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Newsletter of The Global Open Access Learning Centre Vol. 11, Issue Mac & Apr 2016Universiti sains Islam Malaysia
GOALshare
ChiefEditor Dr.NajwaHayaatiMohdAlwi
Editor
Designer
Publisher
AhmadFaridMohdJamal
AhmadFaridMohdJamal
MuhammadZarinMislan
BahagianPenerbitan,
UniversitiSainsIslamMalaysia
GOALShareispublishedbyPenerbitUSIM forGOALCentreofUniversitiSainsIslamMalaysia
This bulletin is published once in every two months
MAR&APR2016
HIGHLIGHT
Re-Designing
Online Curriculum
Page 5
Page 7
Resource
Architecture
in Digital Learning
Page 2
NEW!!! GOAL-ITQAN
ESTABLISHMENT
Dear Sir / Madam,
OFFICIAL INVITATION TO WRITE AN ARTICLE / PAPER FOR UNIVERSITI
SAINS ISLAM MALAYSIA (USIM) E-LEARNING BULETTIN; GOALSHARE
With due respect, the above mentioned matter is referred.
Global Open Access Learning (GOAL) Centre of Universiti Sains
Islam Malaysia (USIM) has prepared a series of free online
e-learning bulletin named GOALshare (eISSN number 2289-8727)
with the objective to nurture informed citizens, visionary leaders
and life-long learners who are masters of today’s information,
educational tools and technologies, and also to disseminate
related e-learning programs throughout the globe.
With respect, you are cordially invited to submit an article to the
Short Communication Column without fee or honorarium. An
article should compromise of maximum 700 words (not including
reference) on a topic related to educational technology /
educational updates. Longer texts will also be considered if they fit
the theme. Font used should be Calibri size 10 with 1.0 spacing with
no space before and after paragraph.
Herewith is the url for our previous publications at http://goalcen-
tre.usim.edu.my/oer-video/buletin-bulanan-goal-centre for your
kind reference. The deadline for the submission of articles is on the
twentieth (20th) of each month to the e-mail address of goal-
care@usim.edu.my or ahmadfarid@usim.edu.my.
I sincerely hope to hear from you again and would like to make
this publication a global reference, and hopefully will inspire more
individual and institution to enrich our free bulletin for the benefits
of humanity.
Thank you.
KNOWLEDGEABLE • DISCIPLINED • DEVOUT
Sincerely,
(PROF. DR. ROZHAN M. IDRUS)
Director
“Anarticleshouldcompromiseofmaximum700words(notincludingreference)
onatopicrelatedtoeducationaltechnology/educationalupdates.
FontusedshouldbeCalibrisize10with1.0spacing
withnospacebeforeandafterparagraph”
LETSWRITE
format
Global Open Learning Access Centre @
Global Open Access Learning (GOAL) Centre
Level 1, Library Building
Universiti Sains Islam Malaysia (USIM)
71800, Bandar Baru Nilai
Negeri Sembilan
MALAYSIA
Tel: +6 06 798 6270
Fax: +6 06 798 6250
 http://goalcentre.usim.edu.my
First issue
January, 2015
Global Open Learning Access Centres, USIM
GOAL Share is published by Penerbit USIM
for GOAL Centre of Universiti Sains Islam Malaysia
CENTRE@ Universiti Sains Islam Malaysia
01
How do we define ICT? As the new
technology rapidly thrusting into
the future, the answer is infinite.
USIM are now trying to pluck the
essence of ICT by laying out a new
perspective of the acronym;
Immersive Collaborative
Technology.
How can we relate ICT (Immersive
Collaborative Technology) in
education? It is honestly a common
thing in the 21st century learning
pedagogies. Not only industrial
players, varsity communities are
also tightly involved in the
advancement of this technology.
Immersive environments are seen
in meetings, medical procedures,
mechanicals, and even outdoor
virtual reality exploration.
Students are now able to safely
explore volcanic eruption, depth of
the seas, repairing a burst-off
engine, flying the new 787
Dreamliner, and even practicing
coronary artery bypass surgery.
Engaging student to the real
environment virtually wills not
only making them understand
better, it will also allow for
multiple tries in a control
environment, and definitely will
lower the external risk factors.
Some may argue that the real feels
of holding a living being, as well as
the smells of bloods can never be
imitate. But surely, a firm hand of
thoroughly trained physician is
way more assuring.
Dr. Najwa Hayaati Mohd Alwi
EDITORIAL
COLUMN
GOALS Traffic Record – Data of 23
February 2016 to 22 March 2016
Nur Syakira Binti Redzuan
Global Open Access Learning, Immersive
Technology & Quality Assurance
Record shows the increased in traffic
by 331.57% for the period of 23
February 2016 to 22 March 2016
compared with the period from 23
January 2016 to 22 February 2016
(93,167 compared to 21,588 visits)
(Refer to figure 1). This trend also
complimented by the increased rate of
new visitors by 11.6% (55.8% versus
44.2%) over the same period (Figure
2). On the other hand, the rate of
returning visitors decreased by 49.2%
(74.6% versus 25.4%) for the same
period.
Figure 1: Records of GOALS visit for
the period 23 Feb to 22 March 2016
Figure 3 and 4 shows the resources
(region and country) of GOALS visits
in the period of 23 February 2016 to
22 March 2016 compared with the
period of 23 January 2016 to 22
February 2016. The highest visit is
63.09% and 63.58% from Nilai and
Malaysia respectively. This rate is due
to the high placement of USIM student
in Nilai, Malaysia.
Figure 3: The source of visitors
(domestic) for the period 23 February
2016 to 22 March 2016 compared with
the period from 23 January 2016 to 22
February 2016
Figure 4: The source of visitors
(international) for the same period
Besides Malaysia, GOALS was also
being reached from the United States,
Arab Emirates, United Kingdom and
Indonesia.
Facebook still had the largest traffic
that cited GOALS with 97.14%. Record
of visits from internal network
decreased by 0.4%, while visit using
other internet providers such as
personal broadband, internet cafes
and others increased by 1.3% in the
period 23 February 2016 to 22 March
2016 compared with the period from
23 January 2016 to 22 February 2016.
GOALS USER
STATISTIC
Figure 2:
Record of new
visitor and
returning
visitors of
GOALS for the
period 23 Feb
to 22 March
2016
02
by Prof. Dr. Rozhan M. Idrus
Preamble
The electronic platform is now a
common-place for searching for
information and learning resources.
As technology becomes pervasive, the
teaching and learning landscape is
now capable of presenting an
interoperable and seamless learning
architecture to connect, integrate, and
share three major dimensions of
learning resources: learning
facilitators, learning contents, and
educational technology. Although we
have a plethora of content and
multimedia resources, searching for a
specific item may not as easy as it
looks. Why is this so?
For example, a quick glance at the
Directory of Open Resources of the
Commonwealth of Learning (Figure 1)
only revealed resources tagged as
audio, undergraduate, lecture and
video. Any academic or learner
searching for content related to the
types of learner and the pedagogy of
the content will need to actually view
the content to ascertain the nature of
the content.
“What information consumes is rather obvious: it consumes the attention of its
recipients. Hence a wealth of information creates a poverty of attention...”
- Polymath Economist Herbert A. Simon
GUEST
COLUMN
The content design has to be
pedagogically articulated and by
virtue of the concept of technogogy
where the subject matter expert
(SME) has to take into account the
elements of Learner, Content,
Pedagogy and Technology (LCPT). For
the purpose of documentation and
henceforth, a search parameter, the
components in the design could be
expanded to include the subject and
topic, duration (length of video or
audio file) language (customisable),
location, institution, author and
copyright (creative commons).
For this purpose a checklist known as
the Resource Architecture Metadata
Input (RAMI) was prepared as a
guiding framework for subject matter
expert and the course team. This will
not only aid in the structure of the
content and the design of the learning
experience but also capture the details
of the design and contains the search
parameters mentioned earlier.
Resource Architecture in the
Virtual Digital Learning
Landscape (RAVD)
Another attempt to locate a resource
searched under “physics animation
pendulum” in the Open Course Library
was not successful. Further, scrutiny
of the OER Commons digital library
and network revealed that the
contents were only searchable from
the elements of subject, education
level and standards. Critical elements
such as the learner characteristics and
pedagogy or learning activities were
not listed as a search parameter. As
such we are missing out on the details
of the content and learning design, to
put it in a simplistic tune.
Resource Architecture
In view of the current scenario of the
lack of specific search mechanism for
content, the author is proposing a
mechanism to capture the pertinant
details in content and learning design
via a Resource Architecture for the
Virtual Digital Learning Landscape,
commencing from the design of
learning itself. To highlight this, the
concept of technogogy is adopted.
Figure 1: Resource Directory of COL
Figure 2:
Design via
Technogogy
03
Basically, the content developed has been tagged
with the stipulated parameters. Subsequently the
resource constructed and labeled will be stored via
the definition of metadata material based on item
type which will be channeled to a repository and
stored in the database.
Finally, when a learner goes through the process of
content search, the resource designed specifically
can now be made available to the learner based the
tagging parameters.
Figure 3: Metadata materials and repository
Figure 4: The content directory
The resource architecture observe a simple protocol in
its design, viz,
 Creates metadata content (Pre-defined Learning
Design)
 Defines metadata material based on item type
 Applies metadata (item type & index tree) in
Repository and will be store in database
 Use of index tree and item management
for search based
A framework of the resource architecture presented will
facilitate for the construction of pedagogically articulated
content based on the concept of technogogy and the
tagging parameters that will subsequently be applied in
metadata into a repository will then be accessed by the
searcher from the database. The complete resource
architecture framework is shown in Figure 5.
The Resource Architecture for the Virtual Digital Learning
Landscape will now make content from any database
searchable based on the tagged parameters. Further, this
give rise to an opportunity for customisation of the
resource in terms of activities and different languages as
well the re-modification or re-purpose and re-use of
content that will lead to the enrichment of the repository.
The author acknowledges and thanks Mr. Mohamad Faiz
Taip, the Information Technology Officer at the Global Open
Access Learning (GOAL) Centre in the Universiti Sains Islam
Malaysia (USIM) for assistance in the discussion and layout
of the resource architecture. An Invention Discloser Form
(IDF) for the Resource Architecture for the Virtual Digital
Learning Landscape was submitted and approved by the
Centre for Innovation, Industrial and Society Networking of
the Universiti Sains Islam Malaysia (USIM).
Rozhan M. Idrus is the professor of online distance learning,
and the Director of GOAL-ITQAN at the Universiti Sains
Islam Malaysia. He can be contacted at
rozhan@usim.edu.my
Figure 5: The resource architecture framework
04
SHORT
COMMUNICATION
SHORT
COMMUNICATION
by Siti Salmiah Muhammad
Preamble
24/7 access to people and information
through technology is transforming us
all into digital natives. Using
communication and education tools,
we now “blend” online, onsite
information and experience to
optimize learning. Experts believe
Blended learning can have positive
impacts on efficiency, convenience
and learning outcomes if used
strategically. While we grapple with
numerous new tools in pedagogy,
Blendspace could be something of
choice.
What is Blendspace?
Blendspace is a free web tool to help
instructors gather resources in one
place and provide interactive lessons
for learners or even share with
colleagues. It can provide an easy,
engaging and interactive way to
blended learning. Using Blendspace
lesson, we can easily pull in videos
from YouTube, or from our personal
video collections, Powerpoint slides,
links and images from Google or our
own files. We can also import sources
from Gooru, OpenEd, Dropbox, or
Google Drive.
Blendspace also offers the ability to
assess learners as we can add in
multiple choice quizzes into our
lessons. Though the quiz feature of
Blendspace is limited only to a
multiple choice, we can pull quizzes
from Google Drive and thus, create a
Google Form with more open-ended
questions of different formats for our
lessons.
How Do I Use Blendspace?
I use Blendspace to organize links,
files, curate videos from Youtube and
upload class videos in English for
Professionals class. I embed
Blendspace into GOALS, share and
interact with students via it. As
learners watch, they use Blendspace
as a discussion board.
Parts of the communication activities
and assessments in English for
Professionals class require learners to
attend job interview, conduct meeting
and present proposal. Using
Blendspace, I organize learners’ video
recordings and get learners to view
what they have done. Learners are
given an evaluation rubric, and asked
to identify their strengths, weaknesses
and give constructive feedbacks to
each other. They evaluate their own
progress and pen down their
comments, which can be viewed by
their peers. They are also required to
reflect on reading resources in
Blendspace canvases and relate that to
their actual performances in those
oral communication activities.
What is My Take?
Blendspace is free and user friendly to
both learners and instructors. Not
only it is great for blended learning,
we can even go one step further doing
flipped classroom with Blendspace. It
supports flipped classroom as
learners can easily view different
types of contents organized on a
single platform prior to face-to-face
class. If we prepare a wide range of
contents and skills to focus on,
Blendspace helps us sequence our
presentation of the whole contents
without confusing learners.
Depending on the creativity of
instructor, Blendspace also allows us
to incorporate contents and skills to
fulfill learning objectives, and also
support learner autonomy,
personalized learning as well as
promote multi-sensory experiences.
For instructors monitoring purposes,
Blendspace sends daily summary
report updating us on the number of
viewers and comment through email
too. However, the number of traffic is
not detected by Moodle (GOALS).
In addition, Blendspace lessons can be
shared through social media
(Facebook and Twitter), email,
website embed code and also QR code.
Though I am still experimenting,
overall, I find using Blendspace
rewarding. Class survey also yields
positive feedbacks from learners.
Conclusion
If any instructor is looking for a web
tool which can neatly house contents,
allow communication beyond
classroom, and share resources with
learners or global online communities
with almost zero technical skill and no
financial cost at all, Blendspace is
worth considering.
Siti SalmiahMuhammad is the
Language Teacher of The Faculty of
Major Language at the Universiti
Sains Islam Malaysia. She can be
contacted at msalmiah@usim.edu.my.
Blending with Blendspace
05
by : Dr. Ahmed Aboulez
Career of the future?
Future careers for 21st Century jobs
need specific higher levels of
educational experiences in school,
college, and beyond, from cradle to
career, to build knowledge and skills
for success in a globally and digitally
interconnected world. Society will
need college graduates with mental
agility and adaptability. There are
indications there is a significant gap
between what undergraduate
students are taught and assessed and
what the skills of 21st Century jobs are
required. So it is important to prepare
our students to 21st Century jobs we
have to re-design online curriculum to
provide them with multi-disciplinary
skills instead of static content.
The keys questions are: (i) What are
the skills of 21st Century jobs?, (ii)
What does the future of online
learning look like?, and (iii) How can
we re-designing online curriculum to
prepare students for 21st Century
jobs?
The main skills of 21st Century jobs for
the current globalizing economic
world are:
1. Creativity and Innovation: The
ability to create a new way of
thinking and be able to find
solutions to new problems.
2. Critical Thinking and Problem
Solving: The ability to apply
higher-order thinking (HOTs) to
new problems and issues
appropriate reasoning to analyze
the problems and be able to
make appropriate decisions to
solve the non-routine problems.
3. Communication: The ability to
communicate effectively in a
wide variety of forms and context
using multimodal
communications and
technologies.
4. Collaboration and Teamwork:
The ability to work in teams
effectively to generate share, and
original ideas.
5. Information Literacy: The
ability to access, evaluates,
synthesize, and share the
information from multi-
disciplinary and interdisciplinary
sources.
6. Technology Application: The
ability to identify appropriate
technology tools and use the
efficient, ethically, and
effectively.
7. Career and Life Skills: the
ability to become self-directed
and independent learners who
can adapt to change, manage
project, take responsibility to
their work, lead other and
achieve results.
8. Personal and Social
Responsibilities: The ability to
develop culture competence in
working with others by
recognizing and respecting
culture differences while
working with diverse cultural
and social background.
Looking to the future always contains
two main parts, (i) Dreaming, (ii).
Dreading, and between them is (iii)
Designing. For the designers, the
future is not far off place. It is the
place where they work every day.
Design is a form of activism. Designers
see the world as kit of parts, they re-
shape and re-simple the best pieces
from what out there to build and
create something new and better, as a
combination of,
(i). Project-based,
(ii). Gasification,
(iii). Inspire,
(iv). Social media, and
(v). Digital media learning.
It is important to plan a new vision of
the future by re-designing the online
curriculum to according to the up-date
skills of 21st Century jobs. The new
vision of the online curriculum is not
just static content. It is more far than
that. It has to learn student skills for
the life through mapping the online
curriculum including the relevant
objective learning, open-ended
courses, innovative pedagogy,
interactive infographic, top authoring
tools, and creative personalized
assessments. Designers and
Developers online curriculum to
prepare students for 21st century jobs
have to answers all these six questions
of learning processes: (i) What
students learn?, (ii) How they learn?,
(iii) How we know they are learning?,
(iv) Where is learning happened?, (v)
When is learning happened?, and (vi)
Who is involved? .What we need is
learning integrated by design. The
future of online Curriculum model
must be:
1. Personalized: to fit each learner.
2. Learner-Driven: to let learner
own their learning.
3. Applied: to let learner learn by
doing.
4. Cost-Effective: to be feasible at
scale.
5. Tech-Enabled: to leverage
technologies that work.
Ahmed Aboulez is the Assistant
Professor of e-Learning at the Islamic
University Al-Madeenah Al-
Monawarah. He can be contacted at
aaboulez1@gmail.com.
Re-Designing Online
Curriculum to Prepare Students
for 21st Century Jobs
SHORT
COMMUNICATION
06
1.‫جي‬‫ب‬‫توفر‬‫اتصال‬‫بني‬‫الطلبة‬‫وشبكة‬
‫اإلنرتنت‬.
2.‫جيب‬‫توفر‬‫سعة‬‫موجة‬‫كبرية‬‫متكن‬
‫الطلبة‬‫من‬‫االتصال‬‫بشبكة‬‫اإلنرتنت‬
‫بسرعة‬‫عالية‬.
3.‫قد‬‫يتطلب‬‫األ‬‫مر‬‫توفر‬‫أجهزة‬‫إضافية‬
‫مثل‬‫جهاز‬‫ـ‬‫ل‬‫ا‬Video Server.
‫الجهات‬‫المستفيدة‬‫التعليم‬ ‫خدمة‬ ‫من‬
‫عن‬‫بعد‬
1.‫اجلامعات‬
2.‫ادلستشفيات‬
3.‫قاعات‬‫ات‬‫ر‬‫مت‬‫ؤ‬‫ادل‬
4.‫يون‬‫ز‬‫التلف‬
5.‫ادلنظمات‬‫اذليئات‬‫و‬‫الدبلوماسية‬
6.‫كات‬‫الشر‬‫ادلؤسسات‬‫و‬
Nurkhamimi Zainuddin is the
Deputy Director of GOAL-ITQAN at
the Universiti Sains Islam
Malaysia. He can be contacted at
khamimi@usim.edu.my.
SHORT
COMMUNICATION
‫ويلتقي‬ ‫أخرى‬ ‫وسيلة‬ ‫أي‬ ‫أو‬ ‫الكمبيوتر‬ ،‫الفيديو‬
.‫الحق‬ ‫وقت‬ ‫يف‬ ‫اد‬‫و‬‫ادل‬ ‫على‬ ‫يتحصل‬ ‫أو‬
‫فوائد‬‫التعليم‬‫عن‬‫بعد‬
1.‫ادلالئمة‬‫حيث‬‫توفر‬‫ادلالئمة‬‫بني‬‫احملاضر‬
‫الطالب‬‫و‬.
2.‫ادلرونة‬‫ت‬‫تيح‬‫للدارس‬‫خيار‬‫ادل‬‫كة‬‫شار‬‫حسب‬
‫الرغبة‬.
3.‫التأثري‬‫الفاعلية‬‫و‬‫أثبتت‬‫البحوث‬‫اليت‬
‫أ‬‫يت‬‫ر‬‫ج‬‫على‬‫نظام‬‫التعليم‬‫عن‬‫بعد‬‫أ‬‫نو‬
‫ازى‬‫و‬‫ي‬‫أ‬‫و‬‫يفوق‬‫يف‬‫التأثري‬‫الفاعلية‬‫و‬‫نظام‬
‫التعليم‬‫التقليدي‬‫وذلك‬‫عندما‬‫تستخدم‬
‫ىذه‬‫التقنيات‬‫بكفاءة‬.
4.‫ادلقدرة‬‫الكثري‬‫من‬‫أشكال‬‫التعليم‬‫عن‬‫بعد‬
‫ال‬‫تكلف‬‫الكثري‬‫من‬‫ادلال‬.
5.‫اإلحساس‬‫ادلتعدد‬‫ىناك‬‫العديد‬‫من‬
‫ات‬‫ر‬‫اخليا‬‫يف‬‫طرق‬‫توصيل‬‫ادلادة‬،‫اسية‬‫ر‬‫الد‬
‫منها‬‫ادلادة‬‫اسية‬‫ر‬‫الد‬‫ادلتلفزة‬‫التفاعل‬‫و‬‫من‬
‫امج‬‫ر‬‫ب‬‫الكمبيوتر‬‫ادلادة‬‫و‬‫اسية‬‫ر‬‫الد‬‫ادلسجلة‬
‫يف‬‫أشرطة‬‫كاسيت‬.
‫متطلبات‬‫التعليم‬‫عن‬‫عد‬ُ‫ب‬
1..‫وجود‬‫حاسوب‬‫خادم‬server
‫ذي‬‫سعة‬‫وسرعة‬‫كافيتني‬
2.‫جيب‬‫السما‬‫ح‬‫للمربرلني‬‫بالدخول‬‫إىل‬
‫مساحة‬‫معينة‬‫يف‬‫احلاسوب‬‫كزي‬‫ادلر‬.
3.‫جي‬‫ب‬‫توفر‬‫امج‬‫ر‬‫ب‬‫لعمل‬‫صفحات‬
‫اإلنرتنت‬‫وصيانتها‬‫مثل‬‫امج‬‫ر‬‫ب‬‫ير‬‫ر‬‫حت‬
‫الصفحات‬.
‫الدين‬ ‫زين‬ ‫بن‬ ‫نورحميمي‬ .‫د‬ :‫بقلم‬
‫بعد‬ ‫عن‬ ‫بالتعليم‬ ‫يقصد‬‫تكنولوجيا‬ ‫استخدام‬
‫الكببيوتر‬ ‫وتقنيات‬ ‫االتصال‬.‫التعليم‬ ‫عملية‬ ‫يف‬
‫التعليم‬‫و‬‫عن‬‫بعد‬‫ىو‬‫نقل‬‫العلم‬‫من‬‫اكز‬‫ر‬‫م‬
‫جتمعو‬‫يف‬‫اصم‬‫و‬‫ع‬‫الدول‬‫إىل‬‫مدهنا‬‫البعيدة‬‫اليت‬
‫ال‬‫تتوفر‬‫فيها‬‫وسائل‬‫وسائط‬‫ادلعرفة‬‫الضخمة‬
‫ادلتخصصة‬‫و‬.
‫ويكون‬‫االتصال‬‫بني‬‫الطالب‬‫ادلتلقي‬‫احملاضر‬‫و‬
‫متفاعل‬‫ويتيح‬‫نظام‬‫التعليم‬‫عن‬‫بعد‬‫إمكانية‬
‫تلقى‬‫ات‬‫ر‬‫احملاض‬‫من‬‫مصدر‬‫بعيد‬‫عن‬‫مكان‬
‫احملاضرة‬‫بنفس‬‫السرعة‬‫ويف‬‫نفس‬‫زمن‬‫التنفيذ‬
real time application‫ميكن‬‫و‬‫ىذا‬‫النظام‬
‫من‬‫بث‬‫ات‬‫ر‬‫احملاض‬‫احلية‬‫ادلسجلة‬‫و‬‫بكفاءة‬
،‫عالية‬‫حيث‬‫ميكن‬‫الطالب‬‫أو‬‫ادلستمع‬‫من‬
‫حضور‬‫زلاضرة‬‫داخل‬‫أو‬‫ج‬‫خار‬‫حدود‬‫البالد‬.
‫و‬‫ينقسم‬‫التعليم‬‫عن‬‫بعد‬‫من‬‫حيث‬‫إىل‬ ‫النقل‬
:‫نوعني‬
1.‫االتصال‬ ‫يكون‬ ‫حيث‬ ‫امن‬‫ز‬‫مت‬ ‫نقل‬
‫التفاعل‬‫و‬‫يف‬‫ب‬ ‫احلقيقي‬ ‫الوقت‬‫احملاضر‬ ‫ني‬
.‫الطالب‬‫و‬
2.‫يقوم‬ ‫احملاضر‬ ‫أن‬ ‫حيث‬ ‫امن‬‫ز‬‫الالمت‬ ‫النقل‬
‫اسية‬‫ر‬‫الد‬ ‫ادلادة‬ ‫توفري‬ ‫أو‬ ‫وتوصيل‬ ‫بنقل‬
‫اسطة‬‫و‬‫ب‬
‫بعد‬ ‫عن‬ ‫التعليم‬Distance Learning
07
An Evening with
GOAL-ITQAN
Management
08 April 2016 (Friday)
Senate Hall, USIM Chancellery
This first meeting gave special focus to
inform the following:
 JKPU approval and related actions
 The breakdown of the different
sections of GOAL-ITQAN
 Proposed organization chart
 The focus and direction of the
department
 The proposed Office layout
 Paradigm shift that must be observed
by all members
All members took note of the speech
and briefing by the Director, Deputy
Director, Head of Division, and
Assistant Registrar of GOAL-ITQAN.
Some of the views expressed are as
follows:
 Office partition to be provided in
the comfort of staff.
 Providing a nursery room to place
kids during school holidays.
 Request for extra employee to be
placed in Pandan Indah campus to
uptake the task of maintaining ICT
facilities in Pandan Indah.
The session ended with a closing
speech by the Director of GOAL-
ITQAN.
NEWS
BULLETIN
The Establishment of Global Open Access
Learning Centre, Immersive Technology &
Quality Assurance (GOAL-ITQAN)
GOAL-ITQAN was established from the merging of the Centre of e-Learning
(GOAL Centre), the Centre for Teaching & Learning Innovation (PIPP) and the
Centre for Information Technology (PTM). The establishment of the new centre
was officially announced during the Vice Chancellor’s New Year Message
(2016) on 23 February 2016. Based on this announcement, preliminary
discussions with the Management of the University have been held regularly to
ensure the smooth running of the merging process.
GOAL-ITQAN will be headed as Prof. Dr. Rozhan M. Idrus (Director), Dr. Mohd
Zalisham Jali (Deputy for ICT), Dr. Najwa Hayaati Mohd Alwi (Deputy for
teaching & learning), and Dr. Nurkhamimi Zainuddin (Deputy for Accreditation
& Quality Assurance).
In general, the functions of the department will be divided into three (3) main
parts (excluding the director's office) as follows:
1) Director's Office
 Strategic planning
 Administration & Financial Management
 Human Resource & Talent Management
2) ICT Development & Advancement
 System, Portals & Apps Development
 Networking, Access and Data Security
 Academic Support & Customer Service (ICT)
 ICT Infrastructure & Info-structure
3) Innovation of Teaching & Learning
 Innovation of Teaching & Learning
 Training and Acculturation (T&L tools, apps & system)
 Copyright and Content Publications
 Computer Lab management and Teaching Aids facilities
4) Accreditation & Quality Assurance
 Accreditation & Recognition
 Quality Control & Curriculum (Academic)
 Quality Control (ICT facilities)
 Programme Promotion & Management (ODL, LLL & Enterprise)
There will be 14 focus of this centre with 19 programmes (KPIs) for the year
2016 alone, based on previous commitment of the original centre. GOAL-ITQAN
operates in the existing office space of GOAL Centre (Library Building), as well
as PTM Building. Slight changes will be done in stages in coordinating staffs’
positions to conform to their new function accordingly.
For more info, please visit our official sites at goal-itqan.usim.edu.my
08
ODL Structural Workshop
Ahmad Farid Mohd Jamal
Global Open Access Learning Centre
14 March 2016 (Monday)
Library Seminar Room
A total of 20 participants attended the workshop with the
objective of providing space for faculty members to give their
input in the development of USIM ODL structure. This workshop
are expected to produce a complete skeleton that will be the
reference document for USIM in developing new ODL program or
course in the future.
In general, faculty representatives understand the ODL concept
introduced by GOAL Centre and requested that the results of the
workshop will be formally extended to the Dean. Faculty
representatives also agreed that some of the courses that are
suitable and potential will be proposed to be developed as ODL
Program. The executive summary of the workshop will be
proposed to the Senate Members / University Management for
official approval.
ODL Briefing Session
for the Semester of
February 2016
04 March 2016 (Friday)
GOAL-ITQAN Library Building
Web 2.0 Presentation
Tube Training
18 April 2016 (Monday)
Training Room, GOAL-ITQAN
Demo Adobe Connect
Product by Statworks
22 April 2016 (Friday)
Meeting Room, GOAL-ITQAN
Visit from Varna University of
Management, Bulgaria
Ahmad Farid Mohd Jamal
Global Open Access Learning Centre
15 March 2016 (Tuesday)
GOAL Centre
A working visit from the Director of International
Cooperation and Marketing Manager at Varna
University of Management, Bulgaria, accompanied by
the officers of USIM 'Alamiyyah. This visit aims to
obtain information on USIM e-learning structure,
GOALS platform, as well as the processes and
methods of online learning development in USIM.
The delegates were also interested to know more
about the development process of GOALS and the
best practices of e-content development in USIM.
NEWS
BULLETIN
09
BLENDSPACE
Intan Ros Safina Binti Safri
GOAL-ITQAN
Blendspace is a free web app that
enables you to create digital lesson in
5 minutes.
With Blendspace lecturer can easily
share a bunch of your online
resources with student. They can also
monitor and test student
understanding with assessment,
quizzes and discussion.
This app makes better understanding
for those who are weak in
comprehension.
With Blendspace student can join the
class by entering the class code given
by lecturer.
Official site: https://www.tes.com/
ZAPTION
Intan Ros Safina Safri
GOAL-ITQAN
Zaption is a web application that
makes your presentation interactive
with questions and quizzes inside of
your presentation.
With Zaption, you can quickly add any
text, images and questions to online
videos. Instead, you can just use your
ready-made lessons.
This app let you share your video
lesson in two ways, present live and
watch together among student or
student can watch on their own.
Lecturer just need to copy the link of
their video lesson and tell the student
about it.
Lecturer can also monitor on how
their student’s responded based on
the lesson analytics. They can also
save and download all the responses
in format of excel.
It can be used in any device such as
Windows Phone, iPad and Androd.
Official site:
https://www.zaption.com
ADOBE CONNECT
Intan Ros Safina Binti Safri
GOAL-ITQAN
Adobe Connect is a web conferencing
software service that offers immersive
online meeting for collaboration of
experiences, virtual classrooms and
also a large scale webinars.
Adobe Connect can serve an
organization’s web meeting needs,
presentations, online training
materials, learning modules, user
desktop sharing and also the ability to
record session and view them at any
time. It is also offer the option to
extend their services to include
webinar and event management, and
also features that encourage social
learning.
In addition, all meeting rooms or
presentations are organized into
'pods'; with each pod performing a
specific role (i.e. chat, whiteboard,
note, etc.).
Official site:
http://www.adobe.com/products/ad
obeconnect.html
Intan Ros Safina Binti Safri is the
IT Assistant Officer of GOAL-ITQAN at
the Universiti Sains Islam Malaysia
(USIM) She can be contacted at
intanrossafri[at]usim[dot]edu[dot]my
E-LEARNING
BUZZ
010
STRATASYS Objet500
Connex3
(3D PRINTER)
Intan Ros Safina Safri
Global Open Access Learning Centre
The Stratasys holds more than half
the global market with 600 over
patents and has also sold over
100,000 printers. Stratasys growth is
built on the growth of 3D printers
with leading technologies like FDM
and PolyJet which is widely used
today from prototyping to
manufacturing of end-use parts.
3D printing also known as additive
manufacturing is a process of making
three dimensional (3D) solid objects
from a digital file.
The creation of a 3D printed object is
achieved using additive processes. In
an additive process an object is
created by laying down successive
layers of material until the entire
object is created. Each of these layers
can be seen as a thinly sliced
horizontal cross-section of the
eventual object.
The Stratasys, one of the largest 3D
printer manufacturers in the world,
just went Technicolor. The company
has announced the Object500
Connex3 first 3D printer capable of
printing both in full color and multiple
materials.
With this, 3D printing will lower
production costs, rapid the process of
prototyping, lower cost on improving
the quality of products.
TECHNOLOGY
SNIPPET
BUZZ
Picture 1: Object500 Connex3
Lecturer can bring this 3D printing
into the classroom exposes learners to
the same cutting-edge technologies
they encounter in their studies.
Picture 2: Dental Material
For researchers, Stratasys 3D Printing
breaks barriers with unmatched
material capabilities, including
impressive detail, precision and
durability.
Stratasys Object500 Connex3 reveals
a full color, multi material
professional 3D printer. It is
borrowing a technique from 2D inkjet
printers: it blends cyan, magenta and
yellow to create a broad range of
colors.
Picture 3: Full in color
The Connex3 is the first printer that
actually blends colors to create a
whole spectrum. It also just
revealed mild-range color printers
that print in plastic and sugar.
Picture 4: Image with Rubber-like
Connex3 blend up to three materials,
to yield every colors, translucencies
and durometers.
Official site:
http://www.stratasys.com/
Intan Ros Safina Binti Safri is the
IT Assistant Officer of GOAL-ITQAN at
the Universiti Sains Islam Malaysia
(USIM) She can be contacted at
intanrossafri[at]usim[dot]edu[dot]my
011
2016 The 4th
International
Conference on
Information
Technology and
Science (ICITS 2016)-
Scopus and Ei
17th – 19th June 2016
Tokyo, Japan
Website : http://icits.org/
Deadline for paper submission:
5th March 2016
2016 3rd
International
Conference on
Teaching and
Education Sciences
(ICTES 2016)
22nd – 24th June 2016
Singapore
Website: http://www.ictes.org/
Deadline for paper submission:
20th February 2016
FORTHCOMING
PROGRAM
USIM 2nd e-Learning
Colloquium
1st June 2016
Universiti Sains Islam Malaysia
(USIM)
Website: http://conference-
goalcentre.usim.edu.my
Deadline for paper submission:
1st April 2016
Scope of conference:
 Gamification
 MOOC
 Web 2.0 technologies and
classroom
 e-Learning to support
communities and individuals
 Knowledge management
 Adaptive e-Learning and
intelligent apps & tools
 Life long e-Learning
Fee Structure:
Free Admission
Keynote:
Prof. Dr. Rozhan M. Idrus (USIM)
AP. Dr. Supyan Hussin (UKM)
Dr. Noraida Hj. Ali (UMT)
Mr. Vincent Stocker (Pukunui (M)
ICMIP 2016 the first
International
Conference on
Multimedia and Image
Processing--EI
Compendex
1st – 3rd June 2016
Bandar Seri Begawan, Brunei
Darusslam
Website: http://www.icmip.org/
Deadline for paper submission:
10th March 2015
2016 International
Conference on
Computer
Communication and
Management (ICCCM
2016)
6th – 7th June 2016
Hong Kong
Website:
http://academicfora.com/bessh-
hongkong-6-7-june-2016/
Deadline for paper submission:
31st May 2015

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Goal Centre e-bulletin March-April 2016

  • 1. Newsletter of The Global Open Access Learning Centre Vol. 11, Issue Mac & Apr 2016Universiti sains Islam Malaysia GOALshare ChiefEditor Dr.NajwaHayaatiMohdAlwi Editor Designer Publisher AhmadFaridMohdJamal AhmadFaridMohdJamal MuhammadZarinMislan BahagianPenerbitan, UniversitiSainsIslamMalaysia GOALShareispublishedbyPenerbitUSIM forGOALCentreofUniversitiSainsIslamMalaysia This bulletin is published once in every two months MAR&APR2016 HIGHLIGHT Re-Designing Online Curriculum Page 5 Page 7 Resource Architecture in Digital Learning Page 2 NEW!!! GOAL-ITQAN ESTABLISHMENT
  • 2. Dear Sir / Madam, OFFICIAL INVITATION TO WRITE AN ARTICLE / PAPER FOR UNIVERSITI SAINS ISLAM MALAYSIA (USIM) E-LEARNING BULETTIN; GOALSHARE With due respect, the above mentioned matter is referred. Global Open Access Learning (GOAL) Centre of Universiti Sains Islam Malaysia (USIM) has prepared a series of free online e-learning bulletin named GOALshare (eISSN number 2289-8727) with the objective to nurture informed citizens, visionary leaders and life-long learners who are masters of today’s information, educational tools and technologies, and also to disseminate related e-learning programs throughout the globe. With respect, you are cordially invited to submit an article to the Short Communication Column without fee or honorarium. An article should compromise of maximum 700 words (not including reference) on a topic related to educational technology / educational updates. Longer texts will also be considered if they fit the theme. Font used should be Calibri size 10 with 1.0 spacing with no space before and after paragraph. Herewith is the url for our previous publications at http://goalcen- tre.usim.edu.my/oer-video/buletin-bulanan-goal-centre for your kind reference. The deadline for the submission of articles is on the twentieth (20th) of each month to the e-mail address of goal- care@usim.edu.my or ahmadfarid@usim.edu.my. I sincerely hope to hear from you again and would like to make this publication a global reference, and hopefully will inspire more individual and institution to enrich our free bulletin for the benefits of humanity. Thank you. KNOWLEDGEABLE • DISCIPLINED • DEVOUT Sincerely, (PROF. DR. ROZHAN M. IDRUS) Director “Anarticleshouldcompromiseofmaximum700words(notincludingreference) onatopicrelatedtoeducationaltechnology/educationalupdates. FontusedshouldbeCalibrisize10with1.0spacing withnospacebeforeandafterparagraph” LETSWRITE format Global Open Learning Access Centre @ Global Open Access Learning (GOAL) Centre Level 1, Library Building Universiti Sains Islam Malaysia (USIM) 71800, Bandar Baru Nilai Negeri Sembilan MALAYSIA Tel: +6 06 798 6270 Fax: +6 06 798 6250  http://goalcentre.usim.edu.my First issue January, 2015 Global Open Learning Access Centres, USIM GOAL Share is published by Penerbit USIM for GOAL Centre of Universiti Sains Islam Malaysia CENTRE@ Universiti Sains Islam Malaysia
  • 3. 01 How do we define ICT? As the new technology rapidly thrusting into the future, the answer is infinite. USIM are now trying to pluck the essence of ICT by laying out a new perspective of the acronym; Immersive Collaborative Technology. How can we relate ICT (Immersive Collaborative Technology) in education? It is honestly a common thing in the 21st century learning pedagogies. Not only industrial players, varsity communities are also tightly involved in the advancement of this technology. Immersive environments are seen in meetings, medical procedures, mechanicals, and even outdoor virtual reality exploration. Students are now able to safely explore volcanic eruption, depth of the seas, repairing a burst-off engine, flying the new 787 Dreamliner, and even practicing coronary artery bypass surgery. Engaging student to the real environment virtually wills not only making them understand better, it will also allow for multiple tries in a control environment, and definitely will lower the external risk factors. Some may argue that the real feels of holding a living being, as well as the smells of bloods can never be imitate. But surely, a firm hand of thoroughly trained physician is way more assuring. Dr. Najwa Hayaati Mohd Alwi EDITORIAL COLUMN GOALS Traffic Record – Data of 23 February 2016 to 22 March 2016 Nur Syakira Binti Redzuan Global Open Access Learning, Immersive Technology & Quality Assurance Record shows the increased in traffic by 331.57% for the period of 23 February 2016 to 22 March 2016 compared with the period from 23 January 2016 to 22 February 2016 (93,167 compared to 21,588 visits) (Refer to figure 1). This trend also complimented by the increased rate of new visitors by 11.6% (55.8% versus 44.2%) over the same period (Figure 2). On the other hand, the rate of returning visitors decreased by 49.2% (74.6% versus 25.4%) for the same period. Figure 1: Records of GOALS visit for the period 23 Feb to 22 March 2016 Figure 3 and 4 shows the resources (region and country) of GOALS visits in the period of 23 February 2016 to 22 March 2016 compared with the period of 23 January 2016 to 22 February 2016. The highest visit is 63.09% and 63.58% from Nilai and Malaysia respectively. This rate is due to the high placement of USIM student in Nilai, Malaysia. Figure 3: The source of visitors (domestic) for the period 23 February 2016 to 22 March 2016 compared with the period from 23 January 2016 to 22 February 2016 Figure 4: The source of visitors (international) for the same period Besides Malaysia, GOALS was also being reached from the United States, Arab Emirates, United Kingdom and Indonesia. Facebook still had the largest traffic that cited GOALS with 97.14%. Record of visits from internal network decreased by 0.4%, while visit using other internet providers such as personal broadband, internet cafes and others increased by 1.3% in the period 23 February 2016 to 22 March 2016 compared with the period from 23 January 2016 to 22 February 2016. GOALS USER STATISTIC Figure 2: Record of new visitor and returning visitors of GOALS for the period 23 Feb to 22 March 2016
  • 4. 02 by Prof. Dr. Rozhan M. Idrus Preamble The electronic platform is now a common-place for searching for information and learning resources. As technology becomes pervasive, the teaching and learning landscape is now capable of presenting an interoperable and seamless learning architecture to connect, integrate, and share three major dimensions of learning resources: learning facilitators, learning contents, and educational technology. Although we have a plethora of content and multimedia resources, searching for a specific item may not as easy as it looks. Why is this so? For example, a quick glance at the Directory of Open Resources of the Commonwealth of Learning (Figure 1) only revealed resources tagged as audio, undergraduate, lecture and video. Any academic or learner searching for content related to the types of learner and the pedagogy of the content will need to actually view the content to ascertain the nature of the content. “What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention...” - Polymath Economist Herbert A. Simon GUEST COLUMN The content design has to be pedagogically articulated and by virtue of the concept of technogogy where the subject matter expert (SME) has to take into account the elements of Learner, Content, Pedagogy and Technology (LCPT). For the purpose of documentation and henceforth, a search parameter, the components in the design could be expanded to include the subject and topic, duration (length of video or audio file) language (customisable), location, institution, author and copyright (creative commons). For this purpose a checklist known as the Resource Architecture Metadata Input (RAMI) was prepared as a guiding framework for subject matter expert and the course team. This will not only aid in the structure of the content and the design of the learning experience but also capture the details of the design and contains the search parameters mentioned earlier. Resource Architecture in the Virtual Digital Learning Landscape (RAVD) Another attempt to locate a resource searched under “physics animation pendulum” in the Open Course Library was not successful. Further, scrutiny of the OER Commons digital library and network revealed that the contents were only searchable from the elements of subject, education level and standards. Critical elements such as the learner characteristics and pedagogy or learning activities were not listed as a search parameter. As such we are missing out on the details of the content and learning design, to put it in a simplistic tune. Resource Architecture In view of the current scenario of the lack of specific search mechanism for content, the author is proposing a mechanism to capture the pertinant details in content and learning design via a Resource Architecture for the Virtual Digital Learning Landscape, commencing from the design of learning itself. To highlight this, the concept of technogogy is adopted. Figure 1: Resource Directory of COL Figure 2: Design via Technogogy
  • 5. 03 Basically, the content developed has been tagged with the stipulated parameters. Subsequently the resource constructed and labeled will be stored via the definition of metadata material based on item type which will be channeled to a repository and stored in the database. Finally, when a learner goes through the process of content search, the resource designed specifically can now be made available to the learner based the tagging parameters. Figure 3: Metadata materials and repository Figure 4: The content directory The resource architecture observe a simple protocol in its design, viz,  Creates metadata content (Pre-defined Learning Design)  Defines metadata material based on item type  Applies metadata (item type & index tree) in Repository and will be store in database  Use of index tree and item management for search based A framework of the resource architecture presented will facilitate for the construction of pedagogically articulated content based on the concept of technogogy and the tagging parameters that will subsequently be applied in metadata into a repository will then be accessed by the searcher from the database. The complete resource architecture framework is shown in Figure 5. The Resource Architecture for the Virtual Digital Learning Landscape will now make content from any database searchable based on the tagged parameters. Further, this give rise to an opportunity for customisation of the resource in terms of activities and different languages as well the re-modification or re-purpose and re-use of content that will lead to the enrichment of the repository. The author acknowledges and thanks Mr. Mohamad Faiz Taip, the Information Technology Officer at the Global Open Access Learning (GOAL) Centre in the Universiti Sains Islam Malaysia (USIM) for assistance in the discussion and layout of the resource architecture. An Invention Discloser Form (IDF) for the Resource Architecture for the Virtual Digital Learning Landscape was submitted and approved by the Centre for Innovation, Industrial and Society Networking of the Universiti Sains Islam Malaysia (USIM). Rozhan M. Idrus is the professor of online distance learning, and the Director of GOAL-ITQAN at the Universiti Sains Islam Malaysia. He can be contacted at rozhan@usim.edu.my Figure 5: The resource architecture framework
  • 6. 04 SHORT COMMUNICATION SHORT COMMUNICATION by Siti Salmiah Muhammad Preamble 24/7 access to people and information through technology is transforming us all into digital natives. Using communication and education tools, we now “blend” online, onsite information and experience to optimize learning. Experts believe Blended learning can have positive impacts on efficiency, convenience and learning outcomes if used strategically. While we grapple with numerous new tools in pedagogy, Blendspace could be something of choice. What is Blendspace? Blendspace is a free web tool to help instructors gather resources in one place and provide interactive lessons for learners or even share with colleagues. It can provide an easy, engaging and interactive way to blended learning. Using Blendspace lesson, we can easily pull in videos from YouTube, or from our personal video collections, Powerpoint slides, links and images from Google or our own files. We can also import sources from Gooru, OpenEd, Dropbox, or Google Drive. Blendspace also offers the ability to assess learners as we can add in multiple choice quizzes into our lessons. Though the quiz feature of Blendspace is limited only to a multiple choice, we can pull quizzes from Google Drive and thus, create a Google Form with more open-ended questions of different formats for our lessons. How Do I Use Blendspace? I use Blendspace to organize links, files, curate videos from Youtube and upload class videos in English for Professionals class. I embed Blendspace into GOALS, share and interact with students via it. As learners watch, they use Blendspace as a discussion board. Parts of the communication activities and assessments in English for Professionals class require learners to attend job interview, conduct meeting and present proposal. Using Blendspace, I organize learners’ video recordings and get learners to view what they have done. Learners are given an evaluation rubric, and asked to identify their strengths, weaknesses and give constructive feedbacks to each other. They evaluate their own progress and pen down their comments, which can be viewed by their peers. They are also required to reflect on reading resources in Blendspace canvases and relate that to their actual performances in those oral communication activities. What is My Take? Blendspace is free and user friendly to both learners and instructors. Not only it is great for blended learning, we can even go one step further doing flipped classroom with Blendspace. It supports flipped classroom as learners can easily view different types of contents organized on a single platform prior to face-to-face class. If we prepare a wide range of contents and skills to focus on, Blendspace helps us sequence our presentation of the whole contents without confusing learners. Depending on the creativity of instructor, Blendspace also allows us to incorporate contents and skills to fulfill learning objectives, and also support learner autonomy, personalized learning as well as promote multi-sensory experiences. For instructors monitoring purposes, Blendspace sends daily summary report updating us on the number of viewers and comment through email too. However, the number of traffic is not detected by Moodle (GOALS). In addition, Blendspace lessons can be shared through social media (Facebook and Twitter), email, website embed code and also QR code. Though I am still experimenting, overall, I find using Blendspace rewarding. Class survey also yields positive feedbacks from learners. Conclusion If any instructor is looking for a web tool which can neatly house contents, allow communication beyond classroom, and share resources with learners or global online communities with almost zero technical skill and no financial cost at all, Blendspace is worth considering. Siti SalmiahMuhammad is the Language Teacher of The Faculty of Major Language at the Universiti Sains Islam Malaysia. She can be contacted at msalmiah@usim.edu.my. Blending with Blendspace
  • 7. 05 by : Dr. Ahmed Aboulez Career of the future? Future careers for 21st Century jobs need specific higher levels of educational experiences in school, college, and beyond, from cradle to career, to build knowledge and skills for success in a globally and digitally interconnected world. Society will need college graduates with mental agility and adaptability. There are indications there is a significant gap between what undergraduate students are taught and assessed and what the skills of 21st Century jobs are required. So it is important to prepare our students to 21st Century jobs we have to re-design online curriculum to provide them with multi-disciplinary skills instead of static content. The keys questions are: (i) What are the skills of 21st Century jobs?, (ii) What does the future of online learning look like?, and (iii) How can we re-designing online curriculum to prepare students for 21st Century jobs? The main skills of 21st Century jobs for the current globalizing economic world are: 1. Creativity and Innovation: The ability to create a new way of thinking and be able to find solutions to new problems. 2. Critical Thinking and Problem Solving: The ability to apply higher-order thinking (HOTs) to new problems and issues appropriate reasoning to analyze the problems and be able to make appropriate decisions to solve the non-routine problems. 3. Communication: The ability to communicate effectively in a wide variety of forms and context using multimodal communications and technologies. 4. Collaboration and Teamwork: The ability to work in teams effectively to generate share, and original ideas. 5. Information Literacy: The ability to access, evaluates, synthesize, and share the information from multi- disciplinary and interdisciplinary sources. 6. Technology Application: The ability to identify appropriate technology tools and use the efficient, ethically, and effectively. 7. Career and Life Skills: the ability to become self-directed and independent learners who can adapt to change, manage project, take responsibility to their work, lead other and achieve results. 8. Personal and Social Responsibilities: The ability to develop culture competence in working with others by recognizing and respecting culture differences while working with diverse cultural and social background. Looking to the future always contains two main parts, (i) Dreaming, (ii). Dreading, and between them is (iii) Designing. For the designers, the future is not far off place. It is the place where they work every day. Design is a form of activism. Designers see the world as kit of parts, they re- shape and re-simple the best pieces from what out there to build and create something new and better, as a combination of, (i). Project-based, (ii). Gasification, (iii). Inspire, (iv). Social media, and (v). Digital media learning. It is important to plan a new vision of the future by re-designing the online curriculum to according to the up-date skills of 21st Century jobs. The new vision of the online curriculum is not just static content. It is more far than that. It has to learn student skills for the life through mapping the online curriculum including the relevant objective learning, open-ended courses, innovative pedagogy, interactive infographic, top authoring tools, and creative personalized assessments. Designers and Developers online curriculum to prepare students for 21st century jobs have to answers all these six questions of learning processes: (i) What students learn?, (ii) How they learn?, (iii) How we know they are learning?, (iv) Where is learning happened?, (v) When is learning happened?, and (vi) Who is involved? .What we need is learning integrated by design. The future of online Curriculum model must be: 1. Personalized: to fit each learner. 2. Learner-Driven: to let learner own their learning. 3. Applied: to let learner learn by doing. 4. Cost-Effective: to be feasible at scale. 5. Tech-Enabled: to leverage technologies that work. Ahmed Aboulez is the Assistant Professor of e-Learning at the Islamic University Al-Madeenah Al- Monawarah. He can be contacted at aaboulez1@gmail.com. Re-Designing Online Curriculum to Prepare Students for 21st Century Jobs SHORT COMMUNICATION
  • 8. 06 1.‫جي‬‫ب‬‫توفر‬‫اتصال‬‫بني‬‫الطلبة‬‫وشبكة‬ ‫اإلنرتنت‬. 2.‫جيب‬‫توفر‬‫سعة‬‫موجة‬‫كبرية‬‫متكن‬ ‫الطلبة‬‫من‬‫االتصال‬‫بشبكة‬‫اإلنرتنت‬ ‫بسرعة‬‫عالية‬. 3.‫قد‬‫يتطلب‬‫األ‬‫مر‬‫توفر‬‫أجهزة‬‫إضافية‬ ‫مثل‬‫جهاز‬‫ـ‬‫ل‬‫ا‬Video Server. ‫الجهات‬‫المستفيدة‬‫التعليم‬ ‫خدمة‬ ‫من‬ ‫عن‬‫بعد‬ 1.‫اجلامعات‬ 2.‫ادلستشفيات‬ 3.‫قاعات‬‫ات‬‫ر‬‫مت‬‫ؤ‬‫ادل‬ 4.‫يون‬‫ز‬‫التلف‬ 5.‫ادلنظمات‬‫اذليئات‬‫و‬‫الدبلوماسية‬ 6.‫كات‬‫الشر‬‫ادلؤسسات‬‫و‬ Nurkhamimi Zainuddin is the Deputy Director of GOAL-ITQAN at the Universiti Sains Islam Malaysia. He can be contacted at khamimi@usim.edu.my. SHORT COMMUNICATION ‫ويلتقي‬ ‫أخرى‬ ‫وسيلة‬ ‫أي‬ ‫أو‬ ‫الكمبيوتر‬ ،‫الفيديو‬ .‫الحق‬ ‫وقت‬ ‫يف‬ ‫اد‬‫و‬‫ادل‬ ‫على‬ ‫يتحصل‬ ‫أو‬ ‫فوائد‬‫التعليم‬‫عن‬‫بعد‬ 1.‫ادلالئمة‬‫حيث‬‫توفر‬‫ادلالئمة‬‫بني‬‫احملاضر‬ ‫الطالب‬‫و‬. 2.‫ادلرونة‬‫ت‬‫تيح‬‫للدارس‬‫خيار‬‫ادل‬‫كة‬‫شار‬‫حسب‬ ‫الرغبة‬. 3.‫التأثري‬‫الفاعلية‬‫و‬‫أثبتت‬‫البحوث‬‫اليت‬ ‫أ‬‫يت‬‫ر‬‫ج‬‫على‬‫نظام‬‫التعليم‬‫عن‬‫بعد‬‫أ‬‫نو‬ ‫ازى‬‫و‬‫ي‬‫أ‬‫و‬‫يفوق‬‫يف‬‫التأثري‬‫الفاعلية‬‫و‬‫نظام‬ ‫التعليم‬‫التقليدي‬‫وذلك‬‫عندما‬‫تستخدم‬ ‫ىذه‬‫التقنيات‬‫بكفاءة‬. 4.‫ادلقدرة‬‫الكثري‬‫من‬‫أشكال‬‫التعليم‬‫عن‬‫بعد‬ ‫ال‬‫تكلف‬‫الكثري‬‫من‬‫ادلال‬. 5.‫اإلحساس‬‫ادلتعدد‬‫ىناك‬‫العديد‬‫من‬ ‫ات‬‫ر‬‫اخليا‬‫يف‬‫طرق‬‫توصيل‬‫ادلادة‬،‫اسية‬‫ر‬‫الد‬ ‫منها‬‫ادلادة‬‫اسية‬‫ر‬‫الد‬‫ادلتلفزة‬‫التفاعل‬‫و‬‫من‬ ‫امج‬‫ر‬‫ب‬‫الكمبيوتر‬‫ادلادة‬‫و‬‫اسية‬‫ر‬‫الد‬‫ادلسجلة‬ ‫يف‬‫أشرطة‬‫كاسيت‬. ‫متطلبات‬‫التعليم‬‫عن‬‫عد‬ُ‫ب‬ 1..‫وجود‬‫حاسوب‬‫خادم‬server ‫ذي‬‫سعة‬‫وسرعة‬‫كافيتني‬ 2.‫جيب‬‫السما‬‫ح‬‫للمربرلني‬‫بالدخول‬‫إىل‬ ‫مساحة‬‫معينة‬‫يف‬‫احلاسوب‬‫كزي‬‫ادلر‬. 3.‫جي‬‫ب‬‫توفر‬‫امج‬‫ر‬‫ب‬‫لعمل‬‫صفحات‬ ‫اإلنرتنت‬‫وصيانتها‬‫مثل‬‫امج‬‫ر‬‫ب‬‫ير‬‫ر‬‫حت‬ ‫الصفحات‬. ‫الدين‬ ‫زين‬ ‫بن‬ ‫نورحميمي‬ .‫د‬ :‫بقلم‬ ‫بعد‬ ‫عن‬ ‫بالتعليم‬ ‫يقصد‬‫تكنولوجيا‬ ‫استخدام‬ ‫الكببيوتر‬ ‫وتقنيات‬ ‫االتصال‬.‫التعليم‬ ‫عملية‬ ‫يف‬ ‫التعليم‬‫و‬‫عن‬‫بعد‬‫ىو‬‫نقل‬‫العلم‬‫من‬‫اكز‬‫ر‬‫م‬ ‫جتمعو‬‫يف‬‫اصم‬‫و‬‫ع‬‫الدول‬‫إىل‬‫مدهنا‬‫البعيدة‬‫اليت‬ ‫ال‬‫تتوفر‬‫فيها‬‫وسائل‬‫وسائط‬‫ادلعرفة‬‫الضخمة‬ ‫ادلتخصصة‬‫و‬. ‫ويكون‬‫االتصال‬‫بني‬‫الطالب‬‫ادلتلقي‬‫احملاضر‬‫و‬ ‫متفاعل‬‫ويتيح‬‫نظام‬‫التعليم‬‫عن‬‫بعد‬‫إمكانية‬ ‫تلقى‬‫ات‬‫ر‬‫احملاض‬‫من‬‫مصدر‬‫بعيد‬‫عن‬‫مكان‬ ‫احملاضرة‬‫بنفس‬‫السرعة‬‫ويف‬‫نفس‬‫زمن‬‫التنفيذ‬ real time application‫ميكن‬‫و‬‫ىذا‬‫النظام‬ ‫من‬‫بث‬‫ات‬‫ر‬‫احملاض‬‫احلية‬‫ادلسجلة‬‫و‬‫بكفاءة‬ ،‫عالية‬‫حيث‬‫ميكن‬‫الطالب‬‫أو‬‫ادلستمع‬‫من‬ ‫حضور‬‫زلاضرة‬‫داخل‬‫أو‬‫ج‬‫خار‬‫حدود‬‫البالد‬. ‫و‬‫ينقسم‬‫التعليم‬‫عن‬‫بعد‬‫من‬‫حيث‬‫إىل‬ ‫النقل‬ :‫نوعني‬ 1.‫االتصال‬ ‫يكون‬ ‫حيث‬ ‫امن‬‫ز‬‫مت‬ ‫نقل‬ ‫التفاعل‬‫و‬‫يف‬‫ب‬ ‫احلقيقي‬ ‫الوقت‬‫احملاضر‬ ‫ني‬ .‫الطالب‬‫و‬ 2.‫يقوم‬ ‫احملاضر‬ ‫أن‬ ‫حيث‬ ‫امن‬‫ز‬‫الالمت‬ ‫النقل‬ ‫اسية‬‫ر‬‫الد‬ ‫ادلادة‬ ‫توفري‬ ‫أو‬ ‫وتوصيل‬ ‫بنقل‬ ‫اسطة‬‫و‬‫ب‬ ‫بعد‬ ‫عن‬ ‫التعليم‬Distance Learning
  • 9. 07 An Evening with GOAL-ITQAN Management 08 April 2016 (Friday) Senate Hall, USIM Chancellery This first meeting gave special focus to inform the following:  JKPU approval and related actions  The breakdown of the different sections of GOAL-ITQAN  Proposed organization chart  The focus and direction of the department  The proposed Office layout  Paradigm shift that must be observed by all members All members took note of the speech and briefing by the Director, Deputy Director, Head of Division, and Assistant Registrar of GOAL-ITQAN. Some of the views expressed are as follows:  Office partition to be provided in the comfort of staff.  Providing a nursery room to place kids during school holidays.  Request for extra employee to be placed in Pandan Indah campus to uptake the task of maintaining ICT facilities in Pandan Indah. The session ended with a closing speech by the Director of GOAL- ITQAN. NEWS BULLETIN The Establishment of Global Open Access Learning Centre, Immersive Technology & Quality Assurance (GOAL-ITQAN) GOAL-ITQAN was established from the merging of the Centre of e-Learning (GOAL Centre), the Centre for Teaching & Learning Innovation (PIPP) and the Centre for Information Technology (PTM). The establishment of the new centre was officially announced during the Vice Chancellor’s New Year Message (2016) on 23 February 2016. Based on this announcement, preliminary discussions with the Management of the University have been held regularly to ensure the smooth running of the merging process. GOAL-ITQAN will be headed as Prof. Dr. Rozhan M. Idrus (Director), Dr. Mohd Zalisham Jali (Deputy for ICT), Dr. Najwa Hayaati Mohd Alwi (Deputy for teaching & learning), and Dr. Nurkhamimi Zainuddin (Deputy for Accreditation & Quality Assurance). In general, the functions of the department will be divided into three (3) main parts (excluding the director's office) as follows: 1) Director's Office  Strategic planning  Administration & Financial Management  Human Resource & Talent Management 2) ICT Development & Advancement  System, Portals & Apps Development  Networking, Access and Data Security  Academic Support & Customer Service (ICT)  ICT Infrastructure & Info-structure 3) Innovation of Teaching & Learning  Innovation of Teaching & Learning  Training and Acculturation (T&L tools, apps & system)  Copyright and Content Publications  Computer Lab management and Teaching Aids facilities 4) Accreditation & Quality Assurance  Accreditation & Recognition  Quality Control & Curriculum (Academic)  Quality Control (ICT facilities)  Programme Promotion & Management (ODL, LLL & Enterprise) There will be 14 focus of this centre with 19 programmes (KPIs) for the year 2016 alone, based on previous commitment of the original centre. GOAL-ITQAN operates in the existing office space of GOAL Centre (Library Building), as well as PTM Building. Slight changes will be done in stages in coordinating staffs’ positions to conform to their new function accordingly. For more info, please visit our official sites at goal-itqan.usim.edu.my
  • 10. 08 ODL Structural Workshop Ahmad Farid Mohd Jamal Global Open Access Learning Centre 14 March 2016 (Monday) Library Seminar Room A total of 20 participants attended the workshop with the objective of providing space for faculty members to give their input in the development of USIM ODL structure. This workshop are expected to produce a complete skeleton that will be the reference document for USIM in developing new ODL program or course in the future. In general, faculty representatives understand the ODL concept introduced by GOAL Centre and requested that the results of the workshop will be formally extended to the Dean. Faculty representatives also agreed that some of the courses that are suitable and potential will be proposed to be developed as ODL Program. The executive summary of the workshop will be proposed to the Senate Members / University Management for official approval. ODL Briefing Session for the Semester of February 2016 04 March 2016 (Friday) GOAL-ITQAN Library Building Web 2.0 Presentation Tube Training 18 April 2016 (Monday) Training Room, GOAL-ITQAN Demo Adobe Connect Product by Statworks 22 April 2016 (Friday) Meeting Room, GOAL-ITQAN Visit from Varna University of Management, Bulgaria Ahmad Farid Mohd Jamal Global Open Access Learning Centre 15 March 2016 (Tuesday) GOAL Centre A working visit from the Director of International Cooperation and Marketing Manager at Varna University of Management, Bulgaria, accompanied by the officers of USIM 'Alamiyyah. This visit aims to obtain information on USIM e-learning structure, GOALS platform, as well as the processes and methods of online learning development in USIM. The delegates were also interested to know more about the development process of GOALS and the best practices of e-content development in USIM. NEWS BULLETIN
  • 11. 09 BLENDSPACE Intan Ros Safina Binti Safri GOAL-ITQAN Blendspace is a free web app that enables you to create digital lesson in 5 minutes. With Blendspace lecturer can easily share a bunch of your online resources with student. They can also monitor and test student understanding with assessment, quizzes and discussion. This app makes better understanding for those who are weak in comprehension. With Blendspace student can join the class by entering the class code given by lecturer. Official site: https://www.tes.com/ ZAPTION Intan Ros Safina Safri GOAL-ITQAN Zaption is a web application that makes your presentation interactive with questions and quizzes inside of your presentation. With Zaption, you can quickly add any text, images and questions to online videos. Instead, you can just use your ready-made lessons. This app let you share your video lesson in two ways, present live and watch together among student or student can watch on their own. Lecturer just need to copy the link of their video lesson and tell the student about it. Lecturer can also monitor on how their student’s responded based on the lesson analytics. They can also save and download all the responses in format of excel. It can be used in any device such as Windows Phone, iPad and Androd. Official site: https://www.zaption.com ADOBE CONNECT Intan Ros Safina Binti Safri GOAL-ITQAN Adobe Connect is a web conferencing software service that offers immersive online meeting for collaboration of experiences, virtual classrooms and also a large scale webinars. Adobe Connect can serve an organization’s web meeting needs, presentations, online training materials, learning modules, user desktop sharing and also the ability to record session and view them at any time. It is also offer the option to extend their services to include webinar and event management, and also features that encourage social learning. In addition, all meeting rooms or presentations are organized into 'pods'; with each pod performing a specific role (i.e. chat, whiteboard, note, etc.). Official site: http://www.adobe.com/products/ad obeconnect.html Intan Ros Safina Binti Safri is the IT Assistant Officer of GOAL-ITQAN at the Universiti Sains Islam Malaysia (USIM) She can be contacted at intanrossafri[at]usim[dot]edu[dot]my E-LEARNING BUZZ
  • 12. 010 STRATASYS Objet500 Connex3 (3D PRINTER) Intan Ros Safina Safri Global Open Access Learning Centre The Stratasys holds more than half the global market with 600 over patents and has also sold over 100,000 printers. Stratasys growth is built on the growth of 3D printers with leading technologies like FDM and PolyJet which is widely used today from prototyping to manufacturing of end-use parts. 3D printing also known as additive manufacturing is a process of making three dimensional (3D) solid objects from a digital file. The creation of a 3D printed object is achieved using additive processes. In an additive process an object is created by laying down successive layers of material until the entire object is created. Each of these layers can be seen as a thinly sliced horizontal cross-section of the eventual object. The Stratasys, one of the largest 3D printer manufacturers in the world, just went Technicolor. The company has announced the Object500 Connex3 first 3D printer capable of printing both in full color and multiple materials. With this, 3D printing will lower production costs, rapid the process of prototyping, lower cost on improving the quality of products. TECHNOLOGY SNIPPET BUZZ Picture 1: Object500 Connex3 Lecturer can bring this 3D printing into the classroom exposes learners to the same cutting-edge technologies they encounter in their studies. Picture 2: Dental Material For researchers, Stratasys 3D Printing breaks barriers with unmatched material capabilities, including impressive detail, precision and durability. Stratasys Object500 Connex3 reveals a full color, multi material professional 3D printer. It is borrowing a technique from 2D inkjet printers: it blends cyan, magenta and yellow to create a broad range of colors. Picture 3: Full in color The Connex3 is the first printer that actually blends colors to create a whole spectrum. It also just revealed mild-range color printers that print in plastic and sugar. Picture 4: Image with Rubber-like Connex3 blend up to three materials, to yield every colors, translucencies and durometers. Official site: http://www.stratasys.com/ Intan Ros Safina Binti Safri is the IT Assistant Officer of GOAL-ITQAN at the Universiti Sains Islam Malaysia (USIM) She can be contacted at intanrossafri[at]usim[dot]edu[dot]my
  • 13. 011 2016 The 4th International Conference on Information Technology and Science (ICITS 2016)- Scopus and Ei 17th – 19th June 2016 Tokyo, Japan Website : http://icits.org/ Deadline for paper submission: 5th March 2016 2016 3rd International Conference on Teaching and Education Sciences (ICTES 2016) 22nd – 24th June 2016 Singapore Website: http://www.ictes.org/ Deadline for paper submission: 20th February 2016 FORTHCOMING PROGRAM USIM 2nd e-Learning Colloquium 1st June 2016 Universiti Sains Islam Malaysia (USIM) Website: http://conference- goalcentre.usim.edu.my Deadline for paper submission: 1st April 2016 Scope of conference:  Gamification  MOOC  Web 2.0 technologies and classroom  e-Learning to support communities and individuals  Knowledge management  Adaptive e-Learning and intelligent apps & tools  Life long e-Learning Fee Structure: Free Admission Keynote: Prof. Dr. Rozhan M. Idrus (USIM) AP. Dr. Supyan Hussin (UKM) Dr. Noraida Hj. Ali (UMT) Mr. Vincent Stocker (Pukunui (M) ICMIP 2016 the first International Conference on Multimedia and Image Processing--EI Compendex 1st – 3rd June 2016 Bandar Seri Begawan, Brunei Darusslam Website: http://www.icmip.org/ Deadline for paper submission: 10th March 2015 2016 International Conference on Computer Communication and Management (ICCCM 2016) 6th – 7th June 2016 Hong Kong Website: http://academicfora.com/bessh- hongkong-6-7-june-2016/ Deadline for paper submission: 31st May 2015