This document discusses the concepts of planned obsolescence, consumerism, and how design can either enslave or liberate people. It notes that planned obsolescence is used to train people to constantly want new items before the old ones are used up. While some argue that design promotes competition and creativity, others believe it can become the norm and exclude those who cannot afford new technologies. However, the document ends by stating that old designs can fuel new ideas and that good design can promote education and empower people.
1. Success in Cross-Cultural Business--Lesson 1--12 slidesJack Carney
Introduces Jack and his course: "FreeEaching"; Why Culture Counts; Culture is like What?; What is Culture?; course as a "Mirror" to see your Culture.
12 slides with 4 linked videos
The road to innovation requires special behaviors and skills, we will explore both of them in this presentation. We will also follow a few innovative bread crumbs on the way.
1. Success in Cross-Cultural Business--Lesson 1--12 slidesJack Carney
Introduces Jack and his course: "FreeEaching"; Why Culture Counts; Culture is like What?; What is Culture?; course as a "Mirror" to see your Culture.
12 slides with 4 linked videos
The road to innovation requires special behaviors and skills, we will explore both of them in this presentation. We will also follow a few innovative bread crumbs on the way.
To explore how ideas fit within the opportunity identification process
To define and illustrate the sources of opportunity for entrepreneurs
To identify the four models of market opportunity: competition, innovation, alertness and social need
To examine the role of creativity and to review the major components of the creative process: knowledge accumulation, incubation process, idea evaluation and implementation
To present ways of developing personal creativity: recognise relationships, use lateral thinking, use your ‘brains’, think outside the box, identify arenas of creativity and work in creative climates
To introduce how innovation can inspire opportunity through invention, extension, duplication and synthesis
To review some of the major misconceptions associated with innovation and to define the 10 principles of innovation
To consider the challenges and changing dynamics of social and sustainability innovation
Ideas and practices for regularly gathering sources of inspiration, eliminating blocks to more easily access creative states, prolong them, and leverage their power to develop and execute great work.
To explore how ideas fit within the opportunity identification process
To define and illustrate the sources of opportunity for entrepreneurs
To identify the four models of market opportunity: competition, innovation, alertness and social need
To examine the role of creativity and to review the major components of the creative process: knowledge accumulation, incubation process, idea evaluation and implementation
To present ways of developing personal creativity: recognise relationships, use lateral thinking, use your ‘brains’, think outside the box, identify arenas of creativity and work in creative climates
To introduce how innovation can inspire opportunity through invention, extension, duplication and synthesis
To review some of the major misconceptions associated with innovation and to define the 10 principles of innovation
To consider the challenges and changing dynamics of social and sustainability innovation
Ideas and practices for regularly gathering sources of inspiration, eliminating blocks to more easily access creative states, prolong them, and leverage their power to develop and execute great work.
Free yourself from the “testing culture” and unleash your creative beast! From high-tech to no-tech, practical ways to get students, teachers, and parents to be active designers and tinkerers. (V2 from presentation at ISTE 2012)
2. Relation to G. Hertz Text?
• Planned Obsolescence as a
mechanism of consumerism.
Consumerism o The vicious cycle of indulgence
in our desires
• Idea of training people to desire
o "training us to want new items
even before the old is
consumed"
• Appeals to the irrational
"Make people not want the product
Planned but feel good in having it"
Obsolescence
• Reinvention in Zombie Media as well
as concept of self discovery by
Bernays.
3. Design; Enslaves or Liberates?
The Cynicals: The Optimists:
• Designs become norms and
conventions. (apple Exp. ) • Design promotes creativity and
• There will always be a subclass. Some competitive spirit.
people who cannot afford to take part
in technology.
• D.I.Y culture helps people to
understand their own
• Enslaved to the pleasure in which technology, hence helps to liberate
design brings to us thus becoming
over-reliant • Empathy helps create better
designs
• The literacy level of the world is not
sufficient to allow individuals be able
to objectively look at the
world, technology and the self.
• Information as tool of control
• Designers already design an object
with a specific function in mind.
4. Yes, Design Can Empower!
- Old designs as the catalyst to fuel new ideas
- Opportunities
- "Don't see flawed design as a failure but an opportunity for improvement"
- Design transcends language
- Good design helps promote education eg. Simplified method of building
stuffs (Arduino, self built computers etc)
- Design as convenience and empowerment to do
more.