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This document provides tips and rules for writing good Flex code to avoid being fired or facing other negative consequences. It begins with introductions of the author and intended audience. Next, it defines what constitutes bad code and why developers write it. The bulk of the document provides examples of bad Flex code snippets and explains what is wrong with each in terms of maintainability, performance, or separation of concerns. It concludes by listing rules for writing good code and inviting questions.
























