HAWK EYE CAMERA 
TECHNOLOGY 
BY: 
MAYUR BORICHA 017 
DISHESH JANI 047
Introduction. 
• Teams across the world are becoming more and more 
professional with the way they play the game and have 
the supporting staff who help them to improve 
performance by using technology. 
• The Hawk Eye is one such technology which is 
considered to be really top notch in sports. The basic 
idea is to monitor the trajectory of the ball during the 
entire duration of play.
What is Hawk Eye?? 
• Hawk-Eye is the most sophisticated officiating tool 
used in any sport. 
• It is accurate, reliable and practical. 
• Developed By Paul Hawkins from U.K. 
• Hawk-Eye first made its name in Cricket broadcasting, 
and also has diversified into Tennis, Snooker and 
Football etc. for example; 
• CRICKET : Umpire Decision Review System 
• FOOTBALL : Goal Line Technology
What It Can Do?? 
• Track the path of the ball 
• Visualize path of the ball 
• Third referee Of the game. 
• Replays the event on screen OR can Broadcast it
What It Contains?? 
• Tracking System 
• High Speed Video Camera 
• Speed gun 
• Video Replay System
Tracking System. 
• Tracking System Measures The Following 
Aspects: 
• Speed of the ball 
• Swing of the ball 
• How much the ball bounced
Principle Of Hawk Eye.. 
• All Hawk-Eye systems are based on the 
principles of triangulation using the visual 
images and timing data provided by at least 
four high-speed video cameras located at 
different locations and angles around the 
area of play.
Procedure of Working. 
Camera Calibration. 
Ball Recognition. 
Geometric Algorithm. 
3D Positioning Of Ball. 
Track Of The Ball. 
Predicted Flight Of The Ball.
Camera Calibration 
• Radial distortions 
• Piecewise linear approximation 
with various zooms 
• Full resolution static image 
• Court fully filling the field of view
Ball Recognition 
• What are we going to use? 
• Shape, size, enough? 
• What about shadow? 
• Position of sun and previous position
Geometric Algorithm 
• Differs With Use . 
• Eg. For Simple Case and for Cricket Ground , Both are 
Different.
3D Reconstruction OR Positioning of Ball
Track And Predict Of the Ball 
• Mainly the Following Are used : 
• 3D coordinates in time sequence And Approximation.
Example : Goal Line Technique in 
FIFA"14
Hawk eye camera technology

Hawk eye camera technology

  • 1.
    HAWK EYE CAMERA TECHNOLOGY BY: MAYUR BORICHA 017 DISHESH JANI 047
  • 2.
    Introduction. • Teamsacross the world are becoming more and more professional with the way they play the game and have the supporting staff who help them to improve performance by using technology. • The Hawk Eye is one such technology which is considered to be really top notch in sports. The basic idea is to monitor the trajectory of the ball during the entire duration of play.
  • 3.
    What is HawkEye?? • Hawk-Eye is the most sophisticated officiating tool used in any sport. • It is accurate, reliable and practical. • Developed By Paul Hawkins from U.K. • Hawk-Eye first made its name in Cricket broadcasting, and also has diversified into Tennis, Snooker and Football etc. for example; • CRICKET : Umpire Decision Review System • FOOTBALL : Goal Line Technology
  • 4.
    What It CanDo?? • Track the path of the ball • Visualize path of the ball • Third referee Of the game. • Replays the event on screen OR can Broadcast it
  • 5.
    What It Contains?? • Tracking System • High Speed Video Camera • Speed gun • Video Replay System
  • 6.
    Tracking System. •Tracking System Measures The Following Aspects: • Speed of the ball • Swing of the ball • How much the ball bounced
  • 7.
    Principle Of HawkEye.. • All Hawk-Eye systems are based on the principles of triangulation using the visual images and timing data provided by at least four high-speed video cameras located at different locations and angles around the area of play.
  • 8.
    Procedure of Working. Camera Calibration. Ball Recognition. Geometric Algorithm. 3D Positioning Of Ball. Track Of The Ball. Predicted Flight Of The Ball.
  • 9.
    Camera Calibration •Radial distortions • Piecewise linear approximation with various zooms • Full resolution static image • Court fully filling the field of view
  • 10.
    Ball Recognition •What are we going to use? • Shape, size, enough? • What about shadow? • Position of sun and previous position
  • 11.
    Geometric Algorithm •Differs With Use . • Eg. For Simple Case and for Cricket Ground , Both are Different.
  • 12.
    3D Reconstruction ORPositioning of Ball
  • 13.
    Track And PredictOf the Ball • Mainly the Following Are used : • 3D coordinates in time sequence And Approximation.
  • 14.
    Example : GoalLine Technique in FIFA"14