We're back at dissecting games: understanding how they designed their game for massive success, and where they are potentially missing out on further glory!
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40. Level 3 – good point to
introduce a new game
mechanic
41.
42. I like that I wasn’t asked
for this up front – but is
level 3 still too early?
43. I like that I wasn’t asked
for this up front – but is
level 3 still too early?
What do they want to send me push
notifications for, anyway? How will it be
used, what’s in it for me? Without that kind
of information, I’m unlikely to Allow.
44.
45. This is a very subtle way
of showing incentivized
video ads. At this stage,
though, I’m not even sure
what I need coins for?
46. This is a very subtle way
of showing incentivized
video ads. At this stage,
though, I’m not even sure
what I need coins for?
Let’s try another level…
47.
48. This appears if you linger
too long trying to figure
out the solution. Good to
give players a chance to
figure it out for
themselves.
49. This appears if you linger
too long trying to figure
out the solution. Good to
give players a chance to
figure it out for
themselves.
Let’s see how it works.
54. This is a new mechanic –
no floor to the level = the
balls fall and die :(
55. This is a new mechanic –
no floor to the level = the
balls fall and die :(
Helpfully, the game
shows you how to solve
the level, explaining the
new mechanic without
text.
56.
57. A few levels later - would
be cool to see a replay of
my solution here
58. A few levels later - would
be cool to see a replay of
my solution here
Hold your horses! What’s
this?
59.
60. It’s a button for the game’s shop – very
unobtrusively presented, with no pushiness to
get the player to buy
61.
62. It was highlighted
because I now have
enough coins to buy a
new pen. This is the first
time I’ve had any idea
what the coins I’d been
collecting were for.
63. It was highlighted
because I now have
enough coins to buy a
new pen. This is the first
time I’ve had any idea
what the coins I’d been
collecting were for.
Let’s go back and see
what’s there.
76. Not the most enticing
format here – the text is
quite generic (although
good to use the game’s
name as a hashtag), and
there’s no imagery to
show the level I just
played.
77.
78. What - I’m sharing an
image? It didn’t look like
that in the Twitter stare
view..
79. This illustrates how static
images don’t really show
off the game – this
screenshot is pretty
meaningless to anyone
who’s not played.
What - I’m sharing an
image? It didn’t look like
that in the Twitter stare
view..
80. Let’s play some more!
This illustrates how static
images don’t really show
off the game – this
screenshot is pretty
meaningless to anyone
who’s not played.
What - I’m sharing an
image? It didn’t look like
that in the Twitter stare
view..
81.
82. This is new – but I only
found it because I
happened to go back to
the level select menu…
83. This is new – but I only
found it because I
happened to go back to
the level select menu…
Let’s see what it does!
84.
85. It’s a completely new
game-mode, with new
rewards, designs and
levels – I could have
missed this if I’d not
tapped back a layer in the
UI!
86. Assuming this is how much more time I have to
try to complete it and that 92% of attempts
have been successful!
It’s a completely new
game-mode, with new
rewards, designs and
levels – I could have
missed this if I’d not
tapped back a layer in the
UI!
87. Let’s try the first
challenge…
Assuming this is how much more time I have to
try to complete it and that 92% of attempts
have been successful!
It’s a completely new
game-mode, with new
rewards, designs and
levels – I could have
missed this if I’d not
tapped back a layer in the
UI!
88.
89. This is a visual departure
from the regular levels –
cool content that I might
have missed had I not
been inquisitive.
90.
91. I failed (it’s a step-up in
difficulty, ok…) – but
what’s this?
92.
93. Ah, it’s the same as
sharing! Must say that
“Get help” it’s a much
more enticing CTA than
simply “share” - Let’s see
what happens here.
94.
95. This looks better! More
detailed text, AND an
image from the level
itself.
96. This looks better! More
detailed text, AND an
image from the level
itself.
Also, while the more
specific text is good, the
typo of “stuck” is less so :(
97. This looks better! More
detailed text, AND an
image from the level
itself.
Also, while the more
specific text is good, the
typo of “stuck” is less so :(
Let’s share and see what
happens!
98.
99. That said, an image isn’t
the best way to represent
the gameplay – a GIF or
animated clip would show
the level (and my attempt
and game feel) much
better!
100. That said, an image isn’t
the best way to represent
the gameplay – a GIF or
animated clip would show
the level (and my attempt
and game feel) much
better!
Let’s click this link and
see where it takes us.
101.
102. Hm, my expectation was
to open up the game again
at the same level, but it
doesn’t look like they
have implemented
universal linking.
103. Hm, my expectation was
to open up the game again
at the same level, but it
doesn’t look like they
have implemented
universal linking.
Let’s continue
106. Aaaand we’re back at the
app store listing.
Let’s see if we can open
the game level from here.
107.
108. Clicking the link just
opens up the game. Since
I came from the link of
someone being “stuck” at
a level, the game should
have opened at the same
level when clicking the
link.
109. Let me show you what I
mean with another
example
110. Let me show you what I
mean with another
example
111. Let me show you what I
mean with another
example
Share a GIF clip of the
players latest attempt
112. Let me show you what I
mean with another
example
Share a GIF clip of the
players latest attempt
When you’re friend clicks
the link
114. Show the same
information in the
background of the “Open
iOS App Store” prompt.
If your friend is a
new player
115. Show the same
information in the
background of the “Open
iOS App Store” prompt.
And when clicking “Open”
opens the App Store …
If your friend is a
new player
116. Then clicking “Open”
should take the new
player either:
1. Via tutorials and
then be asked if
he/she wants to
try the leve, or
2. Straight to the
same level as the
share was sent
from
118. If your friend is
an existing player
Clicking the link
should send you
straight to the same
level as the share
was sent from
119. If your friend is
an existing player
Clicking the link
should send you
straight to the same
level as the share
was sent from
Let’s go back to the daily
challenge to complete it
122. Back at the daily
challenge. If I struggle too much I
can watch a video ad to
get a hint. However, there
is only one hint per level.
123. Back at the daily
challenge.
What if you could get
e.g. 5 new hints for
every friend who
starts to play Love
Balls because they
installed the game
via your share?
If I struggle too much I
can watch a video ad to
get a hint. However, there
is only one hint per level.
124. Back at the daily
challenge.
What if you could get
e.g. 5 new hints for
every friend who
starts to play Love
Balls because they
installed the game
via your share?
If I struggle too much I
can watch a video ad to
get a hint. However, there
is only one hint per level.
Alright, let’s complete this
challenge.
125.
126.
127. Love this – connects the
single-player experience
to a wider, multiplayer
context.
128. Love this – connects the
single-player experience
to a wider, multiplayer
context.
This is a much more
enticing CTA than simply
“Share” – much more
likely to tap!
129.
130. Nice – after completing
the level, there are in-
game rewards for me to
choose.
131. Let’s go back – are there
more Daily Challenges I
can try?
Nice – after completing
the level, there are in-
game rewards for me to
choose.
138. Okay, the first one opens
a Facebook page for Lion
Studios (remember the
publisher and not the
developer Supertapx?).
139. Wonder what’s causing
this.
Okay, the first one opens
a Facebook page for Lion
Studios (remember the
publisher and not the
developer Supertapx?).
140.
141. Next one is the Instagram
page of Lion Studios.
142.
143. And a YouTube channel.
It’d be good if this was
more specific to Love
Balls – you have to scroll
far down before seeing
the familiar Love balls.
144. Let’s check the share
option.
And a YouTube channel.
It’d be good if this was
more specific to Love
Balls – you have to scroll
far down before seeing
the familiar Love balls.
145.
146. The share icon triggers
the iOS share modal to
pop up as before.
147. The share icon triggers
the iOS share modal to
pop up as before.
Let’s see how iMessage
works
148.
149. This is an odd image to
share from a horizontal
game..
150. This is an odd image to
share from a horizontal
game..
The recipient would
understand much more
about the game if a GIF of
the players last level was
shared, or there was a
pre-set GIF of the game.
155. Ah, the star button is to
rate the app.
What about the button
with the three bars…
156.
157. Okay, this is for the
leaderboards. Long way
to go ;)
158. If you’d like to see more dissections or learn about how
Megacool can improve your game’s engagement and organic
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