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ANDREA @RESMINI



    GROUNDHOGS
    in THE SOURCE CODE
    navigation as cross-channel sense-making
       UXCAMP CPH 2013

                          
WE SAY NAVIGATE
    WE REALLY MEAN
       UNDERSTAND
      
     
     
    KEVIN LYNCH, SKETCHES
           
                      MNSU.EDU
    KEVIN LYNCH, SKETCHES
           
                      MNSU.EDU
    KEVIN LYNCH, SKETCHES
           
                      MNSU.EDU
DISTINCTIONS WERE MADE
         AMONG THE DIFFERENT
     PHYSICAL PARTS OF THE CITY
             THESE PARTS WERE
    ORGANIZED IN A PERSONALLY
             MEANINGFUL MESH
                  
     
     
     
     
PEOPLE WERE RECONNECTING
   PERCEIVED FRAGMENTS IN
     MEANINGFUL PATTERNS
             
THE ODYSSEY, 700 BC




         
     
     
     
MONKEY ISLAND, 1990




          
     
     
SORRY. WRONG PIRATES

            
     
THE ODYSSEY, 700 BC




         
MP & THE HOLY GRAIL, 1975




              
MONKEY ISLAND, 1990




          
QUESTS CONNECT MAPS
     WITH PERSONAL SPACE

            
SUCKER PUNCH, 2011




         
     
     
     
QUESTS ARE A MIDDLE
GROUND BETWEEN NARRATIVE
        AND ACTIONABILITY
             
DRACULA, 1897




     
NOT CONSIDERING RIP-OFFS

               
KHOONI DRACULA, 1992




           
AS THAT’S A SLIPPERY SLOPE

                
JAPANESE SPIDERMAN, 1978




               
JAPANESE SPIDERMAN, 1978




               
TURKISH BEDMEN, 1973




           
ITALIAN BATHMAN, 1982




           
WE WANT THE REAL THING

              
BRAM STOKER, 1906




        
                 BRITANNICA.COM
MONOLOGIC



                          POLYLOGIC


           DIALOGIC
                       
DICTATION
        CYLINDERS


     
        SHORTHAND
        SHIPS' LOGS
DIARY
     
        ENTRIES
    NEWSPAPERS CLIPPINGS
      
                  GRUNGERABBIT.COM
    TYPEWRITTEN TEXT
      
        PHASE #1
           DRACULASCASTLE.EU
        PHASE #2
         ASSOMMOIR.WORDPRESS.COM
                DRACULASCASTLE.EU
        PHASE #3
             DRACULA3d
        PHASE #4
 
    1   2    
                3   4
NOW.
    WAIT A SEC THERE.

       
     
WHOOPS. SORRY. I’VE SEEN
    THAT GUY SOMEWHERE THO
                
     
     
NOT A REAL PLACE, RIGHT?

               
     
THE HOBBIT, 2012




      
NOT A REAL PLACE, EITHER

               
“PLACE IS A WAY TO
    UNDERSTAND THE WORLD”

               
                  YI FU TUAN
GROUNDHOG DAY, 1993




          
     
     
     
“HE'S TRAPPED IN SOME
          KIND OF TIME WARP.”
    “A SUPERNATURAL FORCE IS
              SHOWING HIM HIS
                 WEAKNESSES.”
                 
                    ROGER EBERT
SOURCE CODE, 2011




       
     
     
     
“IT'S A F***ING
      VIDEOGAME!”
          
             EVERYONE
     
DATABASE




     
DATABASE




     
3D NAVIGATION




     
3D NAVIGATION




aph.org




               
3D NAVIGATION




     
BUT WHAT ABOUT OUR OWN
       PERSONAL CYBERSPACE?

                
     
     
     
     
     
     
WE ARE RECONNECTING
    PERCEIVED FRAGMENTS IN
      MEANINGFUL PATTERNS
              
     
     
WE ARE LEARNING HOW TO
     NAVIGATE THE DATABASE

               
     
     
     
     
PLACE IS WHERE WE PAUSE
    SPACE IS WHERE WE MOVE

              
SOME PLACES WE VISIT

           
     
SOME PLACES WE LIVE IN

             
     
NAVIGATION CHOREOGRAPHS
THE BALLET OF CROSS-CHANNEL
            USER EXPERIENCE
              
                           
    DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
THROUGH NAVIGATION WE
     BUILD SENSE AND WEAVE
     PLACES INTO A COHESIVE
      NARRATIVE ONCE AGAIN
              
THE LANGUAGE WE USE
        FOR THIS SENSE-MAKING
            PROCESS IS THAT OF
    INFORMATION ARCHITECTURE
                 
THANK YOU

         @resmini
     

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