This document discusses building a VR video player from scratch. It covers topics like VR video formats, including 360 equirectangular images and stereoscopic 3D. It also discusses capturing equipment, social platforms, and audio formats like Ambisonics. The document provides information on visual and auditory immersion techniques using OpenGL shaders and binaural audio. It also covers optimization techniques for VR video players using debugging features, color space handling, and GPU processing. Issues with video size and simultaneous streaming are also mentioned.