This document provides tips for new Dungeon Masters (DMs) on running their first roleplaying game session. It discusses challenges like learning the rules, further studying how other DMs run games, preparing game materials, and using digital tools. It also offers advice on creating adventures, dealing with different player types, establishing house rules, and focusing on enabling fun rather than strict rule adherence. The overall goal is to help new DMs feel prepared to run their first game and overcome common hurdles faced by those just starting out in the role of DM.