have designed it for us. We feel no longer free to do what we want.
Why can't we design our own tools anymore? Is it really true that corporations always know better what we want? What about those people who fall outside of the mainstream, and have needs and contexts of life that require special tools, that these people can design themselves better than anyone else? And are we not all sometimes out of the mainstream?
In fact, we are increasingly becoming tech tinkerers, adapting our digital tools to a great variety of human needs.
This phenomenon has only just started. The open source hardware revolution has hardly kicked off, also due to the fact that digital technology that surrounds us is not always easy to modify.
But what would our world be like if technology was easy to modify? Would there be more empowerment? Innovation? Democracy? Participation? What could be in it for business? What could this all mean for people in emerging markets and for the future web of things?
Presentation hosted by Dr. Cynthia Calongne, aka Lyr Lobo for the World Association for Academic Doctors (WAAD) 2020 Conference on Oct. 21-22, 2020. The conference is sponsored by Colorado Technical University, Conference Chair Dr. Rae Denise Madison.
This presentation is a composite presentation developed by members of the UU MIRROR project co-ordinated by City University. It describes the use of technology to support reflective learning in care homes for the elderly.
GAETSS Xmas 2017 Newsletter and Old Year Honours ListDavid Wortley
I wish you a very happy festive season and a healthy, peaceful and prosperous New Year. It is traditional at this time to look back on the highs and lows of the outgoing year and reflect the important things in life. When the New Year starts, it is traditional in the UK for the Queen to announce a “New Year’s Honours List” to those individuals who have made outstanding contributions to Society. As 2016 draws to a close, as well as looking back on the old year, I’d like to share my personal Honours List to recognise 12 individuals who have inspired and influenced me, often over many years. I apologise in advance for anyone I have missed off the list, but I salute those people who have brought much to my business life
SDN conference Cologne 2012
Better Health Services by Design | Using service design to innovate in healthcare
Copyright, NHS Institute for innovation and Improvement
Videogames, education and job: the international serious game jam JamTodayMatteo Uggeri
Slides for my presentation at "Retrofuturo - Independent Game Culture Festival" event in Milan on the 28th of February 2016.
http://www.playing.vg/news/blog/retrofuturo-indeculture-festival/?noredirect=en-US
BACK TO THE FUTURE GAETTS August E-NewletterDavid Wortley
BACK TO THE FUTURE
Welcome to the GAETSS August 2016 E-Newsletter. I have given this newsletter a “BACK TO THE FUTURE” title because so many of the pieces included this month have a historical context, especially the archived “Radio with Pictures Show” recordings which, considering that they were produced 14 years ago, would still be regarded today as pushing the boundaries of communication technology in the seamless combination of radio, telephony and web conferencing.
This mail version of the Newsletter is a text only version and I recommend viewing the full version of the newsletter at http://www.davidwortley.com/16-08%20GAETSS%20Newsletter.pdf
Pokemon and Mixed Reality, Ian Livingstone Academies,
Radio with Pictures Show Community Media Archives,
Thaisim 2016 Games and Simulations for Learning,
Revolutionary Learning 2016, Blockchains and BitCoins in Education
Drones and 360 degree Video, Impact of Machine Learning and AI on Society,
World of Health IT Conference and European Chapter of ISDM,
The Future of Digital Medicine in the Aging Society, Upcoming Events.
VIT is proud to announce for students to enrol and Explore the world of Australian Short Courses with Programming, Professional IT Certificates and Multimedia Courses in Australia.
The "Digital storytelling" module is focused to adults learners interested in exploring the possibilities of managing multimedia tools of hight level. This module brings users the opportunity to learn how to create a 3-5 minutes video in a professional way
This module is part of a set of materials designed and developed in the project Telecentre Multimedia Academy (Lifelong learning - Grundtvig (2012-2014)) project.
The Telecentre Multimedia Academy is a project where Fundación Esplai worked with a consortium of 8 partners from Croatia, Latvia, Lithuania, Romania, Serbia and Hungary, whose coordinator is Telecentre Europe.
You can learn more about the Telecentre Multimedia Academy project in:
http://fundacionesplai.org/e-inclusion-internacional/tma/
Multimedia Courses in Melbourne is designed for participants with little or no knowledge of Adobe Premiere Pro CC. It is assumed the students have a basic knowledge of video editing experience.
People have created and modified tools to address their needs since prehistoric times. But since a few generations we simply buy the tools we need and use them in the way they have been designed. With the current pervasive presence of digital technology, these digital 'tools' are increasingly defining how we live, communicate, learn and work.
Many think of this as nauseating and constraining. We feel that we are forced to live the way big corporations have designed it for us. We feel no longer free to do what we want.
Why can't we design our own tools anymore? Is it really true that corporations always know better what we want? What about those people who fall outside of the mainstream, and have needs and contexts of life that require special tools, that these people can design themselves better than anyone else? And are we not all sometimes out of the mainstream?
In fact, we are increasingly becoming tech tinkerers, adapting our digital tools to a great variety of human needs.
This phenomenon has only just started. The open source hardware revolution has hardly kicked off, also due to the fact that digital technology that surrounds us is not always easy to modify.
But what would our world be like if technology was easy to modify? Would there be more empowerment? Innovation? Democracy? Participation? What could be in it for business? What could this all mean for people in emerging markets and for the future web of things?
Presentation hosted by Dr. Cynthia Calongne, aka Lyr Lobo for the World Association for Academic Doctors (WAAD) 2020 Conference on Oct. 21-22, 2020. The conference is sponsored by Colorado Technical University, Conference Chair Dr. Rae Denise Madison.
This presentation is a composite presentation developed by members of the UU MIRROR project co-ordinated by City University. It describes the use of technology to support reflective learning in care homes for the elderly.
GAETSS Xmas 2017 Newsletter and Old Year Honours ListDavid Wortley
I wish you a very happy festive season and a healthy, peaceful and prosperous New Year. It is traditional at this time to look back on the highs and lows of the outgoing year and reflect the important things in life. When the New Year starts, it is traditional in the UK for the Queen to announce a “New Year’s Honours List” to those individuals who have made outstanding contributions to Society. As 2016 draws to a close, as well as looking back on the old year, I’d like to share my personal Honours List to recognise 12 individuals who have inspired and influenced me, often over many years. I apologise in advance for anyone I have missed off the list, but I salute those people who have brought much to my business life
SDN conference Cologne 2012
Better Health Services by Design | Using service design to innovate in healthcare
Copyright, NHS Institute for innovation and Improvement
Videogames, education and job: the international serious game jam JamTodayMatteo Uggeri
Slides for my presentation at "Retrofuturo - Independent Game Culture Festival" event in Milan on the 28th of February 2016.
http://www.playing.vg/news/blog/retrofuturo-indeculture-festival/?noredirect=en-US
BACK TO THE FUTURE GAETTS August E-NewletterDavid Wortley
BACK TO THE FUTURE
Welcome to the GAETSS August 2016 E-Newsletter. I have given this newsletter a “BACK TO THE FUTURE” title because so many of the pieces included this month have a historical context, especially the archived “Radio with Pictures Show” recordings which, considering that they were produced 14 years ago, would still be regarded today as pushing the boundaries of communication technology in the seamless combination of radio, telephony and web conferencing.
This mail version of the Newsletter is a text only version and I recommend viewing the full version of the newsletter at http://www.davidwortley.com/16-08%20GAETSS%20Newsletter.pdf
Pokemon and Mixed Reality, Ian Livingstone Academies,
Radio with Pictures Show Community Media Archives,
Thaisim 2016 Games and Simulations for Learning,
Revolutionary Learning 2016, Blockchains and BitCoins in Education
Drones and 360 degree Video, Impact of Machine Learning and AI on Society,
World of Health IT Conference and European Chapter of ISDM,
The Future of Digital Medicine in the Aging Society, Upcoming Events.
VIT is proud to announce for students to enrol and Explore the world of Australian Short Courses with Programming, Professional IT Certificates and Multimedia Courses in Australia.
The "Digital storytelling" module is focused to adults learners interested in exploring the possibilities of managing multimedia tools of hight level. This module brings users the opportunity to learn how to create a 3-5 minutes video in a professional way
This module is part of a set of materials designed and developed in the project Telecentre Multimedia Academy (Lifelong learning - Grundtvig (2012-2014)) project.
The Telecentre Multimedia Academy is a project where Fundación Esplai worked with a consortium of 8 partners from Croatia, Latvia, Lithuania, Romania, Serbia and Hungary, whose coordinator is Telecentre Europe.
You can learn more about the Telecentre Multimedia Academy project in:
http://fundacionesplai.org/e-inclusion-internacional/tma/
A University Imaginarium: are you game?Jonathan Shaw
A University Imaginarium: are you game?
Keynote presentation for Creative Culture Gamification Seminar 2018
Hosted by UNIMAS, Malaysia, 12th December 2018
CREATIVECULTURE is proud to bring you the GAMIFICATION in LEARNING SEMINAR 2018. Hosted at our brand new gamification lab myCapsule at the Faculty of Computer Science & Information Technology, UNIMAS on 12 December 2018.
The seminar presents ideas about playful and gameful learning, to extend formal engagement methods in teaching. Gameful learning experience promotes lifelong learning, and reshapes thinking about learning for 21st century knowledge economies and open societies. The seminar taps into playful inspirations of existing traditional games played by various cultures in Sarawak and all around the globe.
In the workshop, participants will develop playful solutions to address serious challenges, themes and topics. Two keynote speakers will speak about gamification of learning, from perspectives and experiences in the UK, the US and in Malaysia. Success stories by teachers who have used gamification in their own classrooms will also be presented at the seminar.
This event is open to public. Teachers, instructors, trainers, and lecturers will find contents of the seminar relevant to their professional development as educators. You may refer to the attached flyer for more information about the event.
http://mycapsule.my
Social Innovation Labs at Universities: the Case of Medialab UGREsteban Romero Frías
Presentación realizada en el Encuentro Internacional “The Age of Digital Technologies: Documents, Archives and Society”, celebrado en la Facultad de Geografía e Historia de la Universidad Complutense el 24 de octubre de 2017.
Más información en: http://estebanromero.com/2017/10/presentacion-de-medialab-ugr-en-el-encuentro-the-age-of-technology-madrid-2017/
Esteban R. Frías
Social Innovation Labs at Universities: The Case of Medialab UGR – a Research Laboratory for Digital Culture and Society
ICARUS-Meeting #20 | The Age of Digital Technology: Documents, Archives and Society
23–25 October 2017, Complutense University Madrid, Calle del Prof. Aranguren, 28040 Madrid, Spain
imaginary: serious games and gamificationimaginary srl
Milan based Imaginary are one of the longest established and most respected European Serious Games companies. Since its formation in 2004, Imaginary has built an enviable reputation for its multi-disciplinary specialisation in the rapidly growing serious games and gamification market place. Imaginary has been a pioneering and innovative company playing a key role in European Research.
The key strengths of its multi-disciplinary team are creativity and innovation backed by solid technical competence and an understanding of the commercial potential of serious games and gamification in its 3 main chosen development areas – eHealth, Smart Cities and training where the transformational impact of these technologies and applications is now widely acknowledged.
Milan based Imaginary are one of the longest established and most respected European Serious Games companies. Since its formation in 2004, Imaginary has built an enviable reputation for its multi-disciplinary specialisation in the rapidly growing serious games and gamification market place. Imaginary has been a pioneering and innovative company playing a key role in European Research.
The key strengths of its multi-disciplinary team are creativity and innovation backed by solid technical competence and an understanding of the commercial potential of serious games and gamification in its 3 main chosen development areas – eHealth, Smart Cities and training where the transformational impact of these technologies and applications is now widely acknowledged.
Accessible Games | blind ready, social and educational activitiesNazzareno Giannelli
An introduction to our innovative products.
"We believe in a future where games are not a distraction, but a valuable alternative to traditional education, a powerful weapon against discrimination and isolation."
Giochi Accessibili is an italian startup developing game actrivities playable also by blind and visually impaired people.
ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
The Future of VR and Immersive Technologies in Healthcare Track due to be streamed at GIANT Health 2020 has been rescheduled because of some unresolved technical issues.
I have managed to reschedule the planned sessions in Zoom and, subject to the speaker availability, these sessions will go ahead and will be free of charge to register
The Future of Digital Medicine in the Aging SocietyDavid Wortley
Global Health and sustainable improvements in the
well‑being of humans are seriously threatened by two
societal phenomena.
The aging society
Across the globe, falling birth rates and increased life
expectancies have led to significant increases in the
percentage of citizens aged over 65 years compared
to the younger working population. The increased
life expectancies have, at least in part, been a result of
improvements in health care, and the diagnosis and
treatment of diseases and medical conditions that have
traditionally caused premature death.
Impact of lifestyle and medical advances on
causes of death
Medical advances have all but eradicated many of the traditional
causes of death from communicable diseases with a
consequent growth in morbidity resulting from lifestyle
choices and behaviors.
The issue with lifestyle‑related conditions is the behaviors
such as sedentary lifestyles and poor diets adopted early
in life have a major and cumulative effect in later life
resulting in diabetes and cardiovascular problems which
require often expensive interventions and high levels of
cost to public health services.
The role of digital technologies in medicine,
health, and well‑being
Digital technologies have undoubtedly had a major
impact on medicine both in diagnostics and treatment.
Modern digital scanning, artificial intelligence, big
data analytics, human‑computer interfaces, robotics,
and 3D visualization technologies have all helped to
not only increase our understanding of the physiology
of the human body and enabled early detection of
medical conditions but also they have contributed
to increasingly more targeted and personalized
interventions.
However, set against these positive benefits of digital
medicine and health technologies is the impact of
technologies which reduce the daily physical and cognitive
challenges that have throughout history constantly
exercised our bodies and minds and in the process, given
us the active lifestyles needed to maintain health and
well‑being...........
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
A slide presentation from the webinar masterclass showing how to design, build and play a rapid prototype immersive experience game to target coronavirus and influence the behaviours of the general public.
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
Consumer digital technologies such as wearables and VR/AR are now being applied to diagnose, treat and manage clinical conditions. The ISDM Feb 2020 E-Newsletter shows some examples
Digital Health Applications and Hospitals of the FutureDavid Wortley
The National Healthcare Expo 2019 Conference was held in late November in Milton Keynes. In my presentation in the eHealth Track (presentation and video links included in this article), I outlined 3 points to think about when looking at the future of Digital Technologies in Healthcare and Medicine.
The digital technologies which will have the biggest impact on global health will not have been designed by or for medical professionals
Consumer technologies, sometime referred to as “general” technologies are being applied across almost all sectors of business and society for purposes which were not originally envisaged or intended. The health sector is a good example in which all of the technologies shown below are now being applied for health and well-being :-
• Smartphones
• Fitness Trackers
• Whatsapp and WeChat
• Virtual Reality Headsets
• Panoramic Cameras
• Artificial Intelligence
• Sensors
With the possible exception of fitness trackers, none of these technologies were developed by or for medical professionals. There are some profound implications, not only for the future of healthcare but also for the roles and responsibilities of health professionals and citizens. The graph below shows how digital technologies for health are shifting from expensive, stand-alone, proprietary technologies to smart, connected, consumer technologies.
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
This is the latest version of my Celtic pitch for building a consortium to bid for Eureka funding. It includes details of a webinar to be held on Sept 12th at 11:30 am CET
Gamification is NOT all about Badges, Points and Rewards
Gamification is gaining increasing amounts of attention and credibility as a concept that can be applied to achieve goals and objectives in many “non play/entertainment” sectors. Much of what is being offered as “Gamification Strategies” focuses on the use of badges, points and rewards, giving the impression that successful Gamification is about offering rewards, incentives and recognition. This document is intended to challenge that notion and to offer a more comprehensive understanding of how and why Gamification is so significant in today’s digital age.
Gamification has been described as the use of game mechanics in non-game contexts. This makes the assumption that there is some differentiation between games and other everyday activities. Whilst the above definition seems intuitively understandable because it somehow implies that games allow “risk-free, trial and error” development that is missing in work or other situations, I believe that every human activity should be viewed as a game if we are to develop the skills and understanding to apply Gamification strategies successfully.
The first point to make in the argument that games are an essential part of every human activity is that we frequently use the words “games” and “players” in “non-game” contexts. Examples include “BP is a major player in the oil industry” or “He/she is playing mind-games”. I have heard the expression “benign manipulation” used to describe gamification but the reality is that we all use gamification skills every day of our lives in order to have some control or influence over our lives.
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
Transforming Healthcare Through Innovation – Our Dorset
AI in Healthcare Conference Salford
Medilink Diagnostics for Health and Wellbeing Seminar
Medtech Innovation Expo
EBME – Electronic and Biomedical Engineering Expo 2019
Virtual Reality Developments in Digital Medicine
2nd World Summit on Hospital & Healthcare Management 2019
Upcoming Events Calendar.
Welcome to the June 2019 edition of the ISDM E-Newsletter. This month I will be sharing information about an exciting integrated healthcare project in Dorset and reviewing a number of conferences, exhibitions and seminars I have recently attended, including the AI in Healthcare Conference which took place at the University of Salford Manchester in April, the Medilink Seminar at the Open University on Diagnostics for Health and Wellbeing and the Medtech Innovation Conference at the Birmingham NEC held in May. I will also share my thoughts and recent experiences of development in the use of virtual reality in digital medicine.
Digital Behaviours and Preventative HealthcareDavid Wortley
This presentation was delivered at the Wearable Tech Show held at the Business Design Centre in Islington London. It looks at the opportunities and challenges presented by disruptive digital technologies being developed for the health sector. It concludes that digital technologies which support preventative healthcare and personal health management are vital for the sustainability of public health services which are globally threatened by lifestyle related conditions such as obesity, diabetes and dementia. It highlights the dangers of over-dependence on technologies such as artificial intelligence and an unreasonable expectation that technologies can absolve us the need to take personal responsibility for our own health management.
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
This is the keynote presentation delivered on Day 2 of the European Conference on Technology Enabled Learning (EC-TEL 2018) held at the University of Leeds on Sept 6th 2018. It looks at Technologies enhance learning in the period 1950 to 2048.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
This is the Powerpoint presentation used for the Storytelling, Gamification and 360 Immersive Learning Technologies workshop held at the Doubletree by Hilton Conference Centre in Kuala Lumpur and organised by Training Gateway in partnership with DIT and the local Britis Embassy
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
This is a copy of the presentation delivered at the 7th International Conference on Cartography & GIS held in Sozopol in Bulgaria. It charts the disruptive impact of 360 degree technologies on Map Making and Geographical Information Systems
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
I delivered this presentation at the Sci-Fi 2018 conference organised by Eurosis and taken place at the Novotel in Bruges. It considers the potential reality of Singularity and the option of immortality through a human/machine blend. The presentation describes legislation to protect environmental resources in which humans have to be put to sleep on their 100th birthday in a scenario which combines transfer of all your human experiences, relationships, traits and knowledge into an avatar who is paired with the chosen "love of your life" by a mixture of AI, your emotions and a global audience who can share your life memories and feelings and vote for a person. It challenges by example to imagine what memories the audience would retrieve on their last day.
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
With a planned start date of April 2018 for the 360in360 Digital Heritage Roadshow Workshops, 360in360 Immersive Experiences is pleased to announce plans for strategic partnerships, sponsorships and investment opportunities for identified stakeholders in a digital heritage ecosystem built around multiple win-win relationships enabled by digital technologies.
360in360 Partnership, Sponsorship and Investment Opportunities
Immersive Techology Strategies Jan 2013 e newsletter
1. Dear Badar,
Welcome to this Immersive Technology Strategies Newsletter. I wish you a very happy New Year full of success and happiness. This
month’s edition focuses on upcoming events and activities – I very much hope you find it useful
Contained in this newsletter :-
Games Festival/Conference Feb 2013 at De Montfort University combined with Cultural Exchanges
Jan 21st DNA Seminar at London Excel
iSpectrum Serious Game for Helping Autistic Spectrum Sufferers into Employment
Archived Presentations, Images and videos
Serious Games and Immersive Technology Heroes 2 – Kam Star
Employment Sought for Games Developer
Upcoming Conferences
Games Festival / Conference Feb 25 – Feb 28th 2013 at De Montfort University, Leicester
Book Now for FREE Registration
The Cultural Exchanges festival is an annual cultural festival held at De Montfort University, Leicester, England. The festival
started in the year 2000 and is held over 5 days attracting up to 4,000 people each year.
Many celebrated guests from areas of the arts, media, literature, politics and film have appeared at the festival including
Alastair Campbell, Andrew Motion, Alan Yentob, Alan Moore[1], Sue Townsend, Alan Sillitoe, Ken Loach, Matthew Bourne, Ben
Okri, Louis De Bernieres, Billy Bragg, Andrew Davies, Linton Kwesi Johnson, Grayson Perry, Germaine Greer, Trevor Nelson[2]
and Lemn Sissay. This year Cultural Exchanges will be expanded to include a Serious Games Festival on specific thematic areas
:-
Culture, Heritage and Tourism
Health and Well-being
Community Engagement and Development
Creative Technologies and Immersive Experiences
The event is still open for additional presenters, researchers and practitioners to participate in a series of thematic days which
explore best practices and future thinking on the application of games and immersive technologies such as virtual worlds and
social networks to important global issues. If you are interested in presenting and/or attending a one day festival workshop on the
following themes, please email me at dwortley@dmu.ac.uk or call me on +447896659695
Feb 25th - Games and Immersive Technologies for Culture, Heritage and Tourism
In an age of globalisation, the preservation of culture and heritage is vital to the future of society and diversity. Today’s
immersive technologies offer unprecedented opportunities to capture and create highly interactive immersive and engaging
experiences that help us to learn about the past and explore the future. I am looking for experienced people in the use of 3D
immersive environments, video games and mobile applications to share their knowledge in this one day workshop and also
enjoy the rich variety of DMUs Cultural Exchanges Festival
Book your FREE place at www.dmugamesfeb25.eventbrite.co.uk
Feb 26th - Games and Immersive Technologies for Health and Well-Being (sponsored by Imaginary
The Ageing Society is one of the major challenges of the 21st century. As birth rates decline and life expectancy increases, and
shrinking working population may be forced to support a rapidly growing ageing population. There are many technologies being
developed support Independent Living and reduce the cost of care for the elderly but immersive technologies could offer a new
approach to these problems by harnessing the experiences of older people to continue to contribute to society well beyond
retirement age in ways which generate better well-being and thereby not only reduce the cost burden, but also create new
models for society where the wisdom of the elderly, once treasured so much in ancient cultures could be renewed and
regenerated. Please contact me if you would like to share your experiences and ideas.
Book your FREE place at www.dmugamesfeb26.eventbrite.co.uk
Feb 27th - Games and Immersive Technologies for Community Engagement and Empowerment (sponsored by the DMU
De Montfort University is a thought leader in the role of Universities within their local community and the DMU Square Mile
Project is a living example of staff and students working alongside local people in disadvantaged communities. This one day
2. workshop is designed to bring together leading practitioners and researchers involved in the use of Immersive technologies to
engage and empower local communities to shape a better future. My good friend Steve Thompson of Teesside University will be a
keynote speaker sharing his experiences of the use of Second Life to engage and empower his local communities is places like
Skinningrove. Steve will show how these technologies can be used to make engaging community videos at very low cost. Please
contact me if you would like to present or participate. This part of the festival will be held within the Square Mile project
community and will be a great opportunity to learn more about De Montfort’s work in this area.
Book your FREE place at www.dmugamesfeb27.eventbrite.co.uk
Feb 28th - Creative Technologies and Immersive Experiences (sponsored by Dassault Systemes)
De Montfort University hosts the Institute of Creative Technologies (IOCT) and is doing some ground breaking work in areas such
as digital music, immersive audio and computer art. DMU’s Game Art Design course is the only Industry accredited course of its
kind in the UK and DMU work closely with local arts organisations such as the Phoenix and the brand new Curve Theatre to bring
Digital Technologies to the creative process. This one day workshop is designed to showcase the best of creative technologies and
bring together practitioners, artists and researchers to share their ideas for the future of creativity and innovation. Please join us
for this one day workshop.at the Phoenix Arts Centre in Leicester
Book your FREE place at www.dmugamesfeb28.eventbrite.co.uk
DNA Seminar at London Excel January 21st
DNA London Seminar 2013 will be held on January 21 in conjunction with the EAG International Exhibition in London, which is sched
EXCeL London, EAG is a trade event dedicated to the amusement and leisure industries. DNA has been invited to hold a one-day sem
trade show floor opening.
REGISTER NOW BY CLICKING HERE
iSpectrum Serious Game for helping Autistic Spectrum Sufferers into Employment
The iSpectrum project was developed and co-funded by the European Commission, in a European context, where people on the
completely excluded from the working environment. The main outcome of this project was a serious game 1, that aims to increas
spectrum of getting into employment. The purpose of the game is to improve the social interaction skills of the players within p
training takes place in virtual working environments, where the user is confronted with realistic day-by-day situations.
Other target groups of this game are the carers in DSA environment, and the employers, allowing them to increase the comprehens
of the serious game are to stimulate the understanding of body language and facial expressions, to improve social relatio
comprehension of abstract concepts. People on the DSA spectrum often have difficulties in attending traditional vocational classes
in keeping a job. This serious game, due to its intrinsic motivation and the consequent arising gratification, also intends to give im
training in professional areas that are typical for people on the DSA spectrum: sales, IT jobs and gardening.
Using realistic virtual environments allows users to gain knowledge in a general context and to easily transfer this experience into th
is that the serious game delivers a protected environment, where players can experience new behaviours without the risk of real life
There is a significant amount of literature reporting positive experiences with digital games and the learning progress of children o
providing evidence that these users love playing this kind of games. Serious games are therefore a really big opportunity for changi
various advantages compared to traditional training methods.
The serious game is available in four languages (English, Italian, German and Bulgarian) and can be played on a PC, using an Inter
characteristics”).
A video of the game is available on YouTube at http://www.youtube.com/watch?v=eCvYCLBqPf0&list=UU2nGGrzvXzLyb0qambzorrA
The iSpectrum game is now available under licence from Imaginary – contact Antonio Ascolese at antonio.ascolese@i-maginary.it
Archived Presentations, Images and Videos
I am archiving as many of my previous presentation, videos and event images as possible. You can access these from my web site
at :- http://www.davidwortley.com/conferences.html or visit my Slideshare page at :- http://www.slideshare.net/dwortley/
Serious Games and Immersive Technology Heroes 2 – Kam Star
1
Serious games are interactive virtual simulations, with the characteristics of a game, but with serious learning or training purpose
3. Each month , I plan to celebrate the contributions of some of the excellent people I have had the pleasure of encountering over
the last 12 years or so that I have been actively working with Immersive Technologies and Serious Games. I have met so many of
these amazing people that this section of my newsletter will be filled for many months to come. My regret is that I will inevitably
and inadvertently miss some of these wonderful people. To be included, the people I highlight each month as my heroes are not
only very experienced and expert in their field, but are also incredibly generous and selfless in their sharing of knowledge and
network contacts and extremely hard working and tireless.
Kam Star is the Founder and Managing Director of Playgen (www.playgen.com) , one the longest established and most respected
serious games companies in the UK. He is an outstanding social entrepreneur and a driving force behind Digital Shoreditch -
http://digitalshoreditch.com/
Employment Sought for Games Industry Staff – Karima Maach
I try to help people involved in serious games internationally to find opportunities to use their skills. Karima is a multi-lingual
games developer with programming and technical skills looking for employment opportunities. If you have any vacancies or
potential opportunities, contact Karima at mkeng02@yahoo.co.uk
Upcoming Conferences
Below is a list of forthcoming conferences – also accessible at http://www.davidwortley.com/events.html
Date Event Location URL
Jan 15- 3rd International Taipei, Taiwan http://www.icass-conf.org/
16 Conference on Applied
Social Science (ICASS 2013)
Jan 21st DNA Seminar Excel London http://www.dna-association.com/conferences/uk-2013/
Jan 30- BETT 2013 – UK’s largest Excel, London, UK http://www.bettshow.com/
Feb 2 Educational Technology
Exhibition
Feb 2-3 BVIMR's 6th International Pune, India http://www.bvimr.com
Conference on "Innovative
Ways of Managing Business
in the Post Globalised Era
Feb 13 SGI Second Wednesday Coventry, UK http://www.eventsforce.net/c u/278/register
Seminar - Our Education:
Using Digital Technologies
for transforing our schools,
colleges and universities
Feb 25 - De Montfort University Leicester, UK www.dmugamesfeb25.eventbrite.co.uk
Cultural Exchanges Games
Festival on Culture, Heritage
and Tourism
Feb 26 - De Montfort University Leicester, UK www.dmugamesfeb26.eventbrite.co.uk
Cultural Exchanges Games
Festival on Health and Well-
Being
Feb 27 - De Montfort University Leicester, UK www.dmugamesfeb27.eventbrite.co.uk
Cultural Exchanges Games
Festival on Community
Engagement and
Development
Feb 28 - De Montfort University Leicester, UK www.dmugamesfeb28.eventbrite.co.uk
Cultural Exchanges Games
Festival on Creative
Technologies and Immersive
Experiences
March Association for Business Oklahoma City, USA http://www.absel.org/
6-8 Simulation and Experiential
Learning (ABSEL) 40th
Annual Conference
March Gameon Asia and Asian Shanghai, China http://www.eurosis.org/cms/ ?q=taxonomy/term/330
7-9 Simulation Technology
Conference
Mar 13 SGI Second Wednesday Coventry, USA http://www.eventsforce.net/c u/278/register
Seminar: Solving Business
and Social Challenges: The
Use of Virtual Organisations
Mar 25- CAA 2013 - CAA (Computer Perth, Australia http://caa2013.org
28 Applications and
Quantitative Methods in
Archaeology) is the premier
international conference for
all aspects of computing,
quantitative methods and
digital applications in
Archaeology.
April *EUROMEDIA'2013* University of Lincoln, http://www.lincoln.ac.uk/ho me
15-17 17th Annual International UK
European Media Conference
2013
May 8 SGI Second Wednesday Coventry, UK http://www.eventsforce.net/c u/278/register
Seminar - Smart Cities: New
Digital Technologies and
Computer Modelling
May 29- E-Learning Africa 2013 Windhoek, Namibia http://www.icwe.net
31
June 5- ACCESS 2013 International Singapore http://www.accesscongress.o rg/
7 Congress on Advances in
Citizen, Cyberspace and
Environment Safety &
Security
June 12 SGI Second Wednesday Coventry, UK http://www.eventsforce.net/c u/278/register
Seminar - Our Health: Using
Digital Technologies for
therapy and awareness
raising around health issues
4. Aug 20- Serious Play Conference Digipen University, http://seriousgamesmarket.b logspot.co.uk/2012/11/save-
22 USA date-2013-serious-play.html
Aug 26- SGSC Conference 2012 Singapore http://www.seriousgamescon ference.org/
28
Sept 11 VS-Games Conference Bournemouth, UK http://www.vsgames2013.org
-13
Future Newsletter Articles
If you would like any event to be included in future newsletters or on my web site – www.davidwortley.com please email me at
david@davidwortley.com
I hope you find the contents of interest and value. Should you not wish to receive these monthly newsletters, please simply reply
to this email with the word UNSUBSCRIBE
Best Regards
David Wortley FRSA
Founder of Immersive Technology Strategies
Email : mailto:david@davidwortley.com?subject=General Enquiry
Skype: davidwortley
Second Life : Hobson Hoggard
Web: http://www.davidwortley.com
New Book: www.gadgetstogodbook.com
If you no longer wish to receive these newsletters, simply reply with the word UNSUBSCRIBE and I will remove you from the
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