Jeff Watson
@remotedevice
Ambient Storytelling for Vehicle-Driver Interaction
Sensor-driven game layers and environmental media for automobiles

June 2010-present
Research sponsored by BMW

Collaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)
Concept Illustrations: Cecilia Fletcher
USC Mobile and Environmental Media Lab (MEML) meeting
Brainstorming and development
“R.I.D.E.” interaction ecosystem (detail)
Concept illustrations by Cecilia Fletcher
Lifelog concept map (left) and implementation (right)
Test driving vehicle and demonstrating Microsoft Surface prototype
Brainstorm session at BMW technology office, Mountain View, CA
Reality Ends Here
Transmedia adventure and social layer for the USC School of Cinematic Arts

February 2011-present
Funding from SCA and the Foundation for Innovation in Undergraduate Teaching
Artifact mockups
Artifact mockups
Artifact mockups
Website design sketch
Early version of website and wireframes
PST ArtCards
Geo-social game layer for a multi-sited museum exhibition

January, 2011
Research sponsored by BMW

Collaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)
Paper prototype and design sketches
Design sketch (detail)
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Geoloqi test application and development one-sheet
Postcard
interactive.usc.edu
Social network and microblogging platform for the Interactive Media Division of the USC School of Cinematic Arts

February, 2011
Produced with the students and faculty of the Interactive Media Division

Collaborators: Jason Martinez (SCA)
Homepage
Achievements system
Backchannel and archive page
PHP code
PEG LA
Pervasive and Environmental Gaming (PEG) meetup and playtesting group

June, 2010 - present
http://peg-la.com

Collaborators: Sarah Brin (USC) and Celia Pearce (Georgia Tech)
Website and Facebook group
Playtesting sessions
Events and installations at IndieCade 2010 (Paparazzi)
Events and installations at IndieCade 2010 (Games of Nonchalance)
Events and installations at IndieCade 2010 (Socks, Inc)

iMAPpenning Slides: Design Research Practice

  • 1.
  • 2.
    Ambient Storytelling forVehicle-Driver Interaction Sensor-driven game layers and environmental media for automobiles June 2010-present Research sponsored by BMW Collaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML) Concept Illustrations: Cecilia Fletcher
  • 3.
    USC Mobile andEnvironmental Media Lab (MEML) meeting
  • 4.
  • 5.
  • 6.
    Concept illustrations byCecilia Fletcher
  • 7.
    Lifelog concept map(left) and implementation (right)
  • 8.
    Test driving vehicleand demonstrating Microsoft Surface prototype
  • 9.
    Brainstorm session atBMW technology office, Mountain View, CA
  • 10.
    Reality Ends Here Transmediaadventure and social layer for the USC School of Cinematic Arts February 2011-present Funding from SCA and the Foundation for Innovation in Undergraduate Teaching
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
    Early version ofwebsite and wireframes
  • 16.
    PST ArtCards Geo-social gamelayer for a multi-sited museum exhibition January, 2011 Research sponsored by BMW Collaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)
  • 17.
    Paper prototype anddesign sketches
  • 18.
  • 19.
    H."*&.6$*%:#2&*#%>+.6.*.(1"#(44%&#21#%1(&'($"#(55(&*$1.*/#*(#6$.7:#'$7*.0".*%:#'(0 6.7%#%>5%&.%1-%";#=1#-(1I$1-*.(1#8.*+#*+%#J%**/#K$"%$'F"#$5-('.1,#'$7*.0)%1$%# C+%#.A+(1%#255#*+2*#*$&1"# B($*+%&1#G27.4(&1.2#.1*(#(1%# %>+.6.*.(13#A2-.4.-#B*21:2&:#C.'%3#@BGF"#K(6.7%#21:#L1).&(1'%1*27#K%:.2#M26# 6.,#'$"%$' 5&(5("%"# 2# *.%&%:# %>57(&2*.(1# 21:# 2:)%1*$&%# .A+(1%# 2557.-2*.(1# *+2*# %1267%"# $"%&"#*(#:."-()%&3#-(77%-*3#21:#52&*.-.52*%#.1#*+%#&.-+#+."*(&/#(4#2&*#.1#B($*+%&1# G27.4(&1.2;# Tier One: !"#$%&'( !"#$"%&"#'()%#*+&($,+#*+%#-.*/#00#.1#*+%.&#-2&"3#(1#4((*3# !"#$%&'(2-2("$32>'4"-2-($3"&'2 (&#).2#5$67.-#*&21".*#00#*+%#2557.-2*.(1#8(&9"#.1#*+%#62-90 ,&($1:3#-+%-9.1,#*+%.&#7(-2*.(1#2,2.1"*#2#:2*262"%#-(10 %52.%#+6-(27%)-*2-(+26"+32 *2.1.1,#'%:.2#2&*.42-*"3#+."*(&.-27#.14(&'2*.(1#21:#$5:2*%"# 26($*#$5-('.1,#%)%1*";#!1/#.*%'"#*+%#$"%&#52""%"#2&%# ,7892-2#>-(+.3%0'2-..2+3-+2 "*(&%:#.1#*+%.&#2557.-2*.(1#4(&#72*%&#&%).%8#21:#*+%#$"%&#."# #'0#'#2=%<(2*%$-+"%02-042 1(*.4.%:#8.*+#21#<=16(>?0"*/7%#5$"+#1(*.4.-2*.(1;#=*%'"#-21# .1-7$:%# .'2,%"3# ).:%(3# 2$:.(3# (&# 7.19"# *(# &%7%)21*# 8%60 #3%6#2=%<263-+?#20'-(B= ".*%";#@"%&"#'2/#27"(#"%2&-+#*+%#:2*262"%#4(&#.*%'"#(4# 52&*.-$72&#.1*%&%"*; Tier Two: )%**'$+ @"%&"# 8+(# 821*# *(# :.,# :%%5%&# .1*(# *+%# -(77%-*.(1# 8.77# /0#''02.3%+%@(-.3#A2/0: :."-()%&#*+2*#2"#*+%/#5+/".-277/#,(#*(#"5%-.4.-#7(-2*.(1"# &%72*%:# *(# A2-.4.-# B*21:2&:# C.'%3# *+%/# <$17(-9?# "5%-.27# 3'-(42"0+'(&"'6#A2/010%602 -(1*%1*#*+2*#."#1(*#2)2.7267%#*(#$"%&"#8+(#+2)%#1(*#).".*%:# *+("%#7(-2*.(1";#C+."#-(1*%1*#-21#.1-7$:%#%>-7$".)%#.1*%&0 .*-$'#A2!"@24''.2"0+%2.%#+6-(2 ).%8"# 8.*+# 2&*."*"3# &%27# 5("*-2&:"# *+2*# 2&%# 2$*('2*.-277/# 7%)-*2-(+26"+32,7825%(2",3%0' '2.7%:#*(#*+%#$"%&3#21:#(*+%&#$1.D$%#.*%'";#E/#&%82&:0 .1,#$"%&"#4(&#<-+%-9.1,#.1?#2*#)2&.($"#".*%"3#8%#'(*.)2*%# 2#:%%5%&#%1,2,%'%1*#8.*+#*+%#%>+.6.*.(1#21:#.*"#&%72*%:# %)%1*"; Tier Three: ,-(+"$".-+' E/# '().1,# *+&($,+# *+%# -.*/# 21:# -+%-9.1,# .1# 2*# "5%-.4.-# /0*%$12+3'23"44'02#'$('+#2 ".*%"3#$"%&"#1(*#(17/#$17(-9#4&%"+#'%:.2#-(1*%1*#00#*+%/# 27"(# (5%1# $5# %)%1*0# 21:# 7(-2*.(10"5%-.4.-# (55(&*$1.*.%"# %52.%#+6-(2-(+2"027%)-*26"+32 4(&# 52&*.-.52*.(1;# C+%"%# 2-*.).*.%"3# *+%'2*.-277/# 7.19%:# *(# .1:.).:$27#%>+6.*"3#2&*."*"3#'()%'%1*"3#21:#*.'%#5%&.(:"3# ,7892-2*%$-+"%0:#'0#"+"&'2-(+2 5&().:%#%1,2,%:#$"%&"#8.*+#*+%#26.7.*/#*(#*29%#52&*#.1#"5%0 ';.'("'0$'2+3-+2.<+#2=%<2"02 -.27# %)%1*"# 21:# '%:.20'29.1,# -+277%1,%";# C+%"%# -+270 7%1,%"#8.77#7%2:#*(#2#"5%-.27#<-7.'2>#%)%1*?#2*#*+%#%1:#(4# +3'2>"44*'2%527%)-*?#2("$32 *+%#%>+.6.*.(1F"#&$1; -(+"#+"$23'("+-@' Geoloqi test application and development one-sheet
  • 20.
  • 21.
    interactive.usc.edu Social network andmicroblogging platform for the Interactive Media Division of the USC School of Cinematic Arts February, 2011 Produced with the students and faculty of the Interactive Media Division Collaborators: Jason Martinez (SCA)
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
    PEG LA Pervasive andEnvironmental Gaming (PEG) meetup and playtesting group June, 2010 - present http://peg-la.com Collaborators: Sarah Brin (USC) and Celia Pearce (Georgia Tech)
  • 27.
  • 28.
  • 29.
    Events and installationsat IndieCade 2010 (Paparazzi)
  • 30.
    Events and installationsat IndieCade 2010 (Games of Nonchalance)
  • 31.
    Events and installationsat IndieCade 2010 (Socks, Inc)