2. Most projects don’t fail at
building a product. They fail at
acquiring customers.
Gabriel Weinberg
Author “Traction”
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3. User-centered design is about experience.
Conversion-centered design is about
business goals.
5. Focus on understanding your
users and how they discover
and adopt your products, so
you can build features that
help you acquire and retain
more users, rather than just
spend marketing dollars.
Josh Elman
Greylock, Twitter, Facebook, Linkedin
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6. Little or no traditional marketing
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7. Growth process
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1. Ideas
2.
Prioritize
3. Test
4.
Analyze
5.
Optimize
8. “Growth team” complements existing marketing team
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• Multi-disciplinary
– Data science
– Developers
– Writers
– Product managers
– User Experience
• Cross function
– T-shaped
• Evangelize experimental culture
– Multivariate tests
– Analytics drive insights
9. Tools
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• Analytics
– Identify drop-off points and underperforming screens
• Google Analytics
• KISSMetrics
• Qualitative insights
– Uncover the behind the numbers
• Qualaroo
• SurveyMonkey
• A/B Tests
– Find better performing combinations to drive conversion
rate
• Optimizely
• Unbounce
11. Conversion rate
Number of people who visit
offering vs number of people
who complete call to action.
(Sign up, buying, downloading, etc…)
#1 Measure
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12. A/B testing
Show user multiple versions of a
screen and measure which
performs better.
Google, qualaroo, optimizely, KISSMetrics
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13. Bounce rate
Measures how “leaky” your
growth funnel is and where.
Measures poor service or
wrong customers
Google, KISSMetrics
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14. Cohort analysis
Measures related groups of
people through the funnel.
Analyzes the entire lifecycle of customers
(Customer lifetime value)
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15. Pivot
Structured course correction
designed to test new hypothesis.
Tweaking the product because customers
are not responding
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16. Product/market fit
The product and the customers
are in sync.
Products that fulfill a real and compelling
need to a defined group of people that
causes an explosive reaction.
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17. Sales funnel
A series of steps to find leads,
take them through the sales
process with the goal to convert
them into paying customers.
Needs to be baked into the application and
through the end-2-end experience
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18. Stickiness
Likelihood a customer will
repurchase or recommend your
product?
Products that are simple, unexpected,
credible, with a memorable storyline
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19. Vanity metrics
Feel important but are superficial
or deceptive measures that
aren’t actionable (replicable).
Website traffic vs conversion rate, bounce
rate, time on site, etc…
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20. Viral loop
Process of seeing, using, to
sharing your product.
Self fueling mechanisms of growth
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21. Viral coefficient
Person to person spread of a
product or an idea.
k-factor greater than 1
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