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THE DISSECTION OF
Love Balls
DISCOVERY ONBOARDING GROWTH
ONBOARDING GROWTHDISCOVERY
Let’s get started by
finding Love Balls on the
App Store.
This must be it – plus, it’s
there as a promoted app
as well from the search
term “love balls”.
Let’s tap on the listing
and get more
information…
This must be it – plus, it’s
there as a promoted app
as well from the search
term “love balls”.
Gameplay explained in 7
words - and love the
smiley face at the start of
the video!
In one image, the
gameplay is made even
clearer
First a smiley face, now a
heart – appealing,
emotive imagery
First a smiley face, now a
heart – appealing,
emotive imagery
I’m sold, I’ve downloaded
– now let’s open and give
it a try.
ONBOARDING GROWTHDISCOVERY
Published by Lion Studios
And developed by
Supertapx game studio
Alright, an incentive to
agree to use device data!
Emotive language is more
effective than a simple
“Yes” or “Agree”
Alright, an incentive to
agree to use device data!
Clear, flashing call-to-
action
Clear, flashing call-to-
action
Social icons, but out the
way. Nothing distracting.
Clear, flashing call-to-
action
Social icons, but out the
way. Nothing distracting.
Nice clean home screen.
Tapping the screen to
play!
Tap to get started – clear
instruction
Tap to get started – clear
instruction
An ad, already?
Clean, simple instructions
– concept explained in
seven words!
Level complete – already
getting an ad though…
Level complete – already
getting an ad though…
This was fun. Let’s play
some more.
Asked to rate already? I
only completed two
levels!
Level 3 – good point to
introduce a new game
mechanic
I like that I wasn’t asked
for this up front – but is
level 3 still too early?
I like that I wasn’t asked
for this up front – but is
level 3 still too early?
What do they want to send me push
notifications for, anyway? How will it be
used, what’s in it for me? Without that kind
of information, I’m unlikely to Allow.
This is a very subtle way
of showing incentivized
video ads. At this stage,
though, I’m not even sure
what I need coins for?
This is a very subtle way
of showing incentivized
video ads. At this stage,
though, I’m not even sure
what I need coins for?
Let’s try another level…
This appears if you linger
too long trying to figure
out the solution. Good to
give players a chance to
figure it out for
themselves.
This appears if you linger
too long trying to figure
out the solution. Good to
give players a chance to
figure it out for
themselves.
Let’s see how it works.
It shows where I should
draw the line!
Let’s play more
It shows where I should
draw the line!
This is a new mechanic –
no floor to the level = the
balls fall and die :(
This is a new mechanic –
no floor to the level = the
balls fall and die :(
Helpfully, the game
shows you how to solve
the level, explaining the
new mechanic without
text.
A few levels later - would
be cool to see a replay of
my solution here
A few levels later - would
be cool to see a replay of
my solution here
Hold your horses! What’s
this?
It’s a button for the game’s shop – very
unobtrusively presented, with no pushiness to
get the player to buy
It was highlighted
because I now have
enough coins to buy a
new pen. This is the first
time I’ve had any idea
what the coins I’d been
collecting were for.
It was highlighted
because I now have
enough coins to buy a
new pen. This is the first
time I’ve had any idea
what the coins I’d been
collecting were for.
Let’s go back and see
what’s there.
Back to level select –
what’s this?
Ah, it’s cross-promo for
other games. Notice how
it incorporates Love Balls’
imagery as part of this ad.
Let’s get back to the
game…
Ah, it’s cross-promo for
other games. Notice how
it incorporates Love Balls’
imagery as part of this ad.
ONBOARDING GROWTHDISCOVERY
Level 25 was a little more
complicated!
Level 25 was a little more
complicated!
What happens if we press
Share?
Okay, fairly standard
options – let’s see what
happens if I want to share
to Twitter.
Not the most enticing
format here – the text is
quite generic (although
good to use the game’s
name as a hashtag), and
there’s no imagery to
show the level I just
played.
What - I’m sharing an
image? It didn’t look like
that in the Twitter stare
view..
This illustrates how static
images don’t really show
off the game – this
screenshot is pretty
meaningless to anyone
who’s not played.
What - I’m sharing an
image? It didn’t look like
that in the Twitter stare
view..
Let’s play some more!
This illustrates how static
images don’t really show
off the game – this
screenshot is pretty
meaningless to anyone
who’s not played.
What - I’m sharing an
image? It didn’t look like
that in the Twitter stare
view..
This is new – but I only
found it because I
happened to go back to
the level select menu…
This is new – but I only
found it because I
happened to go back to
the level select menu…
Let’s see what it does!
It’s a completely new
game-mode, with new
rewards, designs and
levels – I could have
missed this if I’d not
tapped back a layer in the
UI!
Assuming this is how much more time I have to
try to complete it and that 92% of attempts
have been successful!
It’s a completely new
game-mode, with new
rewards, designs and
levels – I could have
missed this if I’d not
tapped back a layer in the
UI!
Let’s try the first
challenge…
Assuming this is how much more time I have to
try to complete it and that 92% of attempts
have been successful!
It’s a completely new
game-mode, with new
rewards, designs and
levels – I could have
missed this if I’d not
tapped back a layer in the
UI!
This is a visual departure
from the regular levels –
cool content that I might
have missed had I not
been inquisitive.
I failed (it’s a step-up in
difficulty, ok…) – but
what’s this?
Ah, it’s the same as
sharing! Must say that
“Get help” it’s a much
more enticing CTA than
simply “share” - Let’s see
what happens here.
This looks better! More
detailed text, AND an
image from the level
itself.
This looks better! More
detailed text, AND an
image from the level
itself.
Also, while the more
specific text is good, the
typo of “stuck” is less so :(
This looks better! More
detailed text, AND an
image from the level
itself.
Also, while the more
specific text is good, the
typo of “stuck” is less so :(
Let’s share and see what
happens!
That said, an image isn’t
the best way to represent
the gameplay – a GIF or
animated clip would show
the level (and my attempt
and game feel) much
better!
That said, an image isn’t
the best way to represent
the gameplay – a GIF or
animated clip would show
the level (and my attempt
and game feel) much
better!
Let’s click this link and
see where it takes us.
Hm, my expectation was
to open up the game again
at the same level, but it
doesn’t look like they
have implemented
universal linking.
Hm, my expectation was
to open up the game again
at the same level, but it
doesn’t look like they
have implemented
universal linking.
Let’s continue
Aaaand we’re back at the
app store listing.
Aaaand we’re back at the
app store listing.
Let’s see if we can open
the game level from here.
Clicking the link just
opens up the game. Since
I came from the link of
someone being “stuck” at
a level, the game should
have opened at the same
level when clicking the
link.
Let me show you what I
mean with another
example
Let me show you what I
mean with another
example
Let me show you what I
mean with another
example
Share a GIF clip of the
players latest attempt
Let me show you what I
mean with another
example
Share a GIF clip of the
players latest attempt
When you’re friend clicks
the link
If your friend is a
new player
Show the same
information in the
background of the “Open
iOS App Store” prompt.
If your friend is a
new player
Show the same
information in the
background of the “Open
iOS App Store” prompt.
And when clicking “Open”
opens the App Store …
If your friend is a
new player
Then clicking “Open”
should take the new
player either:
1. Via tutorials and
then be asked if
he/she wants to
try the leve, or
2. Straight to the
same level as the
share was sent
from
If your friend is
an existing player
If your friend is
an existing player
Clicking the link
should send you
straight to the same
level as the share
was sent from
If your friend is
an existing player
Clicking the link
should send you
straight to the same
level as the share
was sent from
Let’s go back to the daily
challenge to complete it
Back at the daily
challenge.
Back at the daily
challenge. If I struggle too much I
can watch a video ad to
get a hint. However, there
is only one hint per level.
Back at the daily
challenge.
What if you could get
e.g. 5 new hints for
every friend who
starts to play Love
Balls because they
installed the game
via your share?
If I struggle too much I
can watch a video ad to
get a hint. However, there
is only one hint per level.
Back at the daily
challenge.
What if you could get
e.g. 5 new hints for
every friend who
starts to play Love
Balls because they
installed the game
via your share?
If I struggle too much I
can watch a video ad to
get a hint. However, there
is only one hint per level.
Alright, let’s complete this
challenge.
Love this – connects the
single-player experience
to a wider, multiplayer
context.
Love this – connects the
single-player experience
to a wider, multiplayer
context.
This is a much more
enticing CTA than simply
“Share” – much more
likely to tap!
Nice – after completing
the level, there are in-
game rewards for me to
choose.
Let’s go back – are there
more Daily Challenges I
can try?
Nice – after completing
the level, there are in-
game rewards for me to
choose.
More Daily Challenges to
try, and more rewards to
grab!
Let’s go back to the main
menu
More Daily Challenges to
try, and more rewards to
grab!
Let’s see what the social
icons does
Okay, the first one opens
a Facebook page for Lion
Studios (remember the
publisher and not the
developer Supertapx?).
Wonder what’s causing
this.
Okay, the first one opens
a Facebook page for Lion
Studios (remember the
publisher and not the
developer Supertapx?).
Next one is the Instagram
page of Lion Studios.
And a YouTube channel.
It’d be good if this was
more specific to Love
Balls – you have to scroll
far down before seeing
the familiar Love balls.
Let’s check the share
option.
And a YouTube channel.
It’d be good if this was
more specific to Love
Balls – you have to scroll
far down before seeing
the familiar Love balls.
The share icon triggers
the iOS share modal to
pop up as before.
The share icon triggers
the iOS share modal to
pop up as before.
Let’s see how iMessage
works
This is an odd image to
share from a horizontal
game..
This is an odd image to
share from a horizontal
game..
The recipient would
understand much more
about the game if a GIF of
the players last level was
shared, or there was a
pre-set GIF of the game.
What do these two icons
do?
Ah, the star button is to
rate the app.
Ah, the star button is to
rate the app.
What about the button
with the three bars…
Okay, this is for the
leaderboards. Long way
to go ;)
If you’d like to see more dissections or learn about how
Megacool can improve your game’s engagement and organic
growth, get in touch! 



You can hit us up on Twitter @megacool_co, visit megacool.co
or drop us an email at hello@megacool.co. We look forward to
chatting with you!
THE END
Thanks for reading

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How Love Balls became a viral smash hit – and 7 ways to improve it - Game dissection Love Balls

  • 4.
  • 5. Let’s get started by finding Love Balls on the App Store.
  • 6.
  • 7. This must be it – plus, it’s there as a promoted app as well from the search term “love balls”.
  • 8. Let’s tap on the listing and get more information… This must be it – plus, it’s there as a promoted app as well from the search term “love balls”.
  • 9.
  • 10. Gameplay explained in 7 words - and love the smiley face at the start of the video!
  • 11.
  • 12. In one image, the gameplay is made even clearer
  • 13.
  • 14. First a smiley face, now a heart – appealing, emotive imagery
  • 15. First a smiley face, now a heart – appealing, emotive imagery I’m sold, I’ve downloaded – now let’s open and give it a try.
  • 17.
  • 18. Published by Lion Studios
  • 19.
  • 21.
  • 22. Alright, an incentive to agree to use device data!
  • 23. Emotive language is more effective than a simple “Yes” or “Agree” Alright, an incentive to agree to use device data!
  • 24.
  • 26. Clear, flashing call-to- action Social icons, but out the way. Nothing distracting.
  • 27. Clear, flashing call-to- action Social icons, but out the way. Nothing distracting. Nice clean home screen. Tapping the screen to play!
  • 28.
  • 29. Tap to get started – clear instruction
  • 30. Tap to get started – clear instruction An ad, already?
  • 31.
  • 32. Clean, simple instructions – concept explained in seven words!
  • 33.
  • 34.
  • 35. Level complete – already getting an ad though…
  • 36. Level complete – already getting an ad though… This was fun. Let’s play some more.
  • 37.
  • 38. Asked to rate already? I only completed two levels!
  • 39.
  • 40. Level 3 – good point to introduce a new game mechanic
  • 41.
  • 42. I like that I wasn’t asked for this up front – but is level 3 still too early?
  • 43. I like that I wasn’t asked for this up front – but is level 3 still too early? What do they want to send me push notifications for, anyway? How will it be used, what’s in it for me? Without that kind of information, I’m unlikely to Allow.
  • 44.
  • 45. This is a very subtle way of showing incentivized video ads. At this stage, though, I’m not even sure what I need coins for?
  • 46. This is a very subtle way of showing incentivized video ads. At this stage, though, I’m not even sure what I need coins for? Let’s try another level…
  • 47.
  • 48. This appears if you linger too long trying to figure out the solution. Good to give players a chance to figure it out for themselves.
  • 49. This appears if you linger too long trying to figure out the solution. Good to give players a chance to figure it out for themselves. Let’s see how it works.
  • 50.
  • 51. It shows where I should draw the line!
  • 52. Let’s play more It shows where I should draw the line!
  • 53.
  • 54. This is a new mechanic – no floor to the level = the balls fall and die :(
  • 55. This is a new mechanic – no floor to the level = the balls fall and die :( Helpfully, the game shows you how to solve the level, explaining the new mechanic without text.
  • 56.
  • 57. A few levels later - would be cool to see a replay of my solution here
  • 58. A few levels later - would be cool to see a replay of my solution here Hold your horses! What’s this?
  • 59.
  • 60. It’s a button for the game’s shop – very unobtrusively presented, with no pushiness to get the player to buy
  • 61.
  • 62. It was highlighted because I now have enough coins to buy a new pen. This is the first time I’ve had any idea what the coins I’d been collecting were for.
  • 63. It was highlighted because I now have enough coins to buy a new pen. This is the first time I’ve had any idea what the coins I’d been collecting were for. Let’s go back and see what’s there.
  • 64.
  • 65. Back to level select – what’s this?
  • 66.
  • 67. Ah, it’s cross-promo for other games. Notice how it incorporates Love Balls’ imagery as part of this ad.
  • 68. Let’s get back to the game… Ah, it’s cross-promo for other games. Notice how it incorporates Love Balls’ imagery as part of this ad.
  • 70.
  • 71. Level 25 was a little more complicated!
  • 72. Level 25 was a little more complicated! What happens if we press Share?
  • 73.
  • 74. Okay, fairly standard options – let’s see what happens if I want to share to Twitter.
  • 75.
  • 76. Not the most enticing format here – the text is quite generic (although good to use the game’s name as a hashtag), and there’s no imagery to show the level I just played.
  • 77.
  • 78. What - I’m sharing an image? It didn’t look like that in the Twitter stare view..
  • 79. This illustrates how static images don’t really show off the game – this screenshot is pretty meaningless to anyone who’s not played. What - I’m sharing an image? It didn’t look like that in the Twitter stare view..
  • 80. Let’s play some more! This illustrates how static images don’t really show off the game – this screenshot is pretty meaningless to anyone who’s not played. What - I’m sharing an image? It didn’t look like that in the Twitter stare view..
  • 81.
  • 82. This is new – but I only found it because I happened to go back to the level select menu…
  • 83. This is new – but I only found it because I happened to go back to the level select menu… Let’s see what it does!
  • 84.
  • 85. It’s a completely new game-mode, with new rewards, designs and levels – I could have missed this if I’d not tapped back a layer in the UI!
  • 86. Assuming this is how much more time I have to try to complete it and that 92% of attempts have been successful! It’s a completely new game-mode, with new rewards, designs and levels – I could have missed this if I’d not tapped back a layer in the UI!
  • 87. Let’s try the first challenge… Assuming this is how much more time I have to try to complete it and that 92% of attempts have been successful! It’s a completely new game-mode, with new rewards, designs and levels – I could have missed this if I’d not tapped back a layer in the UI!
  • 88.
  • 89. This is a visual departure from the regular levels – cool content that I might have missed had I not been inquisitive.
  • 90.
  • 91. I failed (it’s a step-up in difficulty, ok…) – but what’s this?
  • 92.
  • 93. Ah, it’s the same as sharing! Must say that “Get help” it’s a much more enticing CTA than simply “share” - Let’s see what happens here.
  • 94.
  • 95. This looks better! More detailed text, AND an image from the level itself.
  • 96. This looks better! More detailed text, AND an image from the level itself. Also, while the more specific text is good, the typo of “stuck” is less so :(
  • 97. This looks better! More detailed text, AND an image from the level itself. Also, while the more specific text is good, the typo of “stuck” is less so :( Let’s share and see what happens!
  • 98.
  • 99. That said, an image isn’t the best way to represent the gameplay – a GIF or animated clip would show the level (and my attempt and game feel) much better!
  • 100. That said, an image isn’t the best way to represent the gameplay – a GIF or animated clip would show the level (and my attempt and game feel) much better! Let’s click this link and see where it takes us.
  • 101.
  • 102. Hm, my expectation was to open up the game again at the same level, but it doesn’t look like they have implemented universal linking.
  • 103. Hm, my expectation was to open up the game again at the same level, but it doesn’t look like they have implemented universal linking. Let’s continue
  • 104.
  • 105. Aaaand we’re back at the app store listing.
  • 106. Aaaand we’re back at the app store listing. Let’s see if we can open the game level from here.
  • 107.
  • 108. Clicking the link just opens up the game. Since I came from the link of someone being “stuck” at a level, the game should have opened at the same level when clicking the link.
  • 109. Let me show you what I mean with another example
  • 110. Let me show you what I mean with another example
  • 111. Let me show you what I mean with another example Share a GIF clip of the players latest attempt
  • 112. Let me show you what I mean with another example Share a GIF clip of the players latest attempt When you’re friend clicks the link
  • 113. If your friend is a new player
  • 114. Show the same information in the background of the “Open iOS App Store” prompt. If your friend is a new player
  • 115. Show the same information in the background of the “Open iOS App Store” prompt. And when clicking “Open” opens the App Store … If your friend is a new player
  • 116. Then clicking “Open” should take the new player either: 1. Via tutorials and then be asked if he/she wants to try the leve, or 2. Straight to the same level as the share was sent from
  • 117. If your friend is an existing player
  • 118. If your friend is an existing player Clicking the link should send you straight to the same level as the share was sent from
  • 119. If your friend is an existing player Clicking the link should send you straight to the same level as the share was sent from Let’s go back to the daily challenge to complete it
  • 120.
  • 121. Back at the daily challenge.
  • 122. Back at the daily challenge. If I struggle too much I can watch a video ad to get a hint. However, there is only one hint per level.
  • 123. Back at the daily challenge. What if you could get e.g. 5 new hints for every friend who starts to play Love Balls because they installed the game via your share? If I struggle too much I can watch a video ad to get a hint. However, there is only one hint per level.
  • 124. Back at the daily challenge. What if you could get e.g. 5 new hints for every friend who starts to play Love Balls because they installed the game via your share? If I struggle too much I can watch a video ad to get a hint. However, there is only one hint per level. Alright, let’s complete this challenge.
  • 125.
  • 126.
  • 127. Love this – connects the single-player experience to a wider, multiplayer context.
  • 128. Love this – connects the single-player experience to a wider, multiplayer context. This is a much more enticing CTA than simply “Share” – much more likely to tap!
  • 129.
  • 130. Nice – after completing the level, there are in- game rewards for me to choose.
  • 131. Let’s go back – are there more Daily Challenges I can try? Nice – after completing the level, there are in- game rewards for me to choose.
  • 132.
  • 133. More Daily Challenges to try, and more rewards to grab!
  • 134. Let’s go back to the main menu More Daily Challenges to try, and more rewards to grab!
  • 135.
  • 136. Let’s see what the social icons does
  • 137.
  • 138. Okay, the first one opens a Facebook page for Lion Studios (remember the publisher and not the developer Supertapx?).
  • 139. Wonder what’s causing this. Okay, the first one opens a Facebook page for Lion Studios (remember the publisher and not the developer Supertapx?).
  • 140.
  • 141. Next one is the Instagram page of Lion Studios.
  • 142.
  • 143. And a YouTube channel. It’d be good if this was more specific to Love Balls – you have to scroll far down before seeing the familiar Love balls.
  • 144. Let’s check the share option. And a YouTube channel. It’d be good if this was more specific to Love Balls – you have to scroll far down before seeing the familiar Love balls.
  • 145.
  • 146. The share icon triggers the iOS share modal to pop up as before.
  • 147. The share icon triggers the iOS share modal to pop up as before. Let’s see how iMessage works
  • 148.
  • 149. This is an odd image to share from a horizontal game..
  • 150. This is an odd image to share from a horizontal game.. The recipient would understand much more about the game if a GIF of the players last level was shared, or there was a pre-set GIF of the game.
  • 151.
  • 152. What do these two icons do?
  • 153.
  • 154. Ah, the star button is to rate the app.
  • 155. Ah, the star button is to rate the app. What about the button with the three bars…
  • 156.
  • 157. Okay, this is for the leaderboards. Long way to go ;)
  • 158. If you’d like to see more dissections or learn about how Megacool can improve your game’s engagement and organic growth, get in touch! 
 
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