This document provides an overview of various educational apps and technologies including Toondoo, Spider Scribe, Powtoon, Prezi, Glogster, PowerPoint, Publisher, Microsoft Word, Blogger, Kahoot, and Hot Potatoes. It describes the basic functions of each tool and provides step-by-step instructions for creating projects using Toondoo, Spider Scribe, Powtoon, Prezi, and Glogster. The document serves to introduce different digital tools that can be used for educational purposes and communication.
HOW TO CREATE AN ACCOUNT IN DIFFERENT APPS AND HOW TO USE THEMJoelAizpra
This document provides an overview of various educational apps and technologies including Toondoo, Spider Scribe, Powtoon, Prezi, Glogster, PowerPoint, Publisher, Microsoft Word, Blogger, Kahoot, and Hot Potatoes. It describes the basic functions of each tool and provides step-by-step examples of how to create projects using Toondoo, Spider Scribe, Powtoon, Prezi, and Glogster. The tools can be used to create comics, mind maps, presentations, posters, and interactive learning activities.
This document provides instructions for using the Re.vu platform to create an interactive and visually appealing resume. It outlines the basic steps to set up an account, choose a theme, add sections for work experience, education, links to online profiles, and a portfolio. Re.vu allows customizing each section with images and logos. It automatically generates QR codes and statistics to easily share the resume online. The conclusion recommends using Re.vu as a creative way to showcase work and make it more accessible for potential employers.
The document describes 4 Web 2.0 tools that can be used for English language teaching: GoAnimate, Glogster, Mixbook, and Wordle. It provides details on how each tool can be used, including steps to set up an account, design projects, and share or publish work. The tools allow students to create animations, interactive posters, photo books, and word clouds. They encourage writing, creative expression, and engaging students in project-based learning.
The document describes a proposed app called "COSWORLD" that aims to connect the global cosplay community. It would allow users to share photos/videos, read tutorials, find meetups/panels, and engage with the community through profiles and blog posts. The target audience is cosplayers ages 16-25 who want to connect with others who share their unique interests. Potential revenue streams include advertisements and sponsorships from cosplay-related companies.
This document summarizes an online meeting for an eTwinning project. It introduces the organizers and outlines the activities for the current month (November) and upcoming months, which include creating presentations and educational content using various digital tools. Participants will share their work through Padlets on the project Twinspace page. They will also vote on the best logo and poster for the project using Kahoot. The document provides instructions and links to participate in the activities and collaborative documents.
This blog post introduces four different online tools that can be used in English language teaching: Fodey, Voki, ToonDoo, and Auto Motivator. For each tool, the blog provides a brief description of its functionality and step-by-step instructions for how to use it. It also includes sample student activities and rubrics for each tool to help teachers integrate them into their lessons. The overall aim of the blog is to share useful web tools that can motivate students and incorporate interesting multimedia activities into English learning.
This document provides an overview of two proposed social media apps - "Hype" and "Harmony". For Hype, the summary describes its purpose as allowing video chatting and interacting through shared feeds to reduce separation for long-distance relationships. Key aspects of Hype covered include the target audience of ages 14-34 of both genders, a red and white color scheme, the slogan "Like Skype but with an H", and competitors like Facebook, Instagram, and Skype. For Harmony, the summary discusses its inspiration from Musical.ly and its purpose to build confidence through sharing music, comedy and skills. Harmony's target audience is described as all ages of both genders to encourage continuous connection. Features like photo
This is the presentation we used during the first of 4 webinars on Hi-tech youth work: tips to be to increase the abilities of the youth workers to act also as media educators, able to use social media and digital competences not only for the purpose of communication but also as part of the key content of youth work. Final activity of the startegic partnership Hi-tech youth work cofunded by the Erasmus+ programme of the European union.
HOW TO CREATE AN ACCOUNT IN DIFFERENT APPS AND HOW TO USE THEMJoelAizpra
This document provides an overview of various educational apps and technologies including Toondoo, Spider Scribe, Powtoon, Prezi, Glogster, PowerPoint, Publisher, Microsoft Word, Blogger, Kahoot, and Hot Potatoes. It describes the basic functions of each tool and provides step-by-step examples of how to create projects using Toondoo, Spider Scribe, Powtoon, Prezi, and Glogster. The tools can be used to create comics, mind maps, presentations, posters, and interactive learning activities.
This document provides instructions for using the Re.vu platform to create an interactive and visually appealing resume. It outlines the basic steps to set up an account, choose a theme, add sections for work experience, education, links to online profiles, and a portfolio. Re.vu allows customizing each section with images and logos. It automatically generates QR codes and statistics to easily share the resume online. The conclusion recommends using Re.vu as a creative way to showcase work and make it more accessible for potential employers.
The document describes 4 Web 2.0 tools that can be used for English language teaching: GoAnimate, Glogster, Mixbook, and Wordle. It provides details on how each tool can be used, including steps to set up an account, design projects, and share or publish work. The tools allow students to create animations, interactive posters, photo books, and word clouds. They encourage writing, creative expression, and engaging students in project-based learning.
The document describes a proposed app called "COSWORLD" that aims to connect the global cosplay community. It would allow users to share photos/videos, read tutorials, find meetups/panels, and engage with the community through profiles and blog posts. The target audience is cosplayers ages 16-25 who want to connect with others who share their unique interests. Potential revenue streams include advertisements and sponsorships from cosplay-related companies.
This document summarizes an online meeting for an eTwinning project. It introduces the organizers and outlines the activities for the current month (November) and upcoming months, which include creating presentations and educational content using various digital tools. Participants will share their work through Padlets on the project Twinspace page. They will also vote on the best logo and poster for the project using Kahoot. The document provides instructions and links to participate in the activities and collaborative documents.
This blog post introduces four different online tools that can be used in English language teaching: Fodey, Voki, ToonDoo, and Auto Motivator. For each tool, the blog provides a brief description of its functionality and step-by-step instructions for how to use it. It also includes sample student activities and rubrics for each tool to help teachers integrate them into their lessons. The overall aim of the blog is to share useful web tools that can motivate students and incorporate interesting multimedia activities into English learning.
This document provides an overview of two proposed social media apps - "Hype" and "Harmony". For Hype, the summary describes its purpose as allowing video chatting and interacting through shared feeds to reduce separation for long-distance relationships. Key aspects of Hype covered include the target audience of ages 14-34 of both genders, a red and white color scheme, the slogan "Like Skype but with an H", and competitors like Facebook, Instagram, and Skype. For Harmony, the summary discusses its inspiration from Musical.ly and its purpose to build confidence through sharing music, comedy and skills. Harmony's target audience is described as all ages of both genders to encourage continuous connection. Features like photo
This is the presentation we used during the first of 4 webinars on Hi-tech youth work: tips to be to increase the abilities of the youth workers to act also as media educators, able to use social media and digital competences not only for the purpose of communication but also as part of the key content of youth work. Final activity of the startegic partnership Hi-tech youth work cofunded by the Erasmus+ programme of the European union.
The document provides an overview of slides for two social media app concepts called "Hype" and "Harmony". For Hype, slides cover the purpose as a video chatting and social networking app, target audience of ages 14 to 34 of both genders, logo featuring a rainbow gradient over male and female icons, and mockups of the sign up and homepage layouts. For Harmony, slides cover the target audience in more depth using socioeconomic and psychographic classifications, and competitors including Facebook, Instagram, and Musical.ly.
The document discusses Google acquiring the online word processor Writely from Upstartle. It positions this as Google enhancing its ability to compete with Microsoft Word. Writely allows for interactive applications like file sharing and real-time collaborative writing online. Details of the acquisition were not disclosed. Google's strategy involves aggressive acquisitions to have top talent and lead in technology. Writely joining Google will allow it to do more than as a small independent team.
The document discusses several Web 2.0 tools that can be used for learning and collaboration, including Storybird for collaborative storytelling, Voicethread for multimedia slideshows and commenting, Grammarly for grammar and plagiarism checking, and Noteflight for online music notation and composition. These tools provide opportunities for student creativity, engagement, and working together even when not in the same physical space.
The document provides steps for using the Zoho ShowTime presentation platform, which allows teachers to give interactive presentations that engage students. It explains how to set up a Zoho account, install the ShowTime plugin in PowerPoint, sync and share presentations, view audience engagement data, conduct polls, and use features like slide tools and chat. The goal of using ShowTime is to make presentations more conversational and enable two-way interaction between presenters and students.
The document discusses various Web 2.0 tools that can be used for learning and collaboration, including Storybird for collaborative storytelling, Voicethread for multimedia slideshows and commenting, Grammarly for grammar and plagiarism checking, and Noteflight for online music notation and composition. These tools provide benefits like engaging students, supporting creativity, and facilitating group work, while also having some potential limitations within classroom settings.
The document discusses various Web 2.0 tools that can be used for learning and collaboration, including Storybird for collaborative storytelling, Voicethread for multimedia slideshows and commenting, Grammarly for grammar and plagiarism checking, and Noteflight for online music notation and composition. These tools provide benefits like engaging students, supporting creativity, and facilitating group work, while also having some potential limitations within classroom settings.
Orta Therox runs a development team at Artsy that aims to make all the world's art accessible online. He advocates for open sourcing apps by default to increase transparency, help other developers, and have a broader impact. While commercial concerns around certain apps require discussion, most "pretty pictures of data" apps could be open sourced without risk. Openness combats secrecy that allows anti-user behavior and helps ensure high-quality, ethical code and decision-making.
Using ICT in the classroom (in a funky way)Simon Howells
This document provides instructions for using various digital tools in the classroom in an engaging way. It outlines how to use Wallwisher to post notes online and embed the wall in a virtual learning environment. Directions are given for using Diigo for social bookmarking and creating subject-specific groups. Storybird and Xtranormal are introduced for creating online storybooks and movies from student writing. Other tools covered include Quizlet for flashcards, Slideshare for sharing presentations, UMapper for interactive maps, and Glogster for online posters. The document encourages exploring additional resources on sites like Classtools.net.
The document outlines steps for teachers to set up blogs and learn new technology tools to integrate into their lesson plans. It encourages teachers to 1) set up their own blog for classroom or professional use, 2) choose at least two Web 2.0 tools to use in upcoming lessons, and 3) set up an RSS aggregator and follow three education blogs. The document provides guidance on how to create blogs and aggregators, and lists several Web 2.0 tools for teachers to explore integrating into their teaching, such as VoiceThread, Shelfari, and Google Maps.
This document contains notes from Michael Surtees, the creative director of Gesture Theory. It includes information about his background and experiences, an overview of Gesture Theory and the types of work they do, summaries of interviews he has conducted, examples of diagrams and design work, and discussions of topics like agile development processes and iterating on designs.
The document outlines plans for a social media site called ScreenShare, which will allow users to video chat, message each other, and share content. It discusses features of the site, design elements like colors and fonts, and a production plan to launch the site by December 5th 2016. Personnel needs and a budget breakdown are also included to prepare for developing and launching the new social media platform.
This document provides summaries and examples of using several Web 2.0 tools for English language teaching, including Avatar Maker, Tag Galaxy, Sketchcast, and Gizmoz. Sample activities are proposed that use these tools to work on skills like writing, reading comprehension, and description. Students would create avatars, search for images by tags, draw and narrate stories, or design what they would change in their country if a superhero. Instructions and links are provided to help students complete the activities.
JobScout is a web and mobile platform that uses games to teach digital literacy skills to help users learn skills to apply for jobs online, through self-paced lessons, activities, and tools like a resume builder; it is being piloted in libraries in California and is available online for any job seeker in California to use; the platform provides support for users through in-platform feedback and a customer support contact.
JobScout is a web and mobile platform that uses games to teach digital literacy skills to help users learn skills to apply for jobs online, through self-paced lessons, activities, and tools like a resume builder; it is being piloted in libraries in California and is available online for any job seeker in California to use; the platform provides support for users through in-platform feedback and a customer support contact.
This document is a student's portfolio for a course on technology integration. It contains:
- Basic information about the student and course at the top.
- An introduction explaining what each "page" contains.
- Multiple pages summarizing assignments, including creating presentations in PowerPoint and Voki, an interactive image in ThingLink, a spreadsheet mail merge in Excel, and short quizzes and articles related to educational technology.
- A reflection page where the student shared opinions on each class using Voki.
The document discusses the skills and tools learned from creating a Photoshop media product. It describes several important Photoshop tools - the arrow tool, shape tool, lasso tool, and pen tool. It also discusses using the text tool and developing key Photoshop skills. The document further discusses using websites like SlideShare, Voki, YouTube, and Prezi to present work for a blog and evaluation. Creating the media product and blog helped improve skills in using various media technologies and platforms.
This document summarizes three presenters' selections of Web 2.0 tools: Wordle for creating word clouds, Letterpop for making newsletters and journals, and Digital Storyteller for developing narrated multimedia stories. It provides details on how each tool can be used for educational purposes in the classroom, such as for vocabulary, writing, and public speaking skills. Potential issues with each tool are also addressed.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
The document provides an overview of slides for two social media app concepts called "Hype" and "Harmony". For Hype, slides cover the purpose as a video chatting and social networking app, target audience of ages 14 to 34 of both genders, logo featuring a rainbow gradient over male and female icons, and mockups of the sign up and homepage layouts. For Harmony, slides cover the target audience in more depth using socioeconomic and psychographic classifications, and competitors including Facebook, Instagram, and Musical.ly.
The document discusses Google acquiring the online word processor Writely from Upstartle. It positions this as Google enhancing its ability to compete with Microsoft Word. Writely allows for interactive applications like file sharing and real-time collaborative writing online. Details of the acquisition were not disclosed. Google's strategy involves aggressive acquisitions to have top talent and lead in technology. Writely joining Google will allow it to do more than as a small independent team.
The document discusses several Web 2.0 tools that can be used for learning and collaboration, including Storybird for collaborative storytelling, Voicethread for multimedia slideshows and commenting, Grammarly for grammar and plagiarism checking, and Noteflight for online music notation and composition. These tools provide opportunities for student creativity, engagement, and working together even when not in the same physical space.
The document provides steps for using the Zoho ShowTime presentation platform, which allows teachers to give interactive presentations that engage students. It explains how to set up a Zoho account, install the ShowTime plugin in PowerPoint, sync and share presentations, view audience engagement data, conduct polls, and use features like slide tools and chat. The goal of using ShowTime is to make presentations more conversational and enable two-way interaction between presenters and students.
The document discusses various Web 2.0 tools that can be used for learning and collaboration, including Storybird for collaborative storytelling, Voicethread for multimedia slideshows and commenting, Grammarly for grammar and plagiarism checking, and Noteflight for online music notation and composition. These tools provide benefits like engaging students, supporting creativity, and facilitating group work, while also having some potential limitations within classroom settings.
The document discusses various Web 2.0 tools that can be used for learning and collaboration, including Storybird for collaborative storytelling, Voicethread for multimedia slideshows and commenting, Grammarly for grammar and plagiarism checking, and Noteflight for online music notation and composition. These tools provide benefits like engaging students, supporting creativity, and facilitating group work, while also having some potential limitations within classroom settings.
Orta Therox runs a development team at Artsy that aims to make all the world's art accessible online. He advocates for open sourcing apps by default to increase transparency, help other developers, and have a broader impact. While commercial concerns around certain apps require discussion, most "pretty pictures of data" apps could be open sourced without risk. Openness combats secrecy that allows anti-user behavior and helps ensure high-quality, ethical code and decision-making.
Using ICT in the classroom (in a funky way)Simon Howells
This document provides instructions for using various digital tools in the classroom in an engaging way. It outlines how to use Wallwisher to post notes online and embed the wall in a virtual learning environment. Directions are given for using Diigo for social bookmarking and creating subject-specific groups. Storybird and Xtranormal are introduced for creating online storybooks and movies from student writing. Other tools covered include Quizlet for flashcards, Slideshare for sharing presentations, UMapper for interactive maps, and Glogster for online posters. The document encourages exploring additional resources on sites like Classtools.net.
The document outlines steps for teachers to set up blogs and learn new technology tools to integrate into their lesson plans. It encourages teachers to 1) set up their own blog for classroom or professional use, 2) choose at least two Web 2.0 tools to use in upcoming lessons, and 3) set up an RSS aggregator and follow three education blogs. The document provides guidance on how to create blogs and aggregators, and lists several Web 2.0 tools for teachers to explore integrating into their teaching, such as VoiceThread, Shelfari, and Google Maps.
This document contains notes from Michael Surtees, the creative director of Gesture Theory. It includes information about his background and experiences, an overview of Gesture Theory and the types of work they do, summaries of interviews he has conducted, examples of diagrams and design work, and discussions of topics like agile development processes and iterating on designs.
The document outlines plans for a social media site called ScreenShare, which will allow users to video chat, message each other, and share content. It discusses features of the site, design elements like colors and fonts, and a production plan to launch the site by December 5th 2016. Personnel needs and a budget breakdown are also included to prepare for developing and launching the new social media platform.
This document provides summaries and examples of using several Web 2.0 tools for English language teaching, including Avatar Maker, Tag Galaxy, Sketchcast, and Gizmoz. Sample activities are proposed that use these tools to work on skills like writing, reading comprehension, and description. Students would create avatars, search for images by tags, draw and narrate stories, or design what they would change in their country if a superhero. Instructions and links are provided to help students complete the activities.
JobScout is a web and mobile platform that uses games to teach digital literacy skills to help users learn skills to apply for jobs online, through self-paced lessons, activities, and tools like a resume builder; it is being piloted in libraries in California and is available online for any job seeker in California to use; the platform provides support for users through in-platform feedback and a customer support contact.
JobScout is a web and mobile platform that uses games to teach digital literacy skills to help users learn skills to apply for jobs online, through self-paced lessons, activities, and tools like a resume builder; it is being piloted in libraries in California and is available online for any job seeker in California to use; the platform provides support for users through in-platform feedback and a customer support contact.
This document is a student's portfolio for a course on technology integration. It contains:
- Basic information about the student and course at the top.
- An introduction explaining what each "page" contains.
- Multiple pages summarizing assignments, including creating presentations in PowerPoint and Voki, an interactive image in ThingLink, a spreadsheet mail merge in Excel, and short quizzes and articles related to educational technology.
- A reflection page where the student shared opinions on each class using Voki.
The document discusses the skills and tools learned from creating a Photoshop media product. It describes several important Photoshop tools - the arrow tool, shape tool, lasso tool, and pen tool. It also discusses using the text tool and developing key Photoshop skills. The document further discusses using websites like SlideShare, Voki, YouTube, and Prezi to present work for a blog and evaluation. Creating the media product and blog helped improve skills in using various media technologies and platforms.
This document summarizes three presenters' selections of Web 2.0 tools: Wordle for creating word clouds, Letterpop for making newsletters and journals, and Digital Storyteller for developing narrated multimedia stories. It provides details on how each tool can be used for educational purposes in the classroom, such as for vocabulary, writing, and public speaking skills. Potential issues with each tool are also addressed.
Similar to HOW TO CREATE AN ACCOUNT IN DIFFERENT APPS AND HOW TO USE THEM (20)
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
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Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
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Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
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Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
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2. INDEX
• 1. WHAT IS LENGUAJE AND COMMUNICATION?
• 2. TYPES OF LANGUAGE
• 3. FORMS OF LANGUAGE
• 4. SOME PROBLEMS TO COMMUNICATIE WITH OTHERS
• 5. EDUCATIONAL APPS
• 5.1 TOONDO
• 5.2 SPIDER SCRIBE
• 5.3 POWTOON
• 5.4 PREZI
• 5.5 GLOSTER
• 5.6 POWER POINT.
• 5.7 PUBLISHER .
• 5.8 MICROSOFT WORD.
• 5.9 BLOGGER
• 6. NEW APP
• 6.1 KAHOOT
• 6.2 HOT POTATOES.
3. WHAT IS LENGUAJE AND
COMMUNICATION?
Language allows people can communicate with great precision.
The language and communication group, studies how people
use language in specific discourse contexts, to share information
with others, and to persuade or otherwise affect them.
4. TYPES OF LANGUAGE
Language enthusiast: are language enthusiasts. you can't learn a language without having some
kind of focused interest in it.
Language learner: are students who are unable to communicate fluently or learn effectively in
english, who often come from non-english-speaking homes and backgrounds,
Bilingual (also monolingual): a person or society speaking only one language.
Trilingual, quadrilingual: quadrilingual is also known as trilingual. Trilingual is also known as
quadrilingual.
Linguist: is a person who speaks several languages.
Hyperpolyglot: polyglot is a person with a command of many languages.
5. FORMS OF LANGUAGE?
Language indicates a characteristic common to humans and other animals (non-
symbolic animals) to indicate their experiences and communicate them to
others through the use of symbols, signals and sounds recorded by the sense
organs. Humans experienced complex language that is expressed with sound
sequences and graphic signs. On the other hand, the animals that communicate
by sounds, olfactory and bodily signs that in many cases are far from simple.
6. SOME PROBLEMS TO COMMUNICATE
WITH OTHERS
oLack of knowledge. ...
oOverload. ...
oEmotional interference. ...
oAssuming you know the message before the person finished
oInterrupting the speaker
oFailing to account for cultural differences in communication
oBeing Indirect
7. EDUCATIONAL APPS
Technology to education brings a number of
benefits that help improve efficiency and
productivity in the classroom, as well as
increase the interest of children and
adolescents in academic activities
8. TOONDO
•Toondoo: is a web-based tool that
enables users to create a comic strip
in just a few clicks, drags, and drops.
each toondoo can be emailed,
printed, saved to your computer,
and/or purchased.
9. STEP BY STEPTO CREATETOONDOO BY
VANESSA
FIRST I HAVE TO ENTER MY TOONDOO ACCOUNT
UPON DEPOSITING MY ACCOUNT, THE MAIN PAGE OPENS WITH THE DIFFERENT WORK OPTIONS
TO WORK I CHOOSE THE TOONDOO MARKER TOONDOO OPTION AND CLICK, WHICH WILL OPEN A TAB WITH THE
AMOUNT OF BULLETS THAT I NEED TO CREATE MY WORK
10. WHEN I ENTER THE TAB IT WILL SHOW ME MY BLANK TEMPLATE AND WILL GIVE ME THE OPTION TO CREATE MY
COMIC
WHEN OPENING THE TAB IT WILL SHOW ME DIFFERENT GROUPED IMAGES, TO ADD TO MY CARTOON I JUST
NEED TO SELECT AND DRAG, THIS APPLICATION GIVES ME MULTIPLE CREATION OPTIONS WITH DIFFERENT
STYLES, VIGNETTES, BACKGROUNDS, ETC.
THIS APPLICATION ALSO GIVES US THE OPTION TO CREATE OUR OWN CHARACTERS
WHEN I HAVE MY WORK READY, CLICK ON SAVE, PLACE THE TITLE AND CLICK ON PUBLISH, ON THE MAIN PAGE I
SHOW MY COMICS
11. STEP BY STEPTO CREATETOONDOO BY
JOEL
FIRST I HAVE TO CREATE MY TOONDOO ACCOUNT AND THEN I LOGIN TO CREATE MY COMICS
THEN IN THE TAB I WILL GET THE DIFFERENT WORK OPTIONS
TO WORK I CHOOSE THE TOONDOO MARKER TOONDOO OPTION AND CLICK, WHICH WILL OPEN A TAB WITH THE
AMOUNT OF BULLETS THAT I NEED TO CREATE MY WORK
12. THIS OPTION WILL GIVE ME THE OPPORTUNITY TO CREATE MY COMICS IN MY OWN WAY
THIS APPLICATION GIVES ME THE OPTION TO CHOOSE MY CARTOONS AND PLACE THE WRITING THAT I WANT, IT
GIVES ME THE OPTION TO ALSO CREATE MY OWN CHARACTERS, IT IS VERY FUN AND I CAN PLAY AND CREATE
MY CARTOON IN MY WAY
WHEN I HAVE MY WORK READY, I CLICK ON SAVE, THEN I PLACE THE TITLE AND CLICK ON PUBLISH, ON THE
MAIN PAGE I WILL SHOW MY COMICS
13. SPIDER SCRIBE
Interesting tool, developed in flash, that allows
us to generate, manage and share our own mind
maps, focused on gathering and organizing our
own ideas to carry out our own objectives, either
individually or collectively.
14. STEP BY STEPTO CREATE A SPIDER SCRIBE BYVANESSA
THE FIRST STEP IS TO ENTER THE ACCOUNT AND ENTER THE PASSWORD
THEN WE CHOOSE THE OPTION TO CREATE A BLANK SPIDER SCRIBE AND PLACE THE WORK TITLE
THEN A TAB WILL OPEN WHICH WILL SHOW US THE DIFFERENT OPTIONS THAT IT OFFERS US TO
BE ABLE TO ELABORATE OUR WORK IN THE STYLE THAT WE WANT
15. IF WE WANT TO INSERT AN IMAGE WE CAN CHOOSE IT FROM OUR GALLERY IT ALSO GIVES US THE OPTION OF BEING ABLE TO
PLACE A WORD JOB, LOCATIONS AND DATES, IT IS ONLY A MATTER OF DRAGGING THE ICON IT IS VERY EASY TO WORK ON THIS
APPLICATION.
THE MOST INTERESTING THING ABOUT THIS APPLICATION IS THAT THE WORK DONE IS VIRTUALLY SAVED, THAT IS TO SAY
INSTANTANEOUSLY AND WHEN WE RETURN TO OPEN THE APPLICATION IT WILL NOT SHOW THEM
16. STEP BY STEPTO CREATE A SPIDER SCRIBE BY JOEL
THE FIRST STEP IS REGISTER THE ACCOUNT AND PASSWORD
THEN WE CHOOSE A BLANK TEMPLATE TO CREATE THE NEW WORK AND THEN PLACE
THE TITLE OF THE WORK THAT WE WILL CREATE
17. THEN THE TAB SHOWS US ENDLESS OPTIONS TO CREATE OUR PERSPECTIVE OF THE WORK,
GIVING US THE OPTIONS TO PLACE DOCUMENTS, LOCATIONS, DATES, TITLES, COLORS AND TYPE
OF LETTERS, BACKGROUNDS, ETC.
• AFTER COMPLETING THE WORK, THE APPLICATION OFFERS US THE OPTION TO SAVE AND SEND
THE LIKELIHOOD TO OTHER PEOPLE TO OBSERVE THE WORK.
18. POWTOON
PowToon is an online software whose function
is to create videos and animated presentations
and to interpret what the user introduces in its
interface, reproducing in a kind of caricature, a
person talking showing dialog boxes that the
user has written.
19. STEP BY STEPTO CREATE A POWTOONS BY
VANESSA
FIRST YOU HAVE TO OPEN AN ACCOUNT OF POWTOONS
WHEN WE HAVE THE ACCOUNT CREATED, WE ENTER THE APPLICATION
AND WE HAVE TWO OPTIONS TO CREATE OUR BLANK POWTOONS OR USE A TEMPLATE
THEN IT WILL LOAD ALL THE ELEMENTS THAT WE CAN USE AS WE CREATE OUR VIDEO
20. THE PAGE WILL SHOW US DIFFERENT KIND OF CARTOONS, SHAPES, DESIGNS FOR US TO GO TO CREATE OUR WORK IN
OUR WAY
THEN WE CHOOSE THE DIFFERENT SLIDES WITH RESPECT TO OUR SUBJECT AND WE ARE SHAPING IT WITH ALL THE
DIFFERENT FACILITIES THAT THE APPLICATION OFFERS US.
ONCE WE HAVE FINISHED THE WHOLE PRESENTATION, WE CLICK TO EXPORT, WE CHOOSE WHERE IT SAYS TO CHOOSE
OUR POWTOON STAFF, WE PUT THE TITLE TO OUR WORK, WE SELECT THE CATEGORY AND ALSO CLICK TO PUBLIC,
POWTOON GIVES US THE OPTION TO CHOOSE THE QUALITY OF THE FINAL VIDEO, WHEN SAVING IT, IT ALSO GIVES US
THE OPTION OF SHARING IN DIFFERENT NETWORKS
21. STEP BY STEPTO CREATE POWTOON BY JOEL
THE FIRST STEP IS TO CREATE AN ACCOUNT WITH OUR EMAIL, THEN CAN WE ENTER TO THE APPLICATION AND WE CAN USE TWO
OPTIONS TO CREATE OUR POWTOON THESE OPTIONS ARE : BLANK POWTOONS OR USE A TEMPLATE
THEN I CHOOSE THE OPTION TO CREATE VIDEO CARTOON
THE PAGE WILL SHOW US DIFFERENT SHAPES, DESIGNS, COLORS, CARTOONS, FRAMES AND COUNTLESS FACILITIES TO CREATE OUR
WORK TO OUR PERSPECTIVE.
22. THEN, WE CHOOSE THE DIFFERENT SLIDES WITH RESPECT TO OUR THEME AND AS WE WORK WE CAN ADD THE DIFFERENT DESIGN,
CARTOON, FRAMES, COLORS ETC. THIS APPLICATION IS VERY GOOD BECAUSE IT OFFERS ALL THE FACILITIES TO BE ABLE TO
ELABORATE OUR POWTOON IN OUR OWN STYLE
WHEN WE HAVE FINALLY CREATED OUR WORK WE CLICK TO EXPORT, WE CHOOSE WHERE IT SAYS CHOOSE OUR POWTOON STAFF,
WE PUT THE TITLE OF OUR WORK, WE SELECT THE CATEGORY AND WE ALSO CLICK IN PUBLIC, POWTOON GIVES US THE OPTION TO
CHOOSE THE QUALITY OF FINAL VIDEO , BY SAVING IT, IT ALSO GIVES US THE OPTION TO SHARE ON DIFFERENT NETWORKS
23. PREZI
Prezi is a program of presentations to
explore and share ideas about a virtual
document based on cloud computing,
which allow users to have a closer view or
farther from the area of presentation, in a
space.
24. STEP BY STEPTO CREATE A PREZY BY
VANESSA
FIRST WE HAVE TO CREATE AN ACCOUNT WITH EMAIL AND PASSWORD
AFTER THE APPLICATION WELCOME US FOR CREATING THE ACCOUNT
THEN I PUT CLICK IN CREATE A PRESENTATION
25. THEN I CHOSE TO CREATE MY BLANK PRESENTATION TO WORK AS I LIKED
I PUT THE TITLE TO MY WORK
THIS INTERESTING APPLICATION GIVES US THE POSSIBILITY TO FIND DIFFERENT IMAGES, FONTS,
BACKGROUNDS, DESIGNS TO CREATE OUR WORK IN OUR OWN WAY
FINALLY WHEN WE FINISH THE WORK WE HAVE THE OPTION TO SAVE IT BY CLICKING ON SAVE OR
THE WORK IS ALSO SAVED AUTOMATICALLY
26. STEP BY STEPTO CREATE A PREZY BY JOEL
FIRST I HAVE TO ENTER MY PREZY ACCOUNT
WHEN OPENING THE LABEL WE WILL CHOOSE TO CREATE A BLANK TEMPLATE
WHEN THE TAB IS OPEN IT WILL SHOW US ENDLESS OPTIONS TO DESIGN AND CREATE OUR WORK
AFTER FINISHING MY WORK I CLICK ON SHARE, THIS APPLICATION GIVES ME THE OPTION TO SEND TO ANOTHER
PERSON JUST BY PLACING THE LINK
27. GLOSGTER
Glogster is a cloud-based platform for
creating presentations and interactive
learning. a platform that allows users, mainly
students and educators, to combine text,
images, video and audio to create an
interactive web-based poster called glogs on a
virtual canvas.
28. STEP BY STEPTO CREATE A GLOGSTER BY
VANESSA
FIRST STEP IS TO CREATE AN ACCOUNT AS I ALREADY HAVE AN ACCOUNT ONLY LOGIN
THEN I CLICK WHERE IT SAYS CREATE NEW GLOG
ON THE PAGE I WILL GET DIFFERENT TEMPLATES WITH BUILT-IN DESIGNS IF I WANT TO
CHOOSE ANY, IN THIS CASE I WILL CHOOSE THE DESSERT TEMPLATE
29. WHEN I CHOSE THE TEMPLATE THAT I LIKED TO WORK ON, I WOULD LEAVE THE PAGE TO START CREATING THIS APPLICATION IS A
KIND OF CONCEPTUAL MAP, GIVING ME THE DIFFERENT OPTIONS TO GO MAKING EACH PICTURE, IN WHICH I CAN PLACE SOME
PARAGRAPH DESIGNING IT.
SOMETHING FUNNY ABOUT THIS APPLICATION IS THAT WE HAVE THE OPTION OF PLACING AN IMAGE ONLY BY PASTING THE LINK
OF AN IMAGE AND OPENING IT IN SUCH A WAY THAT ANOTHER WEB PAGE SHOWS IT TO US
30. STEP BY STEPTO CREATE GLOGSTER BY
JOEL
THE FIRST STEP IS TO ENTER MY ACCOUNT AND PASSWORD, WHICH WILL OPEN A TAB FULL OF DIFFERENT TEMPLATES TO
CREATE MY WORK, CLICK ON CREATE NEW GLOG AND CHOOSE THE DESSERT TEMPLATE.
WHEN CHOOSING THE DESSERT TEMPLATE, A TAB WILL OPEN IN WHICH WE WILL START CRAVING OUR WORK
IN THE BOXES WE CAN PLACE INFORMATION REGARDING THE TOPIC THAT WE WILL DEVELOP, IT GIVES US THE DIFFERENT
OPTION TO CHANGE THE FONT, COLOR AND BOX SHAPES
THIS GREAT APPLICATION GIVES US THE SURPRISE OF BEING ABLE TO PLACE THE LINK OF THE IMAGE WE CHOOSE TO
ILLUSTRATE THE THEME, AND CLICKING IT WILL OPEN A TAB SHOWING IT.
31. POWER POINT
PowerPoint can perform multiple actions
such as inserting, designing, making
transactions, animations, presenting slides,
checking spelling, formatting the
presentation or different ways of viewing
the presentation
32. PUBLISHER
On Publisher, you can create, design and
publish professional marketing and
communication materials to print, email and
publish on the Web. 3. FUNCTIONS Postcards
Brochures Web Sites Email Leaflets and many
others
33. WORD
MICROSOFT WORD IS TO SERVE AS A WORD
PROCESSOR. AS SUCH WORD ALLOWS YOU
TO CREATE DOCUMENTS (TEXT, GRAPHICS,
TABLES, LETTERS ...) TO YOUR USERS IN A
SIMPLE WAY, USING MULTIPLE TOOLS,
TEMPLATES AND PREDEFINED IMAGES
34. KAHOOT
Kahoot! It is a free platform that allows the creation of
analyzed assessment questionnaires or surveys, it is a tool
by which the teacher creates competitions in the classroom
to learn or advance learning and where students are the
contestants, multiple choice questions are projected On the
screen, students answered the questions with their
smartphone, tablet or computer
35. BLOGGER
Blogger is a service originally founded by
pyre labs in order to create and publish and
with any user that can express on the
internet, the user does not have to write any
code or install server or scripting program
36. HOT POTATOES
The Hot Potatoes suite includes six applications, enabling you
to create interactive multiple-choice, short-answer, jumbled-
sentence, crossword, matching/ordering and gap-fill exercises
for the World Wide Web. Hot Potatoes is freeware, and you
may use it for any purpose or project you like. It is not open-
source.