Robots assist humans by performing everyday tasks for them, including cleaning, doing laundry, and even cooking. Robots are programmed to listen to humans' instructions, but those instructions must be precise in order for the robot to fulfill them.
A cyborg is a being with both organic and biomechatronic body parts, coined in 1960 by Manfred Clynes and Nathan S. Kline. Cyborgs are a combination of man and machine, used to repair or overcome physical and mental constraints. Cyborgs are categorized as individual or social based on their structural and functional roles. They are mainly used in medical, military, sports, arts, and popular culture to prolong life, enable normal functioning, improve quality of life, and give parts of the body back. While cyborgs have benefits, they also have defects and downsides as with any rapidly evolving technology.
This document discusses cyborgs, which are humans enhanced with both biological and technological parts. It provides a brief history of cyborgs, including how the term was coined in 1960. It then describes different types of cyborgs, such as those meant for convenience or to replace damaged body parts. The document outlines some applications of cyborg technology in medicine, the military, and sports. It notes advantages like returning function and increased abilities, as well as disadvantages like expense and possible loss of humanity. In conclusion, it suggests that while cyborgs have downsides, their future intelligence could help protect humanity if needed.
The document discusses cyborgs, which are organisms with both biological and mechanical body parts. It notes that two pioneers in cyborg research were Kevin Warwick and Manfred Clynes. Currently, research focuses on "conditional cyborgs" where humans have mechanical body parts. Cyborgs operate using artificial intelligence and blue brain concepts, with blue brain referring to an artificial brain that can perform similar functions to a natural brain. Potential applications of cyborgs include medicine, the military, and entertainment. Benefits include restoring functions, increased strength, and added capabilities, while risks include possible dehumanization, high costs, and changes in appearance. Researchers are focusing on further developing the advantages of cyborgs.
A cyborg is a combination of a human organism and machine that is used to repair or overcome physical constraints. It differs from a robot in that cyborgs are alive while robots are automated machines. The document provides examples of four cyborgs - Bryan Nelson who has a prosthetic arm, Neil Harbisson who has an antenna implanted in his skull, Jerry Jalava who has cochlear implants, and Jesse Sullivan and Claudia Mitchell who both have pacemakers.
This document provides an overview of cyborgs, which are organisms that have both biological and artificial parts. It discusses the history and definitions of cyborgs, how they are categorized, and some of the technologies involved in creating cyborg bodies and abilities. Examples are given of both fictional cyborg characters and real-world applications of cyborgization in areas like medicine to restore lost abilities or enhance normal functions. Potential social impacts and the ongoing development of cyborg-related technologies are also briefly addressed.
This document provides an overview of cyborgs and their proliferation in society. It discusses how cyborgs are a mixture of organism and technology, with two types being convenient and conditional cyborgs. Examples are given of different medical cyborg technologies, including retinal implants that allow the blind to see, cochlear implants that provide a sense of hearing, and neural arm implants that can restore movement. The document traces the history of cyborgs from their origins in the 1960s and analyzes how they are increasingly being used in medicine to restore lost functions or enhance capabilities beyond normal levels.
cyborg technology is a robotic solution to attach the artificial body parts to the humans.The artificial body parts attached to human body will be under the control of human brain.
and work like a natural body parts.
A cyborg is a being with both organic and biomechatronic body parts, coined in 1960 by Manfred Clynes and Nathan S. Kline. Cyborgs are a combination of man and machine, used to repair or overcome physical and mental constraints. Cyborgs are categorized as individual or social based on their structural and functional roles. They are mainly used in medical, military, sports, arts, and popular culture to prolong life, enable normal functioning, improve quality of life, and give parts of the body back. While cyborgs have benefits, they also have defects and downsides as with any rapidly evolving technology.
This document discusses cyborgs, which are humans enhanced with both biological and technological parts. It provides a brief history of cyborgs, including how the term was coined in 1960. It then describes different types of cyborgs, such as those meant for convenience or to replace damaged body parts. The document outlines some applications of cyborg technology in medicine, the military, and sports. It notes advantages like returning function and increased abilities, as well as disadvantages like expense and possible loss of humanity. In conclusion, it suggests that while cyborgs have downsides, their future intelligence could help protect humanity if needed.
The document discusses cyborgs, which are organisms with both biological and mechanical body parts. It notes that two pioneers in cyborg research were Kevin Warwick and Manfred Clynes. Currently, research focuses on "conditional cyborgs" where humans have mechanical body parts. Cyborgs operate using artificial intelligence and blue brain concepts, with blue brain referring to an artificial brain that can perform similar functions to a natural brain. Potential applications of cyborgs include medicine, the military, and entertainment. Benefits include restoring functions, increased strength, and added capabilities, while risks include possible dehumanization, high costs, and changes in appearance. Researchers are focusing on further developing the advantages of cyborgs.
A cyborg is a combination of a human organism and machine that is used to repair or overcome physical constraints. It differs from a robot in that cyborgs are alive while robots are automated machines. The document provides examples of four cyborgs - Bryan Nelson who has a prosthetic arm, Neil Harbisson who has an antenna implanted in his skull, Jerry Jalava who has cochlear implants, and Jesse Sullivan and Claudia Mitchell who both have pacemakers.
This document provides an overview of cyborgs, which are organisms that have both biological and artificial parts. It discusses the history and definitions of cyborgs, how they are categorized, and some of the technologies involved in creating cyborg bodies and abilities. Examples are given of both fictional cyborg characters and real-world applications of cyborgization in areas like medicine to restore lost abilities or enhance normal functions. Potential social impacts and the ongoing development of cyborg-related technologies are also briefly addressed.
This document provides an overview of cyborgs and their proliferation in society. It discusses how cyborgs are a mixture of organism and technology, with two types being convenient and conditional cyborgs. Examples are given of different medical cyborg technologies, including retinal implants that allow the blind to see, cochlear implants that provide a sense of hearing, and neural arm implants that can restore movement. The document traces the history of cyborgs from their origins in the 1960s and analyzes how they are increasingly being used in medicine to restore lost functions or enhance capabilities beyond normal levels.
cyborg technology is a robotic solution to attach the artificial body parts to the humans.The artificial body parts attached to human body will be under the control of human brain.
and work like a natural body parts.
Cyborg is a technology which can improve the capabilities of the human being and upgrades him. Cyborg is an cybernetic organism which is a part human and a part machine which gets inputs from the human senses and the machine interface. Cybernetic organism is a chip implanted in a human body which is interfaced to the central nervous system of the body and also receives messages from the machine.
*History of cyborg
*brain computer interface
*Examples of cyborg
This document discusses cyborgs, which are humans enhanced by machines and technology. It begins by providing a brief history of cyborgs, mentioning some early conceptions in fiction from the early 20th century. It then defines cyborgs as a combination of human and machine used to overcome physical or mental limitations. The document outlines different types of cyborgs and compares them to robots. It discusses several applications of cyborg technology in medicine, including retinal implants and cochlear implants. The document concludes by mentioning potential advantages and disadvantages of becoming cyborgs and envisions future enhancements that could turn humans into brain-machine hybrids.
The document discusses cyborgs, which are humans enhanced by technology. It defines cyborgs as beings that are part biological and part mechanical. The term was coined in 1960 to describe humans aided by technology. Examples provided include pacemakers and prosthetics. The document then discusses the history of cyborgs, types like convenient and conditional cyborgs, current technologies used in cyborgology like prosthetic limbs, and applications in medicine, military, sports and popular culture. Advantages are given as prolonging life and enabling normal function, while disadvantages include costs and psychological impacts.
This document discusses cyborgs and their applications. It defines cyborgs as organisms with both artificial and biological components that enhance normal body functions. Examples mentioned include individuals with prosthetic limbs, retinal implants, or cochlear implants. The document also explores future applications of cyborg technology in medicine, the military, and arts. While cyborgs may help overcome human limitations, the document notes they also present disadvantages like high costs, psychological impacts, and health risks. Overall, the document examines how cyborgs currently enhance humans and may play an even greater role in the future by integrating more fully with our biological systems.
Cyborgs are humans enhanced by both biological and artificial parts. There are two main types: individual cyborgs which are humans with prosthetics or implants considered part of their body; and social cyborgs which are larger networks of communication and control that can include corporations. While cyborgs provide advantages like prolonging life and improving its quality, there are also disadvantages such as the need for training, high costs, potential psychological problems, and health risks.
The document discusses cyborgs, which are organisms that have both biological and mechanical components. It defines cyborgs and different types, including individual cyborgs which have prosthetics, and social cyborgs which are larger networks. Examples are given of current and fictional cyborgs, and applications in fields like the military, medicine, art, marine research and popular culture. Both advantages like enabling normal life and disadvantages like high costs and maintenance needs are outlined. The conclusion is that artificial body parts may improve quality of life but also have risks.
This document summarizes a seminar presentation about cyborgs. It defines a cyborg as a cybernetic organism that has both organic and mechanical parts functioning through computers. It discusses the role of cyborgs in computer science and individual examples, such as prosthetic legs. The document also covers animal cyborgs like robotic roaches, social cyborgs like networks of software and infrastructure, and examples of cyborg technology today like RFID chips providing authentication. In closing, it notes several areas where cyborgization could proliferate in society such as finance, military, medicine, art, and popular culture.
Cyborgs are a combination of living organism and machine. A cyborg is used to repair or overcome physical and mental constraints, unlike a robot which is a purely mechanical machine. The presentation provides examples of early cyborg experiments on humans in the 1960s and discusses current cyborg applications in medicine, the military, art, marine biology and popular culture. Cyborg technology can enable people to lead normal lives but also presents risks like physical limitations, rejection, and high costs. The future may see more artificial body parts improving lives but could also act as a "curse".
Bionic technology refers to technology that can help humans through replacing damaged body parts with mechanical implants. This includes providing artificial sight to blind people or prosthetic limbs to those who have lost limbs. Cyborgs are a combination of human and machine, where mechanical parts are fitted to humans to enhance capabilities. There are two main types of bionic technologies - convenient technologies that use exoskeletons to go beyond human capabilities, and conditional technologies that replace lost or damaged body parts to restore normal function. While bionic technologies can improve lives, they also have disadvantages like high costs, maintenance needs, and potential psychological impacts.
This document discusses cyborgs, which are organisms enhanced with both biological and artificial parts. It provides a brief history of cyborgs, noting they were first conceptualized in 1960 by combining "cybernetics" and "organism." Several real-life cyborg projects and technologies are described, including experiments conducted by Kevin Warwick where he implanted electrodes into his body. Applications of cyborg technologies discussed include uses in medicine, the military, art, and popular culture. Both advantages like enabling normal life and disadvantages like requirements for maintenance are provided.
This PPT is about one of the most advanced technology which allows to pair the human intelligence with the power of technology to open the gates of infinite possibilities.. this is about CYBORGS
Cyborgs the body, the information and the technologymichellet1609
The document discusses the concept and definitions of cyborgs from various perspectives. It notes that the term originated from a merging of "cybernetic" and "organism" to refer to a person whose abilities are enhanced by technology. There is no single agreed upon definition of cyborgs, and the implications of integrating humans with machines are debated as having both utopian and dystopian consequences. The transition to becoming posthuman raises questions around who maintains control over the process and what it means for human identity and autonomy.
This document discusses the history and types of cyborgs. It begins with an introduction defining cyborgs as organisms with both organic and mechanical body parts, functioning with computer components. The history section notes that cyborgs were first coined in 1960 and discusses early examples. The document outlines different types of cyborgs and compares robots to cyborgs. It provides examples of applications in medicine, art, and popular culture. Real-life cyborgs with implants are discussed, along with emerging cyborg technologies. The conclusion is that cyborg technology allows for faster communication than traditional speech.
The presentation provides an overview of cyborgs, including their history, types, latest technologies, and applications. It defines a cyborg as a human with bodily functions aided or controlled by technological devices. The term was coined in 1960 to describe humans enhanced for space travel. Types discussed are convenient and conditional cyborgs. Current focus is on conditional cyborgs using bionics to replace lost body parts. Examples of genuine cyborg technologies and their applications in medicine, military, sports and culture are also presented.
This document provides an overview of a presentation on cyborgs. It defines cyborgs as humans with bodily functions aided or controlled by technology. The presentation covers the history of the term cyborg, types of cyborgs including convenient and conditional cyborgs, latest cyborg technologies like bionic limbs and retinal implants, applications in medicine, military and sports, and advantages like prolonged life but also disadvantages like risks of infection and feeling different.
a cyborg, is that of a being composed of both organic and artificial systems, between which there is feedback-control, with the artificial systems closely mimicking the behavior of organic systems.
How the Cyborg is implementing in real world application.
Cyborg provides enhancement in human life forms .........
I am presenting this PPT to inform you about cyborgs. Cyborgs is the future technology. This will help the people to recover from the lost of body parts due to any accidents.
Cyborg systems combine human and machine to repair or enhance physical and mental abilities. They work by overcoming disabilities and reducing human effort. While cyborgs provide advantages like enabling a normal life and improved quality of life, they also have disadvantages such as requiring training for doctors, being expensive, and potentially causing psychological or physical issues.
Cyborgs-The next generation human-robotic devicesRohit Agrawal
8th i.e (4x First Prize) consecutive wins on this Presentation of Cyborg.
A Cyborg is a Cybernetic Organism, part human part machine; it thrives on the inputs both from the living senses and from the machine interface, which acts as an enhancement module.
The document discusses predictions for several fields in the future world including communication, medicine, cities, transport, food, wars, and the environment. Communication is predicted to become more accurate and advanced through technologies like cell phones and social networks. Medicine may see real-time patient monitoring, earlier disease diagnosis, and increased life expectancy for conditions like AIDS. Cities are envisioned as very large but compact with state-of-the-art infrastructure. Transport could include frictionless and fully automated vehicles with silent engines. However, threats from environmental disasters, food crises, and advanced weapons in wars pose risks to humanity.
The document provides an introduction to robots, including their basic components and functions. It describes how robots are powered by electricity, programmed to carry out tasks, and sense their environment using sensors. The key components of a robot are explained as the hands, feet, muscles, skeleton, senses, and e-brain (controller). Various types of robots are also outlined, such as those that can be controlled by humans, make autonomous decisions, or move between locations. Example applications discussed include industrial, space, medical, agricultural, military, household, and entertainment uses.
Cyborg is a technology which can improve the capabilities of the human being and upgrades him. Cyborg is an cybernetic organism which is a part human and a part machine which gets inputs from the human senses and the machine interface. Cybernetic organism is a chip implanted in a human body which is interfaced to the central nervous system of the body and also receives messages from the machine.
*History of cyborg
*brain computer interface
*Examples of cyborg
This document discusses cyborgs, which are humans enhanced by machines and technology. It begins by providing a brief history of cyborgs, mentioning some early conceptions in fiction from the early 20th century. It then defines cyborgs as a combination of human and machine used to overcome physical or mental limitations. The document outlines different types of cyborgs and compares them to robots. It discusses several applications of cyborg technology in medicine, including retinal implants and cochlear implants. The document concludes by mentioning potential advantages and disadvantages of becoming cyborgs and envisions future enhancements that could turn humans into brain-machine hybrids.
The document discusses cyborgs, which are humans enhanced by technology. It defines cyborgs as beings that are part biological and part mechanical. The term was coined in 1960 to describe humans aided by technology. Examples provided include pacemakers and prosthetics. The document then discusses the history of cyborgs, types like convenient and conditional cyborgs, current technologies used in cyborgology like prosthetic limbs, and applications in medicine, military, sports and popular culture. Advantages are given as prolonging life and enabling normal function, while disadvantages include costs and psychological impacts.
This document discusses cyborgs and their applications. It defines cyborgs as organisms with both artificial and biological components that enhance normal body functions. Examples mentioned include individuals with prosthetic limbs, retinal implants, or cochlear implants. The document also explores future applications of cyborg technology in medicine, the military, and arts. While cyborgs may help overcome human limitations, the document notes they also present disadvantages like high costs, psychological impacts, and health risks. Overall, the document examines how cyborgs currently enhance humans and may play an even greater role in the future by integrating more fully with our biological systems.
Cyborgs are humans enhanced by both biological and artificial parts. There are two main types: individual cyborgs which are humans with prosthetics or implants considered part of their body; and social cyborgs which are larger networks of communication and control that can include corporations. While cyborgs provide advantages like prolonging life and improving its quality, there are also disadvantages such as the need for training, high costs, potential psychological problems, and health risks.
The document discusses cyborgs, which are organisms that have both biological and mechanical components. It defines cyborgs and different types, including individual cyborgs which have prosthetics, and social cyborgs which are larger networks. Examples are given of current and fictional cyborgs, and applications in fields like the military, medicine, art, marine research and popular culture. Both advantages like enabling normal life and disadvantages like high costs and maintenance needs are outlined. The conclusion is that artificial body parts may improve quality of life but also have risks.
This document summarizes a seminar presentation about cyborgs. It defines a cyborg as a cybernetic organism that has both organic and mechanical parts functioning through computers. It discusses the role of cyborgs in computer science and individual examples, such as prosthetic legs. The document also covers animal cyborgs like robotic roaches, social cyborgs like networks of software and infrastructure, and examples of cyborg technology today like RFID chips providing authentication. In closing, it notes several areas where cyborgization could proliferate in society such as finance, military, medicine, art, and popular culture.
Cyborgs are a combination of living organism and machine. A cyborg is used to repair or overcome physical and mental constraints, unlike a robot which is a purely mechanical machine. The presentation provides examples of early cyborg experiments on humans in the 1960s and discusses current cyborg applications in medicine, the military, art, marine biology and popular culture. Cyborg technology can enable people to lead normal lives but also presents risks like physical limitations, rejection, and high costs. The future may see more artificial body parts improving lives but could also act as a "curse".
Bionic technology refers to technology that can help humans through replacing damaged body parts with mechanical implants. This includes providing artificial sight to blind people or prosthetic limbs to those who have lost limbs. Cyborgs are a combination of human and machine, where mechanical parts are fitted to humans to enhance capabilities. There are two main types of bionic technologies - convenient technologies that use exoskeletons to go beyond human capabilities, and conditional technologies that replace lost or damaged body parts to restore normal function. While bionic technologies can improve lives, they also have disadvantages like high costs, maintenance needs, and potential psychological impacts.
This document discusses cyborgs, which are organisms enhanced with both biological and artificial parts. It provides a brief history of cyborgs, noting they were first conceptualized in 1960 by combining "cybernetics" and "organism." Several real-life cyborg projects and technologies are described, including experiments conducted by Kevin Warwick where he implanted electrodes into his body. Applications of cyborg technologies discussed include uses in medicine, the military, art, and popular culture. Both advantages like enabling normal life and disadvantages like requirements for maintenance are provided.
This PPT is about one of the most advanced technology which allows to pair the human intelligence with the power of technology to open the gates of infinite possibilities.. this is about CYBORGS
Cyborgs the body, the information and the technologymichellet1609
The document discusses the concept and definitions of cyborgs from various perspectives. It notes that the term originated from a merging of "cybernetic" and "organism" to refer to a person whose abilities are enhanced by technology. There is no single agreed upon definition of cyborgs, and the implications of integrating humans with machines are debated as having both utopian and dystopian consequences. The transition to becoming posthuman raises questions around who maintains control over the process and what it means for human identity and autonomy.
This document discusses the history and types of cyborgs. It begins with an introduction defining cyborgs as organisms with both organic and mechanical body parts, functioning with computer components. The history section notes that cyborgs were first coined in 1960 and discusses early examples. The document outlines different types of cyborgs and compares robots to cyborgs. It provides examples of applications in medicine, art, and popular culture. Real-life cyborgs with implants are discussed, along with emerging cyborg technologies. The conclusion is that cyborg technology allows for faster communication than traditional speech.
The presentation provides an overview of cyborgs, including their history, types, latest technologies, and applications. It defines a cyborg as a human with bodily functions aided or controlled by technological devices. The term was coined in 1960 to describe humans enhanced for space travel. Types discussed are convenient and conditional cyborgs. Current focus is on conditional cyborgs using bionics to replace lost body parts. Examples of genuine cyborg technologies and their applications in medicine, military, sports and culture are also presented.
This document provides an overview of a presentation on cyborgs. It defines cyborgs as humans with bodily functions aided or controlled by technology. The presentation covers the history of the term cyborg, types of cyborgs including convenient and conditional cyborgs, latest cyborg technologies like bionic limbs and retinal implants, applications in medicine, military and sports, and advantages like prolonged life but also disadvantages like risks of infection and feeling different.
a cyborg, is that of a being composed of both organic and artificial systems, between which there is feedback-control, with the artificial systems closely mimicking the behavior of organic systems.
How the Cyborg is implementing in real world application.
Cyborg provides enhancement in human life forms .........
I am presenting this PPT to inform you about cyborgs. Cyborgs is the future technology. This will help the people to recover from the lost of body parts due to any accidents.
Cyborg systems combine human and machine to repair or enhance physical and mental abilities. They work by overcoming disabilities and reducing human effort. While cyborgs provide advantages like enabling a normal life and improved quality of life, they also have disadvantages such as requiring training for doctors, being expensive, and potentially causing psychological or physical issues.
Cyborgs-The next generation human-robotic devicesRohit Agrawal
8th i.e (4x First Prize) consecutive wins on this Presentation of Cyborg.
A Cyborg is a Cybernetic Organism, part human part machine; it thrives on the inputs both from the living senses and from the machine interface, which acts as an enhancement module.
The document discusses predictions for several fields in the future world including communication, medicine, cities, transport, food, wars, and the environment. Communication is predicted to become more accurate and advanced through technologies like cell phones and social networks. Medicine may see real-time patient monitoring, earlier disease diagnosis, and increased life expectancy for conditions like AIDS. Cities are envisioned as very large but compact with state-of-the-art infrastructure. Transport could include frictionless and fully automated vehicles with silent engines. However, threats from environmental disasters, food crises, and advanced weapons in wars pose risks to humanity.
The document provides an introduction to robots, including their basic components and functions. It describes how robots are powered by electricity, programmed to carry out tasks, and sense their environment using sensors. The key components of a robot are explained as the hands, feet, muscles, skeleton, senses, and e-brain (controller). Various types of robots are also outlined, such as those that can be controlled by humans, make autonomous decisions, or move between locations. Example applications discussed include industrial, space, medical, agricultural, military, household, and entertainment uses.
The document discusses the ethics of using rescue robots and outlines a hypothetical project to build a rescue robot using a Raspberry Pi. It considers what components would make an effective rescue robot, such as sensors and a camera to provide visuals. It also discusses challenges like ensuring people's trust in robots and how to program decision making around saving multiple victims. The document surveys public opinion on issues like autonomy versus remote control and responsibility if a robot fails to save a life. It concludes that people are ready for rescue robots if new laws are created to address related issues.
This document provides an overview of cyborgs, including:
1) A cyborg is a being with both biological and artificial enhancements that was originally coined to refer to enhanced humans surviving in extraterrestrial environments.
2) Examples of current cyborg applications include restorative prosthetics, brain-computer interfaces to restore senses, and military research into cyborg animals.
3) Issues of cyborgization include questions of identity, dependence on technology, and maintenance of implants. The concept challenges boundaries between human/machine and other dichotomies.
This presentation provides an overview of robots and robotics. It begins with defining a robot as a programmable, self-controlled automatic machine that can function in place of humans. The presentation then covers the history of robotics from da Vinci to modern robots, different types of robots including mobile, stationary, and autonomous robots. It also discusses robotics technology and components. Recent advancements in areas like artificial legs and neural networks are highlighted. In closing, advantages like ability to work continuously without pay or boredom are contrasted with limitations such as high costs and inability to think beyond programming.
A recent article on neural interfacing in the IEEE Transactions reports that "a Microelectrode array capable of recording from and stimulating peripheral nerves at prolonged intervals after surgical implantation has been demonstrated." These tiny silicon-based arrays were implanted into the peroneal nerves of rats and remained operative for up to 13months. This human computer interface may now lead to a revolutionary organism called as “cybor”, which was thought of as a science -fiction earlier.
This document discusses various applications of robotics. It describes how robots can be designed with mechanical arms, transmission mechanisms, and engines. It also discusses the internal components of robots, including microcontrollers that act as the brain, motor drivers to control motors, sensors to sense the environment, and batteries as an energy source. The document then gives examples of using robots for underwater exploration, healthcare like surgery assistance, medical device sterilization and medication distribution, demining explosives, vacuum cleaning, industrial applications, and mobile robots for uses like assembly lines, industry, military, and security.
ROBOTS THAT CHANGE SHAPE pertation.pptxRabiaAsif31
Robots are machines that can be programmed to perform tasks automatically. They are used for jobs that are dangerous, repetitive, or require precision and flexibility beyond human capabilities. The first industrial robot was developed in 1954 to lift heavy loads in factories. Robots are now used widely in manufacturing, assembly, logistics, surgery, space exploration, research and more. They can improve productivity while eliminating hazardous work traditionally done by humans.
Brain-Computer Interference is a fast-growing emergent technology, in which researcher aim to built a direct channel between the Human Brain and the Computer.
In this presentation you will found the advancement of the technology in robotics and how that will help us out in the medical lines or human body ad-dons.
Robotic Introduction
ACRRL
Applied Control & Robotics Research Laboratory of Shiraz University
Department of Power and Control Engineering, Shiraz University, Fars, Iran.
Mohammad Sabouri
Milad Shayan
https://sites.google.com/view/acrrl/
https://sites.google.com/view/acrrl/team/current-members/mohammad-sabouri
The document discusses cyborgs and the work of Professor Kevin Warwick, who has conducted experiments implanting technology like RFID chips into his body. It describes Warwick's experiments where he was able to control devices using an implanted chip and transmit signals from sensors in a robotic hand. The document also discusses different types of cyborgs, applications of cyborg technology in medicine and military, and debates around the ethical issues with enhancing humans.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
4. •What is the definition of Cyborgs?
•What are the types of Cyborgs?
•What are the consequences humans can face with Cyborgs?
5. Definition:
•A human who has certain physiological processes
controlled by mechanical or electronic devices.
6.
7.
8. Types of Cyborgs
• 1. Robot is a machine helps humans with everyday tasks.
• medical purposes.
• military purposes.
• personal use.
• Robots assist human's by performing everyday tasks for them, including cleaning,
doing laundry, and even cooking. Robots are programmed to listen to humans
instructions, but those instructions must be precise in order the robot fulfill that
task.
• 2. Computer:Takes in information and spits information back out.
• We communicate to computers what we want, and they fulfill a task for us.
• Normal again
• Powerful
9.
10.
11. Cyborgs Revolution
• The chain of evolution from one single cell
• Mankind felt obliged to continue this evolution through technology
that is manifested in cyborgs.
• Journey of Development
• Wetware part (software, hardware)
12. Consequences:
Positive and Negative
Positive consequence:
• Enhancing the conditions of life in general (Car)
• Defusing a bomb.
• Internet and the extension of senses.
Negative consequence:
• Means of cyborg has given new meaning to life.