Building	
  successful	
  games:	
  	
  
      six	
  key	
  learnings
                            	
  
Vision:	
  
       	
  	
  


Games	
  for	
  
everyone	
  
50	
  million	
  ac+ve	
  user,	
  70%	
  female	
  (age	
  20-­‐60)	
  
Team	
  of	
  200	
  from	
  30	
  na+ons,	
  in	
  Berlin	
  	
  
6	
  
   Lessons	
  
   Learned	
  
GET	
  THE	
  
1	
     BASICS	
  RIGHT	
  
Issues	
  in	
  the	
  core	
  game	
  loop	
  
         Relaxing	
                         Work	
  @	
  a	
  ship	
  



                                 vs	
  
Issues	
  in	
  the	
  core	
  game	
  loop	
  
    Exploring	
  places	
                 Managing	
  a	
  ship	
  



                                 vs	
  
Adding	
  features	
  won’t	
  fix	
  a	
  broken	
  core	
  
game	
  loop	
  
                                  Feature2	
  
              Feature1	
  



                   Core	
  game	
  loop	
  
DON’T	
  FOLLOW	
  
2	
     THE	
  HIPPO	
  
HIPPO	
  
                   =	
  
                    	
  
Highest	
  Paid	
  Person’s	
  Opinion	
  
                                      	
  
Sketching	
  
Internal	
  TesPng	
  
Prototyping	
  
User	
  tesPng	
  
3	
     USE	
  METRICS	
  
A/B	
  test:	
  Invite	
  BuTon	
  

                                      111	
  
                                      110	
  
                                      100	
  
A/B	
  test:	
  Invite	
  BuTon	
  

                                      111	
  
                  +6%                 110	
  
                                      100	
  
IntroducPon	
  of	
  missions	
  
	
  
	
  
Garden	
  @	
  Launch	
     Garden	
  Today	
  
ENGAGEMENT	
  
4	
     IS	
  KEY	
  
Monthly	
  Ac+ve	
  
Users	
                 TYPICAL	
  game	
  
                       product	
  lifecycle	
  




                                            Time	
  
Monthly	
  Ac+ve	
  
Users	
                 DESIRED	
  game	
  
                       product	
  lifecycle	
  




                                            Time	
  
Adventure	
  Mode	
  
5	
  
        FOCUS	
  
Don‘t	
  ask...	
  

    Is	
  this	
  a	
  
   good	
  idea?	
  
But...	
  

Is	
  this	
  idea	
  beTer	
  
than	
  other	
  ideas?	
  
Local	
  Social	
  Networks	
               Facebook	
  




                                  VS.	
  
SOCIAL	
  MOBILE	
  
6	
     IS	
  THE	
  FUTURE	
  
Units	
  sold	
  2011	
  (in	
  million)	
  
2000	
  
1800	
  
                                                                       30%	
  	
  
                                                                    Smartphones	
  
1600	
  
1400	
  
1200	
  
1000	
  
 800	
  
 600	
  
                            Notebooks	
  
 400	
  
 200	
  
     0	
  
             Consoles	
     Tablets	
                 PC	
                  TV	
     Mobile	
  Phone	
  
Forecast	
  Tablets	
  
	
  180	
  	
  
                                                                     Units	
  sold	
  worldwide	
  (in	
  million)	
  
	
  160	
  	
  
	
  140	
  	
  
	
  120	
  	
  
	
  100	
  	
  
   	
  80	
  	
  
   	
  60	
  	
  
   	
  40	
  	
  
   	
  20	
  	
  
                               2011	
   2012	
   2013	
   2014	
      2011	
   2012	
   2013	
   2014	
     2011	
   2012	
   2013	
   2014	
     2011	
   2012	
                2014	
  
                                                                                                                                                                      2013	
  
     	
  -­‐	
  	
  	
  	
  
                                          iOS	
                           Android	
                           Microsoa	
                                    QNX	
  
Today	
  
  1	
  iOS	
  	
  
game	
  live	
  
MonePzaPon	
  


3x      	
  	
  
Mobile	
  players	
  spend	
  3x	
  
more	
  money	
  
AcPvity	
  


2x
Logged	
  in	
  players	
  play	
  
twice	
  as	
  long	
  
Virality	
  


1.9mn	
  	
  
1.9mn	
  visitors	
  come	
  
each	
  month	
  from	
  
Facebook	
  
Coming	
  Up...	
  
1.	
  Get	
  basics	
  right	
  	
     2.	
  Don’t	
  follow	
  HIPPO	
             3.	
  Use	
  metrics	
  




4.	
  Engagement	
  is	
  key	
                    5.	
  Focus	
              6.	
  Future	
  =	
  Social	
  Mobile	
  
Contact	
  me:	
  jan@wooga.com	
  
And	
  check	
  out:	
  wooga.com/jobs	
  	
  

Building successful Games (Campus Party Europe 2012)