Presentation about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).
The document discusses using mobile games to enhance cultural heritage experiences. It describes two projects in Belgium - the ARCHIE museum game for the Gallo-Roman Museum, and the Park Explorer app for the Middelheimmuseum sculpture park. The ARCHIE game encouraged social interaction and exploration among young visitors. Both apps were well received by users and successful in motivating exploration. The document also outlines a do-it-yourself approach where students created mobile games based on local history for two city museums in Izegem. Evaluations found the games immersed students in content and made museum visits more engaging.
Presentation for the ACE 2008 Conference at the end of the ARCHIE project (EFRD project), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).
MW2009: Presentation Slides: Mobile Guides and Context-Specific Educational M...idiscoverbelgium
The document discusses research projects aimed at enhancing the museum experience through mobile technologies. It describes two projects - ARCHIE and RITCHIE - which focused on developing mobile guides and games. It also outlines some basic principles for using ICT in museums, including tailoring the experience to visitors' needs and encouraging social interaction. Finally, it discusses the design of a mobile game for teenagers based on these principles, focusing on personalization, localization, communication, and user-centered design.
This document outlines an eTwinning project between schools in Germany, Poland, Spain, Greece, and Italy focused on cultural heritage. The project aims to embed cultural heritage in education and discover shared culture and identity. Key aspects of the project include using the myth of the Argonauts and their journey aboard the ship Argo as a framework to explore various countries' cultural heritage through virtual forums, pages, and activities on a Twinspace platform. Students will ultimately produce a final product and evaluation garden to reflect what they learned about how culture defines humanity and shared identity.
Other institution: "Teachers Training Centre of Fraga"soniadedios
The document summarizes information about the Centro de Profesores y Recursos de Fraga Teachers Training Centre located in Spain. It introduces the pedagogical team led by Headmistress Mercedes Aguilar and advisers for ICT, coexistence and multiculturalism, and languages. It also lists the non-pedagogical staff including technical support, secretary, and porter. The center's objectives are to facilitate teacher experience sharing and training in methodology, basic skills, ICT, coexistence, languages and lifelong learning. It offers resources like a library, media materials, and technical computer support to schools.
The document outlines a Comenius project between schools in Lugo, Spain and Romania that aims to promote entrepreneurship and cultural exchange. It details a student mobility program where Spanish students will visit Romania from March 30th to April 9th to stay with host families and be tutored by Romanian students. The program offers Romanian students who participate priority travel to Spain in the autumn, €150 for expenses, and a participation certificate. More information is available on the project's Twinspace page.
Iva Magušić-Dumančić, Mia Kuzmić, Milan Balać: Visual communication of Museum...KISK FF MU
Talk given at the BOBCATSSS 2015 conference - http://www.bobcatsss2015.com/.
Are Croatian museums communicating well on the web or is there room for improvement? An analysis of visual communication on Croatian art museum websites and websites of their European counterparts.
Bulgaria - “Safeguarding of Intangible Cultural Heritage through Cultural Pro...UNESCO Venice Office
11th Annual Meeting of the South-East European Experts Network on Intangible Cultural Heritage “Funding the Safeguarding of Intangible Cultural Heritage”.
Sarajevo, Bosnia and Herzegovina, 27-28 June 2017
The document discusses using mobile games to enhance cultural heritage experiences. It describes two projects in Belgium - the ARCHIE museum game for the Gallo-Roman Museum, and the Park Explorer app for the Middelheimmuseum sculpture park. The ARCHIE game encouraged social interaction and exploration among young visitors. Both apps were well received by users and successful in motivating exploration. The document also outlines a do-it-yourself approach where students created mobile games based on local history for two city museums in Izegem. Evaluations found the games immersed students in content and made museum visits more engaging.
Presentation for the ACE 2008 Conference at the end of the ARCHIE project (EFRD project), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).
MW2009: Presentation Slides: Mobile Guides and Context-Specific Educational M...idiscoverbelgium
The document discusses research projects aimed at enhancing the museum experience through mobile technologies. It describes two projects - ARCHIE and RITCHIE - which focused on developing mobile guides and games. It also outlines some basic principles for using ICT in museums, including tailoring the experience to visitors' needs and encouraging social interaction. Finally, it discusses the design of a mobile game for teenagers based on these principles, focusing on personalization, localization, communication, and user-centered design.
This document outlines an eTwinning project between schools in Germany, Poland, Spain, Greece, and Italy focused on cultural heritage. The project aims to embed cultural heritage in education and discover shared culture and identity. Key aspects of the project include using the myth of the Argonauts and their journey aboard the ship Argo as a framework to explore various countries' cultural heritage through virtual forums, pages, and activities on a Twinspace platform. Students will ultimately produce a final product and evaluation garden to reflect what they learned about how culture defines humanity and shared identity.
Other institution: "Teachers Training Centre of Fraga"soniadedios
The document summarizes information about the Centro de Profesores y Recursos de Fraga Teachers Training Centre located in Spain. It introduces the pedagogical team led by Headmistress Mercedes Aguilar and advisers for ICT, coexistence and multiculturalism, and languages. It also lists the non-pedagogical staff including technical support, secretary, and porter. The center's objectives are to facilitate teacher experience sharing and training in methodology, basic skills, ICT, coexistence, languages and lifelong learning. It offers resources like a library, media materials, and technical computer support to schools.
The document outlines a Comenius project between schools in Lugo, Spain and Romania that aims to promote entrepreneurship and cultural exchange. It details a student mobility program where Spanish students will visit Romania from March 30th to April 9th to stay with host families and be tutored by Romanian students. The program offers Romanian students who participate priority travel to Spain in the autumn, €150 for expenses, and a participation certificate. More information is available on the project's Twinspace page.
Iva Magušić-Dumančić, Mia Kuzmić, Milan Balać: Visual communication of Museum...KISK FF MU
Talk given at the BOBCATSSS 2015 conference - http://www.bobcatsss2015.com/.
Are Croatian museums communicating well on the web or is there room for improvement? An analysis of visual communication on Croatian art museum websites and websites of their European counterparts.
Bulgaria - “Safeguarding of Intangible Cultural Heritage through Cultural Pro...UNESCO Venice Office
11th Annual Meeting of the South-East European Experts Network on Intangible Cultural Heritage “Funding the Safeguarding of Intangible Cultural Heritage”.
Sarajevo, Bosnia and Herzegovina, 27-28 June 2017
This document summarizes the FORTE Project, an Erasmus Intensive Programme on responsible tourism held in Valencia, Spain from March 2-13, 2009. The project brought together professors, students, and experts from partner institutions to share knowledge on sustainability, accessibility, local development and corporate social responsibility in tourism. Activities included virtual community discussions, workshops at each institution, and a 9-day intensive programme in Valencia featuring study trips, working groups, and cultural activities to conclude the project.
Special Collections in flux: a dynamic blend of innovation and creativity - E...CONUL Conference
Unique and distinctive collections at Maynooth University Library are used innovatively through digitization, outreach, discovery systems, space management, and curriculum support. Visits to the special collections have increased from 425 in 2009-2010 to over 1,700 in 2013-2014. The library collaborates on digitization projects, engages various audiences through social media and exhibitions, and strives to develop, curate, and provide access to its collections. In 2012, a new dedicated special collections reading room and secure storage area were created to complement the historic collections housed in the Russell Library.
This document provides a survival guide for new students in Aalborg, Denmark. It outlines various resources for finding student jobs, learning Danish, getting involved in sports and extracurricular activities, and volunteering opportunities. Specific organizations mentioned include KUL Nordkraft for events and community, Elsk Aalborg for free Danish classes, various gyms and sports clubs, and volunteering groups like 1000Fryd and European Youth. Practical information is also provided on libraries, transportation, and websites with information about life in Aalborg. The document aims to help new students settle into the city by highlighting important resources.
Vilma Daubariene: Vilnius Tourist Information Centre (Lithuania)UNESCO Venice Office
The role of Visitor Centres in UNESCO Designated Sites
Regional Workshop for Europe
30 September – 2 October 2018, Palermo (Italy)
Thematic Session 1: Tourism sustainability and visitors’ management.
“The designations employed and the presentation of material throughout this document do not imply the expression of any opinion whatsoever on the part of UNESCO concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries. The ideas and opinions expressed in this publication are those of the authors; they are not necessarily those of UNESCO and do not commit the Organization”
Emilie Bitauld is a French cultural development professional with experience coordinating and promoting environmental and cultural heritage projects. She holds a master's degree in heritage management and has specialized in intangible cultural heritage and sustainable tourism. Her work experience includes writing for the French Ministry of Culture, project development for a local authority, and founding a society to promote diversity in cinema. She is proficient in English, Spanish, and has a beginner's level of Italian, Bambara, and Arabic.
The role of Visitor Centres in UNESCO Designated Sites
Regional Workshop for Europe
30 September – 2 October 2018, Palermo (Italy)
Thematic Session 2: Interpretation of heritage and educational services.
“The designations employed and the presentation of material throughout this document do not imply the expression of any opinion whatsoever on the part of UNESCO concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries. The ideas and opinions expressed in this publication are those of the authors; they are not necessarily those of UNESCO and do not commit the Organization”
International projects like eTwinning and Erasmus+ are motivational for students. They allow students to learn about other European countries, cultures, and education systems. Students gain communication skills and learn to work as a team and respect different cultures. Erasmus+ projects specifically teach students practical skills like traveling independently. Teachers also benefit by exchanging experiences and learning about innovative teaching methods. The school organizes project days to share results with the community and allow students to develop talents through performances. The school has participated successfully in several eTwinning and Erasmus+ projects over the years.
The document announces a one-day conference to be held on Friday, June 15 in Ghent, Belgium at Het Pand about the outcomes of the GIlearner project. The conference will cover the background, literature review, identified competencies and curriculum opportunities from the project, materials developed using the competencies and curriculum, and hands-on working with the materials and developing new materials. International and national grants are available to help cover the 50 euro registration fee which includes materials, coffee breaks and lunch. Interested individuals can find more information on the website or by emailing luc.zwartjes@ugent.be.
Daria Koskorou has over a decade of experience working in the cultural sector as a curator, events coordinator, writer, and researcher in Greece and Europe. She has a Masters in Arts and has held various roles coordinating cultural projects and exhibitions. Her experience includes directing the Capodistrias Museum in Corfu and assisting in Corfu's bid to become the European Capital of Culture in 2021.
This document advertises an educational trip called "On Route to Roots 2012" for students to explore their South African heritage by traveling through Netherlands, Germany, Switzerland, France and Belgium. The trip highlights include cycling, exploring castle ruins, experiencing a food adventure, living like royalty, and learning about historical and cultural ties. An information evening will be held for interested students and parents to learn more details.
The document summarizes activities of the Latvian National Library Foundation to support the development of a new national library building called the Castle of Light. The foundation supports collection building, provides computers to local libraries, sells books with proceeds donated to construction, created an educational computer game about the project, gives school presentations, documents the construction process, offers donor opportunities to immortalize names, and has raised over 1 million euros in total donations for the project.
The document lists numerous cultural management activities and professional conferences organized by the author between 2006-2015, including:
1) Cultural events in Hungary such as jazz concerts and art exhibitions broadcast online with international partners from 2006-2008.
2) An international exhibition in 2009 with migrant artists from Germany and France.
3) Regular cultural programs from 2010-2011 at a youth cultural center including concerts and exhibitions attracting 6-8,000 young visitors annually.
4) International cultural projects with partners from multiple European countries focused on shadow theater, street art, and flash mobs.
1) 1001 Stories about Denmark is a website that collects stories about 1001 cultural heritage places in Denmark contributed by users.
2) The goal is to engage new and younger users to discuss cultural heritage outside of institutions and share data in an open and interactive way.
3) Since launching in May 2010, the site has seen around 20,000 monthly users and 350 new user profiles added, with users contributing 300 new places and 2,300 photos.
Grundtvig Job-shadowing Visit - by Anca DudauAnca Dudau
In the period 1st July - 1st September I did a Grundtvig Job-Shadowing Visit in Academia Cordoba from Spain. The project was funded by the European Commission through the Lifelong Learning Programme. More details and photos from the activities you can find in the presentation.
E-twinning program "Welcome to my Magic Kindergarten"Έφη Μπακή
This document outlines the goals and activities of an international project between kindergartens in several European countries. The project aims to improve language skills, raise cultural awareness, and use technology to share knowledge. Members from kindergartens in Poland, Greece, Romania, France, Serbia, Turkey, Britain, and Spain participate. The kindergartens present their schools and local areas. Activities include greetings in different languages, crafts for holidays, traditional costumes and dances, songs, and using web tools to collaborate.
Dalia Balčytytė is a librarian and educator with over 25 years of experience in Lithuania. She currently holds two positions - Head of Information Resources Management Centre at the Lithuanian Library of Blind, and as a teacher of Academic Writing and Information Literacy at Vilnius College of Design. Previously, she held several leadership roles in libraries and academic bookstores, developing collections and providing training. She has a University degree in Librarianship and Communication Science and has participated in ongoing training courses.
Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitionsBluecadet
Simple game dynamics can vastly improve the enjoyment, engagement, and content retention a visitor derives from an interactive media experience, whether it be a website, touchscreen or app. Still, "gamification" is widely misunderstood and misapplied.
Employing game dynamics generally isn't about creating a video game; it is about providing a user experience that guides visitors through tasks, provides feedback and incentives, and ultimately provides a tangible sense of accomplishment and reward. It is about delivering an experience that recognizes human impulses towards reward, completion, and collaboration to eectively deliver content.
MuseumNext 2013 Ignite by Paul Stork, 5 insights from 10 years of interactive...Fabrique
At MuseumNext 2013 this ignite presentation was given by Paul Stork. The presentation summarizes 10 years of experience and 25 projects in the interactive museum field in 5 insights.
contemporary digital interactive museum landscape Robin Perlah
Developed with Rachel Hooper, this presentation was for ECHO museum staff to understand the contemporary digital and interactive landscape in museums, so we can identify an ecosystemic approach to interactive exhibition design at ECHO. Developed as part of our technology fellowhip at Champlain College, in the Emergent Media MFA program.
This document summarizes the FORTE Project, an Erasmus Intensive Programme on responsible tourism held in Valencia, Spain from March 2-13, 2009. The project brought together professors, students, and experts from partner institutions to share knowledge on sustainability, accessibility, local development and corporate social responsibility in tourism. Activities included virtual community discussions, workshops at each institution, and a 9-day intensive programme in Valencia featuring study trips, working groups, and cultural activities to conclude the project.
Special Collections in flux: a dynamic blend of innovation and creativity - E...CONUL Conference
Unique and distinctive collections at Maynooth University Library are used innovatively through digitization, outreach, discovery systems, space management, and curriculum support. Visits to the special collections have increased from 425 in 2009-2010 to over 1,700 in 2013-2014. The library collaborates on digitization projects, engages various audiences through social media and exhibitions, and strives to develop, curate, and provide access to its collections. In 2012, a new dedicated special collections reading room and secure storage area were created to complement the historic collections housed in the Russell Library.
This document provides a survival guide for new students in Aalborg, Denmark. It outlines various resources for finding student jobs, learning Danish, getting involved in sports and extracurricular activities, and volunteering opportunities. Specific organizations mentioned include KUL Nordkraft for events and community, Elsk Aalborg for free Danish classes, various gyms and sports clubs, and volunteering groups like 1000Fryd and European Youth. Practical information is also provided on libraries, transportation, and websites with information about life in Aalborg. The document aims to help new students settle into the city by highlighting important resources.
Vilma Daubariene: Vilnius Tourist Information Centre (Lithuania)UNESCO Venice Office
The role of Visitor Centres in UNESCO Designated Sites
Regional Workshop for Europe
30 September – 2 October 2018, Palermo (Italy)
Thematic Session 1: Tourism sustainability and visitors’ management.
“The designations employed and the presentation of material throughout this document do not imply the expression of any opinion whatsoever on the part of UNESCO concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries. The ideas and opinions expressed in this publication are those of the authors; they are not necessarily those of UNESCO and do not commit the Organization”
Emilie Bitauld is a French cultural development professional with experience coordinating and promoting environmental and cultural heritage projects. She holds a master's degree in heritage management and has specialized in intangible cultural heritage and sustainable tourism. Her work experience includes writing for the French Ministry of Culture, project development for a local authority, and founding a society to promote diversity in cinema. She is proficient in English, Spanish, and has a beginner's level of Italian, Bambara, and Arabic.
The role of Visitor Centres in UNESCO Designated Sites
Regional Workshop for Europe
30 September – 2 October 2018, Palermo (Italy)
Thematic Session 2: Interpretation of heritage and educational services.
“The designations employed and the presentation of material throughout this document do not imply the expression of any opinion whatsoever on the part of UNESCO concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries. The ideas and opinions expressed in this publication are those of the authors; they are not necessarily those of UNESCO and do not commit the Organization”
International projects like eTwinning and Erasmus+ are motivational for students. They allow students to learn about other European countries, cultures, and education systems. Students gain communication skills and learn to work as a team and respect different cultures. Erasmus+ projects specifically teach students practical skills like traveling independently. Teachers also benefit by exchanging experiences and learning about innovative teaching methods. The school organizes project days to share results with the community and allow students to develop talents through performances. The school has participated successfully in several eTwinning and Erasmus+ projects over the years.
The document announces a one-day conference to be held on Friday, June 15 in Ghent, Belgium at Het Pand about the outcomes of the GIlearner project. The conference will cover the background, literature review, identified competencies and curriculum opportunities from the project, materials developed using the competencies and curriculum, and hands-on working with the materials and developing new materials. International and national grants are available to help cover the 50 euro registration fee which includes materials, coffee breaks and lunch. Interested individuals can find more information on the website or by emailing luc.zwartjes@ugent.be.
Daria Koskorou has over a decade of experience working in the cultural sector as a curator, events coordinator, writer, and researcher in Greece and Europe. She has a Masters in Arts and has held various roles coordinating cultural projects and exhibitions. Her experience includes directing the Capodistrias Museum in Corfu and assisting in Corfu's bid to become the European Capital of Culture in 2021.
This document advertises an educational trip called "On Route to Roots 2012" for students to explore their South African heritage by traveling through Netherlands, Germany, Switzerland, France and Belgium. The trip highlights include cycling, exploring castle ruins, experiencing a food adventure, living like royalty, and learning about historical and cultural ties. An information evening will be held for interested students and parents to learn more details.
The document summarizes activities of the Latvian National Library Foundation to support the development of a new national library building called the Castle of Light. The foundation supports collection building, provides computers to local libraries, sells books with proceeds donated to construction, created an educational computer game about the project, gives school presentations, documents the construction process, offers donor opportunities to immortalize names, and has raised over 1 million euros in total donations for the project.
The document lists numerous cultural management activities and professional conferences organized by the author between 2006-2015, including:
1) Cultural events in Hungary such as jazz concerts and art exhibitions broadcast online with international partners from 2006-2008.
2) An international exhibition in 2009 with migrant artists from Germany and France.
3) Regular cultural programs from 2010-2011 at a youth cultural center including concerts and exhibitions attracting 6-8,000 young visitors annually.
4) International cultural projects with partners from multiple European countries focused on shadow theater, street art, and flash mobs.
1) 1001 Stories about Denmark is a website that collects stories about 1001 cultural heritage places in Denmark contributed by users.
2) The goal is to engage new and younger users to discuss cultural heritage outside of institutions and share data in an open and interactive way.
3) Since launching in May 2010, the site has seen around 20,000 monthly users and 350 new user profiles added, with users contributing 300 new places and 2,300 photos.
Grundtvig Job-shadowing Visit - by Anca DudauAnca Dudau
In the period 1st July - 1st September I did a Grundtvig Job-Shadowing Visit in Academia Cordoba from Spain. The project was funded by the European Commission through the Lifelong Learning Programme. More details and photos from the activities you can find in the presentation.
E-twinning program "Welcome to my Magic Kindergarten"Έφη Μπακή
This document outlines the goals and activities of an international project between kindergartens in several European countries. The project aims to improve language skills, raise cultural awareness, and use technology to share knowledge. Members from kindergartens in Poland, Greece, Romania, France, Serbia, Turkey, Britain, and Spain participate. The kindergartens present their schools and local areas. Activities include greetings in different languages, crafts for holidays, traditional costumes and dances, songs, and using web tools to collaborate.
Dalia Balčytytė is a librarian and educator with over 25 years of experience in Lithuania. She currently holds two positions - Head of Information Resources Management Centre at the Lithuanian Library of Blind, and as a teacher of Academic Writing and Information Literacy at Vilnius College of Design. Previously, she held several leadership roles in libraries and academic bookstores, developing collections and providing training. She has a University degree in Librarianship and Communication Science and has participated in ongoing training courses.
Incentives + Rewards: Urgency & game mechanics in interactive museum exhibitionsBluecadet
Simple game dynamics can vastly improve the enjoyment, engagement, and content retention a visitor derives from an interactive media experience, whether it be a website, touchscreen or app. Still, "gamification" is widely misunderstood and misapplied.
Employing game dynamics generally isn't about creating a video game; it is about providing a user experience that guides visitors through tasks, provides feedback and incentives, and ultimately provides a tangible sense of accomplishment and reward. It is about delivering an experience that recognizes human impulses towards reward, completion, and collaboration to eectively deliver content.
MuseumNext 2013 Ignite by Paul Stork, 5 insights from 10 years of interactive...Fabrique
At MuseumNext 2013 this ignite presentation was given by Paul Stork. The presentation summarizes 10 years of experience and 25 projects in the interactive museum field in 5 insights.
contemporary digital interactive museum landscape Robin Perlah
Developed with Rachel Hooper, this presentation was for ECHO museum staff to understand the contemporary digital and interactive landscape in museums, so we can identify an ecosystemic approach to interactive exhibition design at ECHO. Developed as part of our technology fellowhip at Champlain College, in the Emergent Media MFA program.
"Dentro&Fuori" è la sceneggiatura di un corto metraggio che si svolge a Torino. E' la storia di Marcello, sopravvissuto al terremoto dell'Aquila. Attraverso il film, vediamo la sua vita prima, durante e dopo il terremoto.
"Dentro&Fuori" nasce di un sogno, un maledetto sogno che provo a realizzare nel 2012.
Jacob worked for 14 years and married Rachel. He had 12 sons with her and other wives. Jacob had disputes with his father-in-law Laban but they eventually parted ways. God called Jacob back to the promised land, where his brother Esau forgave him. Jacob built an altar and his sons sought justice after the Hivites abused one of Jacob's daughters. The document discusses principles of worshipping God and not blaming him for hardships, as Jacob grew closer to God despite facing difficulties like family deaths. It encourages remembering moments to praise God.
This short document suggests trying something without being certain of the exact outcome. It proposes experimenting with an unspecified action or approach to see if it achieves the intended result, while acknowledging it may not work exactly as hoped. In 3 sentences or less, the document recommends giving an idea a try despite uncertainty over precise effects.
Jacob worked for 14 years and married Rachel. He had 12 sons with her and other wives. Jacob had disputes with his father-in-law Laban but they eventually parted ways. God called Jacob back to the promised land, where his brother Esau forgave him. Jacob built an altar and his sons sought justice after the Hivites abused one of Jacob's daughters. The document discusses principles of worshipping God and not blaming him for hardships, as Jacob grew closer to God despite facing difficulties like family deaths. It encourages remembering moments to praise God.
Dental Hygiene ~ Open House Farmingdale State Collegemarshl
This document provides information about the Dental Hygiene associate and bachelor degree programs at Farmingdale State College. It includes descriptions of the programs, course requirements, faculty, facilities, and opportunities available to students. The associate program prepares students to become licensed dental hygienists, while the bachelor's completion program allows licensed hygienists to expand their career opportunities with additional education. Both programs utilize state-of-the-art technology in dental hygiene education and clinical experiences.
Presentatie op uitnodiging van de Commissie Cultureel Verdrag Vlaanderen - Nederland voor een expertmeeting rond digitale toepassingen voor cultureel erfgoed.
Voorstelling van het iDiscover kenniscentrum rond het inzet van mobiele ICT in het (cultuur)toerisme en de erfgoedsector. Dit kenniscentrum werd opgericht in het kader het EFRO project RITCHIE, uitgevoerd door het Expertisecentrum voor Digitale Media van de Universiteit Hasselt en het Gallo-Romeins Museum (Provincie Limburg).
Stevie Bales works in interactive museum design. The document outlines Stevie's current project redesigning parts of the Missouri Institute of Natural Science, including branding, improving visitor flow through the museum, and updating interpretive signs and guidebooks to ensure all visitors have a consistent experience.
Cyberbullying PSA defines cyberbullying as being mean or hurtful to someone using technology. It notes that cyberbullying can lead to depression, not eating or sleeping enough, and even suicide. Facts provided state that about 42% of kids have been bullied online and girls are twice as likely to be cyberbullied. The PSA recommends having complex passwords and not sharing them or bullying others to help prevent cyberbullying.
How Beacons can add Interactivity to MuseumsBeaconstac
Learn how museums can use beacons to gain insights on visitor behavior, trigger hyper-targeted contextual information to visitors and generate more revenue by learning from some successful beacon implementations in museums.
Este documento trata sobre la puericultura. Resume que la puericultura se ocupa del cuidado del niño sano desde los aspectos físico, psíquico y social, buscando el máximo desarrollo de sus capacidades. Explica los tipos de puericultura como preconcepcional, concepcional, prenatal y postnatal. Finalmente, destaca la importancia de la nutrición equilibrada y la estimulación temprana para el desarrollo del niño.
The document discusses GE's practice of promoting top leaders from within the company. It traces the career histories of several GE CEOs including Charles Coffin, Ralph Cordiner, Reginald Jones, and Jack Welch. It also provides a timeline of Jeff Immelt's career at GE from 1982 when he joined the company to 2001 when he became CEO. The document examines how GE has evolved its management policies and strategic focus over time to remain a leading global competitor.
This document describes a do-it-yourself approach to heritage education through a mobile museum game called "In het wiel van Odiel". Students create their own mobile games using a web-based authoring tool to engage with the cultural heritage of three specialized city museums in Belgium. The games are played during an actual museum visit to unlock content and explore the narrative of a key historical figure. Evaluations found that students were highly motivated to both create and play the games, helping immerse them in the local history and develop important skills.
Presentation for the 2009 Museums and the Web Conference in Indianapolis about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).
Los públicos y la tecnología en los museos localesEducaThyssen
The document summarizes Instant Multimedia (IMM), an approach developed by HOC-LAB to create concise multimedia applications for communicating cultural heritage information. IMM applications take 1-4 weeks to produce at a cost of around €6,000 and are interactive and accessible through multiple channels. An example IMM application called 1001stories is described that tells stories on various cultural topics. Research indicates IMM can increase interest in and understanding of cultural institutions and their collections. IMM has also been used successfully in educational programs for schools.
This document discusses mobile storytelling platforms that allow museums and cultural institutions to create location-based audio and visual content tours that visitors can experience using smartphone apps. It describes the 7scenes platform, which provides tools for content management, online publishing of tours, and mobile apps. The platform was used to create a large mobile storytelling initiative in Amsterdam involving over 20 museums. Key lessons learned include the importance of effective storytelling, indoor/outdoor content, communication strategies, collaboration between institutions, and integrating mobile experiences into the full tourist visit cycle. Future directions discussed include improving indoor positioning, opening content creation, analyzing user data, and partnering with other cities.
Serious Games, Education and Economic Development (SGEED-2011)
25-26-27 May 2011, Milan, Italy
A European conference organized in the context of the LUDUS project www.ludus-project.eu
The document summarizes a conference about serious games for education and economic development. The conference included sessions on using games as an educational tool, case studies of serious games in business, and workshops demonstrating serious games. It also described three Italian serious games - University Explorer for institutional communication, PERFORMING TEATRO SCIENZA to develop creativity, and LA BUSSOLA for vocational guidance.
B10 regina franken wendelstorf-enhancing_exhibitsevaminerva
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
B10 regina franken wendelstorf-enhancing_exhibitsevaminerva
The document discusses research projects aimed at enhancing museum exhibits through multimedia technology. It describes two projects: HARDMUT, which developed mobile multimedia systems to bring museum objects to schools, and MINERVA, which uses location awareness and augmented reality in new forms of museum presentations. The research group seeks to support different learning and playing styles by allowing various sensory experiences through combinations of haptic, virtual, auditory and collaborative elements.
Presentation by Alina Saenko and Sam Donvil at Open Belgium 2018 -
http://2018.openbelgium.be/session/linked-open-data-limbo-co-creation-catalyst-cultural-heritage-resources
This talk showcases PACKED vzw's linked open data-projects on persistent identification, opening up data, data enrichment and the potential of the Wikimedia ecosystem BUT also the areas where the Wikimedia platforms and its present tools could be improved. We make an argument for attracting more people with an IT background in the cultural sector, better open infrastructures and tools that make linked open data publishing and reuse possible: resolvers, datahubs, api tools - tools for publication of data and images: specific tools for mix’n match, tools which can deal with what heritage professionals have already produced (excel files). Lastly we encourage the public to solicit the heritage sector and create demand for LOD services ‘as if’ you already live in a society where citizens can take access to digital cultural resources for granted and as if you have no idea about the contradictions that cause institutions to delay opening up their collections.
This document discusses challenges and opportunities for linked open data in cultural heritage institutions. It summarizes that while many institutions have digitized collections and data, their "digital mindset" and outdated systems have limited data sharing and reuse. The document outlines recent and ongoing projects by PACKED to address this, such as developing tools to publish structured data on Wikimedia platforms, and a "datahub" and "resolver tool" to facilitate internal data management and linking to external references. Next steps include expanding these projects and conducting a survey to understand demand for cultural heritage data. The overall aim is to make institutions' data and collections more accessible and reusable on the web.
This talk showcases PACKED vzw's linked open data-projects on persistent identification, opening up data, data enrichment and the potential of the Wikimedia ecosystem BUT also the areas where the Wikimedia platforms and its present tools could be improved. We make an argument for attracting more people with an IT background in the cultural sector, better open infrastructures and tools that make linked open data publishing and reuse possible: resolvers, datahubs, api tools - tools for publication of data and images: specific tools for mix’n match, tools which can deal with what heritage professionals have already produced (excel files). Lastly we encourage the public to solicit the heritage sector and create demand for LOD services ‘as if’ you already live in a society where citizens can take access to digital cultural resources for granted and as if you have no idea about the contradictions that cause institutions to delay opening up their collections.
Universcity: Towards a Holistic Approach to Educational Virtual City DesignMikhail Fominykh
In this paper, we seek to develop a holistic approach to educational virtual cities, introducing a concept of ‘Universcity’ as a framework for a wide range of social, cultural and educational activities, a city for students, researchers and other learners to live and work in. The metaphor of a city is widely used in the design of virtual worlds. However, a systematic approach to learning support in virtual cities is not fully developed yet. To fill the gap, we consider a city as a place for lifelong learning, with a broad spectrum of disciplines and areas of knowledge. We have investigated these aspects in the implementation of two projects where virtual reality was used for the contextualization of educational activities. Based on the experiences from these projects and related work, we propose an initial design of ‘Universcity’.
COMIC provides digital asset management and cultural content solutions for museums, galleries, and private collectors. Their flagship product, Scarabaeus, includes a digital asset management system (DAM) and applications like VEx for digital exhibitions, Chronos for interactive timelines, and CulCal for calendars. COMIC offers consulting, training, customization, and data management services to help clients digitize, organize, and promote their collections online and through mobile apps. Their goal is to make cultural heritage more accessible while respecting each institution's autonomy over their digital assets.
The (Urban) Landscape As An Exhibition SpaceFrank Kresin
The city is the museum. Using mobile phones, GPS, gaming and above all the power of the crowds, cultural heritage can attract more people than ever who get rewarding experiences in the street. This presentation was given at PICNIC09 at the Augmented City Lab led by Ronald Lenz, Waag Society & 7scenes.
Digital strategy in museums: need, trends, challenges.
Stratégie digitale au musée: besoin, tendances, défis.
Presentation for #ICOFOM14 (ICOM Committee for Museology). Paris 2014
Une page de résumé des rencontres des jeunes amis de musées européens à diffuser.
En anglais.
A brief presentation of our tree days meeting in Paris.
In English.
This document summarizes a study on using social and mobile technologies during a school trip to a museum. The study investigated how technologies can shape young people's learning processes and facilitate meaning making. A class visited the Museum of London and used iPhones and Twitter to communicate, share content, and reflect during their visit. Interviews after found that students engaged more and interaction was facilitated by seeing others' tweets, photos and opinions. The use of technologies made the museum experience more interactive and enjoyable compared to traditional trips.
The eCult Observatory provides resources for cultural heritage institutions to strategically implement technologies. It has compiled content from over 400 stakeholders over two years. The Observatory brings together technology providers and museums through events and coaching from ambassadors with relevant expertise. It aims to support the take-up of technologies through an online guide of success stories and best practices. The document outlines that a technology strategy is needed to define the purpose and human resources required to identify, select, implement, and maintain suitable technologies that align with an institution's mission and vision. It encourages involvement in the eCult community and resources.
The document discusses Tallinn University's experiences with serious games. It describes past projects involving educational games for teaching European history and supporting child development. It also outlines the current Serious Games Network (SEGAN) project, which aims to systematize European approaches to serious games. Additionally, it discusses an innovative teaching scenario piloted through the iTEC project where students design their own educational games.
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iDiscover - Mobile Interactive Museum Guide
1. Universiteit Hasselt - Expertise Centrum voor Digitale Media
Provinciaal Gallo-Romeins Museum – Provincie Limburg
2. iDiscover
Mobile interactive museum guide
Hasselt University - - Expertise Centrum voor Digitale
Universiteit Hasselt Expertise Centre for Digital MediaMedia
Gallo-Roman Museum – Province of Limburg
Provinciaal Gallo-Romeins Museum – Provincie Limburg
4. Research projects
- EFRD projects:
- ARCHIE: enhance vistor experience through
mobile ICT (2005 – 2008)
- RITCHIE: expertise centre and demolab
iDiscover for (mobile) ICT in culture and
heritage (2008 – 2010)
7. ARCHIE museum game
Target group: youngsters,
during school visits
- Interested in multimedia,
games, hands-on activities,
experience and explore
- Social interaction
8. ARCHIE museum game
- stimulates interaction between youngsters
- encourages interaction with the museum
- tailors the presentation to the students’ needs
9. ARCHIE museum game
- stimulates interaction between youngsters
- encourages interaction with the museum
- tailors the presentation to the students’ needs
10. ARCHIE museum game
- stimulates interaction between youngsters
- encourages interaction with the museum
- tailors the presentation to the students’ needs
11. ARCHIE museum « game »
- Learn by playing
- Training skills, built-in learning curve
- Rich graphical design
- Relive specific episodes from local history
12. Evaluation and results
- Extensive user tests, in various phases of the
design process
- Observations, logging of user interactions,
questionnaires
- Evaluation of :
- Usability and playability
- Training of social skills (social interaction)
- Training of cognitive skills (interaction with
museum environment, interpretation and
observation, …)
- Learning key messages
13. Evaluation and results
- Museum game does stimulate social
interaction and exploration
- Humour as a trigger!
- Mix of free exploration and (very) focused
searching for answers in the museum
- Museum game is able to support the learning
of key messages
- Unaware of their learning
- In search for a stimulating challenge for every
target group
14. Evaluation and results
- Youngsters very enthusiastic about medium PDA
(more fun, cool, clear, modern, less boring, easy,…)
- After a one hour museum visit, they still want
‘more’
- They like in specific:
- Game actions (shooting their prey, dodge the
Romans, building the farm,…)
- Searching for objects in the museum
- Playing together, in small teams
15. Evaluation and results
- Handheld museum games as a way to increase
attractiveness of museum visits for youngsters
- Museum game launched (Fall 2010) as part of
the educational programme of the Gallo-
Roman Museum of Tongeren
16. iDiscover: expertise centre
- Share know-how and experience acquired
through ARCHIE and other projects
- Meet the need for independent advice
- Information regarding diverse, (inter)national
examples of mobile ICT applications
- Dealing with questions about design and
development of mobile applications in other
museums, and refer to other parties if necessary
18. Services : support
- Information sessions
- Brainstorms, focusing on the start of an ICT
project
- Technical guidance
- Consultancy regarding budgets
19. Services : experience
- Experience demo’s in Gallo-Roman Museum,
Middelheim museum,…
- Experience various technological possibilities
of mobile ICT in demo- and testlab