The document describes 18 casual, puzzle, shooting, and adventure games. It provides the title, genre, target audience, and website address for each game. The games include titles like Train Tycoon, Stone Age Rescue, Sudoku, Relic Protection, Piggy vs Wolf, and Mr. Space.
This document summarizes a presentation given by Ilaxi Patel on Indian mythology comics and the visual magic of comics. The presentation discussed popular comics featuring Indian gods like Bal Ganesh and lessons to be learned from Chhota Bheem. It provided background on Amar Chitra Katha comics and analyzed comics like Archie, Tarzan, and Popeye. Patel encouraged using comics to foster creative writing, critical thinking, and visual learning in children. She demonstrated how to make comic strips and suggested activities like scrapbooking that integrate comics in a fun, educational way.
Writing for Games by Jackie Turnure is an overview of the many types of games and using her visit to the Austin games conference in 2006 as a foundation for this look at cross over with film and games
- The document outlines research conducted for an action role playing game (RPG), including surveys of preferences. Exaggerated art style, knight/archer/mage character classes, and environments across varied terrains were most popular.
- Three games - Dark Souls, Dark Souls 2, and Skyrim - were researched that use exaggerated style in an RPG genre. Evaluations found this style suits games' dark, unforgiving themes through oversized weapons and monsters.
- Images from the games show how exaggeration could inform concept art development, like overly large swords. Reviews state research can aid designing environments and presenting artistic interpretations for the RPG concept.
Will Anderson plans to create an animated videogame trailer for their FMP project. The trailer will be in the style of a Metroidvania game and focus on platforming and ability upgrades. Anderson will create concept art in Photoshop and animate the trailer using Photoshop and After Effects. Additional works may include an art book with more concept art and lore. Anderson has scheduled time for production, peer feedback, and evaluation. Equipment includes a laptop, graphics tablet, memory sticks, and creative software like Photoshop and After Effects.
Will Anderson plans to create an animated videogame trailer for their FMP project. The trailer will be in the style of a Metroidvania game and focus on platforming and ability upgrades. Anderson will emphasize different game locations, enemies, and character development through new abilities. They will create concept art in Photoshop and animate the trailer using Photoshop and After Effects. Additional works may include an art book and merchandise to further develop the game world. Anderson intends to storyboard, keep a production diary, and gather feedback to evaluate their progress.
This document provides summaries of ideas for improving efficiency and increasing imagination at Disney parks. The first section outlines opportunities for improvement based on observations, such as addressing congestion caused by construction and character meet-and-greets. The second section imagines new ride concepts, like an educational ski lift ride between Epcot pavilions, and a "search and reward" mining ride themed around Snow White. It also proposes new restaurant experiences blending food and games.
This document summarizes Alex Terry's semester project analyzing opportunities for improvement and new ideas at Disney parks. It includes efficiency opportunities such as addressing congestion issues and high stroller rental fees. It also includes imaginative suggestions such as an interactive LED garden, mining ride involving gem collection, and an ice cream shop utilizing wordplay. The project combines analytical thinking with creative problem solving to enhance the guest experience.
This document provides summaries of ideas for improving efficiency and increasing imagination at Disney parks. The first section analyzes observational opportunities for improvement, such as addressing congestion issues. The second section proposes imaginative concepts like an interactive LED garden, a mining ride involving gem collection, and a restaurant blending dining and entertainment through altered food tastes. The document aims to apply both analytical and creative thinking to enhance the Disney park experience.
This document summarizes a presentation given by Ilaxi Patel on Indian mythology comics and the visual magic of comics. The presentation discussed popular comics featuring Indian gods like Bal Ganesh and lessons to be learned from Chhota Bheem. It provided background on Amar Chitra Katha comics and analyzed comics like Archie, Tarzan, and Popeye. Patel encouraged using comics to foster creative writing, critical thinking, and visual learning in children. She demonstrated how to make comic strips and suggested activities like scrapbooking that integrate comics in a fun, educational way.
Writing for Games by Jackie Turnure is an overview of the many types of games and using her visit to the Austin games conference in 2006 as a foundation for this look at cross over with film and games
- The document outlines research conducted for an action role playing game (RPG), including surveys of preferences. Exaggerated art style, knight/archer/mage character classes, and environments across varied terrains were most popular.
- Three games - Dark Souls, Dark Souls 2, and Skyrim - were researched that use exaggerated style in an RPG genre. Evaluations found this style suits games' dark, unforgiving themes through oversized weapons and monsters.
- Images from the games show how exaggeration could inform concept art development, like overly large swords. Reviews state research can aid designing environments and presenting artistic interpretations for the RPG concept.
Will Anderson plans to create an animated videogame trailer for their FMP project. The trailer will be in the style of a Metroidvania game and focus on platforming and ability upgrades. Anderson will create concept art in Photoshop and animate the trailer using Photoshop and After Effects. Additional works may include an art book with more concept art and lore. Anderson has scheduled time for production, peer feedback, and evaluation. Equipment includes a laptop, graphics tablet, memory sticks, and creative software like Photoshop and After Effects.
Will Anderson plans to create an animated videogame trailer for their FMP project. The trailer will be in the style of a Metroidvania game and focus on platforming and ability upgrades. Anderson will emphasize different game locations, enemies, and character development through new abilities. They will create concept art in Photoshop and animate the trailer using Photoshop and After Effects. Additional works may include an art book and merchandise to further develop the game world. Anderson intends to storyboard, keep a production diary, and gather feedback to evaluate their progress.
This document provides summaries of ideas for improving efficiency and increasing imagination at Disney parks. The first section outlines opportunities for improvement based on observations, such as addressing congestion caused by construction and character meet-and-greets. The second section imagines new ride concepts, like an educational ski lift ride between Epcot pavilions, and a "search and reward" mining ride themed around Snow White. It also proposes new restaurant experiences blending food and games.
This document summarizes Alex Terry's semester project analyzing opportunities for improvement and new ideas at Disney parks. It includes efficiency opportunities such as addressing congestion issues and high stroller rental fees. It also includes imaginative suggestions such as an interactive LED garden, mining ride involving gem collection, and an ice cream shop utilizing wordplay. The project combines analytical thinking with creative problem solving to enhance the guest experience.
This document provides summaries of ideas for improving efficiency and increasing imagination at Disney parks. The first section analyzes observational opportunities for improvement, such as addressing congestion issues. The second section proposes imaginative concepts like an interactive LED garden, a mining ride involving gem collection, and a restaurant blending dining and entertainment through altered food tastes. The document aims to apply both analytical and creative thinking to enhance the Disney park experience.
Presented at 2013 Wayne County Public Schools Summer Institute. How board games and video games can be used as effective tools for engaging students, specific games for math and science to encourage critical thinking, research and social interaction.
Gregory is developing a game design brief for a Pacman-style game called "Om Nom Nom" targeted at ages 5-12. The game takes place in an abandoned factory where Gregory must collect power-ups and points while avoiding or eating ghosts through several maze levels of increasing difficulty. Gregory has mapped out the characters, environments, objectives, and story. He conducted testing and refined the design based on feedback. The game design brief demonstrates original ideas and meets the requirements of the assignment.
The document provides information on various educational games for children with special needs. It lists over 30 games and the skills each game targets such as focus, fine motor skills, memory, number sense, social skills, speech and language development, and visual skills. It also lists the ages and number of players for each game.
This document provides an introduction to the Hero Kids fantasy role-playing game for children aged 4-10. It includes rules for character creation and gameplay, as well as a sample adventure against giant rats. The game is set in the Brecken Vale, where children take on responsibilities like rescuing lost miners and fighting off goblin raids. It encourages role-playing, problem-solving, and other skills. Players take on roles like Warrior or Healer and resolve challenges with dice rolls.
Playdius unveils its line-up for the Gamescom 2018.
Featuring:
- Dungeon of Naheulbeuk - Amulet of Chaos
- Edge Of Eternity
- Old School Musicall
- AWAY
- Hover
- Chroniric
- Spitkiss
- STAY
Contact us for Media Meetings Booking.
Jake creates a mood board to help influence the style of his video game project. The mood board includes dark and violent medieval imagery with dull colors like blue and red dominating
Diamond Wonderland is a match-3 jewel swap game with RPG elements. It has 4 game modes - Story mode with 20 coin levels, Classic mode, Time mode, and Endless mode. The game has pretty graphics, power-ups, and thrilling gameplay. "
This document discusses using games for language learning. It argues that many modern games involve problem-solving, creative thinking, and interaction that can promote language acquisition. The document outlines several ways games can support language learning, such as through reading instructions and dialogue, interacting with characters, and using online resources. It also notes potential pros, like motivation, and cons, like risks of online play. Overall, the document advocates adapting non-educational games for language learning rather than traditional educational games.
#CityMash - ideas for storytelling through interactive fiction / digital gamesGary Green
A session on the value of storytelling in both text based and visual digital games, and their value to libraries & library users.
Screenshots from games and development tools remain the copyright of their respective owners.
Here is a summary of the audience profile:
The target audience for this game is children and young teenagers ages 10-20. Both boys and girls will be able to enjoy the game by customizing the protagonist's gender.
The game aims to appeal to emulator players who enjoy competitive and challenging games that test their skills. Features like a learnable combat system and difficulty progression will keep emulator players engaged as they work to complete the game and show their success to peers.
By using bright colors, a simple story, and avoiding offensive content, the game follows content guidelines to be accessible and enjoyable for a wide social status range from lower-income families to middle-class players. The focus is on entertaining people interested in RPG gameplay rather
Students to Heroes 2.0 - Gaming Association of Manitoba EducatorsLucas Gillispie
Here's everything I shared at the GAME event keynote. My journey as a gamer and educator, examples of how I and others have used popular games like World of Warcraft and Minecraft for learning, tips for getting a games and learning program going in your school.
The document contains ideas for various game concepts, including side-scrolling, platformer, combat, and multiplayer games. It discusses ideas like players hunting each other in a hide and seek style game or battling animated characters from TV and movies. The document also summarizes research on similar games like Cuphead, Shovel Knight, Megaman, and The Binding of Isaac to inform design decisions around art style, boss battles, difficulty, and randomization. Finally, it outlines plans to use freely available audio assets for sound effects and music to suit an action-oriented game.
The document summarizes Richmond Public Library's pilot program introducing iPads into their children's area. They purchased 8 iPads and loaded them with 79 educational apps, games, ebooks, and music apps that cost between $0-5 each. The program was well received by patrons and allowed the library to support children's use of new technologies. As a result, the library plans to purchase more iPads for other branches and expand the age groups served.
The document discusses three existing side-scrolling games: Scott Pilgrim vs the World, Castle Crashers, and the original Street Fighter. Scott Pilgrim relies on mundane environments with bizarre events to appeal to teens and younger audiences. Castle Crashers has a simple premise but bizarre situations like surfing on a catfish-bear hybrid to appeal to audiences aged 7-18. The original Street Fighter had minimal storyline and focused on combat between weird buff characters representing their homelands. The research indicates these games commonly use cartoony aesthetics and loose plots to prioritize fun with friends over serious narratives. The analysis suggests incorporating more humor and a less dark/gritty tone for the new work.
This document presents the concept for a first-person puzzle/adventure game called HOME. The player assumes the role of an android called The Wanderer who awakens on a mysterious island. The goal is to explore ancient ruins, solve puzzles, and uncover the island's forgotten narrative. The open-ended story allows each player to interpret the plot differently. The game is designed to have a living world with much content to explore across diverse environments like forests and caves. Technical details include support for multiple platforms and a modified Source engine.
This document provides an overview and background for a fantasy MMORPG called "The Wrath of Kenkalis" created by JMB Studios. The game takes place in the parallel world of Twindlephane and follows a character named Josh who is sent there after death to stop the evil wraith Kenkalis from destroying the world. Josh is joined by teammates Dr. Alpin and Melkay as they travel through diverse environments, completing quests and dungeons while battling enemies. Concept art is shown for the characters and sample backgrounds. A team of 10 people would be needed to develop the game, which is planned for a beta phase in 9 months and full release in 1.5 years at a price of £25
This presentation was created for the 2015 Indiana Library Federation District Two Conference. It gives an overview why board games are educational, types of board games, using board games for library programming, and circulating board games in library collections.
From Experiment Gameplay to the Wonderful World of Goodrew davidson
With this presentation, I will engage in an in-depth close reading of the game, World of Goo, in order to parse out various meanings I found in the experience of playing the game. I approach the experience from the perspective of how its narrative development and game design help a player learn how to play the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how these various components of the game come together to create a fulfilling playing experience that leads to a literacy and mastery of the gameplay mechanics. I’m currently editing a book with a group of authors performing similar analyses of various videogames. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Videogames are a complex medium that merits careful interpretation and insightful analysis.
The document provides brief notes about Calvin Griego's reading assignment. It states that Calvin's favorite place to go is Arcade Infinity and makes the inference that he enjoys playing videogames there. It also includes assumptions that there are games to play at the arcade.
This document discusses using gamification and role-playing games (RPGs) in English language classes. It begins by introducing the author and their credentials and experience in teaching English. It then discusses potential issues with using platforms like ClassDojo that focus too much on points and competition. The benefits of RPGs for language learning are outlined, including opportunities for real language use, emotional engagement, and developing social skills. Several example RPG activities are described that target different grammar points. The document concludes by proposing guidelines for creating a simple RPG from scratch for an English class.
Presented at 2013 Wayne County Public Schools Summer Institute. How board games and video games can be used as effective tools for engaging students, specific games for math and science to encourage critical thinking, research and social interaction.
Gregory is developing a game design brief for a Pacman-style game called "Om Nom Nom" targeted at ages 5-12. The game takes place in an abandoned factory where Gregory must collect power-ups and points while avoiding or eating ghosts through several maze levels of increasing difficulty. Gregory has mapped out the characters, environments, objectives, and story. He conducted testing and refined the design based on feedback. The game design brief demonstrates original ideas and meets the requirements of the assignment.
The document provides information on various educational games for children with special needs. It lists over 30 games and the skills each game targets such as focus, fine motor skills, memory, number sense, social skills, speech and language development, and visual skills. It also lists the ages and number of players for each game.
This document provides an introduction to the Hero Kids fantasy role-playing game for children aged 4-10. It includes rules for character creation and gameplay, as well as a sample adventure against giant rats. The game is set in the Brecken Vale, where children take on responsibilities like rescuing lost miners and fighting off goblin raids. It encourages role-playing, problem-solving, and other skills. Players take on roles like Warrior or Healer and resolve challenges with dice rolls.
Playdius unveils its line-up for the Gamescom 2018.
Featuring:
- Dungeon of Naheulbeuk - Amulet of Chaos
- Edge Of Eternity
- Old School Musicall
- AWAY
- Hover
- Chroniric
- Spitkiss
- STAY
Contact us for Media Meetings Booking.
Jake creates a mood board to help influence the style of his video game project. The mood board includes dark and violent medieval imagery with dull colors like blue and red dominating
Diamond Wonderland is a match-3 jewel swap game with RPG elements. It has 4 game modes - Story mode with 20 coin levels, Classic mode, Time mode, and Endless mode. The game has pretty graphics, power-ups, and thrilling gameplay. "
This document discusses using games for language learning. It argues that many modern games involve problem-solving, creative thinking, and interaction that can promote language acquisition. The document outlines several ways games can support language learning, such as through reading instructions and dialogue, interacting with characters, and using online resources. It also notes potential pros, like motivation, and cons, like risks of online play. Overall, the document advocates adapting non-educational games for language learning rather than traditional educational games.
#CityMash - ideas for storytelling through interactive fiction / digital gamesGary Green
A session on the value of storytelling in both text based and visual digital games, and their value to libraries & library users.
Screenshots from games and development tools remain the copyright of their respective owners.
Here is a summary of the audience profile:
The target audience for this game is children and young teenagers ages 10-20. Both boys and girls will be able to enjoy the game by customizing the protagonist's gender.
The game aims to appeal to emulator players who enjoy competitive and challenging games that test their skills. Features like a learnable combat system and difficulty progression will keep emulator players engaged as they work to complete the game and show their success to peers.
By using bright colors, a simple story, and avoiding offensive content, the game follows content guidelines to be accessible and enjoyable for a wide social status range from lower-income families to middle-class players. The focus is on entertaining people interested in RPG gameplay rather
Students to Heroes 2.0 - Gaming Association of Manitoba EducatorsLucas Gillispie
Here's everything I shared at the GAME event keynote. My journey as a gamer and educator, examples of how I and others have used popular games like World of Warcraft and Minecraft for learning, tips for getting a games and learning program going in your school.
The document contains ideas for various game concepts, including side-scrolling, platformer, combat, and multiplayer games. It discusses ideas like players hunting each other in a hide and seek style game or battling animated characters from TV and movies. The document also summarizes research on similar games like Cuphead, Shovel Knight, Megaman, and The Binding of Isaac to inform design decisions around art style, boss battles, difficulty, and randomization. Finally, it outlines plans to use freely available audio assets for sound effects and music to suit an action-oriented game.
The document summarizes Richmond Public Library's pilot program introducing iPads into their children's area. They purchased 8 iPads and loaded them with 79 educational apps, games, ebooks, and music apps that cost between $0-5 each. The program was well received by patrons and allowed the library to support children's use of new technologies. As a result, the library plans to purchase more iPads for other branches and expand the age groups served.
The document discusses three existing side-scrolling games: Scott Pilgrim vs the World, Castle Crashers, and the original Street Fighter. Scott Pilgrim relies on mundane environments with bizarre events to appeal to teens and younger audiences. Castle Crashers has a simple premise but bizarre situations like surfing on a catfish-bear hybrid to appeal to audiences aged 7-18. The original Street Fighter had minimal storyline and focused on combat between weird buff characters representing their homelands. The research indicates these games commonly use cartoony aesthetics and loose plots to prioritize fun with friends over serious narratives. The analysis suggests incorporating more humor and a less dark/gritty tone for the new work.
This document presents the concept for a first-person puzzle/adventure game called HOME. The player assumes the role of an android called The Wanderer who awakens on a mysterious island. The goal is to explore ancient ruins, solve puzzles, and uncover the island's forgotten narrative. The open-ended story allows each player to interpret the plot differently. The game is designed to have a living world with much content to explore across diverse environments like forests and caves. Technical details include support for multiple platforms and a modified Source engine.
This document provides an overview and background for a fantasy MMORPG called "The Wrath of Kenkalis" created by JMB Studios. The game takes place in the parallel world of Twindlephane and follows a character named Josh who is sent there after death to stop the evil wraith Kenkalis from destroying the world. Josh is joined by teammates Dr. Alpin and Melkay as they travel through diverse environments, completing quests and dungeons while battling enemies. Concept art is shown for the characters and sample backgrounds. A team of 10 people would be needed to develop the game, which is planned for a beta phase in 9 months and full release in 1.5 years at a price of £25
This presentation was created for the 2015 Indiana Library Federation District Two Conference. It gives an overview why board games are educational, types of board games, using board games for library programming, and circulating board games in library collections.
From Experiment Gameplay to the Wonderful World of Goodrew davidson
With this presentation, I will engage in an in-depth close reading of the game, World of Goo, in order to parse out various meanings I found in the experience of playing the game. I approach the experience from the perspective of how its narrative development and game design help a player learn how to play the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how these various components of the game come together to create a fulfilling playing experience that leads to a literacy and mastery of the gameplay mechanics. I’m currently editing a book with a group of authors performing similar analyses of various videogames. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Videogames are a complex medium that merits careful interpretation and insightful analysis.
The document provides brief notes about Calvin Griego's reading assignment. It states that Calvin's favorite place to go is Arcade Infinity and makes the inference that he enjoys playing videogames there. It also includes assumptions that there are games to play at the arcade.
This document discusses using gamification and role-playing games (RPGs) in English language classes. It begins by introducing the author and their credentials and experience in teaching English. It then discusses potential issues with using platforms like ClassDojo that focus too much on points and competition. The benefits of RPGs for language learning are outlined, including opportunities for real language use, emotional engagement, and developing social skills. Several example RPG activities are described that target different grammar points. The document concludes by proposing guidelines for creating a simple RPG from scratch for an English class.
1. Train Tycoon
.
• Title : Train Tycoon
• Genre : Casual Game
• Target Audience:All ages
• Address: http://game.duopao.com/engli
shshow/project/RailMaze/RailMaze.html
This is a sweet game. What you need to do is make sure
that your train can get to the goal safe and sound without
crash. Good luck!
1
2. Stone Age Rescue
.
• Title : Stone age Rescue
• Genre : Adventure Game
• Target Audience:All ages
• Address: http://game.duopao.com/engli
shshow/project/SQ/shiqi.html
The Chief's son was kidnapped by the scary Alzuhu! Run li
ke the wind, jump and dodge obstacles to save your
Clan's next successor.
2
3. Sudoku
.
• Title : Sudoku
• Genre : Puzzle Game
• Target Audience:All ages
• Address: http://game.duopao.com/engli
shshow/project/shudu/shudu.html
This game is designed for you, the smart guys. You
are gonna like it, 'cause it brings you the happiness,
and makes you smarter!
3
4. Relic Protection
.
• Title : Relic Protection
• Genre : shooting Game
• Target Audience:All ages
• Address: http://game.duopao.com/english
show/project/SHSW/shouhushengwu.html
The darkness is coming, and enemies are everywhere.
You are standing in the holy altar and fighting against
the monsters to protect the relic in the name of God.
4
5. Piggy vs Wolf
.
• Title : Piggy vs Wolf
• Genre : shooting Game
• Target Audience:All ages
• Address: http://game.duopao.com/english
show/project/XZDEL/xiaozhudouelang.html
And if blowing your houses down just wasn't enough!
These big bad wolves want more. Using your finest
archery skills, pop their balloons or zap them with
lightning to stop them.
5
6. Ninja Moral
.
• Title : Ninja Moral
• Genre : Adventure Game
• Target Audience:All ages
• Address : http://game.duopao.com/english
show/project/RZ/renzhe.html
When I was young, I admire the Ninja. I think they
are awesome. Now I can be awesome as they are.
6
7. Puzzle Bobo
.
• Title : Puzzle Bobo
• Genre : shooting Game
• Target Audience:All ages
• Address: http://game.duopao.com/english
show/project/PPL/paopaolong.html
Just swing the light waves, then the colorful bubble
will bring you a joyful day!
7
8. Animals& Colors
.
• Title : Animals & Colors
• Genre : Casual Game
• Target Audience:All ages
• Address: : http://game.duopao.com/engli
shshow/project/DWBHS/dongwu.html
It's a very simple but sweet game. There are a lot of
colorful animals, and all you need to do is give a
correct response ASAP.
8
9. Up
.
• Title : Up
• Genre : Casual Game
• Target Audience:All ages
• Address: http://game.duopao.com/english
show/project/FWHYJ/feiwuhuanyouji.html
Here in this game, you can create your own flying
house with colorful balloons. Ready? Go go go!
9
10. Alpaca Robin
.
• Title : Alpaca Robin
• Genre : Racing Game
• Target Audience:All ages
• Address :http://resource.duopao.com/duo
pao/games/small_games/leiyoo/project/yang
tuoxiadao/yangtuoxiadao.html
It's a getaway! Race out of town Alpaca back? before
the knights capture you and eat you alive!
10
11. Mummy
.
• Title : Mummy
• Genre : Puzzle Game
• Target Audience:All ages
• Address :http://resource.duopao.com
/leiyoo/duopao_game/duopao/Mumm
y/munaiyiguilai.html
Can you get rid of this mummy? Good luck!
11
12. Zombie Apocalypse
.
• Title : Zombie Apocalypse
• Genre : Action Game
• Target Audience:All ages
• Address :http://game.duopao.com/englishs
how/project/LSBZ/liansuobaozha.html
Time to bomb those brain eating Zombies and watch
their guts ooze all over your screen. Test your zombie
killing abilities in this ultimate blood fest.
12
13. Jack's Escape
.
• Title : Jack’s Escape
• Genre : Adventure Game
• Target Audience:All ages
• Address : http://resource.duopao.com/leiy
oo/duopao_game/show/project/jieketaowan
g/jieketaowang.html
As a pirate, you need courage, you need skills and luck,
Don’t forget the most important thing GOLD.
13
14. Deadly Adventure
.
• Title : Deadly Adventure
• Genre : Adventure Game
• Target Audience:All ages
• Address :http://resource.duopao.com/duo
pao/games/small_games/leiyoo/project/JDM
X/JDMX.html
Actually it’s not a deadly adventure, ‘cause you’ve got
a super gun. Fight your way out of those annoying
zombies!
14
15. Devil’s Triangle
.
• Title : Devil’s Triangle
• Genre : Adventure Game
• Target Audience:All ages
• Address :http://resource.duopao.com/duo
pao/games/small_games/leiyoo/project/Crisi
sInSea/CrisisInSea.html
You’ve got a pistol. And you are in the island of devils.
Defeat these monsters, and survive.
15
16. Mr. Aha
.
• Title : Mr. Aha
• Genre : Casual Game
• Target Audience:All ages
• Address :http://resource.duopao.com/leiyo
o/duopao_game/duopao/MrAahH/MrAahH.h
tml
It’s a very simple but interesting game. Make sure
Mr. Aha can land on the roof safe and sound.
16
17. Lost
.
• Title : Lost
• Genre : Action Game
• Target Audience:All ages
• Address : http://resource.duopao.com/leiy
oo/duopao_game/show/project/LOST/index.
html
This is the legendary island, full of wealth and danger.
And when it's getting dark, there will be floods of
Walking Dead coming out.
17
18. Hawk
.
• Title : Hawk
• Genre : Shooting Game
• Target Audience:All ages
• Address :http://resource.duopao.com/leiyo
o/duopao_game/duopao/Plane/aoqixiongyin
g.html
If you are a pilot, what are you gonna do in this
emergent situation? Yeah, you need to fight to the
end, and never give up!
18
19. Mr. Space
.
• Title : Mr. Space
• Genre : Casual Game
• Target Audience:All ages
• Address :http://resource.duopao.com/leiyo
o/duopao_game/duopao/spaceman/spacema
n.html
Very challenging game! Be smart and watch out the
falling walls! Good Luck!
19