The Voodoo 1 (1996) was the first 3D graphics card for PCs, allowing 3D gaming like Quake. It had 4MB RAM and 50MHz power. The GeForce 8800 (2006) was a major upgrade with 768MB RAM and 578MHz power, enabling better shadows and lighting in games like Ghost Recon. The Radeon HD7990 (2013) has 6GB RAM and 1GHz power, providing highly detailed graphics with 20,000-30,000 polygons per character in games like Battlefield 4.
This is my write up on the very first game ever: Spacewar. The role of the tech greats in the development of the first game are highlighted. Going down memory lane on the computing industry gave me a sense of nostalgia.
Yuandong Tian at AI Frontiers: AI in Games: Achievements and ChallengesAI Frontiers
Recently, substantial progress of AI has been made in applications that require advanced pattern reading, including computer vision, speech recognition and natural language processing. However, it remains an open problem whether AI will make the same level of progress in tasks that require sophisticated reasoning, planning and decision making in complicated game environments similar to the real-world. In this talk, I present the state-of-the-art approaches to build such an AI, our recent contributions in terms of designing more effective algorithms and building extensive and fast general environments and platforms, as well as issues and challenges.
This is my write up on the very first game ever: Spacewar. The role of the tech greats in the development of the first game are highlighted. Going down memory lane on the computing industry gave me a sense of nostalgia.
Yuandong Tian at AI Frontiers: AI in Games: Achievements and ChallengesAI Frontiers
Recently, substantial progress of AI has been made in applications that require advanced pattern reading, including computer vision, speech recognition and natural language processing. However, it remains an open problem whether AI will make the same level of progress in tasks that require sophisticated reasoning, planning and decision making in complicated game environments similar to the real-world. In this talk, I present the state-of-the-art approaches to build such an AI, our recent contributions in terms of designing more effective algorithms and building extensive and fast general environments and platforms, as well as issues and challenges.
Gateway 3ds ultra 3.0.1 public beta releasedr4gateway
Gateway 3ds ULTRA 3.0.1 public beta released, support ALL 3DS/2DS/3DS XL from 4.5 up to 9.2! http://www.gateway-3dscard.co.uk/gateway-3ds/gateway-3ds-flashcart-play-3ds-games-on-newest-3ds-roms/
The 3D game industry has developed in leaps and bounds in the last decade and it is supposed to boom in the coming years. Here we trace the history of this industry
Cross-Platform / Cross-Reality Tech Talk at VR Arcade Conference - Andrew Prell gives the history Convergence's team and the vision of the Silica neXus Project, XR Adventure opening in the SF Bay Area by October 2016.
https://youtu.be/qgLa_wAAfnE
Gateway 3ds ultra 3.0.1 public beta releasedr4gateway
Gateway 3ds ULTRA 3.0.1 public beta released, support ALL 3DS/2DS/3DS XL from 4.5 up to 9.2! http://www.gateway-3dscard.co.uk/gateway-3ds/gateway-3ds-flashcart-play-3ds-games-on-newest-3ds-roms/
The 3D game industry has developed in leaps and bounds in the last decade and it is supposed to boom in the coming years. Here we trace the history of this industry
Cross-Platform / Cross-Reality Tech Talk at VR Arcade Conference - Andrew Prell gives the history Convergence's team and the vision of the Silica neXus Project, XR Adventure opening in the SF Bay Area by October 2016.
https://youtu.be/qgLa_wAAfnE
Prepared By AkinF@B.F.I.R. This summary report is just to give you an idea of what is going on with Xbox and PS4. Some of the data or comments gather has no names, however, their comments are genuine they are the users of Xbox and PS4, I am a sport fanatic, I play all kinds of sports, I know when I see the truth from lies.
The Corsair Vengeance a4100 is part of its newest line of gaming PCs, introduced alongside the i4200 series earlier this summer. This AMD Ryzen powered system comes with an Elgato 4K60 Pro capture card pre-installed, which makes it a dope option for anyone looking for a powerful pre-built PC for streaming and content creation.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Accelerate your Kubernetes clusters with Varnish Caching
Graphics cards
1. The progression of graphics cards in PCs
Voodoo 1
The voodoo 1 was released in 1996, it was the first
ever 3D graphics card for PC, it allowed players
to experience 3D gaming for the first time with
‘Quake’, also released in 1996. The Voodoo 1 used
up a mega 4MB of RAM to play games (In
comparison, Angry Birds on a mobile device uses
around 30-40MB of ram to play...) it was a huge
leap forward in gaming. IT also had 50 MHz of
power and 0.043 Bt/s of speed, hardly impressive nowadays but back then this
was revolutionary.
this is how quake looked on the Voodoo 1, amazing, I know. But in all
seriousness ,this was the first ever 3d game on PC and it was revolutionary.
you could walk around things, see your gun in front of you and when people
died, real (squares) of blood flew out! it was amazing (for its time), of course
it did not have any shadows or any differential in light for that matter, but
what it did have was polygons, Polygons are used to make a mesh on the inside
of a 3d character, the more polygons the more movement and interaction a
character can have. Quake uses 200 polygons within its characters. The
character skins look very flat, with hardly any texture or depth to the
character, it is almost like the skin was a 2d image just flattened around the
3d mesh, and that is how the very first basic 3d characters were made.
Will Cafferkey! Unit 34
2. Geforce 8800
The Geforce 8800 was the next big
step up in graphics cards and 3d PC
gaming. it was released in 2006, 10
years after the Voodoo 1 and it has
768MB of ram, a huge step up from the
voodoo. This graphics card also used
a fan because it worked much harder
and faster which causes it to heat up
very quickly. The geforce 8800 has
578 MHz of power, which again is a big
improvement from the Voodoo’s 50
MHz, also a huge improvement is its
36.8 Bt/s of speed, much faster and
stronger than the Voodoo’s 0.045 BT/s which is obviously nothing compared.
Tom Clancy’s: Ghost Recon Advanced
warfighter is a very popular game
that excelled using the 8800, its
graphics were improved greatly
from the times of Quake,
introducing moving and changing
accurate shadows as you can see in
the image on the right, dynamic
interchanging lighting and of
course much better detail in the
environment and on character
models. They used more than 15,000
polygons per Ghost (character),
this was about the size of a whole
map on an early PS1 game.
This was an incredibly
big step up compared to
the minuscule 200
polygons used to
create Quake’s
characters. You can
however notice how the
hand is merged to the
gun and does not yet
look entirely realistic.
Will Cafferkey! Unit 34
3. RADEON HD7990
In 2013 the Radeon Hd7990 was
released, this is the benchmark best
graphics card right now. Coming in
with a whopping 6GB of Ram (6000MB)
and 1GHZ of power. These cards play
the newest games in the best quality
possible, one example of this is the
first person shooter franchise
known for its incredible graphics,
Battlefield. Battlefield 4 is an
example of how good the radeon really is, for one character they used
around 20,000 to 30,000 polygons for the ultimate realistic look. The
shadows and light detail is amazing, the way light cuts around trees and
other objects, even dust and debris can be seen floating in the light. With
1GHZ of power, more than the mac I am using right now, and 256 Bt/s of speed,
the Radeon is the ultimate PC gaming experience.
Will Cafferkey! Unit 34