Final Form Games talks about the importance of making good decisions early on in development, and how iteration, prototypes, and testing can provide you with the information you need to make the right choices.
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
Discover the power games have to produce learning and business results. View the latest research and case studies on game-based learning and gamification. See a demo of Knowledge Guru, a game engine your team can use to quickly build your own games.
Lessons from the Trenches of Learning Game DesignSharon Boller
Interest in learning games and gamificaton of learning is high. But how do you do a good job of designing great learning games? This session walks you through six "lessons" learned from designing digital learning games.
Digital Learning Game Design: Lessons from the TrenchesSharon Boller
Learning games - and gamification of learning - are hot trends. What does it REALLY take to produce a learning game, and how do you produce a good one? This presentation outlines 6 lessons learned with links to games that offer examples for the lessons learned.
Create Tabletop Games to Foster Organizational LearningKarl Kapp
How can a simple game transform your learning efforts?
The CIA uses tabletop games to teach intelligence gathering, overcoming collection obstacles, and collaboration. The Harvard Business Review describes board games as a microcosm of business training that can help leaders and managers build the skills needed to operate effectively in the real world. In fact, board games have been used formally for teaching business concepts since at least the 1960s with the introduction of the MIT Beer Distribution game.
Many instructional designers, course developers, and training managers struggle to create engaging learning programs that get results. At the ATD LearnNow: Game Design workshop, you’ll learn how to design a tabletop game that can help transform your live instruction into a powerful, memorable learning experience.
Mastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron RejwanJessica Tams
Delivered at Casual Connect Tel Aviv 2016. For many developers game creation is a process initiated and implemented based on feelings and instincts. Jelly Button games believes there is a way to validate your instincts by playtesting your game at early stages. We will discuss the reasons for game prototyping, how prototyping is executed, and best practices for effective prototyping.
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
Discover the power games have to produce learning and business results. View the latest research and case studies on game-based learning and gamification. See a demo of Knowledge Guru, a game engine your team can use to quickly build your own games.
Lessons from the Trenches of Learning Game DesignSharon Boller
Interest in learning games and gamificaton of learning is high. But how do you do a good job of designing great learning games? This session walks you through six "lessons" learned from designing digital learning games.
Digital Learning Game Design: Lessons from the TrenchesSharon Boller
Learning games - and gamification of learning - are hot trends. What does it REALLY take to produce a learning game, and how do you produce a good one? This presentation outlines 6 lessons learned with links to games that offer examples for the lessons learned.
Create Tabletop Games to Foster Organizational LearningKarl Kapp
How can a simple game transform your learning efforts?
The CIA uses tabletop games to teach intelligence gathering, overcoming collection obstacles, and collaboration. The Harvard Business Review describes board games as a microcosm of business training that can help leaders and managers build the skills needed to operate effectively in the real world. In fact, board games have been used formally for teaching business concepts since at least the 1960s with the introduction of the MIT Beer Distribution game.
Many instructional designers, course developers, and training managers struggle to create engaging learning programs that get results. At the ATD LearnNow: Game Design workshop, you’ll learn how to design a tabletop game that can help transform your live instruction into a powerful, memorable learning experience.
Mastering Prototyping: How to Quickly Playtest Your Game Ideas | Ron RejwanJessica Tams
Delivered at Casual Connect Tel Aviv 2016. For many developers game creation is a process initiated and implemented based on feelings and instincts. Jelly Button games believes there is a way to validate your instincts by playtesting your game at early stages. We will discuss the reasons for game prototyping, how prototyping is executed, and best practices for effective prototyping.
Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!Karl Kapp
Using games for practice sales skills, make role-plays fun and to reinforce sales skills? Yes, and here are some real-world examples that have gotten real-world results.
TU107 - Zombie Salesapocalypse: Making an Epic 3-D Immersive Sales Video Game Karl Kapp
Video games seem to be the perfect medium for helping people learn. However, few companies are able to invest the time and resources to create a video game–type learning module. This session, in a case study format, covers the steps taken to conceptualize, develop, and deliver an immersive 3-D game to teach sales concepts. Examine the required tradeoffs, discover where to find relatively low-cost 3-D assets, and learn how the combination of fantasy and branching story techniques help make the game engaging. We'll also examine how an underlying model is used to evaluate the effectiveness of the learners' game play and provide constructive feedback to improve their performance in the field.
Published on May 11, 2015
There are lots of suggestions about how to make a game fun. Best practices are everywhere, but you can't just follow them blindly. To create a fun game, you have to figure out how best practices integrate into your specific game. Come see what we did wrong, and what we learned along the way.
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
Wanna find out the common and costly mistakes that cause smart innovators to stumble? Learn about the TAM myth, the siren song of seductive mockups, and the rush to build EXACTLY the wrong MVP - and find out what to do instead.
Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!Karl Kapp
Using games for practice sales skills, make role-plays fun and to reinforce sales skills? Yes, and here are some real-world examples that have gotten real-world results.
TU107 - Zombie Salesapocalypse: Making an Epic 3-D Immersive Sales Video Game Karl Kapp
Video games seem to be the perfect medium for helping people learn. However, few companies are able to invest the time and resources to create a video game–type learning module. This session, in a case study format, covers the steps taken to conceptualize, develop, and deliver an immersive 3-D game to teach sales concepts. Examine the required tradeoffs, discover where to find relatively low-cost 3-D assets, and learn how the combination of fantasy and branching story techniques help make the game engaging. We'll also examine how an underlying model is used to evaluate the effectiveness of the learners' game play and provide constructive feedback to improve their performance in the field.
Published on May 11, 2015
There are lots of suggestions about how to make a game fun. Best practices are everywhere, but you can't just follow them blindly. To create a fun game, you have to figure out how best practices integrate into your specific game. Come see what we did wrong, and what we learned along the way.
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
Wanna find out the common and costly mistakes that cause smart innovators to stumble? Learn about the TAM myth, the siren song of seductive mockups, and the rush to build EXACTLY the wrong MVP - and find out what to do instead.
Bica Studios Game Design Document and the Importance of TestingBica Studios
This is the presentation made by Bica Studios at the Microsoft Game Dev Camp 2014 in Lisbon.
This document features the evolution of a Game Design Document and The Importance of Testing in the game development scene.
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
Are you a trainer or eLearning designer who wants to use games to engage your learners? While learning games and gamification have the potential to motivate and excite, your efforts can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.
FreeMobileHacks’s passion is mobile games. We love games and we love to write great content about gaming. We are happy to provide you the newest and best content about gaming! And that’s why we are one of the fastest growing gaming blogs on the web. Topics which you can be found on FreeMobileHacks.net include: Game Reviews, News, Tutorials and Hacks. We check the hacks that we upload several times on our own mobile devices before we upload them to the website
http://freemobilehacks.net
Small Business and Enterpreneurship :The key difference between small business and entrepreneurship is that a small business is a limited scale business owned and operated by an individual or a group of individuals whereas an entrepreneurship is defined as the process of designing, launching and operating a new business, which usually starts as a small business and pursues growth.
Are You a small business owner or an entrepreneur?
Even though small business owners are commonly referred to as entrepreneurs, these two roles are not entirely the same. Small business owners are more conservative, while entrepreneurs thrive on change and innovation. The following are the most significant distinctions that can be made between small business owners and entrepreneurs.
What are some examples of small businesses?
Daycare Business. Once again,this is another business you can start small with little money in your home. ...
Yoga Classes. ...
Handyperson Business. ...
Resale Store. ...
Subscription Box Business. ...
Catering Service. ...
Junk Removal Business. ...
Gift Shop. ...
Carpet/Upholstery Cleaning. ...
Party Planning Business. ...
How to create a more successful entrepreneurial business?
Get Organized. To achieve business success you need to be organized. ...
Keep Detailed Records. All successful businesses keep detailed records. ...
Analyze Your Competition. Competition breeds the best results. ...
Understand the Risks and Rewards. ...
Be Creative. ...
Stay Focused. ...
Prepare to Make Sacrifices. ...
Provide Great Service. ...
Be Consistent. ...
What's the best entrepreneurship project?
Creative Small Business Ideas for Entrepreneurs Art Seller. If you're a visual artist, you can create original drawings, paintings or prints of your work and build a business around selling them. Wedding Photographer. ... Jewelry Maker. ... Logo Designer. ... Musician. ... Blogger. ... Mobile App Designer. ... Vintage Reseller. ... Interior Designer. ... Landscape Designer. ... More items...
Entrepreneurship
An entrepreneur is someone who creates a new innovative business by himself/herself. They take huge and unknown risks and then reap the rewards when successful. Entrepreneurs have specific characteristics in themselves. They are risk-taking, innovative, sharp-minded, and disciplined. An entrepreneur usually introduces a new product or service to the market. Such entrepreneurial ventures have high potential growth with an equal level of uncertainty. The modern economy benefits a lot from succe...
Small Business Owner
A small business usually deals with established and known products and services. Therefore, small business owners take known and calculated risks. The risks are low; hence the rewards are also low. A small business is an enterprise that is privately owned, a partnership, or a sole proprietorship. A small
The Entrepreneurship and Small Business Management sequence offers a unique learning experience to students who aspire to start businesses or obtain
Tutorial and workshop from the Games for Health 2014 conference. Covers common problems, failings of gamification, elements of player experience, paper prototyping, and essential concepts in game design.
This presentation covers tips and tricks for game developers and covers a little bit of everything for both work for hire developers, as well as those creating their own IP.
My slides from NXNEi 2011, a game designer's perspective on gamification. It's a crash course primer, an invitation to be critical, and a starting point for designers interested in what game design might have to offer.
The conversation has proceeded and become more involved since I did this in June 2011, but more perspectives on this practice can't hurt.
14. Where To Eat? map of philly restaurants colored by price
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20. Where To Eat? map of philly restaurants colored by price with constraint lines
21. Bringing It Back Let's bring this back to games. NOTE: In reality, the space of possible games with regard to fun is an erratic, discontinuous, non-linear, high-order multidimensional space far too complex to clearly represent with a single Venn diagram. For now, though, let's suspend our disbelief...
22. Games vs. Not Games venn diagram of games and not games
168. Create sound effects and queue them up in a test project to play intermittently while you play the game
169. The sound guy actually did this on Booty Blocks, and within hours of our initial audio integration we had polished audio that was very close to final
173. Can test and iterate on usability in Flash without any of the game in place
174. On Booty Blocks and Jamestown, the animations for HUD feedback were prototyped in Flash, iterated on, and then rapidly ported into the UI engine (not Flash)