Rarely does an imitation become more successful than an original. Angry Birds has become one of the most popular multiplatform videogame franchises. However the foundation of their gameplay was quite similar to a previously released game, Crush The Castle.
There were plenty of similarities between the two games, however Angry Birds tweaked some characteristics and became a sensation.
This essay focuses on a comparison between both games to figure out why Angry Birds “Crushed” the Castle.
Psychological Deconstruction of Angry BirdsHershey Desai
Never before has there been a moment where using different species of grimacing birds as projectiles to knock down and destroy grunting diseased looking green pigs been so very addictive. Angry Birds has become one of the rare video game sensations that jumped from being a game on your phone to a huge multiplatform franchise.
But what makes the game a success? Why is Angry Birds a masterpiece of addictiveness? Is it the simple gameplay, or the visual graphics used? Could it be just a hype that exists simply because everyone is playing it or is there any substantial techniques and theories behind the game?
By analysing the gameplay from a psychological perspective this essay aims to understand the reason behind the addictiveness of Angry Birds.
Psychological Deconstruction of Angry BirdsHershey Desai
Never before has there been a moment where using different species of grimacing birds as projectiles to knock down and destroy grunting diseased looking green pigs been so very addictive. Angry Birds has become one of the rare video game sensations that jumped from being a game on your phone to a huge multiplatform franchise.
But what makes the game a success? Why is Angry Birds a masterpiece of addictiveness? Is it the simple gameplay, or the visual graphics used? Could it be just a hype that exists simply because everyone is playing it or is there any substantial techniques and theories behind the game?
By analysing the gameplay from a psychological perspective this essay aims to understand the reason behind the addictiveness of Angry Birds.
Level design and devlopment part 2 stories and narrativeDurgesh Pandey
Topic covered:
Why Put Stories in Games?
Types of stories
Creating characters
Writing game design document
The C’s
Sing language
Combat elements
Nut and bolts of mechanic
Pre production blue print
Topic includes:
Fairness
Challenge versus success
Meaningful choices
Skill vs chance
Head vs hands
Competition vs cooperation
Short vs long
Rewards
Punishment
Freedom vs controlled experiences
Simple vs complex
Detail vs imagination
Topic includes:
What is game balancing?
Definitions of game balance
Gamification
Games design elements and principles
PvP and PvE
Corporative video games
Practice Exercise
Game balance principles
Importance of game balance
Goals of game balance
Level design and devlopment part 1 introduction to level designDurgesh Pandey
Topic covered:
What is game and video game
History of video game
Game genre
Who makes this stuff?
It is all about idea
Level design introduction
Level design principles
Layouts
Level design process
Pitfalls of level design
How videogames can be comedies and amusing not just as a result of artistic choice, also unintentionally and can be exploited for comic value, taking us through a brief history of slapstick.
Artist…Scientist...Inventor…Mathematician…Engineer… these are a few professions that can describe Leonardo Da Vinci. A true polymath, Da Vinci was known to have an “unquenchable curiosity and a feverishly inventive imagination” (Kleiner, 1995)
While he was well renowned as a painter, creating famous works such as the Mona Lisa, Madonna on the Rocks, and the Last Supper, Leonardo was far more than just an artist; he was one of the finest scientific geniuses of his era. He believed that any good artist should also be a good scientist so as to have a better understanding of nature.
His technological ingenuity allowed him to conceptualize inventions such as a helicopter, a tank, calculators etc. Although DaVinci never published his work, he kept a detailed record of his findings in handwritten manuscript, of which roughly 4000 pages survived today.
In fact, one might suggest that Leonardo was more of an inventor than a painter, since most of his paintings were on commission, signifying that they might have been simply undertaken to provide financial support for his true passion: understanding nature.
Leonardo Da Vinci loved nature from a very early age. This was possibly because of his origins. His birthplace, the village of Vinci in Tuscany was located near mountains, trees and rivers, giving young Leonardo a perfect opportunity to explore his surroundings and interact with the wildlife. He was particularly fascinated with birds, stating one of his earliest memories to be watching a great hawk soaring across the skies. Da Vinci did not just wonder how birds flew, he undertook systematic studies birds in flight — then applied his studies to create an invention in the hopes that humans might fly as well.
After a psychological study conducted on two similar games, Angry Birds and Crush the Castle, understanding why one was exceedingly popular over the other, this essay aims to understand if it can create a set of guidelines that would adhere to any game.
By understanding player’s mindset, we aim to make a recipe that can create a successful multiplatform best seller.
Level design and devlopment part 2 stories and narrativeDurgesh Pandey
Topic covered:
Why Put Stories in Games?
Types of stories
Creating characters
Writing game design document
The C’s
Sing language
Combat elements
Nut and bolts of mechanic
Pre production blue print
Topic includes:
Fairness
Challenge versus success
Meaningful choices
Skill vs chance
Head vs hands
Competition vs cooperation
Short vs long
Rewards
Punishment
Freedom vs controlled experiences
Simple vs complex
Detail vs imagination
Topic includes:
What is game balancing?
Definitions of game balance
Gamification
Games design elements and principles
PvP and PvE
Corporative video games
Practice Exercise
Game balance principles
Importance of game balance
Goals of game balance
Level design and devlopment part 1 introduction to level designDurgesh Pandey
Topic covered:
What is game and video game
History of video game
Game genre
Who makes this stuff?
It is all about idea
Level design introduction
Level design principles
Layouts
Level design process
Pitfalls of level design
How videogames can be comedies and amusing not just as a result of artistic choice, also unintentionally and can be exploited for comic value, taking us through a brief history of slapstick.
Artist…Scientist...Inventor…Mathematician…Engineer… these are a few professions that can describe Leonardo Da Vinci. A true polymath, Da Vinci was known to have an “unquenchable curiosity and a feverishly inventive imagination” (Kleiner, 1995)
While he was well renowned as a painter, creating famous works such as the Mona Lisa, Madonna on the Rocks, and the Last Supper, Leonardo was far more than just an artist; he was one of the finest scientific geniuses of his era. He believed that any good artist should also be a good scientist so as to have a better understanding of nature.
His technological ingenuity allowed him to conceptualize inventions such as a helicopter, a tank, calculators etc. Although DaVinci never published his work, he kept a detailed record of his findings in handwritten manuscript, of which roughly 4000 pages survived today.
In fact, one might suggest that Leonardo was more of an inventor than a painter, since most of his paintings were on commission, signifying that they might have been simply undertaken to provide financial support for his true passion: understanding nature.
Leonardo Da Vinci loved nature from a very early age. This was possibly because of his origins. His birthplace, the village of Vinci in Tuscany was located near mountains, trees and rivers, giving young Leonardo a perfect opportunity to explore his surroundings and interact with the wildlife. He was particularly fascinated with birds, stating one of his earliest memories to be watching a great hawk soaring across the skies. Da Vinci did not just wonder how birds flew, he undertook systematic studies birds in flight — then applied his studies to create an invention in the hopes that humans might fly as well.
After a psychological study conducted on two similar games, Angry Birds and Crush the Castle, understanding why one was exceedingly popular over the other, this essay aims to understand if it can create a set of guidelines that would adhere to any game.
By understanding player’s mindset, we aim to make a recipe that can create a successful multiplatform best seller.
Impact of Bohemianism in New Media DesignHershey Desai
We live in an age where consumerism and technology dominate our lives. Almost everyone has a laptop or a cellphone, everyone aims to get the latest furniture designs, the best branded clothes. We have to wonder, in the process of succumbing to mainstream society are we losing our identity?
So far, in every era, bohemians would appear when there is a need for change. They would shake society up with their bold, innovative and often controversial ideas, and eventually fade away until their necessity rises again.
However, is it possible to be bohemian at all in this modern era? When consumerism has reached massive heights, does bohemianism still exist in this world? And if so, how does it influence the modern day design and lifestyle?
This research paper focuses on the life and work of Chinese born artist Ai Weiwei. Notoriously famous for his political stance against the Chinese Government, Ai Weiwei has expressed his viewpoints through his art for well over twenty years.
We will look into the design movements during his period, how he managed to create his art, and how did he use it to its maximum potential.
This paper has been divided into three parts.
The first part focuses on the origins of Ai Weiwei, his introduction in the art world, and the design methods and artists that influenced him most. We will also take an in-depth look at the artist’s design process, highlighting in general, some of his early works as examples.
The second part of the paper focuses on critically evaluating his design methods. This is further subdivided into three of Weiwei’s famous designs over the decade. Each artwork will be assessed in terms of concept, method of design, and impact on society.
The third part is a summarized compilation of our results about the artist and his work. Here we draw our personal opinions about the artist, whether his methods are logical and effective, and what we have personally learned from this project.
Solution Development for the supermarket involves striking a balance between consumer needs and retailer costs. The Masters of Design students have spent six weeks gathering and analyzing research data, brainstorming on several potential solutions. Those solutions shall be looked into from a broader perspective in an attempt to achieve the necessary balance for an ideal consumer shopping experience
Redefining Indian Identity through fashion.Hershey Desai
The word “ethnicity” is quite ambiguous. It has often been used while describing certain patterns or behaviors established within a society. At times, ethnicity can also be related to more literal geographic boundary. The definition has changed multiple times over the past few years. Earlier, it emphasized on the cultural aspect of a region whereas now, with the age of modernization, ethnicity usually refers to a social groups following a similar trait such as speaking the same language or having similar religious beliefs etc. Our perspective of ethnicity is with reference to individuality, values and practices of a group who feel connected to their heritage, either through traditional methods or via a hybrid of different cultures, overall making the society distinct enough to stand out from the other ethnic groups. However, ethnicity isn’t always inherited from the older generations. With globalization, ethnicity can be “constructed by external socioeconomic processes and media promotions” too (Nagel, 1994)
There is no fixed definition for ethnic identity. It’s a dynamic fluid term that keeps evolving with the various global conditions of society.
Referring to the statement of this particular assignment, Quentin Crisp quoted,
Fashion is what you adopt when you don’t know who you are.
Taking the sentence in a literal sense, it stated that those who are clueless about their ethnic origins would just adopt the fashion sense of their current society in order to derive a feeling of identity. Fashion styles are just one aspect contributing to ethnic identity. But why is ethnic fashion considered as a distinguishing characteristic? After all, fashion evolves at a rapid pace; new trends popping up constantly each year, various styles being adopted from different regions etc.
Ethnic fashion is vital because it has a multitude of identities. It can represent a person’s traditional heritage, or political affiliations, religious associations, or even simply, individuality in terms of personal taste. Just like the term “ethnicity”, ethnic fashion is dynamic, forever evolving and still managing to retain its own unique characteristic that allows it to differentiate itself from other communities.
The best place to study various styles of ethnic fashion is in India. With changes brought forth by globalization, India has been divided into three distinct categories of ethnic individuality, each unique and considering themselves to be the dominant Indian identity.
Ideas have been the driving force of humanity. From a simple circular wheel carved from rock back in the stone ages to the first airplanes and telephones, innovative ideas have sparked off revolutionary changes in society. Now in this competitive world, ideas have become more important to us than actions. Companies have begun asking designers to generate solutions that meet the needs and desires of the consumer.
As such, there was a need to streamline and increase the efficiency of producing and sharing ideas within teams. This gave birth to several idea generation techniques, which allowed everyone to play a part in the creative process, a role allotted strictly to designers and engineers for the last few years.
Idea generation techniques meant anyone could participate in creating new ideas. It allowed people to share and build up on existing solutions, to foresee future problems, and essentially, to think big in terms of design. It brought different specializations together to create a more diverse think-tank that can tackle problems from several perspectives.
This report is divided into three parts.
First, we shall look into several idea generation techniques, both popular ones and the uncommon ones, question their uses and value by providing examples of products developed using the specific techniques.
Second, we discuss whether idea generation methods and techniques are important in coming up with new ideas? Are they the driving factor in generating ideas?
Lastly, we conclude with our personal view on idea generation techniques, along with stating which methods, if any, would we prefer to use.
Towards the end we aim to achieve a better understand of the creative thinking process as a whole and how to effectively solve all issues, design or otherwise.
Nichts steht im Wege online spiele pc 2019 The Outer Worldslipinnod10
The Outer Worlds is an action RPG game developed by Obsidian Entertainment business. This a crew whose portfolio includes such productions as Star Wars: Knights in the Older Republic II - The Sith Lords, Fallout: New Vegas before the Mainstays of Eternity series. The game was announced by Private Division - beneath that product Take-Two Interactive helps independent developers. It is worth mentioning the subject was supervised by Leonard Boyarsky with Harry Cain, the designers to with whom we have the formation of the original chapter of the Results series.
Impact of Social Media on Changing Consumers’ Attitudes Towards Salvation Arm...Hershey Desai
Abstract
In today’s world, the internet has become a social web, bringing a paradigm shift and allowing people to communicate in a multitude of networks. Social networks attract millions of users each day, who seek personal interaction with brands and other like-minded consumers. People have begun to influence their purchase decisions more through social media than traditional media.
The Salvation Army Thrift Stores in Singapore also jumped on the social media bandwagon to gain more consumers and boost sales through popular social network sites. However, within the course of two years there has been marginal growth on their networks having almost no impact on the community.
The objectives of this research are to explore the field of social media in terms of quality of design, effectiveness of informative content and meaningful dialogue and observe the relation between social media and to build a strong meaningful online brand presence for the Salvation Army.
It is hypothesized that an effective social media network can positively change consumers’ attitudes towards the Salvation Army Thrift Stores.
Desk research methods like literature review and qualitative research methods like online surveys, observations and interviews were conducted for collection of data. IBM SPSS software was used for data analysis and reliability of the survey.
The results of the survey showed 41.3% respondents showing a positive attitude towards the brand with 43.3% likely or intend to purchase from The Salvation Army in the future.
Simplipedia is a simple-to-use blog/website that hosts a Wikitionary of sorts - aggregating simplified interpretations from users; curated by Team Simplify (us & you as the moderators)
As the name suggests, Simplipedia will simplify all terms complex - from exotic destinations, to lifestyle experiences; tongue-twisting cuisines to gadgets & gizmos. Basically everything worth an experience that money can buy (and wherever possible) plugged with an offer (on SBI Cards) you can’t resist.
RFID is an interesting technology that has generated a great deal of interest in the last few years. For this study, the focus is specifically on the impact of RFID technology in a supermarket.
By understanding the details behind RFID and clearing some misconceptions regarding privacy and security, this report aims to clarify the adoption of RFID in major supermarkets such as FairPrice.
Towards the end, we aim to provide a summarized solution on how RFID technology can benefit the store and the steps required to implement it in a supermarket.
To enhance the retail experience of consumers by researching, analyzing and mapping out issues by priority and coming up with a clear design based solution to make grocery shopping fun and simple.
Overpopulation VS Global Environment - How Much is Too Much?Hershey Desai
With the world’s population about to cross 7 billion, we conduct a comprehensive study of the present-day ecosystems to determine the extent of damage inflicted on the natural resources and see if we have already crossed the threshold limits or is there still a key to achieve stability between population and environment.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
1. Module: Psychology Of Design
Assignment 2: Angry Birds “Crushed” The Castle
M.Des 1.1
Name: Harshal Desai
Lecturer: Filip Fransen
Date of Submission
06/12/2011
Word Count: 2092
2. TABLE OF CONTENTS
Executive Summary.................................................................................................................... 2
Introduction ............................................................................................................................... 3
Gameplay ................................................................................................................................... 4
Graphics ..................................................................................................................................... 6
Aggression and dark humor ....................................................................................................... 7
Reward system ........................................................................................................................... 9
Conclusion ................................................................................................................................ 12
Works Cited .............................................................................................................................. 13
1|Page
3. EXECUTIVE SUMMARY
Rarely does an imitation become more successful than an original. Angry Birds has become
one of the most popular multiplatform videogame franchises. However the foundation of
their gameplay was quite similar to a previously released game, Crush The Castle.
There were plenty of similarities between the two games, however Angry Birds tweaked
some characteristics and became a sensation.
This essay focuses on a comparison between both games to figure out why Angry Birds
“Crushed” the Castle.
2|Page
4. INTRODUCTION
Crush The Castle is a popular casual strategy and physics based videogame that transports
you back to the days of yore, where a trebuchet – a medieval engine of war, is loaded with a
variety of rocks to decimate the resistance. The premise of the game is there are two
kingdoms, Redvonia and Arcturia. The player, under the orders of the Redvonian King, has
to kill and conquer the lands of Arcturia by destroying all the castles in the rival kingdom.
(Armorgames.com, 2009)
Originally, a flash action game, the storyline has a medieval environment and versions of the
game were made available for the iPhone in early 2010. The goal is to injure all inhabitants
of various castles using a standard trebuchet to fling large rocks or bombs at their castles.
Crush the Castle was released in 2009 and has been played more than 20 million times just
through their website. However, the game never really took off to the level of success as
Angry Birds managed to capture. While both games are quite similar, this essay analyses
the key differences between both games to understand why Angry Birds “Crushed” The
Castle.
3|Page
5. GAMEPLAY
The overall gameplay is slightly more complex. Players fling rocks by launching a trebuchet.
In this case, unlike the slingshot from Angry Birds, the angle of the trebuchet is not
controlled by the user and depends on split second clicking. It requires two clicks, one to
launch the trebuchet in a swinging motion and another to fling the rocks off to cause
destruction and damage on the fortified structures of the rival kingdom. It takes a few
repetitions to get used to the timings and requires a certain degree of concentration.
Figure 1: Gameplay instructions (Source: (Games Similar to Angry Birds, 2011))
With a level increase, the players can unlock an arsenal of eight rocks with unique
properties, similar to the features of each bird. Players have more freedom here to choose
the arrangement of the rocks, being able to switch between different types whereas Angry
Birds made the game challenging by providing only a specific set of birds for each level. Also,
the birds are animated when flung in the air, being able to activate certain traits mid-flight
while clicking on them. The rocks in Crush The Castle have no special mid-flight capabilities,
leading the players to not focus enough on the flight path, and not having a traced
trajectory line makes it harder for the player to correct his aim. All these factors make the
4|Page
6. game quite difficult to play and could result in the player just losing interest in the game
after a couple of failed attempts.
Crush The Castle does not have “last resort” strategy for players who are stuck on a level.
The only way to pass through is to kill the resistance and move forward whereas Angry Birds
has the mighty eagle that can decimate the entire landscape in one blow. To make the game
slightly easier however, one does not have to kill all the enemies in order to proceed to the
next level. As long as 85-90% of the scene is destroyed, its considered as ‘conquered’ and
the player moves on to the next battleground.
What makes Crush the Castle appealing (and addictive) is its medieval setting. This was a
time when other similar role playing games were quite popular: Age of Mythology, Heroes
of Sparta etc. There was a repetitive medieval theme to these games and Crush the Castle
followed suit, trying to stand out by making their game more casual and simple for the
players. However, the realistic graphics paired with a monotonous gameplay, and dedicated
focus resulted in hampering Crush The Castle to become a franchise success.
5|Page
7. GRAPHICS
Niklas Hed, COO of Rovio had mentioned about the bright colors and the cartoonish
appearance of birds and pigs, explaining the reason behind the characters as a satirical
reference to the Swine Flu Epidemic. (Kendall, 2011)
Crush the Castle however, had no similar connotations. The graphics were just kept under a
realistic medieval setting, using forests and mountains in the background and having
characters such as knights, maidens, commanders, princes etc.
The colors used are toned
down, almost resembling
the effect of dusk.
The lack of bright vivid
colors could have affected
gameplay since one of the
reasons behind Angry
Birds’ popularity depends
on its usage of vibrant
hues to make the game
appear more active and
appealing. (Mauro, 2011)
Though the arrangement
of the structures is quite
similar, with both games
sharing a realistic breaking
effect,
the
complex
gameplay
and
dull
environment
are
a
definitive factor in the
downfall of Crush The
Castle.
Figure 2: Comparison of graphics (Source: Google images, Search : Crush the Castle)
6|Page
8. AGGRESSION AND DARK HUMOR
Crush the Castle is quite open with its aggressive gameplay and sadistic humor.
According to the storyline, the king has ordered the play to destroy all the bases in the rival
kingdom and expand his own empire. The primary goal of the player is follow the king’s
orders to kill and conquer the opposition. Konrad Lorenz talks about this aggressive
behavior as instinctual aggressiveness. He had combined Freud’s theories on aggression
with Darwin’s theory of evolution talking about how the survival and success of a species
depends on the violent tendencies they exhibit in order to survive or eliminate their
competition. (Lorenz, 2002)
Crush The Castle follows through this theory by the primal urge of eliminating the other
group in order to grow larger and expand to other territories. Such violence has been
observed throughout history from great conquerors like Julius Caesar, Genghis Khan Etc.
Figure 3: Blood spurts in CTC (Source: http://blog.addictinggames.com/tag/crush-the-castle/ )
Unlike Angry Birds, when the enemy is defeated in Crush the Castle, the visual imagery
shows a lot of bloodshed and corpses lying lifeless against the broken walls. While Angry
Birds resembles a more cartoonish nature, Crush The Castle is more realistic, showing
glimpses of an actual war where none of the characters are spared, not even the maidens in
the game.
7|Page
9. Regarding the players, Crush the Castle does provide a release to a player’s aggressive
tendencies. It is due to the primitive connection of man being able to use rocks as weapons.
Dr Tomas Chamorro Premuzic further proved it in his research, stating, “Players may not
realize it but violent videogames provides a cathartic effect”. (Goldsmith University of
London)
Another key difference is in Angry birds, the players legitimized the actions of tossing
kamikaze birds at diseased looking pigs because the overall theme was based on a fictional
cartoon environment, making it less realistic. This gave the player free reign to cause as
much damage and destruction as they pleased without feeling guilt or empathy. The
storyline also provides a positive reason for the player to retaliate. After all, what parent
wouldn’t fight back if their children’s life was at risk (Svetlik, 2011)
However, for Crush the Castle, there is no legitimate reason for launching rocks at
neighboring countries other than saying that one was ordered to do so. The aggressive
tendencies portrayed in the game follow the simple rule of merciless killing in order to
dominate, and that appeals to the player because of our fascination with combat, the desire
to rule, and the greed of always wanting more, irrespective of whether it rightfully belongs
to someone else.
The events in Crush the Castle mirror modern reality where the brutality of a country’s
military is overlooked by just saying, “we were following orders”.
8|Page
10. REWARD SYSTEM
The reward system of Crush The Castle is based on just scores and auditory/visual elements.
There are no hidden bonus rounds within the game, and the overall reward system is quite
basic compared to Angry Birds. It can best be explained using B.F. Skinner’s radical
behaviorism theory of operant conditioning, specifically reinforcement and extinction
(O'Donohue & Ferguson, 2001)
According to the theory, operant conditioning has two basic purposes, to either increase or
decrease the probability of repeating a certain behavior.
Stimulus Type
Effect: Increases Behavior
Effect: Decreases Behavior
Positive
Stimulus
Negative
Stimulus
Positive Reinforcer
Negative Punisher
Negative Reinforcer
Positive Punisher
Figure 4: Operant Condition. Derived from: (Skinner, 2011)
Angry Birds had studied operant condition on the players and focused on positive and
negative reinforcers, making sure they aren’t too derogatory towards the player. They
ensured their game doesn’t have any punishers. Crush The Castle followed a slightly
different approach.
If we base Operant Conditioning on Crush The Castle, the positive reinforcer is a simple
message stating the mission was successful along with the words “you are a royal success”
written as subtext below. The player also hears three quick bursts of a trumpet signifying a
victory. In Angry Birds, this is more elaborate with a military parade audio and the birds
jumping and cheering at their victory.
Crush The Castle has no typical bonus levels or hidden items to unlock. The game is
relatively straightforward and only has the one positive reinforcer.
9|Page
11. Figure 5: Crush the Castle Victory Screen (Source: Self screenshot)
Negative reinforcers in the game include a mission-failed message, written in bold font, with
the subtext telling the player they are a royal failure, along with two slow trumpet blasts
signifying defeat. While Angry birds has pigs grinning and sniggering at the player, almost
mocking the player, Crush The Castle is less friendly and more direct in tone. By telling the
player they are a royal failure could trigger their addictive impulse to try the levels again in
order to prove their superiority in battle. The player could actually relate to the characters
in the game, feeling self-satisfaction by defeating the enemy.
Figure 6: Crush The Castle Defeat Screen (Source: Self screenshot)
10 | P a g e
12. Unlike Angry Birds, Crush The Castle also has Positive Punishers.
The bloodied carcasses of the victims along with the number of kills at the bottom of the
screen would theoretically be considered as positive reinforcers. It is assumed the goal was
to get the player excited to see the resistance lying lifeless, covered in their own blood.
While it is effective for a select few, for the most part the excessive blood matched with
realistic anguished screams eventually creates a sense of guilt within the player’s
subconscious and they stop playing the game. Counting the number of “killed” people only
adds to the negative stimulus, causing more guilt on a subconscious level. An adverse effect
could also be the desensitization of violence in real life, as shown in many other violent
games depicting murder.
The lack of a more positive reward system adds to the reasons behind the game not
reaching a franchise-level success.
11 | P a g e
13. CONCLUSION
While violent games are pretty popular in their own right, Crush The Castle wasn’t so
successful since it was originally meant to be a casual game.
The reward system made the game popular on the internet, where a player could focus on
the game for hours. However, for casual gameplay such as during commuting, the game
proved to be less effective since it requires a higher degree of focus.
The killing of other characters with realistic blood and screams also turns off most audiences
due to their perceived negativity. Unlike Angry Birds, the storyline behind Crush The Castle
wasn’t justified enough and didn’t connect with most players on an emotional level. While
Angry Birds emphasized paternal emotions, Crush The Castle focused on the player being
commanded by a king to destroy rival factions in order to grow. Nobody likes being ordered
around for extended periods.
The graphics within the game, although realistic, were not dynamic enough and generic
among all the scenes, eventually causing the player to ignore the details. Angry Birds had
subtle changes in the backgrounds that always captured the player’s attention, keeping
them active and alert.
One needs to remember that Crush The Castle was released first. Angry Birds might have
ripped off the original idea in terms of physics based gameplay, but it was a significant
improvement. It could be considered that Angry Birds is theoretically a refined version of
Crush The Castle.
The addictive nature of Angry Birds stems from its simplicity and its reward system that
subconsciously keeps the player wanting to interact with the game repeatedly, like a slot
machine at a casino.
Crush The Castle was supposed to have a simplistic gameplay, however the creators added
too much realism and focused less on the actual backstory. All these factors contributed to
the game being a big hit on the internet, but it failed to successfully transition into a
multiplatform franchise.
A newer version of the game is currently in development and it is possible the creators will
significantly alter it to match the gameplay of Angry Birds. It remains to be seen if Crush The
Castle and still reach the level of fame as Angry Birds.
12 | P a g e
14. WORKS CITED
(n.d.). Retrieved November 17, 2011, from Goldsmith
http://www.gold.ac.uk/psychology/staff/premuzic/
University of
Armorgames.com.
(2009).
Retrieved
December
http://armorgames.com/play/3614/crush-the-castle
06,
London:
2011,
from
Games Similar to Angry Birds. (2011, February 20). Retrieved December 06, 2011, from
Hardiannazief.com:
http://hardiannazief.com/02/6-flash-based-game-similar-toangry-birds/
Chorost, M. (2011, January 4). How I kicked my addction to the iphone game Angry Birds.
Retrieved
November
16,
2011,
from
PsychologyToday.com:
http://www.psychologytoday.com/blog/world-wide-mind/201101/how-i-kicked-myaddiction-the-iphone-game-angry-birds
Harrigan, K. A., Collins, K., & Dixon, M. J. (2010). Addictive Gameplay: What Casual Game
Designers can Learn from Slot Machine Research. Vancouver, British Columbia:
International Conference on the Future of GAme Design and Technology.
Kendall, P. (2011, February 07). Angry Birds: The story behind iPhone's gaming Phenomenon.
Retrieved
November
15,
2011,
from
The
Telegraph:
http://www.telegraph.co.uk/technology/video-games/8303173/Angry-Birds-thestory-behind-iPhones-gaming-phenomenon.html
Lorenz, K. (2002). On Aggression. Routledge.
Mauro, C. (2011, February 6). Why angry birds is so successful and popular: A Cognitive
teardown of the User Experience. Retrieved November 12, 2011, from
MauroNewMedia.com:
http://www.mauronewmedia.com/blog/2011/02/whyangry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience/
Miller, D. (2011, August). Angry Birds: A psychiatrist explains the addiiction. Retrieved
November
17,
2011,
from
Kevinmd.com:
http://www.kevinmd.com/blog/2011/08/angry-birds-psychiatrist-explainsaddiction.html
O'Donohue, W., & Ferguson, K. (2001). Operant Conditioning and the Experimental Analysis
of behavior. In W. O'Donohue, & K. Ferguson, The psychology of B.F. Skinner (pp. 73100). California: Sage Publications Inc.
Skinner, B. (2011). About Behaviorism. New york: Knopf Doubleday Publishing Group.
Svetlik, J. (2011, March 9). Angry Birds: The psychology of its success.
13 | P a g e