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PwC
Contents
July 2021
Global Entertainment & Media Outlook: 2021-2025
2
PwC
Perspectives from the
2021 Outlook
Section 01
Overview – Global E&M
macro trends
Section 02
Segment review –
Spotlight on India
Section 03
PwC 3
July 2021
Global Entertainment & Media Outlook: 2021-2025
PwC
E&M industry continues
to stand strong & forges a
new future
01
Perspectives from
the 2021
Entertainment &
Media outlook
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
4
E&M industry stands strong & forges a new future
2021 Outlook perspectives
The common driving force is changes in customer behavior– propelled by deep-seated megatrends, newly acquired habits, and the forcing function of
the pandemic
Altering Dynamics
Overlaid on these, continuing advances in technology, and in the delivery and distribution of content, are creating new tensions and altering the complex dynamics
and relationships between consumers and providers, between creators and producers, between producers and distributors, between advertisers and publishers,
between governments and companies, between the giant global platforms and everybody else
Shift from universe to metaverse (a more open,
multi-brand environment built around consumers)
User-generated content creators tapping into vast
new audiences
Personalization of content for segmented focus
engagements
01
02
03
Non-fungible tokens (NFTs) represent a notable innovation in the
ability of creators to go directly to customers. A robust market for
NFTs has now sprung up among collectors and speculators.
Regulators taking on Big Tech and data privacy
Box office revenues shifting to streaming platforms
04
05
06
Global Entertainment& Media Outlook perspectives
PwC
Habits accrued over
restricted periods will remain
embedded.
Rising digitization includes a
move towards digital products
and online sales, the
relentless rise of streaming,
the growing influence of
social gaming and user-
generated content, growth of
music and VR, video and
audio formats, etc.
People streamed shows, read
e-books, worked from home,
exercised at home and held
cocktail hours over Zoom.
This shift online meant,
broadly speaking, that e-
commerce boomed. Internet
access was up $14 billion
and accounted for 34.1% of
all spending. The
combination of more devices,
higher speeds and more
activity fueled remarkable
growth in total data
consumption. OTT is the
future with global CAGR of
10% to 2025
Younger consumers simply
have little awareness of – or
interest in – traditional media.
On the flipside, the platforms
pitched toward young people,
or that facilitate lightly-
produced authentic content,
boomed. Young creators are
flocking to Tiktok and Roblox.
Across the board, creators
are also striving to claw back
more control and agency
from employers, publishers
and distributors
Service providers are now
focusing on how to meet
consumers where they are
and at their preferred time.
Audio content providers are
diversifying their offers to
become marketplaces where
customers can browse for
various topics of their choice
like comedy, politics, etc.
Gaming is the gateway for
younger consumers
During the pandemic,
FAANGS’ e-commerce,
digital advertising and time
online boomed. Pressure has
intensified to create a more
level playing field on which
local and offline-oriented
businesses can compete with
the giants. Governments
have proposed new media
laws. Consumers’ growing
societal awareness
accelerated demand for safe
digital spaces and diversity &
inclusion
July 2021
Global Entertainment & Media Outlook: 2021-2025
5
Power shifts: Altering the dynamics of the E&M industry
2021 Outlook perspectives
Sector shifts: Ads and
access boom; consumer
spending recovers
Location shift:
Meeting consumers where
they are
Macro shifts: Powered by
disruption
General shift: Creators and
youth will be served
Regulatory shifts: The
pushback on platforms
Global Entertainment& Media Outlook perspectives
PwC 6
July 2021
Global Entertainment & Media Outlook: 2021-2025
PwC
Global summary and
macro trends
02
Overview –
Global
Entertainment &
Media macro
trends
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
7
Total Global E&M revenue in 2020 was impacted by -3.8% on 2019
levels i.e., from US$2.1trn to US$2.0trn
Global summaryand macro trends
-6.0%
-4.0%
-2.0%
0.0%
2.0%
4.0%
6.0%
8.0%
0
500000
1000000
1500000
2000000
2500000
3000000
2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
Total E&M Year-on-year growth
Total global E&M revenue and year-on-year growth (%), 2016-2025 (US$ Mn) - Growth proves deceptiveas 2020 distorts the picture
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
8
Global revenue - Growth by segments
Global summaryand macro trends
• VR continued to grow to US$1.8bn, a 31.7% increase on 2019.
To reach US$6.9bn at 30.3% CAGR 2020-25
• Cinema – 29.1% high CAGR 2020-25. Back on pre-Covid levels
by 2024
• Newspaper and Magazines (-1%) and Traditional TVand Home
Video (-1.2%) are the only segments to show negative CAGR
2020-25
• Combined consumer and advertising revenue will grow more than
a 3.0% CAGR 2020-25 across the globe, with Japan the lowest
and India has the highest growth forecast to 2025*.
*Excluding access
Virtual Reality (VR)-will see the strongest growth to 2025 out of all 14 segments
PwC
Migration to digital consumption
• Consumers stayed home, venues shut down, use of
in-home digital services soared
• Box office revenues fell 71% in 2020
Netflix attracted a record 37 million net additional
subscribers
• Internet access and data becoming a lifeline and a
form of utility
2019-25 CAGR
July 2021
Global Entertainment & Media Outlook: 2021-2025
9
The domination of digital revenues in the industry expands and is set to
grow further
Global summaryand macro trends
Total global E&M revenues and CAGRs, digital vs. non-digital Macro shifts poweredby Disruptionin E&M Industry
+6.2%
-0.88% *Internet access is a part of Consumer
Digital revenues
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
10
Consumer revenue - Growth by segments: Overall growth for consumer
revenue will be at 3.9 % (2020-2025)
Global summaryand macro trends
-10.0% -5.0% 0.0% 5.0% 10.0% 15.0% 20.0% 25.0% 30.0% 35.0% 40.0%
Traditional TV and home video
Newspapers and consumer magazines
Books
B2B
Video games and esports
OTT video
Music and radio
Cinema
VR
Overall Consumer revenue growth
• OTT revenueto grow by 10% in 2020-25
CAGR. TVOD and SVOD, more than
US$12.0bn was added to the market in 2020
• Music & radio to grow at 9.8% in
2020-25 CAGR
• Growth in video games and e-sports will be
driven by e-sports, which is projected to be
growing at a CAGR of 17.3% during 2020-25
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
11
E&M additional megatrends
Global summaryand macro trends
TV Advertising- Global TVAdvertising revenue will grow at a
CAGR of 1.47% from 2019-25. OTT has been a major competitor to
advertising dollars
1
OTT Platform - With the COVID-19 pandemic forcing reduced cinema
capacity, movie providers have turned to a form of TVOD, premium video-
on-demand (PVOD), to fulfill their title launch schedules
2
Cinema - For both social and demographic reasons, the cinema sector will rely heavily on a younger audience during the forecast
period. The China market will reach US$11 bn by 2025 and the US market is expected to bounce back. Both will remain the
dominant markets
3
Out of Home - The global OOH market fell by -27.4% (US$10.1bn) in 2020. Rebound is expected to be almost equally as steep, at
20.4%. In the ten years between 2016 and 2025, DOOH will have grown its share of the global OOH market from 26.8% to 44.0%
4
Music, Radio and Podcast- Radio share - 71.1% of total Music, Radio and Podcast advertising revenue in 2025. The US –
dominant contributor (56%) to radio advertising revenues in 2020. Music segment in 2021 - 40% growth. Podcast segment’s
contribution - from 3% in 2019 to 6.9% in 2025
5
PwC 12
July 2021
Global Entertainment & Media Outlook: 2021-2025
PwC
03
Segment review –
Spotlight on
India
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
13
New age segments like internet advertising, OTT, video games etc. are
the leading double digit growth contributors in India
India spotlight - Summary
Share of E&M revenue (%) by segments: Global vs. India 2020 and 2025
E&M Segments Global - 2020 Global - 2025 India - 2020 India - 2025
India 2020-
25 CAGR
Traditional TV and home video 11% 8% 30% 27% 8.69%
Internet access 34% 34% 23% 24% 11.87%
TV advertising 7% 7% 14% 12% 7.60%
Internet advertising 17% 19% 5% 7% 18.83%
Newspaper and consumer
magazine
7% 6% 11% 7% 1.82%
Video games and esports 7% 7% 5% 6% 16.53%
OTT video 3% 4% 4% 5% 17.47%
Cinema 1% 2% 1% 3% 38.38%
Business-to-business 7% 8% 3% 3% 12.95%
Music, radio and podcasts 4% 5% 2% 3% 19.11%
Consumer books 3% 3% 3% 2% 4.79%
Out-of-home advertising 1% 2% 1% 1% 9.95%
Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook
Note: 2020 is the latest available data.2021-2025valuesare forecast projections| * Basis Selected segments. *ExcludesVR and Data consumption
Key growth trends
• Top 4 segments with over 10% revenue
share in 2020:
⁃ Traditional TV & home video, Internet
access, TV advertising and newspaper
and consumer magazine
• Traditional major revenue generating
segments – Degrowth CAGR 2020-25
⁃ Traditional TV & home video, TV
advertising, newspaper & consumer
magazine
• Fastest growing segments as per
CAGR 2020-25
⁃ Segments like OTT, internet advertising,
video games & esports & internet
access all with double digit growth in
India. Cinema being an exception
growth driver due to lower base of 2019
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
14
TV advertising to remain one of the largest revenue contributing
segment with growth rate of 2x of the global average
Deep dive: Leading revenue generating segment trends - Advertising and revenues
Global TV advertisingrevenue vs. India revenues (US$bn) growth,2020-25
TV advertising- US$6.79bn by 2025
• TV advertising to grow at 8.6% in 2021
⁃ Multilingual country - diversified regional channels &
content keeps the momentum
• Set to become the fourth-largest market globally
⁃ TV viewing grew at 6.9% in 2020 and have crossed
over 210mn households now
⁃ A potential for 90mn households are yet to own TV sets
out of total 300mn households in India
⁃ Economy growing rapidly
⁃ Regional channels and rural growth
• Multichannel advertising - 92% of the total TV advertising
market in 2025
149.9
159.8
180.8
0
20
40
60
80
100
120
140
160
180
200
2020 2021 2025
4.7 5.11
6.79
0
2
4
6
8
10
12
14
16
18
20
2020 2021 2025
India
Global
Note: 2020 is the latest available data.2021-2025valuesare forecast projections
Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlookI BARC
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
15
Newspaper and consumer magazine revenue is expected to decline, -1%
CAGR globally but +1.82% CAGR for India
Deep dive: Leading revenue generating segment trends - Advertising and revenues
Newspaper and consumer magazinessegment revenue 2020-2025: Global vs. India (US$bn)
Newspaper advertising - US$3.86bn by 2025
• Newspaper and consumer magazine - Growth at 1.5%
in 2021
• Print Newspaper:
⁃ Circulation - Rise to US$1bn at 0.62% & advertising
revenue to US$2.1bn at 1.28% CAGR 2020-25
respectively
• Digital Newspaper:
⁃ Circulation - Rise to US$186mn at 12.8% & advertising
revenue to US$273mn at 7.18% CAGR 2020-25
respectively
• Traditional newspapers –
⁃ Investing in their own digital services
⁃ Monetize through a hybrid of subscriptions and ad-
based models
⁃ Digitization will bring more transparency in audience
measurement, personalization of content targeting and
delivery, accurate tracking of revenues & subscriptions
151
156.4
143.6
0
20
40
60
80
100
120
140
160
180
2020 2021 2025
3.53 3.58
3.86
0
2
4
6
8
10
2020 2021 2025
Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their
parts due to rounding.
Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook
India
Global
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
16
Internet advertising segment will continue its growth trajectory
Deep dive: Leading growth segments - Advertising and revenues
Internet advertising market 2020-2025 (US$bn)
Internet advertising - US$4.09bn by 2025
• India - Fastest growing Internet advertising market in
the world
• Internet advertising – Growth rate at 31% in 2021 – USD
2.25 Billion revenue (2021)
• All segments seeing revenue increase
⁃ Growth in mobile internet advertising revenue the
highest with 25.4% CAGR 2020-25 to reach
US$3.04bn by 2025
• By 2020 total revenue from Internet advertising in India
had almost tripled, as compared to 2016, reaching just
over US$1.7bn
• Rural internet users (227mn) surpassed over metropolitan
cities (205mn) in 2020. The number of internet users is
likely to reach 900mn by 2025
336.2
365.9
487.9
0
50
100
150
200
250
300
350
400
450
500
2020 2021 2025
1.72
2.25
4.09
0
1
2
3
4
5
6
7
8
9
10
2020 2021 2025
Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding.
Source: PwC Global Entertainment & MediaOutlook2021-2025; www.pwc.com/outlook; I IAMAI I IAMAI-Kantar Cube report
India
Global
PwC
• Mobile Internet subscriptions have risen from
328mn in 2016 to 583mn in 2020 which is only
42% of penetration. Will reach to 870mn by 2025
• This will facilitate the growth of mobile based
business models driving subscription and
advertising revenues
• By 2025 mobile ad revenue is expected to make
up 74.4% of total revenue
July 2021
Global Entertainment & Media Outlook: 2021-2025
17
… with Mobile continue to be the biggest driver of growth
Deep dive: Leading growth segments - Advertising and revenues
India mobile display Internetadvertising revenue vs. total wired Internet advertising, 2016-2025(US$mn)
Mobile Internet subscriptions are highest
in the world after China
0
500
1,000
1,500
2,000
2,500
3,000
3,500
2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
Wired Internet advertising revenue Mobile Internet advertising revenue
25.4%
7.1%
2020-25
CAGR
Mobile internet
overtook wired Internet
advertising in 2019
Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding.
Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
18
OTT video will continue to be amongst the highest growing segments
Deep dive: Leading growth segments - Advertising and revenues
Global OTT videorevenue vs. India revenues (US$bn) growth 2020-25
OTT video- US$2.9bn by 2025
• By 2025 India’s VOD market will be US$2.9bn, up from
US$1.3bn in 2020 ( growing at 17.5% CAGR)
• The third-largest VOD market in Asia Pacific after China &
Japan ( 2025)
• Around 40 OTT players and tough competition between
the global big players is growing all-time high
• Regional and quality of content driving growth
• SVOD - 18.3% CAGR from 2020 to 2025, growing from
US$1.2bn to US$2.7bn
• India contains a vast technological divide between rural
and urban populations, the transactional market is
likewise fragmented
• TVOD takes market share of only 9.9% of total VOD and
is forecast to decline to just 6.7% by 2025. One reason
being the consumers have transitioned from analogue to
SVOD first
58.4
65.6
93.9
0
10
20
30
40
50
60
70
80
90
100
2020 2021 2025
1.29
1.62
2.9
0
1
2
3
4
5
6
7
8
9
10
2020 2021 2025
Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding.
Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook
India
Global
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
19
Video games and esports market in India continues to enjoy exceptional
growth with enormous potential
Deep dive: Leading growth segments - Advertising and revenues
Videogames& esports segment revenue 2020-2025 (US$bn)
Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding.
147.7
159.6
194.4
0
20
40
60
80
100
120
140
160
180
200
220
2020 2021 2025
Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook
0
500
1,000
1,500
2,000
2,500
3,000
3,500
2020 2021 2022 2023 2024 2025
Traditional gaming Social/casual gaming
Traditional gaming vs Social/ casual gaming
segment revenue 2020-2025 (US$ Mn)
• India’s video games & esports segment is growing at ~3 times the global average - smartphone penetration, better mobile infrastructure, inexpensive data and
younger population are the main growth drivers
• India’s esports market is small, but will rise at a 31.6% CAGR 2020-25
• India’s gaming market is dominated by the social/casual category, accounting for 77.4% of all video games and esports revenue in 2020. By 2025, this segment
will account for 88.5% of the total market and be worth US$2.9bn. Decreased social interaction is pushing younger population to explore gaming more and more
India
Global
1.51
1.95
3.25
0
1
2
3
4
5
6
7
8
9
10
2020 2021 2025
PwC
13
24.9
46
0
10
20
30
40
50
2020 2021 2025
July 2021
Global Entertainment & Media Outlook: 2021-2025
20
Cinema: Box-office collections plunged to US$356mn (2020) and is
expected to recover at 39% CAGR during 2020-2025
Deep dive: Leading growth segments - Advertising and revenues
Cinema segment revenue (US$bn) 2020-2025
Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding.
Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook
0
500
1,000
1,500
2,000
2020 2021 2022 2023 2024 2025
Box Office Cinema Advertising
India segments share in % growth
• Cinema was amongst the worst hit segment due to Covid-19 and lockdowns witnessing 75% degrowth in 2020. The segment will bounce back in 2021 with 123%
growth. It will be back to pre-Covid levels by mid of 2023 in India
• Older single-screen theatres, which used to dominate the market, have been in decline for some time. COVID-19 has accelerated this process: 1,500 such venues
are likely to close in 2021. They are being superseded by modern multiplexes, often incorporated within shopping malls
• With an ease out in lockdowns and increased vaccination, people would want to go out and socialize more for entertainment
0.37
0.84
1.91
0
1
2
3
4
5
2020 2021 2025
Box-Office & cinema advertising
revenue (US$mn) 2020-2025
India
Global
PwC
78
92
119
0
20
40
60
80
100
120
140
2020 2021 2025
July 2021
Global Entertainment & Media Outlook: 2021-2025
21
Music, radio and podcasts total revenue to touch US$1.48bn in 2025, at
a 19.1% CAGR
Deep dive: Leading growth segments - Advertising and revenues
Music, radio and podcasts segmentrevenue (US$bn) 2020-2025
Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding.
Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook
India segments share in % growth
0.6
0.8
1.5
0
1
2
3
4
5
2020 2021 2025
55%
56%
39%
42%
6%
3%
2025
2020
Music Radio Podcast
• India’s market slipped in 2020 to US$621mn, as the COVID-19 pandemic
stripped almost US$70mn from the live music sector. This was because,
cinema being a complimentary segment was also adversely hit
• Recorded music business powered by a streaming market, grows steadily.
Total revenue is expected to lift to almost US$1.5bn in 2025, increasing at a
19.1% CAGR
• India’s radio market (entirely advertising revenue), declined 44.1% from
US$465mn in 2019 to US$260mn in 2020. Expected to reach US$580mn in
2025 at a 17.4% CAGR and to reach pre covid levels by late 2022
• Podcast listening continues to gain in popularity India. The segment will grow at
41% CAGR in the forecast period. One of the key driver for growth will be the
social audio platforms
India
Global
PwC
July 2021
Global Entertainment & Media Outlook: 2021-2025
22
PwC India perspective – summary
The road ahead
PwC
01
India will continue to be the fastest growing
E&M market in the world with 10.75%
2020-25 CAGR to reach US$55.4bn with
the global average of 5% 2020-25 CAGR
02
Internet advertising is the fastest growing
segment and will have a double growth
than the global average. However, the
revenue base will still be less than 1% of
the global average till 2025. Thus, a
massive growth potential will still be left to
tap
03
TV advertising and consumer segments
will remain the most revenue generating
segments by volume till 2025 despite
global internet advertising share crossing
over 50% in 2020 and forecasted to be
61% by 2025
04
New age segments like internet
advertising, OTT, gaming, digital music and
podcast etc. will experience the highest
growth due to the increased interest level
of growing audiences, platformowners &
advertisers
05
Cinema witnessed 75% degrowth in 2020
and was the most affected segment. With
lockdowns easing and vaccinations drive
growing, the segment is predicted to
bounce back in 2021 with 123% growth
and would recover to its pre-Covid peak
by mid 2023.
Thank you
Data classification: DC1 (Internal)
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In this document, PwC refers to PricewaterhouseCoopers Private Limited (a limitedliability company in India having Corporate Identity Number or CIN : U74140WB1983PTC036093), which is a member
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AW/July 2021 – M&C 13458
pwc.in
PwC
• A base line of historic data was collected from publicly available information including from trade associations and government agencies.
• In addition to this, interviews with relevant associations, regulators and leading players have been conducted to gather insights and
estimates not available in the public domain.
• This year, we’ve delayed publication of the Outlook to get a clearer view of the pandemic’s impacts. And we’d like to make highlight that
while our projections are robust, their future accuracy could clearly be affected by the continued rapid changes related to the pandemic,
including policy responses from the Government.
• The data was sourced from both primary and secondary research froma variety of sources.
• The segment definitions: Segment definitions
• A total of 53 countries are represented within this year’s Outlook covering a list of 14 segments covered as below:
⁃ Traditional TVand home video
⁃ OTT video
⁃ VR
⁃ Data consumption
⁃ TV advertising
⁃ Internet access
⁃ Newspapers and consumer magazines
• All revenues are estimated in US dollars. The 2020 exchange rates have been applied
to all historic and future years to eliminate fluctuating currencies.( 1$ = 74.5 INR)
July 2021
Global Entertainment & Media Outlook: 2021-2025
24
Methodology
Methodology
⁃ OOH
⁃ Business-to-business
⁃ Video games and esports
⁃ Cinema
⁃ Music, radio and podcasts
⁃ Books
⁃ Internet advertising

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Global Entertainment & Media Outlook 2021-2025: PwC Report

  • 1.
  • 2. PwC Contents July 2021 Global Entertainment & Media Outlook: 2021-2025 2 PwC Perspectives from the 2021 Outlook Section 01 Overview – Global E&M macro trends Section 02 Segment review – Spotlight on India Section 03
  • 3. PwC 3 July 2021 Global Entertainment & Media Outlook: 2021-2025 PwC E&M industry continues to stand strong & forges a new future 01 Perspectives from the 2021 Entertainment & Media outlook
  • 4. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 4 E&M industry stands strong & forges a new future 2021 Outlook perspectives The common driving force is changes in customer behavior– propelled by deep-seated megatrends, newly acquired habits, and the forcing function of the pandemic Altering Dynamics Overlaid on these, continuing advances in technology, and in the delivery and distribution of content, are creating new tensions and altering the complex dynamics and relationships between consumers and providers, between creators and producers, between producers and distributors, between advertisers and publishers, between governments and companies, between the giant global platforms and everybody else Shift from universe to metaverse (a more open, multi-brand environment built around consumers) User-generated content creators tapping into vast new audiences Personalization of content for segmented focus engagements 01 02 03 Non-fungible tokens (NFTs) represent a notable innovation in the ability of creators to go directly to customers. A robust market for NFTs has now sprung up among collectors and speculators. Regulators taking on Big Tech and data privacy Box office revenues shifting to streaming platforms 04 05 06 Global Entertainment& Media Outlook perspectives
  • 5. PwC Habits accrued over restricted periods will remain embedded. Rising digitization includes a move towards digital products and online sales, the relentless rise of streaming, the growing influence of social gaming and user- generated content, growth of music and VR, video and audio formats, etc. People streamed shows, read e-books, worked from home, exercised at home and held cocktail hours over Zoom. This shift online meant, broadly speaking, that e- commerce boomed. Internet access was up $14 billion and accounted for 34.1% of all spending. The combination of more devices, higher speeds and more activity fueled remarkable growth in total data consumption. OTT is the future with global CAGR of 10% to 2025 Younger consumers simply have little awareness of – or interest in – traditional media. On the flipside, the platforms pitched toward young people, or that facilitate lightly- produced authentic content, boomed. Young creators are flocking to Tiktok and Roblox. Across the board, creators are also striving to claw back more control and agency from employers, publishers and distributors Service providers are now focusing on how to meet consumers where they are and at their preferred time. Audio content providers are diversifying their offers to become marketplaces where customers can browse for various topics of their choice like comedy, politics, etc. Gaming is the gateway for younger consumers During the pandemic, FAANGS’ e-commerce, digital advertising and time online boomed. Pressure has intensified to create a more level playing field on which local and offline-oriented businesses can compete with the giants. Governments have proposed new media laws. Consumers’ growing societal awareness accelerated demand for safe digital spaces and diversity & inclusion July 2021 Global Entertainment & Media Outlook: 2021-2025 5 Power shifts: Altering the dynamics of the E&M industry 2021 Outlook perspectives Sector shifts: Ads and access boom; consumer spending recovers Location shift: Meeting consumers where they are Macro shifts: Powered by disruption General shift: Creators and youth will be served Regulatory shifts: The pushback on platforms Global Entertainment& Media Outlook perspectives
  • 6. PwC 6 July 2021 Global Entertainment & Media Outlook: 2021-2025 PwC Global summary and macro trends 02 Overview – Global Entertainment & Media macro trends
  • 7. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 7 Total Global E&M revenue in 2020 was impacted by -3.8% on 2019 levels i.e., from US$2.1trn to US$2.0trn Global summaryand macro trends -6.0% -4.0% -2.0% 0.0% 2.0% 4.0% 6.0% 8.0% 0 500000 1000000 1500000 2000000 2500000 3000000 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 Total E&M Year-on-year growth Total global E&M revenue and year-on-year growth (%), 2016-2025 (US$ Mn) - Growth proves deceptiveas 2020 distorts the picture
  • 8. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 8 Global revenue - Growth by segments Global summaryand macro trends • VR continued to grow to US$1.8bn, a 31.7% increase on 2019. To reach US$6.9bn at 30.3% CAGR 2020-25 • Cinema – 29.1% high CAGR 2020-25. Back on pre-Covid levels by 2024 • Newspaper and Magazines (-1%) and Traditional TVand Home Video (-1.2%) are the only segments to show negative CAGR 2020-25 • Combined consumer and advertising revenue will grow more than a 3.0% CAGR 2020-25 across the globe, with Japan the lowest and India has the highest growth forecast to 2025*. *Excluding access Virtual Reality (VR)-will see the strongest growth to 2025 out of all 14 segments
  • 9. PwC Migration to digital consumption • Consumers stayed home, venues shut down, use of in-home digital services soared • Box office revenues fell 71% in 2020 Netflix attracted a record 37 million net additional subscribers • Internet access and data becoming a lifeline and a form of utility 2019-25 CAGR July 2021 Global Entertainment & Media Outlook: 2021-2025 9 The domination of digital revenues in the industry expands and is set to grow further Global summaryand macro trends Total global E&M revenues and CAGRs, digital vs. non-digital Macro shifts poweredby Disruptionin E&M Industry +6.2% -0.88% *Internet access is a part of Consumer Digital revenues
  • 10. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 10 Consumer revenue - Growth by segments: Overall growth for consumer revenue will be at 3.9 % (2020-2025) Global summaryand macro trends -10.0% -5.0% 0.0% 5.0% 10.0% 15.0% 20.0% 25.0% 30.0% 35.0% 40.0% Traditional TV and home video Newspapers and consumer magazines Books B2B Video games and esports OTT video Music and radio Cinema VR Overall Consumer revenue growth • OTT revenueto grow by 10% in 2020-25 CAGR. TVOD and SVOD, more than US$12.0bn was added to the market in 2020 • Music & radio to grow at 9.8% in 2020-25 CAGR • Growth in video games and e-sports will be driven by e-sports, which is projected to be growing at a CAGR of 17.3% during 2020-25
  • 11. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 11 E&M additional megatrends Global summaryand macro trends TV Advertising- Global TVAdvertising revenue will grow at a CAGR of 1.47% from 2019-25. OTT has been a major competitor to advertising dollars 1 OTT Platform - With the COVID-19 pandemic forcing reduced cinema capacity, movie providers have turned to a form of TVOD, premium video- on-demand (PVOD), to fulfill their title launch schedules 2 Cinema - For both social and demographic reasons, the cinema sector will rely heavily on a younger audience during the forecast period. The China market will reach US$11 bn by 2025 and the US market is expected to bounce back. Both will remain the dominant markets 3 Out of Home - The global OOH market fell by -27.4% (US$10.1bn) in 2020. Rebound is expected to be almost equally as steep, at 20.4%. In the ten years between 2016 and 2025, DOOH will have grown its share of the global OOH market from 26.8% to 44.0% 4 Music, Radio and Podcast- Radio share - 71.1% of total Music, Radio and Podcast advertising revenue in 2025. The US – dominant contributor (56%) to radio advertising revenues in 2020. Music segment in 2021 - 40% growth. Podcast segment’s contribution - from 3% in 2019 to 6.9% in 2025 5
  • 12. PwC 12 July 2021 Global Entertainment & Media Outlook: 2021-2025 PwC 03 Segment review – Spotlight on India
  • 13. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 13 New age segments like internet advertising, OTT, video games etc. are the leading double digit growth contributors in India India spotlight - Summary Share of E&M revenue (%) by segments: Global vs. India 2020 and 2025 E&M Segments Global - 2020 Global - 2025 India - 2020 India - 2025 India 2020- 25 CAGR Traditional TV and home video 11% 8% 30% 27% 8.69% Internet access 34% 34% 23% 24% 11.87% TV advertising 7% 7% 14% 12% 7.60% Internet advertising 17% 19% 5% 7% 18.83% Newspaper and consumer magazine 7% 6% 11% 7% 1.82% Video games and esports 7% 7% 5% 6% 16.53% OTT video 3% 4% 4% 5% 17.47% Cinema 1% 2% 1% 3% 38.38% Business-to-business 7% 8% 3% 3% 12.95% Music, radio and podcasts 4% 5% 2% 3% 19.11% Consumer books 3% 3% 3% 2% 4.79% Out-of-home advertising 1% 2% 1% 1% 9.95% Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook Note: 2020 is the latest available data.2021-2025valuesare forecast projections| * Basis Selected segments. *ExcludesVR and Data consumption Key growth trends • Top 4 segments with over 10% revenue share in 2020: ⁃ Traditional TV & home video, Internet access, TV advertising and newspaper and consumer magazine • Traditional major revenue generating segments – Degrowth CAGR 2020-25 ⁃ Traditional TV & home video, TV advertising, newspaper & consumer magazine • Fastest growing segments as per CAGR 2020-25 ⁃ Segments like OTT, internet advertising, video games & esports & internet access all with double digit growth in India. Cinema being an exception growth driver due to lower base of 2019
  • 14. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 14 TV advertising to remain one of the largest revenue contributing segment with growth rate of 2x of the global average Deep dive: Leading revenue generating segment trends - Advertising and revenues Global TV advertisingrevenue vs. India revenues (US$bn) growth,2020-25 TV advertising- US$6.79bn by 2025 • TV advertising to grow at 8.6% in 2021 ⁃ Multilingual country - diversified regional channels & content keeps the momentum • Set to become the fourth-largest market globally ⁃ TV viewing grew at 6.9% in 2020 and have crossed over 210mn households now ⁃ A potential for 90mn households are yet to own TV sets out of total 300mn households in India ⁃ Economy growing rapidly ⁃ Regional channels and rural growth • Multichannel advertising - 92% of the total TV advertising market in 2025 149.9 159.8 180.8 0 20 40 60 80 100 120 140 160 180 200 2020 2021 2025 4.7 5.11 6.79 0 2 4 6 8 10 12 14 16 18 20 2020 2021 2025 India Global Note: 2020 is the latest available data.2021-2025valuesare forecast projections Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlookI BARC
  • 15. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 15 Newspaper and consumer magazine revenue is expected to decline, -1% CAGR globally but +1.82% CAGR for India Deep dive: Leading revenue generating segment trends - Advertising and revenues Newspaper and consumer magazinessegment revenue 2020-2025: Global vs. India (US$bn) Newspaper advertising - US$3.86bn by 2025 • Newspaper and consumer magazine - Growth at 1.5% in 2021 • Print Newspaper: ⁃ Circulation - Rise to US$1bn at 0.62% & advertising revenue to US$2.1bn at 1.28% CAGR 2020-25 respectively • Digital Newspaper: ⁃ Circulation - Rise to US$186mn at 12.8% & advertising revenue to US$273mn at 7.18% CAGR 2020-25 respectively • Traditional newspapers – ⁃ Investing in their own digital services ⁃ Monetize through a hybrid of subscriptions and ad- based models ⁃ Digitization will bring more transparency in audience measurement, personalization of content targeting and delivery, accurate tracking of revenues & subscriptions 151 156.4 143.6 0 20 40 60 80 100 120 140 160 180 2020 2021 2025 3.53 3.58 3.86 0 2 4 6 8 10 2020 2021 2025 Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their parts due to rounding. Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook India Global
  • 16. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 16 Internet advertising segment will continue its growth trajectory Deep dive: Leading growth segments - Advertising and revenues Internet advertising market 2020-2025 (US$bn) Internet advertising - US$4.09bn by 2025 • India - Fastest growing Internet advertising market in the world • Internet advertising – Growth rate at 31% in 2021 – USD 2.25 Billion revenue (2021) • All segments seeing revenue increase ⁃ Growth in mobile internet advertising revenue the highest with 25.4% CAGR 2020-25 to reach US$3.04bn by 2025 • By 2020 total revenue from Internet advertising in India had almost tripled, as compared to 2016, reaching just over US$1.7bn • Rural internet users (227mn) surpassed over metropolitan cities (205mn) in 2020. The number of internet users is likely to reach 900mn by 2025 336.2 365.9 487.9 0 50 100 150 200 250 300 350 400 450 500 2020 2021 2025 1.72 2.25 4.09 0 1 2 3 4 5 6 7 8 9 10 2020 2021 2025 Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding. Source: PwC Global Entertainment & MediaOutlook2021-2025; www.pwc.com/outlook; I IAMAI I IAMAI-Kantar Cube report India Global
  • 17. PwC • Mobile Internet subscriptions have risen from 328mn in 2016 to 583mn in 2020 which is only 42% of penetration. Will reach to 870mn by 2025 • This will facilitate the growth of mobile based business models driving subscription and advertising revenues • By 2025 mobile ad revenue is expected to make up 74.4% of total revenue July 2021 Global Entertainment & Media Outlook: 2021-2025 17 … with Mobile continue to be the biggest driver of growth Deep dive: Leading growth segments - Advertising and revenues India mobile display Internetadvertising revenue vs. total wired Internet advertising, 2016-2025(US$mn) Mobile Internet subscriptions are highest in the world after China 0 500 1,000 1,500 2,000 2,500 3,000 3,500 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 Wired Internet advertising revenue Mobile Internet advertising revenue 25.4% 7.1% 2020-25 CAGR Mobile internet overtook wired Internet advertising in 2019 Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding. Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook
  • 18. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 18 OTT video will continue to be amongst the highest growing segments Deep dive: Leading growth segments - Advertising and revenues Global OTT videorevenue vs. India revenues (US$bn) growth 2020-25 OTT video- US$2.9bn by 2025 • By 2025 India’s VOD market will be US$2.9bn, up from US$1.3bn in 2020 ( growing at 17.5% CAGR) • The third-largest VOD market in Asia Pacific after China & Japan ( 2025) • Around 40 OTT players and tough competition between the global big players is growing all-time high • Regional and quality of content driving growth • SVOD - 18.3% CAGR from 2020 to 2025, growing from US$1.2bn to US$2.7bn • India contains a vast technological divide between rural and urban populations, the transactional market is likewise fragmented • TVOD takes market share of only 9.9% of total VOD and is forecast to decline to just 6.7% by 2025. One reason being the consumers have transitioned from analogue to SVOD first 58.4 65.6 93.9 0 10 20 30 40 50 60 70 80 90 100 2020 2021 2025 1.29 1.62 2.9 0 1 2 3 4 5 6 7 8 9 10 2020 2021 2025 Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding. Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook India Global
  • 19. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 19 Video games and esports market in India continues to enjoy exceptional growth with enormous potential Deep dive: Leading growth segments - Advertising and revenues Videogames& esports segment revenue 2020-2025 (US$bn) Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding. 147.7 159.6 194.4 0 20 40 60 80 100 120 140 160 180 200 220 2020 2021 2025 Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook 0 500 1,000 1,500 2,000 2,500 3,000 3,500 2020 2021 2022 2023 2024 2025 Traditional gaming Social/casual gaming Traditional gaming vs Social/ casual gaming segment revenue 2020-2025 (US$ Mn) • India’s video games & esports segment is growing at ~3 times the global average - smartphone penetration, better mobile infrastructure, inexpensive data and younger population are the main growth drivers • India’s esports market is small, but will rise at a 31.6% CAGR 2020-25 • India’s gaming market is dominated by the social/casual category, accounting for 77.4% of all video games and esports revenue in 2020. By 2025, this segment will account for 88.5% of the total market and be worth US$2.9bn. Decreased social interaction is pushing younger population to explore gaming more and more India Global 1.51 1.95 3.25 0 1 2 3 4 5 6 7 8 9 10 2020 2021 2025
  • 20. PwC 13 24.9 46 0 10 20 30 40 50 2020 2021 2025 July 2021 Global Entertainment & Media Outlook: 2021-2025 20 Cinema: Box-office collections plunged to US$356mn (2020) and is expected to recover at 39% CAGR during 2020-2025 Deep dive: Leading growth segments - Advertising and revenues Cinema segment revenue (US$bn) 2020-2025 Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding. Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook 0 500 1,000 1,500 2,000 2020 2021 2022 2023 2024 2025 Box Office Cinema Advertising India segments share in % growth • Cinema was amongst the worst hit segment due to Covid-19 and lockdowns witnessing 75% degrowth in 2020. The segment will bounce back in 2021 with 123% growth. It will be back to pre-Covid levels by mid of 2023 in India • Older single-screen theatres, which used to dominate the market, have been in decline for some time. COVID-19 has accelerated this process: 1,500 such venues are likely to close in 2021. They are being superseded by modern multiplexes, often incorporated within shopping malls • With an ease out in lockdowns and increased vaccination, people would want to go out and socialize more for entertainment 0.37 0.84 1.91 0 1 2 3 4 5 2020 2021 2025 Box-Office & cinema advertising revenue (US$mn) 2020-2025 India Global
  • 21. PwC 78 92 119 0 20 40 60 80 100 120 140 2020 2021 2025 July 2021 Global Entertainment & Media Outlook: 2021-2025 21 Music, radio and podcasts total revenue to touch US$1.48bn in 2025, at a 19.1% CAGR Deep dive: Leading growth segments - Advertising and revenues Music, radio and podcasts segmentrevenue (US$bn) 2020-2025 Note: 2020 is the latest available data.2021-2025valuesare forecast projections. Numbersshown are rounded. Totalsmay not equal the sum of their partsdue to rounding. Source: PwC Global Entertainment & MediaOutlook2021-2025, www.pwc.com/outlook India segments share in % growth 0.6 0.8 1.5 0 1 2 3 4 5 2020 2021 2025 55% 56% 39% 42% 6% 3% 2025 2020 Music Radio Podcast • India’s market slipped in 2020 to US$621mn, as the COVID-19 pandemic stripped almost US$70mn from the live music sector. This was because, cinema being a complimentary segment was also adversely hit • Recorded music business powered by a streaming market, grows steadily. Total revenue is expected to lift to almost US$1.5bn in 2025, increasing at a 19.1% CAGR • India’s radio market (entirely advertising revenue), declined 44.1% from US$465mn in 2019 to US$260mn in 2020. Expected to reach US$580mn in 2025 at a 17.4% CAGR and to reach pre covid levels by late 2022 • Podcast listening continues to gain in popularity India. The segment will grow at 41% CAGR in the forecast period. One of the key driver for growth will be the social audio platforms India Global
  • 22. PwC July 2021 Global Entertainment & Media Outlook: 2021-2025 22 PwC India perspective – summary The road ahead PwC 01 India will continue to be the fastest growing E&M market in the world with 10.75% 2020-25 CAGR to reach US$55.4bn with the global average of 5% 2020-25 CAGR 02 Internet advertising is the fastest growing segment and will have a double growth than the global average. However, the revenue base will still be less than 1% of the global average till 2025. Thus, a massive growth potential will still be left to tap 03 TV advertising and consumer segments will remain the most revenue generating segments by volume till 2025 despite global internet advertising share crossing over 50% in 2020 and forecasted to be 61% by 2025 04 New age segments like internet advertising, OTT, gaming, digital music and podcast etc. will experience the highest growth due to the increased interest level of growing audiences, platformowners & advertisers 05 Cinema witnessed 75% degrowth in 2020 and was the most affected segment. With lockdowns easing and vaccinations drive growing, the segment is predicted to bounce back in 2021 with 123% growth and would recover to its pre-Covid peak by mid 2023.
  • 23. Thank you Data classification: DC1 (Internal) All images in this presentation are protected by copyright, trademark, patent, trade secret and other intellectual property laws and treaties. Any unauthorized use of these images may violate such laws and shall be punishable under appropriate laws. Our sharing of this presentation along with such protected images with you does not authorize you to copy, republish, frame, link to, download, transmit, modify, adapt, create derivative works based on, rent, lease, loan, sell, assign, distribute, display, perform, license, sub-license or reverse engineer the images. In addition, youshoulddesist from employing any data mining, robots or similar data and/or image gathering and extractionmethods in connection with the presentation. In this document, PwC refers to PricewaterhouseCoopers Private Limited (a limitedliability company in India having Corporate Identity Number or CIN : U74140WB1983PTC036093), which is a member firm of PricewaterhouseCoopers International Limited (PwCIL), eachmember firm of which is a separate legal entity. © 2021 PricewaterhouseCoopers Private Limited. All rights reserved. AW/July 2021 – M&C 13458 pwc.in
  • 24. PwC • A base line of historic data was collected from publicly available information including from trade associations and government agencies. • In addition to this, interviews with relevant associations, regulators and leading players have been conducted to gather insights and estimates not available in the public domain. • This year, we’ve delayed publication of the Outlook to get a clearer view of the pandemic’s impacts. And we’d like to make highlight that while our projections are robust, their future accuracy could clearly be affected by the continued rapid changes related to the pandemic, including policy responses from the Government. • The data was sourced from both primary and secondary research froma variety of sources. • The segment definitions: Segment definitions • A total of 53 countries are represented within this year’s Outlook covering a list of 14 segments covered as below: ⁃ Traditional TVand home video ⁃ OTT video ⁃ VR ⁃ Data consumption ⁃ TV advertising ⁃ Internet access ⁃ Newspapers and consumer magazines • All revenues are estimated in US dollars. The 2020 exchange rates have been applied to all historic and future years to eliminate fluctuating currencies.( 1$ = 74.5 INR) July 2021 Global Entertainment & Media Outlook: 2021-2025 24 Methodology Methodology ⁃ OOH ⁃ Business-to-business ⁃ Video games and esports ⁃ Cinema ⁃ Music, radio and podcasts ⁃ Books ⁃ Internet advertising