- Early 3D games like Spyro the Dragon and Turok: Dinosaur Hunter used "fogging" techniques to reduce polygon counts and render distances due to hardware limitations, which improved performance but reduced visual quality. - Modern consoles have much more powerful hardware, eliminating the need for unnecessary fogging and allowing for higher levels of landscape detail and resolution in games. However, some fogging effects are still used for atmospheric purposes. - The debate around differences in the Xbox One and PS4 versions of games like Call of Duty: Ghosts stems from the PS4's ability to output true 1080p resolution compared to the Xbox One's upscaled 720p, despite minimal visible differences.