Hi my question pretains to Java programing, What I am creating is a multi lab pacman type
game.
This part one covers movement. I basically need my code below to meet the labs requiremnts. IE
I need this game to allow two players to move and i think use a construtor to pass the movement
through the player classe.
Thanks for the help
included is some codes
import javax.swing.JFrame;
public class MainFrame {
public static void main(String[] args)
{
// create the frame
JFrame myFrame = new JFrame(\"Platformer\");
// set up the close operation
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// create panel
MainPanel myPanel = new MainPanel();
// add panel
myFrame.getContentPane().add(myPanel);
// pack
myFrame.pack();
// set visibility to true
myFrame.setVisible(true);
}
}
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
public class MainPanel extends JPanel implements KeyListener{
int x = 0;
int y = 0;
ImageIcon myIcon = new ImageIcon(\"./src/TreasureChest.png\");
public MainPanel()
{
setPreferredSize(new Dimension(1000,1000));
addKeyListener(this);
setFocusable(true);
}
public void paintComponent(Graphics page)
{
super.paintComponent(page);
page.drawImage(myIcon.getImage(), x, y, null);
}
@Override
public void keyPressed(KeyEvent arg0) {
int keyCode = arg0.getKeyCode();
if (keyCode == KeyEvent.VK_LEFT)
{
x -= 100;
}
else if (keyCode == KeyEvent.VK_RIGHT)
{
x += 100;
}
else if (keyCode == KeyEvent.VK_UP)
{
y -= 100;
}
else if (keyCode == KeyEvent.VK_DOWN)
{
y += 100;
}
repaint();
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
This is the overall goal for the project for this part of the lab I basically just neeed to have two
player movemet across the Jpanel so I believe I just need to use a consturer to make two
instances of the player class that uses different movement
Solution
import javax.swing.JFrame;
public class MainFrame { public static void main(String[] args)
{
// create the frame JFrame myFrame = new JFrame(\"Platformer\");
// set up the close operation myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// create panel
MainPanel myPanel = new MainPanel();
// add panel
myFrame.getContentPane().add(myPanel);
// pack
myFrame.pack();
// set visibility to true
myFrame.setVisible(true);
}
}
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
public class MainPanel extends JPanel implements KeyListener{
int x = 0;
int y = 0;
ImageIcon myIcon = new ImageIcon(\"./src/TreasureChest.png\");
public MainPanel()
{
setPreferredSize(new Dimension(1000,1000));
addKeyListener(this);
setFocusable(true);
}
public void paintComponent(Graphics page)
{
super.paintComponent(.
Hi my question pretains to Java programing, What I am creating is a .pdf
1. Hi my question pretains to Java programing, What I am creating is a multi lab pacman type
game.
This part one covers movement. I basically need my code below to meet the labs requiremnts. IE
I need this game to allow two players to move and i think use a construtor to pass the movement
through the player classe.
Thanks for the help
included is some codes
import javax.swing.JFrame;
public class MainFrame {
public static void main(String[] args)
{
// create the frame
JFrame myFrame = new JFrame("Platformer");
// set up the close operation
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// create panel
MainPanel myPanel = new MainPanel();
// add panel
myFrame.getContentPane().add(myPanel);
// pack
myFrame.pack();
// set visibility to true
myFrame.setVisible(true);
}
}
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
public class MainPanel extends JPanel implements KeyListener{
int x = 0;
int y = 0;
2. ImageIcon myIcon = new ImageIcon("./src/TreasureChest.png");
public MainPanel()
{
setPreferredSize(new Dimension(1000,1000));
addKeyListener(this);
setFocusable(true);
}
public void paintComponent(Graphics page)
{
super.paintComponent(page);
page.drawImage(myIcon.getImage(), x, y, null);
}
@Override
public void keyPressed(KeyEvent arg0) {
int keyCode = arg0.getKeyCode();
if (keyCode == KeyEvent.VK_LEFT)
{
x -= 100;
}
else if (keyCode == KeyEvent.VK_RIGHT)
{
x += 100;
}
else if (keyCode == KeyEvent.VK_UP)
{
y -= 100;
}
else if (keyCode == KeyEvent.VK_DOWN)
{
y += 100;
}
repaint();
}
3. @Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
This is the overall goal for the project for this part of the lab I basically just neeed to have two
player movemet across the Jpanel so I believe I just need to use a consturer to make two
instances of the player class that uses different movement
Solution
import javax.swing.JFrame;
public class MainFrame { public static void main(String[] args)
{
// create the frame JFrame myFrame = new JFrame("Platformer");
// set up the close operation myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// create panel
MainPanel myPanel = new MainPanel();
// add panel
myFrame.getContentPane().add(myPanel);
// pack
myFrame.pack();
// set visibility to true
myFrame.setVisible(true);
}
}
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
4. import javax.swing.JPanel;
public class MainPanel extends JPanel implements KeyListener{
int x = 0;
int y = 0;
ImageIcon myIcon = new ImageIcon("./src/TreasureChest.png");
public MainPanel()
{
setPreferredSize(new Dimension(1000,1000));
addKeyListener(this);
setFocusable(true);
}
public void paintComponent(Graphics page)
{
super.paintComponent(page);
page.drawImage(myIcon.getImage(), x, y, null);
}
@Override
public void keyPressed(KeyEvent arg0) {
int keyCode = arg0.getKeyCode();
if (keyCode == KeyEvent.VK_LEFT)
{
x -= 100;
}
else if (keyCode == KeyEvent.VK_RIGHT)
{
x += 100;
}
else if (keyCode == KeyEvent.VK_UP)
{
y -= 100;
}
else if (keyCode == KeyEvent.VK_DOWN)
{
y += 100;