I'll Take Content Creation for 100, Alexalexretiak
Using library programs, community group partnerships and DIY values to foster content creation and interactive lifelong learning for adult library users
Maya Mythology Triathlon Playful Role-Play Learning in 3d Virtual WorldsDr Stylianos Mystakidis
Maya Mythology Triathlon Playful Role-Play Learning in 3D VWs
Presentation for the University of the West of England (UWE), MA in Education in Virtual Worlds
This document discusses building a shared digital collection through collaboration. It describes defining parameters for the collection, locating materials from various partners, digitally imaging objects, adding metadata, and maintaining relationships. Key steps include being flexible about parameters, using fieldwork and crowdsourcing to find items, balancing image quality with quantity, and making metadata searchable and shareable. Structured data allows new ways of presenting information through maps, timelines, and other visualizations. The traditional broadcast model of museums is shifting to participation as people now share and curate online. Successful digital collections form many connections between people rather than just broadcasting from the museum outward.
Clifden Arts Festival Archive@UCD: an OverviewUCD Library
Presentation given by Ursula Byrne, Head of Development and Strategic Programmes, UCD Library, and Dr Lucy Collins, Associate Professor, UCD School of English, Drama & Film, at the 41st Clifden Arts Festival, Clifden, Galway, Ireland on 20 September 2018.
UCD Digital Library: Creating online access to historical and contemporary co...UCD Library
Presentation given by Julia Barrett, UCD Library Research Services Manager, at Academic & Special Libraries Annual Seminar 1st March 2013, Dublin, Ireland
The document describes a creativity library that will include a print and digital collection from KANEKO and UNO, offer creativity supplies and comfortable technology including Wi-Fi, lounges, computers and digital drawing. It will partner with the Nebraska Arts Council and serve both the university community through programming and the general public through events and activities.
The document discusses developmentally appropriate practice (DAP) in early childhood education. It provides 12 principles of DAP, which emphasize that children learn through active experiences; development occurs through interactions between maturation and the environment; and optimal learning happens when education is tailored to children's developmental levels. The document also provides examples of how to design different centers and learning activities that apply DAP principles, focusing on literacy, fine motor skills, science, math and other domains of learning.
I'll Take Content Creation for 100, Alexalexretiak
Using library programs, community group partnerships and DIY values to foster content creation and interactive lifelong learning for adult library users
Maya Mythology Triathlon Playful Role-Play Learning in 3d Virtual WorldsDr Stylianos Mystakidis
Maya Mythology Triathlon Playful Role-Play Learning in 3D VWs
Presentation for the University of the West of England (UWE), MA in Education in Virtual Worlds
This document discusses building a shared digital collection through collaboration. It describes defining parameters for the collection, locating materials from various partners, digitally imaging objects, adding metadata, and maintaining relationships. Key steps include being flexible about parameters, using fieldwork and crowdsourcing to find items, balancing image quality with quantity, and making metadata searchable and shareable. Structured data allows new ways of presenting information through maps, timelines, and other visualizations. The traditional broadcast model of museums is shifting to participation as people now share and curate online. Successful digital collections form many connections between people rather than just broadcasting from the museum outward.
Clifden Arts Festival Archive@UCD: an OverviewUCD Library
Presentation given by Ursula Byrne, Head of Development and Strategic Programmes, UCD Library, and Dr Lucy Collins, Associate Professor, UCD School of English, Drama & Film, at the 41st Clifden Arts Festival, Clifden, Galway, Ireland on 20 September 2018.
UCD Digital Library: Creating online access to historical and contemporary co...UCD Library
Presentation given by Julia Barrett, UCD Library Research Services Manager, at Academic & Special Libraries Annual Seminar 1st March 2013, Dublin, Ireland
The document describes a creativity library that will include a print and digital collection from KANEKO and UNO, offer creativity supplies and comfortable technology including Wi-Fi, lounges, computers and digital drawing. It will partner with the Nebraska Arts Council and serve both the university community through programming and the general public through events and activities.
The document discusses developmentally appropriate practice (DAP) in early childhood education. It provides 12 principles of DAP, which emphasize that children learn through active experiences; development occurs through interactions between maturation and the environment; and optimal learning happens when education is tailored to children's developmental levels. The document also provides examples of how to design different centers and learning activities that apply DAP principles, focusing on literacy, fine motor skills, science, math and other domains of learning.
Computational imaging techniques such as 3D scanning, multispectral imaging, and gigapixel imaging are being used at the Museum Conservation Institute to document and analyze cultural heritage objects. These techniques provide unprecedented detail and allow researchers to noninvasively study artifacts without limitations. Computational imaging is an interdisciplinary field that combines photography, computer vision, image processing, and computer graphics. It enables enhancement of visual media and overcomes limitations of traditional photography.
From Closed Silos to Collaborative Networks: Digital Impacts on MuseumsPeter Samis
Starts with results of an informal poll conducted among museum technology professionals at MCN 2011. Continues with 4 more in-depth case studies: the Indianapolis Museum of Art (IMA), Tate, MoMA, and the Walker Art Center (WAC). What are the impacts of digital publishing on organizational structures, workflows, and institutional voice? Presented in Rotterdam at DISH 2011.
Steve at Five: A Summary and Evaluation - IMAKyle Jaebker
Steve Tagger at the IMA presented on tagging at the Indianapolis Museum of Art. Over 328,000 total terms have been tagged for the museum's collection, with 250,000 terms added via TagCow and 1,000 terms added directly from the website. Tagging has been integrated into the museum's search and used to create tag tours. User feedback in tours is collected through the TAP system which integrates with the Steve Tagger API.
The document is an invitation to the 2009 Idaho Suzuki Institute, to be held from June 22 to 26 at Northwest Nazarene University in Nampa, Idaho. The 36th annual institute will offer instruction for students of piano, violin, viola, cello and flute, as well as enrichment programs and advanced chamber ensembles. Teachers can also attend to upgrade their skills through Suzuki teacher training courses. The institute provides an affordable opportunity to learn, with student rates starting at $125 and teacher training courses from $100 to $500.
Students will present their inquiry projects at a science fair. Before the fair, students must name their inquiry and be assigned two other projects to assess. At the fair, students will set up their project and have time to prepare any physical or digital components. They will then assess the two projects assigned by the teacher, providing feedback on how well the projects communicate their content and ideas, the accuracy of the information, creativity, and strengths and areas for improvement. After assessing other projects, students will evaluate their own inquiry based on peer feedback.
Final editted ppt terminolgy of advertisingIshmeet Oberoi
The document provides definitions for over 50 terms related to advertising terminology. Some key terms defined include advertiser, advertising, ad copy, circulation, display ad, insertion order, media buying service, preferred position, publicity, rate card, and readership. The document serves as a glossary to define common industry terminology for advertising concepts, components, planning, and measurement.
This document discusses the use of digital tools and apps to help teach Chinese. It provides an overview of 21st century skills like collaboration, creativity and digital citizenship. It then discusses how technology can help with curriculum planning, presenting materials, class activities, student learning and assessment. Specific digital tools are presented that can benefit both teachers and students, including learning platforms, cloud storage, Google Apps, bookmarking, e-books, learning activities and collaborative tools. The document emphasizes finding a balance with technology and connecting it to learning objectives. It concludes by discussing the need for teachers to renew themselves through balance.
Shoeboxes and Scanners: Digitizing Personal TreasuresCory Lampert
This document summarizes a presentation about digitizing historical collections and personal archiving. It discusses how UNLV Libraries digitizes collections to preserve and provide access to content. It also provides tips for personal archiving, such as organizing photos and documents, choosing file formats and storage, and making multiple copies. The presentation encourages attendees to think about archiving their personal materials and provides resources for citizen archiving projects.
Reinventing information literacy instruction through experimentation and playSophie McDonald
The document discusses reinventing information literacy instruction through experimentation and play. It summarizes that traditional library instruction was seen as scary and stern, but that cultural changes in libraries and information needs have led to more expansive and engaging forms of instruction. New approaches discussed include gaming elements, interactive online videos and social media, collaboration with faculty, and fun events to promote engagement and a positive library experience. Evaluation of these new approaches has been positive based on student feedback.
This document discusses transitioning a traditional school library to a dynamic learning commons. It outlines why the transition is needed to better support student and faculty needs in the digital age. Key aspects of the transition include going bookless, providing curated learning resources, and transforming the space into an active learning environment instead of a quiet study space. The transition process at one school took place from 2007 to 2011 and involved changes to staffing, technology, space design, and priorities to make the library a more collaborative and student-centered learning commons.
The Digital Storytelling Cafe: Intro to digital storytelling with PhotostoryJen Hegna
Digital storytelling combines a story with digital visuals, text, narration, video and music. It revolves around a theme and viewpoint. Stories can be interactive and connected to other stories. Digital storytelling builds 21st century skills like creativity, critical thinking, problem solving and communication skills. It can be used to explore historical themes or teach informational topics. Teachers can use digital storytelling to engage students and make difficult content more understandable. The creation of digital stories involves researching a topic, writing a story, adding digital elements, and refining the final product.
Libraries are Makerspaces (ALA 2014 RUSA-MARS Hot Topics)rudibrarian
Libraries function as makerspaces by empowering students to bring ideas and see them through, develop expertise using library resources, and create new knowledge individually or collaboratively. This aligns with the ethos of makerspaces, where people bring ideas, build skills with help from the community, and make things. Libraries and makerspaces both provide access to hard-to-locate resources and the ability for patrons to learn by doing independently or in groups.
Evolving libraries: What's at our core?rudibrarian
Are libraries “book warehouses” or “knowledge makerspaces”? The nature of “things” patrons create with library tools has changed in recent years as educators and libraries incorporate new technologies and new media in the learning experience and as methods of communication become increasingly (digitally) visual. However, this increasing complexity of tools has not changed the library’s central role of providing the space for information consumption, the training in support of various literacies, and support of knowledge creation in whatever form the researcher requires. The only thing that has really changed is the nature of the tools libraries support. Are we providing a broader array of tools needed to support multiple-media learning and literacy that enhances our relevancy to constituents—and to funding agencies? Join the discussion!
This document provides an agenda and overview for a post-summit session on using technology to tell stories. The agenda includes introductions, activities on installation art and transmedia storytelling, and discussions on implications for the classroom. Quotes throughout emphasize how technology allows for new forms of storytelling and participatory culture. The goal is to teach digital literacy skills and scaffold creative projects that have students exploring memory, building worlds, and cultivating collective intelligence through immersive stories.
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
This document contains the text from a presentation given by Stephen Abram to library staff in Burnaby, BC on October 23, 2013. It discusses the need for libraries and library staff to adapt to ongoing changes in technology and user needs. It suggests libraries focus on transformational services like improving user experiences and building life competencies rather than just delivering information. It also encourages staff to take risks, cooperate with other organizations, and focus on scalable programs with measurable impact. The presentation aims to push libraries and librarians to continually upgrade their skills and services to remain relevant in a changing environment.
The document discusses the concept of a makerspace and proposes establishing one at the Central Connecticut State University Library. A makerspace is a community space where people can gather to work on projects using tools and expertise. The library sees a makerspace as aligning with its strategic direction of facilitating knowledge creation and inspiring learning by providing a space for students and faculty to create and collaborate on projects.
This document provides an overview of digital storytelling. It discusses what digital storytelling is, how it combines various multimedia elements like graphics, text, audio and video. It explains that digital storytelling engages and inspires students when traditional storytelling meets the digital age. Examples are provided of student digital storytelling projects on topics like immigration and presentations to public audiences. The document outlines the educational benefits of digital storytelling, including increased student engagement, learning by doing, and developing 21st century skills like research, writing and communication. It also provides resources and guidelines for creating digital stories through tools like PowerPoint and PhotoStory and collaborating on projects.
Computational imaging techniques such as 3D scanning, multispectral imaging, and gigapixel imaging are being used at the Museum Conservation Institute to document and analyze cultural heritage objects. These techniques provide unprecedented detail and allow researchers to noninvasively study artifacts without limitations. Computational imaging is an interdisciplinary field that combines photography, computer vision, image processing, and computer graphics. It enables enhancement of visual media and overcomes limitations of traditional photography.
From Closed Silos to Collaborative Networks: Digital Impacts on MuseumsPeter Samis
Starts with results of an informal poll conducted among museum technology professionals at MCN 2011. Continues with 4 more in-depth case studies: the Indianapolis Museum of Art (IMA), Tate, MoMA, and the Walker Art Center (WAC). What are the impacts of digital publishing on organizational structures, workflows, and institutional voice? Presented in Rotterdam at DISH 2011.
Steve at Five: A Summary and Evaluation - IMAKyle Jaebker
Steve Tagger at the IMA presented on tagging at the Indianapolis Museum of Art. Over 328,000 total terms have been tagged for the museum's collection, with 250,000 terms added via TagCow and 1,000 terms added directly from the website. Tagging has been integrated into the museum's search and used to create tag tours. User feedback in tours is collected through the TAP system which integrates with the Steve Tagger API.
The document is an invitation to the 2009 Idaho Suzuki Institute, to be held from June 22 to 26 at Northwest Nazarene University in Nampa, Idaho. The 36th annual institute will offer instruction for students of piano, violin, viola, cello and flute, as well as enrichment programs and advanced chamber ensembles. Teachers can also attend to upgrade their skills through Suzuki teacher training courses. The institute provides an affordable opportunity to learn, with student rates starting at $125 and teacher training courses from $100 to $500.
Students will present their inquiry projects at a science fair. Before the fair, students must name their inquiry and be assigned two other projects to assess. At the fair, students will set up their project and have time to prepare any physical or digital components. They will then assess the two projects assigned by the teacher, providing feedback on how well the projects communicate their content and ideas, the accuracy of the information, creativity, and strengths and areas for improvement. After assessing other projects, students will evaluate their own inquiry based on peer feedback.
Final editted ppt terminolgy of advertisingIshmeet Oberoi
The document provides definitions for over 50 terms related to advertising terminology. Some key terms defined include advertiser, advertising, ad copy, circulation, display ad, insertion order, media buying service, preferred position, publicity, rate card, and readership. The document serves as a glossary to define common industry terminology for advertising concepts, components, planning, and measurement.
This document discusses the use of digital tools and apps to help teach Chinese. It provides an overview of 21st century skills like collaboration, creativity and digital citizenship. It then discusses how technology can help with curriculum planning, presenting materials, class activities, student learning and assessment. Specific digital tools are presented that can benefit both teachers and students, including learning platforms, cloud storage, Google Apps, bookmarking, e-books, learning activities and collaborative tools. The document emphasizes finding a balance with technology and connecting it to learning objectives. It concludes by discussing the need for teachers to renew themselves through balance.
Shoeboxes and Scanners: Digitizing Personal TreasuresCory Lampert
This document summarizes a presentation about digitizing historical collections and personal archiving. It discusses how UNLV Libraries digitizes collections to preserve and provide access to content. It also provides tips for personal archiving, such as organizing photos and documents, choosing file formats and storage, and making multiple copies. The presentation encourages attendees to think about archiving their personal materials and provides resources for citizen archiving projects.
Reinventing information literacy instruction through experimentation and playSophie McDonald
The document discusses reinventing information literacy instruction through experimentation and play. It summarizes that traditional library instruction was seen as scary and stern, but that cultural changes in libraries and information needs have led to more expansive and engaging forms of instruction. New approaches discussed include gaming elements, interactive online videos and social media, collaboration with faculty, and fun events to promote engagement and a positive library experience. Evaluation of these new approaches has been positive based on student feedback.
This document discusses transitioning a traditional school library to a dynamic learning commons. It outlines why the transition is needed to better support student and faculty needs in the digital age. Key aspects of the transition include going bookless, providing curated learning resources, and transforming the space into an active learning environment instead of a quiet study space. The transition process at one school took place from 2007 to 2011 and involved changes to staffing, technology, space design, and priorities to make the library a more collaborative and student-centered learning commons.
The Digital Storytelling Cafe: Intro to digital storytelling with PhotostoryJen Hegna
Digital storytelling combines a story with digital visuals, text, narration, video and music. It revolves around a theme and viewpoint. Stories can be interactive and connected to other stories. Digital storytelling builds 21st century skills like creativity, critical thinking, problem solving and communication skills. It can be used to explore historical themes or teach informational topics. Teachers can use digital storytelling to engage students and make difficult content more understandable. The creation of digital stories involves researching a topic, writing a story, adding digital elements, and refining the final product.
Libraries are Makerspaces (ALA 2014 RUSA-MARS Hot Topics)rudibrarian
Libraries function as makerspaces by empowering students to bring ideas and see them through, develop expertise using library resources, and create new knowledge individually or collaboratively. This aligns with the ethos of makerspaces, where people bring ideas, build skills with help from the community, and make things. Libraries and makerspaces both provide access to hard-to-locate resources and the ability for patrons to learn by doing independently or in groups.
Evolving libraries: What's at our core?rudibrarian
Are libraries “book warehouses” or “knowledge makerspaces”? The nature of “things” patrons create with library tools has changed in recent years as educators and libraries incorporate new technologies and new media in the learning experience and as methods of communication become increasingly (digitally) visual. However, this increasing complexity of tools has not changed the library’s central role of providing the space for information consumption, the training in support of various literacies, and support of knowledge creation in whatever form the researcher requires. The only thing that has really changed is the nature of the tools libraries support. Are we providing a broader array of tools needed to support multiple-media learning and literacy that enhances our relevancy to constituents—and to funding agencies? Join the discussion!
This document provides an agenda and overview for a post-summit session on using technology to tell stories. The agenda includes introductions, activities on installation art and transmedia storytelling, and discussions on implications for the classroom. Quotes throughout emphasize how technology allows for new forms of storytelling and participatory culture. The goal is to teach digital literacy skills and scaffold creative projects that have students exploring memory, building worlds, and cultivating collective intelligence through immersive stories.
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
This document contains the text from a presentation given by Stephen Abram to library staff in Burnaby, BC on October 23, 2013. It discusses the need for libraries and library staff to adapt to ongoing changes in technology and user needs. It suggests libraries focus on transformational services like improving user experiences and building life competencies rather than just delivering information. It also encourages staff to take risks, cooperate with other organizations, and focus on scalable programs with measurable impact. The presentation aims to push libraries and librarians to continually upgrade their skills and services to remain relevant in a changing environment.
The document discusses the concept of a makerspace and proposes establishing one at the Central Connecticut State University Library. A makerspace is a community space where people can gather to work on projects using tools and expertise. The library sees a makerspace as aligning with its strategic direction of facilitating knowledge creation and inspiring learning by providing a space for students and faculty to create and collaborate on projects.
This document provides an overview of digital storytelling. It discusses what digital storytelling is, how it combines various multimedia elements like graphics, text, audio and video. It explains that digital storytelling engages and inspires students when traditional storytelling meets the digital age. Examples are provided of student digital storytelling projects on topics like immigration and presentations to public audiences. The document outlines the educational benefits of digital storytelling, including increased student engagement, learning by doing, and developing 21st century skills like research, writing and communication. It also provides resources and guidelines for creating digital stories through tools like PowerPoint and PhotoStory and collaborating on projects.
The document discusses the creation of an LSE Digital Library. It outlines why a digital library is needed to support the institution's collections and research mission. It describes conducting an audit of collections and risks, exploring options through research of other institutions, and developing a proposal. The proposal included an implementation plan with development of staff skills, technical infrastructure, and a phased approach starting with preservation and moving to management and access over time. Roles and responsibilities were defined for different teams to work collaboratively on the digital library's development.
Building a Research Commons in a University Library: Connecting Scholars wi...Monday11
Emory’s Robert W. Woodruff Library opened the Research Commons in the fall of 2011. The 5,000 square foot space is dedicated to graduate students and faculty who are engaged in collaborative scholarly work which takes advantage of digital technology. This presentation will focus on the mission, the space, and the way the Research Commons takes advantage of its place in the library.
From its location inside the library, the Research Commons is neutral space where interdisciplinary groups of scholars can work collaboratively. Almost all of the furniture is mobile, enabling users to configure the work areas to suit their needs. This open design also allows scholars to see what others are working on and to be inspired by what they see. These unplanned and serendipitous encounters, along with more formal events, allow the Research Commons to establish and nurture an interdisciplinary community of scholars interested in digital scholarship. Housed within the Research Commons is the Mellon Funded Digital Scholarship Commons (DiSC). The mission of DiSC is to work with scholars whether they require instruction on simple tools or need help planning and executing larger projects.
Building a Research Commons in a University Library: Connecting Scholars with...stewartvarner
Emory’s Robert W. Woodruff Library opened the Research Commons in the fall of 2011. The 5,000 square foot space is dedicated to graduate students and faculty who are engaged in collaborative scholarly work which takes advantage of digital technology. This presentation will focus on the mission, the space, and the way the Research Commons takes advantage of its place in the library.
From its location inside the library, the Research Commons is neutral space where interdisciplinary groups of scholars can work collaboratively. Almost all of the furniture is mobile, enabling users to configure the work areas to suit their needs. This open design also allows scholars to see what others are working on and to be inspired by what they see. These unplanned and serendipitous encounters, along with more formal events, allow the Research Commons to establish and nurture an interdisciplinary community of scholars interested in digital scholarship. Housed within the Research Commons is the Mellon Funded Digital Scholarship Commons (DiSC). The mission of DiSC is to work with scholars whether they require instruction on simple tools or need help planning and executing larger projects.
Let's use the iPad to create not be another electronic worksheet. Simple apps to create content that reflect student's understanding of the curriculum.
Lighting Talks: Innovations in Digital ProjectsWiLS
Delivered for WiLSWorld 2018 on July 24th in Madison, WI by Laura Damon-Moore, Community Engagement Librarian, Madison Public Library; Ann Hanlon, Head, Digital Collections and Initiatives and DH Lab, UW-Milwaukee; Erin F. H. Hughes, Mukurtu Hub Manager, WiLS; Greg Kocken, Special Collections Librarian and University Archivist, UW-Eau Claire; Emily Pfotenhauer, Community Liaison and Service Specialist, WiLS; Randi Ramsden, Program Coordinator, National Digital Newspaper Program, Wisconsin Historical Society; Tamara Ramski, Digitization Assistant, South Central Library System; and Vicki Tobias, Program Coordinator, Curating Community Digital Collections, WiLS
This fast-paced session highlights new tools and innovative approaches Wisconsin libraries are using to create, share and preserve digital collections. Projects include efforts to collect oral histories and music memorabilia from community members, partnerships with local artists to reimagine digitized special collections, text mining of historical newspapers, managing Indigenous digital collections in culturally responsive ways, centralized digitization training and support for public libraries, and building LIS students’ skills in digital stewardship through hands-on fieldwork at small libraries, archives and museums around the state.
This document provides an overview of key concepts in digital pedagogy presented by Rebecca Frost Davis at the Austin College Digital Humanities Colloquium in 2013. It defines digital humanities as learning about, with, and through technology. It discusses how the globally networked world, increased data and computing power, and participatory culture are impacting education. Examples are provided of digital humanities collaborations between students and faculty, such as a history project transcribing archives and a computing and literature team-taught course. Keywords for digital pedagogy are suggested, such as collaboration, community, failure, play, praxis, and public. The format of a digital pedagogy reader is outlined.
The document discusses developing multiliteracies in secondary classrooms. It summarizes perspectives from experts on 21st century skills needed in the workplace, including collaboration, digital literacy, and critical thinking skills. The presentation recommends teachers support these skills by thoughtfully integrating technologies, project-based learning, and encouraging students to develop their own ideas and share their work. It provides examples of digital tools and ends by emphasizing the importance of developing students' abilities to tackle complex problems and envision solutions.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
4. What?
Create a new model for field trips that:
• Uses mobile and web technologies to capitalize on the
natural behaviors and learning styles of 21st Century
Learners
• Promotes the development of 21st century skills
6. Why?
Field Trip
21st
Century
Learner
Classroom Family
The Virtuous Circle
7. Mobile Application
In Gallery Engagement
Guide &
Focus
Think Record
& &
Solve Collect
Create &
Share
8. Digital Backpack
Harvest Items
Virtual Digital
Items Artifacts
Record-
ings
9. Classroom Toolkit
Help Students Create
Classroom
• Digital Assets Toolkit • Scrapbooks
collected in • History • Videos
the museum Content • Timelines
• Web 2.0 Tools • Games
Backpack Student
Contents Creations
31. Where we’re at
Testing
• Students are extremely comfortable and proficient
with mobile devices
• One to one devices preferred
• Quickly adapt to character interaction
• Instantfeedback
33. Next Steps
• Continue designing, prototyping, testing and refining
• Large school group testing
• Chaperone roles
• Player collaboration
• Develop classroom inventory interface
• Log analysis / Embedded assessment
• Scale and replayability
• Physical space interactions
34.
35. History in Our Hands
Jennifer Sly
Museum Education & Technology Specialist
Jesse Heinzen
Multimedia Producer
Editor's Notes
Has to work in conjunction with an interactive exhibit
JESSEOur Minnesota14000 sq ftRegional and cultural history of the stateStories of MN inhabitants past and presentSeriesof large components representing a particular time and place, such as fur trade, mining, and settlement on the prairie
Interactive
life-size sod house promoting exploration and discoveryenvironment for short multimedia experiences about hard life on the prairie – such as grasshoppers plagues and blizzardsFirst person storiesTarget Audience – K-12, then families with children
JEN
Developed by the Games + Learning + Society Group at the University of WI – MadisonCreates mobile games, tours, and interactive stories through a simple web interface
Meet real Minnesotans and discover their stores
JESSEUniversity Ave streetcar where each window represents a different stop and contains a physical interactive revealing urban stories from that location both past and present.Qwest hub model