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How & Why
UI Case Studies



Daniel Burka
Pownce - Co-founder
Digg - Creative Director
Silverorange - Co-founder
Case Studies
1. Digg - Story Format
  Getting started and changes over 3 years


2. Digg - Comment System
  Adaptation over 2.5 years


3. Pownce - Initial Design
  Starting from scratch
Starting with Digg
•   Started working with Digg in March 2005
•   Original scope is one week of work
•   Where do you start?
Digg story design
Why start so focused?
•   You need to start somewhere
•   Homepage template was more obvious but...
•   Identify key themes quickly
•   Get fast & focused client (Kevin) feedback
•   Develop visual language
Example Mozilla Download Page & Button
Example Store product page
?
Identifying the problems
?
Identify what makes Digg unique... Digging!
1. Doesn’t feel important
2. Doesn’t indicate an action
3. Not quickly scannable
?
Title isn’t bad, but...
1. Could be emphasized better
2. Help user jump down page visually
?
Submitter information
1. Oh, he’s the submitter! Not the author?
2. What the heck is that number?
?
Report?
1. What do you mean?
2. Why would I do it?
3. That’s a multiple select dropdown? Really?
?
More stuff to add?
1. New comments system        3. Show the source?
2. Ability to share stories   4. What order are these in?
!
First revision...
!
Ok, spot the differences...
1. Digg button is emphasized... a lot.
2. Digg button is an action with a verb
3. Button style helps with brand identity, visual language
Mezzoblue         Mozilla   Digg
(thanks Dave!!)
!
What else has changed?
4. Title is bigger and bolder
5. Submitter is labeled as such and has an image
6. Time stamp is entirely new
!
What else has changed?
7. Comments are entirely new
8. Two share links are new
9. ‘Report’ is now clearly a dropdown renamed ‘Bury Story’
Success?
Success?
•   In this case not always clear cut
     •   Can people scan stories faster?
     •   How does it make people feel?
Success?
•   In this case not always clear cut
     •   Can people scan stories faster?
     •   How does it make people feel?

•   Gather stats where possible
     •   More digging and other participation?
     •   More registered users? More overall visitors?
Success?
•   In this case not always clear cut
     •   Can people scan stories faster?
     •   How does it make people feel?

•   Gather stats where possible
     •   More digging and other participation?
     •   More registered users? More overall visitors?

•   User test, even basics
     •   Is date-order more comprehensible?
     •   Can someone successfully digg or report?
?
Identify the problems again...
1. Digg number is too big (the site’s getting popular)
2. Gradients are so last year
3. Too much stuff - could be tighter
?
Identify the problems again...
4. Meta data divides the story’s core info
5. Burying is not being used enough
!
Second Revision
!
What’s changed?
1.   Gradients reduced, bevels gone
2.   Metadata reduced to a single line, no visual jump
3.   Share replaced ‘blog it’ ‘email it’
4.   Bury has single-click option and prominence
Success?
•   Buries increase
•   Testers find chronology slightly clearer
•   There’s less stuff
Digg Comment System


 2005   2006   2007   soon...
First Design, 2005
First Design, 2005
Challenges become obvious
•   Design is awfully literal
•   Data isn’t very compact
•   Limited Functionality
•   Doesn’t scale
Second Design, 2006
Second Design, 2006
But... still doesn’t scale
•   Nesting encourages
    discussion but now there
    are more comments than
    ever
Second Design, 2006
Nesting confuses novices
•   User testing reveals
    confusion
•   Don’t understand
    ‘indented comments’
•   Top-posting adds to the
    problem
Second Design, 2006
Too little nesting for experts
•   Users implicitly say this
    by using @soandso to
    fake functionality
•   Users explicitly tell us
    by email and comments
Second Design, 2006
Content organization...
•   Block button is too
    abstract and too cluttered
Third design, 2007
What’s changed?
1. Header is simplified... less image heavy
2. Block button hidden
3. Threads collapsed
    a. Scales better
    b. Lessens top-posting
    c. Simplifies initial view
Explicit feedback
What are people saying?

 1. I liked it the old way (you should be fired)
 2. Annoying to open threads (too slow)
 3. Hard to find your own comments
 4. Ugly threading, too many vertical lines
Implicit feedback
What are people doing?

 •   Total comments increased by
     over 30%
 •   Unique commenters increased by
     around 20%
 •   Unique comments per person increased by
     about 15%
Successes & missteps
! Top-posting is lessened and doesn’t confuse novices
! Scales to thousands of comments
! More people are participating
! More comments are being posted
! People are threading better
Successes & missteps
x Too slow to load individual threads
x Design is cluttered
   x Especially when threads are open
x Can’t find your own comments if threaded
x Interactions are poorly designed
What to do about it...
•   Go back to the old design?
•   Address shortcomings
•   Adapt to user feedback
•   Get more feedback -- we released a video
•   User test this time
•   Leave time for further iteration
What to do about it...
•   Go back to the old design?
•   Address shortcomings
•   Adapt to user feedback
•   Get more feedback -- we released a video
•   User test this time
•   Leave time for further iteration
Let’s see it...
Pownce Initial Design
Pownce is brand new...
•   No established design language
•   No prior expectations from users
•   Blank slate is intimidating though
Inspiration leads the way
First take is close...
Focus on the note...
Focus on the note...
Hatch adds movement & character
Visual language spreads
An ‘aha’ moment. Leads to more things.
A few conclusions
•   Starting focused can be a big help
•   Echo design language
•   Be prepared to iterate and react to your users
•   Many types of feedback
    Implicit feedback is especially important

•   There’s nothing wrong with making mistakes
Thanks!
 Slides will be on Slideshare

 pownce.com/dburka
 or
 deltatangobravo.com




Illustrations by Ryan Putnam (via istockphoto.com)

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How & Why: UI Case Studies

  • 1. How & Why UI Case Studies Daniel Burka Pownce - Co-founder Digg - Creative Director Silverorange - Co-founder
  • 2. Case Studies 1. Digg - Story Format Getting started and changes over 3 years 2. Digg - Comment System Adaptation over 2.5 years 3. Pownce - Initial Design Starting from scratch
  • 3. Starting with Digg • Started working with Digg in March 2005 • Original scope is one week of work • Where do you start?
  • 5. Why start so focused? • You need to start somewhere • Homepage template was more obvious but... • Identify key themes quickly • Get fast & focused client (Kevin) feedback • Develop visual language
  • 6.
  • 10. ? Identify what makes Digg unique... Digging! 1. Doesn’t feel important 2. Doesn’t indicate an action 3. Not quickly scannable
  • 11. ? Title isn’t bad, but... 1. Could be emphasized better 2. Help user jump down page visually
  • 12. ? Submitter information 1. Oh, he’s the submitter! Not the author? 2. What the heck is that number?
  • 13. ? Report? 1. What do you mean? 2. Why would I do it? 3. That’s a multiple select dropdown? Really?
  • 14. ? More stuff to add? 1. New comments system 3. Show the source? 2. Ability to share stories 4. What order are these in?
  • 16. ! Ok, spot the differences... 1. Digg button is emphasized... a lot. 2. Digg button is an action with a verb 3. Button style helps with brand identity, visual language
  • 17. Mezzoblue Mozilla Digg (thanks Dave!!)
  • 18. ! What else has changed? 4. Title is bigger and bolder 5. Submitter is labeled as such and has an image 6. Time stamp is entirely new
  • 19. ! What else has changed? 7. Comments are entirely new 8. Two share links are new 9. ‘Report’ is now clearly a dropdown renamed ‘Bury Story’
  • 21. Success? • In this case not always clear cut • Can people scan stories faster? • How does it make people feel?
  • 22. Success? • In this case not always clear cut • Can people scan stories faster? • How does it make people feel? • Gather stats where possible • More digging and other participation? • More registered users? More overall visitors?
  • 23. Success? • In this case not always clear cut • Can people scan stories faster? • How does it make people feel? • Gather stats where possible • More digging and other participation? • More registered users? More overall visitors? • User test, even basics • Is date-order more comprehensible? • Can someone successfully digg or report?
  • 24. ? Identify the problems again... 1. Digg number is too big (the site’s getting popular) 2. Gradients are so last year 3. Too much stuff - could be tighter
  • 25. ? Identify the problems again... 4. Meta data divides the story’s core info 5. Burying is not being used enough
  • 27. ! What’s changed? 1. Gradients reduced, bevels gone 2. Metadata reduced to a single line, no visual jump 3. Share replaced ‘blog it’ ‘email it’ 4. Bury has single-click option and prominence
  • 28. Success? • Buries increase • Testers find chronology slightly clearer • There’s less stuff
  • 29. Digg Comment System 2005 2006 2007 soon...
  • 31. First Design, 2005 Challenges become obvious • Design is awfully literal • Data isn’t very compact • Limited Functionality • Doesn’t scale
  • 33. Second Design, 2006 But... still doesn’t scale • Nesting encourages discussion but now there are more comments than ever
  • 34. Second Design, 2006 Nesting confuses novices • User testing reveals confusion • Don’t understand ‘indented comments’ • Top-posting adds to the problem
  • 35. Second Design, 2006 Too little nesting for experts • Users implicitly say this by using @soandso to fake functionality • Users explicitly tell us by email and comments
  • 36. Second Design, 2006 Content organization... • Block button is too abstract and too cluttered
  • 38. What’s changed? 1. Header is simplified... less image heavy 2. Block button hidden 3. Threads collapsed a. Scales better b. Lessens top-posting c. Simplifies initial view
  • 39. Explicit feedback What are people saying? 1. I liked it the old way (you should be fired) 2. Annoying to open threads (too slow) 3. Hard to find your own comments 4. Ugly threading, too many vertical lines
  • 40. Implicit feedback What are people doing? • Total comments increased by over 30% • Unique commenters increased by around 20% • Unique comments per person increased by about 15%
  • 41. Successes & missteps ! Top-posting is lessened and doesn’t confuse novices ! Scales to thousands of comments ! More people are participating ! More comments are being posted ! People are threading better
  • 42. Successes & missteps x Too slow to load individual threads x Design is cluttered x Especially when threads are open x Can’t find your own comments if threaded x Interactions are poorly designed
  • 43. What to do about it... • Go back to the old design? • Address shortcomings • Adapt to user feedback • Get more feedback -- we released a video • User test this time • Leave time for further iteration
  • 44. What to do about it... • Go back to the old design? • Address shortcomings • Adapt to user feedback • Get more feedback -- we released a video • User test this time • Leave time for further iteration Let’s see it...
  • 46. Pownce is brand new... • No established design language • No prior expectations from users • Blank slate is intimidating though
  • 48. First take is close...
  • 49. Focus on the note...
  • 50. Focus on the note...
  • 51. Hatch adds movement & character
  • 52. Visual language spreads An ‘aha’ moment. Leads to more things.
  • 53. A few conclusions • Starting focused can be a big help • Echo design language • Be prepared to iterate and react to your users • Many types of feedback Implicit feedback is especially important • There’s nothing wrong with making mistakes
  • 54. Thanks! Slides will be on Slideshare pownce.com/dburka or deltatangobravo.com Illustrations by Ryan Putnam (via istockphoto.com)