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Technology And Civic Engagement


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John Hamerlinck's presentation to "Engaging Students and Communities through Technology" Minnesota Campus Compact webinar - Friday, February 12, 2010

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Technology And Civic Engagement

  1. 1. Engaging Students and Communities through Technology<br />Friday, February 12, 2010<br />John Hamerlinck<br />Minnesota Campus Compact<br />Image: renjithkrishnan /<br />
  2. 2. “I think there is a world market for maybe five computers.”<br />- Thomas Watson, IBM Chairman, 1943<br />“There is no reason anyone would want a computer in their home.”<br />- Ken Olson, President,<br />Digital Equipment Corp, 1977<br />
  3. 3.
  4. 4. Sony Cassette Walkman, 1979, $200 ($589 in 2009 dollars)<br />Sony Discman, 1984<br />iPod Shuffle, 2010, $50<br />The richest boy in the world, 1971<br />
  5. 5. Technology has already changed how we . . .<br />Work (telecommuting, information economy . . .)<br />Learn(Google, distance learning, digital libraries . . .)<br />Play(booking travel, online auctions . . .)<br />Do business (E-commerce, marketing, banking . . . )<br />Communicate(Webinars, texting, tweets . . . )<br />(And a lot of other things)<br />
  6. 6. It’s also changing civic engagement.<br />
  7. 7. Social Media<br />integrates technology,<br />social interaction<br />and content,<br />transforming people<br />from content consumers into content producers.<br />Isn’t this also the goal of civic engagement?<br />Image:<br />
  8. 8.
  9. 9. Civic Engagement<br />&quot;Millennials who use social networking sites for civic causes are also more civically engaged in their communities. Although we cannot conclude that belonging to social networking sites alone causes an increase in civic engagement, those who engage online come from diverse economic and educational backgrounds, illustrating the potential of technology in bridging traditional civic gaps. Online platforms provide engagement opportunities for many Americans who may not belong to a formal volunteering organization.&quot;<br /><br />&quot;Strangely enough, digital technologies are forcing us to recognize the power of the collective and social.&quot;<br />David Bollier, “The Commons as a New Sector of Value-Creation”<br /><br />
  10. 10. Social Media<br />2/3 of the global population visit social networking sites<br />100 million YouTube videos <br />are viewed a day<br />1,382% growth rate in twitter users between Jan.-Feb. 2009<br />
  11. 11. Number of people using social network sites on mobile devices:<br />July 2008: 6.4 million<br />July 2009: 18.3 million<br /><br />
  12. 12. Image:<br />A mash-up is a Web page or application that integrates complementary elements from two or more sources.<br /><br />
  13. 13.<br /><br /><br /><br /><br /><br /><br />
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  20. 20. Twitter users share early adopters symptoms<br />November 12th, 2009 by Dhivya Subramanian and Taly Weiss<br />PEW Internet survey<br />One in every five Internet users are now on twitter<br />Social network Web site users also show higher twitter adoption rates<br />Those who connect to the internet via mobile devices are more likely to tweet<br />More Devices leads more active twittering<br />Younger internet users show rapid uptake of twitter<br /><br /><br />
  21. 21. 15 Innovative Uses for twitter<br />(That You Probably Haven’t Thought Of)<br />By Kalena Jordan © 2008<br />3) Live Webinars/Tutorials <br />9) Idea Sharing / Community Mind Mapping <br />10) Competitor Tracking <br />14) Live Presentation Aid <br />
  22. 22.
  23. 23. CHINA<br />703 million<br />People&apos;s Daily Online<br />INDIA<br />471 million<br /><br />Africa Mobile Fact Book 2008<br /><br />
  24. 24. A global network of people using mobile technology for social impact<br />Tele-Doc (India)<br />Nacer (Peru)<br />CardioNet (Mexico)<br />
  25. 25. StanBird<br />Geo-Historian Project, Kent State University<br /><br />
  26. 26.<br />
  27. 27.
  28. 28. Video<br />YouTube has approximately 150,000,000 videos<br />
  29. 29. Also deserving webinars of their own . . . <br />Image:<br />
  30. 30. A flash mob (or flashmob) is a large group of people who assemble suddenly in a public place, perform an unusual action for a brief time, then quickly disperse. The term flash mob is generally applied only to gatherings organized via telecommunications, social media, or viral emails. <br />Improv Everywhere: Best Buy<br /><br />Jan./Feb. 2010<br />CarrotMob: San Francisco<br />Buycotting socially responsible businesses<br />
  31. 31. crowdsourcing<br />
  32. 32. crowdsourcing<br />
  33. 33. Second Life is a virtual world that launched in June 23, 2003. A free Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world. Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.<br />
  34. 34.<br />A resource for sharing information on the study and practice of:<br />the innovative use of emerging technologies to support civic engagement in higher education<br />service-learning in online teaching<br /><ul><li> Online peer reviewed journal
  35. 35. Blogs
  36. 36. Resource sharing
  37. 37. Examples of good practice
  38. 38. Coordinated multi-institutional or multi-course projects
  39. 39. What else?</li></li></ul><li>John Hamerlinck<br />Associate Director<br />Minnesota Campus Compact<br />2356 University Avenue West, Suite 280<br />St. Paul, MN 55114<br /><br />Phone: 651-603-5091<br />Fax: 651-603-5093<br />Web:<br />Blog:<br />
  40. 40. Jim Groom<br /><br />Jim Groom /Gardner Campbell video<br />